Modifying Character Poses with AccuPOSE | iClone 8 Tutorial

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  • Опубликовано: 18 дек 2024

Комментарии • 18

  • @reallusion
    @reallusion  2 дня назад

    ✦ LEARN MORE:
    AccuPOSE: www.reallusion.com/accupose/default.html
    iClone 8 Free Trial for 30 days: www.reallusion.com/iclone/download.html

  • @Bubblegummonsters
    @Bubblegummonsters 2 дня назад +5

    Thanks for the new tutorials on Accupose they're really helpful. Can you do one on cleaning up Mocap using Accupose too as you mention it briefly in one of the other tutorials but would be good to see a more detailed explanation.

  • @WesleySales1
    @WesleySales1 2 дня назад +2

    Great tutorial! It showed me that Accupose is much more powerful than I thought, especially with these constraints and locks.
    I just wish there was a lifetime option without a subscription.

  • @tonyredgrave009
    @tonyredgrave009 2 дня назад +6

    But for animation, is there a reason why this isn't just incorporated inside Edit Motion Layer? Please make a tutorial for using AccuPOSE for animation.

  • @bit-studios1
    @bit-studios1 2 дня назад +1

    Thank you for this much needed tutorial. This really helped with the many questions I had when trying to use this for a project. Will definitely begin applying what I learned today. Thanks Reallusion!!! ❤️🤗👏🏾👏🏾👏🏾👏🏾🙌🏾

  • @MrProjecthalo
    @MrProjecthalo 2 дня назад

    iClone is getting so close to being usable for my purposes of fighting combat with grapples, not just jabs/kicks like animations are. :)

  • @marcus_ohreallyus
    @marcus_ohreallyus День назад

    Revolutionary. Now could you guys start focusing on a serious long hair solution for iClone?

  • @watchandproduce
    @watchandproduce День назад +1

    The subscription is a deal killer for me. I've invested a lot of money in iClone and expansions but with this subscription product I'm rethinking my investment. Good thing I've spent a lot of time learning Metahumans and learning how to record mocap.

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 День назад

    Thanks for this much needed intro approach… I mini project based zoom call with this would be awesome btw?! Maybe a breakdown of creating animation cycles, (walk, run) specification between 60 FPS keyframe breakdowns… (I had my Chatbot work that out for me lol) maybe a parkour breakdown, conversation, and/or a fight/shoot out animation breakdown. Keep up the great work… you know I’m here…
    Kreative Motions..
    Michael Hickman

  • @bishopmediatvl.l.c.517
    @bishopmediatvl.l.c.517 День назад +2

    Reallusion, when will it be possible to move IK Effectors in all axis without being constrained to just 2 axis at a time? I believe that would make it easier to perform posing/animating a character in iClone. I’ve been asking for this feature for years…any idea if that will be something to be implemented in a future release?

  • @maitaimisgreens911
    @maitaimisgreens911 День назад

    Excelente

  • @sampearson5598
    @sampearson5598 День назад

    Great video! Thanks. How can I edit keyframe for a specific body part (right hand, for example) from AccuPose motion clip? I searched the Curve Editor but curves are flat for the body part.

  • @karpovia1
    @karpovia1 9 часов назад

    Hi! The functionality of the "Keep finger Adjustments"-button (hand with a lock) was touched upon in the video. But I didn't really understand what the next button ("Keep Elbow & Knee Adjustments") is doing: in practice, I don't see any differences. I would appreciate it if you could tell me about it and I apologize if the question is stupid)

  • @ggmedia3622
    @ggmedia3622 2 дня назад

    Is need internet or offline

  • @AsadAli-b3b9b
    @AsadAli-b3b9b 2 дня назад +1

    Is it free?

    • @WesleySales1
      @WesleySales1 2 дня назад

      Yes. But only the Core package, which already has several animations.
      For even more packages and specific cases, you need to subscribe to the service.

  • @robertdouble559
    @robertdouble559 2 дня назад

    Coming to you live from the toilet.