Getting Started with CC Control Rig for UE | Unreal Control Rig Plug-in Tutorial
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- Опубликовано: 5 июл 2024
- The new Character Creator Control Rig for Unreal Engine is an essential tool that can be used to modify and refine any animations applied to your Reallusion characters that you’ve imported into your Unreal project. This tutorial provides a basic walkthrough of how to get this set up within your Unreal environment and use it to create custom poses and edit your imported animations.
Free Download Plugin: rebrand.ly/zlmneso
Free Download Character Sample Project: www.reallusion.com/character-...
00:00 Intro
00:16 Demo Project
02:46 Unreal Auto Setup
03:10 Control Rig Plugin
03:33 Character Import & Control Rig Setup
07:25 Animation Sequence Editing
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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#free3dmodels #charactercreation #unrealengine - Кино
This is really a groundbreaking approach in Animation Production. Thanks for this Reallusion Team!
I wish this guy doing this tutorial slows down.
Feels like he was doing this for people who already know all this, inside and out, but have been away from it for a while, so he's giving a very quick refresher course to them. This is not how to 'teach' people.
This is Mostly a Feature showcase video, you can search on the channel for more user-friendly tutorial videos.
Just to clarify to anyone watching, you need to enable the plugin in Plugins for it to show up, as it doesn't from just installing it in the Marketplace as shown in the video.
i am so glad you guys have come along... I have been using cc4 and iclone 8 for almost a year now. the integration with the other platforms is top notch... i studied game design since 2015 and the leaps and bounds of technology have come so far its just incredible... now with this addition I am assured that the future of virtual production, animation and game design will skyrocket exponetially...
cheers
charcters just look amazing with this light preset!
Finally Great tutorial and info on this Thank you
This is priceless! Weldone everyone working here.
This is really cool. I expect this will really allow character Animators like me to be able to really dive into Character (keyframe) Animation, in Unreal Engine. Thanks for this! Love it.
This is exactly what I need!
Amazing!!! thanks for this
Game changing!!
Awesome!
This is what we all need!!!
Reallusion is amazing!!!!
Hey it would be really helpful if you say how to add facial mocaps to cc control rig
Thanks for giving us Nia and Kevin at the marketplace for free ........ I hope that we get Camila too
Thank you, quick question on the rig: this mimics the MH face control rig, I wanted to ask if it was compatible with Metahuman Animator depth-based facial capture recordings?
hi! thanks, but sorry when I'm using an already made animated sequence such as the latest example I'm getting errors trying to activate the IK switch. it constanstly unticks in the following frame and not preserves with it activated during the whole sequence. how can i switch to the ik control for the additive animation tweaks in the whole sequence?
Hi @x600s,
It's recommended to submit your questions with clear screenshots and/or screen recordings to our support team. We'll try to solve your issues as soon as possible:
www.reallusion.com/CustomerSupport/User/FAQList.html
Can I apply my existing metahuman facial animation on the cc character, or use the Unreal Live Link Face on my cc character?
Hi @lilylikesherpotato3461,
Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
Ok ok ok....you guys just made my face hurt from smiling so hard!
Can you import any fbx character file and set up the control rig in unreal? Or would it be only specific caharcter files it works with? Thanks😊
Hi @HeavyLightAnimations,
Please have a look at CC AccuRIG:
www.reallusion.com/character-creator/auto-rig.html
And a tutorial to learn how to import and rig your FBX character. This will enable you to apply the CC UE Control Rig in Unreal Engine:
ruclips.net/video/e9AMHU_Dgf0/видео.html
If I export my CC character to Unreal and that I animate the body in Unreal, can I make an acculip animation in Iclone and export just this animation to the exported character in Unreal to combine both body and face?
Can we use MetaHuman Animator for facial animation with this plugin?
This is awesome and a great addition to my unreal toolkit. 10/10
Can you use Unreal marketplace animations on these characters? Do they have a UE5 mannequin?
Hi @ScientificGentlemen,
You can watch the following video, where a demonstration on using Unreal Engine animations with CC characters begins at the 4:08 mark:
ruclips.net/video/xEQ2ZFtNX7s/видео.htmlsi=aZdBXmEe7QOyS7Os&t=246
It has never made sense ,from a production perspective, to have to go back to iClone to make manual adjustments to an animation.
So now ALL of the exporters from Reallusion have support for the control rigs of the external softwares except those who do not have control rigs (such as C4D and unity.)
Can I even use the control rig plugin when I import an animated character to unreal engine from cascadeur?
It should comply with CC's naming conventions; otherwise, there needs to be a retargeting process.
Unfortunately, the plugin doesn't work for source builds of UE5. Hopefully someone from the tech faq team can see this as my post in the forums has been awaiting moderation approval for 3 days now.
will this work if i do transfer thru live link and record the animation and then do what you have here in tutorial
Hi @michaelb1099,
When you use Live Link to transfer characters and record animations, you will get a recorded animation sequence in UE. You can then edit it using the Control Rig.
Does this allow the face rigs to be animated with Metahuman Animator?
Hi @binyaminbass,
Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
Can live link face app animate the face like it does for metahuman?
Hi @HighlightRiel,
Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@@reallusion awesome awesome.. thank you so much my friend. Keep up the great job 👏🏻
Does this work with CC4?
Hi @MR3DDev,
The CC UE Control Rig is a plugin primarily designed for animating CC4 characters in Unreal Engine. It also supports AccuRIG characters and Actorcore crowd characters.
Does those plugins support u5.4
yes they do
Please make a tutorial on how to refine the animation which already made in iClone as I always preferred to make my animation in iClone ( my favourite animation application which easiest and fastest among all). I use Blender as CC Blender addon by Soupday made a wonderful job retargeting iClone animation into Rigify with Rigify armature. I easily refine my animation there . But in Unreal no such advantage was there until now. Let's see how it works but I still prefer Blender as there I could make custom shapekey , custom sculpting and refinement of animation through animation layer addon (though paid addon). It took some time to render (generally 1.5-2 sec/frame vs. 0.5 sec /frame in Lumen) in newly developed Eevee Next which gives comparable (if not better as it is Ray traced) output to Lumen in Unreal. Please encourage Victor Soupday to make a picker for controlrig (even for CC Rig ) in Blender.
Hi @IndianCitizen04,
We agree that a tutorial of this sort will be valuable, so we will aim to incorporate this topic into our educational roadmap.
Thank you for your suggestion!
Does anyone have this problem when moving the bluprint in the sequencer? ruclips.net/video/3-suJgcFsa4/видео.html
Hi @AleRender,
To solve your issue, enable ""Is Editor Only Actor"" in the ""Details"" panel of the character's Blueprint (see the following video):
ruclips.net/video/j4la-mF6aX8/видео.html
@@reallusion thanks for the reply . I tried it... but I have the same bugs. I will continue investigating
How free iclone?)))pls free do it
For God sake SLOW DOWN you are teaching new people as well Drink less Coffee.