Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

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  • Опубликовано: 9 ноя 2024

Комментарии • 223

  • @GoodNewsJim
    @GoodNewsJim 3 года назад +7

    I love the,"Voila! Nothing happened!" That's what is called classy, high grade humor.

  • @AlexTuduran
    @AlexTuduran 4 года назад +15

    Great tutorial. This is the video I was asking for, thanks. Keep it up, you're doing a great work raising awareness about HDRP and bridging the gap between SRP world and older rendering pipelines and workflows.

    • @UGuruz
      @UGuruz  4 года назад +2

      Thank you so much.

    • @sdumo59
      @sdumo59 3 года назад

      Can you help I was working on my level design as soon as I added HDRP everything turned what theres nothing showing on my scene

  • @autorotate1803
    @autorotate1803 4 года назад +21

    BEST HDRP video on the internet!, Thank you so, so much for doing this!

  • @dunderguy
    @dunderguy 2 года назад

    Thank you so much I was freaking out when this happened I watched at least 5 tutorials on how to get rid of the pink textures and this is the only one that worked

  • @davestr2046
    @davestr2046 4 года назад +1

    Keep these videos coming dude. Quality stuff. You are the new man. Thank you.

    • @UGuruz
      @UGuruz  4 года назад

      You're welcome

  • @hhcdghjjgsdrt235
    @hhcdghjjgsdrt235 2 года назад

    This channel is underrated

  • @nashiruddin3543
    @nashiruddin3543 4 года назад +61

    1:07 it never take few seconds bro

    • @UGuruz
      @UGuruz  4 года назад +3

      Really..😯

    • @ezramatan5233
      @ezramatan5233 4 года назад

      @Gaming Punches Education it takes me like a couple of minutes and I'm on a mac.

    • @joshfike6464
      @joshfike6464 4 года назад

      Gaming Punches Education mine took 5 mins and I’m using a gtx 960...

    • @TheKittenGamer
      @TheKittenGamer 4 года назад

      @Gaming Punches Education Not happy, it's Linux not Lunix lmao XD

    • @AboFroos
      @AboFroos 4 года назад

      😂😂😂

  • @David-Codes
    @David-Codes 4 года назад

    Wow what a coincidence, I was looking for an updated workflow on this new update and you just posted a new video, thank you!

    • @UGuruz
      @UGuruz  4 года назад

      That's great. I made it on time. 🙂

  • @GoodNewsJim
    @GoodNewsJim 3 года назад

    This video is very valuable: Thing about software development, coding is different than learning techs which are the mind of another engineer. Coders aren't automatically a mind reader.
    Imagine you bought a new car. Yes, you can read time. You know the clock is off by an hour, but how do you set the clock? Radio presets? Air conditioner? Brake and gear shift combos? You don't know until someone tells you.
    Thanks UGuruz for telling me. Watch for Starfighter General MMO on steam. :)

  • @slavsh
    @slavsh 4 года назад

    I suspect that DefaultSceneRoot doesn't save changes not because it is default, but because you need to overrides changes as you always do when you modify a prefab. DefaultSceneRoot is a standard prefab.
    Other than that it is the most helpful tutorial on new HDRP pipeline I have found so far.

    • @UGuruz
      @UGuruz  4 года назад

      You are right. I think was a bug or something because new versions you can make changes and save it. But at that time it really didn't work.

  • @null_10zz
    @null_10zz 4 года назад +16

    Is it weird that I laugh when he says "voila, nothing happened!"

    • @jonesy_b
      @jonesy_b 4 года назад

      where

    • @mkwraith8625
      @mkwraith8625 3 года назад

      You're blind then lol

    • @GoodNewsJim
      @GoodNewsJim 3 года назад

      Nope, I actually just said that is high grade humor in my comment.

    • @GoodNewsJim
      @GoodNewsJim 3 года назад

      @@jonesy_b Jonsey, try 3:50 to 4:02

    • @jonesy_b
      @jonesy_b 3 года назад

      @@GoodNewsJim ah ye a I heard it lmao love the Indian accent

  • @BestAnimations
    @BestAnimations 4 года назад

    Your tutorials are some of the best I've ever seen. Very relevant for people like me working in the current versions.
    The problem I have is when I find something like in effect on the asset store after my project is set up it messes up my project when iimport it and seems to revert everything back to old settings. It is very frustrating.

