Step 0: Ditch The Ego it's crazy man this guy i was cool w/for a sec got mad after asking for help, got salty saying im treating him like a child when i said if you wanna truly level up you gotta look back at the scrolls of fundamentals because literally everything flows from it. You dont have tech without knowing them or re-examing how system mechanics combine with them & exploiting everything. I said every good player would tell you...such a shame. He was decent, but never really a threat but i think he couldve been if he put his attitude away & that way could notice things in a match not being so clouded emotionally. Check dustloop, whatever you need but it seems there's always a lot people actually *dont* know about mechanics they use everyday that makes things a million times more useful as well. Thanks for the content justin :D FGC Great mang
Honestly, this is the type of content that the FGC needs in order to grow the viewership A lot of video formats, and short that the communities use on mainstream games are like this Guides, tips, educational commentary, nice and easy to understand titles, etc etc Nice video honestly
I see where I need to change. When I was younger I had a big ego and thought I was better than everyone in fighting games; as I've gotten older I've gone to the opposite end where I assume everyone's better than me, which is self defeating. Man, keep it up with these talks! They're so helpful!
I love what you do here dude. Spreading knowledge as the pro you are to encourage others to become better at fighting games. I'm not the best when it comes to SF and all but I do enjoy when I beat players who are a few ranks above me. You learn a lot from them.
23:12 sounds like being a good rapper in America, they don’t care at home but around the world you get love! This is literally the first video on my learning sf6 playlist
Back in my CVS2 days in 03 our main guy at the arcade drummed up some heat from a bunch of actual good players (this was our first year as a community.) So the guy visits us, destroys our main guy with over 100 wins in a row. Then I play him in a mock up tournament. Crazy thing happens. We get down to our last characters (My Hibiki, his Sagat) and I get him dead to rights in the corner but wiff my C.HP when he up backed in the corner. The scorn he had for me was legendary, as he went around giving everyone advice and daps but me. My trick was that I used something he was unfamiliar with: N-Groove Morrigan. Just stay calm, let them under estimate you and keep a clear head.
I personally wish I had more locals to play with. Fundamentals and putting it into practice really only works when your opponent isn't AI. I'd imagine having a scene like how y'all did back in Chinatown New York would help train you better, because trying to communicate with a community that practically thrives off gatekeeping is partly why many never consider tourneys or getting involved with the online scene.
Growing up in the arcades, it's not like we could learn from everyone. We just fought who we fought. Some people were cool and we could talk about stuff to get better, but most of the time we're just beating strangers and being beaten by them and getting good using our own heads. You have even more resources now than we ever did, so you actually have it _easier_ than people like Justin, Daigo, Max and myself did getting our shit worked in public. Take advantage of it. Just keep playing. You'll get better eventually.
Thanks for the tips. I'm glad Bryan hasn't changed that much from past Tekken games. He has evolved a lot, yet not changed much (if you see what I mean) I feel like I've always known how to play him, even when a new game came out. Such a great feeling.
As a martial artist and instructor, I can tell you that fundamentals apply the exact same way in actual combat. A strong foundation will always outshine flare. "I fear not the man who's practiced 1000 moves 1 time, but the man who's practiced 1 move 1000 times." - Bruce Lee
Totally agreed! Fundamental is utmost important. Back in the old days when arcade is abundant, I still remember a particular uncle that play Street Fighter 2 at an arcade that I usually hang-out. I don't play myself but I like watching others play, so I kinda `recognize' all the people there but I've never seen that uncle before. What leave a deep impression to me is that throughout the game, he never once use any special moves, no Hado, no Shoryu, no Tatsu, just kicks & punches. I said to myself `Damn! U can play Street Fighter like that?' Even when there's other player that challenge him, he still maintain his playstyle. Just watching him counter their attack just using punch or kick, slowly cornering them & wearing them down is absolutely mesmerizing & mystifying. It's like this uncle got Jedi reflexes. Few other players join in but fail. Come to think of it, that uncle understanding of the game's fundamental mechanics is on a whole new level (during that time), as u need to understand the game inside-out, its root, its core to be able to do that. Anyway, after that day I've never see that uncle again.
Thank you Justin you really shine the light that fighting games are not always about the number of hours you have practicing combos but psychological factors and fundamentals which are are equally important
Love the usage of the Dokkan ost throughout the video. For those wondering, it’s the teq ultimate gohan theme at the start and then after the stream labs love, it’s teq lr gods intro
Great tips, and what an excellent topic! I understand exactly what you mean by being able to beat someone "better" than you. I've had many matches where I've beaten the "better" opponent:, and there's been times where I've been the "better" player that got out-played. This topic kind of reminds me of what the New England Patriots where with Tom Brady: there were many times where they played a team that had "better" players, but the Patriots' football fundamentals were much more solid, and they would win. For the record, trying to open up an continuously blocking opponent is something that I am struggling with right now!
