Getting Started with CC Control Rig for UE | Unreal Control Rig Plug-in Tutorial

Поделиться
HTML-код
  • Опубликовано: 5 июл 2024
  • The new Character Creator Control Rig for Unreal Engine is an essential tool that can be used to modify and refine any animations applied to your Reallusion characters that you’ve imported into your Unreal project. This tutorial provides a basic walkthrough of how to get this set up within your Unreal environment and use it to create custom poses and edit your imported animations.
    Free Download Plugin: rebrand.ly/zlmneso
    Free Download Character Sample Project: www.reallusion.com/character-...
    00:00 Intro
    00:16 Demo Project
    02:46 Unreal Auto Setup
    03:10 Control Rig Plugin
    03:33 Character Import & Control Rig Setup
    07:25 Animation Sequence Editing
    *Note: Assets shown in this tutorial serve only as reference material.
    Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
    ✦WATCH MORE
    Learn about Character Creator: www.reallusion.com/character-...
    Learn about iClone animations: www.reallusion.com/iclone/defa...
    ✦FOLLOW US!
    Facebook: / reallusionsoftware
    LinkedIn: / 94371
    Twitter: / reallusion
    Instagram: / reallusionofficial
    Magazine: magazine.reallusion.com/
    Forum: forum.reallusion.com/default.aspx
    Character Creator
    TUTORIALS: courses.reallusion.com/home/c...
    MANUAL: manual.reallusion.com/Charact...
    #free3dmodels #charactercreation #unrealengine
  • КиноКино

Комментарии • 55

  • @arulmoorthymarappan4651
    @arulmoorthymarappan4651 Месяц назад +3

    This is really a groundbreaking approach in Animation Production. Thanks for this Reallusion Team!

  • @enthralz4214
    @enthralz4214 Месяц назад +6

    I wish this guy doing this tutorial slows down.

    • @user-sb2bm1st7o
      @user-sb2bm1st7o Месяц назад +3

      Feels like he was doing this for people who already know all this, inside and out, but have been away from it for a while, so he's giving a very quick refresher course to them. This is not how to 'teach' people.

    • @thilinarupasinghe7968
      @thilinarupasinghe7968 29 дней назад

      This is Mostly a Feature showcase video, you can search on the channel for more user-friendly tutorial videos.

  • @michaelstillerstudios
    @michaelstillerstudios Месяц назад +3

    Just to clarify to anyone watching, you need to enable the plugin in Plugins for it to show up, as it doesn't from just installing it in the Marketplace as shown in the video.

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 Месяц назад

    i am so glad you guys have come along... I have been using cc4 and iclone 8 for almost a year now. the integration with the other platforms is top notch... i studied game design since 2015 and the leaps and bounds of technology have come so far its just incredible... now with this addition I am assured that the future of virtual production, animation and game design will skyrocket exponetially...
    cheers

  • @larykenobi
    @larykenobi Месяц назад +1

    charcters just look amazing with this light preset!

  • @michaelb1099
    @michaelb1099 Месяц назад +1

    Finally Great tutorial and info on this Thank you

  • @kenechukwuuzongwa1423
    @kenechukwuuzongwa1423 10 дней назад

    This is priceless! Weldone everyone working here.

  • @AnimatorHeadSpace
    @AnimatorHeadSpace 20 дней назад

    This is really cool. I expect this will really allow character Animators like me to be able to really dive into Character (keyframe) Animation, in Unreal Engine. Thanks for this! Love it.

  • @twistedjourney
    @twistedjourney Месяц назад +1

    This is exactly what I need!

  • @3ArtDigital
    @3ArtDigital Месяц назад

    Amazing!!! thanks for this

  • @blurtam188
    @blurtam188 Месяц назад +1

    Game changing!!

  • @comprasdenon6646
    @comprasdenon6646 Месяц назад

    Awesome!

  • @user-su9ec2tt8f
    @user-su9ec2tt8f Месяц назад

    This is what we all need!!!

  • @micromatix
    @micromatix Месяц назад

    Reallusion is amazing!!!!

  • @CrashCrafterss
    @CrashCrafterss 17 дней назад +1

    Hey it would be really helpful if you say how to add facial mocaps to cc control rig

  • @paluxyl.8682
    @paluxyl.8682 27 дней назад +1

    Thanks for giving us Nia and Kevin at the marketplace for free ........ I hope that we get Camila too

  • @ninomancuso7021
    @ninomancuso7021 15 дней назад

    Thank you, quick question on the rig: this mimics the MH face control rig, I wanted to ask if it was compatible with Metahuman Animator depth-based facial capture recordings?

  • @x600s
    @x600s 27 дней назад +1

    hi! thanks, but sorry when I'm using an already made animated sequence such as the latest example I'm getting errors trying to activate the IK switch. it constanstly unticks in the following frame and not preserves with it activated during the whole sequence. how can i switch to the ik control for the additive animation tweaks in the whole sequence?

    • @reallusion
      @reallusion  11 дней назад +1

      Hi @x600s,
      It's recommended to submit your questions with clear screenshots and/or screen recordings to our support team. We'll try to solve your issues as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 Месяц назад +1

    Can I apply my existing metahuman facial animation on the cc character, or use the Unreal Live Link Face on my cc character?

    • @reallusion
      @reallusion  29 дней назад +2

      Hi @lilylikesherpotato3461,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @nu-beings
    @nu-beings Месяц назад

    Ok ok ok....you guys just made my face hurt from smiling so hard!

