Free Animation Tools Plugin for Unreal - Anyone can animate!

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  • Опубликовано: 28 янв 2025

Комментарии • 222

  • @Clydiie
    @Clydiie 3 месяца назад +35

    This is insane! I still cant believe this is free!

  • @Iamgoldman
    @Iamgoldman 3 месяца назад +61

    You're the beginning of the shift where indie overtakes AAA. Power is being given back to the creatives and visionaries by guys like you that create powerful tools for free use. Pupose over popularity. This seems like a huge contribution.

    • @threepeatgames
      @threepeatgames  3 месяца назад +5

      that is high praise! thank you so much, I’m excited to see what everyone makes with the tools and animations, and have some exciting ideas for improvements to tatools as well!

    • @Silentiumfilms007
      @Silentiumfilms007 3 месяца назад

      For 5.5?​@@threepeatgames

    • @BlueBeam10
      @BlueBeam10 3 месяца назад +2

      I just started the video and have no idea of how well it's going to work for me, but I am so exited about what I was considering a lack of feature from the engine itself, that I have to post this comment :)).

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      @@BlueBeam10 I hope it works well! Let me know if you run into any issues or missing features, I'd love any feedback from your journey through tatools!

    • @ladyville3
      @ladyville3 3 месяца назад

      Question, but then do you make stuff that you sell? Or potentially will? Because then there is an interesting dynamic there.

  • @idvhfd
    @idvhfd 3 месяца назад +12

    You went from "hey look I'm giving away some free animations till the end of the year" to "hey here's triple-A tooling source included" in a very short timespan. To outsiders, this feels like a carefully orchestrated plot to support the indie takeover of the gaming world lol. I don't know anyone who would have a tool like this on their hands and give the source away. Even if they'd make it free to use, they'd keep the source closed and pseudo-trademark it to some degree. This is God's work. I really wish to know what your thought process behind this was because I'm sure I'm idealizing this a little too much.

    • @threepeatgames
      @threepeatgames  3 месяца назад +7

      Ha, thanks I'm glad you like it! I'll probably make a pro version at some point with more advanced features, but I'd love to see a lot more people animating in Unreal and just wanted to help that where I can and let folks donate whatever they felt was appropriate (or use it for free, I'm good with that too). Hope you put all this stuff to good use!

  • @shadyartstudio
    @shadyartstudio 3 месяца назад +2

    Thank you for sharing this amazing tool. I am new to animation, it will help a lot to correct anims for the metahumans.

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      You're very welcome! good luck and let me know if there are any pain points that would be fixed with more features in tatools

  • @HussinKhan
    @HussinKhan День назад +1

    Thank you, been struggling w animation in UE, this makes it much easier 😊

    • @threepeatgames
      @threepeatgames  День назад

      @@HussinKhan awesome! Let me know if there’s anything you’d like added or improved!

  • @deygus
    @deygus 3 месяца назад +3

    This is incredible and absolutely amazing of you to share it with us! 🔥

    • @threepeatgames
      @threepeatgames  3 месяца назад

      @@deygus thanks so much! Hope it helps!

    • @deygus
      @deygus Месяц назад

      @@threepeatgames I have a question. Is it possible to use this on a Character that is custom and somewhat similar to the default ue5 manny but not quite the same? For instance, my game project has a humanoid dog as the main character. Would it be worth trying out or would you recommend against it because of being quite a bit different? I'm not really an animation expert although I know some basic stuff so I have been trying to learn a lot more animation stuff to eventually be able to make the cutscenes soon.

    • @threepeatgames
      @threepeatgames  Месяц назад +1

      @ I’d just retarget to your skeleton and see how it looks! Might be perfect as is or need only small tweaks, but retargeting is so easy if just give it a whirl (that is, if you’re animating on manny…. If your skeleton naming is the same as ie5 manny, the rig might still just work)

    • @deygus
      @deygus Месяц назад

      @@threepeatgames thank you kindly, I really appreciate the honesty and helpful suggestion. 🔥

  • @gamedevinspire
    @gamedevinspire 3 месяца назад +5

    this is gold mate , thank you so much for sharing this amazing tool

  • @JamesLeeFilmmaker73
    @JamesLeeFilmmaker73 3 месяца назад +1

    TQ for making this plug in and sharing! Keep up the great work!

