This Free Plugin Changes Filmmaking Forever [Unreal 5]

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  • Опубликовано: 2 фев 2025

Комментарии • 122

  • @Zulushi
    @Zulushi 2 месяца назад +3

    Ah man I had no idea you could use constraints with a control rig! That's so helpful!

  • @3dtinker1
    @3dtinker1 4 месяца назад +12

    I understand I can use this for body rig. But what about face rig and animation? Any solution mixing with this for that?
    I need answers please, I’m new to unreal

    • @HolweckStage89
      @HolweckStage89 4 месяца назад +2

      This is the last piece of the puzzle IMO - I wish we had as good a solution for non bipedal characters as the mixamo route!

    • @3dtinker1
      @3dtinker1 4 месяца назад

      @@HolweckStage89 TBH. I have been up all day researching

  • @mattboxmedia
    @mattboxmedia 14 дней назад +1

    Will you be updating the plugin for UE 5.5?

  • @DweebL0rd
    @DweebL0rd 4 месяца назад +15

    yeeeah I'm trying the plugins both in and next to the content folder with both .3 and .4 and even gone back and created a new blueprint project and c++ project, it only shows when pasting inside the content folder, and then still only shows an icon but no rig - are there any other plugins that need installing at all or anything we're missing because alot of people are having the same issue

    • @lifewithtodd5327
      @lifewithtodd5327 4 месяца назад +1

      Thank god because I was having this problem. I’m on a MacBook Pro and I’ve done step by step and it hasn’t worked. I can’t even create the plugins folder like he did. I’m on 5.4.4

    • @super-fc6tz
      @super-fc6tz 4 месяца назад +1

      yes same problem from 2 weeks ago until now. let hit this comment up!

    • @hrsweat0097
      @hrsweat0097 4 месяца назад

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

    • @DweebL0rd
      @DweebL0rd 4 месяца назад +1

      yeah seems it's not just me!! Glad I commented haha, still haven't figured it out 🥲

    • @lifewithtodd5327
      @lifewithtodd5327 4 месяца назад +1

      @@DweebL0rd I figured out how to do it on a MacBook Pro.

  • @curioussoul5151
    @curioussoul5151 4 месяца назад

    Will tryout tomorrow after finishing my mock test

  • @squefegee4896
    @squefegee4896 2 месяца назад +3

    Is there going to be a new version that comes out to work with 5.5 or should this still work with 5.5?

  • @ohheyvoid
    @ohheyvoid 4 месяца назад

    Thanks for creating this super helpful tool!!! Brilliant!

  • @CadenzaClips
    @CadenzaClips 2 месяца назад +3

    Does it work in Unreal 5.5? If I move the arms (FK and IK) the arm behaves properly but the fingers stay in the same place wich makes the fingers stretch.

  • @shariahvt
    @shariahvt 2 месяца назад +1

    Unreal 5.5, gonna try this out tomorrow on my mecha characters. Thanks!

    • @Parents3alray2
      @Parents3alray2 Месяц назад

      Did it work?

    • @shariahvt
      @shariahvt Месяц назад

      @Parents3alray2 so with my mecha models, the mixamo DOES work but it can't weight paint properly to save its life. So like things deformed as the model moved where it should have stayed rigid. This method works well on characters who don't have a lot of pieces that stick out from their bodies, like a simple halo spartan no problem.
      But yeah it's good! Just doesn't work on EVERY model out there. For other models you'll just have to make your own control rig, which isn't too hard to do.

  • @SurajKumar-jq2fl
    @SurajKumar-jq2fl 4 месяца назад +3

    I am getting an error after compiling. "The asset you complied doesn't do anything. Did you forget to add a begin_Execution node?". Can anybody help?

  • @612858
    @612858 4 месяца назад

    Josh, you are awesome!

  • @AmitGidwani-l9t
    @AmitGidwani-l9t Месяц назад +1

    Im not able to find the plugins folder which he mentions ive enabled show plugin content.Theres just one plugin folder under engine which has a lot of other stuff.Any help?

  • @KaitaoftheFourze
    @KaitaoftheFourze 4 месяца назад

    This is my curiosity. Is 16GB Ram enough to use Unreal Engine 5?