Justin , your video made me remembered a example several years ago, in a arcade of another city from my home, a friend of mine and I entered and play Kof97 without any knowledge of the game (well not exactly, he was good in 95) , the Kof97 machine was filled with people who knew a lot of the new 97 , they were eating FAQs reviews with the new techniques and stuff , and they were practicing a lot of SDMs and multiple combos in the screen when we arrived to the arcade... and then my pal put a coin and beat the crap of all of them with just yashiro/chris/shermie team (a team he DIDNT KNOW until NOW)... just using regular attacks, some combos and no fancy stuff ... remembering the fights... he applied all the Justin's fundamentals here -use all fundamentals good -block a lot and understand the enemy Teams -grab a shoto guy (kinda.. yashiro didn't have fireballs but a body launch, a kinda dragonpuch and something like that, so Chris and Shermie... he was learning along the way) -wait for a opportunity and do a simple-but-damaging combo just created (97 was good to mix regular movements + special regular movements + special moves ) my pal was saying from time to time "I don't know that SDM"... "I don't know that other SDM" and all the guys against them lost a lot of coins and were so frustraded xD "how a guy who didn't know all the stuff we adquire in printed FAQs could won us so easily" ... well the game was new at the moment, so kof97 metagame wasn't so evolved... , but still It was a good lesson for me how to beat better players than you
I really enjoy and appreciate your content Justin. These type of videos are reminding me of what I’m neglecting and/or missing to improve my gameplay. Keep up the good work and I also love the Triple KO podcast ♥️
you are very generous, some player would not even become friend with you, just because they know that we can learn and steal from them if they are stronger in general, that just coward in a way, but I like what you are doing right now, keep it up, justin, so it's the fundamental, noted
Going from UFC games to fighting games it surprised me how much transfers over. I got better at Street fighter by playing like a EA sports UFC game (basically focus on footsies) opposed to trying to learn all the master combos and cool super moves. Doesnt mean I am good now but it definitely helps 😂
Thing is a fighting game is... a fighting game... and fighting isn't just about throwing kicks and puches, it's about zoning, mind games, awareness, a mix of planning and improvisation etc... when fighting games became a thing in the early 90's, I always was the best player of my surroundings, even in games I didn't own, because aside of being a gamer, I also was a martial arts/combat sports enthousiast, so, I may have had an overall better understanding of what a fight is all about :-)
my secret to getting good at any fighter is play long sets with someone whose better than u but just try to make the time run out , losing consistently to a individual is what i think turns most new players off but if ur focusing on the time and not the win ul always see improvements
Fundamentals are what it’s all about. I try to always keep what you said in mind when I play others but it can definitely be a battle of patience and fortitude when the other side is clinging to them just as heavily. But that’s when the game gets interesting, isn’t it? Thanks for the informative video and the quick cameo! Best wishes to you as always, champ.
Cool video. I play a lot of oldschool stuff on fightcade across the board, and I can definitely say the fundamentals of learning each game and system carry over more than people think. People that only play one game, or just new games are limited inside a box because they don't get the broader aspect of them. That's why veterans and multigame offcienados can excel (in my opinion) because they can learn and adapt very quickly, and also because they have seen so many different situations across fighting games that when they are presented with something new, it never throws them off.
Learning how to play the rock paper scissors of low, overhead, or throw. This is most of fighting games. Training someone to do the thing you want them to do.
Thanks! this resonates a lot, specially the scramble part, often i find that im better at neutral than my opponent but the moment they touch me its over, because they do an homongus combo. Waiting for samsho rollback for this reason.
This is actually extremely true. I have played games that someone has spent weeks on, but just by having fundamentals...after a few initial losses, they would suddenly have such a difficult time with me due to finally being able to figure out what kind of game it is and adapting slightly to it's intricacies . Funny enough, most of the time it does involve playing a shoto character so I can focus on the game itself and less on the character The problem though is that its hard to quantify fundamentals to a new player and it isn't necessarily the most fun thing to do. Spacing/poking isn't as fun as doing a 50 hit combo and fundamentals requires so much patience. Its better to say that learning everything about fundamentals is a journey and not something you can just lab all day on.
Thank you JWong, and I’m looking forward to more content like this (from your previous “how to get better ….” video I’ve already noticed - measurably/objectively- improvement in my fighting game gameplay (it’s funny how just being “patient” and letting your opponent come to you can give you an advantage)).
One of the best feelings in fighting games is when you know the other person is much more experienced, but you learn how to counter him as you play and manage to win. Best feeling in the world ^^
Here’s another well kept secret: WAY too many of you are obsessed with “”winning”” (or, “not losing”). You all wrongfully believe that “winning no matter what” is somehow better than losing while learning something new. With that sort of mentality, you’re just gonna be stuck. In other words, you keep refusing to learn fundamentals through losing and prefer to randomize matches just so you have a random chance to “”win””. Those “”wins””” aren’t real wins because you didn’t learn anything. Losing but learning is actually losing the battle but winning the war. Stop dumbing yourselves down. Fighting game is chess, not checkers. It’s closer to puzzle games, not beat em ups.
In SF6, I rematch with someone until I learn their patterns and tendencies and then proceed to beat them. Then I dip like I haven't lost the last 4 games. You can improve so much with the right mindset, doing this will make you so much better at adapting to a new opponent every match. Blocking their offense will teach you what they like to do and the fundamentals you need to use more to beat them in that specific match, whether its blocking lows or overheads, tech throwing or poking.
I remember first trying out P4AU. I was playing some Naru mirrors with someone else and he was consistently doing a big BnB combo on me. However, I was spacing, conditioning with fireballs, persona pokes, and oki mixups. I was winning most of those fights, even got the salt comment that I was bad. Haven't really played in a while, but relaxing, not sweating the technical stuff, and doing the universal basics goes a long way while playing fighting games.
