Other than mashing, one of the newbie mistakes that I made was paying attention to my character more than the opponent's character on screen. After switching my field of vision to focus on the opponent's character more, it improved my game tremendously.
I like to try to focus my gaze in between me and the opponent so I can keep track of my distance for footsies and their movements for prediction/reactions
This is great to mention. I catch myself every once in a while paying a lot of attention to what im doing while I let my opponent just do whatever and I'm not noticing any habits or anything. Forcing myself to just watch them for a bit always helps.
The “don’t play to win” advice is actually amazing advice. If my only goal is to win, I’m never going to get better at the more challenging aspects of the game.
The whole mind games portion was basically Justin saying "Don't respect your opponent. Disrespect them respectfully." And honestly I think that was my biggest takeaway from this video.
@@AltonB.6776I can never read that good. Me in my zone simply relies on aggression without giving them the chance to attack. Mixing highs and lows seamlessly.
@@usmansubhani7482there will always be attacks that leave you at a disadvantage when blocked though, so your enemy will have chances to respond between attacks
@@usmansubhani7482 do you learn the different characters combos and frames? That’s the best way in my book to really start understanding how to read your opponents if you understand what they have available to them at any given moment
no yomi is real and u aren't outwardly stating poor words but they are wrong. maybe i don't much past the point of misdirection but yomi is why fighting games are what they are.
One of my main problems when I started playing fighting games was always trying to land my combo. Later on I learned that you need to deal damage any way you can and if the moment comes you can land you big fancy combo. Another thing beginners do wrong is try to lang a long hit combo when sometimes lower hit may deal more damage or leave you with a mixup option
That's one of my main problems when playing fighting games (worry about doing combos out of the gate instead going for basic moves). Another problem I've playing fighting games is dealing with one dimensional opponent (spams same moves x times & I've zero response).
And a player who is good at the basics can beat many players with no combos at all. If your approach to the game was a cake, mind games, spacing, when to use special moves, what counters what etc, would be the crumb, combos would be the icing. It is important, but not the most important.
The worst thing for me is anxiety. No matter how many years I've been playing fighting games, it never gets any easier. The pressure before a match is sometimes so great I just give up and go play other game. And I don't even stream, I mean, me alone in my room playing a casual match is sometimes too overwhelming. There are days where I feel more confident and anxiety doesn't holds me back that much, but it is always there, it never goes away.
I feel this bro. I consider myself to have above average SF skills with Guile and Akuma, have won many times, lost even more and no matter what the anxiety is always, always there. Lately tho ive been having fun with VF5 FS on xbox 360 and have been steadily losing everytime to the one guy who remains in the Ranked mode online (seriously, hes the only person left but I digress), his Jacky always obliterates my Shun Di but every now and then Ill take a round, sometimes 2 and I have been considering that a major win for me in learning how this game works. The sole player has like 39123 matches to my 260 so he has obviously been at it a lot longer. My anxiety is rarely an issue with VF as I have just come to accept that I lack experience and need to apply myself more to learning how to both win and lose and that eventually the knowledge will come with the experience.
I was like this ever since I got into fighting games in 2021 (the same with every other game too tbh), but I was tremendously anxious to even go online for some reason until now. Went through a depressive episode for a while and only coming out of it now. Just starting off again from scratch at Tekken (was very on and off) and I'm not shaking like I used to anymore. Learning little by little every day. It finally feels fun again. Hope you get through your battle!
I was also like this until I started practicing with friends. For some reason I’m way more confident playing with them, and that made me lose the anxiety playing online too
This video has one of the best definitions of “neutral” I’ve seen. I’m also glad that you mentioned execution was important and that it was OK to use the AI for practice-a good chunk of folks tell beginners to not worry about combos, only focus on neutral and avoid AI like the plague, which had me frustrated and confused during my first year and a half of playing FGs.
Playing to improve instead of winning is really was a game changer. I switched up the thought process and grinding out MUs in Strive to learn, and getting into Clestial was a nice feeling accomplishment because of it.
How does that mind shift look like? When you to do that I always end up on autopilot trying to win anyways. (I play for honor) I try to understand their patterns but it’s like I’m always forgetting so it feels like everything I’m getting hit by is something new. It just doesn’t stick
@@Chris-kh8qi Take more risks, I used to play 'honorably' too. Patiently block, wait for my turn, do the basic shit I know I can do. But I realized that you can't know when to take your turn without forcing it a bit. Fail as much as you can early when you're learning a game, then apply knowledge that later to win more.
"Playing to improve instead of winning" When fighting game lovers have to adopt to weird buddhist ideas to even begoin with it. We all play fighting games to win. How do you win? By improving. Who knew? Right?
Thank you J Wong. You have really opened my eyes up. I used to be an extremely salty player and was a sore loser at times. But I have gotten alot more humble over the years. Hearing you talk about this about losing to fundamentals even to the talks about execution makes me smile.
I’m so glad this gets brought up. It feels like as I get older, I get progressively worse at fighting games. My hands just won’t do what my brain tells them to as much. Anybody else experience this?
I got rusty, but then I got better. When you're older you just don't have enough practice time. But even if your reaction sucks, you can make up for it with clever prediction.
Yep. Same. But as we age, we have more experience. Youth and Speed is no match for Experience and Cunning. Frame traps, Ambiguous Mix Ups, safe block strings, player psychology. You don't need speed if you can predict 1 second ahead of your opponent. That only comes with time, and as an old folk: That is our strength.
Yes 37 here really wish I were younger but I have noticed I’ve slowed down but I think a lot of it also has to do with that I can’t focus as well as I used to because I always have life priorities in the back of my mind.
as someone in their early 40s is finally finding more time to play games. I think nerves, patience and execution are my main issues and I hope to be more aware of it and level up. Thanks Justin and looking forward to seeing your mind games in SF 6.
It weird how having patience and control of your nerves can reverse the pressure on your opponent. I've noticed sometimes my opponent will sometimes get too comfortable having a health lead and then starts to play recklessly. I think of EVO moment Diago vs Wong as perfect example😆
On the defensive, crouch blocking and waiting to anti-air/throw tech/stand block an overhead covers every base. Just turtle up, keep your eyes peeled and find your way out when they make a mistake.
This video is so underrated, no matter how highly rated it gets. Like, imagine if Mozart just sat down with you as a beginner pianist and just got real with you.
