A warm welcome back from us as well :) This video explains FOSS so very well, we can already see ourselves linking to it a lot, like a lot a lot 🤓 The entire team is really excited to hear about your experience with the Godot Engine and cannot wait to see your next video 🤩 Please don't hesitate to reach out to us, if you ever want to chat about the project or give us feedback directly!
hey just so yall know. You guys got me into game development, which, in turn, got me into software engineering which is now my career. I am forever grateful to everyone at Brackeys. Thank you.
Thanks for your Godot videos! I remember watching your unity videos years ago and I recently wanted to give game dev a try again and was so thrilled to see your Godot tutorial! It has got me super excited about it game dev and I am looking forward to learning more! I hope you make some more Godot videos!
it's so surreal to see one of the youtube channels that first inspired me to really pursue my dream of making games, struggle with the EXACT same disillusionments i had a few years ago as well. and to then see that channel return with some of the most reassuring and reinvigorating points to help me reconsider that dream i'd started to feel wouldn't be possible. i just watched through your first godot video, and i'm enamored! the program looks so kind on beginners, and being free means i don't have to go through the same guilt of buying a program i won't end up using due to that lost spark. 🥺 i'm really looking forward to messing with it myself. you were one of the biggest voices to make me realize this is something i could really do, and it's kind of crazy to me that you felt the same things i did over the last few years. i'm so happy you found your spark again, and so excited to feel mine rekindling too. really looking forward to your second godot video! i can't wait to learn the language!! 💪
Since I mostly use Linux these days Godot is literally the only option I have. Unity Editor is **supposed** to support Linux. I couldn't activate the old license I had.
He's back! More than anything, I'm just happy you're excited about making games again. It's such a great feeling, and there's so much out there to learn. Looking forward to all the content and inspiration!
You and your team were literally the reason I managed to program my VR experiment during my PhD (before ChatGPT came along). I spent so many nights watching your videos over and over. I was super bummed when you guys took a break, but I’m stoked you’re back! Can’t wait to see what’s next! 🙏🏼☀
1. Wanting to go to sleep 2. Seeing a Brackeys video at the top of the timeline 3. Seeing "1 hour ago" 4. Instantly clicking on it 5. Like 6. Pure joy Thanks for this massive Comeback :D
so I'm a little behind, but I'm so happy to see you back. back 5 years ago I started my game dev journey with your videos, and ever since then I've been working on my games on and off with projects ranging from 2-d top down shooters to 3d platformers. You were a huge inspiration for me, and seeing you back makes me happy. Gl with this new journey you are taking, and I look forward to seeing what happens next!
3 years ago I started learning how to make games in Unity and your tutorials led the way. I’ve been considering testing the waters of Godot for a few months so the timing is crazy. Welcome back. Game dev is brighter with you back in it.
This is like that old best friend that moved out of town a couple of years ago, and then suddenly knocks on your door saying they are moving back! Love to see the whole community's joy around this. STOKED!
this warm my heart, your c# tutorials years ago make me who i am today, i was really cry when you left youtube, but now you're back ❤️ i never had chance to say thanks, but bro thanks a lot 🙌
"Brackeys coming back to youtube with a Godot focus" wasn't even on my most unrealistic bingo card. I will be graduating with a degree in game design in a few weeks, and your videos were so important to my first years at university. Thank you for all that you do, and I wish you luck with this new adventure!
I am soooo excited and happy to see you back Brackeys! You shine of positiveness, joy and energy! Can't wait to follow your new upcoming Godot videos to learn this engine with you! 🥳😊
literally 2 days a go I was cleaning up my youtube subscriptions, paused on this channel and thought: "If he ever uploads again I want to see it" and didn't unsub.
Actually you are right . I am working on my computer and when i saw this video .I really got exited and happy at max level literally god mode man thank god he is back again 😃
This is exactly what Godot and its community has needed to amplify its momentum and reach new highs: a knowledgeable and likeable person to spread the word and demonstrate its capabilities. And there is no one better suited for this than you Brackeys. Thank you.
Insane for a dev channel to get this many views in the first 3 hours. I’m no longer in game dev, but I now have a startup with multiple employees. You started my journey in development. Wouldn’t be who I am without you. Thank you!
Brackeys is a GOAT of the game development scene. He's a great instructor for those who are looking to understand and experiment with the softwares, especially for newbies and for those who are more visual oriented. I can query pretty well, but I have an easier time understanding and implementing something if I have a visual walkthrough of things like potential use cases for the tools the softwares present to the dev. He does so in a way that doesn't use pretenious coding terms, just straight forward explanations that don't require a dictionary or formal college education to understand what he's referring to. Always hated the industry standard termonology instead of just talking about logistical practices like a normal man.
10 year game dev vet here. Suffice to say I don't really need your "how to get started" style tutorials, and yet I've watched hundreds of them. They are fantastic content for the community and I'm very glad you've chosen to come back. And to teach a new generation on an open source engine? What a great initiative. Welcome back.
this man has single-handedly taught millions of people and helped develop the game dev community. so many people have built careers off of his kindness and teachings. thank you. you will always be someone valued by the internet.
@@rayhankhan8992You clearly aren't meant to be doing anything 3D or coding/software engineering period. If you can't understand detailed tutorials you're a lost cause. Also you're probably one of those idiots that didn't use the correct build/software in general when following his tutorials. If he's on version 1.3 and you're on ANYTHING else, you will NOT get the same exact results as he did, and if you're using a newer build than the one in the tutorial, unless you know what's different between the builds and use the work arounds that are GIVEN to you for backwards compatibility, you again, will not have the same exact results as the one in the tutorial. Also tutorials are only meant to be followed so much, a tutorial that teaches you how to make an open world map concept isn't going to teach you everything that's going to be in your project. Because yours is a project and they're just doing a simple tutorial that teaches the basics.
Dude this channel nearly carried my Unity development journey by itself. I'd be nowhere close to how good I am if not for this channel. It's crazy to me that he's back.
11 years ago -when I was first learning unity- a small channel named "Brackeys" showed up in the search results; I have recently moved onto Godot. We're going full circle baby.
