Clarification: 7:15 - The 3 games included with the Virtuix Omni One are part of a bundled trial subscription to their Omni Online service that costs $14/month. The games are available for purchase separately and cost between $19.99 and $29.99 USD each.
I owned the original version of this and was a kickstarter backer. After finally getting the Omni, Virtuix almost immediately told all backers that they were stopping support for individual use, and if we wanted to have continued support we had to update our devices to their new model of targeting VR Arcades. This would lock the devices to only work with games that they supported for their VR Arcade software which was all in house software. After that rug pull, I'll never support this company again.
just wrote a long comment saying the same thing, very well said sir, and if you want the original firmware without paywall, contact me and ill forward them to you , I saved a backup.
was also a kickstarter. they offered NO support, promised a universal driver and if you went with Oculus instead of Vive, it was worthless (there was no vive at the time of their kickstarter) ive since sold it and gotten a Katwalk c2+
Wow, terrible. It's rather understandable that a product like this would only be made for arcades, or arcade focus, but the bait and switch is still reprehensible.
As someone who has owned one of these VR treadmill things, they are NOT worth it. Fun party trick, but it doesn't really feel like walking (more like skating on ice), the arm on your back adds resistance to turning around, and although it would be a great workout toy, you're constantly reminded that you are strapped in to something that feels unnatural. I sold mine after 2 months of use. Save your money.
I had a good experience with the KatVR... but I have really good coordination, and a lot of experience rolling around in a dojo. At the end of the day, I still prefer the dojo... and I play games all the time on PC / Steam Deck.
I never owned a KatWalk, but got to try one. It's similar to me, it felt like walking on ice while having a car tire tied to a rope strapped around your lower back at the same time. It didn't feel like walking to me at all and so it wasn't immersive.
The Kat Walk C2/Core seems like a much better direction for this niche to me, with SteamVR integration and support for most existing vr games. Skyrim VR alone is a huge point in the Kat’s favor
This treadmill IS NOT the "only option." I've had a KatVR for almost 5 years now and I love it. It's a similar design but it works well with all my steam games. I'm surprised it wasn't mentioned.
That was what I thought it was going to be about at first, and late to the party at that, as the KatVR was covered pretty extensively years ago by all the big VR channels.
Same here - I still have the original Kat Walk C release from the Kickstarter. This design is basically the same concept, AND it is headset-agnostic, although I have only used mine with SteamVR, I can vouch for the fact that it supports any headset that supports SteamVR. I also know it supports Oculus quest, but have not tested that support, as I do not have one.
"I own a quest 3," "Oh cool, what kind of games do you play," looks at camera awkwardly "Fun games" and this is why you only buy new VR headsets and never used ones
I have a KatVR and I love it. I think the way KatVR holds you up from the sides makes far more sense than this thing's bendy arm holding you from behind. Also, this one seems to let the core of your body move forward and backwards which I suspect could throw you off balance, as opposed to the KatVR, which locks your core in the center of the bowl that you run on. I did modify my KatVR to hold me up like a backpack like this one does rather than just using the KatVR stomach strap, because the KatVR stomach strap was hurting my stomach, especially when using it for more than a couple hours. I think it's insane that this costs more than twice as much as a KatVR, requires a headset that costs more than twice as much as the Quest 2 that I use, has a jankier design, and doesn't even have SteamVR support yet like the KatVR does
those "fun games" are just less tedious than other VR experiences. really wish there was an active sfw VR movie scene but the is very little out there and its a pain in the ass to find
@@williambrown3699 HereSphere VR Video Player , the best "fun games" player for VR "games", source: I tried them all. it's on steam, but it ain't free, however, definitely worth it ;)
Linus and the team screwed up something very important: There is another, *BETTER* , treadmill system that uses the same dish method: KatVR. It's *less than half the price* , has been out for longer, has a more stable back support, AND most importantly *is VR system agnostic*, meaning you can use it with whatever headset you want, play Steam VR, Meta, and even hook it to non-VR games be it just as a fancy joystick or via the various hacks to turn normal games into VR games. EDIT: When I first typed this they said this was the only option, however a cursory click through seems to be missing that, so I think they may have edited that statement out.
I thought it was a Kat Walk when I saw the thumbnail. Definitely doesn't look like a better option after watching the video now. I have a Kat Walk C, but have never tried one of these to give it a fair opinion though.
@@adriandelgado1676 so in the maximum of 2 weeks you could have had an omni one, you can categorically say it is better than the kat despite the kat forcing u to use a significantly worse headset and massively limited games
@@lpnp9477 maybe back on Rift era but on Quest era? Thrillseeker literally tested the durability of those things by throwing it in a washing machine that's turned on.
The price for what it does alone is overpriced compared to the Kat but the fact that it doesn't work with SteamVR makes it baffling. I have to spend extra for a headset I don't want? I can only play a small selection of games that _they_ made? Nah, I'm good. I'm not going to pretend like it would work perfectly with every VR game on Steam, of course that's not how that works. But come on.
@@lethauntic what I also find wild (maybe it's just for that specific game) how you don't walk where you're walking but where you're pointing. So what's the difference to Among us VR where you're shaking your controllers to run? You can't strafe? That's literally the number one thing I would buy this for.
I agree on the headset (it should be an optional thing) but they clearly state on the website faq that you can use pcvr headsets and play steamvr games
@@SzalonyKot Yeah. Not true. I'm a massive gamer with a VR and have been excited about omni pretty much since it has been first announced. And even though I've started to lose weight. I am still almost 290lbs. And even with less weight, I have quite a wide body shape. slap some muscles on, and I don't think I'll be able to go much below 250, if at all. I have a few friends with probably similar weight and a VR. And between coop games or something like Beat Saber we can easily play in VR for several hours. Your narrow minded assumption that gamers don't move much is only correct as long as we are talking about pc/console (although some people would disagree even on console). VR is an entirely different thing. And I am pretty sure the tenacity and stamina that some gamers bring to the table to farm something or achieve something in whatever game is gonna make them move a LOT more in VR games then some crappy casual wannabe that buys a VR, plays for 10min before being done for the day, maybe watches a streamer for another 10 and then calls himself a gamer.
KatVR is another company that makes VR treadmills although they don't have such a time in the businesses, they are cheaper. Their treadmill also works with steamVR!
Man I want a Katwalk Mini so bad but I am way over the weight limit. Could you imagine running through like skyrim or some other fantasy world for your exercise? I tried that once and it was awesome but running in place kind of breaks the immersion, one of these frictionless treadmills would be so much better
@@GeekyGami Yah but something that big is stationary so i would be using a pc headset with it anyway since the games render in higher quality on pc. I only use quest so I can play in my garage without setting up a light houses and a laptop every time i want to play. Something like this you would just buy a dedicated pc and headset for
You can get an KatVR for $900 that works with all headsets and games it even works stand alone with the Quest. It also has the benefit of tracking from underneath the shoes instead of the tracking on top. The first KatVRs tracked that way and instead moved to tracking your feet like 2 mice across a trackpad.
I honestly thought that thumbnail was some kind of Linus action figure from 10 years ago... 😂 I thought to myself, "yeah, I can see why you thought it was doomed"
What a blast from the past. I saw this being demoed at a tech convention long ago and I thought they were never gonna make it far. Apparently, I was wrong.