  • @slugmanestudios768
    @slugmanestudios768 3 месяца назад +2

    woah this is awesome. I have an extremely hard time with animation and I think this will help a lot

  • @dauntless_games
    @dauntless_games 3 месяца назад +3

    Now I have no excuses to not get good at animating. Thanks man

  • @matiasmarek7377
    @matiasmarek7377 3 месяца назад +2

    You sir truly are Mr Incredible! Thank you SO SOOO MUCH! The align to first and align to last is a feature I've been deeply missing, the aaron Koressel script was a crucial part of my copy pasting curves workflow in Maya. You rock.
    The only small thing I'm missing is the selection highlight. It's super useful to have a visual representation of the currently selected ctrls in the Picker. Just being picky, as your typical princess animator haha. Thanks again bro, very much appreciated

    • @threepeatgames
      @threepeatgames  3 месяца назад

      Thanks for the kind words, and I'm glad someone appreciates the filters! Selection highlight is coming in the next update!

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      selection highlight is in the tatools-v2 branch on the github, fwiw :)

  • @DestusG
    @DestusG Месяц назад +1

    Yo I just started animating in unreal and was looking for how to copy and mirror poses. Thanks 4 doing this 🎉

  • @gamemekaniktr7562
    @gamemekaniktr7562 3 месяца назад +3

    OMGGGGGGGGG Thats Insane i will post this in unreal engine groups thanks broo...

    • @threepeatgames
      @threepeatgames  3 месяца назад

      I’d appreciate that, thanks so much!

  • @SAURAVVISHNUGITTE
    @SAURAVVISHNUGITTE 3 месяца назад +3

    Best time for Indie Devs , where Heroes like you Help us in our journey😍😍🔥🔥

  • @CireProductions
    @CireProductions 3 месяца назад +3

    This is absolutely amazing! Thank you for your hard work and thank you for giving it away for free. The least I can do is buy you a cup of coffee!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      Thank you so much! I'll be pushing an update in the next month or so, let me know if there are any other features you'd like to see!

  • @sdsld3306
    @sdsld3306 24 дня назад

    This is a super cool tool, thank you so much for developing this. This makes a big difference, plus you even pronounced Euler correctly, lol. Anyways, keep up the awesome work, you're a UE5 hero :) I hope you keep updating the tool for 5.6+ thanks!

    • @threepeatgames
      @threepeatgames  24 дня назад

      @@sdsld3306 ha! Yeah, those electrical engineering degrees have finally been useful for something… I can’t talk to humans, but I can pronounce Euler and bhattacharyya! Thanks for noticing!

  • @MsKotikovna
    @MsKotikovna 3 месяца назад +1

    Dude, this is brilliant! Thank you!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      you're very welcome, good luck with your animating!

  • @DLVRYDRYVR
    @DLVRYDRYVR 3 месяца назад +1

    Thank you for the work. Will experiment now. Looks fun!

  • @YoGeeGene
    @YoGeeGene 3 месяца назад +1

    Wow, thank you for sharing. Your work is great!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      thanks so much and you're very welcome!

  • @denberz711
    @denberz711 3 месяца назад +1

    Very awesome stuff man!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      thanks! Good luck with your projects and let me know if you have any ideas for improvement!

  • @colehiggins111
    @colehiggins111 3 месяца назад +2

    Love what you are doing!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      thanks! can't wait to see what you do with all of it in show-off on the discord!

  • @treehousebandit
    @treehousebandit 2 месяца назад +1

    amazing work on this, tysm

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      The legend! Thanks so much, I'm a HUGE fan of your tutorials and channel! Let me know if there are any improvements you'd like to see.

    • @treehousebandit
      @treehousebandit 2 месяца назад

      @@threepeatgames you're welcome and I'm happy to hear that. It means a lot coming from someone who has the ability to create something as awesome as this. keep up the great work.

  • @Cluxiu
    @Cluxiu 3 месяца назад +2

    Epic, Give this man a job.

