HDRP vs. URP - Which Unity Template should you choose?
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- Опубликовано: 29 фев 2020
- High Definition or Universal? Find out which Render Pipeline is best for your project!
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► Turn-based Combat video using Milanote: • Turn-Based Combat in U...
● Feature Comparison Table: docs.google.com/spreadsheets/...
● More information on HDRP vs URP: docs.unity3d.com/Packages/com...
● docs.unity3d.com/Packages/com...
● Guide to porting your project to the new templates:
docs.unity3d.com/Packages/com...
● URP Roadmap: portal.productboard.com/8ufdw...
● Official software-wide roadmap:
unity3d.com/unity/roadmap
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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
♪ "Brooklyn Flava - Mattias Andreasson" by Epidemic Sound
“If you’re creating a 2D game, use universal”. The end. Hahahaha. I lost it there.
What an absolute mad lad :) Had me laughing!
Maybe I would choose "2D" from the menu instead of "URP" lol
thanks for telling us that.
The HDRP vs. URP comparison table at 7:57 says "LOL" for Ray-tracing under the Lighting heading for the URP column. Its hilarious.
@@PugHutStudiosYT No, lol.
@@PugHutStudiosYT if you had to use Raytracing for a project, you might as well just use HDRP
Wooo nice!! Finally there is a video on this topic! 😊
He spells "anysotropy" better then you :)
@@oleksandrmalkov6409 than*
Oml Brackey. The further I go in my game dev journey the more I learn from you and the more I wish Id gotten here earlier. Hope you are doing well on your new adventures, thank you so much for leaving all this for us.
SAME
2 Cor 4:4, repent. Heil GOD
@@ArcherThe2nd 2 Cor 4:4, repent. Heil GOD
I still go back to Brackeys videos once in a while. You guys actually my first game dev tutorial video I watch when I was in University and at that time I just do it for fun and still have no Idea what kind of job I will do after I graduate. Now, I'm on my way to my 4th interview as a game Programmer (mostly because I got lay off easily T___T). But the point is, your videos makes me what I am now and I'm still need your guidance once in a while XD . I Miss you guys and good luck on your current adventures!!!
Thank you for covering this! Also, That Milanote tool is dope!
I might have checked out one or two sponsored contents in the past, but this is definitely the first time I've really liked it enough to share with my friends and acquaintances. Thanks!
You know what I love about you, you make tutorials for FREE, no matter what it is you just do your best and that's amazing some people make free things to just sponsor there premium tutorial, but you make free for people to learn not to sponsor something like your premium pack or whatever, I love how you do it man you helped a lot of beggingers like me who is just started knowing what the hell unity is, I don't care how much ad you put into your video or sponsor some apps or websites, if that makes you make more videos just do it man but never stop helping other beginners. Amazing stuff, never stop man
5:05 that's the "BDP" or
Break Dance Pipeline.
We need BDP
Shouldn't BDP be Brackeys Dance Pipeline? :P
@@007Babush that make sense tho.
Here you free high quality assets
State: In Research
Well done! A cool video and a nice spreadsheet on this very confusing topic. Thank you Brackeys! ❤️❤️❤️
Hands on tutorial HDRP would be nice, especially on the differences to old school unity projects
Super efficient and clear, man. Straight to the point, awesome, thanks !
Nice, a video that actually show what the title say. Exactly what I needed, and you delivered
Nearly at 1 million subscribers. Advance congratulations.
Omg so close to 1 million subs. Keep up the good work!
Ok you are definitely psychic. I was just looking at your old HDRP video yesterday!
Camera stacking is awesome!
Made a full game with it to get trippy visuals!
congrats on 1 mil! :D
Astonishing. I was just searching for proper explanation about this not finding anything helpful.. Thank you!!
How come you can always explain things so clearly? The video is so helpful! :)
lee 哥?
@@Lin-fq3lc 乜料?
Brackeys you rock !
I take pleasure to see your videos,
so helpful and so funny,
thank you
Please make more beginner tutorials, your the best since you don’t ramble on but you don’t speed ahead, you say everything you need to and make it informational and simple.
thanks for everything you've done so far.
Congrats for reaching 1mil subs!!
Thanks for the table! And yeah - you brake that down incredible!
Very informative. Thank you!
It's helpful,Thank you Brackeys!
Great explanation with some great points. Unfortunately, I'm still puzzled at the state of things which still puts SRP as an option.