12:10 Clearly, a man of culture --- EDIT: video length has been jumping around so timestamp started at 12:10 then went to 5:54, and now it's at 12:14. It's the "fun games" comment
Not only is KatVR more known and trustworthy, It's also literally less than half the price and you supply your own headset. Even their most expensive product is just 1400 USD.
Now you need to review KAT's consumer omnidirectiobal treadmill. Eventhough virtuix was first to the market with a product, this one is an obvious copy of the KAT.
15:45 other options are commercially available, KatVR uses a very similar technology and current ships to many places in NA and Europe. Its not the only option, but it is one of the only options
@@0008loser There are other slide mills that support running in VR, the one in the video isn't the only one in existence, its not even the only one available for purchase
@@JamesHarbal I had to go look this up, KatVR as a company was founded February of 2013, Virtuix was founded April 2013. As far technology goes they do operate in a very similar manner but KatVR uses light house trackers and a different shoe tracking technology to what was being shown in the Virtuix video and their system works with most commercial headsets which means their system doesn't do the same thing that the Virtuix system is doing. I suppose KatVR may have stolen this technology, but there are at least 5 companies that make slidemills and I haven't seen any news or articles claiming that KatVR has stolen from Virtuix, and even a quick glance at the product pages of both devices you can clearly see these are similar but very different devices.
I have to say. As someone who dips in and out of VR once in awhile to check in (Rift, Quest 2 during Covid and recently picked up a Quest 3.) The guardians or boundary system has gotten really good. Currently don't have a big area to use it in. But with the modern sensor tech and way it can just pretty automatically scan your environment makes this much less of an issue than ever before. I don't think I would ever actually consider something like this. With that said, sometimes I will take my Quest down to my apartments underground garage and play with like a 20x20 play area. I have to do it at like midnight though because I don't want to look like a complete psychopath lmao. It's pretty amazing on something like Saints and Sinners for example. Never having to worry about bumping into anything is amazing.
but would you use it? get all sweaty? adapt to some weird ass walking gait? make lots of noise? or just play something like beat saber or pistol whip which are both excellent workouts without any weird gimmicks
@@cate01a Based off replies I'd buy a KatVR instead. But either way, I'd use this a lot. I get bad motion sickness and moving by point and click is incredibly wonky. I'd gladly do some weird walking to be able to freely move in VR. Neither Beat Saber nor Pistol Whip are really that intensive as a workout. BS is done all with your wrists. PW is maybe a bit higher intensity because you have to duck down but it's still not that impressive. I play Synthriders all the time and my heart rate barely ever gets above 120. Wavey arms will never be nearly as much of a workout as moving your legs. Anyone who thinks BS is a heavy workout is incredibly out of shape. Which, fairly, I guess is most people, but still.
@@Junebug89 this video is clearly an ads, Warthunder is a second sponsor, not the first time that happens... the fact that they didn't even mentioned the competitor, with a better product value (and features) is telling all the story
A couple years ago I used to work at a VR arcade with a similar tech. A bit less refined, bulkier, and a bit jankier, but it was very immersive. Quick warnings;that bowl is VERY slippery, do not unlatch your belt without at lest one foot on the stand, and depending on the game, the locomotion might not make a lot of movements per step. P.S. Might wanna tighten everything a LOT more. I noticed Linus looked quite loose in my eyes. P.P.S As you guys mentioned with the "tiny steps" short shuffling steps are much more efficient than large stride (a large stride vs short shuffle a both = 1 push on the dpad) And yes, the steps are quite limited for short individuals. The stand was still useful for holding them in place but ultimately we let kids just use the dpad when they got tired, or lost a lot.
This is a fantastic breakdown video. Writing and presentation was incredibly on point. One of your best videos in a while and the others haven’t been bad. Y’all killed it.
This is by no means the only solution, considering KatVR released the Katwalk C2 over 2 years ago, which is just compatible with steamVR and not limited to pointing your controllers where you want to go. ThrillSeeker made a video on it. ruclips.net/video/o6Nh05Qjs4o/видео.htmlsi=iEAl5dtk9gBtSnZR I'd say, the fact that there is already something with full SteamVR support, makes the Virtuix Omni One obsolete by itself.
Yep. At best, the Omni One is a first gen omnidirectional treadmill that is only on par with the original KatWalk C. They both use acceletometers for foot tracking, so they can really only detect when your foot is moving. They have no way of telling how far your foot is sliding, or which direction your feet are moving. It can only tell what direction you are facing based on how the support arm is rotated on the base, and it limits your movement to that direction. That means you can only use it to move forwards, and it can't tell the difference between running on the spot or actually sliding your feet as intended. That's why taking smaller steps actually makes them go faster at 13:08 - it's based on how quick the feet are being moved around and not their actual steps. KatVR has already moved past accelerometers on their second gen C2 series of treadmills. Those also use an optical sensor under the feet, which tracks your steps the same as a mouse. It allows you to walk forwards, backwards, and even strafe left and right. The Omni One can't do that. Add in that the KatWalk works with any VR headset, most platforms (PCVR, PSVR, and Quest), and any game that uses free locomotion (even flatscreen to VR modded games), and it costs way less, and it's a way better option.
@@legomeaker101potato They did mention SteamVR compatibility "is coming," but it isn't available at launch. There's no good reason that it isn't there by default, without needing the Pico 4 and their other nonsense. Virtuix is simply holding it back unnecessarily to force people into their app store and subscription service.
Word of advice for LTT - Videos that include gameplay, like this one, should really be in 60hz, at least for those segments. Especially jerky VR gameplay. I respect sticking to 24/30hz but this should be an exception.
Using any frame rate below 48 is a horrible thing to do that people still somehow think is a good idea Also inb4 someone says movies look better at a god awful frame rate, they don't
24 FPS has a special "movie" look though. Just like even lower frame rates like 18 FPS (often used in some amateur formats like Super 8) has their own look. That said, I'm all for higher frame rate movies as well, if that is what you are going for. In my experience it looks more like a game, which is cool in its own way. 24 FPS is still likely to be the default for reasons of tradition and cost though
There used to be an intro and unboxing according to the timestamps in the description, there’s also timestamps both there and in comments going to the 15 minute mark, so it looks like the first 5-6 minutes of the video was cut out after the upload. A lot of people in the comments are complaining about stuff Linus said in the intro so presumably it’s because of that
I was in a VR studio a few months ago where they offered Virtuix Omni. It was a different version, you were harnessed only at the stomach area, and it hurt to move. I had so much more expectations... it's the complete opposite of love at first sight I'd had with VR headsets. The owner explained to me that these only come bundled with their games, and (on top of that he had to spend a ton of money on it) you need to pay monthly subscription. Gotta be honest, I expected them to AT LEAST emulate basic controller movement with joystick for normal games (which KatVR has). The only upside? The guy said they're indestructible - and I could tell, the pan was scratched as all hell by plethora of customers, but there were no loose parts.
