8:15 I just want to clarify here, this blue streak shows your final launch angle. This combines the knockback angle AND your DI, thus showing your final launch angle. A lot of people think that this streak only shows the direction of your DI, so I wanted to clarify. One thing to note is that the streak does not appear if the move does not send you into tumble.
This video was really good. Originally I was put off from ESAM for other reasons but after coming to my own decisions his content is some of the best his streams are extremely interactive and informative. Can’t beat that. And he did what he had to do to make it better. So I appreciate that.
@@j-rog4284 theres a youtuber named technicals who covers smash dramas and he made a video on some of esams colourful language in smash forums years back
Fun Fact: When Olimar throws a pikmin on pika, the extra hitstun they give when he is hitting them with nair loops can allow olimar to sdi up to avoid getting grabbed or uptilted
@@tap7645 You might not but it was helping me but mainly the white flashes not so much the blue line. I even experimented in the training room with SDI a lot and I was still able to react.
I would really enjoy and appreciate an in-depth guide about LSI and it's properties and it's practical uses. Thank you ESAM. Edit: WOW, this guide was phenomenal.
t3dom talked about those blue lines in a video, it was the part about holy water up air up smash, and when I realized I had to learn to see those tiny lines in the already giant blue fire I wanted to die
esam i want to ask, how does DI down actually affect your trajectory? i’ve heard differing responses. i’ve heard that it’s LSI and it just changes the velocity you’re launched at, ive heard that it lowers your vertical angle, i’ve heard that its function depends on the angle you’re sent at, etc. what does it actually do? what does “down and in” do that differs from “straight in?”
DI down is called LSI (as you said), which stands for Launch Speed Influence, and it does change your trajectory, but more importantly it changes how much knockback you take. If you hold down, you take less knockback, if you hold up, you take more. LSI doesn't work if you get sent straight up or straight down.
DIing down does nothing at all in terms of changing the angle, but it does reduce the knockback. It also doesn't work at all with knockback that's just too vertical. And in general the knockback reduction doesn't make up for the lack of angle change. One moment where it can make a difference is if you get stage spiked. If you're holding down, the knockback reduction can be the difference between being able to tech the stage wall or not.
When I first learned how to sdi I started to use it so much agents my brother because he plays terry and even though I play mewtwo I’m still able to sdi power dunk combos if I’m fast enough which really pisses him of and I completely understand
The best way to SDI is instead of rolling the stick with your left thumb, wiggle the entire controller with your right hand while holding the stick in the direction that you want to go. This does the same thing as rolling the stick, but it's so so sooooo fast.
that is true for melee and 64 but in ultimate it isnt useful at all because you can easily get an sdi input every 4 frames with standart wiggle technique.
I find it's a lot easier to consistently get one direction of sdi by shaking the controller instead of trying to manually roll the stick over the same notch 15 times a second
@@HalosydneICS for 30 frames at most that is, but i was thinking wrong lmao for some reason i thought you would do the same thing that the 64 pros do, which is the controller wiggle method but extremely fast and difficult, because in 64 and melee you have to have the method absolutely perfected to have an advantage over wiggle, but for ultimate you can do it alot slower because of the 4 frames cap anyways so it really doesnt matter. originally i was thinking controller wiggle is useless for ult because its just too hard
I just want to point out for anyone like me who only recently found out there's a "DI indicator" (the glowing blue line thing), it points in the direction that the move will launch. When people call it a "DI indicator" at first I thought it would point in the direction that someone is DI-ing, but that's not what it does. It points in the direction of the launch angle after DI, which will be somewhere in between the default launch angle of a move and the direction in which DI was applied.
It will be fine to play online as long as it doesn’t affect the online experience itself, if ur modding skins for characters it’s fine, stages fine too. Modding the training mode doesn’t affect online either
Great vid 👍 With Mac whenever I dtilt on clouds Sheila and it's spaced I always start sdi'ing so if he up B's I fall out and get a free punish, however I didn't know about the sdi in to go through him so I'll definitely test that. Can't wait for the lsi vid
Now I know how to DI way better, because some of them confused me but now it’s definitely more clear. Now the only thing I need to figure out is how to DI Kazuya down special.
