Improving Your Neutral in SSBU: The Neutral Triangle

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  • Опубликовано: 9 июл 2024
  • The phrase "Neutral Game" is used a lot in the competitive Super Smash Bros Ultimate scene. If you want to be a top player in the game, you must be good at the Neutral Game.
    What IS the Neutral Game? Why is it important? And more importantly, what makes a good neutral game?
    Although we may not be able to explain all of the intricacies of Neutral in one video, we can at least explain one of its many nuances with this one concept - The Neutral Triangle
    Machabo Article: guiltygear.se/ggfundamentals-m...
    Written by Brian Ding and Ethan Anderson
    Edited by Luke Stocking
    Twitter: / usuckatneutral
    Music used:
    Under Night in Birth OST OST Gathers Under Night (Character Select Theme)
    Street Fighter V Zeku Theme
    Street Fighter V Karin Theme
    Street Fighter V Alex Theme (Jazzy NYC '99)
    Akuma Stage - Killing Moon - Street Fighter 3 3rd Strike OST
    Street Fighter V High Roller Casino Theme
  • ИгрыИгры

Комментарии • 99

  • @AverageDoctor345
    @AverageDoctor345 3 года назад +237

    I know this isn't what the video's talking about, but recently I've been trying to think about why cpus are bad to practice against and this answered my question. They only use the bottom part of the triangle and never really poke. They also don't really care about your poking, which means that you're forced into the same bottom part of the triangle that they are. Basically, of you poke they will _always_ react, but if you overshoot they won't poke, which can lead players to believe that that's a good way to always play.

    • @andrewjacob1789
      @andrewjacob1789 Год назад +39

      Yeah use level 3-6 cpus to practice combos (vary with different weight types so you learn the nuances of your combos)
      Use level 9s to see if you can kill without baiting an air Dodge
      Or use level 9s and try not to get hit. See what the level 9 is punishing and learn to immediately switch up that habit.
      Cpus are a great tool to use to practice despite what the overall community seems to think

  • @shankarsubramani810
    @shankarsubramani810 3 года назад +186

    Neutral changes in every matchup on every stage for every character. Am I crazy or is that crazy?

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад +55

      No, you're definitely correct! Different matchups means that there are options that some characters might struggle to deal with.
      Same thing for stages, let's say you want to have more room to whiff punish, you would definitely want to pick a bigger stage, if you want to box your opponent in more, you would pick a smaller stage.
      The Neutral Triangle is just one singular interaction that is happening within Neutral. Hope this cleared things up!
      - Brian Ding

    • @shankarsubramani810
      @shankarsubramani810 3 года назад +8

      You Suck at Neutral I completely agree, the neutral triangle is a great way to explain the fundamental gameplan in any neutral. I think adding the definition of neutral (using movement and hit boxes to directly get stage control by forcing them above you or into a corner or indirectly get it by landing a combo) at the beginning or description would be a good addition, as it’s commonly forgotten.

    • @84TZ
      @84TZ 3 года назад +1

      For sure, some stages work for and against certain characters. Easiest proof is some get huge help from wall jumps and it makes ledge guarding a whole lot more intriguing. Second easiest is that some characters really struggle with that side zoning on Kalos.

    • @Tvhurdghit4fhi6rr
      @Tvhurdghit4fhi6rr 3 года назад +1

      No sonic just gets a lead and runs away on every stage in the game

    • @thenthefuture
      @thenthefuture 3 года назад

      @@Tvhurdghit4fhi6rr Maybe try to anticipate on where sonic will move while running away (just a thought)

  • @angelcastiel7876
    @angelcastiel7876 3 года назад +19

    Love the UNIST theme.

  • @TheCodingGamer
    @TheCodingGamer 3 года назад +67

    Awesome video! I also recommend following this video up with Dabuz's "How to win neutral in one jump" video, as it will help explain a lot of the mentality behind what and how to play/position yourself in neutral.

