Doesn't everyone else LOVE beautiful lighting in Unity? Let me know what you think of this! :D 🕹️Unity FLASH DEALS: bit.ly/UnityFlashDeals 🕹️Royalty Free Music & SFX Bundle: bit.ly/RoyaltyFreeMusicSFXbundle 🕹️7000 Game Dev Icons: bit.ly/7000GameDevIconsHumble
I am SUPER impressed by URP. I downloaded both the HDRP and the URP version of this scene and the HDRP runs at 10-20FPS on my Macbook M1 in Full HD but the URP version runs in like 60-80 FPS on Full HD and about 30 FPS in 4k UHD which just blew my mind!
I trie dpushing it to VR Quest 2 standaloe Build. The grpahics quality is bit blurred. I tried most of the settings but havent worked. I tried hteir demo apk version in vr it is looking good. If I tried pushing to the VR from unity it didnt Can you specify which will be a imoirtant setting?
I'm not really sure about that one as I don't have any experience with VR development but I'd be sure to message the developer as they usually have good thoughts! :)
“Will this run on midrange and higher-end mobile devices, allowing users to interact with objects, make real-time adjustments, and apply existing lighting effects to newly adjusted objects while maintaining high rendering quality?”
Pardon my ignorance, but with these ArchViz packages, can you add your own textured 3D models into these scenes and render single frame images? Or will it only work with the supplied 3D models? If it will work, which program would you recommend for texturing? Or can this also be done in Unity with no issues (assuming UV maps and everthing are correct)? THANKS!
Of course, you can add whatever you want into their project but they do have pretty high quality PBR related models. So if I were you I'd texture in Substance painter, so you can match the same quality but honestly, I imagine a lot of assets will look fine. It's really about testing and see what works for you! :)
is there a version of this scene / assets that can be used for standalone Quest or manual optimization is needed to run this in a standalone Vr headset?
@@SpeedTutor You know, gameplay xD I always start my game idea focusing on like some specific mechanic or graphics etc, then when you sit down to make a prototype (or sometimes just think about it for longer) I realize there’s no game, no goal, no progression, just a cool mechanic. This is especially true for many VR games, especially mixed reality, it’s just a tech demo, so now I’m trying my hardest to not fall for cool tech demo stuff and focus on making a fun game that I want. Also just a hobbyist, so I don’t have many other peoples input to tell me that I’m doing something stupid. Good thing about hobby projevts is that I have no time constraints :) But the bad thing is… I have no time constraints :(
If you have the perseverance, yes. You need high quality models, a knowledge of lighting techniques and patience when it comes to baking, then rebaking, fixing issues and so on. :)
@@SpeedTutor any tutorial out there the can explain lighting and baking of lighting in a good manner forr beginners. Myself I'm trying to understand lighting as I have recreated my own apartment in Blender and put it in Bonelabs SDK. Just wanna bake the lighting so it looks realistic but I feel like I don't understand how intesity, indirect multiplier and range works, as well as when to use the different types of light. Whereever I go, there doesn't seem to be too much information on this
Doesn't everyone else LOVE beautiful lighting in Unity? Let me know what you think of this! :D
🕹️Unity FLASH DEALS: bit.ly/UnityFlashDeals
🕹️Royalty Free Music & SFX Bundle: bit.ly/RoyaltyFreeMusicSFXbundle
🕹️7000 Game Dev Icons: bit.ly/7000GameDevIconsHumble
I am SUPER impressed by URP. I downloaded both the HDRP and the URP version of this scene and the HDRP runs at 10-20FPS on my Macbook M1 in Full HD but the URP version runs in like 60-80 FPS on Full HD and about 30 FPS in 4k UHD which just blew my mind!
I hope you get the most of them! Good luck! :D
i love this work! :)
Thanks for checking this out! :D
I trie dpushing it to VR Quest 2 standaloe Build. The grpahics quality is bit blurred. I tried most of the settings but havent worked. I tried hteir demo apk version in vr it is looking good. If I tried pushing to the VR from unity it didnt
Can you specify which will be a imoirtant setting?
I'm not really sure about that one as I don't have any experience with VR development but I'd be sure to message the developer as they usually have good thoughts! :)
“Will this run on midrange and higher-end mobile devices, allowing users to interact with objects, make real-time adjustments, and apply existing lighting effects to newly adjusted objects while maintaining high rendering quality?”
I think it can, usually the guys who make the ArchVizPro have a mobile ready version :)
are you sure you didn’t take a picture from Pinterest
Maybe I did...
Pardon my ignorance, but with these ArchViz packages, can you add your own textured 3D models into these scenes and render single frame images? Or will it only work with the supplied 3D models? If it will work, which program would you recommend for texturing? Or can this also be done in Unity with no issues (assuming UV maps and everthing are correct)? THANKS!
Of course, you can add whatever you want into their project but they do have pretty high quality PBR related models. So if I were you I'd texture in Substance painter, so you can match the same quality but honestly, I imagine a lot of assets will look fine. It's really about testing and see what works for you! :)
is there a version of this scene / assets that can be used for standalone Quest or manual optimization is needed to run this in a standalone Vr headset?
I think this project does have a VR version, I'd message the developers if you're unsure :)
woowww it's real! thx my friend!
I hope you enjoy it! :D
Is this scene able to run on a VR Quest 3?
You'd have to check on their store page but I think most of their demos and assets do work in VR.
If i join you with a 25£ package will your trainings or tutorials be available in that?
On my Patreon you mean?
You are really making me want to focus on the completely wrong thing when making a game… but it would look soooo cool…
Haha, what do you want to focus on?
@@SpeedTutor You know, gameplay xD
I always start my game idea focusing on like some specific mechanic or graphics etc, then when you sit down to make a prototype (or sometimes just think about it for longer) I realize there’s no game, no goal, no progression, just a cool mechanic.
This is especially true for many VR games, especially mixed reality, it’s just a tech demo, so now I’m trying my hardest to not fall for cool tech demo stuff and focus on making a fun game that I want.
Also just a hobbyist, so I don’t have many other peoples input to tell me that I’m doing something stupid. Good thing about hobby projevts is that I have no time constraints :) But the bad thing is… I have no time constraints :(
But is this something that's within the common user's grasp?
If you have the perseverance, yes. You need high quality models, a knowledge of lighting techniques and patience when it comes to baking, then rebaking, fixing issues and so on. :)
@@SpeedTutor any tutorial out there the can explain lighting and baking of lighting in a good manner forr beginners. Myself I'm trying to understand lighting as I have recreated my own apartment in Blender and put it in Bonelabs SDK. Just wanna bake the lighting so it looks realistic but I feel like I don't understand how intesity, indirect multiplier and range works, as well as when to use the different types of light. Whereever I go, there doesn't seem to be too much information on this