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      Ha! Good luck on your projects and let me know if you have any issues or ideas for improvement... next release should add some pretty fun quality-of-life stuff to the mix

  • @jasonheilig5312
    @jasonheilig5312 3 месяца назад +1

    works great thank you for this plugin

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      you're very welcome, thanks for using it!

  • @thecommentermaker
    @thecommentermaker 2 месяца назад

    Look forward to this being compatible with 5.50! Looks sick!

  • @itsMBWAAA
    @itsMBWAAA 2 месяца назад

    That’s crazy you mentioned Ask A Dev, cuz when I saw the thumbnail image I thought this was an Ask A Dev video!

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      Ha! I'm a huge fan of credit where it's due!

  • @KDesignTek
    @KDesignTek 2 месяца назад +1

    Really cool! Thank You

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      Glad you liked it!

    • @KDesignTek
      @KDesignTek 2 месяца назад

      @@threepeatgames do you got an ETA on the 5.5 version?

    • @threepeatgames
      @threepeatgames  2 месяца назад

      @ it’s already up on the GitHub (ue55 branch), hoping to release the video and push packages for fan this week

  • @DennisMoellers
    @DennisMoellers 3 месяца назад +1

    This is great, thank you!

  • @itsMBWAAA
    @itsMBWAAA 2 месяца назад

    Thank you RUclips for recommending me your video/channel. Idk why but there seem to be fewwww videos on animating in unreal

    • @threepeatgames
      @threepeatgames  2 месяца назад

      I'm trying to fix that... definitely not able to make videos as fast as I'd like though! Unreal is still a few key features away from being able to replace the market domination of maya there, but they're improving at an impressive pace... I haven't opened Maya in months at this point.

  • @belonaloja
    @belonaloja 3 месяца назад

    My biggest difficulty is animations. Thank you for all this content.

    • @threepeatgames
      @threepeatgames  3 месяца назад

      let's work on that together! Let me know if you run into any roadblocks and that'll guide my "what to do next for features and tutorials" path :)

  • @guillermo3dcode
    @guillermo3dcode 3 месяца назад +1

    whaaaaaaaaaat this is a gamechanger :O !!! Thanks a lot!!

  • @eugencat87
    @eugencat87 3 месяца назад +1

    Great job and huge support to
    indie gamedev 🤩🎉🥳
    Thank you a lot

    • @threepeatgames
      @threepeatgames  3 месяца назад

      you got it! good luck on your projects!

  • @georgekendjiya1013
    @georgekendjiya1013 3 месяца назад +1

    Amazing, thank you 🙏.

    • @threepeatgames
      @threepeatgames  3 месяца назад

      You're very welcome!

    • @georgekendjiya1013
      @georgekendjiya1013 3 месяца назад

      @@threepeatgames Will you make a tutorial for this plugin? I would love to see how to use it in an actual example.

  • @chanrithem819
    @chanrithem819 3 месяца назад +1

    Wow ❤ thank you 🙏🏻

  • @ever6
    @ever6 3 месяца назад +2

    Ok first-time here this will be useful since I'm learning UE.

    • @threepeatgames
      @threepeatgames  3 месяца назад

      good luck! If you're learning UE for gamedev, I highly recommend www.youtube.com/@Clydiie , www.youtube.com/@GorkaGames , and www.youtube.com/@UnrealSensei to get you started!

  • @krishjanani-l8i
    @krishjanani-l8i 3 месяца назад +2

    Wow, this is a great tool for animation! This will help many indie game devs. Can you try something like this for Unity too? By the way, awesome plugin!

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      thanks so much! umotion pro would be the closest thing for unity, as unity doesn’t have any of the needed authoring tools on its own… I’m all in on using unreal for animation (even for the unity stuff I do), which I highly recommend over trying to animate directly in unity

    • @krishjanani-l8i
      @krishjanani-l8i 3 месяца назад

      Ok, thanks for the reply

  • @YAHURDME
    @YAHURDME 2 месяца назад +1

    Thank you!!! May God bless you for your hard work and kindness!

