Use AI to create a world (Blockade, Unreal Engine 5, Kaiber)

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  • Опубликовано: 6 сен 2024

Комментарии • 77

  • @abludungeonmaster5817
    @abludungeonmaster5817 Год назад +10

    Excellent demonstration of HDR. Blockade labs being able to generate some sweet one is awesome.

    • @retrolightgames
      @retrolightgames  Год назад +2

      Thank you! I could not agree more, blockade labs are cool to give us their tool for free :)

  • @ArnoldVeeman
    @ArnoldVeeman Год назад +24

    For years I wanted to make cool short movies. It's getting easier to do such thing day by day. Thank you for this motivational video 😊 it inspires me! 😃

    • @retrolightgames
      @retrolightgames  Год назад +6

      To hear that it inspires you is what motivates me to keep going, thank you! The technology is moving so fast for creatives, it's an exciting time. A follow up tutorial on this vid is coming soon :)

  • @justautomateit
    @justautomateit 11 месяцев назад +5

    Wow high quality content impressive the amount of knowledge you condensed in 5 mins, keep it up!

  • @blockadelabs
    @blockadelabs Год назад +6

    Really cool use of our skyboxes, thanks for the tutorial! 💚

    • @retrolightgames
      @retrolightgames  Год назад +3

      Your product is super, thank you for allowing creators to express. Give the team our best!

    • @blockadelabs
      @blockadelabs Год назад +1

      @@retrolightgames Will do!

    • @Meow45146
      @Meow45146 10 месяцев назад

      I have a question: Does hdr file from blockade create real 3d geometry? or is still a 360° image? Because if not It can only be used as cutscene, and not to make a openworld of a 3d game if real geometry is missing

  • @romantimofeev7762
    @romantimofeev7762 Год назад +2

    Man, you're just the Best! Thank you very much👍👍👍👍

  • @simonkennedy6116
    @simonkennedy6116 Год назад +2

    Blockade Labs is new to me, I have to check it out

    • @retrolightgames
      @retrolightgames  Год назад

      It allows for quick prototypes of ideas, quite wonderful!

  • @christophedevillers
    @christophedevillers 24 дня назад

    Great ! Thank you for this video !

  • @3djimmy
    @3djimmy 6 месяцев назад +1

    Great workflow, many thanks.

  • @mikeldeangelo
    @mikeldeangelo 25 дней назад

    Brooooo. Thank you

  • @qualityqprogrammer
    @qualityqprogrammer Год назад +1

    thanks! super cool! i used runway because kaiber isn't free anymore and i got some good stuff!

    • @retrolightgames
      @retrolightgames  Год назад

      Thanks for the tip! I will look into runway as well :)

  • @AINIMANIA-3D
    @AINIMANIA-3D 8 месяцев назад

    This is awesome! Gonna try it with Twinmotion

  • @moonselanac357
    @moonselanac357 Год назад

    ima noob and this was perfect. thank you!

  • @ClancyInkk
    @ClancyInkk 9 месяцев назад

    This is f unbelievable... so glad I found this video. Keep it up!
    One question - When you have the unreal engine video already made what's the need to put it into Kaiber? To get the style changed??

  • @AIEnthusiasm
    @AIEnthusiasm Год назад +1

    great tutorial

  • @lastsonofktn
    @lastsonofktn Год назад +1

    Great stuff

  • @isitrealynews
    @isitrealynews Год назад +1

    subbed, Nice work!

  • @johanverm90
    @johanverm90 Год назад +1

    Great tutorial.. Right to the point ..Thanks

  • @lioneldelmas1814
    @lioneldelmas1814 9 месяцев назад

    Top!!! 👍👍👍 Thanks for this!

  • @dominicalderetealderete2840
    @dominicalderetealderete2840 6 месяцев назад

    very good

  • @Planetsacramento
    @Planetsacramento 6 месяцев назад

    Why didn't you use the export video vs obs capture? And why did you use Kaiber? For the diffusion aesthetic?

  • @AliRazaShahSARSB
    @AliRazaShahSARSB Год назад

    Thats Unreal!! ;)

  • @Pianobluespiano
    @Pianobluespiano Год назад

    Great.Thank you for sharing

  • @Scalpelboy444
    @Scalpelboy444 24 дня назад

    does it work for unity?

  • @AliRazaShahSARSB
    @AliRazaShahSARSB Год назад +1

    Great, I am having trouble with the import the hdr images are distorted when I import them

    • @retrolightgames
      @retrolightgames  Год назад

      Try to drag the HDR image down with the blue arrow and see if it helps.

  • @powerthroughfocus
    @powerthroughfocus Год назад +2

    Hey my scene came out all stretched and out of proportion. Has anyone else’s experienced this? Did I forget something or miss a step? Sorry I’m very noob. 😢

  • @lukewilliams7020
    @lukewilliams7020 Год назад +1

    Cool video. Why did you put it into kaiber though it didn’t look that different to how it came out of unreal engine?