"Everything is a learning experience, losing is part of the process of getting good. As long as you have fun, that's what matters the most." - That's my mindset for pretty much everything, plus I came back to SFV around a week ago after 7 months of just not playing, I deranked to Ultra Bronze and I don't care, I know I'm bad, I know I can become better. I play to learn and have fun, winning is just me applying what I learned, if I lose that just means I lacked something to defeat my opponent and they were better than me. I have to better my execution (I already do execution drills everytime I boot up a game), learn what to do at the 99, how to approach, pressure/blockstrings, some BnB and v-shift, mostly those things. Also learn how to be more patient, I'm already am but I sometimes lose patience and end up getting hit. Taiko no Tatsujin actually helped me getting rhythm and better reactions thanks to high BPM charts!
the problem with the fighting game genre for most people is that it boils down to "if something went wrong, you're bad, but that's ok", most people stop at "you're bad" and demand of you "why the _flying fuck_ do i need to _work_ to have fun?"
The biggest thing I learned in my short time playing Soul Calibur nationally is do not play against the character, play against the player. I never achieved any accolades, but there was a marked improvement afterwards
This is insanely good content Justin. So glad you took the time to make this video and sincerely hope it helps everyone you reach. Keep doing your thing and much love from San Antonio!
My biggest problem is waiting for the first hit to connect before pressing the next button in a combo. Most notably in NRS games, I have to just trust that the combo will work, but the trust is not there
To quote the SF6 advanced tutorial I was playing last night, you are talking about confirms and they advise to treat it as two seperate parts of a sequence. Abuse however much time you have between the first connect and the second to visually confirm before you go nuts. I'm a fucking masher tho, what do I know lmao.
I love this video, it covers a lot of what holds people (especially me) back. I don't have enough free time to get much better at any of the things on this list. Fighting games are incredibly time consuming, and frustrating, tiny incremental improvements are hard to enjoy. It took me a year of weekly practice to figure out I suck at blocking and knowing when it's my turn, something so basic it didn't even make it into this video. Big fan, keep up the content, thanks for this.
I think fighting games do a poor job of showing newer players how much they've actually improved. In SFV you don't really see how much better you are until you match up with someone at the lower end of the matchmaking pool. As a silver player it's very noticeable when I play someone with around 1500 LP just sneaking into ultra bronze how far I've come. It feels like there aren't enough ranks to separate skill properly. Silver is rough you get a huge skill range from 1500 ultra bronze to 3500 super silver it's hard to gauge whether you're improving.
The one thing which needs to be understood by young guys that real Oldskool players who are around 35-40 witnessed and learned gaming on real arcade machines where coin needs to be inserted, not like today having infinite lives. This created instinct in Oldskool players of learning and adapting fast and playing with perfection because insert coin was real money. Sadly now a days kids are playing in home alone without any excitement, so this lacks in motivation too. Love from India to every Oldskool gamer worldwide, never let nostalgia end my dear brothers.
I like the use of the term neutral over footsies, but if you have them in the corner that's not neutral anymore -- you are an in advantage state which changes your options
All I have to say is thank you. You've addressed so many things to me that, if I work on it properly, I'll for sure be a better player. Thanks Justin, you're a joy for FGC
Footsies and neutral really aren’t interchangable terms, footsies is just (afaik) an aspect of neutral where both players are moving in and out of each others range, poking, and whiff punishing.
They kind of are. The goal of both terms is to press advantage safely and create false gaps to get your opponent to make a mistake. But indeed, fireballs aren't technically footsies but is used in neutral.
@@keiharris332 You can't press advantage if you don't have it to begin with, but I think I know what you meant. There are also jump ins to consider, though some games like melty blood have what they call "air footsies" since the air game is so involved.
Re: execution it also helps to know little tips and tricks that could make something that seems daunting a lot easier. e.g. DP -> super in 3S. The DP counts as the first qcf in the super motion, so all you need to do it, DP, qcf+punch/kick. Probably common knowledge for experts, but for a super casual like me - mind blown.
You can take it a step further too! You are basically buffering your inputs. In fact, there are instances where you can land that DP and smoothly transition into super with qcf+p it is a neat piece of knowledge because you can start to short cut all kinds of stuff. Like c.mk xx fireball. Lp+forward xx 360+p which is a tick throw using the lp to give you time to input the 360 while also functioning as a tick throw.
Great advice man this year is going to be a great year for fighters, it took me MONTHS to learn Focus dash cancel on SF4 but I've never felt such an achievement using it in a match. You got this Kings and Queens listen to the goat.
When learning a new game, looking at your input data in training mode can be VERY useful indeed, you will see many unnecessary inputs. Of course, the goal is to get rid off them! That's one of the most important things in FTGs imo.
5:03 This is golden advice. I ranked up winning by beeing as dirty as possible and ended up finding a gigantic wall of execution later. Wish i knew this sooner, this mindset is also less rage inducing lol.
Great video man, “getting good” is like 75% mental. I hopped into learning Tekken in 2019 and my attitude was to just be humble and allow myself to be humbled. When I lose, I ask myself where I could have played better instead of getting frustrated over my opponent. Staying tilt free is so important
This was excellent. You touch on many things that other similar videos don't (which makes sense looking at the amount of experience you have playing fighting games at a high level). I'm definitely guilty of the execution fumbles and pressing too many buttons, being lost on the supposed rhythm of the presses, so that's a good thing for me to focus on.
I got "gud" at one fighting game in my life, ggxx. I just decided to sit down and grind for hours and hours over many days and somehow figured things out enough to become the best of all my pals. i've never put as much effort into a fighting game since, but it really helped me understand the patience and thought process required. trusting your inputs so you don't mash or spam, practicing bread and butters, having a goal in mind as you play "today i'm gonna focus on anti-air, even if i slack at other things". I'm sure i could do it again if i just had the time.... adulting sucks.
I know this might be a silly request, but would you ever make another video with examples just strictly on Terminology. It can be a bit overwhelming to newbies like me to google what everything means eg ( cancel, punish, focus attack, trigger, shift break .)
The examples would be great, and on top of that I'd reccomend Infil's FGC terms wiki, they try to cover as many general and game-specific terms as they can in there (been there looking exactly for footsies a couple days ago)
I've been playing fighting games for a while and I consider myself intermediate level (also more cas than comp), and I still make some of the smallest of mistakes when fighting against people, CPU's even. Watching this has really helped, thanks Justin.
I love how you worded all of this. For me, fighting games have always been a combination of game knowledge, command execution, and adaptiveness under pressure. I always found your adaptiveness and execution of your game plan to be your strongest traits in a fight and it makes you such a tough opponent.