I watched your Unity videos all through College while making my Unity games for my Degree. You were a massive help in Lighting (real-time and baking), Animations (setting up blueprint animations), and many other things. I was sad to see you leave, but I understood why, making games and being involved in it is no joke. It takes a lot out of a person. I am an indie developer but struggle with not wanting to use Unity, or Unreal for many many reasons, and as an artist, there wasn't much else out there for me since I cant code. Godot always intrigued me, I just never looked very far into it. I needed this push, and your knowledge and hard work inspires me to keep going. So thank you Brackeys, and welcome back! :)
I'm a mid technical designer now. When I started studying game dev and was building my portfolio with colleagues/friends, Brackeys' tutorials on Unity were vital 🔝
@@Landarkai wow, i finished my bachelors in economics, and i've not found a job yet, now im interested in programming, i started with python (just normal synthas and functioal programming, in a very basic level), and i've been curious about game dev, i don't know nothing about programming, and the amount of tutorial videos are overwelmhing, i don't even know which game engine to learn fisrt, because they use different progamming languages, knowing that you got a job with Brackeys videos is a good indicator of quality
@@anti-materielrifle wait, wait, I didn't get a job JUST with those videos xD What I was trying to say is that learning how to use an engine (and developing in general) is not easy, even if you're studying game dev in any sort of school/institution. Teaching game dev is really complicated and it's not well implemented kinda anywhere. Learning requires a lot of experimentation and independent research. Therefore, having someone like Brackeys, that has a wide range of well-explained use cases is gold. Also, consider that knowing how to game dev and working in the game industry are two different things. I know game developers who wouldn't stand a day in the industry. Making a game is one thing, making a game with a professional team to sell it is another one. Since 3 years ago, the job market of the game industry became heavily employer-driven. During Corona times, some big corporations bought a lot of companies, and, now that the profit is not as high as when people were in their houses their whole day playing, those corporations closed a lot of studios. This led to having A LOT of talented people unemployed and on the hunt for humble positions. But, hey, it won't last forever... hopefully... However, don't be scared of having the wrong background: everything is needed when making a game (I studied philosophy and history, for example, ahah). If you're passionate (and lucky) enough you can do it. Consider starting in small companies, even in roles you wouldn't consider. I started as a tester, like many others. As for what to start with, your priority to get a job you like in this field is to specialize in some role, build a portfolio for that, and showcase is on a personal website. There's tons of types of designers, artists, programmers, etc. Explore a bit and try to focus on an area. Knowing 1 engine well is quite useless, in my opinion: you want to learn how to adapt quickly. If you learn, let's say, Unreal very well and sell yourself as an Unreal expert, you're probably cutting your chances. You want to be able to recognize the same patterns in different engines and use them according to the best practices. I'd say, for instance, that knowing how to use composition or inheritance and being able to apply them in Unreal, Unity, or Godot even if you don't know much of them, is way better. Even because every studio is using either proprietary engines or highly modified versions of the commercial ones. To learn, I'd suggest starting with something very very simple on Godot. A classic is re-creating Pong. Then, add additional small features to it, e.g. the possibility to spawn new balls, or some simple "powers" like shooting at each others' paddles to freeze them, etc. As a general rule, your biggest enemy in personal projects (and in general, to be fair) is scope creep. Always make sure you set a finished/limited goal and reach it before expanding. Last but not least: unless you live in the US, the UK, or a few other lucky countries, get ready to move. In any case, if you want a big career in this field, you'll have to move a whole lot. P.S. Sorry for the wall of text 😅 I hope it'll be useful, at least 😉
@@anti-materielrifle wait, wait, I didn't get a job JUST with those videos xD What I was trying to say is that learning how to use an engine (and developing in general) is not easy, even if you're studying game dev in any sort of school/institution. Teaching game dev is really complicated and it's not well implemented kinda anywhere. Learning requires a lot of experimentation and independent research. Therefore, having someone like Brackeys, that has a wide range of well-explained use cases is gold. Also, consider that knowing how to game dev and working in the game industry are two different things. I know game developers who wouldn't stand a day in the industry. Making a game is one thing, making a game with a professional team to sell it is another one. Since 3 years ago, the job market of the game industry became heavily employer-driven. During Corona times, some big corporations bought a lot of companies, and, now that the profit is not as high as when people were in their houses their whole day playing, those corporations closed a lot of studios. This led to having A LOT of talented people unemployed and on the hunt for humble positions. But, hey, it won't last forever... hopefully... However, don't be scared of having the wrong background: everything is needed when making a game (I studied philosophy and history, for example, ahah). If you're passionate (and lucky) enough you can do it. Consider starting in small companies, even in roles you wouldn't consider. I started as a tester, like many others. As for what to start with, your priority to get a job you like in this field is to specialize in some role, build a portfolio for that, and showcase is on a personal website. There's tons of types of designers, artists, programmers, etc. Explore a bit and try to focus on an area. Knowing 1 engine well is quite useless, in my opinion: you want to learn how to adapt quickly. If you learn, let's say, Unreal very well and sell yourself as an Unreal expert, you're probably cutting your chances. You want to be able to recognize the same patterns in different engines and use them according to the best practices. I'd say, for instance, that knowing how to use composition or inheritance and being able to apply them in Unreal, Unity, or Godot even if you don't know much of them, is way better. Even because every studio is using either proprietary engines or highly modified versions of the commercial ones. To learn, I'd suggest starting with something very very simple on Godot. A classic is re-creating Pong. Then, add additional small features to it, e.g. the possibility to spawn new balls, or some simple "powers" like shooting at each others' paddles to freeze them, etc. As a general rule, your biggest enemy in personal projects (and in general, to be fair) is scope creep. Always make sure you set a finished/limited goal and reach it before expanding. Last but not least: unless you live in the US, the UK, or a few other lucky countries, get ready to move. In any case, if you want a big career in this field, you'll have to move a whole lot. P.S. Sorry for the wall of text 😅 I hope it'll be useful, at least 😉
@@vectoralphaSeche never said that though... Godot is just FOSS that's why he's using godot, he's a more traditional guy, by that I mean he likes to identify the problems with the software and find ways to work around them, which makes the process more fun, with unity and unreal almost perfect this type of excitement doesn't exit anymore... So godot is a refreshing experience for him since it's still lacking compared to the other 2
@@cruz6550 Work on your skillset and portfolio, and then apply. Its hard right now due to the games-economy and layoffs, but sometime in the future the studios will be hiring again.
seeing this video in my reccomendations, first i checked if i was dreaming, when my mouth was open for literally 1 minute, till i could believe you're finally back! WELCOME BACK!
Bro this feels so surreal, I've been struggling with learning Godot for a bit and this man is back to save me once again after saving me once in unity, sooo much love brother; Glad you're back!
hey brackeys, when i was 12 i googled how to make videos games and learned unity & C# because of you. i turn 24 next month and im a fulltime software developer with a great job. i owe so much to you. thank you for everything
Excellent video! I'm glad to see you back. You've been a model and a great source of inspiration for me. It's incredible to see a massive channel cover Godot, and I'm sure this will greatly help the community. I hope to see you at a GodotCon sometime :)
I originally started university as a Game Design major, inspired by your videos. Shortly after my freshman year I started learning python, landed a few internships, and am now pursuing my MS in AI. While it's a far cry from what I originally set out to do, I recently started thinking about Game Dev again. What a coincidence that you've returned at the same time! I think I speak for everyone when I say thank you, Brackeys. Welcome back :)
This is the best sign I could ever ask for! I've been learning Unity for a long time with the help of your videos, and it was really heartbreaking seeing you move on from RUclips. Recently, however, I decided to explore open-source counterparts to Unity, and settled with Godot. I guess my new game-making journey begins next week. Can't wait!