1:10 Apples headset felt like it was more about fitting more office workers into smaller cubicles, I for one am still looking at getting a more immersive VR setup when I have the space. 15:13 This not being BYO headset is a deal breaker, KAT-VR uses the same mechanism as the Omni for half the price and supports a range of headsets. I'm not 100% sure, but I also think the movement direction is based on foot movement instead of the angle of the arm, which lets you strafe.
At 9:00 Linus talks about the nausea going away, having a treadmill to run and trick your mind into thinking you're moving is a great way to reduce or get rid of your motion sickness entirely. You guys should make a video on the KatVR treadmill like people have mentioned, it's less of a gimmick, more reasonably priced, and more consumer friendly in general. I hope some day we get to the point that this kind of tech is more streamlined and commonplace, I really do there there's some promise behind it for people who either want to work out in VR or want a more immersive (and less nauseating) experience in VR.
@@killertruth186 are you sure it's not a bit of dust in the stick? Common oculus controller issue. If blowing compressed air into it changes how it glitches or fixes it then it's dust in the sensor.
Looks like it could certainly use a larger base as a "premium" option. I also think that by connecting the entire thing as a controller to steam, it could work out nicely. All it needs to do is track the steps and convert the steps into a D-Input compatible analogue signal. Easiest to map it on one of the sticks and then you could use it with a different headset.
11:42 I'm also 6'3". I wish I was 6'0". I think it's the perfect height to be considered "tall", without that feeling of being a big, dumb, ogre. I'm smart, and pretty funny. But I'm always referred to as "tall Mike" or "big Mike", and I HATE it! Everything is too small. Clothing options are limited to tactical or big and tall. It must be nice to go about your day and not have to think even once if your height will present an issue. Fighting is probably the ONLY benefit, and I've never even been in a fight!!! Not even a shoving match. So the one benefit for being tall is completely moot. I feel your pain buddy, literally. He probably has to do the same spine stretches every morning that I have to do.
$2600 With a headset and controllers, aint a bad price. However, it's a hard sell. Anyone who is new to VR and needs a headset would be ideal, but VR is DIFFERENT than regular gaming and $2600 for an initial plunge is steep price that not many people are going to pay. Anyone who would actually be interested very very likely already has their own headset, and not being able to use your own is the biggest issue. If they updated to work with any headset and dropped off the price of the headset, down to $1800-2000, then you might be able to sell it to some high end users.
You can get an KatVR for $900 that works with all headsets and games it even works stand alone with the Quest. It also has the benefit of tracking from underneath the shoes instead of the tracking on top. The first KatVRs tracked that way and instead moved to tracking your feet like 2 mice across a trackpad.
Yeah, a KatVR is way cheaper. and I know a handful of people who have one as just regular gamers (who are into VR) And it works with all games with smooth loco through the joystick
It's still a lot better than the 40k-60k for the infinadeck. It's worth noting that there's a ton of companies doing simple setups like this. More complex setups like the infinadeck are a pain to do, since that thing is basically a moving belt with many little belts on it.
Not being able to use your own probably isn't a big deal if the one included was actually really good for the era you buy it in, but when it sounds to be roughly equivalent to the budget end (as far as such things apply to VR) of headsets now... Folks that are VR curious will not want to spend that much to give it a try, and folks that have already bought into VR likely already have had and upgraded from a similar headset to a $1000+ headset - they won't want to take such a step backwards... The big killer is lack of SteamVR (etc) support - a VR setup that only has a tiny number of applications and experiences doesn't have that enduring appeal or seem justifiable price wise.
I have to wonder how much the Disney one's would cost if scaled to market. There are other full floor moving VR solutions too. There is also other bowl solutions like this one with a company called catvr that makes one for $900 that works with any headset and steamvr
The best thing I did for my VR Setup is getting a round rug that perfectly fits my playspace so as long as my feet are on the rug I won't reach my walls and therefore never see the boundaries either. Makes it very easy to avoid the walls and isn't too immersion breaking
The fact it needs game support. It's pretty much DOA, a lot of the best VR games that people still play expecially FPS are pretty much abandoned. (Pavlov, Onward, and Contractors) they recieve little or no updates and I don't ever see them suppirting this if even had SteamVR/Quest support. This is way too much of a money investment for this when VR is already a huge investment.
There was another VR treadmill that didn't go to far but actually made a lot more sense in hindsight. It was called the Wizdish and it differed from Kat or Virtuix in that you never lift your feet from the slippery dish - you just kind of slide around. That way it is so much less exhausting - and the Omni really is/was like running up hill the whole time.
I remember MKBHD did a tour of Disney's similar "setup" and it looks alot more intuitive than this but Disney being Disney so Im sure its not going to be seen around soon
It's very clear that the feet tracking isn't working properly. What's the point of the whole thing if you don't move in the same direction as you are walking IRL? The imprecision and clear speed mismatch visible in the video as well as inability to strafe while facing forward is a complete deal breaker for me.
12:08 Lol, the eyes looking down in shame and then the admission that he doesn't have any games for his quest 3. He knows we know what he does in VR. XD
There seems to be something odd with this video - it started without any pre-amble, and RUclips says it's only showing as 10:42 long, and people are commenting about moments 12-15 minutes in!
There used to be an intro and unboxing according to the timestamps in the description, there’s also timestamps both there and in comments going to the 15 minute mark, so it looks like the first 5-6 minutes of the video was cut out after the upload. A lot of people in the comments are complaining about stuff Linus said in the intro so presumably it’s because of that
We would only need large indoor multiplayer arena, like a basketball court or even events on larger soccer type court, for extrawide multiplayer vr arenas, but in real life. Those Virtuix must be nice in dedicated shops though.
I think the new omni treadmill floor thing they made, where it's flat and you can basically sprint on it normally will end being being the winner in this space once it get's adapted for use in VR. Since it doesn't require supports and can be rolled up for storage. a 5x5 floor mat would be all you'd need (in addition to the headset and controllers).
I was a original backer... And while I was disappointed that I didn't get my product I was more than glad to get my money back, with interest. At the time I was broke and it was a god sent.
they only gave you a 100$ interest back while they sold your unit for 2-3k more than your pledge. they tried to cancel every order from kickstarter that they could to sell the units at full retail price, you should not have accepted the refund and sold the item on ebay for easy 2k profit.
@@markwithak2024 with my unit, after I found out its a paperweight (which I totally agree with your statement) I rented it out for an arcade for 1000$ a month, for 6 months straight and after that sold it for 3000$, made around 8k profit on it. That's definitely better than the 100$ interest they rewarded our friend here.
That 250 pound weight limit Can’t be right. It’s fine for walking on it but when you jump on an object even from a height of 2 feet you’re adding an entire decimal place to the amount of loading exhibited on the platform.
those weight limits have a decent amount of wiggle room and it considers at max a 250 lb person jumping. Im sure 300+ pound people can easily use this thing as shown in the video but itll just mean the thing will wear out faster.
I remember these. Never seen in person or the later iterations. Always wondered how the "belt"/"skin" stayed conformed to the bowl, but only now did I learn it doesn't move 😊
"Before Luke was called Luke." What? That's a shame. Requiring a specific headset is fine for B2B, but not for an end consumer. I have a CV1, and plan to get an Index, so I won't be buying this. If only they made a version that worked with any headset.
