How To Build Your UE5 Project To The Oculus/Meta Quest - Setting Up Android & Fixing Other Errors
HTML-код
- Опубликовано: 6 апр 2022
- Updated Discord invitation: / discord #UnrealEngine #VR #VirtualReality
► Join the Discord: / discord
► Description
In this video, I cover a lot. I leave in all the errors I experienced during my installation process and show you how to fix them. Please watch the video to the end before trying to build.
Simply open PowerShell and run:
New-Item ~\.android
epositories.cfg -Force
dev.epicgames.com/community/l...
-----------------------------------------------------------------------------------------------------------
► Patreon: / gamedevxr
► Twitter: / gamedevxr
► Instagram: / gamedevxr
-----------------------------------------------------------------------------------------------------------
If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
• Installing UE4 4.25 fr...
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
• Installing Android Stu...
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
• My Oculus Quest 4.25 B...
4. My Oculus Quest 2 Settings
• Quest 2 Settings You S...
-----------------------------------------------------------------------------------------------------------
PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
IF YOU ARE TRYING THIS IN UE 5.1:
PLEASE EVERYONE! Don’t make the mistake I did and and spend days searching for a solution. Make sure in the epic games launcher, you click the drop down menu next to Launch 5.0 (or which lever version) and you install Android additional settings. Packaging will not work without this.
Thanks! Took a lot of tries but I got it working. A tip I found that helped me when I was unable to get the icons that indicated Android install was OK was using the "Project Launcher". I had the error ""device SDK status was not returned from turnkey" the project launcher gave me a more specific error that I needed to install "NET Core 3.1 Desktop Runtime (v3.1.28)" and the launcher even provided the link to the download! After restarting the computer it was working.
That was an ordeal, but I got there in the end with your help. Thank you so much for the vid!! Alexa, play Blink 182 - I'm Lost Without You.
Thanks a lot man!
Hi! May i ask in which step jdk and jre get installed? I thought it was a necessary thing to have installed.
want to thank you five hundred times! have burnt brain cells before, could not got to work until this time. many thanks, man.
That option to remove signature files from Oculus, are they supposed to bypass the device’s entitlement check?
Great information.
Hello sir can you tell me how can i build my application for Armabi_V7 architecture in unreal 5 as it only allows me to build for arm64 architecture, also is there any way to add another architecture support in my project using Android studio?
man you are a gift to the community!
Great stuff, man. As someone not very familiar with development and whatchamightcallit, I quite appreciated the not-so-lengthy but enough-to-make-sense explanations for what's going on.
thanks so much for this. this was exactly our issue and though we had to wait a lot!!! we got there in the end. brilliant, step by step, detailed video!
Ummmm you are absolutely AMAZING!!! This helped me a lot 😄😄😄 thank you soooo much!!! Also for anyone who’s having the args errors make sure you have the Java file 1.8.0_77 installed and copy that folder into UE and the errors are gone! 😊
learnt loads from your videos, could have done with this last night was having loads of fun verifying the SDK so i could send stuff to the oculus. managed it in the end though nice work
I had no choice but to subscribe after watching this video. This is by far the best I have seen in terms of linking the quest to unreal engine. Thanks so much and God bless!
There was an error even if I did the same thing after watching other videos, but I succeeded after watching this video!!! It helped me a lot Thanks to you, I was able to set up Oculus😀😀😀😀
cheers man seriously i had no idea what i was doing untill i found your vid
you solved so many of my issues, thank you!!!
Very well done and super useful! Would be great to have a list of things to do / debug, but thats Epic Games or Meta s job :D