- Видео 365
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GDXR
Великобритания
Добавлен 22 апр 2019
Have you been thinking about creating your own interactive applications using Unreal Engine but don't know where to start?
This channel aims to help you get started if your a beginner or even an experienced developer.
Our Discord is all ways open for those who need help or even just want to hang out: discord.gg/xw65fg7
If your just starting out and don't know where to start I recommend checking out our VR for Beginners playlist and if your wanting to work with the Oculus Quest then I suggest checking out our video Installing Android Studio SDK & NDK For UE4 4.25: ruclips.net/video/q-mAEnqZb0M/видео.html
This channel aims to help you get started if your a beginner or even an experienced developer.
Our Discord is all ways open for those who need help or even just want to hang out: discord.gg/xw65fg7
If your just starting out and don't know where to start I recommend checking out our VR for Beginners playlist and if your wanting to work with the Oculus Quest then I suggest checking out our video Installing Android Studio SDK & NDK For UE4 4.25: ruclips.net/video/q-mAEnqZb0M/видео.html
Reflecting On Unreal Engine Arch-Viz Projects I Worked On - Live Stream Clip
#UnrealEngine #VR #VirtualReality
► Join the Discord: discord.gg/gdxr-415153324099371008
► Description
Hey everyone, so during a recent live stream i was asked some questions on Archviz and thought id clip it so the discussion isnt lost.
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► Patreon: www.patreon.com/GameDevXR
► Twitter: GameDevXR
► Instagram: gamedevxr
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Sourc...
► Join the Discord: discord.gg/gdxr-415153324099371008
► Description
Hey everyone, so during a recent live stream i was asked some questions on Archviz and thought id clip it so the discussion isnt lost.
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► Patreon: www.patreon.com/GameDevXR
► Twitter: GameDevXR
► Instagram: gamedevxr
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Sourc...
Просмотров: 271
Видео
GDXR UVRT Weapons Update WIP (Coming Soon).
Просмотров 296Месяц назад
#UnrealEngine #VR #VirtualReality ► Join the Discord: discord.gg/gdxr-415153324099371008 ► Description Hey guys, I just wanted to show of the weapons update ive been working on with the GDXR UVRT Template and what you will be able to do with it once its out. Let me knwo what you think. www.fab.com/listings/1f6ae1e9-04cd-4500-9df9-d9d18f5d4c3e ► Patreon: www.patreon.com/GameDevXR ► Twitter: twit...
How To Create VR In Game Notifications When Interacting With Actors In Unreal Engine 5
Просмотров 469Месяц назад
#UnrealEngine #VR #VirtualReality ► Join the Discord: discord.gg/gdxr-415153324099371008 ► Description In this video i show how you can create in game notification system to display infomation to the user when they pick up and drop interactable actors. ► Patreon: www.patreon.com/GameDevXR ► Twitter: GameDevXR ► Instagram: gamedevxr If you're new to VR and want to get ...
Upgrading Weapons in the GDXR Template
Просмотров 111Месяц назад
#UnrealEngine #VR #VirtualReality ► Join the Discord: discord.gg/gdxr-415153324099371008 ► Description Hey everyone, In this stream im going to be focusing on re designing the hand snap system which I created in the GDXR UVRT Marketplace product to allow for socket placement on hands, object grabbing and more. It's going to be a heavy live stream so make sure to drop by. ► Patreon: www.patreon....
How To Create And Use Dynamic Material Instances In UE5
Просмотров 387Месяц назад
How To Create And Use Dynamic Material Instances In UE5
Creating a VR Damage Effect In Unreal Engine 5 Using Dynamic Material Instance
Просмотров 221Месяц назад
Creating a VR Damage Effect In Unreal Engine 5 Using Dynamic Material Instance
How To Use Gameplay Tags In Unreal Engine 5 - There Awesome BTW
Просмотров 678Месяц назад
How To Use Gameplay Tags In Unreal Engine 5 - There Awesome BTW
Turning a light on and off with a blueprint interface (Discord Discussion Video).
Просмотров 2432 месяца назад
Turning a light on and off with a blueprint interface (Discord Discussion Video).
Apple Vision Pro Development With Unreal Engine 5 & Why I Cant Develop Content For It.