"If your team is smaller than 5 people HDRP is probably not the right choice for you."
But no Realtime GI or ambience occlusion or ... in URP; hmm...
yeah, URP basically has not a lot of options to work with... But if you make a small minimalistic game you really don't need HDRP but if you really want to work on larger details for a game and powerful environment HDRP is a necessary choice for you.
I loved your video helped choose after watching many other regarding same subject. i will test URP and see if it will give cool lighting with out ruin my collected particle systems.
Very informative video. Thank you for your great work!
congrats on 1MIL!
Congrats on 1 Million subs!
Finaly 1 milion subs keep up the good work🍾
idk why but i started using HDRP as my main rendering, i just like it, that's it, performance is a bit hard but with this new project i am paying extra care towards performance and trying to keep my fps above 150 at 1080p on my 1070 and it is going super well
the main cause of low fps is multiple lights, even ones that don't cast shadows, having 4 non baked point light will drop it from 200fps to like 120-150 (don't remeber), but baking 3 of the point lights helped a lot
Great video.. You explained it really well... HDRP is my favorite 😍😍
Thank you for showing Milanotes! It is so much better than Trello. I've been using Trello for my game development planning and it can be clunky at times. Milanotes, on the other hand, is soo easy and flexible to build! Thank you so much!
The fact that Screenspace reflections are HDRP only genuinely makes me sad.
yeah, bummer.
Yeah it definitely would be nice to have the option.
Like decals as well - only having them in HDRP does not make sense. Had to get an add on called LUX to enable them.
I wonder if there’s an add on that enables screen space reflections?
Or you could use the standard renderer.
Can can do in shader based screen space reflections and refractions (and even AO) in URP with custom lit shaders and/or custom pass post processing.
@@TanukiDigital Standard Render Pipeline you mean? It will be removed in some years. Beware!
Thank you! Informative and quick and fun. Nice
This is spartaaaa
Wow
1M + 440 vids
Love 🤗 you
But where's the 1M QnA video you talked about in your last QnA video?
All other stuff aside, the Ureka moment for me is using Shader Graph. This feature alone really energizes me to learn more of how those cool effects were made and they are possible to do so with Shader Graph alone! I don't know for others, but if you're coming from programming side the same as me, try putting your ego down a little bit and enjoy the tool, it might spark something :) Ohh, and super thanks for videos! Your videos shifted my mindset about the tools and opinion towards Unity.
That "Breakdown" was epic xD!
Along with the video content, tools from every single sponsor is useful as well.
This was great in clearing things up, thanks
The first time a sponsor was a useful find.
This is a great video! Thanks for sharing.
I love how you did some break dancing! :D
Great production value!
URP it is then! ;) great video, nice to have a detailed break down of both.
Somebody: who's your favorite break dancer?
Me: Brackeys
Why ?
wow, the Ad tool is exactly what I'm looking for!
Thanks for breaking it down :D
Really helpful thanks!
Good vid. I learned alot.👍
Hey, Brackeys. Nice video, has taught me a lot about the new pipeline. Can we get a video on how to set them up because, mainly with HDRP, some of the features you showed in previous videos do not exist now and it is being constantly changed and I'm struggling
outstanding explanation. Thanks.
20 views And 20 Likes Power Of Our Brackeys : )
Please make a Video about the new Inputsystem.
How to make a first person controller would be so great
miss you brackeys!
Please make a video on inverse Kinematics
.
. By the way love your videos ♥️
.
.
Keep up the good work
TY great information
you hit 1 mil!
The Game on the Unity Copenhagen 2019 about Stateless Decal System is from my friend. :D He works at this Company as 3D Artist.
thank you that was helpful
WOW. I miss your videos man!
you got me totally on break it down
Brackey bracking it down was great! In the next video do two rounds of the helicopter! :-D
Congratulation!!! Finally, 1M subs😂
Thanks that explains a lot :)
Bboy Brackeys throwing down! 🔥
Thanks Brackeys for this detailed explanation and comparison. I just want to know, if you already have some assets from Unity marketplace then do you need to have the HDRP version of those assets (HRDP compatible) for the project to be built in HDRP?
The assets should work, but I'm not sure about the materials
I was well equipped even before this video. Now I just have to find out witch template is for me.
He's about at 1 mil!!!
