The perfect recovery (...that won a tournament)
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- Опубликовано: 7 фев 2025
- Make way for the Hero of Time.
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The shot at 0:06 was made using the External Melee Camera, created by KELLZ. Check it out here:
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Song is "Steam Gardens" from Super Mario Odyssey
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btw did you know that's one of the few tracks Koji Kondo contributed to Odyssey? what a legend
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Me learning more about Link from this video✍📝
LinkKek
aklo change your profile pic to link bro. do it bro. all the link mains beg of you man...
Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out
link is honestly decent into some higher tiers, peach and marth being good examples.
I love melee
Then this might be the channel for you, not quite sure though
wow thank you
I too love melee
I love lamp
@@nyern Are you just *saying* that you love lamp or do you really love lamp?
The fact that he lost with Fox but won all three with Link is fucking poetry. Melee is so sick.
The downside of being the “best” character is everyone knows the matchup, and whatever minor flaws they have had hundreds of minds spending hours thinking of how to take advantage of. Where as link is “bad” so nobody goes for that level of thinking
Now i'm just parrotting an opinion I heard but I've heard Link is specifically a counterpick to Marth
I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao
Most of us are just playing this game off feels at this point lol, I do some crazy edge cancels randomly and yea I meant it but it’s not like I know how I did them cuz they’re all in the moment things lmao.
i wiggle out of tumble irl all the time tho usually i just end up faceplanting
Gotta tech those my guy.
what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time.
you dont actually need to hold the di agle the entire flight
As a Samus player, I had no idea about the RNG - now I have something to blame other than myself :3
Be a victor not a victim
Lol I feel that, I had no idea that was a thing either. But I feel so vindicated now for every time I've said "there's no way that didn't grab ledge"
Don't get off stage
@@Supersonic6427 Don't play Samus
@@Alienrun Don't tether as a recovery option
Quality production as always!
i love link
i love link
"Link is hot"-----Reggie Fils-Aime
hey me too man
yes.
Based Roshea fan is based
i really like the microspace he did right as he started the tether. If he hadn't done that, Zain's BAir would've still covered the low hook shot
Yeah thats the craziest part of the recovery to me and wasnt even mentioned lmao
The entire sequence off ledge is pure magic.
I main Link and I can't even describe to you how good that actually was. That kind of precision when you're put on the spot like that is hard to pull off, as there are so many little errors that can completely screw over your positioning.
Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see
I think this is the most important "tech" in the entire sequence.
Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane.
Also his tech was great and even better was the bair after. But not as insane as the drift away.
I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.
@@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.
He uses his double jump to stop the walljump momentum, no need for the bair to get on stage.
@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.
the hero of time!
the hero of time, true
The hero of rhyme
Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.
So his reel in doesn't always works since he can move faster than 5.4 Melee units per frame?
@ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.
Still a lot more consistent than Samus's though
Melee is both sick and digusting lmao
The "boop" during the explanation makes this video a 10/10
The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.
Incredibly good job explaining, melee is so complicated that a lot of time there are too many terms thrown around at once and it's hard to follow for people who haven't played it. The combination of visual and audial cues, synchronized up like you did, makes it so much easier.
I guess we won't talk about the slight drift to the right Aklo input after his tether to space outside of Zain's back air, or the timing on his own back air to make sure he got a reverse hit and sent Zain back offstage. What a beautiful interaction.
0:51 Phew, that explains everything about why I sometimes miss my tether sweetspots as Samus. Thank God I'm not the one at fault, right?
Thank you for making this video. I love short and concise melee videos showing off cool things you normally don’t see. And well edited!
I'm so freakin happy seeing Link doing well in Melee. I love Melee Link so seeing cool stuff like this is dope
I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane
your editing and story telling skills are incredible. you took a 10 second moment and turned it into a super engaging 3 min video. well done sir :)
probably my favorite channel
Your videos have such a high quality, informative, very well illustrated with good rythm and showcase awesome moments! Thank you so much for your work!
It's been 4 months and bro just casually comes back with a heater. 🙏
The way he uses air dodge to get close enough to the border and use his hook shot, but then he tilts a little backards to evade Marth's b-air and reading that Marth must use his up b to recover and he uses that hit to wall tech and reach out the border was amazing
Amazing! Congrats on making such a good content, very well detailed and fun-to-see!
subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.
Super cool video!
Great explanation and pacing, very helpful visuals, and (most importantly) you didn't waste 30 minutes of my time with additional fluff to pad out the video!
This is the kind of stuff I love to see in my recommended. Great job!
“There is still so much more melee to be played.” Those words from the kid hold true more and more every year.
This is so well explained !
And the visual representations really help for someone like me who know Smash but not to this degree of knowledge.
Thank you very much ! 🔥🔥
Man, your content is so high quality. Every time you drop a video is such a pleasant moment.