  • @voidcompiler3799
    @voidcompiler3799 3 месяца назад +1

    Would be insane if there would be way to attach skeleton bone to player hand for example. Idea: You have skeletal mesh gun attached to right hand in sequencer. Then you want to do reload animation so you could attach gun mag bone to left hand while gun root itself is still attached to right hand. Currently it is hard to do Mag/Left hand matching while gun moves according to right hand.

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      check out my week 2 video, I should how to do exactly that (parent weapon to the dominant hand and then parent the left hand to the weapon)

    • @voidcompiler3799
      @voidcompiler3799 3 месяца назад

      @@threepeatgames okay thanks I go check that out

  • @TJ_The_Dev
    @TJ_The_Dev 3 месяца назад +1

    WOW! just WOW.. maaan that's f.... AWESOME!

  • @farnoodtaheri9369
    @farnoodtaheri9369 3 месяца назад +2

    thanks for you great tool. Are you planning to Add copy paste animartion(mirrored) option like the one for poses?

    • @threepeatgames
      @threepeatgames  3 месяца назад +2

      I love where your head's at! yes, that'll be coming soon! The mirror animation is a little weirder, because I have to step through each keyed frame to mirror it, but it'll still be pretty efficient and super useful

  • @Vemrah
    @Vemrah 2 месяца назад

    Incredible!

    • @threepeatgames
      @threepeatgames  Месяц назад

      Thanks so much! V2 just dropped, hope you like it!
      ruclips.net/video/ug_SPLi3_l4/видео.html

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 3 месяца назад +1

    best animation tutorial in youtube

  • @zdnine
    @zdnine Месяц назад +1

    اسطورة 🥇

    • @threepeatgames
      @threepeatgames  Месяц назад

      thanks! (Had to use google translate for that one!)

  • @aritradattagupta9181
    @aritradattagupta9181 3 месяца назад +1

    Truly a blessing 🎉

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr 3 месяца назад +1

    add motion tracking with camera if it is possible ,pleasssse (i dont know if it is doable in unreal engine already or not im new with it)

  • @muhammadizzaturrahim9419
    @muhammadizzaturrahim9419 2 месяца назад +2

    Thankyou so much for your work, May God always bless your life bro.

  • @drumandbassob0007
    @drumandbassob0007 3 месяца назад

    could you add a attach weapon option under the pick which actor tab that would be great to have with a saved socket for the attachment rule, for guns/swords ect. Other wise great plugin thanks for you hard work i am looking forward to playing with it and might try copy some of the features for my first person rig thats still on the old skeleton

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      I'll look into it... there's a lot of details to that which might make it hard to build a generalized tool... I'm on it!

  • @Unreal4Animators
    @Unreal4Animators 3 месяца назад

    Amazing work, and so generous! 🙏
    Together with Locodrome MH face picker this tool is a great addition to every UE animators workflow.
    If you don't mind me making a request, I'd love to see the buttons highlighted when the selection is active, just like in the Locodrome picker.
    On the look side: I feel we don't need to have the ctrl-rig visible in the character picker UI, it clutters the image don't you think?:)
    Again, thank you so much, we will slowly make UE what we want it to be! 👏

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      re: selection highlighting: that's coming in V2, stay tuned
      If you want to kill the ctrl rig background, you can just go into the widget, select the image and change the tint to black. I like it, though.

    • @Unreal4Animators
      @Unreal4Animators 3 месяца назад

      @@threepeatgames oh yes I agree, I like to see the orange puppet in BG. I was just referring to the actual ctrl-rig's controls, which are also visible, if you know what i mean? They are probably not needed? Just thinking:)

    • @Unreal4Animators
      @Unreal4Animators 3 месяца назад

      @@threepeatgames 👏

  • @ThiagoLionheart
    @ThiagoLionheart 3 месяца назад +2

    Thank you 🥲😍🤩❤

    • @threepeatgames
      @threepeatgames  3 месяца назад

      Sure thing! Let me know if there's anything you'd like to see or if you run into any issues!

    • @ThiagoLionheart
      @ThiagoLionheart 3 месяца назад

      @@threepeatgames ok, thank you again.

