Unreal Engine 5.3 - Character Rigging! [New Feature Walkthrough]

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  • Опубликовано: 26 сен 2024
  • Unreal Engine 5.3 is now available in preview and this ships with a character rigging system, which is absolutely brilliant.
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Комментарии • 89

  • @commandconquer5338
    @commandconquer5338 Год назад +11

  • @cinematic_monkey
    @cinematic_monkey Год назад +21

    At this point I was expecting some kind of neural network automated rigging

  • @kellowattentertainment
    @kellowattentertainment Год назад +45

    The should've given us the opportunity to rig any character to the Mannequin Skeleton... It is Unreal Engine afterall

    • @GeometricPidgeon
      @GeometricPidgeon 11 месяцев назад

      Retargeting I guess, it's tedious but yeah

    • @busesart
      @busesart 11 месяцев назад

      Ahahaha they literally made us BRATZ

  • @spartan5760
    @spartan5760 Год назад +50

    I see Unreal is learning from Blender and I'm here for it :D

    • @alexgomez-bi2bk
      @alexgomez-bi2bk Год назад +8

      Good, I'm tired of having to know different hotkeys and controls lol

    • @bobsteven2363
      @bobsteven2363 Год назад +22

      learning from blender? They added basic rigging tools. Basic rigging tools that are universal and were present before blender implemented them. Blender is great but blender is yet to invent anything new. I follow its development very closely and every new feature is a preexisting feature in another program

    • @iamwoozy
      @iamwoozy 10 месяцев назад

      Blender ppl so stu id 😂

  • @PHATTrocadopelus
    @PHATTrocadopelus Год назад +13

    They need to have an automated version to do a bunch of this rigging LOL

  • @fkdump
    @fkdump Год назад +25

    Wish it will have a complete rigging and animator friendly character animation system.

    • @surfacedfox
      @surfacedfox Год назад +7

      Already does via control rig.

  • @dimarelos
    @dimarelos Год назад +20

    Thank you for this walkthrough and, I would really appreciate a full rigging tutorial on this editor. 🙏
    Do you know if it behaves well in regards to characters with multiple meshes? (ex. clothing, armour, etc.)

  • @christmworkflow2886
    @christmworkflow2886 Год назад +3

    Unreal Engine is really crazy and he will get even crazier ... Thanks for the walkthrough , i ask too a complet tutorial on this tools

  • @GordonSeal
    @GordonSeal Год назад +4

    You know the little square next to the X on the top right makes a window cover the whole screen automatically? :D

  • @vinayshakyawar
    @vinayshakyawar 11 месяцев назад +1

    1:22 me too brother, me too

  • @chosenonemedia8337
    @chosenonemedia8337 3 месяца назад

    very very nice, looks good. Great tut bro!

  • @beyawnko290
    @beyawnko290 10 месяцев назад +4

    would be awesome to see how this would work for adding armor and other meshes to character base meshes. i wanna make my models base in outside programs, make sure its rigged in blender, but add armor assets within unreal and fit them. i feel like it could help with custom character creation, allowing clothing and accessory meshes to modified within in the engine.

  • @ComputingCode
    @ComputingCode Год назад +6

    Can we use an existing skeleton? I mean, It's a tad annoying to rig 10 characters, and create 10 ikRigs, 10 retargetRigs....etc.

  • @alexseleniar
    @alexseleniar 5 месяцев назад

    You are awesome. 1 AM in the morning

  • @thegreendude2086
    @thegreendude2086 8 месяцев назад

    That actuall ysounds really nice, especially when you work alone you might not want to learn multiple softares

  • @1Chitus
    @1Chitus Год назад +1

    Unreal Engine is really crazy

  • @LEGIT134
    @LEGIT134 Год назад +2

    Being able to do this really cuts out blender for me so that is really nice 🎉🎉🎉

  • @ohheyvoid
    @ohheyvoid 8 месяцев назад

    Extremely helpful. Thanks so much for sharing this. :D

  • @WestonBMusic
    @WestonBMusic Год назад

    I was just looking for this yesterday, thank youu

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 10 месяцев назад

    Great video bro. So much to learn here.