Man, Godot videos are gonna be awesome. His Unity videos took me so far as a beginner. I left game dev years ago but I think Brackeys was singlehandedly the person that rocketlaunched me into programming. I'm a software dev now. Feels super nostalgic watching this. Welcome back Brackeys!!!
Dude, I didn't know your channel and I just found out about it watching the beginner tutotiral on Godot. I gotta say that your videos are freaking awesome! The quality of the image, the quality of the audio, the funny takes, it's pretty good! And to sum this up, you are the only youtuber I watch it at 1x because it is so good! I wish you all the best and I hope you continue this amazing work!
Brackeys returns and he's repping Godot now? You have my sub, sir. I hope one of the videos mentions the excellent discord community for the engine. The majority of the server is channels for people to ask and answer questions about the engine or game dev in general. Can't wait to have another fresh start video to recommend to people.
I watched your goodbye video a few times three years ago but stayed subscribed and forgot about it. And the first notification I got today was from "Brackeys" and my first thought was "Wait, he's back?!". Welcome back man!
I thought the RUclips algoritm was recommending me an old video at first... It really brought back memories of when I was playing around, trying to learn the ropes of Unity outside of the school curriculum. Welcome back Brackeys! I finished my studies 4 years ago, intending to become a game dev and I learned Maya throughout all those years. But upon my first job offer (for a studio who primarily do freelance and stuff for Getty Images), I was asked if I could work with Blender instead of Maya. Said I was willing to pick it up and learn it while I was on probationary employment. Loved the software (and 2.8 launched just in time) and I haven't looked back at Maya ever since - and I'm still happily employed at the same place for 4 years now 🙂
Just so you know sir, your old videos helped me a lot understanding unity. Other tutorials are hard to follow, but your videos are easy to follow. Plus your soothing voice helps a lot hehehe
Funny story: I'm a 3D artist now, but I wouldn't have been without your unity tutorials. Why? Well, I really wanted to make video games a few years ago, and I found your channel. But someone told me I'd either need to pay a ton of money for 3d assets, or make them myself. So, I learned to make them myself! Your work inspires people in a multitude of ways, Brackeys. Welcome back!
I can totally relate, quit unity for sculpting minis in blender. But brackeys gave me the overall idea of programming which I never had, and even if I never used it yet, I loved the way the guy made everything so easy. Now I'm not affraid to try new things in life, learn new stuff even if it seems overwhelming, and I'm gonna watch his vids anyway, even if I won't ever download godot, and even if they'll be in Danish. Why the hell not.
@@maciejs.5094 Oh yeah, I'm perfectly fine with the videos being in Danish. I'd say "as long as they're subtitled", but honestly I've watched many tutorial videos in both korean and spanish, so I think it'll be fine even without subs as long as the ideas are conveyed well enough.
@@luckyducky7819 I do hope to so something like that sometime since I've had quite some fun with abusing and posting game mechanics on yt although posting gamedev to my youtube is pretty unlikely since it has significant time investment
This is so weird, my sister was wanting to get into game development, and I recommended your channel since I had grown up watching your videos while learning game development in HS myself many years ago. I told her 2 -3 days ago "I wish Brackeys still posted, a lot of the coding I used in school, I learned from him." Ask and you shall receive, I guess, lol. Good to have you back!
Hearing your voice again after all these years is giving me a deep feeling of nostalgia. I started my gamedev journey, thanks to you, when I was still a kid, a few months before you left youtube. I remember watching some of your videos not understanding a thing about what you were doing there, but still watching them until the end because your passion and the way you were explaining everything was inspiring me. Now, looking back at all these years, made me realize about how much I love this industry and how much I’d like to work as a pro one day. Now I’m 17 and I am confident enough to finish a small game on my own, all thanks to you. Thank you for not forgetting us, the people that respect and love you and your work. Your return makes me trully happy and I hope that your life has been, and will be, amazing.
As a self studying game developer, thanks so much to your hard work in providing things to support the game dev ecosystem. I can't wait to start watching your tutorial
When I was studying game development, you were the bright light guiding most of the students in our class through the unknown darkness. Your tutorials were everything to us. After finishing school a while back, seeing you go three years ago was a painful moment, but it warms my heart to see a familiar face on my screen once again. Welcome back, Brackeys.
There's no way. There's no way the day I discover your channel and start making a game you come back. Just earlier today I checked your channel and saw your last video 3 years ago, and I was like "That's sad. Guess I missed out on stuff live." and here you are! That's insane.
As a long time Godot tinkerer, I am super excited to see one of the top GameDev teachers joining the Godot family! Welcome in, I can't wait to watch your entertaining videos and learn from one of the best!
why don't you make Godot videos? Godot need real stuffs for people like me to catch on. Unreal is much more comprehensive compared to Godot, that's why I could do so many good stuffs. I wish there are more Godot stuffs. Would it be possible for you to do people service?
Holy shit! I am so excited, that the literally best channel on RUclips uploaded again! I was so sad after the Goodbye video. And the funny thing about this, is that you were the one who got me into gamedev and Unity. And now I am trying to learn Godot! I am so happy to be able to continue my GameDev journey with you again! Thank you so much for coming back! And even with Godot!!! And quoting the top comment right now: “When the world needed him most, he returned” Thank you!
Getting a bit misty-eyed because I spent so many of my days in high school watching your videos and trying to make games that were well beyond my scope, and I'm just sitting here, hearing your voice, and remembering it all. We all missed you. Welcome back.
After making the switch from Unity to Godot, it's incredibly inspiring to see other developers making the same decision. I'm excited to see what the future has in store!
@@fv4202x I used Unity for over 6 years before switching to Godot during the Unity runtime fee meltdown. Both have their pros and cons. I like Godot more because I prefer the feeling of owning what I create, and participating in a community that I can see a bright future for. Making games is a huge time investment, and I want to work with an engine I can trust in the long run - Godot is that engine. And the beauty of FOSS is that as more people make the switch, the quality of the engine will only keep improving. I'm working on a game called Killer Junkyard on Steam, if you're interested in seeing my work with the engine so far. Overall I've found using Godot a lot more freeing than using Unity. One feels like a partnership, the other feels like a hostage situation.
@@fv4202x I used Unity for over 6 years before switching to Godot during the Unity runtime fee meltdown. Both have their pros and cons. I like Godot more because I prefer the feeling of owning what I create, and participating in a community that I can see a bright future for. And the beauty of FOSS is that as more people make the switch, the quality of the engine will only keep improving. Making the switch to Godot from Unity only took a few weeks of getting used to - now it feels like second nature. Overall, I've found using Godot a lot more freeing than using Unity. One is a partnership, the other is a hostage situation.