  • @Amoniacojp
    @Amoniacojp 3 месяца назад +1

    thank you!!! very much dude you are the best!

    • @threepeatgames
      @threepeatgames  3 месяца назад

      sure thing! good luck with your projects!

  • @visual_chris
    @visual_chris 3 месяца назад +1

    So good!

  • @SaschaRobitzki
    @SaschaRobitzki 3 месяца назад +1

    Impressive. 👍

  • @gnst3201
    @gnst3201 8 дней назад +1

    I have a Question, I doing my project in UE 5.1 i can migrate some animation of 5.5 to 5.1?

    • @threepeatgames
      @threepeatgames  4 дня назад

      animations can be migrated back by exporting them to FBX and then importing into the 5.1 project, absolutely!

  • @naza0777
    @naza0777 3 месяца назад

    i looked for that euler filter for a long time before, thank you for adding it, is a custom code you used to achieve it or its exist already in ue5?

    • @threepeatgames
      @threepeatgames  3 месяца назад

      @@naza0777 the filter is already in ue5.4, I just added a button to do it in one click without having to right click, select filters, select Euler, hit apply. I’m lazy and all about convenience!

  • @alexvisuals3D
    @alexvisuals3D 3 месяца назад +1

    Okay this is game changer !!!
    Quick question ! Reallusion released a control rig for CC4 characters on UE similar to the metahuman one (for both body and face). As the control rig is 100% identical to the mannequin and metahuman one, do you think your plugin could work with the CC4 Control Rig ?

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      yes! another commenter confirmed tatools works with the cc4 rig as well!

  • @danMATTTAstudio
    @danMATTTAstudio 8 дней назад

    i searched in the plugins section for threepeat i didn't find a plugin to activate, please release a tutorial more detailed

    • @1Uik1
      @1Uik1 3 дня назад

      did u get it first on fab and then install it on your engine?
      like any other third party plugin?

  • @FX_AnimationStudios
    @FX_AnimationStudios 3 месяца назад +1

    I just tried this with CC4 Based characters and it works out of the box so no JUST for metahumans... THANK YOU SOOO MUCH...is there a way to have a button where you can click to have the character back to its default neutral pose? or even better to have a certain chain or limb back to its default neutral position?

    • @iva_creative
      @iva_creative 3 месяца назад +2

      ctrl+G?

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      legend! I didn't know about ctrl+G until your post... thank you!

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      so glad to hear it works for CC4 as well! @iva_creative coming in for the win... ctrl+G works like a champ for me, whatever controls you have selected will go back to A-pose for the mannequins I've tried. I need to check if it's the bind pose or A-pose explicitly

    • @FX_AnimationStudios
      @FX_AnimationStudios 3 месяца назад

      @@threepeatgames hehe I didnt know about ctrl+g either... thanks @iva_creative

    • @alexvisuals3D
      @alexvisuals3D 3 месяца назад

      That's my answer here hahahaha !!!! Thanks ! What a work you made dude !

  • @zipperdragongaming
    @zipperdragongaming 3 месяца назад +1

    Sorry I am new to all this what files do you need from github to do9wnload this plugin

    • @threepeatgames
      @threepeatgames  3 месяца назад +2

      instructions are in the video!

    • @threepeatgames
      @threepeatgames  3 месяца назад +2

      but if you’re new to git, you go to the green button in the top right and select download zip, then extract that zip into Plugins folder in your project

    • @zipperdragongaming
      @zipperdragongaming 3 месяца назад

      @@threepeatgames yes thank you that's the part I needed - thank you! lol yep learning basically from scratch - just now going to try animation but would rather learn with all your tools so im not learning animations twice - awesome work and thanks for making such great asset/plugin!

    • @zipperdragongaming
      @zipperdragongaming 3 месяца назад

      @@threepeatgames sorry was not clear about what part i needed assistance with

  • @ever6
    @ever6 3 месяца назад +1

    Oh just subscribed

  • @manzorid
    @manzorid 3 месяца назад

    I have a ue5.4, I do according to your instructions the plugin appears, but the threepeat anim tools content folder does not open(

    • @threepeatgames
      @threepeatgames  3 месяца назад

      reach out on discord and let's get you up and runnning!