16:10 Well, at least WarThunder is better suited as a sponsor for this vid then the one about games you paid for and can keep playing. Because Warthunder is NOT like that. Still I have to mention the developers handling of the players is as nauseating as 12 fps VR rollercoaster.
I remember the VR rig being a thing back in the late 90's. I knew a guy who ran his own retail PC sales/repair shop here in Ontario, waaaaay back, and I would go there to play Quake on VR. Back then, it was a very basic rig, but it kept you from wandering and breaking shit. This rig looks like how I imagined the rig SHOULD be.
Clarification: 7:15 - The 3 games included with the Virtuix Omni One are part of a bundled trial subscription to their Omni Online service that costs $14/month. The games are available for purchase separately and cost between $19.99 and $29.99 USD each.
No
I hate the Antichrist
Christ is King
That's a MASSIVE difference. $70-80 less value on top of the $2600 price tag.
A game like love and deep space will make most women ***, if the game was in VR.
9 minutes ago 20k views bro fell off
I owned the original version of this and was a kickstarter backer. After finally getting the Omni, Virtuix almost immediately told all backers that they were stopping support for individual use, and if we wanted to have continued support we had to update our devices to their new model of targeting VR Arcades. This would lock the devices to only work with games that they supported for their VR Arcade software which was all in house software. After that rug pull, I'll never support this company again.
just wrote a long comment saying the same thing, very well said sir, and if you want the original firmware without paywall, contact me and ill forward them to you , I saved a backup.
@@infinite_g yikes, that really sucks.
was also a kickstarter. they offered NO support, promised a universal driver and if you went with Oculus instead of Vive, it was worthless (there was no vive at the time of their kickstarter) ive since sold it and gotten a Katwalk c2+
Wow, terrible. It's rather understandable that a product like this would only be made for arcades, or arcade focus, but the bait and switch is still reprehensible.
Yea they dropped that pile on me within a week of mine arriving too.
Claiming to be a consumer solution and not working with consumer headsets is a major failure
It can... but I think it comes in a package?
I'd just look towards the Katwalk C2 instead of this. It supports anything you can use for pcvr
@@drew2626 At the end of the video it says it cant but they are planning on adding steam vr support.
there's other options out there very similar to this that work with anything. like the catwalk vr omni. also the catwalk is a lot lighter i think
@@drew2626 of course it can, but no game supports the walking...
As someone who has owned one of these VR treadmill things, they are NOT worth it. Fun party trick, but it doesn't really feel like walking (more like skating on ice), the arm on your back adds resistance to turning around, and although it would be a great workout toy, you're constantly reminded that you are strapped in to something that feels unnatural. I sold mine after 2 months of use. Save your money.
yea, I feel that way about all VR. Fun party trick, but not something worth owning.
@@poochyenaruleznot yet*
lol aaaah so basically not ready! player one! levels of omnitread muchless holosweat/holodeck.
I had a good experience with the KatVR... but I have really good coordination, and a lot of experience rolling around in a dojo.
At the end of the day, I still prefer the dojo... and I play games all the time on PC / Steam Deck.
I never owned a KatWalk, but got to try one. It's similar to me, it felt like walking on ice while having a car tire tied to a rope strapped around your lower back at the same time. It didn't feel like walking to me at all and so it wasn't immersive.
The Kat Walk C2/Core seems like a much better direction for this niche to me, with SteamVR integration and support for most existing vr games. Skyrim VR alone is a huge point in the Kat’s favor
skyrim VR is amazing with the KAT walk. i have over 300 hours in it with KAT C1
sadly quest exists and has captured the normie market
@@manitoba-op4jx I forgot to mention because I’m on PC but the Kat actually has an adaptor for quest 2/3
@@manitoba-op4jx You can use most quests headsets on the PC and play SteamVR games on them.
OMNI will have PCVR and will be able to play steamVR games. Theres a video of one the the virtuix devs playing skyrim on the omni.
This treadmill IS NOT the "only option." I've had a KatVR for almost 5 years now and I love it. It's a similar design but it works well with all my steam games. I'm surprised it wasn't mentioned.
@@CLabmusic given the nature of this video, not reason for them to mention something that is potentially a competitor.
i love my katwalk!! im waiting ever so patiently for the pimax 60g wireless module for my pimax crystal so i can have the ultimate wireless setup!!
That was what I thought it was going to be about at first, and late to the party at that, as the KatVR was covered pretty extensively years ago by all the big VR channels.
40% of the price of this too
Same here - I still have the original Kat Walk C release from the Kickstarter. This design is basically the same concept, AND it is headset-agnostic, although I have only used mine with SteamVR, I can vouch for the fact that it supports any headset that supports SteamVR. I also know it supports Oculus quest, but have not tested that support, as I do not have one.
"I own a quest 3," "Oh cool, what kind of games do you play," looks at camera awkwardly "Fun games" and this is why you only buy new VR headsets and never used ones
@@cinestyleinc lol
I buy used ones because I like that.
I love that Luke used to be called “Slick”. If I remember correctly, it was because of his mineral oil PC. Very SLICK. 😂
We need a new video for baby oil pc
@@wongyumichael the Diddy PC
@@SecondSunofficial A whole lotta oil, tubing, fans, and harnesses.
Just beware of your "cable management".
@@SecondSunofficial It'd be a waste of time because it'd just get arrested. 😂
I have a KatVR and I love it. I think the way KatVR holds you up from the sides makes far more sense than this thing's bendy arm holding you from behind. Also, this one seems to let the core of your body move forward and backwards which I suspect could throw you off balance, as opposed to the KatVR, which locks your core in the center of the bowl that you run on. I did modify my KatVR to hold me up like a backpack like this one does rather than just using the KatVR stomach strap, because the KatVR stomach strap was hurting my stomach, especially when using it for more than a couple hours. I think it's insane that this costs more than twice as much as a KatVR, requires a headset that costs more than twice as much as the Quest 2 that I use, has a jankier design, and doesn't even have SteamVR support yet like the KatVR does
Some cats think they live in VR. 😂
how did you make it to adapt katwalk to hold you like a backpack? is there any video?
12:14 “fun games”… 😂 homie ain’t fooling nobody
Yh, my bro is interested in other kinds of immersion 😂😂😂😂
those "fun games" are just less tedious than other VR experiences. really wish there was an active sfw VR movie scene but the is very little out there and its a pain in the ass to find
Vam games
Sus...
@@williambrown3699 HereSphere VR Video Player , the best "fun games" player for VR "games", source: I tried them all. it's on steam, but it ain't free, however, definitely worth it ;)
Linus and the team screwed up something very important: There is another, *BETTER* , treadmill system that uses the same dish method: KatVR. It's *less than half the price* , has been out for longer, has a more stable back support, AND most importantly *is VR system agnostic*, meaning you can use it with whatever headset you want, play Steam VR, Meta, and even hook it to non-VR games be it just as a fancy joystick or via the various hacks to turn normal games into VR games. EDIT: When I first typed this they said this was the only option, however a cursory click through seems to be missing that, so I think they may have edited that statement out.
@@XaifaxVT No, Kat VR is not better, I have both, Kat is garbage quality compared to Omni. PCVR is coming to Omni in December.
