Unreal Engine 5.4 Motion Matching in 13 Minutes | 2024

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  • Опубликовано: 25 ноя 2024

Комментарии • 244

  • @AuxiarMolkhun
    @AuxiarMolkhun 7 месяцев назад +81

    My jaw actually dropped seeing how easily it, "Just works". Epic continues to impress me more and more with each update to the engine. The tutorial was well executed and straight to the point, considering you set up an entirely new project, I'm seriously impressed you compressed it all down that far, kudos to you and thanks for the info!

    • @Rforge
      @Rforge  7 месяцев назад +1

      Thank you so much for your kind words!

  • @letsgetitback
    @letsgetitback 3 дня назад

    This is actually a very good tutorial video. Straight to the point without rambling on about the unimportant stuff. 👍

  • @mirceam7152
    @mirceam7152 7 месяцев назад +56

    I subscribe to what another dude said, the editing is very good, and the information well packed. This might have easily been a boring 50 minute tutorial, but its so much better now.

    • @Rforge
      @Rforge  7 месяцев назад +7

      Thank you so much for your positive feedback!

  • @李麟-b4x
    @李麟-b4x 7 месяцев назад +19

    Motion matching read the Root Motion from animation, calculate the Locomotion blend tree auto, then use in Animation Blueprint. That's a awesome tec!

  • @sagarhinsu
    @sagarhinsu 7 месяцев назад +8

    For those who are following this tutorial
    Please move the Casting to Begin Play in Animation BP and promote it to a variable.
    In Event tick, just set Trajectory from your Character ref.
    Casting on Event tick is very expensive and no need to check on every frame as well.
    Hope this helps
    But good tutorial and easy to understand.

    • @Rforge
      @Rforge  7 месяцев назад

      💯 casting on tick is very heavy I was not able to get it to work with begin initializing animation, if you see trajectory from character ref does it work for you ?

    • @Emily-jd2sh
      @Emily-jd2sh 7 месяцев назад

      @@Rforge I tried it and it worked, only issue with @sagarhinsu's response is that the casted reference might be requested before the variable is actually set, causing errors in the compiler, so to fix this I used an isvalid node

  • @kiaranr
    @kiaranr 7 месяцев назад +23

    I just want to say, your editing is impeccable.

    • @Rforge
      @Rforge  7 месяцев назад

      Thank you for your feedback!

  • @middnight1234
    @middnight1234 7 месяцев назад +4

    if every tutorial was to the point like this my life would be so much more pleasant
    thanks dude

    • @Rforge
      @Rforge  7 месяцев назад

      Thank you for the positive feedback!

  • @amigoface
    @amigoface 7 месяцев назад +8

    this is how video tutorial must be done
    shortest as possible and to the point

    • @Rforge
      @Rforge  7 месяцев назад +2

      Glad you liked it!

    • @denberz711
      @denberz711 7 месяцев назад

      If they don't explain sht then its not lol.

  • @Fred1989
    @Fred1989 4 месяца назад +2

    How nice would it be if every video that explained how something works was like this. Good work man and thanks!

    • @Rforge
      @Rforge  4 месяца назад +1

      Glad you liked it!

  • @dxnk_beatz2024
    @dxnk_beatz2024 6 месяцев назад +2

    ive watched so many other ytbers do this in a more complicated way and done through more videos then just one, impressive is an understatement!

  • @smitteree
    @smitteree 7 месяцев назад +12

    I've tried it multiple times following the UE documentation, I got as far as setting the animations in the database, but never got the animations to actually motion match.
    This video is getting saved in my YT Database.
    Thnx for this mate, hope to see a complete motion matching tutorial, with turning, crouching etc.

    • @Rforge
      @Rforge  7 месяцев назад +1

      Thank you for your kind words!

    • @GhostInTheMachineOfficial
      @GhostInTheMachineOfficial 7 месяцев назад

      I am confused at 5:03. On Motion Matching it says Animation>Motion Matching> Motion Database or Motion Database Config. There is no "Pose Search Scheme" option. Please help.