  • @Phyffees
    @Phyffees 4 года назад

    Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!

    • @UGuruz
      @UGuruz  4 года назад

      You're most welcome!

  • @yuriaugusto1084
    @yuriaugusto1084 3 года назад

    "It's gonna take a few seconds to open unity"
    My pc burning for five minutes to load - Are you sure about that?
    Amazing tutorial keep the good work :).

    • @UGuruz
      @UGuruz  3 года назад

      Great to hear!

  • @atk0l847
    @atk0l847 2 года назад

    Thank you man thank you, finally a GOOD video.

  • @jfcomposition
    @jfcomposition 4 года назад +1

    UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻

  • @andywatts
    @andywatts 4 года назад +1

    Looking forward to your physically based sky video. :)

  • @vinodkumarakula6807
    @vinodkumarakula6807 4 года назад

    Wow. This is the exact asset i am using in my game right now for environment. Its like Deja Vu you have chosen same asset for making this video :) Anyway nice video.

    • @UGuruz
      @UGuruz  4 года назад

      Thanks. It's a really great asset.

  • @Nazubal
    @Nazubal 4 года назад +1

    Very useful video, thanks for creating this!

    • @UGuruz
      @UGuruz  4 года назад

      Glad it was helpful!

  • @kunupat
    @kunupat 4 года назад

    Awesome.. fixed my asset import issue as well as hdri sky. 👍

    • @UGuruz
      @UGuruz  4 года назад

      Glad to hear!

  • @sandipanchakraborty6720
    @sandipanchakraborty6720 4 года назад

    Very informative and easy to understand.... Thank you....

    • @UGuruz
      @UGuruz  4 года назад

      You are welcome!

  • @phosphorus2740
    @phosphorus2740 4 года назад +1

    Thank you for this very informative video Mr.Pajeet :)

    • @UGuruz
      @UGuruz  4 года назад

      Thanks for liking

  • @xingorro8605
    @xingorro8605 4 года назад

    This tutorial is awsome. I wish i watch it sooner, like 2 weeks ago.

    • @UGuruz
      @UGuruz  4 года назад

      Glad it was helpful!

  • @caxopog
    @caxopog 4 года назад +1

    Great tutorials, thanks!
    And scene is already looking good : )

    • @UGuruz
      @UGuruz  4 года назад +1

      Thank you so much.

  • @WINSEVEN
    @WINSEVEN 3 года назад

    Amazing feature!

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 2 года назад

    Thank you sir, liked and subbed :)

  • @Josephjohn385
    @Josephjohn385 4 года назад

    Man you are doing great, please upload a tutorial regarding the use of Daz to Unity bridge , because i am facing an issue and running short of time ( i import the Daz model to Unity using " Daz to Unity bridge" but the character becomes blurred

  • @katana2665
    @katana2665 3 года назад

    Excellent explanation.

    • @UGuruz
      @UGuruz  3 года назад

      Glad you liked it

  • @jk0194
    @jk0194 4 года назад

    Thanks dude, helped me a lot.

    • @UGuruz
      @UGuruz  4 года назад

      Glad it helped

  • @EmanX140
    @EmanX140 4 года назад +1

    Thank you! That exactly what I working on right now.

    • @UGuruz
      @UGuruz  4 года назад +1

      Thanks

  • @thechosenone-j1v
    @thechosenone-j1v Год назад

    Hii brother can you share to us how you get started with unity and learn the concepts of it... Did you learn through videos or through unity documentation ebooks... I want to become a game developer and i am so interested in game development from childhood. I am so patient and passionate to learn about the game engine from starting to the end.. So brother can you share me how to achieve like you ... Can you share us how you learnt about the engine... Love from india ❤❤

  • @bzmind_
    @bzmind_ 4 года назад

    You're tutorials are great.

  • @فارس-م9ش
    @فارس-م9ش 3 года назад

    I wanna ask a question, is HDRP better for highly graphics mobile games or I should use URP?

  • @mihaiwilson
    @mihaiwilson 4 года назад

    Excellent, thank you! Looking forward to more!