I thought it was a Kat Walk when I saw the thumbnail. Definitely doesn't look like a better option after watching the video now. I have a Kat Walk C, but have never tried one of these to give it a fair opinion though.
@@adriandelgado1676 No.
@@adriandelgado1676 so in the maximum of 2 weeks you could have had an omni one, you can categorically say it is better than the kat despite the kat forcing u to use a significantly worse headset and massively limited games
@@____5837 I've had an Omni since May, I participated in the entire beta.
He fights zombies like an old man scaring raccoons away from his trashcans
12:16 that response makes me think he plays with one controller
you can say he brings his own joystick
It makes sense, meta controllers break if you breathe on them
"s...se... FUN GAMES!!"
@@The_engineering_potato came to the comments only for this
@@lpnp9477 maybe back on Rift era but on Quest era? Thrillseeker literally tested the durability of those things by throwing it in a washing machine that's turned on.
The price for what it does alone is overpriced compared to the Kat but the fact that it doesn't work with SteamVR makes it baffling. I have to spend extra for a headset I don't want? I can only play a small selection of games that _they_ made? Nah, I'm good. I'm not going to pretend like it would work perfectly with every VR game on Steam, of course that's not how that works. But come on.
If it's actually pico then you should be able to use their software for SteamVR games
@@lethauntic what I also find wild (maybe it's just for that specific game) how you don't walk where you're walking but where you're pointing. So what's the difference to Among us VR where you're shaking your controllers to run? You can't strafe? That's literally the number one thing I would buy this for.
@@hkgx i can definitely confirm that, but u might need desktop vr on some steam vr games to play them properly
I agree on the headset (it should be an optional thing) but they clearly state on the website faq that you can use pcvr headsets and play steamvr games
Only 250lbs? Gamers aren't going to like this.
Luckily they tested with a normal sized man too, and it held up
Tbh, the people you're talking about don't move much in general so I don't think they'll care lol
@@SzalonyKot Yeah. Not true. I'm a massive gamer with a VR and have been excited about omni pretty much since it has been first announced.
And even though I've started to lose weight. I am still almost 290lbs. And even with less weight, I have quite a wide body shape. slap some muscles on, and I don't think I'll be able to go much below 250, if at all.
I have a few friends with probably similar weight and a VR. And between coop games or something like Beat Saber we can easily play in VR for several hours.
Your narrow minded assumption that gamers don't move much is only correct as long as we are talking about pc/console (although some people would disagree even on console). VR is an entirely different thing. And I am pretty sure the tenacity and stamina that some gamers bring to the table to farm something or achieve something in whatever game is gonna make them move a LOT more in VR games then some crappy casual wannabe that buys a VR, plays for 10min before being done for the day, maybe watches a streamer for another 10 and then calls himself a gamer.
just place dance dash for a few months
KatVR is another company that makes VR treadmills although they don't have such a time in the businesses, they are cheaper.
Their treadmill also works with steamVR!
Omni will have PCVR making it compatible with steamVR.
Man I want a Katwalk Mini so bad but I am way over the weight limit. Could you imagine running through like skyrim or some other fantasy world for your exercise? I tried that once and it was awesome but running in place kind of breaks the immersion, one of these frictionless treadmills would be so much better
Here's the caveat:
it ONLY works with SteamVR.
If you use Oculus or WMR, you still have to go through SteamVR, which is not optimal.
@@GeekyGami Yah but something that big is stationary so i would be using a pc headset with it anyway since the games render in higher quality on pc. I only use quest so I can play in my garage without setting up a light houses and a laptop every time i want to play. Something like this you would just buy a dedicated pc and headset for
@@deathofthemagi ... Yes.
PCVR is not just SteamVR.
It's OpenXR, Oculus, WMR.
Don't forget Rift S and CV1 exist.
You can get an KatVR for $900 that works with all headsets and games it even works stand alone with the Quest. It also has the benefit of tracking from underneath the shoes instead of the tracking on top. The first KatVRs tracked that way and instead moved to tracking your feet like 2 mice across a trackpad.
It also only has a belly band and requires their specific shoes that aren't that comfortable.
yea the shoe thing is a problem
For over 1000 less and byod I don't think the shoe thing matters
JESUS WEPT FOR HE HAD NO MORE WORLDS TO CONQUER
I honestly thought that thumbnail was some kind of Linus action figure from 10 years ago... 😂 I thought to myself, "yeah, I can see why you thought it was doomed"
12:11 oh.....no....
Caught in 4k? If ya know, ya know 😂
iykyk, i was coming to comment the same
He enjoys 8k travel videos like many of us...
A true man of culture
"Games?"
LOL YEAH. And he just nods and smiles, completely unaware of what it's actually used for
What a blast from the past. I saw this being demoed at a tech convention long ago and I thought they were never gonna make it far. Apparently, I was wrong.
Yep, remember seeing these used on some TechTV tournament like two decades ago. Cool concept, just way too expensive and cumbersome for consumers.
Judging by this video you were right, they did not make it.
1:17 where’s the word “segue”????????????
@@IJO221 exactly!!!
IS THAT HOW YOU SPELL IT!?!
A true gentleman and scholar sir 🫡
@@emagz8 Thank you, thank you, I pride myself in my elegance
😂
i'm a dork.
12:16 "fun games" 😂
it's pr0n right?
VR Kanojo type shit
Men of culture
Certified coomer moment
Reece is a certified gamer 😂
12:10 Clearly, a man of culture --- EDIT: video length has been jumping around so timestamp started at 12:10 then went to 5:54, and now it's at 12:14. It's the "fun games" comment
@@avocares came to say the same hahaha
We lost another one boys
Glad there's so many of us that came here to comment on this 🤣
unironically the best use of VR. For Real.
@@avocares we all like vr fun games 😂😂
0:23 "Before Luke was called Luke" Have I missed something?
If the yellow highlights weren't a hint enough there was no Luke back then, only Slick
Not only is KatVR more known and trustworthy, It's also literally less than half the price and you supply your own headset. Even their most expensive product is just 1400 USD.
@00:18 "Hey Linus, wanna come to my hotel room and see my 'prototype'? 😏"
I would like to (:
👀
how big is it?
Ayoooo 😮
To what you like my gang
Omi was the reason why I wanted the VR treadmill; I got the KatWalk C2. You should have a look at that one if you ever get a chance.
Now you need to review KAT's consumer omnidirectiobal treadmill. Eventhough virtuix was first to the market with a product, this one is an obvious copy of the KAT.
@@JerzyLasica Didn't the OMNI come out first?
@@DanielBlak I believe it was called Virtuix OMNI. We're thinking about the same thing.
15:45 other options are commercially available, KatVR uses a very similar technology and current ships to many places in NA and Europe. Its not the only option, but it is one of the only options
??
@@0008loser There are other slide mills that support running in VR, the one in the video isn't the only one in existence, its not even the only one available for purchase
Katrina stole Virtuixes IP
@@JamesHarbalcan you send me an article, I looked but couldn't find any about that.
@@JamesHarbal I had to go look this up, KatVR as a company was founded February of 2013, Virtuix was founded April 2013. As far technology goes they do operate in a very similar manner but KatVR uses light house trackers and a different shoe tracking technology to what was being shown in the Virtuix video and their system works with most commercial headsets which means their system doesn't do the same thing that the Virtuix system is doing.