  • @Diogosetgo
    @Diogosetgo 9 месяцев назад

    Amazing tutorial. Thanks!

  • @vidayperfumes7514
    @vidayperfumes7514 Год назад +2

    Great tutorial ,thank you

  • @saunguyen-gc9rj
    @saunguyen-gc9rj Год назад

    Body Base Mesh very nice!. Thanks bro.

  • @moonstrobe
    @moonstrobe Год назад +4

    Seems ok for basic needs, but probably not usable for refined use.

  • @PreciousVideos_
    @PreciousVideos_ 3 месяца назад

    Thank you that was very helpful

  • @SuperMontana2008
    @SuperMontana2008 Год назад +2

    This is a great Feature! well done epic

  • @carlosrivadulla8903
    @carlosrivadulla8903 Год назад +3

    i guess the next this is going to be autorig like actor core

  • @AatxeUrrutia-ph9ty
    @AatxeUrrutia-ph9ty 11 месяцев назад

    this is awesome and the uv tools are decent too

  • @xiaobai7060
    @xiaobai7060 10 месяцев назад +1

    i noticed that you loaded in an FBX file. does rigging also work for objs?

  • @pandaman4321
    @pandaman4321 8 месяцев назад

    I have two questions:
    1. Is there a mirror options to use while Editing Weights?
    2. Is there an option to hide one object while Editing Weights (example: if you have a character and clothing under one fbx, but as two objects)
    for anyone who helps, thank you

  • @juliancastillo
    @juliancastillo Год назад +1

    hey! great video. Do you know if there is a way to mirror Weights? do the same work for left and right sides is a nightmare.

  • @LazyDev27
    @LazyDev27 Год назад +4

    Is there any reason for this if you use Blender for creating and rigging your models? Is it a better alternative?

    • @MarkyMarls
      @MarkyMarls 2 месяца назад

      Go ahead try to export that LMFAO

  • @MoisesConejo
    @MoisesConejo Год назад

    there is a button to fullscreen the window in the right top corner.

  • @gal1leo868
    @gal1leo868 11 месяцев назад

    Thank you

  • @dreamphoenix
    @dreamphoenix Год назад

    Thank you.

  • @BooneyTune
    @BooneyTune Год назад

    So great!

  • @douglaslassance
    @douglaslassance 3 месяца назад

    How do you update the model after having done some weights?

  • @VanyaKapetanovic
    @VanyaKapetanovic Год назад +1

    Amazing tutorial, thank you for this. But how do you animate this later? Open a Level Sequencer and than how do you import character into it and animate it?

    • @tgykurtulus
      @tgykurtulus Год назад +4

      You should create a control rig for the skeletal mesh . then you can animate your model inside the sequencer and bake it as an animation sequencer.

  • @FPChris
    @FPChris 6 месяцев назад

    Are you calling bones joints?

  • @Playworriors
    @Playworriors 6 месяцев назад

    is it possible to rig the face using this method

  • @roukoutv
    @roukoutv Год назад

    Thank u very much for this video! Would it be possible to just remake the Manny Skeleton?

  • @smcfadden1992
    @smcfadden1992 8 месяцев назад

    so if i was making a stuffed animal character and his body was a little too bendy i could add bones to fix it? i tried weight painting and broke it lol

  • @stefanleroux8750
    @stefanleroux8750 Год назад

    Thanks for the review. Is there a chance for a tutorial how to add root bone to mixamo character with existing skeleton? 😅 please with this new feature of ue5?

  • @garrytalaroc
    @garrytalaroc Год назад +2

    I was hoping i could do the weight painting inside UE5.3 because in blender it is very destructive and frustrating.

    • @seraphfawkes
      @seraphfawkes Год назад +2

      It's not, if you understand how it works.