    • @davesturchcgi
      @davesturchcgi 3 месяца назад

      Depends what you want to do inside UE. If you're rendering for example, you want as much GPU VRAM as possible.

    • @ObilloFitz
      @ObilloFitz 2 месяца назад

      Yes it is
      Plus a GPU with

  • @richardkes
    @richardkes 3 месяца назад +3

    I've tried this with multiple characters exported from Maximo and the control rig/gizmos are all at ground level instead of the limbs like at 7:05

    • @ImmersionImagery
      @ImmersionImagery 2 месяца назад

      I am having the same issue

    • @ImmersionImagery
      @ImmersionImagery 2 месяца назад

      Just Solved it. Export from Mixamo the character without an animation. So it is just in the T-Pose. That worked for me

    • @richardkes
      @richardkes 2 месяца назад

      @@ImmersionImagery Thanks man. DId you do it with a native mixamo character or a custom one uploaded to mixamo?

    • @ImmersionImagery
      @ImmersionImagery 2 месяца назад

      @@richardkes I did it out of maximo in the t-pose (original). It worked for one character. Another I had to fix the height in blender and then do the static t-pose. However I do have one character that no matter what I have tried the gizmos stays on the ground. So it's a half fix

    • @ImmersionImagery
      @ImmersionImagery 2 месяца назад

      @@richardkes 2 X 3rd party characters and one from the UE store. The one from the UE store is the one I can't get to happen even with going back out to blender then mixamo

  • @uttarpradeshg
    @uttarpradeshg 3 месяца назад

    Thank you so much brother

  • @chalwook
    @chalwook 2 месяца назад

    Thank you so Much.. From Korea student

  • @blasterxt9
    @blasterxt9 4 месяца назад

    Thanks josh
    👍

  • @24vencedores11
    @24vencedores11 4 месяца назад +1

    I wonder why people speak about animation without saying of lip sync. Is animation only body movement?

  • @brokecitizen4934
    @brokecitizen4934 4 месяца назад +2

    need some advice I added the Plugin folder and copied the but I don't see anything in the content folder

  • @charlescramer8907
    @charlescramer8907 4 месяца назад

    Do you think this is compatible with Motion Matching? It would smooth out the transitions from one animation to the next and, hopefully, remove any stuttering. I love your videos and would love to see something covering Motion Matching

  • @xSupaire
    @xSupaire 4 месяца назад

    Amazing i subbed

  • @Anand_Bhatt
    @Anand_Bhatt 3 месяца назад

    Hey, I tried to do this with a character from sketch fab that was .Gltf but I wasn’t able to make it work. What is the process for that?

    • @CgfluxStudio
      @CgfluxStudio 3 месяца назад +2

      This plugin work only for mixamo armature. So you have to send your character to mixamo and rigging in mixamo and import to unreal.

  • @yevinathukorala8339
    @yevinathukorala8339 2 месяца назад

    Can I use this with the auto rig pro rig ?

  • @alfa_centaurii
    @alfa_centaurii 7 дней назад

    Will you ever update this to UE5.5 ??????

  • @НужнобольшеЗолота-л1в

    Dears! Doesn't compile -- writes about begin execution node... What can i do about it?

  • @aniketmagar876
    @aniketmagar876 Месяц назад

    Does it works with different names of bones😢

  • @arise3494
    @arise3494 2 месяца назад

    Does this work with non-humanoid characters?

  • @ricardog6152
    @ricardog6152 3 месяца назад

    hey Josh, I'm following the steps for this video. I downloaded my rigged character with a walking animation from mixamo, I checked the in-place animation. Now that I imported the fbx to UE. when I place the skeleton with the walking animation in the sequencer, the character walks but stays in place. Is there a way to make the character to walk forward? or do I download the same walking animation without the "in-place" checkbox from Mixamo?
    Thanks a lot for your amazing videos!

  • @DeepDescent
    @DeepDescent 2 месяца назад

    ¿Would it be compatible with reallusion cc control rig?

  • @Glad-Joyce-film
    @Glad-Joyce-film 4 месяца назад

    nice bro!

  • @CgfluxStudio
    @CgfluxStudio 3 месяца назад

    Hi. Do you know any good solution to walk character in slope terrain? When i add my character to sequencer and add walk animation i cant resolve problem with walk on sloping terrain.

