Flick SDI, Dash Walk SDI, & Triple SDI (Smash Ultimate)

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  • Опубликовано: 22 ноя 2024

Комментарии • 301

  • @GimR
    @GimR  11 месяцев назад +128

    Thank you all for joining me for the 10 days of Techmas! I appreciate you all! If you'd like to support, there's only one day left to get my mech: spif.space/gimr

    • @tomsea5769
      @tomsea5769 11 месяцев назад

      I adore u but I'm laughing so God damn hard at this intro

    • @j_accelreacts
      @j_accelreacts 11 месяцев назад

      So you can dash walk also by holding right with control stick and left with c stick. So I assume you can Dash walk SDI with this. Also does that mean you can shield triple SDI using double shield???

    • @bumybum1012
      @bumybum1012 11 месяцев назад

      Theirs also only one option in the game. GET UP ATTACK.

    • @ProNerdy
      @ProNerdy 11 месяцев назад +1

      Nice, I can get a GimR mech, while it's shipping maybe I'll play some Armored Core Ⅵ 🤪

  • @CarbonMalite
    @CarbonMalite 11 месяцев назад +590

    Inb4 "Stop complaining about Steve and just Triple SDI"

    • @GimR
      @GimR  11 месяцев назад +171

      oh geez 😂

    • @CarbonMalite
      @CarbonMalite 11 месяцев назад +33

      ​@@GimRTHE CIRCLE OF LIIIIFE🎵

    • @gatsbee
      @gatsbee 11 месяцев назад +34

      Unironically this does fix a lot of problems people have with sdi in general (not that it changes the majority of what makes steve broken)

    • @irok1
      @irok1 11 месяцев назад +2

      TSDI or just TDI

    • @nathanlevesque7812
      @nathanlevesque7812 11 месяцев назад +1

      look what happens when someone focuses on improvement instead of incessant whinging

  • @TheFantasticWarrior
    @TheFantasticWarrior 11 месяцев назад +80

    As someone who mashes "SDI" every time I get hit wrongly this is changing my life
    Now I can SDI wrongly faster

  • @vesoralla2
    @vesoralla2 11 месяцев назад +76

    This helped me understand SDI as a whole a lot better. Thank you so much.

  • @JTF544
    @JTF544 11 месяцев назад +240

    Back to the lab again

    • @Kino280
      @Kino280 11 месяцев назад +9

      Uh ohh

    • @Pyromanian
      @Pyromanian 11 месяцев назад +8

      ⁠Back to the lab again

    • @Rubyfire41
      @Rubyfire41 11 месяцев назад +6

      Oh no

    • @shapular
      @shapular 11 месяцев назад +3

      Back to the lab again

    • @adamplett2924
      @adamplett2924 11 месяцев назад +3

      We messed up

  • @Azyph
    @Azyph 11 месяцев назад +53

    Hey, that's us!
    If you, an English speaker, want other tutorials on Smash, my channel has English subtitles (and sometimes Spanish) 🫡
    Thanks again for your shout-out GimR!

  • @Magic0YT
    @Magic0YT 11 месяцев назад +51

    this also explains a lot why some knockbacks are "inconsistent" which they are not. Basically people didnt know how sdi fully worked out in this game until you pointed it out. It really has so many technical aspects.

  • @tally.klecko
    @tally.klecko 11 месяцев назад +222

    The best gift of all is a tech that helps us deal with the cheese and utter BS this game has to offer. By GimR, for the people.

  • @theultimatemaster137
    @theultimatemaster137 11 месяцев назад +127

    This techmas been kinda wildin

  • @k0vae
    @k0vae 11 месяцев назад +13

    so sick. techmas was great, thanks for continuing to innovate and explore this beautiful game. been playing since launch and i legitimately learn new stuff all the time

  • @sarahsloot2290
    @sarahsloot2290 11 месяцев назад +29

    I don’t even play past SUPER CASUAL… like most of my circle could not find the shield button with a map, and heavies are pretty advanced aged in our games. But, I’m a studious and avid viewer, and I’m excited for a lot of the tach that you presented, how it will be utilized and when! Thank you and your squad of other labbers that worked on this, it’s super hype!
    I love it that you showed fox not getting spiked like a dozen times… a certain fox that I think got eliminated by a Steve at Port may just have a his running a loop during the holidays!