Bro, I have been playing fighting games since I was a kid, now I'm in my 30s and can say that I my skills haven't improved much over the years. I've been playing KoF and Marvel vs. Capcom recently and hope to actually get better. This video does touch upon things I'm lacking in a easy to understand manner while hitting the important points. Thanks for putting in the time to make this video and everything you do for your audience, Justin.
I used to do it in Tekken 3 back when I had no one to play locally. Once Tekken tag 1 hit I started traveling to play good players, My execution allowed me to hang way better than I had any business doing. Practicing against an active target helps a ton and it's more fun.
I've been a Tekken player for almost 30 years (who stuck at a certain level anyway). I thought "what advice can Justin give me, he is mainly a 2d player". I've watched a few dozen "level up your Tekken knowledge" type videos lately, but I feel like this was by far the most valuable. It didn't have a single irrelevant point! Thank you very much Justin!
Follow up, I keep watching this to remind me of the fundamentals and stop trying to be unnecessarily fancy and now I'm Silver! Thanks Justin! I keep sharing this to all my fighting game curious friends and they're having a blast now!
I haven't played fighting games since I was a kid, but the new lineups have looked so much fun and I have a bunch of fighting games that I got for free and wanna get into, i think this video is gonna help a lot
I’ve gotten so much better at fighting games this past year thanks to content like this from great creators like you. It’s a blessing to learn from the 🐐!
"Fundamentals doesn't not equal game knowledge." That hit home for me. I've been given many slices of humble pie because I stayed with that mindset. Fantastic video. I've been playing these kinds of games since I was a kid in the 90s. While a lot of the concepts are already in me in some way or another, the way you explain and expand on those base concepts showed me that there is so much to refine.
Justin, i just wanna say thank you for being a real one. I've been playing fighting games since mid 2017, back then i couldn't do my inputs correctly or pull off supers. Now having a decent 5 years & a half of practice, i think it's safe to say that I've improved a lot more than before
This video right here. Every time I want to quit fighting games I come back to this video. Street Fighter 6 is the first fighting game I've actually tried to get good at and this just let's me remind myself that it's okay to suck in the beginning. Just know you'll get better.
Thank you for going over how important it is to work on improving whiff punish to start improving neutral. Have played fighting games for a few years, and I feel like I've gotten a lot better recently after getting a better understanding of needing to search for and capitalize on whiff punish opportunities
Hey Justin, you were the first pro to play E. Honda at the top levels, I'm still rocking big-sumo, still trying to improve, really like the advice here on Execution, specifically if you can land your combo 2x in a loss, that's a win. Going to change up my practice completely!
As a Tekken player, I can get away with mashing a bit during combos. When I tried that in SF5 during a simple medium punch medium punch, and it did not work. I had to time each button press. After realizing that, I gained a newfound appreciation for SF players.
The Objective best way is to play more. You'll end up learning by yourself. Of course watching videos will help, but you won't get better without playing. (Yes Justin, this would be a TEDTalk)
That’s right, it takes a few thousand hours per character to finally play it well and most people give up within a few minutes or even a few hours in. It’s a grind.
Not unless you have bad habits and don’t realize it, don’t understand frame advantage or endlessly playing without applying knowledge from better players. It’s easy to flounder in mediocrity despite their hour count. Hence why only one 1% of sfv players even touch gold.
Those are actually good noob friendly advice. My friend is just starting fight games and this is one of few videos that actually help understand the real basic.
Justin sensei is out here dropping knowledge. Knowing the nutrel game is like so important. Even in fighting games where you might not think about it like Smash, it's pretty important. Also, learning the special mechanics of the game you're playing is like really important. Learn what makes the game unique and what makes your character unique.
Nice talk dude! One other thing I'd add - "try to be ok or even happy with losing" - the people you're playing are ultimately trying to do the same thing you are. If someone outguesses you or doesn't fall for your tricks, enjoy the chance to figure out a way around theirs :) It's like the coolest puzzle. Getting into a long back and forth set with a buddy is like the best gaming times.
On my road to being a fighting gamer has been the following: Don't get Cocky Ignore the hate Enjoy the game whether you win or loose Learn from mistakes/ observe other combos Give kudos to a great match There's always room to learn a new method. It may not be easy, but it was worth it. Also.... Thank the Wong for his advice. He's been in the grind longer and knows his stuff.
This video needs something like 1m views man... I was going to say going into this, "practice, thats how you get better".... To my surprise I was like, oh... Justin is breaking it down? And although sure, a lot of these stuff are things even many old players know.... we (or at least I), still hadn't put 2 and 2 compleeetely together to make the glue that sticks it all into 1. Sure, executions, ok, get good at those. Sure, neutral, get good at that. ok. Sure, I know what both of those mean. Sure, git gud. I get it. But...... do I? So refreshing to actually see someone properly break these down and go into small details that really make the difference. Thnx so much Justin. This video is definitely to be studied!
I am on the verge of crying, no matter how much I play I just cannot win and it's not like I don't know what I'm doing, it sucks to be so bad at a thing you love so much
First thing, understand it is VERY difficult to play well in a fighting game when you’re upset, so always remember if you feel yourself getting heat just put the controller down and take a few breaths and calm yourself. Second understand fighting games are hard especially when you’re first learning. YOU CAN DO THIS but it’s gonna take time, don’t give up because once you get there it’s gonna be so worth it and you’ll look at back at the times you felt you couldn’t do anything and laugh. I really recommend fighting against AI like Justin said. Do a first to 5 vs the CPU and once you can win all 5 in a row up the CPU level. I promise this will help you gain confidence in fighting. One of the hardest things for new players to overcome is not even not knowing what to do but having the confidence in actually doing what you know you need to do.
JWong the GOD. Appreciate this fam, it's nice to hear a less technical and more philosophical approach to getting better - it actually helps me better understand how to think about things at a high level so that when I do start diving into more technical tutorials / walk-throughs, I can better understand how those new skills will fit into the bigger picture of the game.
I would say 70 percent of this video is controlling your emotions as the circumstances change. Which also applies to one of the hardest fighting games out there, life.
I remember when there was a time when you moved to SoCal from NYC and started working for FFA. There were signs that you were offering private coaching for $60 per hour. At the time, I thought it was a bit ludicrous. I certainly wasn't making enough to justify $60 at the time, but watching this video made me realize that the time spent would've been invaluable to upping my game. Great video, hope to see more content like this!
Learned a lot from this! Especially when it comes to the headspace i don't feel like its talked about a lot. All i would usually hear is "dont be nervous."
Thanks Justin. I have a friends that beats me in almost every fighting game he touches and now I understand. He has developed solid fundamentals while I have relied on button mashing and gimmics. So this was good and I have improved and enjoyed fighting games more since understanding it. Really thanks so much. I will share this.
