REALISTIC INTERIOR LIGHTING using HDRP | Full Archviz Workflow

Поделиться
HTML-код
  • Опубликовано: 20 сен 2024
  • Let's learn lighting and rendering an Architectural Interior scene using Unity's High Definition Render Pipeline(HDRP).
    In this video we will cover both real time and baked lighting techniques to achieve photo realistic look in your scene.
    We will also use Unity's new GPU Lightmapper to quickly bake the lighting.
    Download Unity Project(2018.3) for Free :
    ✅bit.ly/2GsmE1E
    ✅INTERIOR LIGHTING in Unity2019.2
    • REALISTIC INTERIOR LIG...
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    💎 Watch advanced tutorial on Patreon 💎
    / uguruz
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    📱Social Links:📱
    🔸 Discord / discord
    🔸 Twitter: / u_guruz
    🔸 Facebook: / uguruzyt
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ✅URP Tutorial Series
    bit.ly/2TRZnv9
    ✅HDRP Tutorial Series
    bit.ly/2G73caJ
    ✅Lighting and Post Processing Series
    bit.ly/2TS0x9Z
    ✅Shader Graph Series
    bit.ly/2Xe2AaE
    ✅Unity Graphics Demo
    bit.ly/2XfSRAG
    ✅ Unity Beginner 3D Game Tutorial Series
    bit.ly/2ZNTjaY
    Music: www.bensound.c...

Комментарии • 208

  • @UGuruz
    @UGuruz  4 года назад +9

    For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "ruclips.net/video/VD5Qr4Rt7-Q/видео.html" about modified workflow in HDRP.

    • @juansebastian4364
      @juansebastian4364 4 года назад

      Funciona muy bien, gracias....

    • @eduphil3962
      @eduphil3962 4 года назад +1

      can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?

    • @leenaharani6067
      @leenaharani6067 4 года назад

      where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

    • @eduphil3962
      @eduphil3962 4 года назад

      @@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.

  • @T0xIcNigHtMarE
    @T0xIcNigHtMarE 5 лет назад +23

    This is the first video I've seen of someone actually covering the lightmap resolution settings(speaking of the bowl specifically) Yeah you fr deserve more subs man. Love the vids!

  • @hoiblij6737
    @hoiblij6737 4 года назад +2

    I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.

    • @UGuruz
      @UGuruz  4 года назад

      Thank you so much..

  • @icavalheiro
    @icavalheiro 4 года назад +3

    Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!

    • @UGuruz
      @UGuruz  4 года назад +1

      Thank you so much.

  • @giuseppemilana6220
    @giuseppemilana6220 5 лет назад +3

    The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!

  • @amigoface
    @amigoface 5 лет назад +4

    i really love when youtube video makers go directly to the point

    • @UGuruz
      @UGuruz  5 лет назад

      You're welcome.

  • @giuseppemilana6220
    @giuseppemilana6220 5 лет назад +2

    I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!

  • @jijoe0
    @jijoe0 4 года назад +5

    this is the best light tutorial I've ever seen! you're doing a great job continue ;)

    • @UGuruz
      @UGuruz  4 года назад +2

      Thank you so much..

    • @jijoe0
      @jijoe0 4 года назад +2

      Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?

  • @antoniopepe
    @antoniopepe 4 года назад

    Your Unity tutorial are the best... no craps ... only usefull things... thx man

    • @UGuruz
      @UGuruz  4 года назад

      Glad you like them!

  • @jacekfr3252
    @jacekfr3252 5 лет назад +4

    That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!

    • @UGuruz
      @UGuruz  5 лет назад

      Thank for your appreciation and support :)

  • @nrox1316
    @nrox1316 5 лет назад +1

    woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya

  • @gasanof
    @gasanof 5 лет назад +5

    The best lighting tutorial so far, thank you!

    • @UGuruz
      @UGuruz  5 лет назад

      Thanks for your awesome feedback. Your response really inspire me to make more videos. :)

  • @ManuelBasiri
    @ManuelBasiri 4 года назад

    Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro

    • @UGuruz
      @UGuruz  4 года назад

      Thanks you so much..

  • @archcast5550
    @archcast5550 3 года назад

    Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .

  • @aussieraver7182
    @aussieraver7182 5 лет назад +1

    Fuarrk, Post Processing at the end is so important! It made the scene so much crispier.
    Thanks for these tutorials mate, you are truly a legend!

    • @UGuruz
      @UGuruz  5 лет назад +1

      Thank you so much.

  • @fishtail_6740
    @fishtail_6740 3 года назад

    This is the best tutorial I have ever seen!

