Meta XR Hand Tracking Part 1 - How To Set Up Hand Tracking In UE5

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  • Опубликовано: 4 янв 2025

Комментарии • 22

  • @bigpictures555
    @bigpictures555 3 месяца назад +2

    2:03 funny caption slip up XD thanks for the video!

  • @LeandroDomingues-ux9cy
    @LeandroDomingues-ux9cy 4 месяца назад

    Thanks!

    • @GDXR
      @GDXR  4 месяца назад

      No problem!, new videos coming out tomorrow showing how to set up telleportation so keep an eye out.

  • @zml1390
    @zml1390 17 дней назад

    Hi thanks for your video! It’s really helpful, but I don’t know why my hands look like the same after I changed all of the motion sources😢

  • @DesignsbyElement
    @DesignsbyElement 5 дней назад

    Can this be used to add functionally to Vision Pro hands?

  • @matteopaglione97
    @matteopaglione97 2 месяца назад

    Amazing video thank you

  • @LeandroDomingues-ux9cy
    @LeandroDomingues-ux9cy 4 месяца назад

    Very good! Thanks for help me!

  • @TheFunDimension
    @TheFunDimension 4 месяца назад

    Any plans on making this work with full locomotion in a future tutorial?

    • @GDXR
      @GDXR  4 месяца назад

      i have a video coming out in a couple hours showing how to setup uip teleportation if thats what you are refering too. If not, just walk around your room and you will have full locomotion.

    • @TheFunDimension
      @TheFunDimension 4 месяца назад

      @@GDXR my apologies, I’m not fully versed in this kind of terminology. There are two ways to move in VR space, teleportation and locomotion, as far as I understand it. Walking around a real environment is another things by itself.
      VR is getting better by the hour, but finding a way to use your hands and have the character walk around (as if you were using a joystick), in a natural way, eludes me. Using gestures is a solution, not pretty, but that’s the only thing I can think of.
      Imagine you are the head developer of VR Cyberpunk 3069, and you have the task to find a solution. That’s what I’m trying to tackle at the moment.
      Teleportation is just horrendous in terms of immersion, and since you are not using controllers, it defeats the purpose and break the little realism you get by use it, would you agree?

  • @akarsshana0093
    @akarsshana0093 4 месяца назад

    hey once i have followed all these steps will i be able to grab and drop objects in the environment

    • @GDXR
      @GDXR  4 месяца назад +1

      Once part 4 comes out, then yes you'll be able to.

    • @akarsshana0093
      @akarsshana0093 4 месяца назад

      @@GDXR hey when will be next part tutorial release

  • @yuxinchai9841
    @yuxinchai9841 Месяц назад

    Hi! I can't see meta xr plugin in my unreal5.3.2

    • @GDXR
      @GDXR  Месяц назад

      Did you instal it?

  • @gabrysiazanko7896
    @gabrysiazanko7896 3 месяца назад +1

    Idk why but I can't see skeletal hands, I know that hand tracing is working but I can't see them... Anyone had that problem?

    • @Subj3kt1
      @Subj3kt1 2 месяца назад

      Yep, having the same issue. I downloaded a sample project of a toy train scene from Meta and the hand tracking works fine there, so I'm not sure what I'm missing.

    • @GDXR
      @GDXR  2 месяца назад

      Have you or @Subj3kt1 added anything else to your scene? Like a passthrough material which could be setup incorrectly? or are you getting any messages in your output log?

    • @Subj3kt1
      @Subj3kt1 2 месяца назад

      @@GDXR Nothing stands out to me in the output log, and I basically started a new project, followed the steps and landed here! Must be a setting I've missed or something if it works no problems in another project. Oh well. I'll keep at it.

    • @saeedzamani1503
      @saeedzamani1503 2 месяца назад

      Same for me, I'm using meta quest s3 but I can't see my hand with any version of unreal engine

    • @YangLu-l6g
      @YangLu-l6g 29 дней назад

      @@saeedzamani1503 I came across the same problem. Have you found the solution?