Buffered Reverse Tilts (BRT) - Universal Ultimate Tech
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- Опубликовано: 9 фев 2025
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Welcome to Day 9 of Techmas!
In Smash Ultimate there's a mechanic called buffered reverse tilts that allows you to do an up or down tilt on frame 1 in the opposite direction. It's a known mechanic that many players aren't taking advantage of! You can use it out of back dash, spot dodge cancels, parries & more in Super Smash Bros. Ultimate!
Main Edit by Kafonn from @FGCUniversity (SUB TO THEM!)
Final Edit by GimR
French Subtitles by HummingBones: / hummingbones
Japanese Subtitles by Sean From School: / schoolfromsean
Corrections:
none so far
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UH OH BACK TO THE LAB AGAIN!
#SuperSmashBros #SmashUltimate #Ultimate - Игры
Yoooo the 1 person waiting more than 24hs earlier is a real one.
It was light for this fox tech
Haha it coulda been me, I got a notification yesterday about it on my PC and I accidentally left it on my PC when I left for work.
It could be someone else, just thought it was funny.
That spotdodge cancel buffered reverse utilt gonna be very nice in those last hit situations when I'm mashing Snake utilt
Can't you just C-stick within that same range, between the diagonals and up/down?
@@lloydaranthe c stick reverse utilt/dtilt angle is substantially more precise than the left stick angle.
That obtuse rubber goose green moose guava juice gonna be very nice
Reverse up tilt?That shit hits on both sides.
@@lloydaran you can but the Switch literally does not like to read subtle diagonal flicks. It prefers to round those to more conventional directions.
It's exponentially easier to roll the control stick to said angle instead. You can see what I mean in stick calibration settings.
Fingers crossed that this tech causes the birth of a hyper aggressive meta
It won't. Steve is in the game. The game is over. Hopefully they make steve crap in the next game.
@@2inverse469it’s best to assume Steve is banned with competitive discussion about this game
@@2inverse469no 3rd party DLC from smash ult will be present in the next game (I'm a time traveler)
@@2inverse469I’m actually a (time) time traveler, I’m more advanced than the person before me and I can confirm that the dlc line up is all Kirby characters
I do this tech all the time
Been doing this somewhat consistently for years because Yoshi and Jigglypuff's up tilts are more useful facing backwards! It's great to see what the exact angle is and better understand its execution.
I was wondering why i felt like i knew this, yoshi up tilts.
Good vid explaining it
I feel like a lot of these things we've accidentally been using the whole time, and now that I look at the inputs it looks so obvious how we've been so close to knowing this for 3+ years
finally a universally applicable reason to notch my controller for this game
The part at 1:20 is factually untrue. All you have to do is put in the right angle on the c-stick (assuming you have c-stick attack), and you can get your buffered reverse f/up tilts without having to do a slingshot input. BRT is only necessary for people who use smash stick. What's more, if you want, you can keep holding away and do an EDC to put yourself even further away from the opponent if you want to. You can't do the EDC tilts with BRT.
The same goes for spotdodges, combos, and parrying. You can put the angle in right on your c-stick instead of using the control stick. The only difference is there's no longer a disadvantage to using BRT
Bump, and also didn’t know this thanks
The thing with cstick is you can't hold buffer it. The cstick only last for 4 frames when held so it's a tighter window than this method.
I should specify that I use a pro controller, and maybe the c-stick works differently, but all I have to do is hold down my second stick until the tilt comes out and I can start holding it on frame 1, no different than with the a button@@MannyForReal
@@combro7096 you're good it was my mistake. Got some mechanic stuff mixed up. Your method works 👍🏼
Wow! Techmas is awesome! So many useful techs! This one is my favorite!
I really like the idea of techmas. I'd say don't pay attention to the people giving it hate. I'm glad someone is doing something like this in the community and it's adds alot of fun and hype and joy that I feel has been missed for a bit.