  • @HeavyLightAnimations
    @HeavyLightAnimations 26 дней назад

    Can you import any fbx character file and set up the control rig in unreal? Or would it be only specific caharcter files it works with? Thanks😊

    • @reallusion
      @reallusion  11 дней назад

      Hi @HeavyLightAnimations,
      Please have a look at CC AccuRIG:
      www.reallusion.com/character-creator/auto-rig.html
      And a tutorial to learn how to import and rig your FBX character. This will enable you to apply the CC UE Control Rig in Unreal Engine:
      ruclips.net/video/e9AMHU_Dgf0/видео.html

  • @petit-pedestre2334
    @petit-pedestre2334 10 дней назад

    If I export my CC character to Unreal and that I animate the body in Unreal, can I make an acculip animation in Iclone and export just this animation to the exported character in Unreal to combine both body and face?

  • @razaverses
    @razaverses Месяц назад

    Can we use MetaHuman Animator for facial animation with this plugin?

  • @rubberdog
    @rubberdog Месяц назад

    This is awesome and a great addition to my unreal toolkit. 10/10

  • @ScientificGentlemen
    @ScientificGentlemen Месяц назад

    Can you use Unreal marketplace animations on these characters? Do they have a UE5 mannequin?

    • @reallusion
      @reallusion  29 дней назад

      Hi @ScientificGentlemen,
      You can watch the following video, where a demonstration on using Unreal Engine animations with CC characters begins at the 4:08 mark:
      ruclips.net/video/xEQ2ZFtNX7s/видео.htmlsi=aZdBXmEe7QOyS7Os&t=246

  • @AutodidactAnimotions
    @AutodidactAnimotions Месяц назад +1

    It has never made sense ,from a production perspective, to have to go back to iClone to make manual adjustments to an animation.
    So now ALL of the exporters from Reallusion have support for the control rigs of the external softwares except those who do not have control rigs (such as C4D and unity.)

  • @HR-zg9ci
    @HR-zg9ci Месяц назад

    Can I even use the control rig plugin when I import an animated character to unreal engine from cascadeur?

    • @visualvincent
      @visualvincent Месяц назад +1

      It should comply with CC's naming conventions; otherwise, there needs to be a retargeting process.

  • @theyatodev
    @theyatodev 27 дней назад

    Unfortunately, the plugin doesn't work for source builds of UE5. Hopefully someone from the tech faq team can see this as my post in the forums has been awaiting moderation approval for 3 days now.

  • @michaelb1099
    @michaelb1099 21 день назад

    will this work if i do transfer thru live link and record the animation and then do what you have here in tutorial

    • @reallusion
      @reallusion  4 дня назад

      Hi @michaelb1099,
      When you use Live Link to transfer characters and record animations, you will get a recorded animation sequence in UE. You can then edit it using the Control Rig.

  • @binyaminbass
    @binyaminbass Месяц назад

    Does this allow the face rigs to be animated with Metahuman Animator?

    • @reallusion
      @reallusion  29 дней назад

      Hi @binyaminbass,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @HighlightRiel
    @HighlightRiel Месяц назад

    Can live link face app animate the face like it does for metahuman?

    • @reallusion
      @reallusion  29 дней назад +1

      Hi @HighlightRiel,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

    • @HighlightRiel
      @HighlightRiel 29 дней назад

      @@reallusion awesome awesome.. thank you so much my friend. Keep up the great job 👏🏻

  • @MR3DDev
    @MR3DDev Месяц назад

    Does this work with CC4?

    • @reallusion
      @reallusion  11 дней назад

      Hi @MR3DDev,
      The CC UE Control Rig is a plugin primarily designed for animating CC4 characters in Unreal Engine. It also supports AccuRIG characters and Actorcore crowd characters.

  • @kingsleyadu9289
    @kingsleyadu9289 Месяц назад

    Does those plugins support u5.4

  • @IndianCitizen04
    @IndianCitizen04 Месяц назад

    Please make a tutorial on how to refine the animation which already made in iClone as I always preferred to make my animation in iClone ( my favourite animation application which easiest and fastest among all). I use Blender as CC Blender addon by Soupday made a wonderful job retargeting iClone animation into Rigify with Rigify armature. I easily refine my animation there . But in Unreal no such advantage was there until now. Let's see how it works but I still prefer Blender as there I could make custom shapekey , custom sculpting and refinement of animation through animation layer addon (though paid addon). It took some time to render (generally 1.5-2 sec/frame vs. 0.5 sec /frame in Lumen) in newly developed Eevee Next which gives comparable (if not better as it is Ray traced) output to Lumen in Unreal. Please encourage Victor Soupday to make a picker for controlrig (even for CC Rig ) in Blender.

    • @reallusion
      @reallusion  29 дней назад

      Hi @IndianCitizen04,
      We agree that a tutorial of this sort will be valuable, so we will aim to incorporate this topic into our educational roadmap.
      Thank you for your suggestion!

  • @AleRender
    @AleRender Месяц назад

    Does anyone have this problem when moving the bluprint in the sequencer? ruclips.net/video/3-suJgcFsa4/видео.html

    • @reallusion
      @reallusion  29 дней назад +1

      Hi @AleRender,
      To solve your issue, enable ""Is Editor Only Actor"" in the ""Details"" panel of the character's Blueprint (see the following video):
      ruclips.net/video/j4la-mF6aX8/видео.html

    • @AleRender
      @AleRender 29 дней назад

      @@reallusion thanks for the reply . I tried it... but I have the same bugs. I will continue investigating

  • @user-yr9dq1vv1u
    @user-yr9dq1vv1u Месяц назад

    How free iclone?)))pls free do it

  • @mx-gamesdev8287
    @mx-gamesdev8287 19 дней назад

    For God sake SLOW DOWN you are teaching new people as well Drink less Coffee.