Unity Render Pipelines | What are they and which one to use UPDATED 2023
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- Опубликовано: 22 май 2024
- Let's learn about render pipelines in Unity! While the name is a little intimidating, I promise that it's not too bad, stick around and find out which one you should be using and why!
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~ Chapters ~
00:00 Introduction
00:38 What is a render pipeline?
01:48 the 3 main pipelines
02:13 Built-in Render Pipeline
03:26 High Definition Render Pipeline
04:20 Universal Render Pipeline
05:04 Before you switch your projects...
06:12 A good rule of thumb - Игры
Just came across your channel, I've subbed looking forward to more videos!
This is exactly what i was looking for ! Thank you for making this video ! Really confused why this doesnt have thousands of views lol
Glad that it was helpful, thank you!
great video
thx
Good vid, thsnk you :)
I only have a very basic understanding of render pipelines and have kind of blindly been using URP, but I haven't really dove into how to use it to its full (or even minimal) potential lol. One day I intend to do a deep dive, but for now this gave me a nice overview of how to look at each of the pipelines - thank you for the video!
It is overwhelming at first--I'm still learning myself, but glad I could help!
Thanks for the video, I was hoping to know how to setting it up! I have difficulties to set up mine since I created my project with Built In then I want to convert it to HDRP but I don't know how to do it exactly! I'm relearning Unity kinda a noob ATM! lol
Is there a way to change a project from the Built In Render Pipeline to URP?
I'm very new and started using BIRP. I now realize I should have used URP for shadows and textures. Any help would be most appreciated.
You r amzing 🎉🎉
Thank you!
oky, I'm a use hdrp for my 2d platformer game :)
I'm learning from scratch to make a game, I will use Unity to make my 2D TopDownMovement game without knowing anything about coding, I've built a 2D Basic built-in project to do so, as you said it was the usual, all my assets are hand drawn as I can draw consistent cute artwork and animations, the thing is, I know NOTHING about programing, but im learning fast and I already set an amazing movement dynamic with camera controls of your choice with spring jump and everything I need so im content, but as I still need a whole lot to learn, what i gather from this video is that I should keep doing it on the built-in? Or else tutorials will be harder to find?? Is that it??
Hi great video. I'm considering HDRP but was wondering this. If the people using my game (or application) don't have a desktop or laptop with a dedicated graphics card what will the result be for them? Will they get a rendered down version of it? Will it work at all on their device? I don't necessarily make games with Unity but build 3D visualizations of which my users have pretty ordinary laptops or desktops. Wondering if it's worth my while to go HDRP or stick with the built-in. Steve
Oh.....I forgot to add something. If I want to build 2 identical projects; one using HDRP and the other with the built-in renderer, will it pose any problems? The assets will be exactly the same of course so I guess all I need to do is copy and paste scene items (or scenes in their entirety) from one project to another...will it be that simple or is there some catch because of the different rendering system? These blasted projects take ages to start up and I don't want to crash my old computer if it's not really possible from the get go.😀
may i ask whats the game name at the start ?