This is actually how you can work your way to learning a reverse upair or down air for combos.
This one is AMAZING
I've been doing this for a long time, and I've always been surprised how many people didn't know how it worked. Although, I usually use the c-stick instead of the left stick (the required angles are the same) so I don't have to press the A button or do any fancy slingshot inputs.
Do you perhaps know the specific Range of Angles that lead to this _(For ProCon)?_ GimR showed them visually, but I wasn't able to find a Source that actually calls out the Angles themselves.
@@dieblauebedrohung I unfortunately do not, nor do I have a way to test it. (I use ProCon too by the way.) I just do it by feel.
I have actually been needing this for falco downtilt for YEARS thank you so much bro
2:37 Time to notch controllers for Ultimate since it's offset from a normal notch lol
This feels ridiculous for characters with a sliding down tilt (joker, sephiroth, etc). Being able to dash back and in 1/4 of a second cover that space with a hitbox feels like a really strong option to punish overagression and strengthen backdashes as an option.
Sliding D-tilts are actually overall a lot weaker with this tech than traditional D-tilts since by design they're a larger commitment. The advantage of being able to mindlessly throw out a safe poke for coverage with on demand positioning is the real benefit to be had here.
Unless it's Min Min's specifically, since hers has really outrageously good frame data. Also she gets buffered reverse B-tilt from this as well which is very cancer with angled Ramram.
Yeah I've known this one like within the first month of this game coming out and I even made a video documenting it. But it definitely helps that this is getting more exposure.
You also should have mentioned Min Min who gets buffered reverse Btilt out of dash, which is insane for angled anti airs.
wow you actually did make a video about it 4 years ago
Looking at all the Fox and Roy tech got me SHOOKETH
This would be the 20XX meta of Ultimate, everyone modifying their gamecube notch to do the perfect BRT everytime
Idk if this is known, but these angles on the c-sick let you pick which direction you face with pivot cancelled u-tilt/d-tilt!
This is one of the mechanics I have always had trouble understanding (therefore implementing), thank you so much for this explanation!
Shoutouts to the one viewer waiting continually
Fr
thanks I left my computer on a tab and still will have it on
I'm still surprised that so many people dont know about this one specifically. I was once watching Leo in a tournament, and I noticed he was doing reverse tilts very fast with Byleth. He did it a lot in the corner and would get kills off of reverse dtilt into uair. I figured out how to do it myself after realizing that the angle to do it on the c-stick is far too precise to be practical. This may not actually be new, but most people didn't know about it, so it's good that it'll at least be utilized more now.
Oh ive done this with mega man
But not consitently
Didnt know about all the specifics, nice!
So basically, now we know Fox is a "choose to lose" character to the "choose to lose" characters
Okay this one is legitimately insane Light just got even better
This is actually a bigger benefit for sword characters who use their tilts in more situations other than just punishes. One of the best ways to anti-air Fox is in fact with horizontally spaced tilts, and getting better control of your D-tilt is literally optimal for many characters doing this.
This takes a lot of precision to do consistently, since the range on the control stick is narrow for execution. On smashbox, this input is trivial with the ordinal modifier for c stick.
Oh no. We’re going to have notches now
Apparently this one is about a new “movement” tech. Interested to see what it is.
They're out of order now, this one isn't movement tech.
@@GimRAh, All good. Still hyped to see what it is.
oh boy time to get buffered reverse tilt notches
NO I DON’T WANNA GO BACK TO THE LAB
Auto-turn-around characters: When is it my turn!!!!
I just ordered me the hoodie🔥🥵😤💯
GOAT
Really surprised I didn't know this for 5 years😮
Make sure Light never sees this video
Fox is not even a particularly amazing abuser of this universal option. Most of the sword characters who have way better neutral tilts than Fox actually thrive off this far more than Fox could ever dream of, especially if they're trying to safely space out his jumps.