  • @kaichisendou
    @kaichisendou 11 месяцев назад +4

    Everyone's talking about the tech but I just wanna talk about how legendary that outro was

  • @domenicdefusco6328
    @domenicdefusco6328 11 месяцев назад +4

    I've been using c stick with an alternate direction to add to my sdi since melee and I always knew it was doing something to add to sdi but never thought it was something. I just really felt like it was working. Happy to see this confirms it and we can validate it now. Love ya gimz

  • @NolenJacobson
    @NolenJacobson 11 месяцев назад +2

    With the lack of quality replacement sticks on the market I had stopped using sdi to preserve my controller. It's game changing to have a method this gentle on the control stick.

  • @brysonmcfaull1218
    @brysonmcfaull1218 11 месяцев назад +2

    Enjoyed these 10 days of techmas! Gonna be coming back to these for the next months as it all absorbs into my brain

  • @tardissins7512
    @tardissins7512 11 месяцев назад +2

    It’s worth noting you can mash SDI more efficiently using a technique called “wank SDI,” where you hold your thumb still and instead position and wiggle the controller up/down/left/right as needed. Much faster and more effective. Not saying that’s better than these, but it’s worth bringing up because it’s useful.

  • @uberstoof6819
    @uberstoof6819 11 месяцев назад +61

    Thank you for the lab grind Gimr! I’ve loved these days of techmas

  • @adrianmoreno2354
    @adrianmoreno2354 11 месяцев назад +38

    Like always Nintendo letting us die on our own but a community hero emerges also like always. So much love and respect for this man!

  • @Jason_Altea
    @Jason_Altea 11 месяцев назад +2

    Ay, I'm actually friends with AcidArmy! Even helped him lab and record some Steve tech back when the MLG technique was first announced and became a big controversy.
    Really cool to see his work get shouted out and used!

  • @christophermolitor4554
    @christophermolitor4554 11 месяцев назад +3

    This was awesome GimR, to think you went rhrough the effort of having advice for training mode practice. That stuff really helps and your dedication to providing this knowledge to eveeyone is really appreciated. I'm going to start practicing and see which DI method works best for me.

    • @GimR
      @GimR  10 месяцев назад +1

      TY Christopher!

  • @jagoalonso3547
    @jagoalonso3547 11 месяцев назад +5

    Simple & useful. This & LSM are huge for the meta imo. GGs Gimr

  • @TeeKayDee
    @TeeKayDee 11 месяцев назад +20

    This is great when you're trying to SDI a specific hit but I wish you had included tips vs multihits like G&W nair, pichu bair, Shoto tilts, Terry jab, etc., since the cstick is very wonky, can't be mashed and has weird reset rules
    Overall, loved this. Now 2x SDI is the minimum for competitive players, I wanna learn the 3x and 4x as well though

  • @MccDann
    @MccDann 11 месяцев назад +2

    THE GIFT OF STEVE COUNTERPLAY FOR CHRISTMAS THANK YOU GIMR!

  • @davec8385
    @davec8385 11 месяцев назад +2

    Absolutely incredible stuff! Thanks for the work in the lab. I hope you have a very merry Christmas

  • @linkariochujavd2946
    @linkariochujavd2946 11 месяцев назад +4

    Legendary outro, Loved all the tech

  • @samk2407
    @samk2407 2 месяца назад

    I actually got better at sdi just from seeing it fully explained. I didn't know that the semi diagonals didn't count, or that cardinal directions counted "more" this explains why my sdi was terrible. I was always mashing at too narrow of an angle

  • @atari_hmb
    @atari_hmb 11 месяцев назад +1

    Wow this is amazing gimr. Reminds me of the top players in melee how they would sdi fox up air

  • @nevensass4343
    @nevensass4343 11 месяцев назад +1

    The reason Dashwalk SDI works is Cstick overrides control stick input for 1 frame.

  • @Eroil
    @Eroil 11 месяцев назад +1

    Seems like a very solid tech! Thank you gimr for all the effort, even if not everything was entirely new.

  • @rednuhT
    @rednuhT 11 месяцев назад +9

    Thank you GimR and your team for bringing such an exciting 10 days of Techmas! This is by far the best tech and who knows, it may even shift the meta! Also, great outro mix up!

    • @GimR
      @GimR  10 месяцев назад

      ty!

  • @shorad6646
    @shorad6646 11 месяцев назад +1

    i was so freaking confused when the french voice popped up, as a french viewer I was so weirded out by it, loved it though and the tech is very cool too

  • @PERSONALEEMG
    @PERSONALEEMG 11 месяцев назад +1

    THANKS for the Techmas good luck on future project, GIMR.