This ending is making me crazy emotional. As someone who used Godot for 5 years now this is ground breaking. Especially when it comes to open source software, the size of the community is everything. But Godot itself does not have the resources to promote the engine. Thats why one of the biggest game dev RUclipsrs joining the Godot community is one of the most relevant milestones Godot has ever reached. Thank you.
OH WOW. I started watching Brackeys when I was learning Unity and now when I wanted to start again in Godot, he is back to do Godot tutorials. Oh the timing is perfect~
welcome back king 👑
When will you come back?
No one’s seen this yet?
hello when karlson haha milk frick orange juice gang slappers hit billy and beat your goddam wi-
4 min ago is wild
Daniiiiiiiiiiiiiiiii. Make a come-back or you can't do that?
A warm welcome back from us as well :)
This video explains FOSS so very well, we can already see ourselves linking to it a lot, like a lot a lot 🤓
The entire team is really excited to hear about your experience with the Godot Engine and cannot wait to see your next video 🤩
Please don't hesitate to reach out to us, if you ever want to chat about the project or give us feedback directly!
Godot :)
bro no one noticed the official engine account
No way
Hi
godot i love you
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bro is literally the coding version of young gandof.
perfect use of this quote
This comment is just perfect.
Edit: Darn it. The person above me said the same thing. But I guess it just proves a point. x]]
this is best comment
I was searching for this commentary
hey just so yall know. You guys got me into game development, which, in turn, got me into software engineering which is now my career. I am forever grateful to everyone at Brackeys. Thank you.
Thats insanely wholesome.
When the world needed him most, he returned.
He’s the avatar lol😂
Before Dani even
Yeah!! We are so back!
yeeeaa
haha bro you commented one minute after it was posted and the video is 8 minutes
Really happy to hear you've rediscovered your excitement for making games, and I think the new focus on FOSS is awesome. Welcome back!
Found the Sebastian Lague comment!
OMG, TU QUOQUE?
Wow it really is you
It almost feels like a family reunion
Wow, another legend here
Dev struggling with Godot:
Brackeys: "On your left."
lol
TRUEEE
10/10 👏😂
amazing
Animater struggling with GoDot: "Yes the legend's back and teaching the engine I'm more conforble with!"
Thanks for your Godot videos! I remember watching your unity videos years ago and I recently wanted to give game dev a try again and was so thrilled to see your Godot tutorial! It has got me super excited about it game dev and I am looking forward to learning more! I hope you make some more Godot videos!
Oh wow this is a welcome unexpected surprise! Great to see you back!
Lol, guess you finished your latest video a day too early then (although no-one could have seen this coming really :P )
Code Monkey and Brackeys, it's like King Kong and Godzilla 🎉
Wow, the monkey is here as well. Looks like the internet has gone crazy about this news. Hope to see collab video with you, guys. You're the best.
Will you also teach about Godot?
we just need dani and then the trio will be complete
No way We got brackeys Back before GTA 6 😭 , IM CRYINNG
😂😂😂
bro i just commentented the same thing its acc crazy
what's next? dani comeback o.o ?
Imagine Dani returns before GTA6😭
aahahahah
Biggest comeback of 2024? I hope he's back
The only bigger comeback would be Dani
@@tom-onfr he said he's working on something... Let's hope 2024 will be good for us and he'll come back too
@@tom-on dani is #2 brackeys will always be #1
Hell yea
HOW DID BRACKEYS COME BEFORE DANI LOL
it's so surreal to see one of the youtube channels that first inspired me to really pursue my dream of making games, struggle with the EXACT same disillusionments i had a few years ago as well. and to then see that channel return with some of the most reassuring and reinvigorating points to help me reconsider that dream i'd started to feel wouldn't be possible.
i just watched through your first godot video, and i'm enamored! the program looks so kind on beginners, and being free means i don't have to go through the same guilt of buying a program i won't end up using due to that lost spark. 🥺 i'm really looking forward to messing with it myself.
you were one of the biggest voices to make me realize this is something i could really do, and it's kind of crazy to me that you felt the same things i did over the last few years. i'm so happy you found your spark again, and so excited to feel mine rekindling too.
really looking forward to your second godot video! i can't wait to learn the language!! 💪
Since I mostly use Linux these days Godot is literally the only option I have. Unity Editor is **supposed** to support Linux. I couldn't activate the old license I had.
I feel the same way 🙏
He wasn't gone, just stuck on a long compile time for life’s updates.
He's been using Gradle, I guess 😬
@@victorlapin2080 Nice, undercover joke
Cargoed
He emerged @world
Hahaha 🤣
He's back! More than anything, I'm just happy you're excited about making games again. It's such a great feeling, and there's so much out there to learn. Looking forward to all the content and inspiration!
Just say it: We need a DevDuck/Brackeys collab, like...yesterday!
@@StaredownGames Can't agree more. @Brackeys nice to have you back.
All praise Godot Engine!! It made him excited about game development again.
Yoo devduck ❤
The God-OAT
Oh, it's Pun Maker's Toolkit
🏃♂️.
Waiting for GOAT, and the GOAT arrives.
God-OAT 🤝 GoaTK
@@alejolab Wow, was looking for this very comment
You and your team were literally the reason I managed to program my VR experiment during my PhD (before ChatGPT came along). I spent so many nights watching your videos over and over. I was super bummed when you guys took a break, but I’m stoked you’re back! Can’t wait to see what’s next! 🙏🏼☀
Seeing a vast majority of the game dev community come to support this man is heartwarming.
I am still using unity and won't see those vidoes useful for me but anything is good when the GOAT is back, teaching a new generation of game dev
So is seeing this man’s face
1. Wanting to go to sleep
2. Seeing a Brackeys video at the top of the timeline
3. Seeing "1 hour ago"
4. Instantly clicking on it
5. Like
6. Pure joy
Thanks for this massive Comeback :D
Fr same here. I was holy- 2 hours ago. Insta click
Same bro :DD
Currently 2.30AM and I'm overjoyed to say the least.
Sounds like you received the news in the BEST possible way ever!
I saw it last morning! Haha.
Watching now. 8 PM.
@@mkanatlar say at the most
Never clicked on a video so fast in my life...
SAME
Same lmfao
Same
same under a sec
Let's goooooooo
so I'm a little behind, but I'm so happy to see you back. back 5 years ago I started my game dev journey with your videos, and ever since then I've been working on my games on and off with projects ranging from 2-d top down shooters to 3d platformers. You were a huge inspiration for me, and seeing you back makes me happy. Gl with this new journey you are taking, and I look forward to seeing what happens next!
Legend 3 Years ago: "GOODBYE"
Legend 3 Days ago: "GOODBACK"
Fr I'm watching it 3 days later as well
@@itzyuzuruclips me too
GOODHEY
@@ry4nolson ahhahhgahg thast a bamngaewr
GOODOT
3 years ago I started learning how to make games in Unity and your tutorials led the way.