Thanks Justin. I been playing fighting ganes since the early 90s and I am still crap. Getting old sucks. But this was the video I needed to help me think clearly again in fighting games. I was never a button masher but I always have a brain fart when it comes to combos. Great information. Thank you.
Such an underrated video. Wow man you should definitely go about coaching and actually charging for this. The years invested in this have not gone in vain. Brilliant video Justin, thank you.
can't wait to watch the video, since in all of my attempts at fighting games I could never get past a certain beginner stage where I'd just wait for an opening and spam the same 2 combos lmao
Really appreciate this man. I’m a casual who wants to “get good” at fighting games. Since I work 80 hours I have to be efficient with the little time I have. I probably get 2 hours in a week. I’m still on step one: execution. One thing I’ve noticed is that every week I’m able to do things I wasn’t able to do the previous week and while at first I use to get super frustrated (so much negative self talk), I’ve started to learn to appreciate the little gains I get every week and now I look forward to practicing and getting my butt handed to me online 😅
Thank you!!!! This definitely changed my mindset in approaching at getting better at fighting games! I was always playing to win instead of being accurate and practice landing the combos that I want consistently.
What a fantastic video. More of this, please! Easy to digest, simple to understand... just fantastic overall Mr. Wong. Perhaps start a series on How to Get Good at X game?
As someone who just started Street Fighter 6, the main tip I have is to understand that fighting games have a “neutral.” Everyone wants to make huge combos. But I’m learning that fighting games are about finding an opening and making sure the other guy don’t got an opening on you - what I believe some call “footsies.” When you ever feel like you don’t have control of the game, you can block, hit, or grapple someone and get back to neutral. Might sound obvious to everyone here, but a game changer for me to find out that is a state of the game that is common across fights.
neutral and patience is definitely the 2 I need to improve on the most, there were days where I lost every game in SF6 simply because I wasn't focusing on the basics, and I was rushing to do some sick combos I learned. So next few days I changed my approach to more slow and learn what my opponent can do, I went from 1000LP to 1700LP in one night, with most of my wins coming from simply hit confirm to specials, plus a few AA and zoning here and there thanks Justin, learned a lot from this video
You just opened my eyes to something actually revolutionary. I've been trying to learn better execution in GG Strive. I would always let my analog return to neutral before using my next attacks I:E crouch kick/analog nuetral/ quarter circle back kick, and just try to execute those inputs as fast as I could. I would do okay at best as it was very inconsistent. But now you taught me that i can just straight up skip the analog returning to nuetral by essentially making my next move an extension of my last move. Thanks
Standing ovation. I watch so many videos on the topic but this one literally knocked it out of the park. I watch it every week, sometimes more than one time. Thank you!
i’m really happy i found this video because sometimes i find it hard for me to improve on certain fighting games so i know for sure this video is gonna help me with just that so i will 100 percent check out more of your videos
That first tip on execution is so important! I still have a habit of double-tapping (or triple-tapping) buttons, and it's a poor habit from ages ago that I still haven't been able to fix. Some games are generous, but most modern games, I found the double-tapping to be more of a hindrance than helpful.
Great vid, I think there's one thing I'd probably clear up though - @ 10:31ish you talk about range of normals, which might not necessarily help for a fighting game like Tekken. The normals in Tekken aren't always used as spacing tools, sometimes they are but not like in 2D fighters.
I see this video with some friends on stream and im super thankful you share this with us; is really complete, well structured, you cover pretty much everything, thank you so much
Played against you a couple times in Chinatown Fair way back, always got smoked in MvC2, beat you a couple times in KoF 98. I miss the arcade scene so much.
I feel good to be called out, on why I can't do my bnbs against an actual opponent. I also needed reassurance on taking an L but landing the combo links/strings is a W in the long run. Thank you for this video, my confidence got boosted watching every bit of this when playing.
I really want to get better at SF6 with Cammy and I struggle a lot because I never played her in previous SFs, and I get super nervous all the time, I don't stream or anything I just have bad anxiety. A video like this is just what I needed.
Other than mashing, one of the newbie mistakes that I made was paying attention to my character more than the opponent's character on screen. After switching my field of vision to focus on the opponent's character more, it improved my game tremendously.
I like to try to focus my gaze in between me and the opponent so I can keep track of my distance for footsies and their movements for prediction/reactions
This is great to mention. I catch myself every once in a while paying a lot of attention to what im doing while I let my opponent just do whatever and I'm not noticing any habits or anything. Forcing myself to just watch them for a bit always helps.
Same concept is used for shmups. You almost gotta unfocus your eyes and trust the actions of your character
Noticed this myself almost immediately. It’s cool because you can translate it to aggressive, parry-heavy games like Sekiro and it just clicks.
I was just thinking about this yesterday and I was shocked that I'd never really thought about that before.
The “don’t play to win” advice is actually amazing advice. If my only goal is to win, I’m never going to get better at the more challenging aspects of the game.
yeah but play to improve is always r1 shit. while the don't drink to get drunk advice was a huge failure
The whole mind games portion was basically Justin saying "Don't respect your opponent. Disrespect them respectfully." And honestly I think that was my biggest takeaway from this video.
This is so true. Once I go in expecting that I can read my opponent and approach confidently, it all falls into place. U can't be scared.
@@AltonB.6776I can never read that good. Me in my zone simply relies on aggression without giving them the chance to attack. Mixing highs and lows seamlessly.
@@usmansubhani7482there will always be attacks that leave you at a disadvantage when blocked though, so your enemy will have chances to respond between attacks
@@usmansubhani7482 do you learn the different characters combos and frames? That’s the best way in my book to really start understanding how to read your opponents if you understand what they have available to them at any given moment
no yomi is real and u aren't outwardly stating poor words but they are wrong. maybe i don't much past the point of misdirection but yomi is why fighting games are what they are.
One of my main problems when I started playing fighting games was always trying to land my combo. Later on I learned that you need to deal damage any way you can and if the moment comes you can land you big fancy combo. Another thing beginners do wrong is try to lang a long hit combo when sometimes lower hit may deal more damage or leave you with a mixup option
That's one of my main problems when playing fighting games (worry about doing combos out of the gate instead going for basic moves). Another problem I've playing fighting games is dealing with one dimensional opponent (spams same moves x times & I've zero response).
If you need to think about a combo, then use an easier one. That's my rule. You don't want to be distracted.
And a player who is good at the basics can beat many players with no combos at all. If your approach to the game was a cake, mind games, spacing, when to use special moves, what counters what etc, would be the crumb, combos would be the icing. It is important, but not the most important.