  • @freepik19nineteen2
    @freepik19nineteen2 3 года назад

    Can you Make a Full Course About HDRP

  • @alterna19
    @alterna19 3 года назад

    thanks so much! very helpful! There's no parameters under my HDRP Default Settings tab what so ever, it's just blank for some reason >

  • @Mikelica69
    @Mikelica69 4 года назад +1

    THANK YOU

  • @qudratullahkhan4518
    @qudratullahkhan4518 Месяц назад

    The video has only two resolutions 144p and 360p. Please record videos in at least 720p so viewers can see small text or other options clearly.

  • @VoidloniXaarii
    @VoidloniXaarii 4 года назад +1

    Thank you very much again

  • @Meteotrance
    @Meteotrance 4 года назад

    thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff...

  • @sonusingh-dj1ke
    @sonusingh-dj1ke Год назад

    Very nice video g
    Love you ❤

  • @ShakeebSquare
    @ShakeebSquare 2 года назад

    Walah Thanks 👍

  • @safajemai7073
    @safajemai7073 4 года назад

    thank you so much!! this is so helpful :)

    • @UGuruz
      @UGuruz  4 года назад

      You're so welcome!

  • @II-er7gj
    @II-er7gj 4 года назад

    @
    Unity Guruz - Can you do Ray Tracing tutorial for Unity as next video? Ray Tracing + HDRP pipeline? Buy the way - you are doing awesome work and very good explanation!!! you are good teacher!!!

    • @UGuruz
      @UGuruz  4 года назад

      I want to but unfortunately I don't have any RTX Graphics card. They are very expensive.😅

  • @RazixStyle
    @RazixStyle 4 года назад

    Amazingly well explain!

    • @UGuruz
      @UGuruz  4 года назад

      Thanks you so much.

  • @ssj3mohan
    @ssj3mohan 4 года назад +1

    Thank You so much

  • @cr4723
    @cr4723 2 года назад

    Do you have cuts in the video? By 6:40 I cant see, where you clicking.

  • @uz_game_developer
    @uz_game_developer 2 месяца назад

    thank you for much bro

  • @squaredmania
    @squaredmania 4 года назад

    Awesome...but can you make a tutorial on cinematic camera movements too...then it will be really amazing

  • @MEGA_TREE
    @MEGA_TREE 3 года назад

    Very good tutorial

  • @vaibhavjaiswal799
    @vaibhavjaiswal799 3 года назад

    Can you please show how to convert FLOODED GROUND into HDRP

  • @BCMSi
    @BCMSi 4 года назад

    Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder

    • @UGuruz
      @UGuruz  4 года назад +1

      One for the whole project.

  • @TheDeangelX
    @TheDeangelX 4 года назад

    you are amazing bro

    • @UGuruz
      @UGuruz  4 года назад

      Thank you so much 😀

  • @mikviz007
    @mikviz007 4 года назад

    Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !

  • @GlitcgyGamer
    @GlitcgyGamer 3 года назад +1

    12:42 In my unity there is no any option called Volume.... Or global volume..... Plz help me!!

  • @Rikitikisiki
    @Rikitikisiki 4 года назад

    Would you recommend using HDRP for night scenes at all? Can you even use a texture for the sky in HDRP, a starry sky for example?

    • @UGuruz
      @UGuruz  4 года назад

      Of course why not..HDRP is not limited by day light. You can definitely use a night sky HDRI.

    • @Rikitikisiki
      @Rikitikisiki 4 года назад

      @@UGuruz Thank you responding! And thank you for the video. I do understand that HDRI night sky would be fine, although I was thinking about a non-HDRI texture, just like you can do in normal cube skymat. But I guess that's out of the question in this case.

    • @UGuruz
      @UGuruz  4 года назад

      @@Rikitikisiki It may work but for light baking purpose I would suggest to use HDRI.

  • @ЖизньживаявоЛьвеРусском

    Спасибо! Хорошо объяснил.

  • @solarstoned
    @solarstoned 4 года назад

    very helpful thank you 🍀

    • @UGuruz
      @UGuruz  4 года назад

      You’re welcome 😊

  • @David-Codes
    @David-Codes 4 года назад +1

    Im sorry Im having a problem, when you disabled your directional light and sky and fog volume, your scene still had a bit of light. When I did that, my entire scene was dark (pure black). Then I followed you with enabling the directional light and setting Lux to 10000 and everything is EXTREMELY BRIGHT (very very white). Did you change some settings in your project that you didnt record? Because I did everything exactly as you did but Im getting way different results

    • @David-Codes
      @David-Codes 4 года назад

      Please help? Anyone?