I’ve been considering testing the waters of Godot for a few months so the timing is crazy.
Welcome back. Game dev is brighter with you back in it.
2 likes and 0 reply? Lemme fix that
YEAHHHHHHH GODOT SUPREMACY 🔥🔥🔥🔥🔥🔥
Same, the timing could not be better for me!
10 likes and 1 reply? Lemme change that
@@PinoPrimehey pino ,love your content but you need to help @AIAdev with modeling and animation in histoire game mana Valley
This is like that old best friend that moved out of town a couple of years ago, and then suddenly knocks on your door saying they are moving back! Love to see the whole community's joy around this. STOKED!
this warm my heart, your c# tutorials years ago make me who i am today, i was really cry when you left youtube, but now you're back ❤️ i never had chance to say thanks, but bro thanks a lot 🙌
Unity CEO: "Why do I hear boss music...?"
THE BRACKEYS THE BRACKEYS IS REAL
They already fired him though
WE'RE SO BACK There's no way the Godot community doesn't pop off and explode even more with the GOAT helping new devs
So are you an AI trained on cringe or something?
@ahall9839 yes
@@ahall9839 touch grass
godot's really good blow up this time trust me guys
@@ahall9839 what?
"Brackeys coming back to youtube with a Godot focus" wasn't even on my most unrealistic bingo card.
I will be graduating with a degree in game design in a few weeks, and your videos were so important to my first years at university. Thank you for all that you do, and I wish you luck with this new adventure!
I am soooo excited and happy to see you back Brackeys!
You shine of positiveness, joy and energy!
Can't wait to follow your new upcoming Godot videos to learn this engine with you! 🥳😊
Yes! Same!🤩🎉
literally 2 days a go I was cleaning up my youtube subscriptions, paused on this channel and thought: "If he ever uploads again I want to see it" and didn't unsub.
yeah i always leave "dead" subscriptions because hey if they never upload again, nbd. Not bothered. And if they do, well i want to see it!
lol i was in the same position but i unsubed 😅
can't believe people keep track of that crap lol, thats like going back to old likes and removing a like lmao
@@yorchmr3603 lol
mi subs are over 1000 so yt stopped counting, it didn't matter for me to unsubscribe because the my algorith is better trained than me :p
WHEN THE WORLD NEEDED HIM MOST, HE RETURNED
PRAISE BE!
THE PROPHET HAS RETURNED! 🙏
Actually you are right . I am working on my computer and when i saw this video .I really got exited and happy at max level literally god mode man thank god he is back again 😃
This is a shift in times, praise be the prophet
Time to learn Godot!!!
This is exactly what Godot and its community has needed to amplify its momentum and reach new highs: a knowledgeable and likeable person to spread the word and demonstrate its capabilities. And there is no one better suited for this than you Brackeys. Thank you.
I've made my first game thanks to your Godot tutorial - I think it's a beginning of a beautiful journey
It's not tear in my eye, its the wind
Yes... Probably 😭
yes 🥲
im so happy rn, im actually crying
Its not the unity particle system in my eye this time, its the godot particle system
I am literally crying in front of my Macintosh. (I always wanted to say that and I guess it fits here)
Many youtubers have sadly left, but this one is back. Truly a moment of all time
Dude I have missed your face, your accent, your voice, your humor, all of it! Welcome BRACK(eys)
Welcome back! Your Unity video tutorials helped me a lot man. Thank you again for everything.
Insane for a dev channel to get this many views in the first 3 hours.
I’m no longer in game dev, but I now have a startup with multiple employees. You started my journey in development. Wouldn’t be who I am without you.
Thank you!
I think all game devs in the world knows brackeys and waited for this moment
Brackeys is a GOAT of the game development scene. He's a great instructor for those who are looking to understand and experiment with the softwares, especially for newbies and for those who are more visual oriented. I can query pretty well, but I have an easier time understanding and implementing something if I have a visual walkthrough of things like potential use cases for the tools the softwares present to the dev. He does so in a way that doesn't use pretenious coding terms, just straight forward explanations that don't require a dictionary or formal college education to understand what he's referring to. Always hated the industry standard termonology instead of just talking about logistical practices like a normal man.
I love this
What did you start? And how if you don’t mind my asking?
@@terrortubs research and learning ai platform to make learning complex things fast and simple. Its called Bredcrums
HE HAS THE SAME ENERGY EVEN AFTER 3 YEARS!!!! LEGEND!!
I mean, it's 3 years lmao. Not 13.
@@DannyBoy443 3 years could change someone a lot, yk...
Life has not delivered cruelty to him.
10 year game dev vet here. Suffice to say I don't really need your "how to get started" style tutorials, and yet I've watched hundreds of them. They are fantastic content for the community and I'm very glad you've chosen to come back. And to teach a new generation on an open source engine? What a great initiative. Welcome back.
Well summarized.
Still great for learning a new language, framework or engine though.
Even 2 weeks later, Can not think of what to say. What a kind and humble young man!
this man has single-handedly taught millions of people and helped develop the game dev community. so many people have built careers off of his kindness and teachings. thank you. you will always be someone valued by the internet.
guuhhhh guuhhh
when i do his tutorisl it ddi not work
I learned SO MUCH from his videos and so much from the community.
@@rayhankhan8992You clearly aren't meant to be doing anything 3D or coding/software engineering period. If you can't understand detailed tutorials you're a lost cause. Also you're probably one of those idiots that didn't use the correct build/software in general when following his tutorials. If he's on version 1.3 and you're on ANYTHING else, you will NOT get the same exact results as he did, and if you're using a newer build than the one in the tutorial, unless you know what's different between the builds and use the work arounds that are GIVEN to you for backwards compatibility, you again, will not have the same exact results as the one in the tutorial. Also tutorials are only meant to be followed so much, a tutorial that teaches you how to make an open world map concept isn't going to teach you everything that's going to be in your project. Because yours is a project and they're just doing a simple tutorial that teaches the basics.
Dude this channel nearly carried my Unity development journey by itself. I'd be nowhere close to how good I am if not for this channel. It's crazy to me that he's back.
11 years ago -when I was first learning unity- a small channel named "Brackeys" showed up in the search results; I have recently moved onto Godot.
We're going full circle baby.
If Brackeys is back, nothing is impossible. Nothing.
YOU HEAR ME, SILKSONG?
Silksong is a whole different breed to this unfortunately
One day, one day... For now though, it's glad to see him back 👍
SKONG
What about Dani?
Brackeys is back…. HALF-LIFE 3 CONFIRMED!!!!!
I watched your Unity videos all through College while making my Unity games for my Degree. You were a massive help in Lighting (real-time and baking), Animations (setting up blueprint animations), and many other things. I was sad to see you leave, but I understood why, making games and being involved in it is no joke. It takes a lot out of a person. I am an indie developer but struggle with not wanting to use Unity, or Unreal for many many reasons, and as an artist, there wasn't much else out there for me since I cant code. Godot always intrigued me, I just never looked very far into it. I needed this push, and your knowledge and hard work inspires me to keep going. So thank you Brackeys, and welcome back! :)
WE ARE BACK!?