“Winning a match does not increase your execution”
This is the quote of 2023 damn this is powerful from Justin
It makes your opponent feel like a discouraged loser, though.
@@p6mkq real ones aren’t discouraged by losses
@pleaseshutup7053 I'm 5 months late but this hit
"let's go justin!...... OOOOHHHHHHH"
@@p6mkqeh not really. If anything if you can’t learn from a loss, than you never really won to begin with.
Dude, genius move from Justin to teach people how to get better at fighting games. Being the GOAT he is this just makes good content.
The worst thing for me is anxiety. No matter how many years I've been playing fighting games, it never gets any easier. The pressure before a match is sometimes so great I just give up and go play other game. And I don't even stream, I mean, me alone in my room playing a casual match is sometimes too overwhelming. There are days where I feel more confident and anxiety doesn't holds me back that much, but it is always there, it never goes away.
I feel this bro. I consider myself to have above average SF skills with Guile and Akuma, have won many times, lost even more and no matter what the anxiety is always, always there. Lately tho ive been having fun with VF5 FS on xbox 360 and have been steadily losing everytime to the one guy who remains in the Ranked mode online (seriously, hes the only person left but I digress), his Jacky always obliterates my Shun Di but every now and then Ill take a round, sometimes 2 and I have been considering that a major win for me in learning how this game works. The sole player has like 39123 matches to my 260 so he has obviously been at it a lot longer. My anxiety is rarely an issue with VF as I have just come to accept that I lack experience and need to apply myself more to learning how to both win and lose and that eventually the knowledge will come with the experience.
Yeah, I panic a lot - against the CPU, no less! - and then all is lost.
I have this same problem. A few beers will loosen me up though lol.
I was like this ever since I got into fighting games in 2021 (the same with every other game too tbh), but I was tremendously anxious to even go online for some reason until now. Went through a depressive episode for a while and only coming out of it now. Just starting off again from scratch at Tekken (was very on and off) and I'm not shaking like I used to anymore. Learning little by little every day. It finally feels fun again. Hope you get through your battle!
I was also like this until I started practicing with friends. For some reason I’m way more confident playing with them, and that made me lose the anxiety playing online too
This video has one of the best definitions of “neutral” I’ve seen. I’m also glad that you mentioned execution was important and that it was OK to use the AI for practice-a good chunk of folks tell beginners to not worry about combos, only focus on neutral and avoid AI like the plague, which had me frustrated and confused during my first year and a half of playing FGs.
Hey my wife’s name is thalia too
Playing to improve instead of winning is really was a game changer. I switched up the thought process and grinding out MUs in Strive to learn, and getting into Clestial was a nice feeling accomplishment because of it.
This mindset is underrated. It's applicable learning any skill really.
How does that mind shift look like? When you to do that I always end up on autopilot trying to win anyways. (I play for honor) I try to understand their patterns but it’s like I’m always forgetting so it feels like everything I’m getting hit by is something new. It just doesn’t stick
@@Chris-kh8qi Take more risks, I used to play 'honorably' too. Patiently block, wait for my turn, do the basic shit I know I can do. But I realized that you can't know when to take your turn without forcing it a bit. Fail as much as you can early when you're learning a game, then apply knowledge that later to win more.
@@andrebaxter4023 agreed!
"Playing to improve instead of winning"
When fighting game lovers have to adopt to weird buddhist ideas to even begoin with it. We all play fighting games to win. How do you win? By improving. Who knew? Right?
Thank you J Wong.
You have really opened my eyes up.
I used to be an extremely salty player and was a sore loser at times. But I have gotten alot more humble over the years.
Hearing you talk about this about losing to fundamentals even to the talks about execution makes me smile.
I’m so glad this gets brought up. It feels like as I get older, I get progressively worse at fighting games. My hands just won’t do what my brain tells them to as much. Anybody else experience this?
I got rusty, but then I got better. When you're older you just don't have enough practice time. But even if your reaction sucks, you can make up for it with clever prediction.
Yep. Same. But as we age, we have more experience. Youth and Speed is no match for Experience and Cunning. Frame traps, Ambiguous Mix Ups, safe block strings, player psychology. You don't need speed if you can predict 1 second ahead of your opponent. That only comes with time, and as an old folk: That is our strength.
Yes 37 here really wish I were younger but I have noticed I’ve slowed down but I think a lot of it also has to do with that I can’t focus as well as I used to because I always have life priorities in the back of my mind.
as someone in their early 40s is finally finding more time to play games. I think nerves, patience and execution are my main issues and I hope to be more aware of it and level up. Thanks Justin and looking forward to seeing your mind games in SF 6.
It weird how having patience and control of your nerves can reverse the pressure on your opponent. I've noticed sometimes my opponent will sometimes get too comfortable having a health lead and then starts to play recklessly. I think of EVO moment Diago vs Wong as perfect example😆
On the defensive, crouch blocking and waiting to anti-air/throw tech/stand block an overhead covers every base. Just turtle up, keep your eyes peeled and find your way out when they make a mistake.
This video is so underrated, no matter how highly rated it gets. Like, imagine if Mozart just sat down with you as a beginner pianist and just got real with you.
"Everything is a learning experience, losing is part of the process of getting good. As long as you have fun, that's what matters the most." - That's my mindset for pretty much everything, plus I came back to SFV around a week ago after 7 months of just not playing, I deranked to Ultra Bronze and I don't care, I know I'm bad, I know I can become better. I play to learn and have fun, winning is just me applying what I learned, if I lose that just means I lacked something to defeat my opponent and they were better than me. I have to better my execution (I already do execution drills everytime I boot up a game), learn what to do at the 99, how to approach, pressure/blockstrings, some BnB and v-shift, mostly those things. Also learn how to be more patient, I'm already am but I sometimes lose patience and end up getting hit. Taiko no Tatsujin actually helped me getting rhythm and better reactions thanks to high BPM charts!
the problem with the fighting game genre for most people is that it boils down to "if something went wrong, you're bad, but that's ok", most people stop at "you're bad" and demand of you "why the _flying fuck_ do i need to _work_ to have fun?"
which taiko did you play
@@MeanieBean PS4, both switch and pc simulator
thanks @@Siinory
The biggest thing I learned in my short time playing Soul Calibur nationally is do not play against the character, play against the player. I never achieved any accolades, but there was a marked improvement afterwards
Man, I miss SCII. I used to just BRUTALIZE people with Ivy and Cassandra lol xD
@@TrixlesLovesPixels i loved wrecking people with Maxi.