Like 1 thousand more!
lol just when i look at your subscribers, u have 1.000.000 exactly! congraaaatssss
Is the Camera stacking from HDRP related to Cinemachine?
Anyway, this Milanote seems awesome, its clean layout resembles Notion a little. :)
Camera stacking WHATTT That's great
Ikr, I had to rewind to make sure I didn't mis-hear what he said. I've been waiting for camera stacking in URP/HDRP and believed it was still not in yet.
I was shocked when I heard it too. Were you actually able to verify this??
@@AzizTitu yes its so cool
@@Futureblur I see that it's been implemented for URP. But do you have a link/documentation for how to do it in HDRP?
@@AzizTitu It works pretty much the same just create two cameras with different depth values.
congrats almost million subs
You could do a Tutorial on reusing animation on Unity.
Like, basics for custom character.
Got milanote! Thanks!
Made my night :D
Thanks for your share!!!
Terrain is only fully supported in URP at the moment (especially grass seems to be an issue in HDRP). Also, WebGL is only compatible with URP at the moment, which is kind of a killer argument for me. Lacking Ambient Occlusion, Volumetric Lighting and SSR hurts immensely though. Realtime GI is pretty much non-existent in HDRP because of the whole Enlighten mess. Upshot for me: focus on the other things first, wait how this develops.
Thanks a lot for this great video ! I tried to include URP in my project, I used the menu to convert every existing materials and it worked fine (with all 3D models from unity store). But every particules effect I tried (like a fire) always render with pink particule. Is it possible to do the same conversion ? Thanks a lot :)
thank you for this amazing video,
but i have a question,, if I am creating a high definition game, lets say HDRP level, but i want a mobile version of it,, what is the prefered workflow ? should i create two separate projects, of just use one URP for both ?
btw, if you create a video tutorial of creating multi platform projects, like the workflow and basic planning, that would be amaaazing and very helpful
Brackey, i highly request you, please give some tutorial for starting a machine learning project in unity.
Please please please
1M subscribers hit today! Grats!
p.s. waiting for gold youtube-button
Welp, now we are waiting for URP tutorial !
lets break it down scene had me shedding tears
Both RP's look great but in practice it's a complete pain in the ass (understating things here) to convert an existing project, that uses the built in renderer, to use HDRP or URP. I recently spent several days trying to convert a simple scene and pulled out what little hair I have left trying to get either of the new RP's to be happy with my materials and textures. Yes, I followed the instructions suggested by Unity but alas there were plenty of materials and such that the new RP's just refused to deal with regardless of what I did. When Unity comes up with a better workflow to allow me to use my existing assets I'm on board with the new RP's until then, I'll stick with the built in renderer.
Nice. You're amazing.
This video is uploaded on my last year birthday 😍💖
Hi,
I really love your channel and videos that you make upon unity. I would you to consider making a video upon Voxel and Voxel-based landscaping. Currently, for my project, I am having difficulties in making such landscape upon a sphere just like the planet where the landscape can actually be reformed. So it would be very helpful for your advice upon how could I do that and it would be extremely helpful to others if you created a tutorial upon Voxels.
Thanks for teaching me how to make games.
#selflearners.
Hey Brackeys,
I am using ur tutorial on making a 2d platformer based on the assets pack sunny land. I am also using your character controller but I can’t change the script in any way to get a hurt and death animation. Could u maybe make a video about it?
Really like your videos, good luck to the million subs
Hey Brackeys could you please do a video on picking up and dropping an object using the same key as well as having an option to press a key that allows you to rotate the object.
Glad to see that URP is getting ambient occlusion support soon, I was wondering why post-processing AO wasn't working in my project with URP enabled until I looked up the issue and found out that it just isn't supported
Hi, do you have any plans to make a SpatialOS tutorial? Or would you recommend another service for building an MMORPG?
URP is going to get but hasn't gotten decal layers, which allow decals to be selective about what hey will project on. So you have a blood decal on an enemy, it might accidentally project onto a wall the enemy is near as well as the enemy, depending on it's size, but with layers you could say only project on the enemy.
Such an amazing dance....do u gonna make a video about it....it really worth wacht it
Love you stuff Brackeys, nothing short but amazing!.. got a question though.. what is that shooting game on the globe? anyone knows?
Your so close to 1 million subscribersssss
Hey bro! We miss you here on RUclips)) hope you're good there, wherever you are))