    • @jackie.p6891
      @jackie.p6891 6 месяцев назад

      @@GhostInTheMachineOfficial the motion database and motion database config are from an older version of the plugin. you can do the same thing, but use motion database config instead of pose search scheme. or upgrade to the latest version

  • @raaghavdatta7814
    @raaghavdatta7814 7 месяцев назад +7

    Amazingly articulated tutorial. very clean and clear. Thanks for this

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad you enjoyed it!

  • @itsTenVi
    @itsTenVi 7 месяцев назад +2

    I was looking at what is new about 5.4 and then this video was suggested. thank for the info and simple tutorial that explained how to set it up +1
    man epic did a good job at adding this. it made animation so much simpler the old method kinda sucked and took too much time to set up with state machines and all that

  • @fernandodesa952
    @fernandodesa952 7 месяцев назад +4

    crazy how will change the workflow for animations, good im in learning process and can just shift to the new things

  • @Fafmagic
    @Fafmagic 7 месяцев назад +4

    Such a great tutorial. This is just an amazing leap forward in terms of making character animation more accessible. Thanks. Keep it up!

    • @Rforge
      @Rforge  7 месяцев назад

      Glad it was helpful!

  • @grit-mike
    @grit-mike 7 месяцев назад +2

    LOVE it.
    I need, absolutely need, a tutorial on jump, ie anything that is not just movement. Crouch or jump and I will be forever grateful.

    • @thescoobyshuffle9244
      @thescoobyshuffle9244 7 месяцев назад +1

      You can toggle different databases(declare each state with an enum and blend poses by int) while using an animation montage for jumping

    • @kamilbeben9900
      @kamilbeben9900 7 месяцев назад

      @@thescoobyshuffle9244 I've also tried this approach and it kinda works, but isn't it against the whole idea behind motion matching? The documentation states that "Contained within the Pose Search plugin, you can use the Motion Matching Animation Blueprint node as a dynamic alternative to State Machines, or Blendspaces". This means that either the documentation is wrong or we're doing it wrong.

  • @JesseTheCatLover
    @JesseTheCatLover 3 месяца назад

    this was the best tutorial about this. so straight forward and beautifully edited

  • @outtoplay
    @outtoplay 7 месяцев назад +13

    Outstanding effort! Much appreciated 👍

    • @Rforge
      @Rforge  7 месяцев назад

      Thank you for your feedback!

  • @hodlwise2470
    @hodlwise2470 7 месяцев назад +3

    Thanks, man. Really enjoying the straight-to-the-point approach.

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad to hear it!

  • @UnstoppabIe
    @UnstoppabIe 7 месяцев назад +3

    You fixed my problem with root bone! Thanks!

    • @Rforge
      @Rforge  7 месяцев назад

      Glad I could we could help !!!

  • @ForrestFox
    @ForrestFox 6 месяцев назад

    I havent done any new project for a few years, but god damn this makes me wanna dig into it again

  • @viraj3944
    @viraj3944 4 месяца назад

    Such a good video. I am just switching to Unreal Engine from Unity and with tutorials like these I don't think I will go back any time soon!!

    • @Rforge
      @Rforge  4 месяца назад

      Both engines (even godot) are amazing just go with what works for you and your project!

  • @eliottsmallwood2140
    @eliottsmallwood2140 6 месяцев назад +1

    amazing video, I've used your video over 5 times in different projects. You're killer.

  • @diaryofjane22
    @diaryofjane22 7 месяцев назад +7

    Sir, you've earned yourself an EASY subscription. This was a fantastic video, and I hope to keep seeing more in the future! If you could consider doing a video including the jumps and turns, as well as maybe going from walk to run to sprint, that would be amazing.

    • @Rforge
      @Rforge  7 месяцев назад

      The jumps and turns were a little janky, turns can be added in via curved trajectory animations but im waiting for the epic games sample project to see those animations, What has me interested is what is different about these 500 new animations and if there are pipeline changes for thing's like the jump and turns in the way they (the animations) are produced

  • @mve736
    @mve736 5 месяцев назад

    Great tutorial! Easy to follow and super clear. Thanks a lot for making it.