Well when he lands with a nair, his tilt is scarier with this which makes the grab mix up even more annoying
@@lobstercrostini His U-tilt and D-tilt are really unsafe on block though. That's actually one of his worst possible mixups because people already are trying to delay reversal Fox anyway once the threat of his landing aerial is gone.
Now someone like Chroy doing reverse U-air D-tilt on block in contrast is **very** scary.
I've done this for a hot min with ddd to get turnaround up tilts, it's nasty on a tomahawk
would this in work together with boosted pivot cancelling ?
it would make the input a bit tricky I think (bc you´d only use the left stick), but if the input isn´t frame perfect that would be nice
You can actually do buffered reverse tilts with the c-stick (no A button required), so it's basically BPC with your left hand and BRT with your right hand.
You can but for c stick it’s trickier and harder to do. You need the c stick to pass thru the red area in the video but on the arc of a circle that is half the radius of the full control stick circle. Doing it with left stick and A, you only need the left stick to be in the area when you press A. So much more precision needed for c stick
@@cullenhutchison6528 thx will try that ,but ngl it sounds hard to do that with the c-stick on a GCC
@@5AIT0ART It could take a bit of practice. It's not incredibly easy on a pro controller either. (It's easy on a box controller though.)
Maaan, this name is so close to BRS and BDT…
For context, BugRiseSword and BugDeathThunder.
hasnt this this a thing that people were doing at the games release?
If by "people" you mean me and possibly some Marcina mains who followed me a month after game release then yeah. I've been fairly vocal about this one though my following is small.
no i mean i just thought most people in general just knew about this
@jafl_ics8905 it really hasn't been the case especially since the majority of top players for the longest time never knew about it and you can see it every time they stand up for a frame to turnaround Dtilt.
@@A2ZOMG i have might just thought it was common knowledge since ive always known about it
Thanks, now my falco can be even more infuriating
Is this how Mario’s do instant dash cancel reverse upsmash? Same input of the control stick but just a smash attack?
You can't reverse input Smashes. The game has to register a manual turnaround of some sort before you can reverse U-smash out of dash, so there's basically two action requirements for that to happen.
Reverse tilts in contrast do not have a manual turnaround. They count as their own singular action.
@@A2ZOMG so how do the Mario’s do the thing where they go half a dash distance and then reverse upsmash?
@@neeeooorrmm3781 My point is you can't do a diagonal input to get a turnaround buffered U-smash the same way buffered reverse tilts work.
You're turning around during your dash animation before you input the U-smash, rather than inputting a single specific direction that commands the character to attack a certain way.
@@A2ZOMG ok so you do a forward dash, back dash, and within a frame up smash?
Pretty sure this works on the c-stick to.
Can you do one on footstools? It just seems so inconsistent for me and there are so many variations that I would imagine it would make a great episode to techmas. Great stuff so far!
This doesn’t seem like one for us joy con users see you on the next one
Also. I play with smash stick. This is how I tilt most of the time
I'm so sad, i've been doing that forever. I was expecting something new. Good job on these videos tho
I've done this before but never figured out how. It's so weird that it doesn't work at a 45 degree angle.
mega man players 5 years ago:
I feel like I’ve done this before
I'm that guy who doesn't play ult but follows the esport, from my perspective this tech looks much stronger and more applicable than the others in this series; is that accurate?
It's all relative to the characters that competitors choose. BUT! This tech WILL allow for a "safer" aggressive play style style due to the reduced end lag on the buffered inputs. Namely characters like Roy, cloud, sheik, greninja etc etc. Characters with almost perfect downtilts and up tilts will now have actually perfect down tilts and up tilts.
I see this making greninja a high tier character now. The down tilt pressure will finally be safe on shield, and the ability to buffer and know exactly where and when the d-tilt will come out, makes greninjas kill confirms so much easier to land.
