Marth's Huge Grab (and why it's completely fine)

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  • Опубликовано: 21 ноя 2024

Комментарии • 1,2 тыс.

  • @Heeew
    @Heeew Год назад +8863

    Didn't expect the Heeew cameo in 2023 but pretty hyped to be in an AsumSaus vid. Great vid as usual.

    • @kolby125
      @kolby125 Год назад +375

      he returns (kinda)

    • @lucaskincanyon7393
      @lucaskincanyon7393 Год назад +134

      wait it's the dude from the video lmao

    • @Fuduwahluz
      @Fuduwahluz Год назад +197

      i miss you dad

    • @BeeBN
      @BeeBN Год назад +87

      oh damn you're still around

    • @deeznuts9886
      @deeznuts9886 Год назад +51

      Had a feeling you'd be here. Y'all should try to do a collab or something down in the future! I bet a lot of people would wanna see that!

  • @HELLRAISER02
    @HELLRAISER02 Год назад +4283

    Marths actual grab range and why it looks weird reminds me of how so many people in any fighting game forget that you extend your hurtbox when you throw a move out, just in general

    • @yserareborn
      @yserareborn Год назад +267

      This is also why moves that give invincibility to some hitboxes are also invaluable. One of the first things I learned when picking up fighting games was even bad Dragon Punches are still good moves.
      Starship!!!

    • @HELLRAISER02
      @HELLRAISER02 Год назад +73

      @@yserareborn well even if the DP doesnt have good invuln it could still be a decent combo ender, but i see whachu mean
      In SF n tekken, attacks that jump lows are pretty good

    • @Drewsel
      @Drewsel Год назад +12

      No one forgot this lol

    • @HELLRAISER02
      @HELLRAISER02 Год назад +92

      @@Drewsel then i guess you haventbeen in social media

    • @littlemisseevee2309
      @littlemisseevee2309 Год назад +29

      Remember when people complained about bowser pivot grab? It wasnt even that crazy hitbox wise, its just really good in footsies

  • @grayfruit
    @grayfruit Год назад +2777

    I remember when I used to edit Smash montages for 4 and Ultimate I delighted in taking what seemed like a completely jank interaction and then playing it back frame by frame and learning that the percieved "jank" is frequently just a character getting hit in a specific limb. Ultimate in particular has this one pose that I think almost the entire cast goes into when they enter hitstun that makes things a little bit visually deceptive.

    • @redtaileddolphin1875
      @redtaileddolphin1875 Год назад +72

      That sounds hilarious, I just found your smash ultimate comps playlist through this comment and I can’t wait to find some of these moments you’re talking about

    • @thedutchlander572
      @thedutchlander572 Год назад +95

      My favorate is the pose characters take when spike really hard in Ultimate. Back facing up, all limbs extended downward. If you for instance hit Captain Falcon with a strong spike in his extended arm during his Up-B, it looks absolutely absurd. It's great.

    • @TastyBubkiss
      @TastyBubkiss Год назад +78

      Legends commenting on legends

    • @lloydaran
      @lloydaran Год назад +57

      Far too many times I see people label the game as "janky" or "badly designed", when it's just mere hurtbox shifting, which I can't believe some players still don't think of

    • @The_schboinger
      @The_schboinger Год назад +23

      It’s the fruit maaaaan!!!

  • @parknplay8328
    @parknplay8328 Год назад +155

    Seeing people accuse you of faking the visual for his grab range, even the one guy saying he was 'disappointed', makes me irrationally angry. Like, imagine calling someone out for faking information when they're displaying the 100% factual information. And to do it in such a matter of fact way, while being completely and totally wrong.

  • @nlb137
    @nlb137 Год назад +1180

    So it seems like rather than having a really *long* grab, Marth's grab hitbox is simply really "optimally placed" to pick up a bunch of weird protrusions and shit. Since it's a couple big circles (compared to some of the shitty grabs with much smaller circles), it just has a bunch more area under his arm (rather than in front) that are at a height where a bunch of shit happens, that make it really good at getting just the edge of the other character.

    • @tardissins7512
      @tardissins7512 Год назад +237

      That and also melee is constructed so that if you grab someone on the exact same frame you get hit, you just tank the hit and grab anyway, so when marth’s grab connects someone’s protruding limb during their attack, if they connect on the frame the opponent would’ve hit him, Marth wins.

