I've had mine for a couple weeks now and it is an absolute game-changer. A lot of people complain about it not being self-contained or because it requires SteamVR lighthouses, but I agree-it's next gen. It's the most "wow" moment I've had since the original Vive. Completely disappears on your face if you're tethered.
The Index Controllers still wipe the floor with everything else on the market; no surprise they went for the lighthouse system, no need to make their own eco system. This was supposed to be an advantage of lighthouse to begin with, a standard that manufacturers can adhere to, to make the HMD, controllers, accessoires interchangeable and not walled garden (like every other HMD system out there).
I dont really like the self contained stuff thats around, the tracking is so chunky imo, i recently used the Meta quest 2 and it doesnt really work when you dont look at the controllers l, all the time i got "Tracking lost" (im german, dont know what exactly it says in english)
@@xXYannuschXxnot entirely true, Index controllers do have superior tracking but it's not actually needed, Quest 3 uses prediction method that actually works in blind spot areas, I have base stations and Quest 3, I never ever felt Quest 3 is inferior in tracking.... The issue is the base stations is simply outdated and won't be supported anymore like HTC cutting support on them soon.... The cost is way too high but near 0 benefits hence no one is caring about base stations anymore
@@Henrix1998 And no freakin' audio, which is nuts to me. All companies have to do is work with/pay Valve for their amazing audio solution just like HP did. That one thing would automatically make me far more interested in any VR HMD. Of course I'd also like to have dynamic foveated rendering (enabled by eye tracking) along with a much larger FOV. Hoping for either the Somnium VR1 or something dropped from Valve out of nowhere soon.
@@DMan-ud6bt foveated rendering is overrated and is needed only when your UI is tailored for eye tracking. For a mainstream standalone VR it's a waste of money and battery
FYI, if anyone is wondering. The headset itself is $999, but does not include any form of headphones, trackers, or controllers. So if you add controllers and the optional headphones, the price goes up to around what Linus stated
@@MadPropzBaller they track themselves in relation to the Quest headset, at least that's my understanding. If the Quest Pro controllers work with a Vive or Index then they should work with this.
I've consistently stated VR won't be in until it feels more like glasses than a computer strapped to your head. This looks to be a trailblazer in achieving that.
Literally was about to type the same thing. Lol Apple should have been looking at this stuff if they wanted to make the Vision Pro actually be “the iPhone for vr headsets” instead of just trying to make an apply version of preexisting vr headset tech
This is actually insane I thought it would be at least another 5-10 years before headsets got this small. This is literally Ready Player One technology. Simply amazing.
The way Linus's daughter is trying her hardest to look sad when in reality she's basically on the brink of laughter is the most adorable thing I've seen all week.
wait till she finds out later in life that her daddy is a corporate shill that tried to claim ad block is piracy and supports the google data monopoly.
Yes, he assumes we humorously don’t purchase the superior hardware of the iPhone, as android phones simply cannot handle the delicate and intricate design of an integrated lidar + camera mechanism
@@yourmomsboyfriend3337 who cares about hardware when you're stuck with some yucky OS that does not let you properly use it; and is it really worth buying an iphone for that one time you'll scan your face???
Oh snap. This _finally_ looks like the experience the kid I was 30 years ago thought we were getting when home-PC VR headsets (more like helmets…) were first becoming a thing you could go out, buy and plug into your home computer. Definitely going onto the ’buy’ -list if I’m still alive and kicking in a couple of years.
@@soapvaryou are 14 and that is deep I don't want to simulate this world, I want to have adventures and powers that I can't do in the real world. Maybe if the real world wasn't so bad for 99% of us we'd have less want to escape it
@devrandvar I'm curious about what made you leave VR? Lack of content? I've had my Quest 2 (my first proper VR experience) for an year and a half and I still get surprised with most of the new games I try, they are absolutely amazing. I too was wondering when will I ever get bored of it.
@@yahyaqureshi4042 1.5 years is a very short time while most people ran out of games to play a few years ago. A few new good games show up every few months but that’s about it. It may get better since there are still many newcomers to VR.
I mean... the design just looks cool. Similar to sunglasses if you didn't look closely. All the other VR headsets are bulky to the point of looking comical. That's the only difference.
@@Youtupe69 I would assume that the comment about Oculus achieving the form of the Quest was more so referring to refining the product until it properly starts a genre of VR. And yeah, the whole point of this device is that it does the bare minimum and is heavily customised to you in order to save on weight. No way it can become a standalone, at most there could be a smartphone-like device, if not a real smartphone, that has to be connected to it while staying in your pocket to turn it into a standalone VR headset.
Totally agree with you, I bought a 1st generation car while the 2nd gen just has so many fixes and additions to it, making me just a prototype user. I'm sure the same thing applies to VR headsets too. Quest 2 was a pretty big success when it went out into the market and I'm sure Beyond will make an ever better headset in the future!
You can apply this to all tech as there's always something better around the corner. If you're overdue for an upgrade, already have lighthouses and controllers, then this is a strong contender for the one you want to get. While I've avoided Facebook and their products like the plague it's hard to deny the Q3 is an incredible value and it should be considering it's being sold at cost. 500 dollars to hold you off until the next generation is going to be a way easier pill to swallow for most people, and it does have other advantages/use case over the Beyond that might outweigh the negatives to some. You have to keep in mind that these sets are already pushing the PC hardware and you're probably going to need an expensive PC upgrade alongside your headset purchase to fully take advantage when the time comes.
Been following this VR headset for months now and I'm so glad it's getting the exposure it deserves. Can't wait for this to go norm and force other companies to design their VR headsets this lightweight moving forward.
Exactly same, one of the biggest reasons I don't use my oculus VR anymore is because it's so heavy on my head and usually leaves big migraines, a VR like the one presented in this video seems way more comfortable
Holy crap, I'm so glad you reviewed this headset. This headset is such a huge game-changer when it comes to playing anything VR. I know I still have to use the base stations but honestly for the screen fidelity and the ergonomics of the headset, it's well worth the price and the trade-off. Forgot to mention, the 3D scan and the support for prescription lenses not only makes the headset fit beautifully, but everything is crystal clear
These "blurflares" or glare in pancake lenses were pretty big in Pico 4 but they are basically nonexistent in Quest Pro (and 3 apparently). So maybe Bigscreen Beyond can fix it with some lens upgrade in the future or next model. Its nice to see some VR on LTT again, its one of the experiences you really need gaming PC for and I heard somewhere you guys like them or something :)
They are still there on QP/Q3 but not quite to the extent of what's shown in this view. My first week with the Quest Pro had me noticing them constantly. They're artifacts that fresnel users will not be used to seeing. However the clarity gained by pancake optics are well worth the tradeoff with blooming. Back to my Quest Pro, after that first week, i noticed them less and less. I honestly forgot they were there until it was called out in this video. Don't let the blooming turn you off to pancake hmds. Fresnel will be extinct soon anyway.
@@TommyPanigale On my Pico 4 it was like what Linus describes, you actually got blinded by bright objects reflection and you had to adjust your head to get out of it. Meta obviously put some effort into minimazing it as the reflections are nowhere near as strong. Let's hope all pancakes will be like this, because the switch from Q2 to QP was amazing in PCVR especially if you consider how similar they are.
@@Blix8 agreed. Meta definitely put a lot of R&D into the optical coatings on their lenses. Hopefully other companies will begin to invest in coatings as well to minimize the effect. It’s something the camera/lens industry has been doing for decades. The tech is out there, it’s just a matter of companies investing in the technology on new headsets.
I wonder if one could send their pancake lenses to an optics place for better AR coating to assist with the issue. United Lens Company in the USA for example.
The off-ear "headphones" on the Index were actually developed by Audeze, which explains their quality and maybe also why Linus likes them, as he's into Audeze Audiophile stuff in general
Nah, they weren’t. They were looking at Audeze originally. But ended up not getting it to work. Quote from the Valve Index deep dive website: “We talked with Audeze who developed a pair of magnetic planar extraaural headphones in order to help us find out. The result sounded incredible, however, the weight, size, and cost were not feasible for the production goals of the Valve Index.” They ended up going with Tectonic BMRs
As someone that's tried the Bigscreen I can attest this is such a solid review. As bad as the chromic abbration is on the outsides of the headset its somehow better than 99% of other headsets ive tried - most noticeably the Pimax line of headsets. This is finally a proper PCVR headset for the masses.
Well, the price is not exactly for the masses, and it still suffers from a bit of 1st gen issues (low bandwidth, strap, etc.), but as it will get cheaper and more refined over time and with more iterations, it definitely has great potential.
@@jtjames79it would be nearly impossible to fit it in such a small headset. but why do you need eye tracking? there are some use cases but id rather get better display and lenses than eye tracking.
Totally pro this. And I agree to the lack of eye tracking sentiment. Since the PSVR2 has it in a 550 bucks device, even the Quest 3 should have gotten it and anything over a grand without eye tracking shouldn't even be considered anymore, especially if its sporting those high resolutions.
This is exciting. Small form factor goggles are so important right now to the future of VR. The more that we can eliminate the "hassle" of VR, the better.