Просмотров 1,3 тыс.2 месяца назад
Apple Vision Pro Development With Unreal Engine 5 & Why I Cant Develop Content For It.
Meta XR Hand Tracking Part 6 - How To Detect Hand Poses With The OculusHandTools Plugin In UE5
Просмотров 1,3 тыс.2 месяца назад
Meta XR Hand Tracking Part 6 - How To Detect Hand Poses With The OculusHandTools Plugin In UE5
Access Any Motion Controller From The Player In UE5 With This Little Bit Of Code - And Example
Просмотров 6092 месяца назад
Access Any Motion Controller From The Player In UE5 With This Little Bit Of Code - And Example
Meta XR Hand Tracking Part 5 - How To Interact With Widgets With Handtracking In UE5
Просмотров 1,2 тыс.2 месяца назад
Meta XR Hand Tracking Part 5 - How To Interact With Widgets With Handtracking In UE5
Meta XR Hand Tracking Part 4 - How To Add Collisions To Your Hands In UE5
Просмотров 1,4 тыс.2 месяца назад
Meta XR Hand Tracking Part 4 - How To Add Collisions To Your Hands In UE5
How To Optomize Your Blueprints And Memory Managment (Hard and Soft Refrences).
Просмотров 7743 месяца назад
How To Optomize Your Blueprints And Memory Managment (Hard and Soft Refrences).
finally moved house. Will be up and running soon.
Просмотров 2533 месяца назад
finally moved house. Will be up and running soon.
I'm moving house. Heres an update video.
Просмотров 2573 месяца назад
I'm moving house. Heres an update video.
Meta XR Hand Tracking Part 3 - How To Rotate With Hand Tracking In UE5
Просмотров 1,2 тыс.3 месяца назад
Meta XR Hand Tracking Part 3 - How To Rotate With Hand Tracking In UE5
Meta XR Hand Tracking Part 2 - How To Teleport With Hand Tracking In UE5
Просмотров 1,8 тыс.4 месяца назад
Meta XR Hand Tracking Part 2 - How To Teleport With Hand Tracking In UE5
Don't Harass: It's All Sorted - Please Be Respectful.
Просмотров 1,1 тыс.4 месяца назад
Don't Harass: It's All Sorted - Please Be Respectful.
Meta XR Hand Tracking Part 1 - How To Set Up Hand Tracking In UE5
Просмотров 4,2 тыс.4 месяца назад
Meta XR Hand Tracking Part 1 - How To Set Up Hand Tracking In UE5
How To Setup Eye Tracking In Unreal Engine 5+ (Open XR and Quest Pro)
Просмотров 1,6 тыс.4 месяца назад
How To Setup Eye Tracking In Unreal Engine 5 (Open XR and Quest Pro)
How To Fix MetaXR Hand Tracking Error in Unreal Engine 5
Просмотров 8125 месяцев назад
How To Fix MetaXR Hand Tracking Error in Unreal Engine 5
How To Create Re Usable UMG Widgets In Unreal Engine To make Life Easier.
Просмотров 9175 месяцев назад
How To Create Re Usable UMG Widgets In Unreal Engine To make Life Easier.
How to Create Selectable Actors In VR Using Unreal Engine 5+
Просмотров 1,6 тыс.6 месяцев назад
How to Create Selectable Actors In VR Using Unreal Engine 5
Adding VR To The UE 5.4 Game Animation Sample Project
Просмотров 1,7 тыс.6 месяцев назад
Adding VR To The UE 5.4 Game Animation Sample Project
I Got The Spawn Menu Working From Yesterdays Stream (Members & Patreon Can Download The Files)
Просмотров 4046 месяцев назад
I Got The Spawn Menu Working From Yesterdays Stream (Members & Patreon Can Download The Files)
How To Create A VR HUD And Send Infomation To It From Any Blueprint Actor Or Player
Просмотров 2 тыс.6 месяцев назад
How To Create A VR HUD And Send Infomation To It From Any Blueprint Actor Or Player
How To Fix UE5 VR Hand Grip Animations Not Working When MetaXR Is Enabled
Просмотров 7756 месяцев назад
How To Fix UE5 VR Hand Grip Animations Not Working When MetaXR Is Enabled
Free Blender Plugins For The Next 10 Days
Просмотров 3606 месяцев назад
Free Blender Plugins For The Next 10 Days
Why do I lose my hands in the game when I change my class from pawn to character and can't do anything!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FANTASTIC!! 💯💯
Can this be used to add functionally to Vision Pro hands?
thank you! help me a lot
Thanks, I actually hadn't created Marketplace folder thats why build was failing.