    • @Rforge
      @Rforge  5 месяцев назад

      Glad it was helpful!

  • @konichiwatanabi
    @konichiwatanabi 6 месяцев назад +1

    You are an awesome teacher. Thanks for the crash course!

  • @lucastahl
    @lucastahl 3 месяца назад

    Well this makes things way easier. Thanks for the Video!

  • @lukesfilmltd
    @lukesfilmltd 7 месяцев назад

    so awesome would love to see how to record the characters movement during gameplay so you can use it in sequencer for short films! would be SO helpful!

  • @unrealdevop
    @unrealdevop 6 месяцев назад

    You helped me solve a serious problem I was having, props for the video.

    • @Rforge
      @Rforge  6 месяцев назад +1

      Goodluck on your project(s)!

    • @unrealdevop
      @unrealdevop 6 месяцев назад

      @@Rforge Yeah, I got it almost perfect with a single dance card animation from Ubisoft I was experimenting with. I haven't really made any alterations too the settings yet.

  • @WhiteNorthStar1
    @WhiteNorthStar1 6 месяцев назад

    Excellent tutorials... short and packed with useful info. Thank U :)

    • @Rforge
      @Rforge  6 месяцев назад

      Glad it was helpful!

  • @Hellishcaos
    @Hellishcaos 6 месяцев назад

    This short tutorial makes me curious as to how memory intensive this particular set of processes is when being used in game and if it could be scaled up to work with large numbers of similar entities for larger scale projects in similar style to the Total War series or games like Age of Empires. Less a question and more just a food for thought comment.
    Either way, really excited to see how far this sort of stuff can go!

  • @SUVO_RAW
    @SUVO_RAW 7 месяцев назад

    Great tutorial, simple and easy to understand, every step is covered.

    • @Rforge
      @Rforge  7 месяцев назад

      Thanks for the positive feedback!

  • @FPChris
    @FPChris 7 месяцев назад

    Been waiting for this since they announced it. AMAZING.

    • @Rforge
      @Rforge  7 месяцев назад +1

      Yeah 5.4 came with so many features! We'll be exploring all of them in upcoming videos

  • @Tenchinu
    @Tenchinu 4 месяца назад

    hey, now that the sample project is out and ppl are starting to understand how it works, any plans on going deeper and explaining all the connecting parts that make it work? would love love love a clear and easy explanation just like what you did for this vid. It was really easy to follow :)

  • @tombeckhauser6465
    @tombeckhauser6465 3 месяца назад +2

    This is great! But how do I now combine this with crouching, jumping, attacking? I added my attack input and montage but I believe the motion matching keeps overwriting/interupting it. Also my character which I imported also converted and imported from maximo seems a little warped/deformed and I don't know why.

  • @chagaze7199
    @chagaze7199 5 месяцев назад

    Pop! You got a new follower! Excellent video! Thank you!

    • @Rforge
      @Rforge  5 месяцев назад

      Welcome aboard!

  • @longstoryshort6295
    @longstoryshort6295 6 месяцев назад

    Considering setting this up using Motorica AI animations, generating some interesting results and easy to reiterate.

  • @bartkoch1988
    @bartkoch1988 7 месяцев назад

    You just got a new subscriber. Very good video mate. Keep up the good work.

    • @Rforge
      @Rforge  7 месяцев назад

      Welcome aboard!

  • @summer.vfX-trem
    @summer.vfX-trem 7 месяцев назад

    Thanks for this nice tuto.
    I was thinking MotionMatching will be an helpful tool to blend animation in sequencer 😭
    I was expecting 5.4 will be a nice step ahead for cinematic, but animation artists seems to still be far from epic preoccupation

  • @DBROstalos
    @DBROstalos 5 месяцев назад

    I was about to K-word someone and only after your video my guy ve started to walk! Thank you! (wasn't able to make it work with original top down and switch to third person just changed the camera to top down one)

    • @Rforge
      @Rforge  5 месяцев назад

      Glad I could help

  • @timboslice5351
    @timboslice5351 7 месяцев назад +1

    Exactly what I needed. Thank you! 🙏

    • @Rforge
      @Rforge  7 месяцев назад +1

      So glad! Thank you !!