I suppose KatVR may have stolen this technology, but there are at least 5 companies that make slidemills and I haven't seen any news or articles claiming that KatVR has stolen from Virtuix, and even a quick glance at the product pages of both devices you can clearly see these are similar but very different devices.
I have to say. As someone who dips in and out of VR once in awhile to check in (Rift, Quest 2 during Covid and recently picked up a Quest 3.) The guardians or boundary system has gotten really good.
Currently don't have a big area to use it in. But with the modern sensor tech and way it can just pretty automatically scan your environment makes this much less of an issue than ever before. I don't think I would ever actually consider something like this.
With that said, sometimes I will take my Quest down to my apartments underground garage and play with like a 20x20 play area. I have to do it at like midnight though because I don't want to look like a complete psychopath lmao. It's pretty amazing on something like Saints and Sinners for example. Never having to worry about bumping into anything is amazing.
"You get tired just doing basic movements"
Oh man, to me that is totally a plus, this is a VR fitness dream!
but would you use it? get all sweaty? adapt to some weird ass walking gait? make lots of noise?
or just play something like beat saber or pistol whip which are both excellent workouts without any weird gimmicks
dude, if this thing got VRChat support I bet people would buy
@@conkersuprfan There are so many fitness groups in VRC now I'm sure there's going to be a grip of them getting this (if it gets support)
@@cate01a moreover, how much better is this than those feet trackers (Vive Trackers, KAT Loco S, etc.)?
@@cate01a Based off replies I'd buy a KatVR instead. But either way, I'd use this a lot. I get bad motion sickness and moving by point and click is incredibly wonky. I'd gladly do some weird walking to be able to freely move in VR.
Neither Beat Saber nor Pistol Whip are really that intensive as a workout. BS is done all with your wrists. PW is maybe a bit higher intensity because you have to duck down but it's still not that impressive. I play Synthriders all the time and my heart rate barely ever gets above 120. Wavey arms will never be nearly as much of a workout as moving your legs. Anyone who thinks BS is a heavy workout is incredibly out of shape. Which, fairly, I guess is most people, but still.
there's also the kat walk from kat vr, which as far as I'm aware works with any headset or game
yes but they didn't sponsor the video
@@juryfilanti Neither did Virtuix... this video was sponsored by warthunder.
@@Junebug89 this video is clearly an ads, Warthunder is a second sponsor, not the first time that happens... the fact that they didn't even mentioned the competitor, with a better product value (and features) is telling all the story
love having 2 in video ads. along with 2 ads from youtube on a 17 minute video. what a world
in a video that in itself is a sponsored AD
A couple years ago I used to work at a VR arcade with a similar tech. A bit less refined, bulkier, and a bit jankier, but it was very immersive. Quick warnings;that bowl is VERY slippery, do not unlatch your belt without at lest one foot on the stand, and depending on the game, the locomotion might not make a lot of movements per step.
P.S. Might wanna tighten everything a LOT more. I noticed Linus looked quite loose in my eyes.
P.P.S As you guys mentioned with the "tiny steps" short shuffling steps are much more efficient than large stride (a large stride vs short shuffle a both = 1 push on the dpad)
And yes, the steps are quite limited for short individuals. The stand was still useful for holding them in place but ultimately we let kids just use the dpad when they got tired, or lost a lot.
In the old video, they didn't have a belt contraption that fitted Luke.
12:15 "Fun games..." lmao
This is a fantastic breakdown video. Writing and presentation was incredibly on point. One of your best videos in a while and the others haven’t been bad. Y’all killed it.
This is by no means the only solution, considering KatVR released the Katwalk C2 over 2 years ago, which is just compatible with steamVR and not limited to pointing your controllers where you want to go. ThrillSeeker made a video on it. ruclips.net/video/o6Nh05Qjs4o/видео.htmlsi=iEAl5dtk9gBtSnZR
I'd say, the fact that there is already something with full SteamVR support, makes the Virtuix Omni One obsolete by itself.
Yep. At best, the Omni One is a first gen omnidirectional treadmill that is only on par with the original KatWalk C. They both use acceletometers for foot tracking, so they can really only detect when your foot is moving. They have no way of telling how far your foot is sliding, or which direction your feet are moving. It can only tell what direction you are facing based on how the support arm is rotated on the base, and it limits your movement to that direction. That means you can only use it to move forwards, and it can't tell the difference between running on the spot or actually sliding your feet as intended. That's why taking smaller steps actually makes them go faster at 13:08 - it's based on how quick the feet are being moved around and not their actual steps.
KatVR has already moved past accelerometers on their second gen C2 series of treadmills. Those also use an optical sensor under the feet, which tracks your steps the same as a mouse. It allows you to walk forwards, backwards, and even strafe left and right. The Omni One can't do that. Add in that the KatWalk works with any VR headset, most platforms (PCVR, PSVR, and Quest), and any game that uses free locomotion (even flatscreen to VR modded games), and it costs way less, and it's a way better option.
this does allow steam vr (don't know why ltt didn't mention it as it is in the FAQ)
@@legomeaker101potato They did mention SteamVR compatibility "is coming," but it isn't available at launch. There's no good reason that it isn't there by default, without needing the Pico 4 and their other nonsense. Virtuix is simply holding it back unnecessarily to force people into their app store and subscription service.
12:15 feels like when someone asks me what kind of stuff I watch on YT.
idk bruh, whatever looks good at the time.
Uh, fun videos..?
don’t think you got the joke lol
Your RUclips history: 💀😏
I didn't know they had that kind of content on RUclips.
It's like watching an updated version of Community with the Dean in VR
Word of advice for LTT - Videos that include gameplay, like this one, should really be in 60hz, at least for those segments. Especially jerky VR gameplay. I respect sticking to 24/30hz but this should be an exception.
Strange because I KNOW I've seen main channel LTT videos in 60fps not sure when they started going to 30
Using any frame rate below 48 is a horrible thing to do that people still somehow think is a good idea
Also inb4 someone says movies look better at a god awful frame rate, they don't
@@Ramonatho the whole "24fps" argument always makes me cringe. We aint shooting on film anymore.
24 FPS has a special "movie" look though. Just like even lower frame rates like 18 FPS (often used in some amateur formats like Super 8) has their own look.
That said, I'm all for higher frame rate movies as well, if that is what you are going for. In my experience it looks more like a game, which is cool in its own way. 24 FPS is still likely to be the default for reasons of tradition and cost though
@@bountyjedi Yeah in the movie industry MAYBE, this is RUclips bud.
12:09 this guy does somenthing else with vr glasses besides gaming 100% XD
@@360crossfire7 self report lol
Well something like Koikatsu would count as a game, but not sure how good it is in VR
@@Piipperi800 I've tried Koikatsu in VR, it's surprisingly decent. Definitely better than playing it normally ( ͡° ͜ʖ ͡°)
Still feels like an "experience" at an arcade. They need to simplify it so it's faster to setup and use every time for normal consumers.
I think I got a wrong version of the video, no intro and it starts mid sentence.... and timestamps dont match the video itself...