    • @UGuruz
      @UGuruz  4 года назад

      With sun light 10000 you will also need to setup a Sky and fog volume with correct sky exposure. You can see at 09:48 my scene was also very bright before I changed the sky exposure.

    • @David-Codes
      @David-Codes 4 года назад

      @@UGuruz Yes I did that, it got even more white. In your video when you set it to 10k lux, your sky/fog volume was not on. But I already found the problem. In your video since the beginning in HDRP Settings the post processing settings were all on. For some reason in my case there were only 3 of them on instead of 8. Thats why we were having different results and Im afraid lots of other viewers might experience the same thing

  • @pintuplepin
    @pintuplepin 4 года назад

    It is a great tutorial. Can you make a tutorial on how to create and set tree or foliage in HDRP render pipeline....

    • @UGuruz
      @UGuruz  4 года назад +1

      Yes, may be in future. I think it's good topic.

  • @fateshow5303
    @fateshow5303 2 года назад

    amazing thank u

  • @jesuslover8541
    @jesuslover8541 2 года назад

    I would like to know how i can cover a partical system to this

  • @Anwaar89
    @Anwaar89 3 года назад

    Thank YoU sir

    • @UGuruz
      @UGuruz  3 года назад

      Most welcome

  • @Futureblur
    @Futureblur 4 года назад +2

    Hey,
    Great tutorial! But I have a problem that my gun gets stuck in the wall. In the universal render pipeline and in the standart pipeline there is a way to fix this, but it's hard for me to fix this problem in HDRP. There are also no videos that show how to fix this issue. I heard something about custom render passes but there are no videos about that. Please help me this is very important. ❤️

    • @Futureblur
      @Futureblur 4 года назад +1

      Has anyone an idea?

    • @UGuruz
      @UGuruz  4 года назад

      Well that's a different topic. I think you will need a different camera to render gun and one camera for background object. Then you set you gun camera priority to higher. I don't exactly remember but in this video can find your answer. ruclips.net/video/Z3f0CYArn34/видео.html

    • @Futureblur
      @Futureblur 4 года назад

      @@UGuruz Cameras with different depth values don't work in URP or hdrp anymore. This is my problem.

    • @UGuruz
      @UGuruz  4 года назад

      @@Futureblur I think there should be a solution for that. But sorry I am not an expert in that.

    • @Futureblur
      @Futureblur 4 года назад +2

      @@UGuruz Oh I just realized that camera stacking works. Thanks!

  • @kiran9533
    @kiran9533 3 года назад

    Thanks !

    • @UGuruz
      @UGuruz  3 года назад

      Welcome!

  • @m.shanmugasundaramanimatio2566
    @m.shanmugasundaramanimatio2566 2 года назад

    thank you

  • @Anders2057
    @Anders2057 3 года назад

    thank fiend 👽👽👽

  • @iconicfluid1387
    @iconicfluid1387 3 года назад

    How do I fix the textures? Some of them worked by turning the metallic up but some just keep the same and don’t do anything.

  • @hakunamattatah4723
    @hakunamattatah4723 4 года назад +1

    after istalling HDRP in a standard 3D project, my camera turns to black and my objects in the editor as well as the game view disappeared but they are still present in my hierarchy and can be edited using the inspector.

    • @pathor7265
      @pathor7265 4 года назад

      same here all hardwork went into vain😥😥

    • @legion55able
      @legion55able 4 года назад

      I suspect you have problems with the exposure, ruclips.net/video/uyuifjtAfDY/видео.html

  • @skumbagjones6429
    @skumbagjones6429 4 года назад

    Man! Thank you so much for your tutorials. ❤ A quick noob question. Is there a difference to using exposure or just sinking the light intensity from 10000 to like 25? Thanx again Unity Guruz!

    • @UGuruz
      @UGuruz  4 года назад +1

      Yes, Huge difference. A few post effect like dof, bloom, color correction will not work properly.