  • @ThiagoLionheart
    @ThiagoLionheart 7 месяцев назад +5

    Great Tutorial my Friend, but i want a Complete Motion Matching Locomotion System like EPIC announcement, do you know if is possible to Make a Project including Jump, Crouching, Swimming, Fall High distance Jump, Mantling, Jump Obstacles, something like This, because i saw the EPIC Parkour video and i feel total happiness, and now i want to much learn how to made that thing too.
    We can have receive a Advanced Tutorial as Soon is Possible?
    Thank very much, you deserve all my respect, Great Job Friend.
    From your Brazilian Subscribed Member. 🙏🙌

    • @Rforge
      @Rforge  7 месяцев назад +1

      Likewise ! Waiting for the sample project with the 500 animations !

  • @shaunramkelawon
    @shaunramkelawon 7 месяцев назад

    excellent tutorial! really well done :) thanks for that very useful info

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad you enjoyed it!

  • @ooopsmybaddude
    @ooopsmybaddude 6 месяцев назад

    absolutely fantastic! Thank you so much!

  • @HansangVibration
    @HansangVibration 2 месяца назад

    WOOW! Just.... Wow!

  • @DjSadhu
    @DjSadhu 5 месяцев назад

    Excellent tutorial, thanks

    • @Rforge
      @Rforge  5 месяцев назад

      Glad you liked it

  • @RickBeacham
    @RickBeacham 6 месяцев назад

    This is very interesting! Thanks!

  • @Storytelling-by-ash
    @Storytelling-by-ash 7 месяцев назад +1

    wow!!! awesome video thank you!

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad you liked it!

  • @tomtomkowski7653
    @tomtomkowski7653 6 месяцев назад

    Epic!
    Pun intended ;)
    You just have a new subscriber.

    • @Rforge
      @Rforge  6 месяцев назад

      Welcome aboard!

  • @lebronthegoat3509
    @lebronthegoat3509 Месяц назад

    Im curious would the trajectory be able to detect say a ledge to jump over - or a fence to jump over for example and its appropriate animations? Super cool tech look forward to trying it. Great tutorial.

  • @Desmond-Dark
    @Desmond-Dark 6 месяцев назад +1

    This doesn't work for me at all. I'm using Pistol Pro anims. I'll test it out with the same Mixamo anims you're using. Could you tell us ALL the movement settings you're using in your example? Do you use "Use Pawn Control Rotation" on the spring arm? Do you use "Use Controller Desired Rotation" on the movement comp? Do you use any of the Use Controller Rotation Pitch, Yaw, Roll options under the Pawn category in your character's class settings?
    EDIT: I got it to work by getting the trajectory variable from the trajectory component THROUGH the character as opposed to setting the trajectory component and binding directly.

  • @vivekpkd
    @vivekpkd Месяц назад

    Really helpful

  • @fahimjaowad8717
    @fahimjaowad8717 7 месяцев назад

    What a tutorial ❤ amazing, thankss🎉

    • @Rforge
      @Rforge  7 месяцев назад

      Glad you liked it!

  • @tommywright
    @tommywright Месяц назад

    Great video!! How do you trigger a jump or shift trigger the run?

  • @NR_5tudio
    @NR_5tudio 2 месяца назад +2

    How can i make the same thing but for enemy or a monster not for the player ?

  • @AZEEZIQ
    @AZEEZIQ 6 месяцев назад

    Good tutorial thanks for this info.
    I have one question about the jumping and turning how we can add it on the data animation

  • @Siphonife
    @Siphonife 7 месяцев назад

    Bro this feature is insane. Why Epic gotta keep coming out with awesome features I want to make me update T.T

    • @Rforge
      @Rforge  7 месяцев назад +1

      Our thoughts exactly haha

  • @jackibbotson7964
    @jackibbotson7964 7 месяцев назад +1

    Hey there! Does anyone have any information on motion matching but on a quadrupedal animal? A lot of the information online I have found so far is for human characters, but we would like to do some real time animation on an animal instead. Any help is appreciated!