There used to be an intro and unboxing according to the timestamps in the description, there’s also timestamps both there and in comments going to the 15 minute mark, so it looks like the first 5-6 minutes of the video was cut out after the upload. A lot of people in the comments are complaining about stuff Linus said in the intro so presumably it’s because of that
also the editing makes it look rushed... something about it makes it feel like a rough cut of the actual video
@@hopperelec oh, that may be it, still why leave an incomplete video instead of deleting and reuploading as theyve done previously
@@sergio_casas No clue, definitely very strange
@@sergio_casas Oh just noticed that the pinned comment was updated saying it was removed “for some reason” so seemingly it was a mistake
KatWalk has been doing this for years and you can use it with any headset. What makes this different? It does look quite a bit more premium, though.
what makes this different? they sponsored the video....
I was in a VR studio a few months ago where they offered Virtuix Omni. It was a different version, you were harnessed only at the stomach area, and it hurt to move. I had so much more expectations... it's the complete opposite of love at first sight I'd had with VR headsets.
The owner explained to me that these only come bundled with their games, and (on top of that he had to spend a ton of money on it) you need to pay monthly subscription. Gotta be honest, I expected them to AT LEAST emulate basic controller movement with joystick for normal games (which KatVR has).
The only upside? The guy said they're indestructible - and I could tell, the pan was scratched as all hell by plethora of customers, but there were no loose parts.
The power... The facility... JESUS WEPT!
Stop saying "Jesus wept"
Worlds within worlds
For there were no more worlds to conquer!
I'm glad I'm not the only one who immediately thought of that episode 😂
@@ThijsSH 😂There's the comment I was looking for
3:00 Linus using the 4’4”
A clear hamster ball with a door ontop of a roller, wireless sensors and controls.
No arms or backpacks needed
1:10 Apples headset felt like it was more about fitting more office workers into smaller cubicles, I for one am still looking at getting a more immersive VR setup when I have the space.
15:13 This not being BYO headset is a deal breaker, KAT-VR uses the same mechanism as the Omni for half the price and supports a range of headsets. I'm not 100% sure, but I also think the movement direction is based on foot movement instead of the angle of the arm, which lets you strafe.
The kat puts the sensor on the bottom of your feet. Basically you are a giant trackball.
@@Immudzen So... it's basically 'mouse-shoes'? That's actually really clever!
Linus' scream at the end of that first run and gun game gives MAJOR Dean Pelton in VR vibes lmao "JESUS WEPT!"
At 9:00 Linus talks about the nausea going away, having a treadmill to run and trick your mind into thinking you're moving is a great way to reduce or get rid of your motion sickness entirely.
You guys should make a video on the KatVR treadmill like people have mentioned, it's less of a gimmick, more reasonably priced, and more consumer friendly in general. I hope some day we get to the point that this kind of tech is more streamlined and commonplace, I really do there there's some promise behind it for people who either want to work out in VR or want a more immersive (and less nauseating) experience in VR.
10:14 JESUS WEPT!!!!
Stop saying "Jesus wept"
I was looking for this comment lol
1:07 First time seeing Linus wearing sneakers! 😲😅
With sparklies!
I can't wait to try out the Omni! I lost 50lb with the KatVR treadmill, this seems like a big upgrade 🎉
I smashed my oculus controller into a door so hard once while playing gorn, the outer ring broke and cut my hand open lol
A the classic things getting broken while playing gorn I seen people destroying screens with that game :p
Gorn do be like that
I broke a TV and really hurt myself in Gorn. It's just a bit too much fun, or used to be I should say. Never really enjoyed it since.
I had ended up wearing down the thumb stick sensors because of excessive use of Oculus Rift S.
@@killertruth186 are you sure it's not a bit of dust in the stick? Common oculus controller issue. If blowing compressed air into it changes how it glitches or fixes it then it's dust in the sensor.
Looks like it could certainly use a larger base as a "premium" option.
I also think that by connecting the entire thing as a controller to steam, it could work out nicely. All it needs to do is track the steps and convert the steps into a D-Input compatible analogue signal. Easiest to map it on one of the sticks and then you could use it with a different headset.
11:42 I'm also 6'3". I wish I was 6'0".
I think it's the perfect height to be considered "tall", without that feeling of being a big, dumb, ogre.
I'm smart, and pretty funny. But I'm always referred to as "tall Mike" or "big Mike", and I HATE it!
Everything is too small. Clothing options are limited to tactical or big and tall.
It must be nice to go about your day and not have to think even once if your height will present an issue.
Fighting is probably the ONLY benefit, and I've never even been in a fight!!! Not even a shoving match.
So the one benefit for being tall is completely moot.
I feel your pain buddy, literally. He probably has to do the same spine stretches every morning that I have to do.
13:42 she is SO based!
Really weird that you didn't acknowledge other vr threadmills that are directs competitors
Have you thought about reviewing the KAT Walk C 2? I plan on buying some type of this but I really wish I could try them before buying them.
Now I can run away from my problems virtually
$2600 With a headset and controllers, aint a bad price. However, it's a hard sell. Anyone who is new to VR and needs a headset would be ideal, but VR is DIFFERENT than regular gaming and $2600 for an initial plunge is steep price that not many people are going to pay. Anyone who would actually be interested very very likely already has their own headset, and not being able to use your own is the biggest issue. If they updated to work with any headset and dropped off the price of the headset, down to $1800-2000, then you might be able to sell it to some high end users.
You can get an KatVR for $900 that works with all headsets and games it even works stand alone with the Quest. It also has the benefit of tracking from underneath the shoes instead of the tracking on top. The first KatVRs tracked that way and instead moved to tracking your feet like 2 mice across a trackpad.
Yeah, a KatVR is way cheaper. and I know a handful of people who have one as just regular gamers (who are into VR)
And it works with all games with smooth loco through the joystick
It's still a lot better than the 40k-60k for the infinadeck. It's worth noting that there's a ton of companies doing simple setups like this. More complex setups like the infinadeck are a pain to do, since that thing is basically a moving belt with many little belts on it.
Not being able to use your own probably isn't a big deal if the one included was actually really good for the era you buy it in, but when it sounds to be roughly equivalent to the budget end (as far as such things apply to VR) of headsets now... Folks that are VR curious will not want to spend that much to give it a try, and folks that have already bought into VR likely already have had and upgraded from a similar headset to a $1000+ headset - they won't want to take such a step backwards...
The big killer is lack of SteamVR (etc) support - a VR setup that only has a tiny number of applications and experiences doesn't have that enduring appeal or seem justifiable price wise.
This ain't a VR gaming device, this is an exercise device.
It has a niche I'm sure, but it ain't me babe.
I love the new dynamic forehead Linus! Keep it up 😁
i love that you got a dude in my size to try it out, and i feel ya @alex, everything is always just made for the average 70kg joe
This is good, but Disney's Holotile seems infinitely more convenient and immersive for VR in comparison. Too bad its not a real product (yet)
I have to wonder how much the Disney one's would cost if scaled to market. There are other full floor moving VR solutions too. There is also other bowl solutions like this one with a company called catvr that makes one for $900 that works with any headset and steamvr
There's also the Katwalk c2, over 1000 less and is basically this thing but byod and you can walk in a direction you're not facing
I think making the base more bigger in diameter will help in more stability and will give more space for bigger footsteps.....!!!