    • @skumbagjones6429
      @skumbagjones6429 4 года назад

      Thank you for the fast answer. 🙏

  • @unrealdevop
    @unrealdevop 4 года назад

    I have been experimenting with Unity's HDRP and for the life of me I can't figure out what's going on, everything off in the distance and the tops of mountains are all over-exposed and are almost solid white. I had a problem with the terrain looking like glass as well, in 3D Modeling programs you can just turn the refletiveness of the material down to fix this but with terrain layers I don't see a way to do it....Could anyone perhaps send me to a video that might explain this, I can't seem to find any.
    I went through your tutorial and it seemed to look better but my Terrain materials still look like glass and things far away as well as the tops of the mountains are white.

  • @akshaysharma726
    @akshaysharma726 4 года назад +1

    Which is better Blender Render Or Unity Render?

    • @UGuruz
      @UGuruz  4 года назад +1

      You cant compare them. Both are two different things. Blender is offline renderer while Unity is real time renderer.

    • @akshaysharma726
      @akshaysharma726 4 года назад

      @@UGuruz ok in which rendering speed is best

    • @UGuruz
      @UGuruz  4 года назад +1

      Obviously Unity.

  • @nikitachandra2102
    @nikitachandra2102 3 года назад

    Nice video

  • @random_precision_software
    @random_precision_software 4 года назад

    Wow so much to remember

  • @keenefx321
    @keenefx321 2 года назад

    So there is no VR support for HDRP?

  • @preetchauhan6764
    @preetchauhan6764 4 года назад

    Hey, Nice tutorial. I am new to unity I want to know that how can i use roughness and AO maps with hdrp? Is there a way to use those maps with a mask map. Because I have a maya scene with all the texture maps expect mask map, And it will take a lottt of time creating mask map for every object. Please Help!!!

    • @UGuruz
      @UGuruz  4 года назад +1

      Unfortunately you can't unless you make you own lit shader using shader graph.

  • @zobaerhossen2670
    @zobaerhossen2670 4 года назад

    Hi Bro please Create a tutorial About SVG

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 4 года назад +1

    "And as you can see, our scene looks terrible."

  • @mkff1730
    @mkff1730 3 года назад

    Best video😘😘😘😘🤗🤗🤗😯😯😯😯🤔🤔🤔

  • @lovishkapoor7911
    @lovishkapoor7911 4 года назад +1

    Hey , I want to make a Bike configurator in unity , but i am beginner in unity please help me out
    thank you

    • @UGuruz
      @UGuruz  4 года назад +1

      First learn some coding basics in Unity. There are a lot of tutorial about that on you tube.

  • @skumbagjones6429
    @skumbagjones6429 4 года назад

    Hey Unity Guruz! I have a question, why can't I see my lights when I use like a point light or area light? Even after baking they don't light? Thank you.

    • @UGuruz
      @UGuruz  4 года назад

      1.First check the intensity of lights.In HDRP you need higher light intensity then built in rendeer.
      2. Check the exposure settings. Try disable it to see your lights.
      3. Make a new scene and then import all the lights and try baking the lights again.

    • @skumbagjones6429
      @skumbagjones6429 4 года назад +1

      @@UGuruz man you are the BEST! Thank you so so much for the quick response.

  • @mshah1092
    @mshah1092 4 года назад

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!

  • @himanshuagarwal2180
    @himanshuagarwal2180 Год назад

    Hey.. i am trying this in 2023.. and the assets look pink when i add them into the scene. What is going wrong? Pls Help :(

  • @orangeflipgram6549
    @orangeflipgram6549 4 года назад

    in hdrp the light like keeps flickering and I don't know why?

  • @Amar-lv1yw
    @Amar-lv1yw 4 года назад

    But what if some assets need an other shader? I have an grass asset and it cant use the standard shader

  • @DenisRautu
    @DenisRautu 3 года назад

    Is this a good idea to use for mobile game?

    • @UGuruz
      @UGuruz  3 года назад

      No, you can't use it for mobile.

  • @ridlr9299
    @ridlr9299 4 года назад

    For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?

    • @LuisA-qm8om
      @LuisA-qm8om 4 года назад

      Well, i disabled mask maps in all material settings, that worked for me

  • @patrickcritique1655
    @patrickcritique1655 4 года назад

    Hello, when i put a new light, i need to put its intensity very very hight to see a difference, do you know the problem? thanks

    • @UGuruz
      @UGuruz  4 года назад

      You can control it by exposure control parameter in post effects.