  • @annoyingfoji7994
    @annoyingfoji7994 6 месяцев назад

    thank you it was really good.

    • @Rforge
      @Rforge  6 месяцев назад

      Glad you liked it!

  • @shtefot4946
    @shtefot4946 6 месяцев назад +1

    i have a question , whats the difference between Motion Matching Locomotion and using Blend Space locomotion , i dont see the benefit from Motion Matching ? tnx in advice

  • @marko8095
    @marko8095 6 месяцев назад

    awesome! Thnx

  • @darkelectronicmusic
    @darkelectronicmusic 7 месяцев назад

    Great video format here

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad you enjoy it!

  • @teaserpopoff
    @teaserpopoff 5 месяцев назад

    this is awsome

  • @rundown3D
    @rundown3D 16 дней назад

    You should explain why you do certain things. Like for example why at 3:24 you have rotate the character by 87 degrees? Why not 86 or 89?

  • @PikBo100
    @PikBo100 6 месяцев назад +1

    how can i make with lyra animations, but for 8 way direction not 4?

  • @markgrammer
    @markgrammer 7 месяцев назад

    Could you please make a crouch followup? Do we need another state in our animation blueprint? Also could you please explain why we didn't use the turn animations? Thanks for an awesome video!

    • @Rforge
      @Rforge  7 месяцев назад +1

      Hey mark !
      Yeah just waiting as I've said to the others for the official project to see what changes are being made on the detection side
      Right now we just have the trajectory how does it know if I'm crouched or vaulting
      -Shaun

  • @omegablast2002
    @omegablast2002 7 месяцев назад

    excellent tutorial

    • @Rforge
      @Rforge  7 месяцев назад

      Glad you think so!

  • @blazingangel187
    @blazingangel187 Месяц назад

    Just FYI, the Mixamo converter doesn't seem to be available any longer on the website you mentioned

  • @hotsauce7124
    @hotsauce7124 4 месяца назад

    Is there a video for switching animations, crouch, pistol, shotgun, and rifle? And adding a jump?

  • @DevilDaggersFan
    @DevilDaggersFan 7 месяцев назад

    Fantastic Tutorial! Also how did you get console command helper?
    Best wishes

    • @Rforge
      @Rforge  7 месяцев назад

      Tilda key !

  • @dung_duong29
    @dung_duong29 Месяц назад

    So greattttt

  • @crazyguy7585
    @crazyguy7585 7 месяцев назад +5

    I am dam sure ur from India me too thanks for this great tutorials

    • @Nandakishore-km8lp
      @Nandakishore-km8lp 7 месяцев назад

      No he is from Canada! This is an Unreal Authorized Learning Channel

    • @crazyguy7585
      @crazyguy7585 7 месяцев назад

      @@Nandakishore-km8lp yes but he is Indian that's is main thing maybe lived in Canada.

    • @Nandakishore-km8lp
      @Nandakishore-km8lp 7 месяцев назад

      @@crazyguy7585 He is not Indian

  • @Test-xt3ys
    @Test-xt3ys 7 месяцев назад +1

    Hey I have a question : can we use the lyra animations for commercial projects ? great video dude

    • @Test-xt3ys
      @Test-xt3ys 7 месяцев назад

      @bumblestudio not yet but i'll tell u if I do

    • @call_me_klepton
      @call_me_klepton 7 месяцев назад +1

      u can

    • @Test-xt3ys
      @Test-xt3ys 7 месяцев назад

      @@call_me_klepton source : trust me bro or we actually can ?

    • @Test-xt3ys
      @Test-xt3ys 7 месяцев назад

      @@call_me_klepton actually?