12:16 fun games that are safe for work I hope
How did you get a 12 minute long video
@@Perfect_person_who_has_4_lags it's a time stamp...
@@Perfect_person_who_has_4_lags they were actually like editing the length or something sometimes. so you did just see a different video lol
@@rulesinternet7558 ok
Okay, the headset being not BYO just killed it for me...
It's not the only option, Katvr for example has a couple that are similar for around 1000 less
@@Zac-wb7hu the katwalk C2 Core is like 850 bucks, the Omni One is 2500 plus subscription
Kat vr
The best thing I did for my VR Setup is getting a round rug that perfectly fits my playspace so as long as my feet are on the rug I won't reach my walls and therefore never see the boundaries either. Makes it very easy to avoid the walls and isn't too immersion breaking
I can see why they ended up B2B. Seems like a fair bit of limitations and effort to set up. Granted VR is like that in general.
@@jajssblue katwalk C2.
I have one - its very easy to set up. Its intentionally made base heavy so that it won't tip off.
8:00 someone having fun .. 🤣🤣
10:11 the CEO laughing with staff lol 😂
5:51 "fun games" has 2 definitions in this context. Neither being the literal definition of "fun games" usually.
Imagine you just start running on this thing, and it breaks off, and you just go into a wall.
Gotta say, Adam outdid himself with this one. The writing and hosting was top notch 👍 👍
The fact it needs game support. It's pretty much DOA, a lot of the best VR games that people still play expecially FPS are pretty much abandoned. (Pavlov, Onward, and Contractors) they recieve little or no updates and I don't ever see them suppirting this if even had SteamVR/Quest support. This is way too much of a money investment for this when VR is already a huge investment.
9:52 Sircumference lol
There was another VR treadmill that didn't go to far but actually made a lot more sense in hindsight. It was called the Wizdish and it differed from Kat or Virtuix in that you never lift your feet from the slippery dish - you just kind of slide around. That way it is so much less exhausting - and the Omni really is/was like running up hill the whole time.
I remember MKBHD did a tour of Disney's similar "setup" and it looks alot more intuitive than this but Disney being Disney so Im sure its not going to be seen around soon
That setup is also extremely more expensive, like 50K range
It's very clear that the feet tracking isn't working properly. What's the point of the whole thing if you don't move in the same direction as you are walking IRL? The imprecision and clear speed mismatch visible in the video as well as inability to strafe while facing forward is a complete deal breaker for me.
12:08 Lol, the eyes looking down in shame and then the admission that he doesn't have any games for his quest 3. He knows we know what he does in VR. XD
Ready Player 1 ahh setup
Yeah reminded me of the Oasis lol
@@nr289 me too
Yup! Exactly what I thought about. It's only a matter of time now.....
what is up with the "ahh"? i see it everywhere online these days and it just looks goofy.
My thoughts exactly
There seems to be something odd with this video - it started without any pre-amble, and RUclips says it's only showing as 10:42 long, and people are commenting about moments 12-15 minutes in!
I noticed the same! i was wondering why i was seeing 12 minute and 15 minute time stamps in the comments!
There used to be an intro and unboxing according to the timestamps in the description, there’s also timestamps both there and in comments going to the 15 minute mark, so it looks like the first 5-6 minutes of the video was cut out after the upload. A lot of people in the comments are complaining about stuff Linus said in the intro so presumably it’s because of that
@@hopperelec the vid is 17 Min and 15 sec
@@Avalarion87 So just over 6 minutes longer
@@hopperelec no not 6 minutes longer it is currently 17:15 long idk why some people are having problems but it's not been edited
We would only need large indoor multiplayer arena, like a basketball court or even events on larger soccer type court, for extrawide multiplayer vr arenas, but in real life. Those Virtuix must be nice in dedicated shops though.
The whole point of VR is to bring the Oasis to life!
anyone else only have a 10 minute video?
Same, it feels like the intro is missing?
Ye, the first 5:45 has been cut out ??
What r yall talking about
@@K3Vz0 The first 7 minutes of the video were cut out for about an hour, it’s fixed now
I think the new omni treadmill floor thing they made, where it's flat and you can basically sprint on it normally will end being being the winner in this space once it get's adapted for use in VR. Since it doesn't require supports and can be rolled up for storage. a 5x5 floor mat would be all you'd need (in addition to the headset and controllers).
why is no one talking about how this is directly out of community? edit:typo
2:24 that's what he said
I was a original backer...
And while I was disappointed that I didn't get my product I was more than glad to get my money back, with interest.
At the time I was broke and it was a god sent.
they only gave you a 100$ interest back while they sold your unit for 2-3k more than your pledge. they tried to cancel every order from kickstarter that they could to sell the units at full retail price, you should not have accepted the refund and sold the item on ebay for easy 2k profit.
@@samihamouri He still made out better than the people that ended up buying the very large paperweight.
@@markwithak2024 with my unit, after I found out its a paperweight (which I totally agree with your statement) I rented it out for an arcade for 1000$ a month, for 6 months straight and after that sold it for 3000$, made around 8k profit on it. That's definitely better than the 100$ interest they rewarded our friend here.
That 250 pound weight limit Can’t be right. It’s fine for walking on it but when you jump on an object even from a height of 2 feet you’re adding an entire decimal place to the amount of loading exhibited on the platform.
@@CourtneyRoberts1982 most people don't jump 2 feet
@@1sg.Airhead And from what I can tell you can't jump very well with that thing on your back to begin with
That is why the limit is 250, because they are accounting for a 250lb person jumping.
Yeah, that 250lbs is with jumping in mind.
those weight limits have a decent amount of wiggle room and it considers at max a 250 lb person jumping. Im sure 300+ pound people can easily use this thing as shown in the video but itll just mean the thing will wear out faster.
I remember these. Never seen in person or the later iterations. Always wondered how the "belt"/"skin" stayed conformed to the bowl, but only now did I learn it doesn't move 😊
@15:39 I think the idea of using this VR thing as an excerise product is great. Terrible to play games but somewhat decent at making you exercise.
"Before Luke was called Luke." What?
That's a shame. Requiring a specific headset is fine for B2B, but not for an end consumer. I have a CV1, and plan to get an Index, so I won't be buying this. If only they made a version that worked with any headset.
He had the nickname Slick for a while, apparently in reference to a mineral oil cooled PC
@@Foojaleeckalikeelamaka Yeah, but I remember him being called Luke before the mineral oil PC vid, so it makes no sense.
2:30 lol, this Jack Sparrow gesture and intonation. love acting ♥️😁
wtf, they cut it?
16:10 Well, at least WarThunder is better suited as a sponsor for this vid then the one about games you paid for and can keep playing. Because Warthunder is NOT like that. Still I have to mention the developers handling of the players is as nauseating as 12 fps VR rollercoaster.
I remember the VR rig being a thing back in the late 90's. I knew a guy who ran his own retail PC sales/repair shop here in Ontario, waaaaay back, and I would go there to play Quake on VR. Back then, it was a very basic rig, but it kept you from wandering and breaking shit. This rig looks like how I imagined the rig SHOULD be.
CyberLinus 2077
One slip and fall and it becomes a big expensive coaster LOL