8 minutes 57 seconds later:
WE ARE BACK!!
We've never been this back before
WE ARE BACK!!!!!!
Yes we are
WE ARE SO BACK!
BRO WE'RE SO BACK
I remember seeing the goodbye video 3 years like it was yesterday.
Glad you are back, good to see you again!
Your tutorials -> my skills -> my portfolio -> my current job
So you work as a janitor now?
I'm a mid technical designer now. When I started studying game dev and was building my portfolio with colleagues/friends, Brackeys' tutorials on Unity were vital 🔝
@@Landarkai wow, i finished my bachelors in economics, and i've not found a job yet, now im interested in programming, i started with python (just normal synthas and functioal programming, in a very basic level), and i've been curious about game dev, i don't know nothing about programming, and the amount of tutorial videos are overwelmhing, i don't even know which game engine to learn fisrt, because they use different progamming languages, knowing that you got a job with Brackeys videos is a good indicator of quality
@@anti-materielrifle wait, wait, I didn't get a job JUST with those videos xD
What I was trying to say is that learning how to use an engine (and developing in general) is not easy, even if you're studying game dev in any sort of school/institution. Teaching game dev is really complicated and it's not well implemented kinda anywhere. Learning requires a lot of experimentation and independent research. Therefore, having someone like Brackeys, that has a wide range of well-explained use cases is gold.
Also, consider that knowing how to game dev and working in the game industry are two different things. I know game developers who wouldn't stand a day in the industry. Making a game is one thing, making a game with a professional team to sell it is another one.
Since 3 years ago, the job market of the game industry became heavily employer-driven. During Corona times, some big corporations bought a lot of companies, and, now that the profit is not as high as when people were in their houses their whole day playing, those corporations closed a lot of studios. This led to having A LOT of talented people unemployed and on the hunt for humble positions.
But, hey, it won't last forever... hopefully...
However, don't be scared of having the wrong background: everything is needed when making a game (I studied philosophy and history, for example, ahah). If you're passionate (and lucky) enough you can do it.
Consider starting in small companies, even in roles you wouldn't consider. I started as a tester, like many others.
As for what to start with, your priority to get a job you like in this field is to specialize in some role, build a portfolio for that, and showcase is on a personal website. There's tons of types of designers, artists, programmers, etc. Explore a bit and try to focus on an area.
Knowing 1 engine well is quite useless, in my opinion: you want to learn how to adapt quickly. If you learn, let's say, Unreal very well and sell yourself as an Unreal expert, you're probably cutting your chances. You want to be able to recognize the same patterns in different engines and use them according to the best practices. I'd say, for instance, that knowing how to use composition or inheritance and being able to apply them in Unreal, Unity, or Godot even if you don't know much of them, is way better. Even because every studio is using either proprietary engines or highly modified versions of the commercial ones.
To learn, I'd suggest starting with something very very simple on Godot. A classic is re-creating Pong. Then, add additional small features to it, e.g. the possibility to spawn new balls, or some simple "powers" like shooting at each others' paddles to freeze them, etc. As a general rule, your biggest enemy in personal projects (and in general, to be fair) is scope creep. Always make sure you set a finished/limited goal and reach it before expanding.
Last but not least: unless you live in the US, the UK, or a few other lucky countries, get ready to move. In any case, if you want a big career in this field, you'll have to move a whole lot.
P.S.
Sorry for the wall of text 😅
I hope it'll be useful, at least 😉
@@anti-materielrifle wait, wait, I didn't get a job JUST with those videos xD
What I was trying to say is that learning how to use an engine (and developing in general) is not easy, even if you're studying game dev in any sort of school/institution. Teaching game dev is really complicated and it's not well implemented kinda anywhere. Learning requires a lot of experimentation and independent research. Therefore, having someone like Brackeys, that has a wide range of well-explained use cases is gold.
Also, consider that knowing how to game dev and working in the game industry are two different things. I know game developers who wouldn't stand a day in the industry. Making a game is one thing, making a game with a professional team to sell it is another one.
Since 3 years ago, the job market of the game industry became heavily employer-driven. During Corona times, some big corporations bought a lot of companies, and, now that the profit is not as high as when people were in their houses their whole day playing, those corporations closed a lot of studios. This led to having A LOT of talented people unemployed and on the hunt for humble positions.
But, hey, it won't last forever... hopefully...
However, don't be scared of having the wrong background: everything is needed when making a game (I studied philosophy and history, for example, ahah). If you're passionate (and lucky) enough you can do it.
Consider starting in small companies, even in roles you wouldn't consider. I started as a tester, like many others.
As for what to start with, your priority to get a job you like in this field is to specialize in some role, build a portfolio for that, and showcase is on a personal website. There's tons of types of designers, artists, programmers, etc. Explore a bit and try to focus on an area.
Knowing 1 engine well is quite useless, in my opinion: you want to learn how to adapt quickly. If you learn, let's say, Unreal very well and sell yourself as an Unreal expert, you're probably cutting your chances. You want to be able to recognize the same patterns in different engines and use them according to the best practices. I'd say, for instance, that knowing how to use composition or inheritance and being able to apply them in Unreal, Unity, or Godot even if you don't know much of them, is way better. Even because every studio is using either proprietary engines or highly modified versions of the commercial ones.
To learn, I'd suggest starting with something very very simple on Godot. A classic is re-creating Pong. Then, add additional small features to it, e.g. the possibility to spawn new balls, or some simple "powers" like shooting at each others' paddles to freeze them, etc. As a general rule, your biggest enemy in personal projects (and in general, to be fair) is scope creep. Always make sure you set a finished/limited goal and reach it before expanding.
Last but not least: unless you live in the US, the UK, or a few other lucky countries, get ready to move. In any case, if you want a big career in this field, you'll have to move a whole lot.
P.S.
Sorry for the wall of text 😅
I hope it'll be useful, at least 😉
There could not have been better timing. Thanks for making open source more popular
Godot couldn't have dreamed of a better teacher than Brackeys!
Wow. Didn't expect to see you here
Godot made him excited about game development again that it brought him back after so many years.
@@vectoralphaSeche never said that though...
Godot is just FOSS that's why he's using godot, he's a more traditional guy, by that I mean he likes to identify the problems with the software and find ways to work around them, which makes the process more fun, with unity and unreal almost perfect this type of excitement doesn't exit anymore...
So godot is a refreshing experience for him since it's still lacking compared to the other 2
Damn, I opened RUclips and saw the thumbnail and I was like "is that brackeys"? Really made my day man. Good luck:)
Last time you’d posted a video I was unemployed and learning Unity for fun.