I've been using melee di a lot accidentally for horizontal launches out of habit XD Honestly miss the thought needed to play defense in these games. Shields heal too quickly now and di was made way more intuitive at the cost of being a bit boring.
Man I feel dumb for not noticing the indicators, really glad top players make these videos bc there’s so many minor things I think are known but not talked about
I'm not even that goated at the game and I know for a fact how important di is. The di tutorial for Rivals of Aether showed me how to properly di and just how much it can save you from damage and death
Gotta love the Cadence of Hyrule soundtrack btw. In case it's not obvious, he's using it as bgm in this video. Good game, even if I prefer the original Crypt of the NecroDancer.
So when di’ing does the direction you hold influence your launch angle for the entirety of the launch? Does it matter how fast you start di’ing after you get launched?
All this time I was just holding it because my thought process "mash must mean flick hard and keep it there" was getting my ass combod so hard. No wonder online is killing me.
correct me if im wrong, but it seems like SDI up really fucks with Bayo's witch twist (up b). Should I just preemptively start rolling the top quarter circle when I know shes about to do it? I don't have much luck with tapping up
Can you explain exactly *when* DI starts and stops working? I always feel like I miss the timing when trying to survival DI because I didn't react fast enough.
What should you do after you successfully SDI out? One of the reasons I don't go for SDI as often as I should is because I don't want to accidentally directionally air dodge.
Do i have to SDI after every hit ? Like if a Steve is jabbing me across stage, do i DI after every hit? Or can I just hold a direction and it'll be fine
I've gotten a ton of conflicting info about this, so it's nice to see my most trusted source on Smash mechanics finally clear the air about it
You should join the pikacord!
@@hyphen8d725 their is a pika cord?
@@khyron2010 Every Smash Character has a discord server.
8:15 I just want to clarify here, this blue streak shows your final launch angle. This combines the knockback angle AND your DI, thus showing your final launch angle. A lot of people think that this streak only shows the direction of your DI, so I wanted to clarify. One thing to note is that the streak does not appear if the move does not send you into tumble.
You can be a good teacher. The best DI/SDI guide I’ve ever seen
Facts
This video was really good. Originally I was put off from ESAM for other reasons but after coming to my own decisions his content is some of the best his streams are extremely interactive and informative. Can’t beat that. And he did what he had to do to make it better. So I appreciate that.
The technicals video?
@@ScottFreeSBP definitely, I'm not the biggest esam fan cos of the vid but he's still informative
@@ScottFreeSBP explain please?
@@j-rog4284 theres a youtuber named technicals who covers smash dramas and he made a video on some of esams colourful language in smash forums years back
@@j-rog4284 spoiler: it involves a word that esam is the last person on earth who should be using that word
This was like a third eye opening experience, didn’t even know about the blue line/ sdi inticators
There’s a lot of stuff which just flat out aren’t explained about this game
I been noticed them. I thought it was just VFX flair.
@@Allplussomeminus lmao
@vaLy really? Not just the white circle fhing
This is all blowing my damn mind
THANK YOU FOR TEACHING US HOW TO DI ROB UP AIR
Beefy smash doods did it first
@@69metersbelow25 I’m into bald nerds not V-neck chads
Fun Fact: When Olimar throws a pikmin on pika, the extra hitstun they give when he is hitting them with nair loops can allow olimar to sdi up to avoid getting grabbed or uptilted
the blue DI line thing obliterated my mind
Been playing for 2 years and this is the first time I’ve ever heard about that blue di line and sdi flash, that’s crazy lol
ESAM cannot DI away from the bald
No need 😂😂
At least he embraced it. A lot of guys are hiding under fedoras and haven't accepted the truth.