    • @NinjaLobsterStudios
      @NinjaLobsterStudios Год назад +120

      @@tardissins7512 this is a big factor, I'm glad someone else mentioned it. The huge range from Marth's center gives him a lot more leniency when grabbing an approach compared to Pikachu trying to do the exact same thing. There isn't even a high chance of his hand getting clipped because it isn't fully extended until the grab is already out

    • @iknowwhereyoulive618
      @iknowwhereyoulive618 Год назад +72

      he also LEANS really far from his standing position. his grab isnt fully deceptive or just good at hitting jank hurtboxes. it's still really far-reaching, because he puts his back into it.

    • @MyrmidonRadd
      @MyrmidonRadd Год назад +51

      Funny how the guy from a Tactical RPG series has one of the most strategically placed hitboxes in the game.

    • @fr0stdr4ke95
      @fr0stdr4ke95 Год назад +7

      ​@@tardissins7512I love seeing Melee and thinking we are blessed that we can hit people out of a grab.

  • @bonkers5451
    @bonkers5451 Год назад +7619

    Marth has simply just learned the tool of leaning forward and it made the entire character broken.

    • @sleepytf2
      @sleepytf2 Год назад +509

      it’s not just his grab, he leans forward in his dash too! leaning forward is truly the best technique

    • @bonkers5451
      @bonkers5451 Год назад +23

      @@sleepytf2Who do you main

    • @audioshake6366
      @audioshake6366 Год назад +253

      well yeah, why do you think leaning forward in your chair is shifting to Gamer Mode™️

    • @Gotmilk0112
      @Gotmilk0112 Год назад +65

      @@bonkers5451 master hand

    • @bonkers5451
      @bonkers5451 Год назад +3

      @@Gotmilk0112 not you

  • @drakejoshofficialyoutubech5569
    @drakejoshofficialyoutubech5569 Год назад +2328

    2:57 Irrefutable proof that they weren't taking any chances with making Kirby really bad in this game.

    • @Antifrost
      @Antifrost Год назад +404

      They had to make sure he was perfectly cuddle-able at all costs

    • @AttacMage
      @AttacMage Год назад +313

      @@Antifrost Jigglypuff is just a kirby covered in oil.

    • @tezcanaslan2877
      @tezcanaslan2877 Год назад +47

      @@AttacMagealso with hair and more anime eyes

    • @JaCaBrA144
      @JaCaBrA144 Год назад +104

      ⁠@@tezcanaslan2877that’s what the oil does

    • @theboihilbirt1277
      @theboihilbirt1277 Год назад +23

      Why Sakurai had hate-love relationship with his son, Kirby?

  • @therook9222
    @therook9222 Год назад +251

    The real reason Nyna gave the Fire Emblem to Marth instead of Hardin, was because she was afraid Marth would steal it from her with his excellent grab range if she didn't comply.

  • @keysmash_roa
    @keysmash_roa Год назад +458

    whenever someone shows me a ridiculous looking hit/grab/etc, my standard answer is "what does the frame before look like" because of hurtbox extensions like this

    • @Tubeytime
      @Tubeytime Год назад +9

      It's not even about the frame though, it's about everything you can't see

    • @keysmash_roa
      @keysmash_roa Год назад +9

      @@Tubeytime most games i play have hitbox visualisers built into the base game, so i can usually see it just fine

    • @nickq8093
      @nickq8093 Год назад

      ​@@Tubeytimewell, you can infer what the hit and hurt boxes would have been like on the frame the attack landed from looking at the previous frame so it doesn't really matter...

    • @zyad48
      @zyad48 Год назад +9

      ​@@Tubeytimeto be fair it is a good dev's job to try and minimize things like this from happening
      Good "Visual Clarity" can effectively teach the inner workings of a game to players without seeing debug information or exact hit/hurt boxes

    • @kyhxx
      @kyhxx 10 месяцев назад

      . etc bt marth is almst prfct. jst fun to play^

  • @MishKoz
    @MishKoz Год назад +189

    4:27 name a more iconic duo than random youtube comments and making up random shit about a melee that they don't understand

    • @GKplus8
      @GKplus8 Год назад +69

      I also love the handwave of "arduino", as if he made himself a button to send the Konami code to the presumably hacked game to trigger these specific "hacks"

    • @jolkert
      @jolkert 9 месяцев назад +39

      ​@@GKplus8
      the idea that you could manipulate rng with a fucking Arduino in your controller is hilarious to me

  • @YTHomer
    @YTHomer Год назад +461

    2:48 Man, the devs really said "NO HOLDING HANDS WITH PICHU ALLOWED!!!"

