Nice stuff, I think a breakdown tier like you started doing at the end here would be cool of which characters are prone to going forward, backwards or sanding still and their strengths and weaknesses in those moments.
Ryu's in a weird spot for all of these options. His out of shield isn't great, but it's decent enough to get characters off you if they're approaching too much. He also wants to back up and approach with shakunetsu but setting that up can take time since he's slow. And his offensive game is mostly pressure with little actual true combos, he's kinda heavily reliant on reactions. He doesn't excel in any of these areas, but they're all not bad areas for him either.
l've been playing Marth since the end of brawl/beginning of smash4, so l feel like l am really good at the Undershooting offense in particular. As for the other two, l'd say Marth is better at running back than he is standing still since most of his OoS-options are pretty committal, and if the opponent attacks where you were and you run back the right distance they'll be at tipper-range which is obviously a good thing.
Put two buttons for jump... press at same time. Its the most consistent way. Hitting jump and A will also short hop rising aerial. You can figure out the sensitivity to short hopping with a single jump button as well, but I just personally think jump on two buttons is the most consistent approach.
This is how i teach players more novice than me smash bros; attack ahead of time where you think they are going to be, or where you condition them to be with your stage control. So i was teaching them decent neutral then i suppose
W video this makes so much sense when you apply it another interesting video you could make is explaining layers what it means. How to create them. Etc
I noticed this when watching muteace. How he only pushed forward like 20% of the time and he is mostly doing micro movement with float around the dash back and standing still range for whiff punishing or beating overshoot. Also he try to like parry things on shield or back air oos when he stands still.
I understood this concept before the video because mew2king mentioned it before at a tournament with me in smash 4 but damn I don't do any run back whiff punishes with Roy and if you're forced to overshoot you might be losing lol
And this is on of the reasons I say Incineroar is still low tier. He doesn't have any of these tools. And he's so slow that many character have a faster walk than his run. His neutral consists of insanely slow movement where you try to condition your opponent into a soul read for omega damage or a stock. If he had a frame 7 out of shield option or something, I think that could go a long way in making him better. Because then it wouldn't be so easy to pressure him and his inanely slow neutral.
Bowser has a good out of shield with up b and a good grab, and a spaced dash attack can be nasty too. I imagine they like to dash back/stand still, maybe jump at you and do a command grab or nair
I agree, he has one of the best up b out of shield so he definitely is okay with you hitting his shield. Second he likes wiff punish and the mix up is for him to go agressive as his rising aerials are all unsafe
Can you do another video like this but for disadvantage? I play Roy and his disadvantage is garbage so I want to minimize the damage I take to get back to neutral.
Nice stuff, I think a breakdown tier like you started doing at the end here would be cool of which characters are prone to going forward, backwards or sanding still and their strengths and weaknesses in those moments.
As an 0-2’er or 1-2’er this is actually really helpful cause no one ever like teaches you how to have good neutral or anything. Thanks :)
Can we talk about esams max combo of 552!? Bro's too good at nair loops...
lol ikr
I'm pretty sure he did Bair loops on set % back and forth
@@mrmarool3618 that's still insane
This was probably my favourite video that you've made
Ryu's in a weird spot for all of these options. His out of shield isn't great, but it's decent enough to get characters off you if they're approaching too much. He also wants to back up and approach with shakunetsu but setting that up can take time since he's slow. And his offensive game is mostly pressure with little actual true combos, he's kinda heavily reliant on reactions. He doesn't excel in any of these areas, but they're all not bad areas for him either.
Idk he could be an interesting character to look into for a video like this
I would LOVE some character specific breakdowns of what you would expect from neutral. At least for top and high tiers
l've been playing Marth since the end of brawl/beginning of smash4, so l feel like l am really good at the Undershooting offense in particular. As for the other two, l'd say Marth is better at running back than he is standing still since most of his OoS-options are pretty committal, and if the opponent attacks where you were and you run back the right distance they'll be at tipper-range which is obviously a good thing.
Please do an in depth, 5 min guide on how to short hop bc I watched a bunch of other vids, but still struggle with it 😅
Put two buttons for jump... press at same time. Its the most consistent way.
Hitting jump and A will also short hop rising aerial.
You can figure out the sensitivity to short hopping with a single jump button as well, but I just personally think jump on two buttons is the most consistent approach.
@rottentomatoplays Pushing two buttons two jump sounds so so SO annoying... but I might actually do it, because my short hop game is BAD.
@dracoshield2344 I would recommend setting a should button to shield to make it easier to press 2 buttons to short hop
tap the jump button fast, or use 2 jump buttons at the same time
@Luisdb345t_ssbu Already use LB to jump, think I'll try using LB and L to short hop
Great video. Sending to my friends who just picked this game up
Thanks for this esam!! I dont think i over shoot much at all now that i think about it.
This is how i teach players more novice than me smash bros; attack ahead of time where you think they are going to be, or where you condition them to be with your stage control. So i was teaching them decent neutral then i suppose
W video this makes so much sense when you apply it another interesting video you could make is explaining layers what it means. How to create them. Etc
I noticed this when watching muteace. How he only pushed forward like 20% of the time and he is mostly doing micro movement with float around the dash back and standing still range for whiff punishing or beating overshoot. Also he try to like parry things on shield or back air oos when he stands still.
I understood this concept before the video because mew2king mentioned it before at a tournament with me in smash 4 but damn I don't do any run back whiff punishes with Roy and if you're forced to overshoot you might be losing lol
ESAM nails 💅
Great video
And this is on of the reasons I say Incineroar is still low tier. He doesn't have any of these tools. And he's so slow that many character have a faster walk than his run.
His neutral consists of insanely slow movement where you try to condition your opponent into a soul read for omega damage or a stock. If he had a frame 7 out of shield option or something, I think that could go a long way in making him better. Because then it wouldn't be so easy to pressure him and his inanely slow neutral.
What do Bowsers do/want to do? I keep losing to them online no matter what I do
Bowser has a good out of shield with up b and a good grab, and a spaced dash attack can be nasty too. I imagine they like to dash back/stand still, maybe jump at you and do a command grab or nair
I agree, he has one of the best up b out of shield so he definitely is okay with you hitting his shield. Second he likes wiff punish and the mix up is for him to go agressive as his rising aerials are all unsafe
Could my bad neutral is what's keeping me out of Elite Smash? Cheese and gimmicks can only get me so far.
Cool
Can you do another video like this but for disadvantage? I play Roy and his disadvantage is garbage so I want to minimize the damage I take to get back to neutral.