@@mikestander398 Gren only really gets D-tilt out of parry and landing B-air into buffered D-tilt. His D-tilt is small and unsafe enough that it's rarely going to be his best option in neutral. Playing in D-tilt range is not usually a good option for Gren both because he has bad out of shield options, and because he is rewarded more heavily for playing outside that range in the first place.
Most of the sword characters with actually safe D-tilts in contrast should be abusing this constantly as a coverage option.
Question: Since I use my C stick for that turn around angle, would you recommend nothing my c stick in those turn around angles or notching my left stick?
that shit on fox looks like l cancelling
i don't really understand what's the difference in the inputs of a pivot tilt and a BRT can someone tell me please ?
BRT allows you to use your tilts after the initial dash which is faster than pivot tilt since pivot tilt requires you to enter your character's running animation before attacking
yeah i know but arent those the same inputs ?
@@maximushorse769
Is this any different than hitting the angles on the cstick for turnaround tilts?
It's easier imo but if you got the cstick angles down just use 'em!
Wouldn't this also work by just doing reverse tilts with the c-stick?
It's easier imo but if you got the cstick angles down just use 'em!
Tech not new btw
Knew this before but surprised you didn't credit folks who made a video on this years ago
Yeah he should have mentioned me!
Not that I actually care, GIMR is good in my book and if he gets the word out more easily I'm for it.
I play on box LOL already able to do this super easily 🙃 all jokes aside this is cool for not box players
its possible to do that with the tilt stick as well. ive done it for years. bad at it but still do it.
but maybe then they arnt buffered idk.
You don't want to C stick reverse tilts because the Switch is way worse at reading subtle diagonal flicks than it is reading you rolling the control stick to said angle.
You can see what I mean in stick calibration settings. The console actively prefers to round angled flicks to "conventional" directions.
i mean. thats great for most purposes. but ok. now i get why i was bad at it. but now tell me why that make fliking the other stick better?
@@A2ZOMG
@captainphoton1693 because you aren't flicking the left stick. You're already holding it as you roll it to the angle that does reverse tilts. The console will do precise rotational adjustments for an already existing vector. New vectors in contrast tend to be given rounding bias.
Is this harder or easier to execute on a pro controller , that’s what I use
How does Nintendo consider this a "more accessible" game than Melee?? 🤦 There's so much crap to memorize to just keep up online
Melee also has no buffering, most characters have very clunky air acceleration outside of very rare exceptions, and the ledge in Melee is an absurd can of worms with its own set of jank/unfair interactions. Sure Ultimate is a very high investment game, but as someone who has played both competitively at some point, I don't envy anyone who chooses to stay in shape for Melee.
@@A2ZOMG ironically, as a casual, Ult's buffering system is my biggest complaint. There are so many layers of rules/exceptions to memorize that it feels more like studying. I'd rather learn by playing than studying... I don't envy competitive melee players either though 😅
:O
I basically always used this in Ult. Having played previous smash games, I always thought it was just a quirk of the new dash out of run mechanics in Ult in combination with the hold buffer that you could do this. Other smash games with buffer do allow you to do the same reverse tilt but only when standing as that's the only state in which you can pivot in previous games.
I need better to figure out an easier way of inputing the diagonal in the stick
It's about rolling the stick to the desired angle preemptively.
Does anyone with a B0XX know if we have access to these coordinates? I think we can only do it with an up b modifier.
Lay off my boi pikachu
Pog
Just another thing that's absolutely broken for the fgc
Is there any way that pro controller users could utilize this at all?
I mean the controller doesnt matter but I do recommend ordering an octagonal gate pro controller shell. Theres good ones for only like $30 now. Ive gotten a couple.
@@illusry7631 Thanks, I'll check it out.
@@illusry7631 Also do you have any specific shell recommendations for pricing or brand?
I use a pro controller and I don't consider this particularly hard without notches. I see GCN users complain more in contrast because the natural notches on that controller run counterintuitively to the required angle.
farth STINKY!
Lets go
These combos are the cause of joycon drift 😊