Hassle = Insecurity Having a larger box on your face != Hassle People are still just weirdly funny about being very visible with their technology. In 2024/5.. 😑
This is the kind of thing I have been waiting for in the VR space. Someone figured out how to make it not feel like you have a toaster duct taped to your forehead. All the pieces are in place now. The inside-out tracking and standalone capability of the quest, the itty-bitty size of the bigscreen beyond, the ergonomic controller design of the valve index, the gaze tracking of the PS VR, and eventually it'll be at a price that doesn't have to be measured in comparison to cars
It's gonna be tough to get the ball really rolling. I'm hoping apple having a headset will lead to large investments into vr entertainment. I don't see gaming getting us there for a long time.
Looks like a phenomenal first gen product with surprisingly few compromises. Hopefully they get the love they deserve and get a chance to refine it for theor next version.
I'd say there are some big compromises. No audio or controllers or base stations included, and 75 Hz at full resolution, and smaller FOV than the Index both vertically and horizontally. And at that price point. It's a purchase for enthusiasts who already have a previous generation SteamVR headset and are ready to pay that much.
@@bassemb lack of audio is in my opinion not a compromise. I would rather bring my in ear monitors/headphones with much better sound quality than pay for a pair I will never use that is attached to my VR headset. The rest I kind of agree with, but I also understand them - the price is already high, and if they decided to go no compromise, even fewer people would buy the product, thus lowering their chance of getting enough traction for a V2 where these things might get solved.
@@bassemb LETS not forget each unit is customized FOR YOUR head. As it is, you can't share it. Well you can. Just probably not very comfortable for the other person. I do let my friends come to my house and play on my vive headset. Is a great experience, and i love to be able to share my vr gear with my friends who doesnt have the income to aquire one on their own.
Needing lighthouses, index controllers, headphones, and needing to be tethered to a PC, is a lot to deal with for a device thats primarily for watching movies.
Brilliantly broken down! You've absolutely caught the essence of the Beyond headset. I appreciate the detailed insights and personal experiences you shared. The device does seem revolutionary and I agree that its exclusivity could be a major selling point for many tech enthusiasts. The "Flare-areas", despite being minor, should indeed be directly addressed by BigScreen. Looking forward to more in-depth reviews like this!
Only the app hasnt seen any developments and has been circling the drain bc they are only focusing on the headset. And the app is now an afterthought to them.
I really hope this takes off. I don't have $1400 for a headset but this would be something I would love to have and hope to see it iterated upon. Here's hoping for a wireless version in the future. Once VR becomes this light and comfortable but also untethered I believe we will be in the golden age of VR tech.
Just need the wireless version to have moisture vents to help get rid of the sweaty effect, and cameras on the outside that you can use to toggle to an environment view, and you will never have to take them off. Ok, obviously you would, but they could tap into an AR market as well as VR. It could make Pokémon Go 2.0 viable as an AR/VR hybrid.
Holy crap. This is revolutionary. It's so small that it could literally be a consideration for most people after the technology gets quite cheap after some time. No more bulky box near your head with all the weird floaty lag behavior. USB power also means a phone could theoretically power this which could even make it portable in the future. This just brings a lot to the table even if it's just the first generation
It plugs into a PC using two usb cables and a displayport cable. The USBC that goes into the headset also uses a custom pinout, so its not like you can use any regular old USBC cable.
The custom lenses and fully light-sealing face cushion are THE BIGGEST selling points for this. I tested out a half dozen enterprise-grade VR/AR headsets back when they were still kind of new, but those two problems - not fitting on faces properly and/or not being able to fit over a pair of glasses - were significant dealbreakers for me. If BigScreen comes out with those cloth cushions and they work better, and custom IPD and lens assemblies can be swapped in and out of a single housing, then we have truly arrived at the point where custom VR goes mainstream.
Someone can make a cloth cover for the bespoke pad. That shouldn't be hard. You'll want to keep that clean or see horrible results on the face from long term use.
Holy shit dude you are the god of VR. you explained the "delay" that modern headsets create because it's trying to catch up with your head movements so accurately. subbed.
PSA for the Beat Saber 90 vs 144hz thing! Most top players play at 90hz even when the option for 120/144 is available. The game calculates cuts based on the frame when you first touch the hitbox, and the frame before that. The reduced framerate actually slightly increases swing size, and can often lead to less misses/badcuts when playing faster ~9+ star maps! It's really only the accuracy players who are playing the slower charts for the highest accuracy possible that will play at higher refresh rates. Majority are at 72-90hz.
This is amazing. Thank you for this. I played my buddy in multiplayer Beat Saber one night; he’s a Hard level player and I’m an Expert level player, and yet he’d consistently beat me. EVEN when he’d miss notes and I’d full combo. I KNEW something had to explain the wild discrepancy in scoring. This explains it. You’ve done me a great service here.
@@michaeldepalma858 This wouldn't explain that. This is a thing for very high level play, like when you're playing high star ranked maps and need to restart because you missed a single note, or just didn't score enough. Your issue is likely you're not swinging big enough to score the first 100 easy points (mixture of arm and wrist), or your 15 point accuracy is way off and you're scoring like under 107 for every note. In player settings, turn on the "Advanced HUD" to keep track of your percentage, and the points you are getting per-note. Re-read the in-game tutorial for more info on the scoring system and swing size!
The "blur flare" is light fringing, aka diffraction I guess, and it happens on contrasting edges of dark and light, and yes, it is because of the lenses. Higher quality lenses would require a lot more work which I guess would translate in a more expensive product. Look at the camera lenses you guys use and how much those cost.
It is great to see progress in the VR market. One company pushing better ergo and screens for VR can help steer the rest of development. However, the tradeoffs at $1400 cost plus the need of a iphone for the scan in which I have no one I would trust in this fashion are all deal breakers for me. This more feels like a half gen upgrade but I still do acknowledge the progression.
@@isaacmiddlemiss7790 I absolutely agree. The features unique to this headset make it a big standout amongst a sea of face-mounted bricks, but the price point isn't exactly inspiring me to get one.
Doesn't look like glasses will be supported easily, which is automatically a know from me and any other person that's blind. The worst part about VR outside of the motion sickness gate is that if you have poor eyesight in real life, you have poor eyesight in VR.
Always wondered why the vr headsets were so bulky with consideration to cellphones. But theres always someone out there that'll break the norm and create something new and off the primordial corporate think box. And to those people i wish absolute success always.
The "blur flares" you are referring to is called Chromatic Abberation and it happens to all lenses, it just happens more to some lenses than others. It generally has to do with how much refraction is going on, which is also why leaded chrystal looks more sparkly / rainbowy - that's the same issue. High index of refraction will cause more chromatic dispersion, which results in an overall chromatic abberation effect.
I think Linus was referring to the large white area blobs to the left and not the chroma aberrations. These are caused by out-of-focus reflections in the pancake optics. They seem worse than with other pancakes, suggesting they are not controlling the polarized light well with their polarizers and quarter waveplates.
@@ColinFox OK so u meant that there is no way to minimize these flares/rainbow thingy? I'm having this issue with my Quest 2 and prescription lenses. It's easy to notice especially on a dark scene/display.
@@oraimo3728 Touch typing, most people don't need to see it. Still though I'll never get the appeal of having a headset on simulator 3 virtual monitors when you can just have..... 3 monitors....
I havent even considered buying a vr headset for the longest time now with this thing releasing i just might wait a little more till they get a little less expensive but still what a incredible piece of tech
It's interesting to see different companies hold the title for the most innovative VR headset. First Oculus, then HTC, then Valve, back to Oculus/Meta, and now it's the Beyond.
Just bought mine and it’ll be here in a couple months, realistically I think the only improvements they could make if the audio strap is up to snuff is to 1. Make it optionally wireless 2. Make it optionally lighthouse or inside out tracked and 3. Give it a passthrough mode. Everything else about this headset is basically perfect for regular VR use and I couldn’t be happier with it.
My room has too many mirrors for lighthouses to work reliably. On top of that, being wired to my PC vs a battery in my pocket is super limiting. I agree with all of your marks. Personally, I won't upgrade from the quest until the wirless/ pass-through/ inside out thing is figured out. That's the bare minimum IMO for me to start pushing this to normal people.
10:35 The "lens flare effect" you refer to here looks like chromatic aberration. This can happen when a lens cannot focus all wavelengths of light at the same spot. This tends to be more likely the closer you get to the edges of a frame and is most visible in high-contrast areas as you show in the video.
Probably need to use high index material for the lenses to make them strong enough and thin enough to work in the configuration. Side effect is the aberration. Would be intressting to know the abbe number for the lens
What we were trying to point out is tough to see. There is a very slight flare that we suspect is from an internal reflection of the Chrome window in the lenses, it looks like a slightly brighter rectangle that's kinda sliding across the blackness in front of the display. There IS chromatic aberration with these lenses which we refer to as "color fringing", but it's surprisingly limited for how much they are blowing up the FOV from the tiny displays.
@@Tigerhearty pal, the price of a uOLED alone is like 75% of how much these things cost. Also the faceplate is 3d printed not sure if you were being serious.
I knew it was worth waiting a few years before jumping into VR. I'm still amazed by how quickly they're becoming lighter, more comfortable, less likely to cause motion sickness and better at showing clear and sharp images. I'll probably buy the next version of this headset when it comes out, it would be perfect for rim racing for hours at a time in VR, something I've never felt like doing with a bulky, heavy VR headset.