Watching your vids for a while , hearing the way you speak and your slang , what games mean the most to you and even that Nights Jingle at the end … I knew you were my age and from NYC. Yup I was right - 84-85… from NYC, don’t tell me ur from Flushing …
Im old school lol me and my friends went to different arcades all over the city for a challenge in SF and MK later. I 'might' have been able to beat you back in the day Justin :) and your tips are VERY true.
Definitely agree with you on the fundamentals learning also definitions. back to basics. working on muscle memory. on the podcast where you shared your favorite characters to play, you said Chun-Li and storm. Chun-Like was my favorite. never got play storm in any fighting games, my favorite in the x-man. thanks for the enthusiasm and entertainment.
It seems like an uphill battle getting into a game because everyone is more experienced. So this video is pretty good but I think would need more like it.
I suck at Execution, and Can't Stand Sitting in Training mode. I am a Sets warrior though. I will play set after set after set no problem no matter how many times I lose I keep hitting rematch until I konw what my opponent is going to do before they do and Then I capatilize on their tendacies. I can Barely get 2 Plink dashes in succesion in UMVC3 but can Consistently beat a friend who has that Smovement and Infinites and Aggresive pressure all because I just sit back and block everything and capitalize on the little damage i can do.
This is correct…through and through I had to use a new character I been learning last night in tekken and I had to face a character specialist in a FT10. I ended up winning the entire set due to being fundamentally stronger even though I was using a new character I was learning and I never fought the character I faced while using my new character
"You know these commentators always saying "here goes Justin with his amazing fundamentals" and you know......I agree......these people are just better than you" -Justin talking about himself :p
What it took for me to get good: lab a lot. Stop mashing, learn combos, study frame data, know what's plus on block and practice counters of all sorts. To the same effect, play my main against EVERYONE ELSE in the roster to know how my moves fare against theirs; how else will I know if it's my turn or if it's a frame trap? Finally, having the nerves to take hits. It takes a lot of willpower to stay focused and read a situation without worrying about it too much.
Hey Justin would you ever consider taking an up and coming player under your wing? You've accomplished so much in your career, I wonder if you could help birth the next Street fighter legend in 6
My man out here making sure the FGC keeps growing by giving tips, advice and encouragement. _Also he's trying to find a way to not acknowledge the Wong Factor as a major component_
takeaway notes for later 1. Fundamentals. Practicing fundies in training is important, I think I wanna do like a mixup situation with multiple recordings and try to react to each option 2. Blocking. This one's gonna be a lot more reactive, like I'm not gonna be going into training mode and know what to do. I'd have to get real experience fighting someone then find out what I'm getting hit by and what is making me mad then going into training mode after that and finding a solution there. 3. Archetypes. I didn't really know what he meant here, I know it was kind of something about knowing the characters tools or sumn? Idk but if I could have someone help elaborate that would be great lol
yes, shoto is the balanced archetype character, a fireball (shoto, a solid anti-air move, an advancing kick move etc. Meaning he is decent in everything, but doesnt excel anywhere. He/She is usually the protagonist/hero of the game. In Street Fighter example, this is Ryu (stronger fireballs) or Ken (stronger dragon punch). Because shoto is the most basic archetype, many fighting games have a variation of the shoto archetype. If the fireballs are very strong, then the archetype is more of a zoner. if the advancing attacks are stronger, then the archetype is more of a rushdown character. And so on. I checked your profile and saw you play Tekken. Now Tekken doesnt have a true shoto, and has a lot of mixups as well, so various characters have more tools. But the balanced type (i suppose) is Mishima Karate style, at least in the older games. Other archetypes are the Grapplers, Stance Pokers, Counter-Hit, Rushdown, Versatile, Parry, Evasive (example Xiaoyu has some strikes where she attacks after a dodge) and any variation in between. Which is why Akuma was so strong when he first appeared in Tekken & had to be toned down.
Basiclly, an archetype is a "classic" type of character, and a character is usually in one of those categories (note that some characters combine elements of several archetypes) : Shoto : why "shoto" ? Because Street Fighter's Ryu and Ken, who wear a Shotokan Karate uniform... so, Shoto was coined for that kind of character, who is a balanced, well rounded, "motion" character ( = his special moves are done by doing a motion, like a quarter circle + a button, opposed to "charge" characters, who do their special moves by holding a position for a second, then pressing the opposite direction + a button) who usally as a projectile (like Ryu's Hadoken) + an anti-air special (like Ryu's Shoryuken/Dragon Punch) + an advancing special (like Ryu's Tatsumaki/Hurricane Kick). Grappler : most of the time, a big pro-wrestler type of character, with usually no projectile, slow walkspeed, but who deals huge damage, especially with his throws and command grabs, obviously, it's Zangief in Street Fighter. Zoner : the zoner wants you to stay as far as possible from him, there are basically two types of zoners : the "long limbs zoner", whose's normals have a very long reach, think Dhalsim or Poison in Street Fighter, and the Guile-type of zoner, who throws you projectiles until you try to jump in at him, only to catch you with an anti-air. Brawler : the brawler usually is a big guy who hits hard and can take a hit, in Street Fighter, think E. Honda, Balrog/Boxer, Alex, Abigail, that kind of guy... brawlers often have a strong throw/command grab option that makes them almost grapplers. Rushdown : a character who relies mostly on speed, agressiveness and mix-ups over power, typically Chun Li, Cammy, any ninja character in any game lol Unorthodox : it's usually the category of the freaks, if a character doesn't exactly fall in another category, he's probably an unorthodox character, like Oro, F.A.N.G. or Blanka in Street Fighter :-)
Before watching this I'll say that I like to use the combination of using guys in ways that are eccentric, use HP and LP a lot, play lame as possible, but not obviously, parry fireballs, punish bad decisions, and know when to uncork your super.