This is insanely good content Justin. So glad you took the time to make this video and sincerely hope it helps everyone you reach. Keep doing your thing and much love from San Antonio!
My biggest problem is waiting for the first hit to connect before pressing the next button in a combo. Most notably in NRS games, I have to just trust that the combo will work, but the trust is not there
Absolutely 💯
thats the practice man. just make it a goal to trust in match
To quote the SF6 advanced tutorial I was playing last night, you are talking about confirms and they advise to treat it as two seperate parts of a sequence. Abuse however much time you have between the first connect and the second to visually confirm before you go nuts. I'm a fucking masher tho, what do I know lmao.
Shout out to the editing on this video. Love to see practical examples that go along with what Justin is saying!
I love this video, it covers a lot of what holds people (especially me) back. I don't have enough free time to get much better at any of the things on this list. Fighting games are incredibly time consuming, and frustrating, tiny incremental improvements are hard to enjoy. It took me a year of weekly practice to figure out I suck at blocking and knowing when it's my turn, something so basic it didn't even make it into this video.
Big fan, keep up the content, thanks for this.
I think fighting games do a poor job of showing newer players how much they've actually improved. In SFV you don't really see how much better you are until you match up with someone at the lower end of the matchmaking pool.
As a silver player it's very noticeable when I play someone with around 1500 LP just sneaking into ultra bronze how far I've come. It feels like there aren't enough ranks to separate skill properly. Silver is rough you get a huge skill range from 1500 ultra bronze to 3500 super silver it's hard to gauge whether you're improving.
The one thing which needs to be understood by young guys that real Oldskool players who are around 35-40 witnessed and learned gaming on real arcade machines where coin needs to be inserted, not like today having infinite lives.
This created instinct in Oldskool players of learning and adapting fast and playing with perfection because insert coin was real money. Sadly now a days kids are playing in home alone without any excitement, so this lacks in motivation too.
Love from India to every Oldskool gamer worldwide, never let nostalgia end my dear brothers.
I like the use of the term neutral over footsies, but if you have them in the corner that's not neutral anymore -- you are an in advantage state which changes your options
All I have to say is thank you. You've addressed so many things to me that, if I work on it properly, I'll for sure be a better player. Thanks Justin, you're a joy for FGC
Footsies and neutral really aren’t interchangable terms, footsies is just (afaik) an aspect of neutral where both players are moving in and out of each others range, poking, and whiff punishing.
They kind of are. The goal of both terms is to press advantage safely and create false gaps to get your opponent to make a mistake. But indeed, fireballs aren't technically footsies but is used in neutral.
@@keiharris332 You can't press advantage if you don't have it to begin with, but I think I know what you meant. There are also jump ins to consider, though some games like melty blood have what they call "air footsies" since the air game is so involved.
Re: execution it also helps to know little tips and tricks that could make something that seems daunting a lot easier. e.g. DP -> super in 3S. The DP counts as the first qcf in the super motion, so all you need to do it, DP, qcf+punch/kick. Probably common knowledge for experts, but for a super casual like me - mind blown.
Yeah and can make you feel like your mind is unlocked. I know it did for me.
I had that with learning how to dp while crouching it's so much faster.
You can take it a step further too! You are basically buffering your inputs. In fact, there are instances where you can land that DP and smoothly transition into super with qcf+p it is a neat piece of knowledge because you can start to short cut all kinds of stuff. Like c.mk xx fireball. Lp+forward xx 360+p which is a tick throw using the lp to give you time to input the 360 while also functioning as a tick throw.
Great advice man this year is going to be a great year for fighters, it took me MONTHS to learn Focus dash cancel on SF4 but I've never felt such an achievement using it in a match. You got this Kings and Queens listen to the goat.
When learning a new game, looking at your input data in training mode can be VERY useful indeed, you will see many unnecessary inputs. Of course, the goal is to get rid off them! That's one of the most important things in FTGs imo.
29:48 I will never look at JWong the same way again. I didn't even know he could be this cocky, I love it
Loved this. Simple to the point , can you go in-depth about how to create 50/50 scenarios, frame traps, etc
5:03 This is golden advice. I ranked up winning by beeing as dirty as possible and ended up finding a gigantic wall of execution later. Wish i knew this sooner, this mindset is also less rage inducing lol.
Thank you so much, Justin.
I've been playing Dead or Alive and Tekken series for two years; thanks for your motivational words and instructions.
Great video man, “getting good” is like 75% mental. I hopped into learning Tekken in 2019 and my attitude was to just be humble and allow myself to be humbled. When I lose, I ask myself where I could have played better instead of getting frustrated over my opponent. Staying tilt free is so important
This was excellent. You touch on many things that other similar videos don't (which makes sense looking at the amount of experience you have playing fighting games at a high level). I'm definitely guilty of the execution fumbles and pressing too many buttons, being lost on the supposed rhythm of the presses, so that's a good thing for me to focus on.
I got "gud" at one fighting game in my life, ggxx. I just decided to sit down and grind for hours and hours over many days and somehow figured things out enough to become the best of all my pals. i've never put as much effort into a fighting game since, but it really helped me understand the patience and thought process required. trusting your inputs so you don't mash or spam, practicing bread and butters, having a goal in mind as you play "today i'm gonna focus on anti-air, even if i slack at other things". I'm sure i could do it again if i just had the time.... adulting sucks.
I know this might be a silly request, but would you ever make another video with examples just strictly on Terminology. It can be a bit overwhelming to newbies like me to google what everything means eg ( cancel, punish, focus attack, trigger, shift break .)
Agree with this. I only played SF casually since the 90s and 00s and SF6 excites me but I’m overwhelmed.
Don’t get discouraged, it can be a lot of first. Remember to have fun
The examples would be great, and on top of that I'd reccomend Infil's FGC terms wiki, they try to cover as many general and game-specific terms as they can in there (been there looking exactly for footsies a couple days ago)
I've been playing fighting games for a while and I consider myself intermediate level (also more cas than comp), and I still make some of the smallest of mistakes when fighting against people, CPU's even. Watching this has really helped, thanks Justin.
That "don't play to win" bit = mind blown
He's not wrong though...🤷♂️
I love how you worded all of this. For me, fighting games have always been a combination of game knowledge, command execution, and adaptiveness under pressure. I always found your adaptiveness and execution of your game plan to be your strongest traits in a fight and it makes you such a tough opponent.