    • @iwakeupandboomimarat
      @iwakeupandboomimarat Год назад +100

      they fucking banned holding hands

    • @ShibuNub3305
      @ShibuNub3305 Год назад +41

      Discriminatory behavior. I demand compensation and an apology for my son.

    • @neevko267
      @neevko267 3 месяца назад +4

      pichu is a minor after all

  • @CircleToonsHD
    @CircleToonsHD Год назад +1886

    this channel is seriously one of the best on the entire website, rarely do i insta-watch every single upload from a creator, but here I do

    • @andrewhiser9965
      @andrewhiser9965 Год назад +12

      Yeah, I think his editing is probably the best of any channel on here that I watch. I love your videos too!

    • @frudthegamer1012
      @frudthegamer1012 Год назад +5

      AH youtuber crossover

    • @depyjelly
      @depyjelly Год назад +26

      Just reported your channel and all your videos, hope they get taken down! Good comment btw very true

    • @juliendreemurr654
      @juliendreemurr654 Год назад

      ​@@andrewhiser9965I wouldn't go that far

    • @pataeto5489
      @pataeto5489 Год назад +4

      @@depyjellyhuh? 💀 is this a joke? why?

  • @PhazoGanon
    @PhazoGanon Год назад +653

    Bowsers grab hitbox size is actually larger than Marths, with Bowsers being ~19.2, and Marth's is ~18.8, but Bowser's grabbox is so jammed up in his body, it has less effective reach than Marth's

    • @NinjaLobsterStudios
      @NinjaLobsterStudios Год назад +108

      Plus Boozer is already quite wide, so relatively speaking he feels like he has a stubby grab

    • @azurewarrior2000
      @azurewarrior2000 7 месяцев назад +13

      So if you were to move Bowser's grab hitbox towards his hands and not his elbows he'd actually have a decent grab range?

    • @cheesecake1255
      @cheesecake1255 6 месяцев назад +6

      ​​@@azurewarrior2000 If he extended (leaned forward) like marth's would be absolutely broken yes

  • @noahr607
    @noahr607 Год назад +243

    Marth’s grab is inescapable, like Natasha the underworld doctor asking if you’re feeling sick.

    • @mrepicdood9953
      @mrepicdood9953 Год назад +43

      WHY DO I KEEP GETTING THAT AD CAN SOMEONE SHUT HER UP PLEASE!!!!
      (Seriously I’m going insane)

    • @SilentSigil
      @SilentSigil Год назад +18

      @@mrepicdood9953 knife to meet you

    • @Hellwaterva
      @Hellwaterva Год назад +4

      I expected a tf2 reference but that works too

    • @log6070
      @log6070 Год назад +5

      Are you feeling sick? 😄

    • @RealBroccoliHour
      @RealBroccoliHour Год назад

      Lmao

  • @jadethenidoran
    @jadethenidoran Год назад +348

    So the "issue" isn't Marth himself, it's an issue of visuals too fast for the human eye to easily pick up on, and sometimes too fast for VODs to display them correctly

  • @drcheerioshehehe
    @drcheerioshehehe Год назад +525

    asumsaus is hands down, the most detailed melee creator

  • @nicocchi
    @nicocchi Год назад +599

    5:14 AsumSaus about to educate the entire Smash community about why those flashy red screens of death in Smash Ultimate where you aren't even touching the opponent are actually fine and not jank
    Opponent extended their arm, you hit their arm, they recoil in pain and pull back their arm, red screen happens and makes it seem you hit nothing

    • @Kael4king10
      @Kael4king10 Год назад

      ikr, ultimate players are retarded if they dont know what hitstun looks like. I mean they know what SDI is and its the same principal here.