I’ve played Third Strike for years. But I had never played it online until a few days ago. For a fact I took some wins from players waaaaay better than me just because (I think, idk) I didn’t play like a typical Ken player and instead focused on footsies and punishing jumps 🤷🏻♂️ am I wrong? *Fight Me!* 😂
I also tend to go for the character nearest to what my main was from the games I played before whenever I touch a new game, for anime fighters it's pretty easy adjustment when jumping to most games. Definitely fundamentals are truly important. Oddly enough I tend to go with using shotos when the gang decides to play Street Fighter except for SF4 which I like using Dan more, haven't played SF5 Dan yet. I also agree that it really feel hit or miss when it comes to grapplers. Some games might not have pure grapplers and someone who was used to it might take more time adjusting to a game that doesn't have the hybrid they got used to.
I played agains a kid with his tekken game (I almost never play 3D fighters). He kept asking me how I am always beating him. I told him I was playing fighting games before he was born.
Justin vs asianlamb will be the biggest rematch of the century if it ever happens. But I highly doubt it. The kid probably doesn’t even play fighting games anymore haha.
In my friend group, we hold these little tournaments. I mainly play sf and blazblue but in this tourney we played dbzf, which I didn't play as much as the rest but I was able to beat most of the people who have played longer and they wondered why if I don't play as much. Now I do
Fundamentals and blocking are the only reason my old ass can still get a positive win ratio playing new fighting games online. 😂 I grew up playing in the arcades when SF2 vanilla came out and MK1. I’d get $2 from mom, so you know I made those credits last against actual people standing next to me playing. It’s the fundamentals of knowing when to anti-air, when to go low, when to over head, when to jump in that let me get through SF4-5, MK9-11, KI Xbox 360 and not get completely murdered online. 😂 Unless it’s a MvC VS type game, my reflexes are too slow now. 😢
Ever since I have focused on fundamentals i have won a lot more games. I don't even know how to do cool combos but i can still give thr othrr person a hard time. The one thing that i want to master first is to throw guard. Prople seem to love their throws especially when you start to frustrate them. :)
In fact "better than you can mean a lot of things"... one can be bette ron execution, another can read better the game and adapt etc... I play SFV at Super Diamond rank, and I think I'm at a point where pretty much everybody is better than me execution-wise (which isn't exactly hard lol), but I still win because I can read and adapt better than most. I've noticed that some players look godlike, but are totally lost if the fight doesn't go as they expected, they can pull that crazy 50% health hit confirm, but they're lost if you deny them what they want, many players seem to play like robots.
Step 0: Ditch The Ego
it's crazy man this guy i was cool w/for a sec got mad after asking for help, got salty saying im treating him like a child when i said if you wanna truly level up you gotta look back at the scrolls of fundamentals because literally everything flows from it. You dont have tech without knowing them or re-examing how system mechanics combine with them & exploiting everything. I said every good player would tell you...such a shame. He was decent, but never really a threat but i think he couldve been if he put his attitude away & that way could notice things in a match not being so clouded emotionally.
Check dustloop, whatever you need but it seems there's always a lot people actually *dont* know about mechanics they use everyday that makes things a million times more useful as well.
Thanks for the content justin :D FGC Great mang
Honestly, this is the type of content that the FGC needs in order to grow the viewership
A lot of video formats, and short that the communities use on mainstream games are like this
Guides, tips, educational commentary, nice and easy to understand titles, etc etc
Nice video honestly
Things like this have been out there already. I'm pretty sure. People just have to take the time to find it
I see where I need to change. When I was younger I had a big ego and thought I was better than everyone in fighting games; as I've gotten older I've gone to the opposite end where I assume everyone's better than me, which is self defeating.
Man, keep it up with these talks! They're so helpful!
I love what you do here dude. Spreading knowledge as the pro you are to encourage others to become better at fighting games. I'm not the best when it comes to SF and all but I do enjoy when I beat players who are a few ranks above me. You learn a lot from them.
It feels pretty enlightening
23:12 sounds like being a good rapper in America, they don’t care at home but around the world you get love!
This is literally the first video on my learning sf6 playlist
Back in my CVS2 days in 03 our main guy at the arcade drummed up some heat from a bunch of actual good players (this was our first year as a community.) So the guy visits us, destroys our main guy with over 100 wins in a row. Then I play him in a mock up tournament. Crazy thing happens. We get down to our last characters (My Hibiki, his Sagat) and I get him dead to rights in the corner but wiff my C.HP when he up backed in the corner. The scorn he had for me was legendary, as he went around giving everyone advice and daps but me. My trick was that I used something he was unfamiliar with: N-Groove Morrigan. Just stay calm, let them under estimate you and keep a clear head.
so in order to be beat someone better than you, you simply have to be better than them ic.