I agree with this. I mean the overall issue with all VR hasn't improved a whole lot and is the most important thing i.e. content. IMO 99% of 'designed for VR' is still garbage, and tech demo kind of quality (with some exceptions), but the Quest system is well worth it I think.@@penedrador
@@stateazure yes, that's what I tried to say: get a quest, because most VR games are made for it anyway, SteamVR games are most often just ported quest games
Looks like you're really on the light side again. Thank you for that review, the critics, the amazement. Really enjoyed viewing one of your videos again.
I watched a whole documentary about Micro LED's and found the creator of them even more charming. Cant wait to see where the future of this tech takes us
That "blur flare" that he refers to I am guessing is due to the high refractive index of the lenses and the fact they are being stacked on top of one another so light is refracting through several different indices and the induced prismatic affect of the lenses compounded with that of the high chromatic aberrations, they are unlikely to find a cheap solution to this
The solution to this chromatic aberration is to compensate electronically. The displays are only feeding you three colors, RGB. Slightly shrink the R image and expand the B image. There will still be a slight focus aberration. I wonder if the old "achromatic lens" tech would help?
@@digitalnomad9985 isn't achromatic tech using another layer of glass with a different refractive index? If that's the case they'd have to find the right ratios of refractive indexes to have the light go through in which case you're increasing the optical system length and weight meaning there will likely have to be some minor changes to the lens powers. I'm not 100% positive though, im just a optometry student, my optics knowledge isn't THAT vast but just using basic light ray principles tells me that adding more glass will be a bit more complicated
Same. DP 2.0 would solve the frame rate/resolution compromise, the "eye swamp" would get fixed by newer types of more breathable foam, and hopefully pancake lenses get some refinement in manufacturing that minimizes the bloom a bit more. Everything else in the headset seems awesome for a practical plug and play device.
Yes, they really need to get rid of the base stations and have the tracking built into the headset, like the Quest 3 does. Also the lens glare is a big problem for a lot of people.
Quest 3 is dog crap "in comparison". Crappy LCD non local dimming Display. For itself it's a good Panel but nothing near to MicroOled. The Main advantages of Quest 3 are the StandAlone Part (of course) ... And the better anti reflectiv pancake lenes. (That's the magic of Facebooks money burning philosophy😅) Not perfect but better than the Beyond lenses. Yes i recently tested it.
@@davidbetancourt4028 You claim to “already know the tech” in each of these devices and were instead asking for a very human description of the perceived difference. But then when you got it you dismissed it out of hand.
@@davidbetancourt4028that's why they said "dog crap in comparison" Its like comparing a Ferrari to a MiniVan family car. They'll both get you from a to b, but the van is just "bad" in performance comparison Those are 2 different products for 2 different audiences
@@rc_neko I know of the technical differences, have owned 3D products for awhile & have followed it for years. I was looking for an experiential comparison when I asked for the perceived difference. Saying it is dog crap or comparing them to cars wasn't really providing that.
VR is still in the it's early stages (bleeding edge) compared to where it will be 10 years from now, and even more when it reaches the tipping point where VR is adopted by the mass public. Mobile phones took about 10+ years to take off. VR will get that to that point, but we are not anywhere close yet.
this looks like the best solution for sim racing cockpits.... i love the idea of VR for sim racing over triple monitors... way cheaper and space saving, and it looks better imo... this heaset looks like a pair of glasses
Maybe you should give the pimax crystal a go...I just dumped my vive pro2 , it took a while to adjust but one month later I'm convinced that the crystal is the HMD for simmers flight or race. For fps games, the bigscreen may be a better option.
He will say it's big and heavy. I have my crystal back heavied with small counterweights and can comfortably watch an entire movie ironically in the Big Screen theater... where the Big Screen Beyond is not comfortable after 20 min. So, initial perception is way off.
I built myself a pretty nice sim racing setup and one of my favorite parts of it is inviting friends over and sharing the experience with them. The Bigscreen seems amazing but I'd hate it not being flexible for multiple people like my Index. Additionally, 120hz+ spoils you, especially in sim racing. Soooo... Still wainting on the Deckard.
It’s so nice to see that VR technology isn’t being left for dead. For a while, I seriously thought that VR was just dead. But, I recently got my PSVR2 since I’ve gotten into GT7 racing and I’m loving VR again! Hopefully this trend continues and bigger companies take note.
VR is very much in its niche "wild west" days. Most of us early adopters tend to be enthusiasts and a lot of the software is made by that small group of enthusiasts.
The custom face pad is interesting and I wonder how the company produces them and whether they can scale production if their products get really popular
The demand won't be very high at that price, not to mention you already have to be heavily invested in PCVR. It's a great system for what it is, but I don't see it taking off enough to cause any supply issues
Based on what looks like an infill pattern on the inside of the gasket, I assume they 3D print them. Just a simple matter of deforming the topology of a reference model based on data from the 3D face scan.
I did ask for this because they are the only one besides apple to offer iPhone scanned gaskets for their VR Headsets (I guess vision pro is not out yet tho). The response was that for release they didn't allow secondary gaskets to be ordered, but will after to avoid having a ton of orders, but so far they had no issues. They are 3d printed so it's quite fast.
I think, as Beyond is able to refine and polish this product more and more(so far personally I fell it amazing) but, I’m willing to bet these will be more common in households and work places
i'm coming from a hp mixed reality headset to a quest 2 and this was already a game changer for me. not sure how blown up i'll be when i'm able to buy myself this crazy beyond thingy, i am so excited about this and looking forward on buying it someday.
I own a valve index. Is this worth the upgrade? I won't have to buy trackers on controllers so i'm considering it. But only if the visual clarity is worth it.
@@RidgeXR_2 it has NOT been done, if you were talking about the BSB audio solution, it does look nothing like the Index or Reverb G2 (which also uses Index's audio) which suggest it won't be as superior as the Index's/Reverb G2.
People on the index subreddit have worked on it, hacking the headphones off those, adding dacs, and attaching them to the beyond. It HAS been done.@@m0rph3u5.
Your description of the VR experience with these is *extremely* similar to how I describe mine with a much less good headset, so I wonder if the mental factor plays a large role in the immersion and perceived experience. If I'm in a good state of mind I find I have no issue 'getting immersed' in the game and experiencing it as though I am there or as though I am a character even though if I sit there and *try* to nitpick I absolutely can spot all the flaws in the detail
This is such a huge upgrade, I can't wait for the next gen of this product since 2nd gens always have the most improvements. This could very well drive oculus to develop something similar and more compact for PC only use because some of us don't care about portable VR aspect.
Yeah if you calculate the total pixels when comparing any resolutions you can make the increase in clarity seem like a lot. 50% is relatively tiny. Eg. 1080p to 4k is 300% more pixels. So it's 1/6th the improvement of that.. it would be barely noticeable.
Great review of this headset, because you didn't shy away from pointing out the glaring drawbacks along with the positive points. It might not make sense to everyone, but the smaller FOV, complete lack of amazing off-ear audio, and absolutely none of the newer features prevalent in newer VR headsets means it's a no-go for me and I'm still using my Index for now. I'm hoping the Somnium VR1 delivers and isn't insanely priced for the version with eye tracking and an off-ear audio strap, but if it is, then I'm still at the mercy of Valve time until they finally release another gem.
On the bright side, the Beyond DIY community has been thriving! Eye tracking is WIP and already proven functional. Face tracking is possible. And two users have already made BMR audio straps (Index-style off-ear drivers), including RUclipsr cbutters.
Agree mostly, though on the Somnium VR Discord, I pretty the CEO mentioned the price would be at least $1,500 (Not including Hand/Face tracking or Mixed Reality... that's even more)
@@ReavoEnd While I can appreciate that those kinds of people exist, I'm not one of them, so I'm waiting for a non-janky full package product from a company with a warranty if it doesn't work properly.
The only immense drawback for the headset is that you need most of the equipment beforehand like lighthouses and controllers not to mention a beefy computer and that's not even considering the price of the headset itself which is not cheap
Pretty sure their thought process is that if you have enough money and interest to buy the headset you probably already have the basics of lighthouse tracking.
Yeah this is pretty much for people who are either already in the basestation tracked vr ecosystem or you have alot of money to burn for the cutting edge stuff (I'm in the former group)
I'd argue that standalone PCVR is still a "luxury" ecosystem. Since you have to have the entire set of hardware. Its just for a different audience compared to the Quest's plugin set and forget product
I remember some older Sony monitors had that same issue with the damping wires being visible under certain conditions. But, like you pointed out, they weren't noticeable while playing games.
Honestly the fact you can get prescription lenses built into it is the biggest selling point for me. I keep wanting to get into VR stuff but having to either uncomfortably stuff my glasses under the headset, or sacrifice my ability to see clearly always kills the dream.
Really excited for this - VR blew me away with the Rift S when I bought it - we need software though, I'm fed up of party games and trial level software development. Aside from a handful of titles theres no reason to be giving up desktop gaming.