  • @pkmudkip
    @pkmudkip 3 года назад +43

    Great video but man it keeps bugging me everytime i saw the word shield spelt as sheild onscreen lmao

  • @monarkbeats4306
    @monarkbeats4306 Год назад +3

    I absolutly love this approach of the neutral

  • @FreePokemonGiveaway
    @FreePokemonGiveaway 3 года назад +1

    This was an awesome watch! Really eye opening. Thank you so much.

  • @likapitam
    @likapitam 3 года назад +2

    Very good material, can't wait to see more content from your channel, subscribed and bell notification made. Thank you for this video!

  • @thesubmatrix
    @thesubmatrix 3 года назад +14

    This is by far the best explanation of neutral I've come across!!! I want to learn to be better at smash and this has been such a big help! Thank you for the video!

  • @sr.cigarrillo919
    @sr.cigarrillo919 3 года назад +8

    POV: You just got 3 stocked and came to youtube to see if anything helps you.

  • @lichenwtf
    @lichenwtf 2 года назад +2

    This video is a great introduction into the basic decision-making necessary for a game as complex as Ultimate. Thanks for sharing!

  • @curagaifrit6829
    @curagaifrit6829 Год назад +4

    Ive been playing for years and this is what was never explained to me. This just made me twice as consistent immediately after watching, thank you so much!

  • @patrickstar258
    @patrickstar258 3 года назад +6

    Those videos are so informative thanks

  • @NateHicks
    @NateHicks 3 года назад +5

    this is really good!

  • @shankarsubramani810
    @shankarsubramani810 3 года назад +21

    I would like a guide on stages. Just talking about general tips and what types of characters benefit on bf, sbf, fd, town, ps2, sv, kalos, lylat, ys, and yoshis island brawl.

  • @TheGamersState
    @TheGamersState 2 года назад

    Just came across this channel, definitely subscribing!

  • @twilightmaster450
    @twilightmaster450 3 года назад +1

    Really good quality content!

  • @PaKuaKwon
    @PaKuaKwon 3 года назад +1

    So many classic themes in this music

  • @spyox04
    @spyox04 Месяц назад

    This is an amazing video, I improved my gameplay a lot and became better at the game after understanding this

  • @GamerplushMaker
    @GamerplushMaker 3 года назад +1

    Thank you very much I will now send this to my friend who just started

  • @JohnSmith-tv9ou
    @JohnSmith-tv9ou 2 месяца назад

    I'm teaching coworkers to play beyond button mashing. This really helped!

  • @freshhburryt3538
    @freshhburryt3538 2 года назад +1

    This was very helpful

  • @Patrick-bn5rp
    @Patrick-bn5rp 3 года назад

    This video is excellent.

  • @peterkim8525
    @peterkim8525 3 года назад +5

    I'm basically playing Fire Emblem rebranded as smash bros at this point.

  • @kawaharaizumi731
    @kawaharaizumi731 3 года назад +6

    "Neutral is where neither player is at an advantage"
    *shows a clip in the background where the falcon is comboing the palu offstage*

  • @evanvolmar8127
    @evanvolmar8127 Год назад

    Beautiful

  • @postdeath2978
    @postdeath2978 3 года назад +5

    one dabloon

  • @saiki3603
    @saiki3603 2 года назад +1

    Thank gododness a good video that explains smash neutral

  • @koopagreenshell1
    @koopagreenshell1 3 года назад

    Good Stuff thanks

  • @markphillips2113
    @markphillips2113 3 года назад +2

    Nice choice in the 3rd strike themes, and of course a good, informative video.

  • @HEAVENSNIGHT0
    @HEAVENSNIGHT0 3 года назад

    Peeped the sf 3rd strike music 😌👌🏿

  • @jeedlez920
    @jeedlez920 2 года назад +1

    3:23 rip to that fucking kirby oh my god

  • @LeafysHere
    @LeafysHere 2 года назад

    godlike video

  • @morgone2645
    @morgone2645 2 года назад

    When overshooting you could also use things like pivot cancels and attack cancels.

    • @yousuckatneutral8017
      @yousuckatneutral8017  2 года назад

      It honestly depends on the attack used. Functionality changes a lot depending on factors like the range of the attack, safety on shield, etcetc. For example, those pivot / attack cancels might be better used for counterpoking.
      Hope this helped!
      Brian Ding

  • @BIGDUCKHUNTFAN
    @BIGDUCKHUNTFAN 3 года назад +1

    Awesome guide :) what are your opinions on Pac-man? I’m trying to commit to maining him.