  • @AmitGidwani-l9t
    @AmitGidwani-l9t 28 дней назад

    Hi Everyone Mixamo isnt detecting any of my 3 character models the initialization fails .Any suggestions.

    • @Fafmagic
      @Fafmagic 12 дней назад

      Try removing any texture plugged into the roughness pin in blender before you export. I have to remove everything but the base colour for some reason.

  • @AICineVerseStudios
    @AICineVerseStudios Месяц назад

    love to use this plugin, only if I am able to download. Your download site is not responding!

  • @CharlotteGamesMC
    @CharlotteGamesMC 2 месяца назад +1

    fix the download page

  • @yonghengshouhu
    @yonghengshouhu 4 месяца назад

    How does this plug-in cooperate with the action files of the UE action package and the 5.4 automatic redirection function. .

  • @sourav_3D_animator
    @sourav_3D_animator 4 месяца назад

    when i tries in sequencer its not showing the controls only joints are there, please help me anyone

  • @matinmhd5179
    @matinmhd5179 4 месяца назад

    Thank you for the package, but honestly, there are too many keys, and they are practically uneditable. What do you suggest, dear josh? Is there any method or solution for this?

    • @hrsweat0097
      @hrsweat0097 4 месяца назад

      If you are taking premade animations and trying to adjust them, use the 'additive' track method he shows in the video. This allows you to make adjustments or additions to the animation without touching the underlying keyframes

    • @matinmhd5179
      @matinmhd5179 4 месяца назад

      @@hrsweat0097 It seems like a good method because it is not really possible to change the key or it takes a lot of time, thank you

  • @lifewithtodd5327
    @lifewithtodd5327 4 месяца назад

    Can anyone create a plugin folder next to the content folder on a MacBook Pro? I can’t seem to do it

  • @kiukle
    @kiukle 2 месяца назад

    Is this updated for 5.5?

  • @alexanderemm
    @alexanderemm 4 месяца назад

    Hey josh, does this work if the mesh has their arms by their side instead of an A or T-pose?

  • @BlueUniverseChannel
    @BlueUniverseChannel Месяц назад +1

    Seems like this only works with mixamo rigs and not unreal armatures

  • @刘峰-k1u
    @刘峰-k1u 4 месяца назад

    Whether it's 5.3 or 5.4, my controllers are all under my feet and not appearing at the control points that should have existed. Have you encountered such a problem? And is there a solution? My current version is 5.4.4

    • @hrsweat0097
      @hrsweat0097 4 месяца назад +1

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

  • @asolt2776
    @asolt2776 5 дней назад

    5.5 update?

  • @pradyumnasahoo889
    @pradyumnasahoo889 Месяц назад

    hey anyone can help me this please can i create 3-d model using c++ in unreal engine5.5??????

  • @demonitgames
    @demonitgames Месяц назад

    When u import character from Mixamobones are named by Mixamo witch is bad

  • @TheLostAkatsuki
    @TheLostAkatsuki 4 месяца назад

    i am having trouble i follow everything but only resources pop up i never see the rig can i get help

    • @JoshToonen
      @JoshToonen  4 месяца назад +1

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @leopitti1339
      @leopitti1339 4 месяца назад +2

      @@JoshToonenfollowed the same instructions and still same thing. Plug-ins is next to the content folder
      Edit: I followed the instructions the same way you explained it. Did not work however I saved everything and restarted the engine, loaded up my project and it appeared at the bottom as you’ve shown in the video. I hope this helps anyone who might be experiencing this issue

    • @刘峰-k1u
      @刘峰-k1u 4 месяца назад

      Try pressing the G key?

    • @TheLostAkatsuki
      @TheLostAkatsuki 4 месяца назад

      @@leopitti1339 @joshtoonen i still dont know why mine is not working im following everything the same way shown

    • @TheLostAkatsuki
      @TheLostAkatsuki 4 месяца назад

      @@JoshToonen i got it working now ! but having another problem as when i get to the part to add my character to the rig he doesnt align as shown in the video how can i fix ?

  • @lolaswift111
    @lolaswift111 4 месяца назад

    no facial contro?