  • @The_Loaf_
    @The_Loaf_ 11 месяцев назад +7

    R.I.P. Bayonetta

    • @eltrolololol2563
      @eltrolololol2563 11 месяцев назад +1

      Lol

    • @ax8914
      @ax8914 11 месяцев назад +1

      SDIng her combos isn't that hard and most people are good at sding bayo shit already, if anything it'll make ppl more consistent but it's good against steve at least

    • @Eggss_B
      @Eggss_B 11 месяцев назад +2

      ​@@ax8914This probably won't be as big of a deal as people will make it out to be. Bayo and Steve players can just adapt to your sdi like they've been doing before this vid came out.

    • @Halfcraft4224
      @Halfcraft4224 11 месяцев назад +1

      @@Eggss_BBayo players have to pay attention because they need to in order to path their combos correctly, Steve on the other hand either doesn’t have to in most situations or can’t do anything about it in others. For example for the “walk the dog” combo Steve can do on Fox, if Foxes can consistently SDI away with this tech, the combo either drops bc one of the jabs or the fair at the end misses since Steve literally can’t move any faster since he can’t dash and jab at the same time only walk, or he’s forced to end early with a dash attack resulting in less damage and not a checkmate edgeguard. Steve never really had to pay attention before but now they might which is something at least. Bayo had to pay attention out of necessity for some combos to work.

    • @igirjei3717
      @igirjei3717 11 месяцев назад

      Rest in piss, you won't be missed!

  • @tehquiper6796
    @tehquiper6796 11 месяцев назад +1

    Whydo brought out the Steve buffs while GimR brought out the Steve nerfs. What a time

  • @olbluelips
    @olbluelips 11 месяцев назад

    I love the SDI-dash walk option select

  • @AaronMichaelKing
    @AaronMichaelKing 11 месяцев назад +1

    The beginning of this video was genius. 👏🏾 👏🏾 Good job sir.

  • @BlobstoF
    @BlobstoF 11 месяцев назад +4

    That was AMAZING thank you for your work !!!

  • @Cloutboifx
    @Cloutboifx 11 месяцев назад +14

    I've been watching this series since the start. I'm so happy it hasn't died out after so long

    • @Fliprez
      @Fliprez 11 месяцев назад +12

      It’s been 10 days 💀

    • @StaccatoFry
      @StaccatoFry 11 месяцев назад +1

      It's kinda dead tbh...

  • @kipper1668
    @kipper1668 11 месяцев назад +3

    Honestly this is a great video just for the explanation of SDI alone, that's incredibly helpful!

    • @GimR
      @GimR  10 месяцев назад

      Glad it was helpful!

  • @hakirayleigh
    @hakirayleigh 11 месяцев назад +1

    A great discover for Tweek and Light, who suffer more against Stve. XD

  • @cocciclaque9084
    @cocciclaque9084 11 месяцев назад

    Kazuya mains already mastered the dash walk SDI input then, perfect :)

  • @salvatoreIII
    @salvatoreIII 11 месяцев назад +1

    Great work. Great description of how sdi works.

    • @GimR
      @GimR  10 месяцев назад +2

      Glad you liked it!

  • @Rubyfire41
    @Rubyfire41 11 месяцев назад +1

    Everyday, Steve gets bufed. But you can nerf him if you put in the time to learn.
    That said, this might be one piece of the "Make low tiers viable in tournaments" puzzle. If done well enough, top tiers and high tiers will have to try harder to pull off their nonsense, while also allowing low tiers to get off their win conditions.

  • @StrikerElite923
    @StrikerElite923 11 месяцев назад +2

    Thank you for this tip. I wanted DI or SDI to be better in general and this is the next best thing to get since some combos have the capability to erase your stock. This is something worth practicing on. I appreciate this.

  • @Shmicah1235
    @Shmicah1235 11 месяцев назад

    Honestly thank you so much for giving tech that can help us deal with Steve combos. If Sakurai won't help us, somebody has to. (Also Luigi gets nerfed by proxy which makes me sad for Luigi but happy for me)

  • @kadenkirkham5506
    @kadenkirkham5506 11 месяцев назад +1

    We getting out of the Steve combos with this one

  • @sidtheshuckle
    @sidtheshuckle 11 месяцев назад +7

    THE ULTIMATE STEVE COUNTERPLAY IS HERE LETS FUCCING GOOOO

  • @TheCubicalGuy
    @TheCubicalGuy 11 месяцев назад

    I think the dashwalk sdi works because the c-stick is programmed badly: doing a c-stick input in ultimate is the equivalent of doing the same input with the analog stick and pressing a, so if you flick your c-stick while in a state in which you can't do an attack but can move/input move, then it'll just register the move. Not sure why it thinks the analog sitting still is another flick input, but yea.