  • @georgeharrison9722
    @georgeharrison9722 Месяц назад +1

    Do you have a 5.5 updated version?

  • @roycegarvin
    @roycegarvin 3 месяца назад +2

    Bro thank you

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 3 месяца назад +1

    I use character creator 4 and I clone 8 for a lot of my anim work currently. Do you know if this would work with the CC4 pipeline

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      can confirm! it works great. I don’t know why I didn’t say that in the video, I also use CC4

    • @hitmangamesyndicate5970
      @hitmangamesyndicate5970 3 месяца назад

      @@threepeatgames Heckin good… will be following more intently… I love CC4 and IC8 but I feel a little hands off sometimes and I want to have a bit more old school control. This is greatness. Thanks Bruv!

  • @kingsleyadu9289
    @kingsleyadu9289 3 месяца назад +1

    Thank you so Big Bro

    • @threepeatgames
      @threepeatgames  3 месяца назад

      for sure! good luck with your projects!

  • @danstrick3314
    @danstrick3314 14 дней назад +1

    Is this the end of the rope for Maya

    • @threepeatgames
      @threepeatgames  14 дней назад +1

      at some point, I think Maya's animation business model erodes. between blender and unreal, the free options are just way too good now. It'll take a long time, as big studios and non-animation use-cases will keep maya in use for decades... UE is only 3-5 major features away from being significantly faster/better to work in than maya or blender, some AI-assisted animation tools, secondary motion support in CR_Mannequin_Body rigs, a modular control rig system that actually works (e.g. trying to make a rig for UE4 Mannequin, epic's own skeleton, is a complete failure), better trails, smart layering, animation library... it'd also be nice if motion trails could be toggled by control/object instead of only working on the current selection... wow, that got away from me a bit... sorry for the book!

    • @danstrick3314
      @danstrick3314 14 дней назад

      @@threepeatgames No, man, by all means, love hearing from people who build. I'm new to animation, currently enrolled in a bootcamp on Cinematics, built previsualization in Unreal, now animation metahumans in Maya, I like Advanced Skeleton but Maya inself seems slow, clunky, and overall bad UX. But at the same time it's powerful. Agree, between Unreal, Iclone and AI, Maya will be getting squeezed pretty tight. Plugins will keep it going for decades like you said, thou!

  • @michaelb1099
    @michaelb1099 3 месяца назад

    can this be used with iclone reallusion character sequences?

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      yes, it's actually more about how the control rig controls are named, but the CC4 control rig will work great with tatools!

  • @khotarrthor2768
    @khotarrthor2768 Месяц назад +1

    Can the plugin be installed per Engine other than per project?

    • @threepeatgames
      @threepeatgames  Месяц назад

      Absolutely, if you put it in the Engine install's Plugins folder, it will show up in the Edit -> Plugins window and you can activate it there for any project. thanks for asking!

  • @Santuus2023
    @Santuus2023 2 месяца назад +1

    Didn't work! The plugin turned on, but didn't connect to the rig.

    • @threepeatgames
      @threepeatgames  2 месяца назад

      It should work with ue5 manny, metahuman, or cc4 rigs, what rig are you using?

    • @Santuus2023
      @Santuus2023 2 месяца назад

      @@threepeatgames I did the skinning in AccuRIG and then set up a modular rig in the engine.

    • @threepeatgames
      @threepeatgames  2 месяца назад

      @Santuus2023 if you change the modular rig controls to match the names of the controls in the ue5 or metahuman control rigs, it will work, but tatools only supports that naming scheme. I’m looking into adding mixamo support, but not sure I’ll get that in there

    • @Santuus2023
      @Santuus2023 2 месяца назад

      @@threepeatgames Got it. Thanks for the answer. I wish the plugin would work with any rig!

    • @threepeatgames
      @threepeatgames  2 месяца назад

      @Santuus2023 it can, you just need to rename the controls

  • @Suleyk95
    @Suleyk95 2 месяца назад

    I feel like this is a dumb question, but can this be used to create anims/montages? I see you're using it for the sequencer, I never used it tbh.

