For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "ruclips.net/video/VD5Qr4Rt7-Q/видео.html" about modified workflow in HDRP.
can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?
I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.
I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!
That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!
Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro
Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic
I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).
Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial
Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )
Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!
that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)
Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?
Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??
Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.
@@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir
Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?
Sir I'm from delhi And I want to learn unity for interior designing Can you suggest me any institute in delhi where I can learn it easily And sir one more thing I want to know that Which is more easy and good to learn for interior designing unity or unreal engine
Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.
@@UGuruz Yes, Maya has the same Embed media option. Thanks for the help but I did find a workaround. I import my FBX into a non HDRP project on Unity. Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials. The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.
@@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.
I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?
When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...
I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.
This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace). It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse. For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes". At least the GPU lightmapper is kinda working now.
Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".
@@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance
I would strongly advise you to speak much more slowly and above all to take breaks. You don't have to win a Formula 1 race. Otherwise a very invormative and instructive video
No offence, but if I have 15 minutes space I would see more more than less in that time. It's not a problem to slow down by myself, pause or repeat etc.
@@jacekfr3252: t is about a good presentation, which can be viewed and understood without interruption through forward and backward winding. And for this it is simply necessary to speak slower and with pauses. What you say shows that you have no experience with presentations. of course you can stop the video and rewind or rewind it. But that disturbs the whole flow and doesn't make it easy to follow the whole flow. I have several years of live presentation experience and know exactly what i'm talking about. This is not a live presentation but it is important to orientate yourself to it in order to have a good presentation.
For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "ruclips.net/video/VD5Qr4Rt7-Q/видео.html" about modified workflow in HDRP.
Funciona muy bien, gracias....
can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
@@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.
I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.
Thank you so much..
Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!
Thank you so much.
I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!
That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!
Thank for your appreciation and support :)
Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro
Thanks you so much..
i really love when youtube video makers go directly to the point
You're welcome.
The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!
this is the best light tutorial I've ever seen! you're doing a great job continue ;)
Thank you so much..
Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?
Your Unity tutorial are the best... no craps ... only usefull things... thx man
Glad you like them!
woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya
Fuarrk, Post Processing at the end is so important! It made the scene so much crispier.
Thanks for these tutorials mate, you are truly a legend!
Thank you so much.
Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic
The best lighting tutorial so far, thank you!
Thanks for your awesome feedback. Your response really inspire me to make more videos. :)
Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .
This is the best tutorial I have ever seen!
Thanks
Very good in depth tutorial. Thanks for the effort put in.
I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).
btw - this was an excellent vid'. Cheers :-)
Sure, I am also thinking the same.
Thanks :)
Did you ever make this outdoor tutorial?
Fast and clean...nice tutorial !
Thanks
Great Work !! Please keep it up
Thanks a lot!
just wow , you're a true pro bro , i will take a sub patreon this month for sure
Much appreciated!
Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial
You are right. I found this later. By the way thanks for the info. :)
What does it mean to make the materials slandered?
@@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader
@@abhivyas3Danimator_rigger ah ok, thanks :)
Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.
Your videos are the best !!!
you are amazing, nice work thx for sharing ur experience and tips
Thank you so much.
Thanks man super useful tutorial!
You're a very excellent teacher your teaching so clear keep it up ;)
Thanks :)
Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )
Thanks.
Do you have any interior lighting tutorials that use realtime GI?
really thank you for the knowledge
You're welcome.
You're really a damn Guru! thank you very much for this.
Most welcome
Great tutorial, fast and easy to learn. Keep going.
Thank you :)
Love your tutorials dude
Thanks
Wonderful tutorial. Thank you very much!
Great tutorial very informative and to the point.
Thanks
Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!
Thanks this is a great tutorial it's saved me a lot of time.
Thanks
You rock
Yeh, really you rock
Thank you so much..
Brilliant tutorial
Thanks
Thank you for this really informative video
Dude this was mind blowing
Thanks :)
Thanks for this!
great tutorial sir, very well done indeed, bravo
Thanks
Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?
I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.
that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)
I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?
Yes you can turn off realtime GI.
hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?
Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.
love to gurus!
Thanks
Great tutorial 🙌
Thanks 😀
Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?
Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now
Ooooo....
Unity tutorials and Indian mate, nice...