Hellllll yeah. I'm always excited to see guides like this
I really appreciate the level of depth in this video. If you had a whole series with this quality I bet it would be successful.
Woah the white flashes and blue line will really help me as a Bayo main I never noticed them
I main Bayo but I find it impossible for me to actually utilize the blue line because it is such a small detail.
@@tap7645 You might not but it was helping me but mainly the white flashes not so much the blue line. I even experimented in the training room with SDI a lot and I was still able to react.
This guide is amazing, thanks man
Woah! I didn't know about the blue line! But now that you mentioned it I have started seeing it no stop
I hadn’t previously noticed the blue DI line or the SDI flashes, and now I will literally never be able to unsee them
Dude this was so useful. A simple guide that tells you where to DI at what times.
I would really enjoy and appreciate an in-depth guide about LSI and it's properties and it's practical uses.
Thank you ESAM.
Edit: WOW, this guide was phenomenal.
Ever since I saw that blue line in the video, I haven’t stopped seeing it. It’s so noticeable to me now. Thanks!
Can you do a video about SDIing bayonettas entire auto combo. What's the optimal direction for each move
nooooooo you can't just invalidate my entire low tier character ;-;
@@judebarley4109 😂 sorry
Down and away gets you out of most stuff. If they're a good Bayo, they will use that against you at some point by faking you out
@@judebarley4109 Same 😭
Can't wait for your Steve guide, whenever that comes out
Same
It better be a guide of how to play against
@Hungrybox
Lol
t3dom talked about those blue lines in a video, it was the part about holy water up air up smash, and when I realized I had to learn to see those tiny lines in the already giant blue fire I wanted to die
Use Simon :shrug:
Richter is better than Simon confirmed
@@joshuabannister8904 it's the opposite lol it'll be easier with Simon
esam i want to ask, how does DI down actually affect your trajectory? i’ve heard differing responses. i’ve heard that it’s LSI and it just changes the velocity you’re launched at, ive heard that it lowers your vertical angle, i’ve heard that its function depends on the angle you’re sent at, etc. what does it actually do? what does “down and in” do that differs from “straight in?”
DI down is called LSI (as you said), which stands for Launch Speed Influence, and it does change your trajectory, but more importantly it changes how much knockback you take. If you hold down, you take less knockback, if you hold up, you take more.
LSI doesn't work if you get sent straight up or straight down.
DI down reduces knockback (LSI) but it also sends you on a shorter path to the side blast zone which makes it worse in most cases.
DIing down does nothing at all in terms of changing the angle, but it does reduce the knockback. It also doesn't work at all with knockback that's just too vertical. And in general the knockback reduction doesn't make up for the lack of angle change.
One moment where it can make a difference is if you get stage spiked. If you're holding down, the knockback reduction can be the difference between being able to tech the stage wall or not.
@@HalosydneICS Ok now it make sense.
When I first learned how to sdi I started to use it so much agents my brother because he plays terry and even though I play mewtwo I’m still able to sdi power dunk combos if I’m fast enough which really pisses him of and I completely understand
Thats what he gets for only doing jab jab powerdunk
This helped me SOOOOOO much Thankyou ESAM!! [my doc will live forever now]
The best way to SDI is instead of rolling the stick with your left thumb, wiggle the entire controller with your right hand while holding the stick in the direction that you want to go.
This does the same thing as rolling the stick, but it's so so sooooo fast.
I don't get it
@@69metersbelow25 1: Use left hand to push left stick into desired position
2: Use right hand to wiggle the controller
3: ???
4: Profit
that is true for melee and 64 but in ultimate it isnt useful at all because you can easily get an sdi input every 4 frames with standart wiggle technique.