Thank you so much for sharing. You can´t imagine how much I´ve improved just by watching you play any fighting game.
I personally wish I had more locals to play with. Fundamentals and putting it into practice really only works when your opponent isn't AI.
I'd imagine having a scene like how y'all did back in Chinatown New York would help train you better, because trying to communicate with a community that practically thrives off gatekeeping is partly why many never consider tourneys or getting involved with the online scene.
Growing up in the arcades, it's not like we could learn from everyone. We just fought who we fought. Some people were cool and we could talk about stuff to get better, but most of the time we're just beating strangers and being beaten by them and getting good using our own heads. You have even more resources now than we ever did, so you actually have it _easier_ than people like Justin, Daigo, Max and myself did getting our shit worked in public. Take advantage of it. Just keep playing. You'll get better eventually.
But a lot of people are present in the online scene
Thanks for the tips.
I'm glad Bryan hasn't changed that much from past Tekken games. He has evolved a lot, yet not changed much (if you see what I mean)
I feel like I've always known how to play him, even when a new game came out. Such a great feeling.
As a martial artist and instructor, I can tell you that fundamentals apply the exact same way in actual combat. A strong foundation will always outshine flare.
"I fear not the man who's practiced 1000 moves 1 time, but the man who's practiced 1 move 1000 times."
- Bruce Lee
Totally agreed! Fundamental is utmost important. Back in the old days when arcade is abundant, I still remember a particular uncle that play Street Fighter 2 at an arcade that I usually hang-out. I don't play myself but I like watching others play, so I kinda `recognize' all the people there but I've never seen that uncle before. What leave a deep impression to me is that throughout the game, he never once use any special moves, no Hado, no Shoryu, no Tatsu, just kicks & punches. I said to myself `Damn! U can play Street Fighter like that?' Even when there's other player that challenge him, he still maintain his playstyle. Just watching him counter their attack just using punch or kick, slowly cornering them & wearing them down is absolutely mesmerizing & mystifying. It's like this uncle got Jedi reflexes. Few other players join in but fail. Come to think of it, that uncle understanding of the game's fundamental mechanics is on a whole new level (during that time), as u need to understand the game inside-out, its root, its core to be able to do that. Anyway, after that day I've never see that uncle again.
Thank you Justin you really shine the light that fighting games are not always about the number of hours you have practicing combos but psychological factors and fundamentals which are are equally important
Great tips my dude
Love the usage of the Dokkan ost throughout the video. For those wondering, it’s the teq ultimate gohan theme at the start and then after the stream labs love, it’s teq lr gods intro
Great tips, and what an excellent topic! I understand exactly what you mean by being able to beat someone "better" than you. I've had many matches where I've beaten the "better" opponent:, and there's been times where I've been the "better" player that got out-played. This topic kind of reminds me of what the New England Patriots where with Tom Brady: there were many times where they played a team that had "better" players, but the Patriots' football fundamentals were much more solid, and they would win.
For the record, trying to open up an continuously blocking opponent is something that I am struggling with right now!
Step1: Go to store. step 2: Get a baseball bat.
I dig the learning/review of these kinds of fighting game lessons/topics! Keep these coming, I imagine I'll see them, too.
Justin , your video made me remembered a example several years ago, in a arcade of another city from my home, a friend of mine and I entered and play Kof97 without any knowledge of the game (well not exactly, he was good in 95) , the Kof97 machine was filled with people who knew a lot of the new 97 , they were eating FAQs reviews with the new techniques and stuff , and they were practicing a lot of SDMs and multiple combos in the screen when we arrived to the arcade...
and then my pal put a coin and beat the crap of all of them with just yashiro/chris/shermie team (a team he DIDNT KNOW until NOW)... just using regular attacks, some combos and no fancy stuff ... remembering the fights... he applied all the Justin's fundamentals here
-use all fundamentals good
-block a lot and understand the enemy Teams
-grab a shoto guy (kinda.. yashiro didn't have fireballs but a body launch, a kinda dragonpuch and something like that, so Chris and Shermie... he was learning along the way)
-wait for a opportunity and do a simple-but-damaging combo just created (97 was good to mix regular movements + special regular movements + special moves )
my pal was saying from time to time "I don't know that SDM"... "I don't know that other SDM" and all the guys against them lost a lot of coins and were so frustraded xD "how a guy who didn't know all the stuff we adquire in printed FAQs could won us so easily" ... well the game was new at the moment, so kof97 metagame wasn't so evolved... , but still It was a good lesson for me how to beat better players than you
I really enjoy and appreciate your content Justin. These type of videos are reminding me of what I’m neglecting and/or missing to improve my gameplay. Keep up the good work and I also love the Triple KO podcast ♥️
Basically learn defense and observe your opponent so you can apply their strategies in the future
I hope the next lesson would be:
"How to Unleash The Wong Factor In You." 👌👌
you are very generous, some player would not even become friend with you, just because they know that we can learn and steal from them if they are stronger in general, that just coward in a way, but I like what you are doing right now, keep it up, justin, so it's the fundamental, noted
LMAO The Editor using Dokkan's LR SSG Goku & SSG Vegeta Intro OST in the second part of the video was awesome.