    • @Minecarftable
      @Minecarftable 6 месяцев назад +1

      It’s a starter project. So yes. Unreal wants you to make money so they make money

  • @GatlingHawk
    @GatlingHawk 6 месяцев назад +3

    force root locks flips my models upsidown, help lol

  • @Abrar_41148
    @Abrar_41148 5 месяцев назад

    Damn! just subscribed to you. BTW, how much time will it takes a beginner to reach your level. IM just starting with godot

    • @Rforge
      @Rforge  5 месяцев назад

      Godot is FANTASTIC!, daily practice is the key everyone has their own progression really, hard to put a time line on it just like if one were to pickup painting or any other skill. The more you put in the faster / more comfortable you will start getting.

  • @notdeep236
    @notdeep236 Месяц назад

    would be great if you included a link to mixamo and the mixamo converter. also what to do on macos if the converter is only available for windows?

  • @ismailejder5769
    @ismailejder5769 7 месяцев назад +1

    How does it know which animation to play and when? How does it know that the animation it plays when the character is still is an idle animation?

    • @Rforge
      @Rforge  7 месяцев назад

      It uses the trajectory to decide in idle it will play an animation with no trajectory

  • @oliveoiljunior5148
    @oliveoiljunior5148 4 месяца назад

    could you maybe put all the locomotion animations in the description?

  • @knartfocker_
    @knartfocker_ 6 месяцев назад

    What about blendspaces in the asset list? How does that work exactly? Also how can we add crouch functionality using this?

  • @Be1ow
    @Be1ow 6 месяцев назад

    can you make a video showing how to add a jump animation?

  • @pcsteam-yi5jc
    @pcsteam-yi5jc 7 месяцев назад

    NICE MAN

    • @Rforge
      @Rforge  7 месяцев назад

      Thanks!

  • @grandprizebigfuzz-musicart2594
    @grandprizebigfuzz-musicart2594 7 месяцев назад +29

    Is there any significant downside here? It seems too good to be true haha

    • @DevGods
      @DevGods 7 месяцев назад +12

      Pretty much workflows and integration. There might also be a slight overhead for the processing but I'm hoping we can run that async to not clog up the main thread. I wanna run some stress tests when the sample comes out.

    • @Shiffo
      @Shiffo 7 месяцев назад +2

      Doesn’t motion matching use more memory?
      And when adding more animations I guess it’s more difficult to debug which animation to choose.
      Since you will need to finetune the weights for the animation to start playing.

    • @DevGods
      @DevGods 7 месяцев назад +5

      @@Shiffo You may be right. It shouldn’t be substantial though in cooked builds. Maybe a few more megabytes for the data that’s generated by the system. That’s worth it if you can go from 150mb worth of animations to something like 50 or less and get near identical quality.

    • @ManaIndieDev
      @ManaIndieDev 7 месяцев назад +1

      I wonder how well it will work in multiplayer, considering it's using root motion for movement.
      Either way, I'm really excited to try it out, but if someone has tested that, please let me know how it went :)

    • @Shiffo
      @Shiffo 7 месяцев назад +15

      @@DevGods just had a look at the showcase. +350 animations in a dense animation set takes about 25mb of memory, while a

  • @MatthewRumble
    @MatthewRumble 7 месяцев назад

    If we have an existing project with blendtrees do we delete all those animbps? Also how do we use motion matching if we have some animations that should only be played when climbing a wall or wallrunning

    • @Rforge
      @Rforge  7 месяцев назад

      I would wait for the sample project to see what epic is doing with the animation / mocap differently for things like vaults etc
      -Shaun

  • @MrOverDroid
    @MrOverDroid 6 месяцев назад

    Hello sir!
    Let's say i have two different set of animations, one for "In Combat" and one for "At Ease" each one have a propper Idle - Walk - Run animation. How can i ask for the Motion Trajectory to select which set of animations it need to be used?
    Thank you!

  • @dinkleburg43
    @dinkleburg43 7 месяцев назад

    Going from spending a month setting up my animations manually in Godot to seeing this... wow.