Totally agree, I've owned a few headsets since the beginnings of VR and this is STILL the main issue, in fact I'm very surprised VR just hasn't died already due to developers abandoning the idea, but I'm glad to see the hardware is still pushing forward regardless. For actual 'designed for VR' titles, really good ones are very few and far between..and apart from Half Life: Alyx I can't even think of any other titles that are must have's. The Quest has been my favourite since it's much like a console, simple/intuitive, easy and fast to get going, no hassle and screwing around with drivers etc, comfortable and fun (albeit - mediocre, light fun)... I can't even recommend a single game in that system as a must have. I stopped using VR a few months ago now and have gone back to purely desktop gaming for real satisfcation.
Check out Ghosts Of Tabor. Combat Waffle Studios is a new dev that is making VR games. GoT is basically Tarkov but VR. They are working on 2 more games right now that are also popular desktop games reimagined in VR. There's quite a large player base as well
@@stateazure I had completely opposite experience. After I started using VR about seven years ago I just couldn't go back to flat games. Especially for simulation type games like MS Flight Simulator or racing games. I will agree quality games are sparse but there have been enough to keep me busy and happy the whole time. I do not have hours and hours to spend on games though, usually only a few hours on the weekend so it takes me a while to work my way through games. I do have a soft spot for old arcade games though and pinball. I have a couple of arcade 1ups to satisfy that itch.
Finally! This kinda advancement makes me want to get into VR game development. I really didn't like how other VR innovators were jumping the gun straight to a self-contained console before reaching acceptable comfortability. Immersion is the whole point, and it's very hard to get immersed with a brick on your head. There definitely is a market for the impatient low-budget VR enthusiast, but the affordability was coming at the cost of non-VR enthusiasts viewing the tech as some overhyped gimmick. VR is supposed to be a mind-blowing experience and something you want to keep on all day, not something you have to take off constantly to recharge batteries and avoid vomiting. The Bigscreen Beyond looks like a much more natural progression of the technology, and looks very impressive despite being the first model. I want to see more putting of user experience first. If we keep getting user experience improvements like this, I believe fully mainstream VR is just a few VR generations away.
Promising step towards the future, smaller goggles and better specs. Ima give it a couple more years before getting into VR but I like this progression!
You still need your lighthouse setup, and PC, next to wherever you sit to watch movies. And once you're in there, there's no passthrough... so you'll have to take the headset off any time you grab drink or snack. A PCVR headset isn't the way to go for movie watching. The Quest 3 might be a tad heavy, but neither one is perfect for that purpose.
@@CimliteWDYM PC vr is perfect for movie watching. Since you're just sitting down the wire getting caught in stuff isn't an issue. Plus passthrough doesn't matter bc the headset comes on and off so easily.
@@Ren-lx8wv To me that's just too many steps and too restrictive to be enjoyable. Being able to sit anywhere, or even lay in bed watching a movie... all without even needing to touch the controllers, just using hand-tracking. That makes all the difference for me. I can't speak for anyone else of course, but I don't think most people would bother with it if they had to be tethered to a PC and completely cut off from the world.
10:30 if putting the headphone strap in ur shirt is ur default, it's not surprising at all that it feels uncomfortable. (with wireless headphones that have an aux port) try using a 3.5mm cable that is long enough to wrap around ur neck with enough slack so theres just enough room to slide it over your head. no distracting cables waving around, tickling ur 2 chest hairs 👍
I've had mine for a couple weeks now and it is an absolute game-changer. A lot of people complain about it not being self-contained or because it requires SteamVR lighthouses, but I agree-it's next gen. It's the most "wow" moment I've had since the original Vive. Completely disappears on your face if you're tethered.
The Index Controllers still wipe the floor with everything else on the market; no surprise they went for the lighthouse system, no need to make their own eco system.
This was supposed to be an advantage of lighthouse to begin with, a standard that manufacturers can adhere to, to make the HMD, controllers, accessoires interchangeable and not walled garden (like every other HMD system out there).
I am a little miffed that they cap out at 90fps though. The extra frames really help me with motion sickness.
I dont really like the self contained stuff thats around, the tracking is so chunky imo, i recently used the Meta quest 2 and it doesnt really work when you dont look at the controllers l, all the time i got "Tracking lost" (im german, dont know what exactly it says in english)
Excited for your review Quinn!
@@xXYannuschXxnot entirely true, Index controllers do have superior tracking but it's not actually needed, Quest 3 uses prediction method that actually works in blind spot areas, I have base stations and Quest 3, I never ever felt Quest 3 is inferior in tracking....
The issue is the base stations is simply outdated and won't be supported anymore like HTC cutting support on them soon.... The cost is way too high but near 0 benefits hence no one is caring about base stations anymore
It’s always nice to see new players in the VR field that actually innovate and don’t just keep reselling the same thing with an expected spec bump.
cough cough HTC cough
I would be very fine with spec bump headsets currently, most models are stuck to 2k * 2k resolution and 75/90 Hz
Literally 1984
@@Henrix1998 And no freakin' audio, which is nuts to me. All companies have to do is work with/pay Valve for their amazing audio solution just like HP did. That one thing would automatically make me far more interested in any VR HMD. Of course I'd also like to have dynamic foveated rendering (enabled by eye tracking) along with a much larger FOV.
Hoping for either the Somnium VR1 or something dropped from Valve out of nowhere soon.
@@DMan-ud6bt foveated rendering is overrated and is needed only when your UI is tailored for eye tracking. For a mainstream standalone VR it's a waste of money and battery
FYI, if anyone is wondering. The headset itself is $999, but does not include any form of headphones, trackers, or controllers. So if you add controllers and the optional headphones, the price goes up to around what Linus stated
That's a really good note
Can you use Quest Pro controllers with it?
@@MadPropzBallerNo. It's a SteamVR tracked headset so only SteamVR tracked Controllers work with it.
@@LokiusV but why when the Pro controllers track themselves?
@@MadPropzBaller they track themselves in relation to the Quest headset, at least that's my understanding.
If the Quest Pro controllers work with a Vive or Index then they should work with this.
I've consistently stated VR won't be in until it feels more like glasses than a computer strapped to your head. This looks to be a trailblazer in achieving that.
I agree 100%. This looks like a really good start.
*Based comment.* 🗿
Nobody cares
Literally was about to type the same thing. Lol Apple should have been looking at this stuff if they wanted to make the Vision Pro actually be “the iPhone for vr headsets” instead of just trying to make an apply version of preexisting vr headset tech
Fr
This is actually insane I thought it would be at least another 5-10 years before headsets got this small. This is literally Ready Player One technology. Simply amazing.
what a time to be alive. imagine just 2 more papers down the line.
@@pylotlightI love this reference. I hope everyone gets it
@@pylotlighti read that comment in his voice
Sometimes, to go forwards, first, you must go backwards
@@pylotlight damn its rare seeing his reference much outside his channel
The way Linus's daughter is trying her hardest to look sad when in reality she's basically on the brink of laughter is the most adorable thing I've seen all week.
she acts exactly link Linus does haha!
3:45 for anyone wondering where
wait till she finds out later in life that her daddy is a corporate shill that tried to claim ad block is piracy and supports the google data monopoly.
oh now it make sense. i thought it just a random kid lol
@@blurey8569 Linus: Whose random kid is this? Oh well here's a hard hat and shovel, get to work kid.
“You borrow a friend’s iPhone.” Linus knows his audience. 😂
He doesn't, he assumes we have friends xD
Yes, he assumes we humorously don’t purchase the superior hardware of the iPhone, as android phones simply cannot handle the delicate and intricate design of an integrated lidar + camera mechanism
@@yourmomsboyfriend3337superior hardware lmao, sure...
@@yourmomsboyfriend3337 who cares about hardware when you're stuck with some yucky OS that does not let you properly use it; and is it really worth buying an iphone for that one time you'll scan your face???
@@yourmomsboyfriend3337 there is always someone that gets offended by a simple joke
"3-D scan Linus can't hurt you"
3-D scan Linus: 0:18
3D SCAN LINUS ATTACK!!!!!!
I laughed so hard 😂
It's very good to see a big tech reviewer reviewing this headset. Really helps getting this product out there
bro, the video has been up for less than 20 seconds, chill
@@ItsReallyGeo Can't blame them, also excited this is getting more exposure
@@ItsReallyGeo well yeah, I've been looking into this headset so its nice to see a review of it before I pull the trigger on a new headset
Cute proto xD I bet you’re a fellow VRChat player?
I agree. I like Linus when he does good things, which he often does.🎉
Oh snap. This _finally_ looks like the experience the kid I was 30 years ago thought we were getting when home-PC VR headsets (more like helmets…) were first becoming a thing you could go out, buy and plug into your home computer.
Definitely going onto the ’buy’ -list if I’m still alive and kicking in a couple of years.
kinda weird that we as a species want to simulate our world so badly, simulation theory is correct!!
@@soapvaryou are 14 and that is deep
I don't want to simulate this world, I want to have adventures and powers that I can't do in the real world.
Maybe if the real world wasn't so bad for 99% of us we'd have less want to escape it
@@Fridge_Fiend Sad, but true...
Maybe if 99% of us did something about it instead of trying to escape, we wouldn't feel that way.
The Beyond is the most interesting VR hardware to come out in years. This actually makes me want to get back into VR.
you can also use that if you really need to cosplay as a cyclops
@devrandvar I'm curious about what made you leave VR? Lack of content? I've had my Quest 2 (my first proper VR experience) for an year and a half and I still get surprised with most of the new games I try, they are absolutely amazing. I too was wondering when will I ever get bored of it.