This stuff always helps so much thanks man ❤ I went from silver to gold in SFV just by blocking more
Going from UFC games to fighting games it surprised me how much transfers over. I got better at Street fighter by playing like a EA sports UFC game (basically focus on footsies) opposed to trying to learn all the master combos and cool super moves. Doesnt mean I am good now but it definitely helps 😂
Thing is a fighting game is... a fighting game... and fighting isn't just about throwing kicks and puches, it's about zoning, mind games, awareness, a mix of planning and improvisation etc... when fighting games became a thing in the early 90's, I always was the best player of my surroundings, even in games I didn't own, because aside of being a gamer, I also was a martial arts/combat sports enthousiast, so, I may have had an overall better understanding of what a fight is all about :-)
Now teach us to beat someone worse than us
my secret to getting good at any fighter is play long sets with someone whose better than u but just try to make the time run out , losing consistently to a individual is what i think turns most new players off but if ur focusing on the time and not the win ul always see improvements
Fundamentals are what it’s all about. I try to always keep what you said in mind when I play others but it can definitely be a battle of patience and fortitude when the other side is clinging to them just as heavily. But that’s when the game gets interesting, isn’t it?
Thanks for the informative video and the quick cameo! Best wishes to you as always, champ.
Yesssssss, fundamentals will carry you further than any fancy schmancy tech ever will
It's confirmed.
Justin Wong is the Tim "The Big Fundamental" Duncan of the fighting games community.
Thank you Justin! This was A++ content...very informative
Cool video. I play a lot of oldschool stuff on fightcade across the board, and I can definitely say the fundamentals of learning each game and system carry over more than people think. People that only play one game, or just new games are limited inside a box because they don't get the broader aspect of them. That's why veterans and multigame offcienados can excel (in my opinion) because they can learn and adapt very quickly, and also because they have seen so many different situations across fighting games that when they are presented with something new, it never throws them off.
Learning how to play the rock paper scissors of low, overhead, or throw. This is most of fighting games. Training someone to do the thing you want them to do.
Thanks! this resonates a lot, specially the scramble part, often i find that im better at neutral than my opponent but the moment they touch me its over, because they do an homongus combo. Waiting for samsho rollback for this reason.
This is actually extremely true. I have played games that someone has spent weeks on, but just by having fundamentals...after a few initial losses, they would suddenly have such a difficult time with me due to finally being able to figure out what kind of game it is and adapting slightly to it's intricacies . Funny enough, most of the time it does involve playing a shoto character so I can focus on the game itself and less on the character
The problem though is that its hard to quantify fundamentals to a new player and it isn't necessarily the most fun thing to do. Spacing/poking isn't as fun as doing a 50 hit combo and fundamentals requires so much patience. Its better to say that learning everything about fundamentals is a journey and not something you can just lab all day on.
Thank you JWong, and I’m looking forward to more content like this (from your previous “how to get better ….” video I’ve already noticed - measurably/objectively- improvement in my fighting game gameplay (it’s funny how just being “patient” and letting your opponent come to you can give you an advantage)).
As a noobie in fighting games I do find blocking really helpful, but my biggest complaint with it is accidentally jumping when trying to block.
Interesting always hearing a master talk about stuff like this!
These are great man. Thank you for sharing!
Blocking is absolutely important. Especially when you learn most of the online warriors have 1 layer offenses.
J. Wong is just like, yeah man here's the fundamentals for fundamentals from someone who excels at fundamentals. DAMN.
Yes! Keep these fighting game advice vids coming bro. I'm loving all of them :)
One of the best feelings in fighting games is when you know the other person is much more experienced, but you learn how to counter him as you play and manage to win. Best feeling in the world ^^
The T-Shirt haha,Maxi and you are my favourite youtubers,i have more but you guys are the best.
Here’s another well kept secret: WAY too many of you are obsessed with “”winning”” (or, “not losing”). You all wrongfully believe that “winning no matter what” is somehow better than losing while learning something new. With that sort of mentality, you’re just gonna be stuck. In other words, you keep refusing to learn fundamentals through losing and prefer to randomize matches just so you have a random chance to “”win””. Those “”wins””” aren’t real wins because you didn’t learn anything. Losing but learning is actually losing the battle but winning the war. Stop dumbing yourselves down. Fighting game is chess, not checkers. It’s closer to puzzle games, not beat em ups.
How to get better at fighting games was just...
Pure inspiration.
Deeply thanks!
To me, the best way to improve your game after having a good understanding of fundamentals is to learn the hitbox data of your character...
In SF6, I rematch with someone until I learn their patterns and tendencies and then proceed to beat them. Then I dip like I haven't lost the last 4 games. You can improve so much with the right mindset, doing this will make you so much better at adapting to a new opponent every match. Blocking their offense will teach you what they like to do and the fundamentals you need to use more to beat them in that specific match, whether its blocking lows or overheads, tech throwing or poking.
I remember first trying out P4AU. I was playing some Naru mirrors with someone else and he was consistently doing a big BnB combo on me. However, I was spacing, conditioning with fireballs, persona pokes, and oki mixups. I was winning most of those fights, even got the salt comment that I was bad.
Haven't really played in a while, but relaxing, not sweating the technical stuff, and doing the universal basics goes a long way while playing fighting games.