  • @pretzelgod8972
    @pretzelgod8972 Месяц назад

    So my bother plays Ganon and usually approaches with down b and other overshooting options. How should i use poking to beat it, especially considering it beats a lot of weaker moves?

  • @amr.a4028
    @amr.a4028 3 года назад

    what a fantastic way of explaining neutral, i have a question, where do u think projectiles belong to from the tgree groups of the triangle, i think it's a mix of all 3 but im not too sure. But again, super good video !
    Edit: ok i found a comment asking the same q, no need to answer.

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад +1

      This triangle mostly explains footsies, projectiles are a very different dynamic. Thanks for asking!

  • @packrunnrjayyy
    @packrunnrjayyy Год назад +1

    watching this to apply to multiversus 😂

  • @CelesticRose
    @CelesticRose 3 года назад

    Do you have a video for playing against characters with projectiles?

  • @rosestrohm7986
    @rosestrohm7986 2 года назад +2

    I've always wondered if this kind of play happens even when we're not aware of it. Like does this happen with two players that are fairly new to the game and don't know what neutral is?

    • @yousuckatneutral8017
      @yousuckatneutral8017  2 года назад +2

      It definitely happens! They might not be intentional, but because they're just interactions that can happen in gameplay, they're always happening- Even if the players aren't aware of it. Hope this helped!
      Brian Ding

  • @kylespevak6781
    @kylespevak6781 2 года назад

    3:51 POOB!!!!

  • @CookieFiend519
    @CookieFiend519 Год назад

    How can I simulate this in training mode to improve my neutral?

  • @user-by4tj8wb1k
    @user-by4tj8wb1k 3 года назад +1

    what do you mean by poking tools having cross up potential? The only one I could imagine is banjo's d-tilt

    • @tc3969
      @tc3969 3 года назад

      They're referring to using aerials as pokes, like Terry's f-air for example. Tilts aren't the only moves you can poke with.

  • @hollisshaffer1261
    @hollisshaffer1261 Год назад

    Why are we not using the "three way structure?" That's such a cool name.

  • @datwolfe3512
    @datwolfe3512 Год назад

    I don't understand the overshooting aspect

  • @petersalazar9228
    @petersalazar9228 3 года назад

    Where do Jump ins go in this triangle? Would you consider it overextending or a poke

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад

      It's really dependent on the character to be honest. Some characters leverage really fast fall speeds to the point where anti airing them isn't possible, and some characters are really easy to anti air since they fall so slowly.

  • @BBB-pe3ip
    @BBB-pe3ip 11 месяцев назад +1

    The problem is "reactive play" (Rock) is too strong and "over-shooting" (Paper) is too weak in Ultimate. This creates a Rock-based metagame, where Paper is only useful as an unpredictable high-risk mixup. It's much safer to play Rock, with the occasional Scissors to invalidate Paper. Most competitive players use 60% Rock (reactive play/whiff punishes), 30% Scissors (pokes) and 10% Paper (aggressive over-shooting)... and this is what we call balance. 🙃

  • @notSusNugget
    @notSusNugget 3 года назад

    self ref 2:35 triangle from poke/trap

  • @weaboo4444
    @weaboo4444 3 года назад +6

    At least I won’t suck at neutral anymore (:

  • @theiceman4494
    @theiceman4494 3 года назад +1

    So which of these works best for hero?

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад

      Whichever suits the situation best.
      Hope this helped!
      - Brian Ding

  • @jacobs5546
    @jacobs5546 11 месяцев назад

    You Suck at Neutral is teaching us how to not Suck at Neatral. Yay.

  • @ZackTaylorFilms
    @ZackTaylorFilms 3 года назад +2

    Great and helpful video! I watched this 4 times and was really able to feel this neutral triangle when I played Ike but when I play Link it feels very different. Would things change for a projectile heavy character? Would love Link content :) thanks for the videos!