Now I’ve been working at Bungie for nearly 3 years.
Welcome back!
you got in Bungie right about when he published the video then?
......how.....
@@cruz6550 Work on your skillset and portfolio, and then apply. Its hard right now due to the games-economy and layoffs, but sometime in the future the studios will be hiring again.
I'm starting to get worried about Marathon.
seeing this video in my reccomendations, first i checked if i was dreaming, when my mouth was open for literally 1 minute, till i could believe you're finally back! WELCOME BACK!
Absolute perfect timing. I was looking into starting Godot and what better teacher than the master of tutorials himself :) Nice to have you back!
“HES BACKKKKK” PLEASE I NEED YOUR TUTORIALS.
Looks like you dropped this 👑
His tutorials were the worst on RUclips, couldn't even implement it with bigger mechanics.
@@patek2385🤡
@@patek2385 nah they got me interested in development
@@patek2385 skill issue
@@patek2385 That's an L for your understanding skills
Bro this feels so surreal, I've been struggling with learning Godot for a bit and this man is back to save me once again after saving me once in unity, sooo much love brother; Glad you're back!
Det ville være så fedt med nogle danske videoer også- Elsker at du er tilbage. Så fedt!
"Fine. I'll do it myself." - Brackeys in the voice of Thanos
shut up your not funny
Welcome back!! Hope you've had a wonderfully fun godot-filled-apparently break :]
Even you?
Dude. You are fully responsible for a solid part of the development in the indie scene
And he will have a responsibility in Godot's future growth in the indie scene.
Yeah. I'm not exaggerating when I say he was (and will be again) one of the leading figures in the game dev industry.
Game dev Teachers been sending us barckeys videos each session instead of teaching us by themselves , This man is a legend
It brings me so much joy to see you return to the scene! Excited to follow your next journey!
hey brackeys, when i was 12 i googled how to make videos games and learned unity & C# because of you. i turn 24 next month and im a fulltime software developer with a great job. i owe so much to you. thank you for everything
Same here, but add ten years!
@@eddzeppelin5557 same here, like exactly the same.
Excellent video! I'm glad to see you back. You've been a model and a great source of inspiration for me. It's incredible to see a massive channel cover Godot, and I'm sure this will greatly help the community.
I hope to see you at a GodotCon sometime :)
Brackeys starting to make Godot tutorials really shows how much Unity ruined themselves lol.
GDQuest and Brackeys team-up when? 😊
I believe in Godot supremacy
I just started running in my room after seeing the notification
Next game zanga in Godot, sponsored by this man's hard work and dedication to teaching us gamedev
what's up man love your content ,the arabic community needs a new 3d godot tutorial ✌continue beast i'm a huge fan
Sop the King IS backkkkkk🎉
Relatable
سوب بنفسه موجود كمان ما شاء الله كل مبرمجين العاب عرب وأجانب موجودين
I originally started university as a Game Design major, inspired by your videos. Shortly after my freshman year I started learning python, landed a few internships, and am now pursuing my MS in AI. While it's a far cry from what I originally set out to do, I recently started thinking about Game Dev again. What a coincidence that you've returned at the same time!
I think I speak for everyone when I say thank you, Brackeys. Welcome back :)
Thanks for tuning in at Brackeys, Watching from Zimbabwe
HEEESSSSA BACKCKKKKK
Omg im so happy lets go the king is here again 👑
Someone like you is precisely what Godot needs to one day become the next blender.. I can't wait for your Godot content
This is the best sign I could ever ask for!
I've been learning Unity for a long time with the help of your videos, and it was really heartbreaking seeing you move on from RUclips. Recently, however, I decided to explore open-source counterparts to Unity, and settled with Godot. I guess my new game-making journey begins next week.
Can't wait!
You know Godot is a serious Unity contender when Brackeys returns while riding on it.
@@deknas1407godot is a non profit, why would they be pay anyone big bucks lol. The cope is strong with this one.
@@deknas1407 No, if he was sponsored, legally he would have to disclose it.
@@deknas1407 What are you talking about dude
Obviously, he got paid well.
@@deknas1407 Or Unity went to shit. Either one IDK.
Guess I’m switching to Godot
Guess we all are 😂
unreal engine is the goat
@@BOUBAKR1 beeeeeee🐐
@Pontypants it's about damn time!
All game devs is here guys 🤣🤣
Man, Godot videos are gonna be awesome. His Unity videos took me so far as a beginner. I left game dev years ago but I think Brackeys was singlehandedly the person that rocketlaunched me into programming. I'm a software dev now. Feels super nostalgic watching this. Welcome back Brackeys!!!
I would prefer Stride, it is the far better engine at its core, IMO.
@@tonfilm You know what? I just looked it up just now. First I heard of it and it looks just like Unity. But free.
@@gadgetboyplaysmc yes, correct, is really cool!
Wassup CraftedGadgetMC
Dude, I didn't know your channel and I just found out about it watching the beginner tutotiral on Godot. I gotta say that your videos are freaking awesome! The quality of the image, the quality of the audio, the funny takes, it's pretty good! And to sum this up, you are the only youtuber I watch it at 1x because it is so good! I wish you all the best and I hope you continue this amazing work!
Brackeys returns and he's repping Godot now? You have my sub, sir. I hope one of the videos mentions the excellent discord community for the engine. The majority of the server is channels for people to ask and answer questions about the engine or game dev in general. Can't wait to have another fresh start video to recommend to people.
I watched your goodbye video a few times three years ago but stayed subscribed and forgot about it. And the first notification I got today was from "Brackeys" and my first thought was "Wait, he's back?!". Welcome back man!
I thought the RUclips algoritm was recommending me an old video at first... It really brought back memories of when I was playing around, trying to learn the ropes of Unity outside of the school curriculum. Welcome back Brackeys!
I finished my studies 4 years ago, intending to become a game dev and I learned Maya throughout all those years. But upon my first job offer (for a studio who primarily do freelance and stuff for Getty Images), I was asked if I could work with Blender instead of Maya. Said I was willing to pick it up and learn it while I was on probationary employment. Loved the software (and 2.8 launched just in time) and I haven't looked back at Maya ever since - and I'm still happily employed at the same place for 4 years now 🙂
Just so you know sir, your old videos helped me a lot understanding unity. Other tutorials are hard to follow, but your videos are easy to follow. Plus your soothing voice helps a lot hehehe
Funny story: I'm a 3D artist now, but I wouldn't have been without your unity tutorials. Why? Well, I really wanted to make video games a few years ago, and I found your channel. But someone told me I'd either need to pay a ton of money for 3d assets, or make them myself. So, I learned to make them myself!
Your work inspires people in a multitude of ways, Brackeys. Welcome back!