    • @FrankEShaw05
      @FrankEShaw05 Год назад +112

      Thought everyone learned this when plant came out and people were hitting him during his down b,

    • @ReavenM1911A1
      @ReavenM1911A1 Год назад +195

      @@FrankEShaw05 If there's anything the smash community is great at, it's not understanding a single thing about the game they play

    • @tardissins7512
      @tardissins7512 Год назад +71

      Freezing on the pose the player makes when they get hit like they do with clanks would be awesome, but that would remove the visual indication of who got hit in any interaction and so I get why they didn’t do it.

    • @RanOutOfSpac
      @RanOutOfSpac Год назад +6

      @@ReavenM1911A1This

  • @turtle7288
    @turtle7288 Год назад +887

    So Marths size doesn’t matter, it’s just about how he uses his size

    • @deyontemyers4109
      @deyontemyers4109 Год назад +37

      ...so no more Marth master the force joke

    • @normanclatcher
      @normanclatcher Год назад +142

      There's a lot a good Marth player can do with just the tip.

    • @andy-opia4306
      @andy-opia4306 Год назад +20

      There’s a joke here that I’m not going to make, but I will allude to it.

    • @pablogarcia6188
      @pablogarcia6188 Год назад +7

      I see what you did there

    • @chairwood
      @chairwood Год назад

      Marths have modestly sized pp 😔

  • @theAmazingJunkman
    @theAmazingJunkman Год назад +72

    I love how “his grab isn’t broken, everyone else’s just sucks” sounds like a cop-out but is actually what is happening here. Great game HAL 👍

  • @trime1015
    @trime1015 Год назад +86

    7:42 Since nobody complimented this, I will. That moonwalk was clean.

  • @dillconley112
    @dillconley112 Год назад +47

    Marth's long grab range is just a reference to how long marth has to travel on every map in his games

  • @exots3296
    @exots3296 Год назад +231

    *seeing bowser giving everything he has to grab pichu fills you with determination*

  • @chiggyiggy7
    @chiggyiggy7 Год назад +215

    When AsumSaus uploads, it has to be a good day today.

    • @exodiusow7649
      @exodiusow7649 Год назад +3

      Someone's dog died today

    • @02dodgecaravan
      @02dodgecaravan Год назад +5

      @@exodiusow7649sad day for the dog they couldnt watch the new asumsaus 😢

    • @LilypadOW
      @LilypadOW Год назад

      @@exodiusow7649 what the dog do

  • @rookbranwen8047
    @rookbranwen8047 Год назад +81

    This mechanic of grabing or hitting a characters extended hurtbox is in every fighting game and causes some hilariously weird looking things to happen. It is part of what makes footsies, neutral, and whiff punishing work the way they do and one of the reasons disjoints are valued in a lot of games.

    • @voltekka47
      @voltekka47 Год назад +3

      I believe there's some fighting games where the grab hitbox has to hit the opponent's collision box instead of their hurtbox for it to count as a hit

    • @DEClimax
      @DEClimax 4 месяца назад +1

      @@voltekka47 im fairly sure in 2D fighters its actually much rarer to have throws interact with the hurtbox as opposed to the pushbox!

    • @voltekka47
      @voltekka47 4 месяца назад +1

      @@DEClimax I thought so, but I said only "some" of them work that way just in case.

  • @givecamichips
    @givecamichips Год назад +129

    Whenever a top player is accused of unreasonable luck, the first thing to take into account is that they have done the thing more than almost anyone else. If you pulled thousands of turnips you'd get three in an important match sometimes too.

    • @ZeroKitsune
      @ZeroKitsune Год назад +57

      Randomness is...random. That one-in-a-million chance happens sometimes, sometimes even when it counts (and sometimes when it doesn't, too).
      Plus there's confirmation bias in it, too, where people remember all the clutch moments where luck saved someone but conveniently forget all the moments where that didn't happen even when it would have been very beneficial.

    • @TheAmberFang
      @TheAmberFang Год назад +21

      @@ZeroKitsune Also, what people think "random" is isn't really random. People generally imagine something like drawing from a deck of cards, hitting every possibility before reshuffling and starting over. So when real randomness gives 3 aces of spades within the span of 10 draws, people tend to think something is wrong when there isn't.