Coomer pfp
Bro, I have been playing fighting games since I was a kid, now I'm in my 30s and can say that I my skills haven't improved much over the years. I've been playing KoF and Marvel vs. Capcom recently and hope to actually get better. This video does touch upon things I'm lacking in a easy to understand manner while hitting the important points. Thanks for putting in the time to make this video and everything you do for your audience, Justin.
Thanks for the video, the advice on practising combos against the AI and then in actual matches is something I needed to hear.
I used to do it in Tekken 3 back when I had no one to play locally. Once Tekken tag 1 hit I started traveling to play good players, My execution allowed me to hang way better than I had any business doing. Practicing against an active target helps a ton and it's more fun.
I've been a Tekken player for almost 30 years (who stuck at a certain level anyway). I thought "what advice can Justin give me, he is mainly a 2d player".
I've watched a few dozen "level up your Tekken knowledge" type videos lately, but I feel like this was by far the most valuable. It didn't have a single irrelevant point! Thank you very much Justin!
For me neutral is the hardest thing to learn in fighting games
Follow up, I keep watching this to remind me of the fundamentals and stop trying to be unnecessarily fancy and now I'm Silver! Thanks Justin! I keep sharing this to all my fighting game curious friends and they're having a blast now!
When you talk about testing people's knowledge, this is exactly why Daigo often loses the first rounded before killing it.
I haven't played fighting games since I was a kid, but the new lineups have looked so much fun and I have a bunch of fighting games that I got for free and wanna get into, i think this video is gonna help a lot
I’ve gotten so much better at fighting games this past year thanks to content like this from great creators like you. It’s a blessing to learn from the 🐐!
"Fundamentals doesn't not equal game knowledge." That hit home for me. I've been given many slices of humble pie because I stayed with that mindset. Fantastic video. I've been playing these kinds of games since I was a kid in the 90s. While a lot of the concepts are already in me in some way or another, the way you explain and expand on those base concepts showed me that there is so much to refine.
Justin, i just wanna say thank you for being a real one. I've been playing fighting games since mid 2017, back then i couldn't do my inputs correctly or pull off supers. Now having a decent 5 years & a half of practice, i think it's safe to say that I've improved a lot more than before
This video right here. Every time I want to quit fighting games I come back to this video. Street Fighter 6 is the first fighting game I've actually tried to get good at and this just let's me remind myself that it's okay to suck in the beginning. Just know you'll get better.
Thank you for going over how important it is to work on improving whiff punish to start improving neutral. Have played fighting games for a few years, and I feel like I've gotten a lot better recently after getting a better understanding of needing to search for and capitalize on whiff punish opportunities
Maan who would have thought someone would give advice like this... I love it! I'll try not to win a match instead learning execution 👍
As a fighting game channel, I appreciate all the tips and tricks. 👍
Hey Justin, you were the first pro to play E. Honda at the top levels, I'm still rocking big-sumo, still trying to improve, really like the advice here on Execution, specifically if you can land your combo 2x in a loss, that's a win. Going to change up my practice completely!
As a Tekken player, I can get away with mashing a bit during combos. When I tried that in SF5 during a simple medium punch medium punch, and it did not work. I had to time each button press. After realizing that, I gained a newfound appreciation for SF players.
5:41 love this mindset. You can apply it to getting better at any game
The Objective best way is to play more. You'll end up learning by yourself. Of course watching videos will help, but you won't get better without playing. (Yes Justin, this would be a TEDTalk)
That’s right, it takes a few thousand hours per character to finally play it well and most people give up within a few minutes or even a few hours in. It’s a grind.
I love watching fighting games, but find it really hard to play people. Don’t know why, maybe anxiety or that it’s not enjoyable often.
But there's a proper way to play. It's more than just putting in hours.
Not unless you have bad habits and don’t realize it, don’t understand frame advantage or endlessly playing without applying knowledge from better players. It’s easy to flounder in mediocrity despite their hour count. Hence why only one 1% of sfv players even touch gold.
@@thesaltmerchant4564 I kinda gave up going past gold
Those are actually good noob friendly advice. My friend is just starting fight games and this is one of few videos that actually help understand the real basic.
Justin sensei is out here dropping knowledge.
Knowing the nutrel game is like so important. Even in fighting games where you might not think about it like Smash, it's pretty important.
Also, learning the special mechanics of the game you're playing is like really important. Learn what makes the game unique and what makes your character unique.
Nice talk dude! One other thing I'd add - "try to be ok or even happy with losing" - the people you're playing are ultimately trying to do the same thing you are. If someone outguesses you or doesn't fall for your tricks, enjoy the chance to figure out a way around theirs :) It's like the coolest puzzle. Getting into a long back and forth set with a buddy is like the best gaming times.
On my road to being a fighting gamer has been the following:
Don't get Cocky
Ignore the hate
Enjoy the game whether you win or loose
Learn from mistakes/ observe other combos
Give kudos to a great match
There's always room to learn a new method.
It may not be easy, but it was worth it.
Also....
Thank the Wong for his advice. He's been in the grind longer and knows his stuff.
This i love
This video needs something like 1m views man... I was going to say going into this, "practice, thats how you get better".... To my surprise I was like, oh... Justin is breaking it down?
And although sure, a lot of these stuff are things even many old players know.... we (or at least I), still hadn't put 2 and 2 compleeetely together to make the glue that sticks it all into 1.
Sure, executions, ok, get good at those. Sure, neutral, get good at that. ok. Sure, I know what both of those mean. Sure, git gud. I get it. But...... do I?
So refreshing to actually see someone properly break these down and go into small details that really make the difference.
Thnx so much Justin. This video is definitely to be studied!
I am on the verge of crying, no matter how much I play I just cannot win and it's not like I don't know what I'm doing, it sucks to be so bad at a thing you love so much
First thing, understand it is VERY difficult to play well in a fighting game when you’re upset, so always remember if you feel yourself getting heat just put the controller down and take a few breaths and calm yourself. Second understand fighting games are hard especially when you’re first learning. YOU CAN DO THIS but it’s gonna take time, don’t give up because once you get there it’s gonna be so worth it and you’ll look at back at the times you felt you couldn’t do anything and laugh. I really recommend fighting against AI like Justin said. Do a first to 5 vs the CPU and once you can win all 5 in a row up the CPU level. I promise this will help you gain confidence in fighting. One of the hardest things for new players to overcome is not even not knowing what to do but having the confidence in actually doing what you know you need to do.
JWong the GOD. Appreciate this fam, it's nice to hear a less technical and more philosophical approach to getting better - it actually helps me better understand how to think about things at a high level so that when I do start diving into more technical tutorials / walk-throughs, I can better understand how those new skills will fit into the bigger picture of the game.