  • @nevfelemrecicek
    @nevfelemrecicek 7 месяцев назад

    thanks bro

  • @mmaa2894
    @mmaa2894 7 месяцев назад

    awesome video

    • @Rforge
      @Rforge  7 месяцев назад +1

      Glad you enjoyed it

  • @Utopia2023Game2
    @Utopia2023Game2 7 месяцев назад

    thx u

  • @downflare
    @downflare 7 месяцев назад

    For me with Motorica AI generated animaitons is works better, if i turn off the loop. Intresting, because the loop in the sequence viewer the animation not perfectly looping, but the unreal is fix the issue, so if u use motorica ai, turn off the loop.

    • @Rforge
      @Rforge  7 месяцев назад

      Thanks for this will make a note too!

  • @13Septem13
    @13Septem13 4 месяца назад

    With the amount of noise in description I barely noticed link to the video you mentioned

    • @Rforge
      @Rforge  4 месяца назад

      thank you for this, I'm going to clean up future descriptions, i do want to make them cleaner for sure

  • @abbignale6309
    @abbignale6309 7 месяцев назад

    How did you manage all these informations? Is it "only" training?

  • @ZAKOTA.Z
    @ZAKOTA.Z 2 месяца назад

    hey do you mind making a video how to slow the movement down?

  • @Varomic
    @Varomic 7 месяцев назад

    You actually don’t have to use an external tool to retarget animations you can now do it in Unreal with its auto retarget feature

    • @Rforge
      @Rforge  7 месяцев назад

      Absolutely
      The external tool is only to fix the skeleton (mixamo is missing a root bone) which makes root motion challenging

    • @Varomic
      @Varomic 7 месяцев назад

      @@Rforge I actually don’t have an issue with that so I never had to put the skeleton in a external tool

  • @gameswownow7213
    @gameswownow7213 7 месяцев назад

    subscribed. do you know how to record this into a sequence?

  • @lvckyaim
    @lvckyaim 7 месяцев назад

    great

  • @filip_hraje
    @filip_hraje 7 месяцев назад +1

    Hi, in the motion matching i dont have pose search, i have all the plugins installet

    • @edu_src
      @edu_src 7 месяцев назад

      me too

    • @filip_hraje
      @filip_hraje 7 месяцев назад

      @@edu_src Did you find how to fix it?

    • @Rforge
      @Rforge  7 месяцев назад

      Are you using 5.3 or 5.4

    • @filip_hraje
      @filip_hraje 7 месяцев назад

      @@Rforge 5.3 becouse Its the only one that i can install

  • @CEOofBreadd
    @CEOofBreadd 3 месяца назад +1

    I dont have the “Motion Matching” option under “Animation” im using 5.4. am i doing something wrong?

    • @adityabhatt8893
      @adityabhatt8893 2 месяца назад

      you have not added the plugin for motion matching do that first it should work

    • @puzon9220
      @puzon9220 Месяц назад

      @@adityabhatt8893 What is the name of this plugin?

  • @marshallsober
    @marshallsober 4 месяца назад

    ouch i had to take a screen shot and zoom in the blue print you made for normal motion. all the rest i will have to make it myself listenning again since i am not an unreal maker this is going a bit quick over some simple bases. i think i can make it work with all the features you showed everything was clear. i just need to find an example of motion blueprint to get me started.

    • @Rforge
      @Rforge  4 месяца назад

      Hi marshal for this reason mainly we give the entire project file on our Patreon / coffie pages. No screenshots needed. The final stage of the project is there in its entirety to download
      There is also the sample project you can grab from the launcher

    • @Rforge
      @Rforge  4 месяца назад

      Hi marshal for this reason mainly we give the entire project file on our Patreon / coffie pages. No screenshots needed. The final stage of the project is there in its entirety to download
      There is also the sample project you can grab from the launcher

  • @carljthatsme94
    @carljthatsme94 5 месяцев назад

    So as a noob it may be a silly quesion but how does this work on first person? I assume it is the same process and the character legs and arms would move as the TPS would?

  • @behehsvdiiw73
    @behehsvdiiw73 5 месяцев назад +1

    I got stuck at 5:10, for some reason it does not find the skeleton. For me its just blank :/

    • @puzon9220
      @puzon9220 Месяц назад

      Did u find the motion matching?