    • @misirtere9836
      @misirtere9836 Год назад +11

      This is why the Dream "Luck" investigation was so important, because you have to account for the luck over a long period to actually determine if it was sufficiently improbable

    • @epicmarschmallow5049
      @epicmarschmallow5049 Год назад +20

      ​@@misirtere9836The only thing the Dream scandal taught us was that most people on the internet don't understand statistics at all. The numbers involved were so insane that anyone who knew anything about the subject immediately realised he was completely full of shit

    • @misirtere9836
      @misirtere9836 Год назад +12

      @@epicmarschmallow5049 I do not disagree. It is indeed completely absurd that anyone was trying to defend it. However, *reaching that conclusion required long-term analysis,* not just looking at only his best run and going "eh that kinda looks like a lot".

  • @Izandaia
    @Izandaia Год назад +69

    Captain Falcon can also grab opponents who are just behind him, I assume because one of his grab hitboxes is partially inside his body and character models can overlap a bit sometimes. Either way, one of my favorite things to do (by accident) in this game.

    • @SirOregano
      @SirOregano Год назад +12

      every chars dash grab has a hitbox behind them and since falcon is so fast I feel like he gets away with it way more than other chars

    • @nickq8093
      @nickq8093 Год назад

      ​@@SirOreganoit's many, but not every character.
      Icies, dk, bowser, mewtwo, gnw, peach, pika, pichu, the links, yoshi and samus all don't have a proper "behind" grabbox on their dashgrab, though many have grabbboxes in the center of their body.

  • @yoankyun4394
    @yoankyun4394 Год назад +58

    I just wanna say, your editing for this video is simply amazing, especially that "lost frame" recreation. Amazing work, like always on this channel!

  • @arachnofiend2859
    @arachnofiend2859 Год назад +137

    No matter the subgenre, no matter the game, janky hitbox interactions are a universal fighting game experience

    • @philipkelly7369
      @philipkelly7369 Год назад +10

      That's true, but I don't know how that's relevant to this video when there are no fighting games in it. All I see is a party game

    • @sptflcrw8583
      @sptflcrw8583 Год назад +18

      ​@@philipkelly7369very clever

    • @jakefromstatefarm6969
      @jakefromstatefarm6969 Год назад +18

      ​@@philipkelly7369smash is a fighting game but it's not part of the fgc

    • @ZeroKitsune
      @ZeroKitsune Год назад +13

      @@philipkelly7369 Cry harder.

    • @NetBattler
      @NetBattler Год назад +2

      ​@@philipkelly7369L

  • @ljdandrea8711
    @ljdandrea8711 Год назад +20

    I really enjoyed the Falco Moonwalk at the end. It really takes a lot of skill to perform high-level maneuvers like that, great job!

  • @HammerspaceCreature
    @HammerspaceCreature Год назад +46

    I think the main reason Marth's grab specifically looks so bullshit is his arm only being extended on a single frame. His arm spends several times more time being much closer to his body, so it looks like that's where the hitbox should be. A single animator's minor questionable decision has led to decades of memes.

    • @humbleguy1533
      @humbleguy1533 6 месяцев назад +3

      Pokes are not really about the size of the hitbox if you have extendable limbs and the extension is like in 1 frame.

  • @rtg_onefourtwoeightfiveseven
    @rtg_onefourtwoeightfiveseven Год назад +26

    6:59 "I'm not going to say it's not bullshit though."
    _titles the video "and why it's completely fine"_

  • @sythrus
    @sythrus Год назад +18

    I think part of it has to do with his starting posture, as his grabbing arm is usually a fair distance away from where it will end up, helping with the illusion of range.
    That and he does really lean into his grab

  • @yggdrasilsaltar
    @yggdrasilsaltar Год назад +29

    on twitter you said that this video would “change the way you see melee forever”
    well i cant say he was incorrect

  • @tafu4049
    @tafu4049 Год назад +13

    this is quite literally the same scenario with Sonic, especially in Ultimate. He leans forwards a lot. His arm also stretches a bit, but he takes a big step forward and can hit almost anyone from an impressive distance

  • @someeggplant
    @someeggplant Год назад +46

    Something that should have been mentioned overtly is the height of Marth's grab. Being at the exact height that it is enables it to clip goofy shit that grabs from shorter characters (and even taller characters like Falcon) can't. It really is just the perfect height to be bullshit and consistent without actually being that large.