    • @CTRLsway
      @CTRLsway Год назад

      ​@@seraphfawkesexplain it then

  • @Atl3m
    @Atl3m Год назад +1

    They are soon happy and start charging for using it

  • @fddesign
    @fddesign Год назад

    awesome :)

  • @bdmulligan
    @bdmulligan 10 месяцев назад

    Your videos are awesome but somebody help me out. How is this new feature helpful for us? With Reallusion's tools, Blender Add-Ons, and Maya Plug-ins we tell the software where to put the bones and our rig is created for us. We then would still have to map our imported bone system to UE's skeleton right? I have to believe I am missing something everyone knows. I mean if you do have to remap this skeleton to the UE skeleton, isn't that going to be a pain since your bones are just randomly named?

  • @junh1572
    @junh1572 Год назад

    2:35 Correction Joints

  • @Anthro
    @Anthro Год назад +1

    Is it fully flexible like something compared to blender rigging? I didn't notice any IK/Advanced bones

    • @Punisher1992
      @Punisher1992 Год назад

      that you can do easy, you just add for example a bone at the feet, make it weight it as IK and then you can use it in ikrig.

    • @DarkerCry
      @DarkerCry Год назад +3

      You'd need to use the control rig system for that.

    • @Darkho1y
      @Darkho1y Год назад +4

      No ready humanoid setups like AutoRig Pro or Rigify (bones + control gizmos). No IK/FK switches from the looks of it. I'd say it's not even close to your regular DCC tools.

  • @jdamagedgoods
    @jdamagedgoods Год назад

    Blendshapes?

  • @shashwatkauraw8085
    @shashwatkauraw8085 Год назад

    Can you also edit metahuman bones from it?

  • @cbino2801
    @cbino2801 Год назад

    Is there any solution for Mac ?
    Thank you.

  • @BongbokCG
    @BongbokCG Год назад

    🔥🔥🔥🔥

  • @myelinsheathxd
    @myelinsheathxd Год назад

    Noice!

  • @stickamata8213
    @stickamata8213 Год назад

    is there a release date for 5.3?

  • @JoseLopez-me2re
    @JoseLopez-me2re Год назад

    Intro music please?

  • @wegotguns3325
    @wegotguns3325 Год назад

    No elephant? Damn...

  • @albiceleste101
    @albiceleste101 Год назад

    I wish my pc was strong enough 😭

  • @JorgeMorenoCGArtist
    @JorgeMorenoCGArtist Год назад

    I wondered how complete is UE nowadays!

    • @BooneyTune
      @BooneyTune Год назад

      More to come. Sometime it is mind blowing 🤯

  • @korowa163
    @korowa163 Год назад

    Давай следующее видео на русском

  • @cristianpaltaescultura1461
    @cristianpaltaescultura1461 Год назад

    yo tengo la series x desde hace casi 2 años y la play 5 desde 2 años , me gusta mas la series x , pero los esclusivos de sony salen muy tarde a pc

  • @janvollgod7221
    @janvollgod7221 Год назад

    can you apply mocap data to the self made rig?

  • @Kim00_AIAnimation
    @Kim00_AIAnimation Год назад

    와..ㄷㄷ

  • @ecofriend93
    @ecofriend93 Год назад +11

    Adding AI to make all this happen would be awesome!

  • @ClaudioCavalcanteTonha
    @ClaudioCavalcanteTonha Год назад

    it looks like a brazilian accent

  • @377omkar
    @377omkar Год назад +1

    Jiggle bones/?

  • @ArtmasterRoy
    @ArtmasterRoy Год назад

    Респект!

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Год назад

    Awesome✅✅✅

  • @noxabellus
    @noxabellus Год назад +1

    okay cool now why on earth would you use this?

    • @LilYet
      @LilYet Год назад +2

      because importing and exporting between unreal and other software is horrible

  • @JonCG
    @JonCG Год назад

    Lol.Blender?why Blender?

  • @Ilaijo
    @Ilaijo 5 месяцев назад

    Very good tutorial,thanks.