@@yahyaqureshi4042 I got bored because I'm not a player. Still waiting for the killer app for non players
PSVR2 was also really interesting with a lot of breakthrough and not that long ago.
@@yahyaqureshi4042 1.5 years is a very short time while most people ran out of games to play a few years ago. A few new good games show up every few months but that’s about it. It may get better since there are still many newcomers to VR.
This is one of the only VR headsets I’ve seen that actually looks like it was designed for humans
The design is very human
@@jhwblenderoh god lmao
Designed for deaf humans in a wheelchair. Good for what they do, but IMHO a simply incomplete product....
@@jhwblender Hahaha, immediately expected this comment
Was not disappointed
I mean... the design just looks cool. Similar to sunglasses if you didn't look closely.
All the other VR headsets are bulky to the point of looking comical. That's the only difference.
I still feel like this is a bit like a very refined prototype, where the next version is going to be the one you really want to get.
Yeah, has an Oculus devkit vibe. Hopefully it gets to its "Quest" form.
@@dolan-duk I actually would like this to stay tethered to at least a battery pack. I dont want a headset with batteries a processor etc
@@Youtupe69 I would assume that the comment about Oculus achieving the form of the Quest was more so referring to refining the product until it properly starts a genre of VR. And yeah, the whole point of this device is that it does the bare minimum and is heavily customised to you in order to save on weight. No way it can become a standalone, at most there could be a smartphone-like device, if not a real smartphone, that has to be connected to it while staying in your pocket to turn it into a standalone VR headset.
Totally agree with you, I bought a 1st generation car while the 2nd gen just has so many fixes and additions to it, making me just a prototype user. I'm sure the same thing applies to VR headsets too. Quest 2 was a pretty big success when it went out into the market and I'm sure Beyond will make an ever better headset in the future!
You can apply this to all tech as there's always something better around the corner. If you're overdue for an upgrade, already have lighthouses and controllers, then this is a strong contender for the one you want to get. While I've avoided Facebook and their products like the plague it's hard to deny the Q3 is an incredible value and it should be considering it's being sold at cost. 500 dollars to hold you off until the next generation is going to be a way easier pill to swallow for most people, and it does have other advantages/use case over the Beyond that might outweigh the negatives to some.
You have to keep in mind that these sets are already pushing the PC hardware and you're probably going to need an expensive PC upgrade alongside your headset purchase to fully take advantage when the time comes.
Been following this VR headset for months now and I'm so glad it's getting the exposure it deserves. Can't wait for this to go norm and force other companies to design their VR headsets this lightweight moving forward.
3:49 "Yeah, child labor!"
The children yearn for the mines.
That's why they're called minors
i want them to work HARDER
Minecraft knew about this love affair...
I thought he said Hell Yeah, Child Labor! haha
We about to go to the 1700 with this one 🔥🔥🔥🗣️🗣️🗣️
i can't wait until this size is the norm. the feeling of having a monitor taped to my face is the biggest reason i don't use my headset that much.
Same. If I could get a good vr that's comfortable and had a good passthrough mode I'd never take it off while at home.
Exactly same, one of the biggest reasons I don't use my oculus VR anymore is because it's so heavy on my head and usually leaves big migraines, a VR like the one presented in this video seems way more comfortable
Holy crap, I'm so glad you reviewed this headset. This headset is such a huge game-changer when it comes to playing anything VR. I know I still have to use the base stations but honestly for the screen fidelity and the ergonomics of the headset, it's well worth the price and the trade-off. Forgot to mention, the 3D scan and the support for prescription lenses not only makes the headset fit beautifully, but everything is crystal clear
Heck yeah, always lovely to see where VR industry goes next
me too lol
Lovely as always 6:48
Will always be moving towards AR and ultimately FD
4 years at a time...
These "blurflares" or glare in pancake lenses were pretty big in Pico 4 but they are basically nonexistent in Quest Pro (and 3 apparently). So maybe Bigscreen Beyond can fix it with some lens upgrade in the future or next model.
Its nice to see some VR on LTT again, its one of the experiences you really need gaming PC for and I heard somewhere you guys like them or something :)
They are still there on QP/Q3 but not quite to the extent of what's shown in this view. My first week with the Quest Pro had me noticing them constantly. They're artifacts that fresnel users will not be used to seeing. However the clarity gained by pancake optics are well worth the tradeoff with blooming. Back to my Quest Pro, after that first week, i noticed them less and less. I honestly forgot they were there until it was called out in this video. Don't let the blooming turn you off to pancake hmds. Fresnel will be extinct soon anyway.
@@TommyPanigale On my Pico 4 it was like what Linus describes, you actually got blinded by bright objects reflection and you had to adjust your head to get out of it. Meta obviously put some effort into minimazing it as the reflections are nowhere near as strong. Let's hope all pancakes will be like this, because the switch from Q2 to QP was amazing in PCVR especially if you consider how similar they are.
@@Blix8 agreed. Meta definitely put a lot of R&D into the optical coatings on their lenses. Hopefully other companies will begin to invest in coatings as well to minimize the effect. It’s something the camera/lens industry has been doing for decades. The tech is out there, it’s just a matter of companies investing in the technology on new headsets.
Ya my q3 lens flare is zero to none only time I see it in on a loading screen.
I wonder if one could send their pancake lenses to an optics place for better AR coating to assist with the issue. United Lens Company in the USA for example.
2:24 "You simply borrow a friend's iPhone...". LMAO. Spot on. Thank you. That made my day! 😂😂😂
Android users when they have to do anything worthwile with their phones and not just thinker with it like 4 year old children.
@@DaddyDagothiPhone users when they're projecting about their inability to do anything worthwhile with their phones
@@DaddyDagothinteresting take. I've always thought of iphones as the device for highschool girls
I felt that in my soul. If I didn't have an iPhone for work, I'd have no iPhone at all. Hunk of 💩
@@Cypher84X Hater's gonna hate.
The off-ear "headphones" on the Index were actually developed by Audeze, which explains their quality and maybe also why Linus likes them, as he's into Audeze Audiophile stuff in general
Audeze.... Nutz?
Nah, they weren’t. They were looking at Audeze originally. But ended up not getting it to work.
Quote from the Valve Index deep dive website: “We talked with Audeze who developed a pair of magnetic planar extraaural headphones in order to help us find out. The result sounded incredible, however, the weight, size, and cost were not feasible for the production goals of the Valve Index.”
They ended up going with Tectonic BMRs
got eeem@@RedCocoon
God damn, Valve really does go all out with all the shit they make.
@@RedCocoon Would have preferred my morning coffee to stay out of my nose, but thank you for this anyway
As someone that's tried the Bigscreen I can attest this is such a solid review. As bad as the chromic abbration is on the outsides of the headset its somehow better than 99% of other headsets ive tried - most noticeably the Pimax line of headsets. This is finally a proper PCVR headset for the masses.
denyah
Well, the price is not exactly for the masses, and it still suffers from a bit of 1st gen issues (low bandwidth, strap, etc.), but as it will get cheaper and more refined over time and with more iterations, it definitely has great potential.
hi denyah
hHave you tried the new Crystal? Its image quality is kinda nuts.
@@Whatsup_Abroad I have. Really bad chromic abbration though. Quality is about as good as the Bigscreen imo
LTT and Thrillseeker should collab on a VR video sometime. It would be cool to have some of the more obscure VR tech be shown to a big audience
nah
Yeah been watching thrill since he had 50k subs
Lack of eye tracking is a deal-breaker for me.
I'm hoping they have it on the next version because I really really want one for my first VR.
@@jtjames79it would be nearly impossible to fit it in such a small headset. but why do you need eye tracking? there are some use cases but id rather get better display and lenses than eye tracking.
Totally pro this.
And I agree to the lack of eye tracking sentiment. Since the PSVR2 has it in a 550 bucks device, even the Quest 3 should have gotten it and anything over a grand without eye tracking shouldn't even be considered anymore, especially if its sporting those high resolutions.
This is exciting. Small form factor goggles are so important right now to the future of VR. The more that we can eliminate the "hassle" of VR, the better.
Hassle = Insecurity
Having a larger box on your face != Hassle
People are still just weirdly funny about being very visible with their technology.
In 2024/5.. 😑
This is the kind of thing I have been waiting for in the VR space. Someone figured out how to make it not feel like you have a toaster duct taped to your forehead. All the pieces are in place now. The inside-out tracking and standalone capability of the quest, the itty-bitty size of the bigscreen beyond, the ergonomic controller design of the valve index, the gaze tracking of the PS VR, and eventually it'll be at a price that doesn't have to be measured in comparison to cars
It is cool, but sadly doesn't seem like it's where I want it to be to purchase it
@@RoBoT24435 my point is that after the quest the space had kind of stagnated, so I'm excited to see more developments happening
It's gonna be tough to get the ball really rolling. I'm hoping apple having a headset will lead to large investments into vr entertainment. I don't see gaming getting us there for a long time.
@@alainportant6412 ? Sorry I like to use a decent headset made for games with no cable instead of having oled
@@LimabeanStudiosnot going to be tough at all VR is growing by the billions every single year.