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад +2

      For projectile zoners, you'll still have triangle interactions in your neutral, but some of your interactions will also be based off of mindgaming your opponent (Which we also have a video for). Hope this helped!
      - Brian Ding

    • @ZackTaylorFilms
      @ZackTaylorFilms 3 года назад

      You Suck at Neutral thanks for the reply! This is the first time neutral has been explained in a way that made sense to me so I appreciate the work!

  • @unbreakablem7130
    @unbreakablem7130 3 года назад

    if i understand any of this i get that
    attacking: will cause enemies to block more often
    blocking: will cause shield pressure or grabs
    grabing: not exactly wiff a grab or you will get punished
    counter poking with reactive play
    counter reactive play with overshooting
    counter overshotting with poking
    am i right about what i wrote or i missed something?

    • @unbreakablem7130
      @unbreakablem7130 3 года назад

      if i am right then neutral game is a double rock paper scissors??
      first you pick poking reactive play or overshooting
      and THEN you chosse to attack block or grab
      holy shit

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад

      The interaction you're describing is more about pressure than it is about neutral. Since it describes how things will work out provided that both players are close to each other.
      If you can get in (overshooting), you can start your pressure and enter that pressure structure. Hope this helped!
      - Brian Ding

  • @xdddendmelol9440
    @xdddendmelol9440 3 года назад

    ...you were inspired by Core A gaming wernt you? Youre using music he uses, while explaining the specifics of fighting games and presenting all sorts of facts. Anyways, love these videos dawg. Keep em coming

  • @killvoid1
    @killvoid1 3 года назад

    does a long grab like luigis grab count as a poking?

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад

      Think of poking more like a pre-emptive action instead of just using safe attacks at certain ranges. Under this kind of definition, we can define actions like jumps and dashing in as "pre-emptive actions"
      So yes, Luigi's grab WOULD count as a "poke", hope this helped!
      - Brian Ding

  • @donkylefernandez4680
    @donkylefernandez4680 2 года назад

    It's really hard to win at rock, paper, scissors...

  • @ddddiegoooo
    @ddddiegoooo 3 года назад

    Instructions unclear: Switched my main to samus

  • @Nintendoggy
    @Nintendoggy 3 года назад +3

    As a newbie, I had a hard time understanding the terminologies.

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад +4

      My bad, what kinds of terms do you mean? We'll be sure to replace them with more understandable ones in the future.

    • @onomayonnaise
      @onomayonnaise 3 года назад +4

      go watch BananaBoy's terminology video to better understand the words used in this one.

  • @MoFiTheMagnificent
    @MoFiTheMagnificent 3 года назад +1

    I was poking this player with neutral airs and dash attacks but he kept reacting to them by backing up so I tried to over shoot but his character was faster than mine so I wasn't able to accordingly. Smash is a difficult game sometime

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 года назад +2

      Sometimes overextending doesn't necessarily mean using an attack, sometimes you gotta back them into a corner by threatening a move but not actually attacking. Hope this helps!
      - Brian Ding

    • @MoFiTheMagnificent
      @MoFiTheMagnificent 3 года назад +2

      @@yousuckatneutral8017 thanks for that advice. Nevertheless, im really proud of my progress in smash. 5 years ago, I was the weakest amongst my friends but now I'm one of the top 3 but I notice that I lose to the others because of my neutral so thats why im here lol. Your video has helped a ton

    • @truongdang8130
      @truongdang8130 3 года назад

      Yeah smash is a mental game. You just need to get use to predicting and be unpredictable against your opponent. It took me awhile too to get good as i naturally play tekken, street fighter etc

  • @Ryusuta
    @Ryusuta 3 года назад +1

    *shield

  • @kingbao9733
    @kingbao9733 2 года назад

    I know I suck at neutral man. U don’t need to say it D:

  • @fastexpand
    @fastexpand 3 года назад +3

    Careful not to say the word "obviously" too much. Great stuff other than that!

  • @Johnnybalogney
    @Johnnybalogney 2 года назад

    This dude has the nerdiest voice and way of phrasing lmaoooo