  • @mysticat
    @mysticat Год назад +73

    astounding video as always!! :D

    • @commenter6328
      @commenter6328 Год назад

      Only 5 likes for a verified person that’s rare

    • @Pyrodiac
      @Pyrodiac Год назад

      @@commenter6328 Yeah, I've only seen like like 3 times total, including now. Love your videos Mysticat

    • @EnheTook50Benadryl
      @EnheTook50Benadryl 11 месяцев назад

      ew furry 🗣

    • @theclayguy6494
      @theclayguy6494 11 месяцев назад

      Hey mysticat

  • @lordgriffin3723
    @lordgriffin3723 Год назад +18

    I would think it also has something to do with Marth's model resting on its back leg. He's constantly leaning backwards and so the grab looks even longer

  • @Antifrost
    @Antifrost Год назад +28

    Very well explained, I'm sure stuff like this happens in other Smash games too but I guess Marth's animation here made it seem more extreme than it actually was.

    • @ori.g4mi
      @ori.g4mi Год назад +7

      Bowser's pivot grab in Smash 4 was way, WAY more disjointed than this one iirc

  • @SymboliNegative
    @SymboliNegative Год назад +39

    To be honest, the best part of Asum's video is him speaking the supporters name flawlessly at the end

  • @ERFMXVCC
    @ERFMXVCC Год назад +22

    Asum got that marth grab range yanking me awake from my sub box

  • @jm-alan
    @jm-alan Год назад +68

    Something that might've also been worth mentioning about why Marth's grab range *_looks_* so fucked is that the distance between the leading edge of his *_neutral hurtbox_* , and the leading edge of his grab range, *_is_* enormous due to the lean. Even if it's perfectly fine relative to the wireframe, the visual deception is a pretty big factor

  • @VINZVANGO
    @VINZVANGO Год назад +4

    The presentation is SOOO good I subbed in the first 15 seconds when I noticed you edited the audio to match the physical space. The rest of the editing did not disappoint, great work!!

  • @EonLess
    @EonLess Год назад +14

    I feel like the Arduino comment is just prime meme material

  • @Luna_B_8
    @Luna_B_8 Год назад +14

    Marth can Dash Grab from behind while Yoshi cant Dash Grab from in front, truly a Melee moment

  • @JackSpadeVT
    @JackSpadeVT Год назад +13

    Marth, leaning forward a little: *best grab in the game*
    Bowser, lunging towards you: *whiffs entirely*

  • @Mote.
    @Mote. Год назад +3

    Crazy how I'm still learning things about this game. Fantastic videos. Very well made

  • @crimsonDestroyer
    @crimsonDestroyer Год назад +12

    Ok, now I need to know how that Link grab tech from the outro works. That looks hilarious.

  • @PokeChamp22
    @PokeChamp22 Год назад +5

    “Except for Game & Watch” should be on a shirt with how much it’s said in relation to every melee thing

  • @WishMakers
    @WishMakers Год назад +12

    This is such a classic Smash interaction that it is practically a constant across all Smash games. I've heard about this way more in Ultimate, but who knew that one of the most famous jank interactions in the series is another example

  • @thatsruffdog
    @thatsruffdog Год назад +5

    This is so well edited dude. Your videos continue to raise in quality each time. It’s amazing!

  • @somebody_somewhere
    @somebody_somewhere Год назад +8

    This makes me think of fighting with blades in martial arts, where when you move away from your opponent you keep your arms down against your sides to avoid any possible attacks from your opponent.
    Come to think of it just the risk of getting grabbed might incline some people to choose their attacks in neutral very carefully.
    Marth literally is his sword thrashing out at exposed limbs

  • @m0002856
    @m0002856 Год назад +6

    I already knew where this video was going to go LOL
    I was a Marth main in Melee and PM, and I remember my PM friends complaining about my busted grab range. PM has a toggle that shows hitboxes and also allows you to move the game forward frame by frame.
    I showed them that it wasn’t broken, the man just leans forward really far.

  • @LogsBM
    @LogsBM Год назад +6

    Great video as always! I hope you cover that link grab in a future video, I’ve never seen it before!