5:30 "Every game has a shoto" --> *promptly cuts to Mishimas in Tekken 3* ... troll level: expert.
Watching your vids for a while , hearing the way you speak and your slang , what games mean the most to you and even that Nights Jingle at the end … I knew you were my age and from NYC. Yup I was right - 84-85… from NYC, don’t tell me ur from Flushing …
LES
Im old school lol me and my friends went to different arcades all over the city for a challenge in SF and MK later. I 'might' have been able to beat you back in the day Justin :) and your tips are VERY true.
Very informative. Thank you so much!
I would also explain, fighting games is a mental game. You lose your cool, you've already lost. I think.
Definitely agree with you on the fundamentals learning also definitions. back to basics. working on muscle memory. on the podcast where you shared your favorite characters to play, you said Chun-Li and storm. Chun-Like was my favorite. never got play storm in any fighting games, my favorite in the x-man. thanks for the enthusiasm and entertainment.
Thanks Justin just sent this to all my friends
It seems like an uphill battle getting into a game because everyone is more experienced. So this video is pretty good but I think would need more like it.
I love how this notifcation popped up yesterday after i just got destroyed on Ultimate Marvel 3.
I suck at Execution, and Can't Stand Sitting in Training mode. I am a Sets warrior though. I will play set after set after set no problem no matter how many times I lose I keep hitting rematch until I konw what my opponent is going to do before they do and Then I capatilize on their tendacies. I can Barely get 2 Plink dashes in succesion in UMVC3 but can Consistently beat a friend who has that Smovement and Infinites and Aggresive pressure all because I just sit back and block everything and capitalize on the little damage i can do.
I think this is how I'm surviving at champion rank in kof xv.
Fundamentals /reading / blocking
Great video!
Thank you for another episode and the educational content!
This is correct…through and through I had to use a new character I been learning last night in tekken and I had to face a character specialist in a FT10. I ended up winning the entire set due to being fundamentally stronger even though I was using a new character I was learning and I never fought the character I faced while using my new character
Outstanding stuff good job Justin I learned a lot from this video
Thanks Justin Wong I appreciate you so much keep up the good work
Thanks Justin... more tech video's please
"You know these commentators always saying "here goes Justin with his amazing fundamentals" and you know......I agree......these people are just better than you"
-Justin talking about himself :p
What it took for me to get good: lab a lot. Stop mashing, learn combos, study frame data, know what's plus on block and practice counters of all sorts. To the same effect, play my main against EVERYONE ELSE in the roster to know how my moves fare against theirs; how else will I know if it's my turn or if it's a frame trap?
Finally, having the nerves to take hits. It takes a lot of willpower to stay focused and read a situation without worrying about it too much.
Hey Justin would you ever consider taking an up and coming player under your wing? You've accomplished so much in your career, I wonder if you could help birth the next Street fighter legend in 6
#BellsNotificationGang
Mr. Justin. THis is great. Take me under your wing and help me make my friend cry... because he's made me cry so many times.
My man out here making sure the FGC keeps growing by giving tips, advice and encouragement.
_Also he's trying to find a way to not acknowledge the Wong Factor as a major component_
takeaway notes for later
1. Fundamentals. Practicing fundies in training is important, I think I wanna do like a mixup situation with multiple recordings and try to react to each option
2. Blocking. This one's gonna be a lot more reactive, like I'm not gonna be going into training mode and know what to do. I'd have to get real experience fighting someone then find out what I'm getting hit by and what is making me mad then going into training mode after that and finding a solution there.
3. Archetypes. I didn't really know what he meant here, I know it was kind of something about knowing the characters tools or sumn? Idk but if I could have someone help elaborate that would be great lol
yes, shoto is the balanced archetype character, a fireball (shoto, a solid anti-air move, an advancing kick move etc. Meaning he is decent in everything, but doesnt excel anywhere. He/She is usually the protagonist/hero of the game. In Street Fighter example, this is Ryu (stronger fireballs) or Ken (stronger dragon punch). Because shoto is the most basic archetype, many fighting games have a variation of the shoto archetype. If the fireballs are very strong, then the archetype is more of a zoner. if the advancing attacks are stronger, then the archetype is more of a rushdown character. And so on.
I checked your profile and saw you play Tekken. Now Tekken doesnt have a true shoto, and has a lot of mixups as well, so various characters have more tools. But the balanced type (i suppose) is Mishima Karate style, at least in the older games. Other archetypes are the Grapplers, Stance Pokers, Counter-Hit, Rushdown, Versatile, Parry, Evasive (example Xiaoyu has some strikes where she attacks after a dodge) and any variation in between. Which is why Akuma was so strong when he first appeared in Tekken & had to be toned down.
Basiclly, an archetype is a "classic" type of character, and a character is usually in one of those categories (note that some characters combine elements of several archetypes) :
Shoto : why "shoto" ? Because Street Fighter's Ryu and Ken, who wear a Shotokan Karate uniform... so, Shoto was coined for that kind of character, who is a balanced, well rounded, "motion" character ( = his special moves are done by doing a motion, like a quarter circle + a button, opposed to "charge" characters, who do their special moves by holding a position for a second, then pressing the opposite direction + a button) who usally as a projectile (like Ryu's Hadoken) + an anti-air special (like Ryu's Shoryuken/Dragon Punch) + an advancing special (like Ryu's Tatsumaki/Hurricane Kick).