I would say 70 percent of this video is controlling your emotions as the circumstances change. Which also applies to one of the hardest fighting games out there, life.
I remember when there was a time when you moved to SoCal from NYC and started working for FFA. There were signs that you were offering private coaching for $60 per hour. At the time, I thought it was a bit ludicrous. I certainly wasn't making enough to justify $60 at the time, but watching this video made me realize that the time spent would've been invaluable to upping my game. Great video, hope to see more content like this!
I just got SF 5 not long ago pretty fun game combos aren't too tough
Learned a lot from this! Especially when it comes to the headspace i don't feel like its talked about a lot. All i would usually hear is "dont be nervous."
Music is WAY too loud.
Thanks Justin. I never comment but this video taught a 30-yr veteran from SF2 (lifelong mid ranker) so much! Keep up the great work... lots to learn
*Investing in crypto now should be in every wise individuals list, in some months time you'll be ecstatic with the decision you made today*
Thanks Justin. I have a friends that beats me in almost every fighting game he touches and now I understand. He has developed solid fundamentals while I have relied on button mashing and gimmics. So this was good and I have improved and enjoyed fighting games more since understanding it. Really thanks so much. I will share this.
Super cool of you for doing that, J.
Thanks Justin. I been playing fighting ganes since the early 90s and I am still crap. Getting old sucks. But this was the video I needed to help me think clearly again in fighting games. I was never a button masher but I always have a brain fart when it comes to combos. Great information. Thank you.
These tips are helping me with SF6 ranked matches. Completely changed my Ed main game
Such an underrated video. Wow man you should definitely go about coaching and actually charging for this. The years invested in this have not gone in vain. Brilliant video Justin, thank you.
29:48 you smug son of a gun 😆 amazing video dude!
can't wait to watch the video, since in all of my attempts at fighting games I could never get past a certain beginner stage where I'd just wait for an opening and spam the same 2 combos lmao
Really appreciate this man. I’m a casual who wants to “get good” at fighting games. Since I work 80 hours I have to be efficient with the little time I have. I probably get 2 hours in a week. I’m still on step one: execution. One thing I’ve noticed is that every week I’m able to do things I wasn’t able to do the previous week and while at first I use to get super frustrated (so much negative self talk), I’ve started to learn to appreciate the little gains I get every week and now I look forward to practicing and getting my butt handed to me online 😅
Thank you!!!! This definitely changed my mindset in approaching at getting better at fighting games! I was always playing to win instead of being accurate and practice landing the combos that I want consistently.
“Yo you know that combo so clean he practices that in his boxers” 😊 - Yipes
What a fantastic video. More of this, please! Easy to digest, simple to understand... just fantastic overall Mr. Wong. Perhaps start a series on How to Get Good at X game?
As someone who just started Street Fighter 6, the main tip I have is to understand that fighting games have a “neutral.” Everyone wants to make huge combos. But I’m learning that fighting games are about finding an opening and making sure the other guy don’t got an opening on you - what I believe some call “footsies.” When you ever feel like you don’t have control of the game, you can block, hit, or grapple someone and get back to neutral. Might sound obvious to everyone here, but a game changer for me to find out that is a state of the game that is common across fights.
neutral and patience is definitely the 2 I need to improve on the most, there were days where I lost every game in SF6 simply because I wasn't focusing on the basics, and I was rushing to do some sick combos I learned. So next few days I changed my approach to more slow and learn what my opponent can do, I went from 1000LP to 1700LP in one night, with most of my wins coming from simply hit confirm to specials, plus a few AA and zoning here and there
thanks Justin, learned a lot from this video
From Top Player Elitist Snob, to FGC Darling. You've had one hell of a character arc J Wong. Cheers mate.
You just opened my eyes to something actually revolutionary. I've been trying to learn better execution in GG Strive. I would always let my analog return to neutral before using my next attacks
I:E crouch kick/analog nuetral/ quarter circle back kick, and just try to execute those inputs as fast as I could. I would do okay at best as it was very inconsistent. But now you taught me that i can just straight up skip the analog returning to nuetral by essentially making my next move an extension of my last move. Thanks
Standing ovation.
I watch so many videos on the topic but this one literally knocked it out of the park.
I watch it every week, sometimes more than one time.
Thank you!
i’m really happy i found this video because sometimes i find it hard for me to improve on certain fighting games so i know for sure this video is gonna help me with just that so i will 100 percent check out more of your videos
Be like Jotaro when he’s learning how to play “Oooh das’a BASEBOL” in the first couple strikes. Got it.
My first game was Street Fighter II back in 1991. I have been a hardcore fighting fan ever since.
That first tip on execution is so important! I still have a habit of double-tapping (or triple-tapping) buttons, and it's a poor habit from ages ago that I still haven't been able to fix. Some games are generous, but most modern games, I found the double-tapping to be more of a hindrance than helpful.
I knew a homie in the arcade that would double tap buttons by pianoing his pointer than his middle finger. His reasoning was arcade buttons suck.
@@keiharris332 yeah, I do this too, but it's middle finger then pointer for me.
Very very great help. I like how you explained this. I could understand exactly what you are saying
Great vid, I think there's one thing I'd probably clear up though - @ 10:31ish you talk about range of normals, which might not necessarily help for a fighting game like Tekken. The normals in Tekken aren't always used as spacing tools, sometimes they are but not like in 2D fighters.
I see this video with some friends on stream and im super thankful you share this with us; is really complete, well structured, you cover pretty much everything, thank you so much
Played against you a couple times in Chinatown Fair way back, always got smoked in MvC2, beat you a couple times in KoF 98. I miss the arcade scene so much.
Justin at the end just dropped juice on how not to get "Yo I DON'T EVEN PLAY THIS GAME" great video for all levels of players. Nothing but good stuff.
I feel good to be called out, on why I can't do my bnbs against an actual opponent. I also needed reassurance on taking an L but landing the combo links/strings is a W in the long run.
Thank you for this video, my confidence got boosted watching every bit of this when playing.
Well, I didn't learn anything useful but now I know how to choose a good fighting game :)
I really want to get better at SF6 with Cammy and I struggle a lot because I never played her in previous SFs, and I get super nervous all the time, I don't stream or anything I just have bad anxiety. A video like this is just what I needed.
Miss you Justin. Good to see you still at it. -random encouterer at super arcade sf4 days
My main problem is actively thinking while in the heat of the match. I ALWAYS go into autopilot no matter what fighting game im playing.
its crazy how much of your advice is exactly what my (world champion level) muay thai coach would tell me. shit I miss that guy