Looks like a phenomenal first gen product with surprisingly few compromises. Hopefully they get the love they deserve and get a chance to refine it for theor next version.
I'd say there are some big compromises. No audio or controllers or base stations included, and 75 Hz at full resolution, and smaller FOV than the Index both vertically and horizontally. And at that price point. It's a purchase for enthusiasts who already have a previous generation SteamVR headset and are ready to pay that much.
@@bassemb lack of audio is in my opinion not a compromise. I would rather bring my in ear monitors/headphones with much better sound quality than pay for a pair I will never use that is attached to my VR headset. The rest I kind of agree with, but I also understand them - the price is already high, and if they decided to go no compromise, even fewer people would buy the product, thus lowering their chance of getting enough traction for a V2 where these things might get solved.
@@bassemb LETS not forget each unit is customized FOR YOUR head. As it is, you can't share it. Well you can. Just probably not very comfortable for the other person.
I do let my friends come to my house and play on my vive headset. Is a great experience, and i love to be able to share my vr gear with my friends who doesnt have the income to aquire one on their own.
Linus hyped up the hirez but then said 75hz which completely kills that feature. This is a beta product at best.
Needing lighthouses, index controllers, headphones, and needing to be tethered to a PC, is a lot to deal with for a device thats primarily for watching movies.
Brilliantly broken down! You've absolutely caught the essence of the Beyond headset. I appreciate the detailed insights and personal experiences you shared. The device does seem revolutionary and I agree that its exclusivity could be a major selling point for many tech enthusiasts. The "Flare-areas", despite being minor, should indeed be directly addressed by BigScreen. Looking forward to more in-depth reviews like this!
"you borrow a friends iphone" that subtle shade did not go unnoticed 😂😂
Surprised to see BigScreen glow up to hardware. Used to use their app for watching movies.
Wait it's the same brand as the one that made the app?
yes same company@@ethankim7979
I guess yes, it's the same logo and typo @ethankim7979
"Movies"
Only the app hasnt seen any developments and has been circling the drain bc they are only focusing on the headset. And the app is now an afterthought to them.
I really hope this takes off. I don't have $1400 for a headset but this would be something I would love to have and hope to see it iterated upon. Here's hoping for a wireless version in the future.
Once VR becomes this light and comfortable but also untethered I believe we will be in the golden age of VR tech.
Just need the wireless version to have moisture vents to help get rid of the sweaty effect, and cameras on the outside that you can use to toggle to an environment view, and you will never have to take them off. Ok, obviously you would, but they could tap into an AR market as well as VR. It could make Pokémon Go 2.0 viable as an AR/VR hybrid.
This level of VR innovation is really exciting. Excited to see how far this goes in the coming years.
Still waiting for AAA games on PC though... Haven't used my index in months.
AI mixed in with VR
wild
what VR innovation? He still compared this "VR innovation" to 2019 product.
Will get innovation when full dive becomes a thing
Its too bad most games are still gonna be focused on quest since they have the most users :(
VR is still amazing to me to this day. We are in amazing times
Holy crap. This is revolutionary. It's so small that it could literally be a consideration for most people after the technology gets quite cheap after some time. No more bulky box near your head with all the weird floaty lag behavior. USB power also means a phone could theoretically power this which could even make it portable in the future. This just brings a lot to the table even if it's just the first generation
It plugs into a PC using two usb cables and a displayport cable. The USBC that goes into the headset also uses a custom pinout, so its not like you can use any regular old USBC cable.
The custom lenses and fully light-sealing face cushion are THE BIGGEST selling points for this. I tested out a half dozen enterprise-grade VR/AR headsets back when they were still kind of new, but those two problems - not fitting on faces properly and/or not being able to fit over a pair of glasses - were significant dealbreakers for me. If BigScreen comes out with those cloth cushions and they work better, and custom IPD and lens assemblies can be swapped in and out of a single housing, then we have truly arrived at the point where custom VR goes mainstream.
Prescription lenses are already swappable - they're magnetic - but 100% agree on everything else.
@@deano1699 that's not how light works, that's why. True optical correction is ALWAYS a better method.
Someone can make a cloth cover for the bespoke pad. That shouldn't be hard. You'll want to keep that clean or see horrible results on the face from long term use.
The lenses have glar issues and are not as clear as the lenses on the Quest 3.
So glad you’re reviewing this! Love my Bigscreen Beyond
Holy shit dude you are the god of VR. you explained the "delay" that modern headsets create because it's trying to catch up with your head movements so accurately. subbed.
2:28 "you borrow a friend's Iphone" haha the shade!
PSA for the Beat Saber 90 vs 144hz thing!
Most top players play at 90hz even when the option for 120/144 is available.
The game calculates cuts based on the frame when you first touch the hitbox, and the frame before that.
The reduced framerate actually slightly increases swing size, and can often lead to less misses/badcuts when playing faster ~9+ star maps!
It's really only the accuracy players who are playing the slower charts for the highest accuracy possible that will play at higher refresh rates.
Majority are at 72-90hz.
This is amazing. Thank you for this. I played my buddy in multiplayer Beat Saber one night; he’s a Hard level player and I’m an Expert level player, and yet he’d consistently beat me. EVEN when he’d miss notes and I’d full combo. I KNEW something had to explain the wild discrepancy in scoring. This explains it. You’ve done me a great service here.
@@michaeldepalma858 This wouldn't explain that.
This is a thing for very high level play, like when you're playing high star ranked maps and need to restart because you missed a single note, or just didn't score enough.
Your issue is likely you're not swinging big enough to score the first 100 easy points (mixture of arm and wrist), or your 15 point accuracy is way off and you're scoring like under 107 for every note.
In player settings, turn on the "Advanced HUD" to keep track of your percentage, and the points you are getting per-note. Re-read the in-game tutorial for more info on the scoring system and swing size!
Can’t wait for their second generation! If it’s this good now, the second generation will be absolutely perfect!
was waiting for something that wasnt absolutely enormous. Have never tried VR before but something like this might make me give it a shot.
The "blur flare" is light fringing, aka diffraction I guess, and it happens on contrasting edges of dark and light, and yes, it is because of the lenses. Higher quality lenses would require a lot more work which I guess would translate in a more expensive product. Look at the camera lenses you guys use and how much those cost.
I'm pretty sure this is JUST the beginning. It's going to get a LOT better over the next few years!
Decades maybe, but yes
@ 3:50 lmao "YEAH CHILD LABOR" xD
The applications of these goggle are beyond VR. Just by looking at it, it looks like an awesome product.
It is great to see progress in the VR market. One company pushing better ergo and screens for VR can help steer the rest of development. However, the tradeoffs at $1400 cost plus the need of a iphone for the scan in which I have no one I would trust in this fashion are all deal breakers for me. This more feels like a half gen upgrade but I still do acknowledge the progression.
You just have to do the scan in an Apple store lol
Buy an Iphone and return it after the scan.
I am genuinely excited to see this product. VR is finally beginning to resemble the technology we’ve seen in sci-fi
I had the same thought, this headset looks like how I have envisioned them, more closer to the size of motorcycle goggles.
This is the first vr headset that actually looks really cool to use
i don't want VR to come with built in headphones personally. The fact that i can easily supply my own audio solutions to VR is amazing
This headset is gonna be an absolute game changer 2-3 generations down the line.
Dude it's a game changer now
@@isaacmiddlemiss7790 I absolutely agree. The features unique to this headset make it a big standout amongst a sea of face-mounted bricks, but the price point isn't exactly inspiring me to get one.
Doesn't look like glasses will be supported easily, which is automatically a know from me and any other person that's blind. The worst part about VR outside of the motion sickness gate is that if you have poor eyesight in real life, you have poor eyesight in VR.
@@KC-bg1th I might be wrong but I think they sell prescription lenses for like $80
@@KC-bg1th Actually watch the video. Along with the custom face gasket, they can supply custom prescription lenses. No glasses required.
Always wondered why the vr headsets were so bulky with consideration to cellphones.
But theres always someone out there that'll break the norm and create something new and off the primordial corporate think box.
And to those people i wish absolute success always.
3:44 exploiting your own children with a shovel and construction hat 😂
The background comment 😂
The "blur flares" you are referring to is called Chromatic Abberation and it happens to all lenses, it just happens more to some lenses than others. It generally has to do with how much refraction is going on, which is also why leaded chrystal looks more sparkly / rainbowy - that's the same issue. High index of refraction will cause more chromatic dispersion, which results in an overall chromatic abberation effect.
I'm already used to it from my thick glasses, so I'll feel right at home with this headset
I think Linus was referring to the large white area blobs to the left and not the chroma aberrations. These are caused by out-of-focus reflections in the pancake optics. They seem worse than with other pancakes, suggesting they are not controlling the polarized light well with their polarizers and quarter waveplates.
@@disphoto Oh that's interesting! Didn't know that.
@@ColinFox OK so u meant that there is no way to minimize these flares/rainbow thingy? I'm having this issue with my Quest 2 and prescription lenses. It's easy to notice especially on a dark scene/display.
damn that was a fantastic explanation. Thank you.
I know a lot of people that use big screen as a virtual 3 monitor setup, it’s pretty fun to use
How do they see Thier keyboard?
@@oraimo3728 Touch typing, most people don't need to see it.