This one pretty entertaining and well made for something so short, good stuff! Time to indulge in the rest of ur videos!
he's back! HE'S BACK! also i need to watch this top 8 man.
Love the detailed breakdown and visual aids. This game has so much under the hood, it's nice to get the specifics.
Wow, superb editing (and thank you for keeping it short!)
Incredible moment, great analysis as always
Very nice video!
I like your style of music and the way you visualize your explanations.
It makes me so happy that Link players are rising through the ranks.
never knew about wiggling out of tumble
looks like he directionally air dodges back,
but man that wall jump for invincibility to avoid an attack as well is insane!
great job explaining and showing it all
I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.
This videos are expertly made. Well done. Very helpful explanation and perfect visuals👌
The quality of this guy's videos will never cease to amaze me. And yeah, those link hookshot recoveries will always be rad.
Welcome back
I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.
Sick video. Love this channel instantly!
I love that decades later we're still getting unexpected characters in top level competitive Melee. 20XX never actually came to pass.
That breakdown was IMMACULATE!!! SUBBED!
The unsung hero in that interaction is the fade back tether after the airdodge forward, incredible presence of mind from Aklo!
How does that actually work? Is that pushing right+Z or how do you influence link to go backwards there
@@Kosmicd12 It would be airdodge forward > zair > inmediately press backwards to fade back. It isn't that complex of an input but to have the presence of mind to read the offstage coverage and make that decision is insane haha
I love the edit at 1:14 😂gave me a good laugh
"Stop soundboarding the Taco Bell Bong! That's like an 8 month meme! Stop! STOP!!!"
Amazing explanation. And goated backing track. Grade A stuff from you as always.
Always a banger
I love that I knew about this tech and regularly use it many years before this video came out.
love your videos. incredible as always
Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.
Another banger with great editing!
Dont even lay melee - this was a treat to watch. Well done !
Finally someone wins with a player that's not Marth or fox, this dude just prooved and outplayed the Marth, Fox and Captain Falcon slackers :) I'm happy now :)
Yessss so glad ur back and covering aklos link
Great stuff as always!
I never knew Samus' tether was just pure rng, thanks for this info so much lol
Amazing. Miss your music man hope you make more
1:26 Is why I love Link so much. Link was so much fun to play and high level link is just so cool to see! Look at how barely the tip of that blade comes to Link's face!
I love how "Tires don exits" went from a meme to being made manifest as low to mid tier character mains begin rising through the ranks.
great video, editing, and animation. Also learned something!
I love that someone won with Link. The character that made me pick up a Smash game at all, since I'm not a fighting game fan.
we are blessed to have people like you, AsumSaus, Walt, c0rnflake, Chaler, GRSmash and others making these videos. Thanks, man!
He's back!
Peak returns!
Great breakdown!
That breakdown was insane. Algorithm just recommended me. Fantastic breakdown!
I fucking love tether recoveries, it's part of what I love about samus.
The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think.
So many little ways to recover with grapple correctly.
Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it.
Anyways thankyou for subscribing to samus facts
... editing to say I forgot to say this video fkin rocks
AKLO MY GOAT
great video as always
Incredible moment love to see the link!
Aklo also faded back as he shot the hookshot into the stage to avoid being hit. He covered every single option from zain that led to zain being able to safely recover. Dude was thinking at the quantum computing level.
I never knew about wiggling out of tumble. This game never runs out of tech
A move so sick it shook Melee Moments out of slumber. Hell yeah.
Godlike editing 🔥
Nice touch at 1:11-1:21 showing the mixup that zain was trying to cover.
I feel like some breakdowns could really benefit from this sort of thing.
Thank you Fraser we love you Fraser
right when i thought i was out, melee reels me back in.
Amazing stuff
Anklon vs Zain card looks like the french flag XD, nice video
Is that a Melee Moment I smell?
why yes, I will spend 3 minutes of my work break watching the newest Melee Moments vid. Thanks 😎😎
Fantastic play !
The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill.
And if you don't know what is going on, you'll never know why it's so special.
Awesome editing 😊
The wild part is i did this without even knowing it was a thing.As a kid i was impatient so when falling i would move the joystick rapidly cause intuitively i wanted to speed up and get back to throwing hands.
Any day there’s a new Melee Moments vid, it’s a good day
I've been seeing my friend do this with Link since 2002. I never realize he was doing some high level tech
how do you have such perfect information? your videos are next level
melee is beautiful and so is this video
The editing on this , for someone who isnt super well versed, is insane. I wisht they taught college classes on this level
the goat returns!!!
MY GOAT HAS RETURNED
I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.
"Melee had an insanely fast 13 month development cycle." Yet somehow they had time to code Samus' tether grab to come out randomly
I'm learning so much