  • @TeeKayDee
    @TeeKayDee 11 месяцев назад +1

    We can all be Mang0 now thank you gimr

  • @zovrah9993
    @zovrah9993 11 месяцев назад +32

    re: the dashwalk method. unless youre really fast, cstick directional inputs are held for 3 frames. does this not effect how the game reads the direction held for sdi?

    • @GimR
      @GimR  11 месяцев назад +20

      if you practice Dash walking enough you should already be getting it pretty fast. (At least on GC)

    • @ClawCollect
      @ClawCollect 11 месяцев назад +2

      4 frames apparently, so definitely will affect if you hold. Something something training mode 1f speed c-stick is broken.

  • @ShanoaSSB
    @ShanoaSSB 11 месяцев назад +1

    Oh shit, the return of Dual stick SDI 😈

  • @television9233
    @television9233 11 месяцев назад

    That ending walk was perfect

  • @joel-o4020
    @joel-o4020 11 месяцев назад

    This seems pretty cool, now we need to actually use it

  • @LuSiDious
    @LuSiDious 11 месяцев назад +12

    Light going to training mode NOW!

    • @Popabear4910
      @Popabear4910 11 месяцев назад +1

      Light don’t play this game, he ain’t goin to no training mode. Fox got bullied so he hopped back on Apex 😂

  • @Pyromanian
    @Pyromanian 11 месяцев назад

    Best possible Christmas gift. Steve nerfs/tech to beat him. Tysm GimR

  • @airliu1
    @airliu1 11 месяцев назад

    These visuals are on point

    • @GimR
      @GimR  10 месяцев назад +1

      ty!

  • @Gamerrelm1.0_relm
    @Gamerrelm1.0_relm 11 месяцев назад

    Smash is truly a ground breaking game

  • @inediblemangoes7797
    @inediblemangoes7797 11 месяцев назад +1

    Thanks for the way to practice this! Really helpful to learn how to do it

  • @vlad_s_lavburavzev4939
    @vlad_s_lavburavzev4939 11 месяцев назад +11

    Duuuuuuude, I was like: uh all right nice one. But would be nice to finish the video in a proper way.
    And when you came out of the corner, I jumped up and joined you 😂🎶
    BACK TO THE LAB AGAIN

  • @Akela_akilla
    @Akela_akilla 11 месяцев назад +1

    Nintendo right now: see guys, why do we need to balance the game? They’ll do it themselves

  • @maskedking3
    @maskedking3 11 месяцев назад

    4:38 new unit of measurement just dropped

  • @michaelmyers3507
    @michaelmyers3507 11 месяцев назад

    Light is having a good holiday

  • @daEINSTEINkid1
    @daEINSTEINkid1 11 месяцев назад +1

    I already started making use of the auto/double fastfalling to get easy quick knees at the lowest point possible, because it makes it SO easy to input consistently, and now youve patched More SDI in, what a techmas.
    thanks GimR and the Smash U crew for making these videos!

  • @J.aime_le_pain181
    @J.aime_le_pain181 11 месяцев назад +1

    Incredible, tx for all of your hard work

    • @GimR
      @GimR  10 месяцев назад +1

  • @Zachruff
    @Zachruff 11 месяцев назад

    as a complete smash noob, ty for explaining SDI. I have always just held my stick away from the attacker and never like flicked it or anything lol I didnt realize I was supposed to be doing that xd

    • @TheFantasticWarrior
      @TheFantasticWarrior 11 месяцев назад

      What you said is DI and that's good enough most of the time

    • @gapplssb
      @gapplssb 9 месяцев назад

      ​@@TheFantasticWarrior no

  • @Arcaniel
    @Arcaniel 11 месяцев назад

    That was an A-tier plug-in

  • @dopamine7344
    @dopamine7344 11 месяцев назад +3

    wonder if this works in other smash games, if i could have been triple sdiing bayo combos…

  • @carlosvergara4132
    @carlosvergara4132 11 месяцев назад +1

    10/10 ending.

  • @mentadere
    @mentadere 11 месяцев назад +2

    Melee tech oh yeah

  • @Sash_le_Taciturne
    @Sash_le_Taciturne 11 месяцев назад +1

    Azyph et Ika qui aide GIMR ? Gg les gars ^^

  • @eternalfrost3294
    @eternalfrost3294 11 месяцев назад

    Thank you GimR!!!

  • @MrFunnyXD
    @MrFunnyXD 11 месяцев назад +1

    bro this information is insane. ill never use it and still suck, but its insane knowing players will be doing this

  • @HarryBook
    @HarryBook 11 месяцев назад

    Thanks for techmas mr gimr sir

  • @spencer2113
    @spencer2113 11 месяцев назад

    Hell yeah, dope techmas

  • @monkeydjaime
    @monkeydjaime 11 месяцев назад

    Best Outro ever!!