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      yes, this tool is used with the sequencer for the purpose of creating animation sequences (or just cinematics in the sequencer)

    • @Suleyk95
      @Suleyk95 2 месяца назад

      @threepeatgames nice, anims were holding my progress back, this will probably keep me going, thanks!

  • @minextlost
    @minextlost Месяц назад

    how did you make the selection panel, did you use cpp?

    • @threepeatgames
      @threepeatgames  Месяц назад

      @minextlost it’s a combination of blueprints and some custom blueprint nodes written in c++

  • @x64vfx
    @x64vfx Месяц назад +1

    does this plugin work with Metahuman skeleton?

  • @mohammedchakroun3024
    @mohammedchakroun3024 2 месяца назад

    Hi, thanks a lot, it's great! Are you going to update it for 5.5 ?

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      Sure am! tatools v2 video will hopefully be out today or tomorrow!

    • @mohammedchakroun3024
      @mohammedchakroun3024 2 месяца назад

      @@threepeatgamesNice thank you ! 👌

    • @mohammedchakroun3024
      @mohammedchakroun3024 2 месяца назад

      @@threepeatgames I'm learning ue5 but I can't afford to pay asset so what you're doing helps me a lot thank you

  • @PaulTrongone-ik1je
    @PaulTrongone-ik1je Месяц назад +1

    goated!

  • @LadySagitar
    @LadySagitar 2 месяца назад

    Can this work with animal skeletons or just humans?

    • @threepeatgames
      @threepeatgames  Месяц назад

      just humans, if you know of any animal control rigs let me know and I'll look into adding that support!

  • @nsyed3d
    @nsyed3d 3 месяца назад

    While downloading from github it is showing Virus threat, How Can I download it?

    • @threepeatgames
      @threepeatgames  3 месяца назад

      I haven’t seen that before, is it just a warning because you’re downloading a zip file? you could do the git clone instead

  • @Some070
    @Some070 3 месяца назад +1

    Goat

  • @alessandrasmota
    @alessandrasmota 2 месяца назад

    This is wonderfull! Can we get 5.5 compatibility?!

    • @threepeatgames
      @threepeatgames  2 месяца назад +1

      yes it’s coming along with tatools v2!

    • @alessandrasmota
      @alessandrasmota 2 месяца назад

      @threepeatgames wow already?! Niiice! U are a ninja!!

  • @VillaCarrington
    @VillaCarrington 2 месяца назад

    Can you add Mixamo rig?

    • @threepeatgames
      @threepeatgames  2 месяца назад

      I’ll look into it! to confirm, I assume you’re talking about one-click control rig?

    • @VillaCarrington
      @VillaCarrington 2 месяца назад

      @threepeatgames yes! Indeed.

  • @wayneroyrutherford
    @wayneroyrutherford 3 месяца назад +1

    WOW

  • @play-good
    @play-good 3 месяца назад +1

    that siiiiiiiiiick

  • @DodiReynoso
    @DodiReynoso 3 месяца назад +1

    please do anime like fight scene animations with animation for 2 or 3 character action and reaction

    • @threepeatgames
      @threepeatgames  3 месяца назад

      if you post some video reference in animation-requests discord channel, I'll look into it!

  • @Sonomatt
    @Sonomatt 3 месяца назад +1

    You are a god

  • @manzorid
    @manzorid 3 месяца назад

    please make a normal mockup capture for one android smartphone

    • @threepeatgames
      @threepeatgames  3 месяца назад

      not sure what your asking for?

    • @manzorid
      @manzorid 3 месяца назад

      @@threepeatgames ai mocap faces using android camera ,

    • @threepeatgames
      @threepeatgames  3 месяца назад

      @@manzorid ahh, you want a tutorial on that? I'm actually just using audio 2 facial animation that's built into UE5.5 for the intro of this video, but I am going to do some stuff using the metahuman animator on iphone (I have a rokoko facecam to hook up to the iphone), I don't have any android devices unfortunately!

    • @manzorid
      @manzorid 3 месяца назад

      @@threepeatgames It's a pity, it's just that creative but often poor people are interested in working with an Android device or even better with a webcam.