Grappler : most of the time, a big pro-wrestler type of character, with usually no projectile, slow walkspeed, but who deals huge damage, especially with his throws and command grabs, obviously, it's Zangief in Street Fighter.
Zoner : the zoner wants you to stay as far as possible from him, there are basically two types of zoners : the "long limbs zoner", whose's normals have a very long reach, think Dhalsim or Poison in Street Fighter, and the Guile-type of zoner, who throws you projectiles until you try to jump in at him, only to catch you with an anti-air.
Brawler : the brawler usually is a big guy who hits hard and can take a hit, in Street Fighter, think E. Honda, Balrog/Boxer, Alex, Abigail, that kind of guy... brawlers often have a strong throw/command grab option that makes them almost grapplers.
Rushdown : a character who relies mostly on speed, agressiveness and mix-ups over power, typically Chun Li, Cammy, any ninja character in any game lol
Unorthodox : it's usually the category of the freaks, if a character doesn't exactly fall in another category, he's probably an unorthodox character, like Oro, F.A.N.G. or Blanka in Street Fighter :-)
Before watching this I'll say that I like to use the combination of using guys in ways that are eccentric, use HP and LP a lot, play lame as possible, but not obviously, parry fireballs, punish bad decisions, and know when to uncork your super.
Lovin the videos! 💕
A video game fight is still a fight, and a fight is more than data.
I’ve played Third Strike for years. But I had never played it online until a few days ago. For a fact I took some wins from players waaaaay better than me just because (I think, idk) I didn’t play like a typical Ken player and instead focused on footsies and punishing jumps 🤷🏻♂️ am I wrong? *Fight Me!* 😂
nice video man like aways i really like that type of video
Totally thought this would be psychology based especially when playing in person.
If they're truly better, you won't beat them. This isn't Mario Party or Smash with items.
Did someone else noticed the hits in sync with the music at 4:52??
I also tend to go for the character nearest to what my main was from the games I played before whenever I touch a new game, for anime fighters it's pretty easy adjustment when jumping to most games.
Definitely fundamentals are truly important.
Oddly enough I tend to go with using shotos when the gang decides to play Street Fighter except for SF4 which I like using Dan more, haven't played SF5 Dan yet.
I also agree that it really feel hit or miss when it comes to grapplers. Some games might not have pure grapplers and someone who was used to it might take more time adjusting to a game that doesn't have the hybrid they got used to.
These are great Justin, keep em coming!
Shout out to the Dokkan ost enjoying editor.
Amazing video! Keep it up
I don't always beat people better than me, but when I do, I always creep up behind them.
I played agains a kid with his tekken game (I almost never play 3D fighters). He kept asking me how I am always beating him. I told him I was playing fighting games before he was born.
If only asianlamb had these tips, then he would've BODIED you free.
Justin vs asianlamb will be the biggest rematch of the century if it ever happens. But I highly doubt it. The kid probably doesn’t even play fighting games anymore haha.
@@RevengerPhoenix He's probably gonna win evo this year and call Jwong out after.
it didnt work
lol
Patience.
you want to win?
then pick the top tier
@@GarethXL that's also NOT TRUE.
@@RobertSmith-tu7rlit kinda is u get alot more wins With top Tier characters of course it dosen't Play by itself but u gonna have it alot more easy
Please more videos about improving!
I remember when he beat Canada's best player in SF4 at the time. Using Dan!
In my friend group, we hold these little tournaments. I mainly play sf and blazblue but in this tourney we played dbzf, which I didn't play as much as the rest but I was able to beat most of the people who have played longer and they wondered why if I don't play as much. Now I do
7:24 False, once you learn the main command grab input (full circle + punch), you can mix and even schmix with any grappler.
Fundamentals and blocking are the only reason my old ass can still get a positive win ratio playing new fighting games online. 😂
I grew up playing in the arcades when SF2 vanilla came out and MK1. I’d get $2 from mom, so you know I made those credits last against actual people standing next to me playing. It’s the fundamentals of knowing when to anti-air, when to go low, when to over head, when to jump in that let me get through SF4-5, MK9-11, KI Xbox 360 and not get completely murdered online. 😂
Unless it’s a MvC VS type game, my reflexes are too slow now. 😢
There was this kid online in MK and some dude kept saying welcome to the real world.
Ever since I have focused on fundamentals i have won a lot more games. I don't even know how to do cool combos but i can still give thr othrr person a hard time. The one thing that i want to master first is to throw guard. Prople seem to love their throws especially when you start to frustrate them. :)
thank you for the useful info 👍👍👍
5:57 transferable skills yeah
In fact "better than you can mean a lot of things"... one can be bette ron execution, another can read better the game and adapt etc...
I play SFV at Super Diamond rank, and I think I'm at a point where pretty much everybody is better than me execution-wise (which isn't exactly hard lol), but I still win because I can read and adapt better than most.
I've noticed that some players look godlike, but are totally lost if the fight doesn't go as they expected, they can pull that crazy 50% health hit confirm, but they're lost if you deny them what they want, many players seem to play like robots.
Step 1: be Justin Wong
Man you are hilarious bruh. I see you reading that ad script 😂😂😂.