  • @Simplemente_porque_si
    @Simplemente_porque_si Год назад +17

    5:19 I can’t stop laughing lmao 🤣

  • @vanilla1910
    @vanilla1910 Год назад +17

    0:08 marth trying to be like kazuya

  • @SemiHypercube
    @SemiHypercube Год назад +11

    He really did have the most overpowered grab in the game just by leaning forward

  • @batofdestiny
    @batofdestiny Год назад +4

    It’s so exciting when you upload a new video. Although I’m not a Melee player (my all time main throughout the games is G&W), I absolutely love learning about the game.

  • @AlejoGoVegan
    @AlejoGoVegan Год назад +6

    You could have make a comparison of different characters grab length respect to their position vector.
    Marth gigantic grab range is not only due to his extended arm, but also because he leans his body much more than any other character.
    Characters grab is like a modest hug, but Marth grab is like he try to take the last cake on the table.

  • @ERFMXVCC
    @ERFMXVCC Год назад +7

    AsumSaus really out here making an entire video just to hide the fact that he edited Marth's grab hitbox to make it look smaller, ugh, how shameless

  • @emeraldmann1329
    @emeraldmann1329 Год назад +5

    People learning about extended hurtboxes would never survive guilty gear

  • @emeryvoltz5653
    @emeryvoltz5653 Год назад +9

    imo the reason that marths grab range looks crazy is cause it can hit from pretty far away but as soon as it hits it instantly teleports the opponent right in front of marth so it looks like it shouldn't have hit

  • @Tashiro64
    @Tashiro64 Год назад +1

    I expected clicking on the video, say haha and leave but no, i've been captivated the whole time and I wanted more. Great job!

  • @ZTimeGamingYT
    @ZTimeGamingYT Год назад +9

    Marth's grab game is insane. Melee's gameplay, however, is more so.

  • @charboo2
    @charboo2 Год назад +1

    I need that falco on the moon as a gif for my desktop background

  • @Freakyros
    @Freakyros Год назад

    The amount of detail and effort in editing of these videos is baffling. Great job!

  • @InfernoPlus
    @InfernoPlus Год назад +8

    Can we get a character grabability tier list? I want to know which characters are the easiest to hug.

  • @Risky_roamer1
    @Risky_roamer1 Год назад +1

    How haven't found you before!? This is amazing content and very well explained.

  • @frogchip6484
    @frogchip6484 Год назад +7

    man bowser gets done dirty in these vids every time because of standing grab but his dash grab is actually really good because he extends so far

  • @coodoo17
    @coodoo17 Год назад

    That's one of the most eye-catching thumbnails I've ever seen, well done

  • @Eddie_Enfer
    @Eddie_Enfer 11 месяцев назад +3

    5:07 this is a classic fighting game wonder, when you pause the game and on char is hitting a move and the other is very far in hitstun it seems like a crazy hitbox just came across, but no, It was the hurtbox of the character that extended so far

  • @NewPolkCity
    @NewPolkCity Год назад +1

    The way he pulled Luigi towards him using the Force - Darth Marth!

  • @auzilion8050
    @auzilion8050 3 месяца назад +4

    7:28 Lore accurate link grab

  • @Kiwikick238
    @Kiwikick238 Год назад

    The editing in the video is amazing. Super easy to understand with the visuals

  • @StarBoy0204
    @StarBoy0204 Год назад +11

    USE THE FORCE 0:58

  • @jonathansandoval1347
    @jonathansandoval1347 Год назад +1

    I love your vídeos, specialy because You make ir very serious and then beak it up with stuff like "if your oponent uses a ginormous f*cking atack..."

  • @whyareyouhere7474
    @whyareyouhere7474 Год назад +17

    the side effect of this is marth sometimes reaching past characters and whiffing his grab
    it's really obvious if you have a couple marths stand right next to each other and both grab at the same time: they both miss completely

  • @sotonamispams
    @sotonamispams Год назад +1

    6:01 Bro that Paper Mario sound effect legit unlocked some memories in me.

  • @moldyshishkabob
    @moldyshishkabob Год назад +3

    I waited at the end with bated breath for either Falco or the moon to get grabbed

  • @Sasha0317
    @Sasha0317 Год назад +1

    No matter how many AsumSaus videos there are, there are simply never enough AsumSaus videos. Another straight up banger of a vid dude, awesome job!

  • @9HammerAnims
    @9HammerAnims Год назад +6

    Absolutely top-notch editing. Makes the content you present super invigorating and a pleasure to watch. Looking forward to more!