Still though I'll never get the appeal of having a headset on simulator 3 virtual monitors when you can just have..... 3 monitors....
@@oraimo3728You don't! Well, maybe you can, but at some point you don't need to see it anymore :D
@@oraimo3728 you see your RL room with virtual screens
@@oraimo3728AR or they can use their keyboard without looking which isn't that uncommon
I havent even considered buying a vr headset for the longest time now with this thing releasing i just might wait a little more till they get a little less expensive but still what a incredible piece of tech
It's interesting to see different companies hold the title for the most innovative VR headset. First Oculus, then HTC, then Valve, back to Oculus/Meta, and now it's the Beyond.
Just bought mine and it’ll be here in a couple months, realistically I think the only improvements they could make if the audio strap is up to snuff is to 1. Make it optionally wireless 2. Make it optionally lighthouse or inside out tracked and 3. Give it a passthrough mode. Everything else about this headset is basically perfect for regular VR use and I couldn’t be happier with it.
My room has too many mirrors for lighthouses to work reliably. On top of that, being wired to my PC vs a battery in my pocket is super limiting. I agree with all of your marks. Personally, I won't upgrade from the quest until the wirless/ pass-through/ inside out thing is figured out. That's the bare minimum IMO for me to start pushing this to normal people.
Now let Valve do their own version of this and REALLY revolutionize VR
The do work in Deckard, which is probably going to be revolutionary in its own way, lots of rumors around about it
valve has mentioned in interviews that they're pushing for standalone and wireless streaming, so it won't get *quite* as thin as the Beyond
@@Mookae5Wireless streaming with shit loads of compression artifacts. Yikes....
@@Mookae5 lets hope they externalize the battery like the apple vision pro or the immersed visor (but i think it's not the case in leaks)
@@HDRGamingHub mmwave + eye tracking downsampling would probably work at full fidelity
10:35 The "lens flare effect" you refer to here looks like chromatic aberration. This can happen when a lens cannot focus all wavelengths of light at the same spot. This tends to be more likely the closer you get to the edges of a frame and is most visible in high-contrast areas as you show in the video.
Probably need to use high index material for the lenses to make them strong enough and thin enough to work in the configuration. Side effect is the aberration. Would be intressting to know the abbe number for the lens
What we were trying to point out is tough to see. There is a very slight flare that we suspect is from an internal reflection of the Chrome window in the lenses, it looks like a slightly brighter rectangle that's kinda sliding across the blackness in front of the display. There IS chromatic aberration with these lenses which we refer to as "color fringing", but it's surprisingly limited for how much they are blowing up the FOV from the tiny displays.
It's not, it's flare. Index has it and the quest 2 has it.
the huge price for a headset whose build is quite clunky and face cushion cut by a knife, not to talk about it's size, is all in all ridiculous
@@Tigerhearty pal, the price of a uOLED alone is like 75% of how much these things cost. Also the faceplate is 3d printed not sure if you were being serious.
I knew it was worth waiting a few years before jumping into VR. I'm still amazed by how quickly they're becoming lighter, more comfortable, less likely to cause motion sickness and better at showing clear and sharp images. I'll probably buy the next version of this headset when it comes out, it would be perfect for rim racing for hours at a time in VR, something I've never felt like doing with a bulky, heavy VR headset.
Don't bother. Just get a quest, todays games are made for it anyway, you won't get more out of them with a better headset.
I agree with this. I mean the overall issue with all VR hasn't improved a whole lot and is the most important thing i.e. content. IMO 99% of 'designed for VR' is still garbage, and tech demo kind of quality (with some exceptions), but the Quest system is well worth it I think.@@penedrador
@@stateazure yes, that's what I tried to say: get a quest, because most VR games are made for it anyway, SteamVR games are most often just ported quest games
Looks like you're really on the light side again. Thank you for that review, the critics, the amazement. Really enjoyed viewing one of your videos again.
Shoutout to the editors who added the edge fringing to the video when lonus was talking about it. The little details are always cool to see 7:04
6:48 so when are we getting that linus tech tips site?
I've been in VR since the DK2 days. Feels great this tech is maturing.
I watched a whole documentary about Micro LED's and found the creator of them even more charming. Cant wait to see where the future of this tech takes us
That "blur flare" that he refers to I am guessing is due to the high refractive index of the lenses and the fact they are being stacked on top of one another so light is refracting through several different indices and the induced prismatic affect of the lenses compounded with that of the high chromatic aberrations, they are unlikely to find a cheap solution to this
The solution to this chromatic aberration is to compensate electronically. The displays are only feeding you three colors, RGB. Slightly shrink the R image and expand the B image. There will still be a slight focus aberration. I wonder if the old "achromatic lens" tech would help?
@@digitalnomad9985 isn't achromatic tech using another layer of glass with a different refractive index? If that's the case they'd have to find the right ratios of refractive indexes to have the light go through in which case you're increasing the optical system length and weight meaning there will likely have to be some minor changes to the lens powers. I'm not 100% positive though, im just a optometry student, my optics knowledge isn't THAT vast but just using basic light ray principles tells me that adding more glass will be a bit more complicated
Always curious about the Bigscreen VR. But ill probably wait for their next version.
Same. DP 2.0 would solve the frame rate/resolution compromise, the "eye swamp" would get fixed by newer types of more breathable foam, and hopefully pancake lenses get some refinement in manufacturing that minimizes the bloom a bit more. Everything else in the headset seems awesome for a practical plug and play device.
Yes, they really need to get rid of the base stations and have the tracking built into the headset, like the Quest 3 does. Also the lens glare is a big problem for a lot of people.
@@dtz1000uhh no
@@canaconn2388 You own one?
I don’t care how nice it is, I just can’t go back to wired PCVR.
I'd like to hear your perceived difference in visuals with Big Screen Beyond vs Quest 3. I have the latter.
Quest 3 is dog crap "in comparison". Crappy LCD non local dimming Display. For itself it's a good Panel but nothing near to MicroOled. The Main advantages of Quest 3 are the StandAlone Part (of course) ... And the better anti reflectiv pancake lenes. (That's the magic of Facebooks money burning philosophy😅) Not perfect but better than the Beyond lenses. Yes i recently tested it.
@@User0815-OGAm aware of the tech in each, just wanted to know the perceived difference. 'Dog crap' isn't a useful descriptor to compare.
@@davidbetancourt4028 You claim to “already know the tech” in each of these devices and were instead asking for a very human description of the perceived difference. But then when you got it you dismissed it out of hand.
@@davidbetancourt4028that's why they said "dog crap in comparison"
Its like comparing a Ferrari to a MiniVan family car.
They'll both get you from a to b, but the van is just "bad" in performance comparison
Those are 2 different products for 2 different audiences
@@rc_neko I know of the technical differences, have owned 3D products for awhile & have followed it for years.
I was looking for an experiential comparison when I asked for the perceived difference. Saying it is dog crap or comparing them to cars wasn't really providing that.
VR is still in the it's early stages (bleeding edge) compared to where it will be 10 years from now, and even more when it reaches the tipping point where VR is adopted by the mass public. Mobile phones took about 10+ years to take off. VR will get that to that point, but we are not anywhere close yet.
Saw Thrillerseeker's video on this. Good to see Linus reviewing it as well!
Would love to see a review on the Quest 3 from you guys.
I was waiting for this review. Glad they did it well. LTT videos with this quality writing, editing and story telling are amazing
this looks like the best solution for sim racing cockpits.... i love the idea of VR for sim racing over triple monitors... way cheaper and space saving, and it looks better imo... this heaset looks like a pair of glasses
tbf apperently this headset is about 1k , which is cheaper than 3 decent monitors and mounts.
Maybe you should give the pimax crystal a go...I just dumped my vive pro2 , it took a while to adjust but one month later I'm convinced that the crystal is the HMD for simmers flight or race. For fps games, the bigscreen may be a better option.
He will say it's big and heavy. I have my crystal back heavied with small counterweights and can comfortably watch an entire movie ironically in the Big Screen theater... where the Big Screen Beyond is not comfortable after 20 min. So, initial perception is way off.
I built myself a pretty nice sim racing setup and one of my favorite parts of it is inviting friends over and sharing the experience with them. The Bigscreen seems amazing but I'd hate it not being flexible for multiple people like my Index. Additionally, 120hz+ spoils you, especially in sim racing. Soooo... Still wainting on the Deckard.
It looks so sleek and futuristic!
Looks like something out of cyberpunk
@@GermanWings_ right?!
It’s so nice to see that VR technology isn’t being left for dead. For a while, I seriously thought that VR was just dead. But, I recently got my PSVR2 since I’ve gotten into GT7 racing and I’m loving VR again!
Hopefully this trend continues and bigger companies take note.
VR is very much in its niche "wild west" days. Most of us early adopters tend to be enthusiasts and a lot of the software is made by that small group of enthusiasts.
@@Ozzianman the software is typically great and welcomed. But the hardware needs to step it up.
The custom face pad is interesting and I wonder how the company produces them and whether they can scale production if their products get really popular
The demand won't be very high at that price, not to mention you already have to be heavily invested in PCVR. It's a great system for what it is, but I don't see it taking off enough to cause any supply issues
Based on what looks like an infill pattern on the inside of the gasket, I assume they 3D print them. Just a simple matter of deforming the topology of a reference model based on data from the 3D face scan.