    • @retrolightgames
      @retrolightgames  Год назад

      Hey Luke! Cheers, so kaiber acts a bit like a post-processing filter, giving everything a uniform look even if the unreal engine scene is not blended perfectly. Take the rocks for example, in Unreal Engine I did not spend time to blend the rocks to the terrain, but Kaiber makes this very forgiving and most backgrounds just blends in :)

  • @Сма_йлик
    @Сма_йлик Год назад +1

  • @789alizaidi
    @789alizaidi Год назад +1

    wow this was amazing

  • @yedoost9674
    @yedoost9674 11 месяцев назад

    Can this tool help us to creat environments or characters (and rig them) with my own UE 3D assets inside UE5? Please answer, thanks.

  • @gh0stpyram1d
    @gh0stpyram1d Год назад +2

    Nice! I just dropped a tutorial showing how to do 3d backdrops with only midjourney, stable diff 1111, and blender to make them photorealistic. Can get up to 16K results with depth mapping

    • @retrolightgames
      @retrolightgames  Год назад +1

      Hey Adam, I just checked it out - looking good :) keep it up, we new channels have a long road ahead. Cheers

    • @gh0stpyram1d
      @gh0stpyram1d Год назад +1

      @@retrolightgames Thanks bud! So many cool possibilities. Watching your build a game in 5 min in unreal tut, that's a great one! could be excellent w the comped skyboxes too

  • @pstuddy
    @pstuddy Год назад +3

    1:29 hold on…unreal engine can convert an hdr into 3d???

    • @retrolightgames
      @retrolightgames  Год назад +1

      It sure can!

    • @hitarthpadaliya2621
      @hitarthpadaliya2621 Год назад +1

      It is not actually converting to 3D. The HDR image if you see contains data for all 6 sides of a cube. UE just takes this image and creates an illusion of 3D. That is why most (if not all) games use HDRIs to create amazing backgrounds.

    • @retrolightgames
      @retrolightgames  Год назад

      @@hitarthpadaliya2621 Good explanation! Cheers

  • @MH44444
    @MH44444 Год назад

    Would be good for visual novel, but not what I'd call a world since you can't move around with an HDRI backdrop unless you want distortion.

  • @Eldalion99999
    @Eldalion99999 Год назад +1

    Hello there, do you know how it works with Quixel bridge assets in terms of use ? Is it free when I sign up or do I need paid subscription ? Those assets look pretty crisp, so I expect its paid somehow

    • @retrolightgames
      @retrolightgames  Год назад +1

      Quixel Bridge and all the assets is completely free, you are allowed to use them however you want. Just create an account with the Epic Store and you're good to go.

  • @thebearablefrost7832
    @thebearablefrost7832 Год назад

    Sir do u know how to make a AR movible image

  • @Amusesmile
    @Amusesmile Год назад

    What does that HDR background plugin actually do and how does it make the ground have paralax compared to the sides?

  • @AINIMANIA-3D
    @AINIMANIA-3D 8 месяцев назад

    Why do you use Kaiber? Can’t unreal engine render a video?

  • @joshsoo23
    @joshsoo23 Год назад

    Does this only work on 5.1?

  • @user-hx1wz1lv4r
    @user-hx1wz1lv4r Год назад +1

    Is there a way to get Stable Diffusion output the same as blockade labs?

    • @retrolightgames
      @retrolightgames  Год назад +1

      Do you mean if you can turn 2D images from Stable Diffusion into 3D Skyboxes like blockade labs? Yes, it's a bit more complicated as you have to stitch it together but it's possible. If you download an image from Blockade Labs and open it up in a image-editing software (Photoshop or something similar) you can look how the image is constructed. Take your Stable Diffusion images and try to replicate it and then convert it into an HDR like in the tutorial. Hope it helps!

  • @2solid4tv48
    @2solid4tv48 Год назад

    How far can you explore on the 3d worlds made by ai ?/ how large are the worlds ?

    • @retrolightgames
      @retrolightgames  Год назад +1

      You can scale them to huge worlds, but you loose some skybox quality so it's important to upscale the images first or use generative fill in photoshop to expand the image.

    • @2solid4tv48
      @2solid4tv48 Год назад

      @@retrolightgames thanks your Genius ! Salute

  • @arafin.
    @arafin. Год назад +1

    high hopes for games in 2030 2050

  • @basicarduinoprograming7349
    @basicarduinoprograming7349 Год назад +1

    2 outcomes with all this
    1: video games become so easy to make that people make their own games for themselves to enjoy and big companies are outta business
    2: big companies make such amazing games that there AI high graphic games look like crappy hobby projects

  • @jackthewhite12
    @jackthewhite12 Год назад

    unfortunately Kaiber is no longer free to try you have to sign up for a subscription

    • @retrolightgames
      @retrolightgames  Год назад +1

      True! I'm going to look into "runway" and "stable" if that could be a free alternative.

  • @BabylonBaller
    @BabylonBaller 5 месяцев назад

    Great tutorial except for the Kaiber step, 9 months later and Text to Video is still horrible at best. Maybe Sora may change that, with its own own set of limitations

  • @messengercreator
    @messengercreator 10 месяцев назад

    and I'll challenge u AI CHAT DEEPAI only create whole game and apps

  • @davidlovephotog2
    @davidlovephotog2 Год назад

    Maybe once they figure out realism, everything just looks like fortnite. Would be nice to have an ai site for creating realistic hdri environments though.