I can totally relate, quit unity for sculpting minis in blender. But brackeys gave me the overall idea of programming which I never had, and even if I never used it yet, I loved the way the guy made everything so easy. Now I'm not affraid to try new things in life, learn new stuff even if it seems overwhelming, and I'm gonna watch his vids anyway, even if I won't ever download godot, and even if they'll be in Danish.
Why the hell not.
Ssaaaame and now im learning programming and hoping to make some cool stuff!!!
@@cazmatism That's good to hear! Maybe you can upload them to your youtube channel for everyone to see?
@@maciejs.5094 Oh yeah, I'm perfectly fine with the videos being in Danish. I'd say "as long as they're subtitled", but honestly I've watched many tutorial videos in both korean and spanish, so I think it'll be fine even without subs as long as the ideas are conveyed well enough.
@@luckyducky7819 I do hope to so something like that sometime since I've had quite some fun with abusing and posting game mechanics on yt although posting gamedev to my youtube is pretty unlikely since it has significant time investment
you're know you're special when RUclips has you on top of recommendations, welcome back
This is so weird, my sister was wanting to get into game development, and I recommended your channel since I had grown up watching your videos while learning game development in HS myself many years ago. I told her 2 -3 days ago "I wish Brackeys still posted, a lot of the coding I used in school, I learned from him." Ask and you shall receive, I guess, lol. Good to have you back!
When I subscribed the first vid I saw him stopping hahah
Welcome back! Loved the first two videos. The first was one of the best "your first game in Godot" videos I've seen.
Welcome back 🎉
Time to learn Danish, Thomas.
What up Thomas
This warms my heart to see you again! Welcome back Brackeys!
Hearing your voice again after all these years is giving me a deep feeling of nostalgia. I started my gamedev journey, thanks to you, when I was still a kid, a few months before you left youtube. I remember watching some of your videos not understanding a thing about what you were doing there, but still watching them until the end because your passion and the way you were explaining everything was inspiring me. Now, looking back at all these years, made me realize about how much I love this industry and how much I’d like to work as a pro one day. Now I’m 17 and I am confident enough to finish a small game on my own, all thanks to you. Thank you for not forgetting us, the people that respect and love you and your work. Your return makes me trully happy and I hope that your life has been, and will be, amazing.
haha literally me, same age aswell
As a self studying game developer, thanks so much to your hard work in providing things to support the game dev ecosystem. I can't wait to start watching your tutorial
me:*decides to learn game dev in godot*
GOD:*makes Brackeys comeback with godot tutorials*
It is as the ancient prophecies foresaw
(lol though me too, exactly)
@@snowscape As it was written!
When I was studying game development, you were the bright light guiding most of the students in our class through the unknown darkness. Your tutorials were everything to us. After finishing school a while back, seeing you go three years ago was a painful moment, but it warms my heart to see a familiar face on my screen once again.
Welcome back, Brackeys.
There's no way. There's no way the day I discover your channel and start making a game you come back. Just earlier today I checked your channel and saw your last video 3 years ago, and I was like "That's sad. Guess I missed out on stuff live." and here you are!
That's insane.
That is some insane luck, ngl. And congrats on starting your game dev journey!
holy shit for real?
you are the main character
good luck with gamedev! remember: don't let the game break you until you break it yourself!
i had almost the exact same experience, finished the Beginner Unity guide, saw the same thing and them wham back he came
LET'S FUCKING GO, THIS COULD NOT BE A MORE PERFECT RETURN FOR THE WIZARD
The moment I saw his face 6 years of nostalgia came back to me
As a long time Godot tinkerer, I am super excited to see one of the top GameDev teachers joining the Godot family! Welcome in, I can't wait to watch your entertaining videos and learn from one of the best!
why don't you make Godot videos? Godot need real stuffs for people like me to catch on. Unreal is much more comprehensive compared to Godot, that's why I could do so many good stuffs. I wish there are more Godot stuffs. Would it be possible for you to do people service?
Holy shit! I am so excited, that the literally best channel on RUclips uploaded again!
I was so sad after the Goodbye video.
And the funny thing about this, is that you were the one who got me into gamedev and Unity. And now I am trying to learn Godot! I am so happy to be able to continue my GameDev journey with you again!
Thank you so much for coming back! And even with Godot!!!
And quoting the top comment right now:
“When the world needed him most, he returned”
Thank you!
First time being back on RUclips in over a month and seeing your video at the top made me feel like a kid at Christmas! Welcome back King Brackeys!
the comeback we didnt expect, but the comback we needed
Why ?
@@MichałGrzyb-f9q Because He is a legend
Getting a bit misty-eyed because I spent so many of my days in high school watching your videos and trying to make games that were well beyond my scope, and I'm just sitting here, hearing your voice, and remembering it all. We all missed you. Welcome back.
After making the switch from Unity to Godot, it's incredibly inspiring to see other developers making the same decision. I'm excited to see what the future has in store!
I see you as a experienced developer, do you like godot more?
@@fv4202x I used Unity for over 6 years before switching to Godot during the Unity runtime fee meltdown. Both have their pros and cons.
I like Godot more because I prefer the feeling of owning what I create, and participating in a community that I can see a bright future for. Making games is a huge time investment, and I want to work with an engine I can trust in the long run - Godot is that engine. And the beauty of FOSS is that as more people make the switch, the quality of the engine will only keep improving.
I'm working on a game called Killer Junkyard on Steam, if you're interested in seeing my work with the engine so far. Overall I've found using Godot a lot more freeing than using Unity. One feels like a partnership, the other feels like a hostage situation.
@@fv4202x I used Unity for over 6 years before switching to Godot during the Unity runtime fee meltdown. Both have their pros and cons.
I like Godot more because I prefer the feeling of owning what I create, and participating in a community that I can see a bright future for. And the beauty of FOSS is that as more people make the switch, the quality of the engine will only keep improving.
Making the switch to Godot from Unity only took a few weeks of getting used to - now it feels like second nature. Overall, I've found using Godot a lot more freeing than using Unity. One is a partnership, the other is a hostage situation.
I thank you for the steal voice mod of Lethal Company, it's so funny to watch streamers play with this mod!
Yo its the redmatch guy
loved your godot platformer tutorial and absolutely can't wait for the gdscript video
This ending is making me crazy emotional.
As someone who used Godot for 5 years now this is ground breaking. Especially when it comes to open source software, the size of the community is everything. But Godot itself does not have the resources to promote the engine. Thats why one of the biggest game dev RUclipsrs joining the Godot community is one of the most relevant milestones Godot has ever reached.
Thank you.
OH WOW. I started watching Brackeys when I was learning Unity and now when I wanted to start again in Godot, he is back to do Godot tutorials. Oh the timing is perfect~
When the wind stands fair and the night is perfect, when you least expect it, but always when you need it the most: there is a Brackeys tutorial.
Wow I'm so happy that he's back! These years went by fast from his goodbye video to now his hello video!
late achievement for you congrats! 1+subscriber for ya!