I did ask for this because they are the only one besides apple to offer iPhone scanned gaskets for their VR Headsets (I guess vision pro is not out yet tho). The response was that for release they didn't allow secondary gaskets to be ordered, but will after to avoid having a ton of orders, but so far they had no issues. They are 3d printed so it's quite fast.
I think, as Beyond is able to refine and polish this product more and more(so far personally I fell it amazing) but, I’m willing to bet these will be more common in households and work places
i'm coming from a hp mixed reality headset to a quest 2 and this was already a game changer for me. not sure how blown up i'll be when i'm able to buy myself this crazy beyond thingy, i am so excited about this and looking forward on buying it someday.
I own a valve index. Is this worth the upgrade? I won't have to buy trackers on controllers so i'm considering it. But only if the visual clarity is worth it.
yes
I'd love to see a headstrap for this that includes the Index audio solution. The audio on the Index is just on a different level
That has been done.
@@RidgeXR_2 Where, links? I really want this too being a Reverb G2 owner with the same audio as Index.
@@RidgeXR_2 it has NOT been done, if you were talking about the BSB audio solution, it does look nothing like the Index or Reverb G2 (which also uses Index's audio) which suggest it won't be as superior as the Index's/Reverb G2.
People on the index subreddit have worked on it, hacking the headphones off those, adding dacs, and attaching them to the beyond. It HAS been done.@@m0rph3u5.
@@m0rph3u5. No, there's literally a modded headstrap that adds the index's exact audio setup to the beyond.
Your description of the VR experience with these is *extremely* similar to how I describe mine with a much less good headset, so I wonder if the mental factor plays a large role in the immersion and perceived experience. If I'm in a good state of mind I find I have no issue 'getting immersed' in the game and experiencing it as though I am there or as though I am a character even though if I sit there and *try* to nitpick I absolutely can spot all the flaws in the detail
This is such a huge upgrade, I can't wait for the next gen of this product since 2nd gens always have the most improvements. This could very well drive oculus to develop something similar and more compact for PC only use because some of us don't care about portable VR aspect.
Yeah if you calculate the total pixels when comparing any resolutions you can make the increase in clarity seem like a lot. 50% is relatively tiny. Eg. 1080p to 4k is 300% more pixels.
So it's 1/6th the improvement of that.. it would be barely noticeable.
Great review of this headset, because you didn't shy away from pointing out the glaring drawbacks along with the positive points.
It might not make sense to everyone, but the smaller FOV, complete lack of amazing off-ear audio, and absolutely none of the newer features prevalent in newer VR headsets means it's a no-go for me and I'm still using my Index for now.
I'm hoping the Somnium VR1 delivers and isn't insanely priced for the version with eye tracking and an off-ear audio strap, but if it is, then I'm still at the mercy of Valve time until they finally release another gem.
On the bright side, the Beyond DIY community has been thriving! Eye tracking is WIP and already proven functional. Face tracking is possible. And two users have already made BMR audio straps (Index-style off-ear drivers), including RUclipsr cbutters.
@@ReavoEnd oh hi reavo
Agree mostly, though on the Somnium VR Discord, I pretty the CEO mentioned the price would be at least $1,500 (Not including Hand/Face tracking or Mixed Reality... that's even more)
@@ReavoEnd While I can appreciate that those kinds of people exist, I'm not one of them, so I'm waiting for a non-janky full package product from a company with a warranty if it doesn't work properly.
12:40 maybe not the best picture they could have used.....
a true wtf moment
I was like why tf is there a swastika
@@yourejustwrong124
Because it's an ancient symbol you'll find all over Asia?
@@KaNoMikoProductionsCorrect!
@@yourejustwrong124oh. they blurred it in post
The only immense drawback for the headset is that you need most of the equipment beforehand like lighthouses and controllers not to mention a beefy computer and that's not even considering the price of the headset itself which is not cheap
Pretty sure their thought process is that if you have enough money and interest to buy the headset you probably already have the basics of lighthouse tracking.
If you have to ask how much it costs- it's not for you.
Yeah this is pretty much for people who are either already in the basestation tracked vr ecosystem or you have alot of money to burn for the cutting edge stuff (I'm in the former group)
I'd argue that standalone PCVR is still a "luxury" ecosystem. Since you have to have the entire set of hardware. Its just for a different audience compared to the Quest's plugin set and forget product
I remember some older Sony monitors had that same issue with the damping wires being visible under certain conditions. But, like you pointed out, they weren't noticeable while playing games.
Honestly the fact you can get prescription lenses built into it is the biggest selling point for me. I keep wanting to get into VR stuff but having to either uncomfortably stuff my glasses under the headset, or sacrifice my ability to see clearly always kills the dream.
"Equip" it. Every headset I own let's me equip them with perscription lenses. Easily removable lenses.
Great video Linus and glad you are covering the Beyond. Should be noted they are working on a better headstrap with headphones to be sold separately.
Finally, a Linus sized one. No wonder he's excited
SHORTLINUS left the chat.
Awesome. Now I have a 3D scan of Linus' face to put it on a jar inside my fridge to make it look like I have his head.
Really excited for this - VR blew me away with the Rift S when I bought it - we need software though, I'm fed up of party games and trial level software development. Aside from a handful of titles theres no reason to be giving up desktop gaming.
Totally agree, I've owned a few headsets since the beginnings of VR and this is STILL the main issue, in fact I'm very surprised VR just hasn't died already due to developers abandoning the idea, but I'm glad to see the hardware is still pushing forward regardless. For actual 'designed for VR' titles, really good ones are very few and far between..and apart from Half Life: Alyx I can't even think of any other titles that are must have's. The Quest has been my favourite since it's much like a console, simple/intuitive, easy and fast to get going, no hassle and screwing around with drivers etc, comfortable and fun (albeit - mediocre, light fun)... I can't even recommend a single game in that system as a must have. I stopped using VR a few months ago now and have gone back to purely desktop gaming for real satisfcation.
Check out Ghosts Of Tabor. Combat Waffle Studios is a new dev that is making VR games. GoT is basically Tarkov but VR. They are working on 2 more games right now that are also popular desktop games reimagined in VR. There's quite a large player base as well
@@stateazure I had completely opposite experience. After I started using VR about seven years ago I just couldn't go back to flat games. Especially for simulation type games like MS Flight Simulator or racing games. I will agree quality games are sparse but there have been enough to keep me busy and happy the whole time. I do not have hours and hours to spend on games though, usually only a few hours on the weekend so it takes me a while to work my way through games. I do have a soft spot for old arcade games though and pinball. I have a couple of arcade 1ups to satisfy that itch.
@14:03 throwing shade at the VRChat players
Awesome. Was only a matter of time until they got this small.
Looking forward to what releases in the next couple of years.
Finally! This kinda advancement makes me want to get into VR game development. I really didn't like how other VR innovators were jumping the gun straight to a self-contained console before reaching acceptable comfortability. Immersion is the whole point, and it's very hard to get immersed with a brick on your head. There definitely is a market for the impatient low-budget VR enthusiast, but the affordability was coming at the cost of non-VR enthusiasts viewing the tech as some overhyped gimmick. VR is supposed to be a mind-blowing experience and something you want to keep on all day, not something you have to take off constantly to recharge batteries and avoid vomiting. The Bigscreen Beyond looks like a much more natural progression of the technology, and looks very impressive despite being the first model. I want to see more putting of user experience first. If we keep getting user experience improvements like this, I believe fully mainstream VR is just a few VR generations away.
Promising step towards the future, smaller goggles and better specs. Ima give it a couple more years before getting into VR but I like this progression!
People gave 3DTV's a couple more years too, they got better and better but disappeared because everyone was giving them a couple more years.
Or you could get it now and enjoy it for years.
if it wasn't so expensive i'd definitely get one, would love to watch move movies in VR but the quest still feels so heavy
You still need your lighthouse setup, and PC, next to wherever you sit to watch movies. And once you're in there, there's no passthrough... so you'll have to take the headset off any time you grab drink or snack. A PCVR headset isn't the way to go for movie watching. The Quest 3 might be a tad heavy, but neither one is perfect for that purpose.
@@CimliteWDYM PC vr is perfect for movie watching. Since you're just sitting down the wire getting caught in stuff isn't an issue. Plus passthrough doesn't matter bc the headset comes on and off so easily.
@@Ren-lx8wv To me that's just too many steps and too restrictive to be enjoyable. Being able to sit anywhere, or even lay in bed watching a movie... all without even needing to touch the controllers, just using hand-tracking. That makes all the difference for me.
I can't speak for anyone else of course, but I don't think most people would bother with it if they had to be tethered to a PC and completely cut off from the world.
Id love to see a review for the quest 3!
For real, tho. The
Quest 3 is an excellent device so far. Was hoping they'd talk about it after legit showing its IPD slider in this video.
Me too
Yeah seems odd he just avoided it lol it's a better deal currently, especially if you connect it to stream
10:30 if putting the headphone strap in ur shirt is ur default, it's not surprising at all that it feels uncomfortable. (with wireless headphones that have an aux port) try using a 3.5mm cable that is long enough to wrap around ur neck with enough slack so theres just enough room to slide it over your head. no distracting cables waving around, tickling ur 2 chest hairs 👍