  • @poestorm1
    @poestorm1 3 месяца назад

    Anybody else having issues getting into the disc?

    • @threepeatgames
      @threepeatgames  3 месяца назад

      Did you get in? If not, I can make another invite to see if that changes things, let me know

  • @shouyouo
    @shouyouo 3 месяца назад +1

    You are a good person. I hope the plug-in can add AI dubbing. You only need to click on the character and enter text to convert text to speech to generate character dialogue. The second function I think should be an attached action library, which can call third-party actions such as Mixamo, or store the actions you have made for use. In the future, you will not rule out using other people’s actions, and you can even purchase actions shared by others at a very cheap price. The last function I think is the special effects library, which contains various special effects and can be used with just one drag.

    • @threepeatgames
      @threepeatgames  3 месяца назад

      Thanks for the detailed comment! I don't know that I'll get AI dubbing in there, although I might be able to streamline the process of using the audio-to-face features of 5.5... re: action library, I am in fact working on an animation library for tatools, not sure if that makes it into the free version of tatools pro, but the free version will be getting animation copy/paste/mirror in the next release for sure. re: special FX: I wish! I have no experience with chaos and niagara, so I'm not sure I can do effects any justice... hopefully someone will come along and make tatools-for-FX!

  • @visual_chris
    @visual_chris 3 месяца назад +1

    No way!!

  • @BrutalFoX.
    @BrutalFoX. 3 месяца назад +1

    niice

  • @JazzyJustin
    @JazzyJustin Месяц назад

    5.5 support pls

    • @threepeatgames
      @threepeatgames  Месяц назад

      Tatools V2 with 5.5 support is on the github! just posted the video: ruclips.net/video/ug_SPLi3_l4/видео.html

  • @LesediManaka-y9o
    @LesediManaka-y9o 3 месяца назад +1

    LET'S Make a Game

  • @matsuzaka2279
    @matsuzaka2279 2 месяца назад

    I barely know anything about animation. Can someone tell me why people are so hyped for this tool?

    • @threepeatgames
      @threepeatgames  2 месяца назад

      @@matsuzaka2279 I’ll have to let someone else answer the hype part. unreal is an extremely powerful tool for animating, but is missing some quality-of-life features that make animating easier/faster…. Tatools is my attempt to add those features

  • @daylight3d
    @daylight3d 3 месяца назад

    I am trying to follow your example directly but i don't have the option to "Edit In Sequencer" directly from the animation asset viewer. I am using 5.4. Is it only for 5.5?

    • @threepeatgames
      @threepeatgames  3 месяца назад +2

      make sure you've opened an animation sequence and not an animation montage... the sequences should start with M_ and the montages start with AM_... it's in 5.4 for sure, if you're still having issues, let me know on discord and I can help out

  • @OmniFluxX
    @OmniFluxX 3 месяца назад

    I love you, insta subbed, have my babies and you’re invited to the cookout this summer

    • @threepeatgames
      @threepeatgames  3 месяца назад +1

      As long as we can do karate in the garage, I'm there.

  • @Jeffrey-c3g
    @Jeffrey-c3g 18 дней назад +1

    🙂...😁

  • @JarppaGuru
    @JarppaGuru Месяц назад

    why unity is so much easier. click and do itr. thought this was it! select hit arrow and body part move and pull rest if needed but noh. need go screen use mouse all change sliders and result it mesh is warping not skeleton and there no retarget stuff lol. too many windows and tabs. nothing make sense... unity oh like thisa i wanmt do. works like you think

    • @threepeatgames
      @threepeatgames  Месяц назад

      I spent 4 years in Unity, it just can't do so many of the things Unreal can do out of the box (especially creating and modifying animations)... No matter what though, animating is a journey, so there's no easy button unfortunately

  • @zdnine
    @zdnine Месяц назад +1

    When I finish work and understand how it works .. for sure I will buy you a big cup of coffee ❤🕙

    • @threepeatgames
      @threepeatgames  Месяц назад

      good luck, let me know if you have any questions or run into any issues!