I find it's a lot easier to consistently get one direction of sdi by shaking the controller instead of trying to manually roll the stick over the same notch 15 times a second
@@HalosydneICS for 30 frames at most that is, but i was thinking wrong lmao for some reason i thought you would do the same thing that the 64 pros do, which is the controller wiggle method but extremely fast and difficult, because in 64 and melee you have to have the method absolutely perfected to have an advantage over wiggle, but for ultimate you can do it alot slower because of the 4 frames cap anyways so it really doesnt matter. originally i was thinking controller wiggle is useless for ult because its just too hard
I just want to point out for anyone like me who only recently found out there's a "DI indicator" (the glowing blue line thing), it points in the direction that the move will launch.
When people call it a "DI indicator" at first I thought it would point in the direction that someone is DI-ing, but that's not what it does. It points in the direction of the launch angle after DI, which will be somewhere in between the default launch angle of a move and the direction in which DI was applied.
Oh so I was right the entire time about how DI works. Those discord kids gonna be MAD
Thank you!! I've been dying earlier than I know I should and this helped so much!!
How did it help if the video came out 1 minute ago
Why do I feel like these are bot comments
Esam really excels at teaching. He makes sure to cover every area in great detail. Good video Esam!
Great job, def do the LSI vid
This video is so well made! Keep up the good work!
14:34 You should not apologize for ending this video but for mit making it 30 mins longer. Thank you so much for this peace!
You helped clarify some of this arcane knowledge, thanks a bunch!
I would love to install the training mod but im afraid i might mess up somehow and not be able to play online again
i did it recently and my switch has been fine
@@SorellaKez i always had that fear in the back of my head when i think of modding my stuff
From my understanding it doesn't but could be wrong. I'd do it if I could get my hands on a hackable switch
It will be fine to play online as long as it doesn’t affect the online experience itself, if ur modding skins for characters it’s fine, stages fine too. Modding the training mode doesn’t affect online either
@@guacamolepens8481 i know that, but i would rather let someone who has experience on modding do that kind of stuff to my switch
Great vid 👍 With Mac whenever I dtilt on clouds Sheila and it's spaced I always start sdi'ing so if he up B's I fall out and get a free punish, however I didn't know about the sdi in to go through him so I'll definitely test that. Can't wait for the lsi vid
Thankyou for this, just about to go hang out with some boys and play so this is the ace up m sleeve. and an LDI video please !
Very helpful. Also love the candence of Hyrule music in the background.
Do bots have the blue and white line? if so is it worth practicing vs them
omfg thank you so much for making a definitive guide on this
Can you make a guide just dedicated to all these visual effects like the DI line?
Now I know how to DI way better, because some of them confused me but now it’s definitely more clear. Now the only thing I need to figure out is how to DI Kazuya down special.
Sends at a diagonal, so use that :D
@@imESAM thank you!
I've been using melee di a lot accidentally for horizontal launches out of habit XD
Honestly miss the thought needed to play defense in these games. Shields heal too quickly now and di was made way more intuitive at the cost of being a bit boring.
Man I feel dumb for not noticing the indicators, really glad top players make these videos bc there’s so many minor things I think are known but not talked about
Pleased do a video on lsi
WHAT?! Been playing this game since launch and I only just noticed the DI line even exists, my gosh
Where's the link in the description for the knockback calculator?
I'm not even that goated at the game and I know for a fact how important di is. The di tutorial for Rivals of Aether showed me how to properly di and just how much it can save you from damage and death
Just so you know Rivals DI works like Melee DI, actually it's even stronger than melee and Ultimate. Thus most of it isn't applicable to Ultimate.
@@NCozy I'm just saying the importance of learning it
This is the video I needed. I think an LSI video would be awesome too!
Yo I learned so much from this video, thank u!
Did not know the DI line was a thing. Thank you.
wooow cool video and i love the animation in the end it was very very cool
Nice thumbnail
Hehe
Should I be airdodgingthe opposite direction of the launch if im close to the blast zone. I’ve been told never to use air dodge offstage
I like this kind of content & I'd like to see more informative videos in ghe future.
Also, I'd like to see an Launch Angle Influence video as well ...