*SUBSCRIBED*
Welcome bro..
beautiful
Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?
I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.
13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!
Thx bro 🙏.
But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated.
How to solve plz help
Check light map compression settings.
Thx for your reply 🙏
I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.
You are a Jedi master in scene ilumination, friend!!
Thanks
Thanks a lot, it really helps me.
Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?
great , thank you
Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??
Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.
@@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir
Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)
Thanks :)
Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?
That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity
thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.
You're welcome bro..
@@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.
Great tutorial!
Thanks :)
EXCELLENT! THANKS!
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
It's not available in newer versions of Unity. It's deprecated now.
@@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.
thanks bro for the videoo
thanks
Sir I'm from delhi
And I want to learn unity for interior designing
Can you suggest me any institute in delhi where I can learn it easily
And sir one more thing
I want to know that
Which is more easy and good to learn for interior designing unity or unreal engine
Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.
When I select show lightmap resolution I see only few objects, how to solve this?
1:39
Is there a way to avoid having to manually link up all the textures to each material?
My scene has wayyy too many textures to manually apply.
You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?
@@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay
Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.
@@UGuruz Yes, Maya has the same Embed media option.
Thanks for the help but I did find a workaround.
I import my FBX into a non HDRP project on Unity.
Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials.
The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.
@@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.
Use Next Gen Soft Shadow, it will blow you mind how good its look
Sure :)
can this be used for WebGL version?
thank you so much guru..
You're welcome.
excellent
Many many thanks
so, for an open world game with day and night cycle i can only use "realtime GI", right?
Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.
this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?
No, its also available in free version. Do you have any errors in your console ?
any idea why my light doesn't pass throught the glass of the windows?
You can turn off glass object while baking lighting.
@@UGuruzthanks for the answer :) but... how do I bake the light? :)
will i need a good pc for this
Not really.
I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?
I thinks its the HDRI sky exposure/multiplier.
AMAZING! What is your pc specs?
I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.
Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!!
any help will be great
Watch my video about making of car render demo in which I have explained the whole process.
@@UGuruz Thanks a lot !!!
Tnx
[PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848].
Can anybody tell what's the error?
Nice video... can you do something similar for an esterior environment? ^^
Sure. I am working on it.
Hi I don't have scene setting option ?
It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume
amazing
Thanks
When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...
Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.
I don't see scene settings in the rendering context menu
If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume
I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.
Did you also imported the "Shadow Caster" object ?
@@UGuruz where can i find the shadow caster object?
@@HarshSharma-ln6xq It's in the project.
This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace).
It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse.
For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes".
At least the GPU lightmapper is kinda working now.
i have unity 2018.3 and cant find scene setting
Have you properly implemented the HDRP ? Make sure you have no error in the console window
There is no Light/Scene Settings option when I right click. any help?
Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".
@@UGuruz I dont have this "Volume", how can I fix this?
Nice! :D
Thanks :)
Hey how can I export the HDR Sky from HDRIHAVEN to Unity? :o @@UGuruz
Nevermind I got it XD
can u make a scifi lighting for lab
WHAT IS THE SCALE OF OF YOUR SCENE
Its in centimeters I guess. I have attached the source files you can check in that.
@@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance
Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.
If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.
👏👏
Hi mehen
tutorial on Realtime emissive lights with shadows
I would strongly advise you to speak much more slowly and above all to take breaks. You don't have to win a Formula 1 race.
Otherwise a very invormative and instructive video
Ha ha 😁
I am working on it. :)
No offence, but if I have 15 minutes space I would see more more than less in that time. It's not a problem to slow down by myself, pause or repeat etc.
@@jacekfr3252:
t is about a good presentation, which can be viewed and understood without interruption through forward and backward winding. And for this it is simply necessary to speak slower and with pauses.
What you say shows that you have no experience with presentations. of course you can stop the video and rewind or rewind it. But that disturbs the whole flow and doesn't make it easy to follow the whole flow.
I have several years of live presentation experience and know exactly what i'm talking about. This is not a live presentation but it is important to orientate yourself to it in order to have a good presentation.
@@cgarchitekt Yeah a little bit to quick. But I play his videos on 0.75 of speed. :) It helps a lot.
You know, that's why they make the playback speed option, right? The tutorial was perfect.