  • @Justeego
    @Justeego 11 месяцев назад

    Yeah good luck SDIing into Steve ready to Up samash you into the Nether

  • @midazct100
    @midazct100 11 месяцев назад

    I'm so glad, all of this was new info for me

  • @ShallBePurified
    @ShallBePurified 11 месяцев назад +1

    In this video, I learned that dash walk exists.

  • @fiber1881
    @fiber1881 11 месяцев назад

    Light would've beaten Acola at Port Priority 8 if he knew how to do this tech.

  • @moementumfilms
    @moementumfilms 11 месяцев назад

    Sakurai is a genius

  • @HyronXVI
    @HyronXVI 11 месяцев назад

    Super interesting tech and explanation, and loved the ending. Merry Techmas everyone!

    • @GimR
      @GimR  10 месяцев назад +1

      Glad you enjoyed it!

  • @crashingpizza5423
    @crashingpizza5423 11 месяцев назад

    7:12 “ah my arms already tired” is proof Smash players don’t have girlfriends

  • @FishSticker
    @FishSticker 11 месяцев назад

    I saw people last video (double fast fall) saying that they hope the tech makes the meta more aggressive, then there were replies saying that Steve prevents this... Hopefully this new tech can mess up a lot of the easiest Steve touch of death combos

    • @xanander4693
      @xanander4693 11 месяцев назад

      Most likely no, Steve can just react to the sdi

  • @Serralas
    @Serralas 11 месяцев назад

    Smash Community : Nerf Steve!
    Nintendo : ...
    GimR and co : Fine. We'll do it ourselves.
    😂

  • @awxii_
    @awxii_ 11 месяцев назад +1

    Falco players in shambles right now.😈

  • @Kyle-nl7bt
    @Kyle-nl7bt 11 месяцев назад

    Thank you so much Gimr, the ending has me dying too lmaoo

    • @GimR
      @GimR  10 месяцев назад

      😆

  • @alexemp6201
    @alexemp6201 11 месяцев назад

    Gluto is top 5 again let's goooo

  • @neptuneart551
    @neptuneart551 11 месяцев назад

    Techmas has been crazy!

  • @ChauNeee
    @ChauNeee 11 месяцев назад

    Look into controller circularity test. It can be easier and better when the circularity has a lower error rate

  • @CapttainSparklez
    @CapttainSparklez 11 месяцев назад +2

    So what type of SDI would you reccomend for Bayonetta?

  • @mydadgrampz
    @mydadgrampz 11 месяцев назад

    Techmas on 10! Thanks for the gifts 🙏🏿 👋🏿

  • @CrabbyDarth
    @CrabbyDarth 11 месяцев назад +1

    there should be a correction on 12:20 where you say opposite diagonal when it's an adjacent diagonal

  • @kolby125
    @kolby125 11 месяцев назад +1

    ultimate is brawl now

  • @Moose7701
    @Moose7701 11 месяцев назад +4

    LETS GOOOOO

  • @matthiashopkins7502
    @matthiashopkins7502 11 месяцев назад

    now this is tech

  • @jrkev1
    @jrkev1 11 месяцев назад +3

    After i saw the first clip i was like omg light just won the matchup😂

  • @PERSONALEEMG
    @PERSONALEEMG 11 месяцев назад

    JUST SDi...... Tale as old as time. :)

  • @Gamesforus1
    @Gamesforus1 11 месяцев назад +7

    I think in P+ this is called duel stick sdi

  • @zackolot
    @zackolot 11 месяцев назад

    Hasn't this method always existed? I remember learning how to do this from a top brawl professional (denti) like 11 years ago whenever he told me pikmin uairs were escapable. Sad thing was, was I didn't know what regular DI was yet so I thought SDI was regular DI and tried to survive kill moves by flicking my stick and cstick into separate diagonals, at least for the next 5 months until I learned regular DI

    • @zackolot
      @zackolot 11 месяцев назад

      Though this could just be a similar SDI to brawl SDI but mechanically different, now that I think about it. Ultimate has the weirdest controls in terms of inputs and buffering

    • @SSJPENGUIN
      @SSJPENGUIN 11 месяцев назад

      ​@@zackolotthe buffer system gets weirder each game
      I think they got the buffer right in Brawl tbh

    • @ABC-ik9vj
      @ABC-ik9vj 11 месяцев назад

      ​@@zackolotno

  • @skulduggerypleasant9008
    @skulduggerypleasant9008 6 месяцев назад

    amazing vid, thanks gimz. Where that doc with fox's feet at ?