I’m pretty sure you can DI in or out from luigi’s down throw at 0% and the trajectory will be a lil different for each
That outro is cursed
Idk why I've never watched a DI video but this will be my first
i cant believe i didnt know about this i saw those things and just thought they were cool effects
Gotta love the Cadence of Hyrule soundtrack btw.
In case it's not obvious, he's using it as bgm in this video.
Good game, even if I prefer the original Crypt of the NecroDancer.
Esam explains sdi:
Me a Bayonetta players: 👁️👄👁️ stop
So when di’ing does the direction you hold influence your launch angle for the entirety of the launch? Does it matter how fast you start di’ing after you get launched?
You have to input DI is before u fly
@@imESAM Ok thanks! This video helped a lot, especially with SDI.
Yo, where’s the Void video and last stock DI video that you were talking about @@imESAM???? I need those links brother!!!
Damn I didn’t know y’all had the sharingain from naruto because I had no idea these blue DI lines were even a thing. But nonetheless I love the video
i would love an lsi video, while I'm knowledgeable about the subject i know a lot of new people coming in could definitely benefit from it
Crypt of the Necrodancer in the bg I see u
This is the best video you've ever done
Pls drop more guides
Thank you sir, i will now go play elite smash and get kicked out with my new knowledge.
I appreciate the cadence of hyrule music
I was gonna comment if no one else did! Hello fellow CoH fan! :3
All this time I was just holding it because my thought process "mash must mean flick hard and keep it there" was getting my ass combod so hard. No wonder online is killing me.
Love the video, but the outro is kinda weird
How do I DI out of Bayo combos?
SDI like crazy but the DI itself depends on the combo. Mostly down and away I think.
Learned a few things, thanks man
Nice content! Thank you for explaining.
correct me if im wrong, but it seems like SDI up really fucks with Bayo's witch twist (up b). Should I just preemptively start rolling the top quarter circle when I know shes about to do it? I don't have much luck with tapping up
Yep!
Mad respect for the new outro
Thanks for the Info esam. Hella appreciated lol
Thanks for the assistance on di and sdi
Can you explain exactly *when* DI starts and stops working? I always feel like I miss the timing when trying to survival DI because I didn't react fast enough.
Well if your playing online the inputs are delayed so if you react to getting launched by the time your di input comes out you might already be KOd
the return of SDI that??
What should you do after you successfully SDI out? One of the reasons I don't go for SDI as often as I should is because I don't want to accidentally directionally air dodge.
How are you air dodging? You should not hit the shield button
@@ellachino4799 you should hit an option at some point, and I don't know when
Please do the lsi explained thing also something explaining how to play disadvantage in general
HOW DID I NEVER SEE THE BLUE LINES AND THE WHITE SMOKE CHANGING xD
i saw really using old melee di to corner instead of ultimate di to in
I was always told by a certain someone to DI zss boost kick straight up 🤔
i love that outro lmao
da Smash @ Windu's footage LETS GOOOO
Yo, @imESAM where’s the Void video and last stock DI video that you were talking about ???? I need those links brother!!!
The one time people talk about Bayo is on an SDI/DI video asking how to SDI/DI out of Bayo combos 💀
Make that LSI vid, ESAM, we want it :)
this helped a lot thankss
I didn't even know tap sdi was a thing i thought you had to roll the stick. This way seems way easier to pull off
Thanks for this, very helpful. How do i di to get out of something like ness side b asap?
When you're at the edge of the screen and you jump and that keeps you from dying, what's up with that?
So just to be clear you cant di ness back throw or any throw for that matter?
You can DI, not SDI
Do i have to SDI after every hit ?
Like if a Steve is jabbing me across stage, do i DI after every hit? Or can I just hold a direction and it'll be fine
I would appreciate an LSI video. This is not a mechanic ive heard of before. I have over a thousand hours in this game and haven't heard of this lol
When hold down, you decrease launch speed, when you hold up, you increase it
how do I use the knockback calculator? I can't figure out how to find out how to DI some moves.
You credited the mod used in the video but never listed it in the description, could you add it in?