Any chance to get it working in 5.4.4 and v71?
Hi...! is there any important difference between using User Interface and Surface Material domain ?... In my case, for some strange reason, User Interface won't to work anymore in 5.4.4, but Surface and Unlit work fine..
So this tutorial is a little old by this point but if unlit is working then id suggest using that as it will be just as good and render faster. Also cheaper to render.
Are you still running your discord to help us noobies out?
Yeah, 100% although i took some time off over christmas. discord.gg/9qa2NaEX
Just found your channel, was looking for vr devs! Glad to have found it although the almost puke haha (know the feeling!!) Looking forward to check out the stuff you have done, keep it up!!
Thank you. I hope it helps you in your Journey. Im not sure if the default discord link is working so here is another if youd like to drop by discord.gg/9qa2NaEX
man I discovered your channel and you deserve more subscribers. You explain well. That is what we need
Thank you :) maybe we can get those numbers up in the next year :)
Yeah best bang out of the buck is making unreal engine content for the device being able to do this beats most apps on the store , this has unlimited potential
I feel bad for people who buy it and don't know how to make content for it
Excellent explanation with completely confusing and convoluted example. Few comments that explain what is wrong here are very informative. Overall: recommended.
Thank you so much for allowing us to see your workflow. I'm a total noob un unreal and watching work and think through problems is the best way to learn. Thank you!
Looks like the Player Mappable Input Config is deprecated.
It is, im going to create a new video soon however it's very easy to keep going with this video. You need to do what you normally would with the PMI however go to Project settings > Enhancved Input and add them in there.
Hi, I'm packaging a project with a metahuman, however I'm running into several errors of this type: UATHelper: Packaging (Android (ASTC)): LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform. UATHelper: Packaging (Android (ASTC)): Source package: /Game/_LevelSequences/LS_MHP_D4T4_Actual UATHelper: Packaging (Android (ASTC)): Target package: /MetaHuman/IdentityTemplate/Face_ControlBoard_CtrlRig UATHelper: Packaging (Android (ASTC)): Referenced object: /MetaHuman/IdentityTemplate/Face_ControlBoard_CtrlRig The Metahuman folder which is a part of the Metahuman plugin, is being excluded while packaging for Android. Is there a way I can include this without moving the plugin files into the Content directory.
meta human is NOT designed for mobile there skeletal meshes are way to high, poly count is to high and the materials often use features not supported with vulkan. Id recommend removing them.
Would you be interested in setting up a fund for us to purchase for you and you make content then?
100%. Im going to have a look for solutions to this as id want it seprate to Patreon and RUclips members so it would likely be a GoFundMe of somekind. I'll figure something out and come back as i'm getting quite a lot of people wanting to see AVP content these days.
Hi thanks for your video! It’s really helpful, but I don’t know why my hands look like the same after I changed all of the motion sources😢
thanksssssssssssssssssssssss
Do you know how I could achieve the following: Trigger the motion controller "Grip" button by clicking a keyboard button, so that I can simulate the "Grip"/"Grasp" inside the game while testing things. Basically I controll both hands with the mouse (movement/rotation etc.) and that works great. I just can't figure out how to actually trigger the "Grab" or "Trigger" via keyboard input. Hope you know what I mean and try to achieve. Thanks for this video btw, it helps a lot for people like trying to learn UE5. Documentation for VR isn't really that good. Either page is empty or just is old/outdated unfortunitely.
Looks like you can't do this, because it would require an emulation of the controller of some sort. I was able to sort of get this to work with the Meta XR Simulator. Which works but is hard to control in my opinion. But at least it's possible to develop / test without even connecting a VR headset at all. All of your video's are very helpful, thanks!
Hey dude, take a look at the MetaXR Simulator plugin which will do exactly what your after.
Question. Ive bought your product, which is a life saver (especially for a newb game dev like me lol) I was wondering... I used one of the sliding drawers BP, duplicated it, the tried to add my mesh to it. But I cant get it to grab in the spot I want even if I move the grab component or the mesh. So I was wondering if its possible to use your BP with different meshes?