  • @bharathtech2613
    @bharathtech2613 3 месяца назад +1

    Hey i am not getting download file website not responding

  • @threepeatgames
    @threepeatgames 4 месяца назад +1

    Tried this on UE4 Manny and on a couple other ue marketplace assets and it hasn't worked on any of them (the controls are all at floor level and don't control the model at all)... any suggestions there?

    • @H1D3_15
      @H1D3_15 4 месяца назад

      yeah i faced the same issue

    • @刘峰-k1u
      @刘峰-k1u 4 месяца назад

      yeah i faced the same issue😟

    • @hrsweat0097
      @hrsweat0097 4 месяца назад

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

    • @ace5
      @ace5 2 месяца назад

      Did you delete the existing joints before loading into mixamo? I guess the 1-click relies on it being the mixamo skeleton

  • @SadatArchitecture
    @SadatArchitecture 4 месяца назад

    the plugin is not showing in my project file

    • @JoshToonen
      @JoshToonen  4 месяца назад

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @lifewithtodd5327
      @lifewithtodd5327 4 месяца назад

      @@JoshToonenright when your right click and show in explorer, I can’t create a folder. Also, I don’t see that folder structure on a MacBook.

  • @FuwakamiMana
    @FuwakamiMana 4 месяца назад +1

    I mean mixamo is nice and all, but wow did it ever destroy my character when I tried to import it. (It did not like the skirt)
    Now to be fair, I'm using a vroid made character (so a .vrm file) so I could use something else but yeah... This one click thing seemed so nice and convenient.^^

    • @mliannan92
      @mliannan92 4 месяца назад

      A lot of the reason mixamo messes with models is due to weight painting. You can fix the weight paints after bringing the Mixamo model back into your modeling program. Or you can tweak the model to leave off things like helmets and stuff that mess with weight paints and then add those accessories back to the rigged model.

  • @Tridev_Roy
    @Tridev_Roy 4 месяца назад

    Its cool but face rig is not working 😢😢😢😢😢😢😢😢😢😢

    • @aero824
      @aero824 4 месяца назад

      Same issue every 1 should include both body and face mocap it's a prob

  • @lolaswift111
    @lolaswift111 4 месяца назад

    And this doesn't work with character which has non standard proportions.

  • @Stuartchaser
    @Stuartchaser Месяц назад

    IT WONT LET ME DOWNLOAD AHHHHHHH

  • @gundam178
    @gundam178 4 месяца назад

    I think rig is broken in 5.4.4

    • @JoshToonen
      @JoshToonen  4 месяца назад

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @H1D3_15
      @H1D3_15 4 месяца назад

      I think the same its doesnt show the rig in 5.4.4 but if you try it with the 5.3 it works

  • @marcus_ohreallyus
    @marcus_ohreallyus 4 месяца назад

    So basically this is a rig to add "post mocap"?

  • @itzReEvolution
    @itzReEvolution 13 дней назад

    This wasn't very helpful, because my unreal engine isn't allowing anything to import.

    • @itzReEvolution
      @itzReEvolution 13 дней назад

      i figured it out, but then my character stays in the t-pose

  • @fernandonando9984
    @fernandonando9984 Месяц назад

    This does not work, unfortunately

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 4 месяца назад

    Bro, this is a gmae changer, and it's free? wow. I'm heading over to the download right now.

    • @JoshToonen
      @JoshToonen  4 месяца назад

      Thanks, hope it helps!

  • @LaurenceCheers
    @LaurenceCheers 4 месяца назад

    Master Chief is 7 foot tall though 😁

  • @dddharmesh
    @dddharmesh 4 месяца назад

    Superb

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man 3 месяца назад +2

    Every person screaming about weird politics in their video game better download UE5 and this plugin and start cranking out games with their friends. Let's flood the market with amazing games for super cheap!

  • @paulogomes852
    @paulogomes852 Месяц назад

    that is a nope for 5.5, still good work tho

  • @WannaBeCanadians
    @WannaBeCanadians 4 месяца назад +1

    second!

  • @navidumardaraz7163
    @navidumardaraz7163 4 месяца назад +1

    Third

  • @yonimation_animation
    @yonimation_animation 4 месяца назад +2

    First

  • @H1D3_15
    @H1D3_15 4 месяца назад +1

    the plug its doesnt work 🥲🥲