  • @Kuzida.
    @Kuzida. Год назад

    Man, you've got some of the best videos on RUclips period. Your style is so great. Thanks for another great video.

  • @trueblueryu5713
    @trueblueryu5713 Год назад +4

    Other fun fact about grabs: When DK is doing his down B, there is a way that a person can grab him by the elbow through a platform, namely on FoD. Will that ever happen in a competitive setting? Probably not, but it’s a nice party trick

  • @dalanfaulkner8477
    @dalanfaulkner8477 Год назад

    Really appreciate and enjoy the paper mario noises used throughout all your vids btw!

  • @lemonlime8949
    @lemonlime8949 Год назад +37

    3:26 I love how you shrunk it to 4:3, the way god intended 😂

    • @Newbhope
      @Newbhope Год назад +4

      My b 😂

    • @lemonlime8949
      @lemonlime8949 Год назад +4

      @@Newbhope oh wow it’s your video! Awesome :) no problem, I’m just used to melee in 4:3 since I don’t play that hardcore 😅

  • @yummines
    @yummines Год назад +4

    Having mained Zangief in SF6 for about 2 weeks now, grab range is simultaneously longer than you think but also shorter than you think. It's a lot easier to see in Street Fighter since it will show that you did a Counter/Punish Counter.

  • @sticktheres905
    @sticktheres905 Год назад

    Your editing is always so asum to watch. the moon at the end is a really nice touch 😊

  • @The_schboinger
    @The_schboinger Год назад +10

    Honestly blurring the turnip stats was kinda sweet

    • @The_schboinger
      @The_schboinger Год назад

      @Snake3417 Cause it was giving the other guy free viewership

    • @scrapinator8898
      @scrapinator8898 Год назад

      ​@@Snake3417are you dence? So if you want the info you got to watch the video??

  • @seanobrienplays688
    @seanobrienplays688 3 месяца назад +2

    1:28 I was thinking "Hey, that pic of Granolah looks familiar" It's my goofy ass!

  • @wesley777y
    @wesley777y Год назад +6

    4:06 well, that explains a lot of things.

  • @crediblesalamander8056
    @crediblesalamander8056 Год назад

    I gotta commend you on this thumbnail, it's super eye-catching and unique, good job!

  • @LilypadOW
    @LilypadOW Год назад +4

    this man is literally writing the melee bible

  • @mft-zipy
    @mft-zipy Год назад +1

    What the hell I swear I watched this exact video like 1.5 years ago. Deja vu?

  • @formerlyknownasmousecopp4367
    @formerlyknownasmousecopp4367 Год назад +5

    So I guess the quickness of Marth's grab animation is why this type of misconception doesn't really happen to anyone else?

    • @FubukiTheIcyKing
      @FubukiTheIcyKing Год назад +6

      Yup it's too fast to properly see and how quickly it moves you into grab animation makes it look ridiculous.

    • @ZeroKitsune
      @ZeroKitsune Год назад +2

      Yeah, it's only a few frames between him standing upright and him suddenly leaning very far forward with his arm outstretched. Especially since you often don't see the fully outstretched frame at all since that's the one that usually causes the overlap.

  • @robertlasher9246
    @robertlasher9246 7 месяцев назад +1

    Feels so sad to know that we’ve explored so much of the past that the isn’t much coverage anymore

  • @Oath_Of_The_Ancients
    @Oath_Of_The_Ancients Год назад +3

    i love how this went from taking abt limbs to debunking a single commen

  • @Chompo
    @Chompo Год назад

    AsmusSaus editing just feels like studio production, not to get started on the video scripts/ideas. Just phenomenal!

  • @frogmouth2
    @frogmouth2 Год назад +4

    “I’m sure I’ll get hate” guy when he gets featured in a video with 500,000 views

  • @pacoramon9468
    @pacoramon9468 Год назад +1

    How I missed this video? I have been watching the channel each day.

  • @Winasaurus
    @Winasaurus Год назад +4

    Yoshi players really do be picking the guy with the longest nose on earth and then be confused why their nose keeps getting hit.

  • @werewolf4925
    @werewolf4925 Год назад

    Another AsumSaus vid, another fantastic Melee piece of content. Love your stuff.