  • @noahprincivil103
    @noahprincivil103 3 года назад

    Is there a way to remove the default post processing In the hdrp template?

    • @UGuruz
      @UGuruz  3 года назад

      Go to Edit>Project Settings> Default Settings and turn them off.

  • @moesalzawbari3094
    @moesalzawbari3094 4 года назад

    For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?

    • @davidbernard907
      @davidbernard907 4 года назад

      Have you got any "AI" in your game? If so just go to Window-AI-Navigation-Bake and bake the terrain

  • @mact7630
    @mact7630 4 года назад

    How to adjust the shadow resolution of directional light in baked mode?

    • @UGuruz
      @UGuruz  4 года назад

      I think that depends upon the resolution of Light map resolution.

    • @mact7630
      @mact7630 4 года назад

      @@UGuruz The resolution of Light map resolution is 80,but shadows still have a lot of jagged edges...

    • @UGuruz
      @UGuruz  4 года назад

      @@mact7630 Well I tried that and for me it was very smooth on 20. Can you share some screenshots on my discord channel ?

    • @mact7630
      @mact7630 4 года назад

      @@UGuruz Ok

  • @MyChannel-nv4hn
    @MyChannel-nv4hn 4 года назад

    Do you know the solution
    EPERM: operation not permitted, copyfile
    path\CookieSampling.hlsl to anotherpath\CookieSampling.hlsl
    I keep getting this error. I've tried changing unity version, open as admin, restart unityhub, restart pc, and so on. Do you know something about this? Thank you

    • @UGuruz
      @UGuruz  4 года назад

      Try deleting all the content inside the Libray folder in Unity Project. For me sometimes it works!

  • @charlesferry9465
    @charlesferry9465 4 года назад

    Hey i have problem even i upgrade material it doesn't change still in pink

    • @UGuruz
      @UGuruz  4 года назад +1

      In that case you have to convent them manually.

  • @letenebrae3164
    @letenebrae3164 4 года назад

    In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.

    • @UGuruz
      @UGuruz  4 года назад +1

      Use Auto Exposure in post processing.

    • @letenebrae3164
      @letenebrae3164 4 года назад

      @@UGuruz This helped. Thanks!

  • @puneethraj4040
    @puneethraj4040 4 года назад

    I imported the same scene from assets store, but all the materials are missing and scene is pink, I tried to upgrade project materials to HDRP, still pink.. :(

    • @UGuruz
      @UGuruz  4 года назад

      First convert all the materials to Standard and then try upgrading the project.

    • @puneethraj4040
      @puneethraj4040 4 года назад

      @@UGuruz Okay thank you. I tried doing in unity 2020, it is working.

    • @puneethraj4040
      @puneethraj4040 4 года назад

      @@UGuruz Thank you

  • @kqpz-8269
    @kqpz-8269 4 года назад +1

    How can i change sky to night?

    • @UGuruz
      @UGuruz  4 года назад

      I will make a separate video about Physically Based Sky. For now you can use a Night HDR in HDRI Sky mode.

  • @michoopalma3090
    @michoopalma3090 2 года назад

    2:55 - I don't have "rendering" option.

  • @ajinjoseph1
    @ajinjoseph1 4 года назад

    woala!

  • @esag4029
    @esag4029 4 года назад

    why u skip in 5:09? I stuck in there

  • @AlexOrzaez
    @AlexOrzaez 4 года назад

    When i put my directional light over 3 lux, everything get super exposed so i cannot make a proper lightning... what can be?

    • @UGuruz
      @UGuruz  4 года назад

      You may not be using a Exposure Parameter in Post Processing.

    • @AlexOrzaez
      @AlexOrzaez 4 года назад

      @@UGuruz I think that was the problem.. another question, should I bake lights before or after putting materials on the scene? It takes me one hour to bake lights and sometimes i dont get the results I want... Thank you so much for your time!!

    • @UGuruz
      @UGuruz  4 года назад +1

      @@AlexOrzaez After putting the materials because this will give you the correct bounce light. Its best practice to use lower light map resolution when testing the light and only increase when you bake the final lightmap.