Ok, so I'm using UE 5.5.1 now on a new Windows 11 laptop. When I get to the part when I go into the extras/android folder, I only have three files in there. One of which is the .bat file. When I click on the bat file I don't get very far because I get the following error: ERROR: JAVA_HOME is set to an invalid directory: C:\Program Files\Android\Android Studio\jbr Please set the JAVA_HOME variable in your environment to match the location of your java installation. First of all, there aint no jbr folder in my Android Studio folder. And second, I need help to fix this so I can proceed. What is "your environment"? How do I set the variable there? And how do I find the Java installation it's looking for so that I can set that variable?
I am using the same 360 video as you, but it will not open in the media player?
Not seeing it work on the Quest 2. Anyone else have this issue?
so cool
Hi, What do You think about the meta version of Unreal Engine that is in Github? They Say that is optimized for Meta XR
Hey, sorry for the delay in reply. The Meta Source build is worth using if your only target is the Quest platform however it can take a reletively long time to download and instal and requires a lot of hard drive space around (400gb).
Hi, I am building the .exe and it builds fine. No matter how many times I try it, the .apk is not being exported. I don't know about this. Can you help me once?
Using 5.5 Enabled Meta XR plugin n all that and disabled Open XR Assertion failed: !GRDGBuilderActive [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 136] Another FRDGBuilder already exists on the stack. Only one builder can be created at a time. This builder instance should be merged into the parent one.
We're working on a UE 5.3.2 project and OpenXR and MetaXR seem to be working on their own but when I have the two together it seems to break OpenXR functionality. Also installed OpenXR eye tracking plugin but can't seem to get it to get the tracking from a quest pro, only MetaXR's functions can access it. Any ideas what's going on?
Thanks man! If you're looking for suggestions, I'd love an up to date series of just starting from a blank Unreal project (not VR template) and creating a VR setup especially VR Pawn from scratch. I'm trying to do that just to really learn the building blocks and it has been very helpful (a lot of "oh THAT'S why VR Template does THAT") but I'm still struggling to get the Enhanced Input stuff to work correctly.
Hey! I'm having trouble with an issue with physics being disabled of the objects held. How can I ensure that physics of my held object are still enabled while they are held? Apologies if this is covered, I was just jumping around in the vid.
I had expanded upon this and made it so when you're close you can press but you can also click from afar with the Microsoft openxr click gesture. Just an extra branch and view of how close you are to a hit component on the widget interaction and calling a set distance interaction after
this is what im looking for
Oooh duuude that gosh darn Player mappable input config. Thank you. Ugh
I tried to follow your tutorial, I did everything like you but the small cube rotation is not working plus am having another green traced line after the objet is hit
THANK YOU. I'm still improving but feel like i shouldve thought of this lol. And took may way too long to find this. Consider me subscribed
This video starts from nowhere.
Because I'm Japanese , I don't speak English, but I want to tell you my thanks for you. I was grateful with your preparation and explanation for us.
14:01
Heyo! Great video! For the sphere trace endpoint, I found that if I use the Gaze Origin + the (Gaze Direction * a distance) it works great and I don't need to mess about with a "random" offset number.
Thanks for all your tutorials on the Meta Quest 3 - I managed to get a full project together and working which is amazing. I am looking to have an object spawn on a users table and at the door. Do you go through this in any of your tuts so far?
im still doesn't understand, how to call that menu widget with button ( like menu in first person) , cause i cant find ( open widget ) or something i undersand, maybe its to complicated for me
Is this the up to date version of how to package for quest? I've never packaged for quest yet so i have no idea what I'm doing and i was just going to blindly follow a tutorial for my first time at least :P
Rough audio :/ at least early in the video. Sorry to hear about the burnout - it’s been great watching your videos the last few years, very very helpful addition to the dev community - thank you
how to make this one for VR mode? thanks
hi, i have been create widget for first/thirdperson it working well, but when i try to use ocoulus VR, all the widget isn't pop up at all, even i setup the widget into level blueprint, is it different setup? or i have to create UI widget again for VR? Thanks bro
When?
@GDXR does the weapon have physics? can you push it through a wall?