  • @peregrinespurway
    @peregrinespurway 5 лет назад +2

    Very good in depth tutorial. Thanks for the effort put in.

  • @abhivyas3Danimator_rigger
    @abhivyas3Danimator_rigger 5 лет назад +3

    Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial

    • @UGuruz
      @UGuruz  5 лет назад +1

      You are right. I found this later. By the way thanks for the info. :)

    • @ivagunj6346
      @ivagunj6346 5 лет назад

      What does it mean to make the materials slandered?

    • @abhivyas3Danimator_rigger
      @abhivyas3Danimator_rigger 5 лет назад

      @@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader

    • @ivagunj6346
      @ivagunj6346 5 лет назад

      @@abhivyas3Danimator_rigger ah ok, thanks :)

    • @daryladhityahenry
      @daryladhityahenry 5 лет назад

      Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.

  • @davekite5690
    @davekite5690 5 лет назад +9

    I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).

    • @davekite5690
      @davekite5690 5 лет назад +1

      btw - this was an excellent vid'. Cheers :-)

    • @UGuruz
      @UGuruz  5 лет назад +2

      Sure, I am also thinking the same.

    • @UGuruz
      @UGuruz  5 лет назад +1

      Thanks :)

    • @championsofodin9868
      @championsofodin9868 3 года назад +1

      Did you ever make this outdoor tutorial?

  • @NexusCool1
    @NexusCool1 4 года назад

    Fast and clean...nice tutorial !

  • @luizguilhermepelegrini8297
    @luizguilhermepelegrini8297 4 года назад +1

    Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic

  • @UsmanAli-bb2oq
    @UsmanAli-bb2oq 4 года назад +1

    Great Work !! Please keep it up

    • @UGuruz
      @UGuruz  4 года назад

      Thanks a lot!

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Год назад

    Your videos are the best !!!

  • @3kbanana
    @3kbanana 5 лет назад +1

    Wonderful tutorial. Thank you very much!

  • @12mauro21
    @12mauro21 3 года назад

    You're really a damn Guru! thank you very much for this.

    • @UGuruz
      @UGuruz  3 года назад

      Most welcome

  • @FirestarterWG
    @FirestarterWG 5 лет назад +2

    Thanks man super useful tutorial!

  • @59123594
    @59123594 3 года назад

    just wow , you're a true pro bro , i will take a sub patreon this month for sure

    • @UGuruz
      @UGuruz  3 года назад

      Much appreciated!

  • @danecustance2734
    @danecustance2734 5 лет назад +1

    Thanks this is a great tutorial it's saved me a lot of time.

  • @do-it7506
    @do-it7506 4 года назад +1

    really thank you for the knowledge

    • @UGuruz
      @UGuruz  4 года назад

      You're welcome.

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 5 лет назад

    Brilliant tutorial

  • @miroslavkraus1242
    @miroslavkraus1242 4 года назад

    you are amazing, nice work thx for sharing ur experience and tips

    • @UGuruz
      @UGuruz  4 года назад

      Thank you so much.

  • @jobinmathew3417
    @jobinmathew3417 5 лет назад

    Great tutorial, fast and easy to learn. Keep going.

    • @UGuruz
      @UGuruz  5 лет назад

      Thank you :)

  • @unnikrishnannamboothiri9707
    @unnikrishnannamboothiri9707 4 года назад

    You rock
    Yeh, really you rock

    • @UGuruz
      @UGuruz  4 года назад

      Thank you so much..

  • @Zhurak
    @Zhurak 4 года назад +1

    that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)

  • @rendericeib4513
    @rendericeib4513 5 лет назад +1

    thanks

  • @CrizusMiller
    @CrizusMiller 5 лет назад

    You're a very excellent teacher your teaching so clear keep it up ;)

  • @tomaszjanik858
    @tomaszjanik858 5 лет назад +1

    Thanks a lot, it really helps me.

  • @cmagadan
    @cmagadan 5 лет назад

    Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )

  • @raffaelemele5815
    @raffaelemele5815 2 года назад

    Do you have any interior lighting tutorials that use realtime GI?

  • @blackcreepycat
    @blackcreepycat 4 года назад +1

    Thanks for this!

  • @aXelRedfield
    @aXelRedfield 4 года назад

    Great tutorial very informative and to the point.

  • @avirtualdesigner6396
    @avirtualdesigner6396 3 года назад

    When I select show lightmap resolution I see only few objects, how to solve this?

  • @magicflakes999
    @magicflakes999 5 лет назад +1

    Tnx

  • @aashutoshdabhade4325
    @aashutoshdabhade4325 4 года назад

    Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?

  • @gonzatoto
    @gonzatoto 2 года назад

    Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!

  • @funnyanimalworld7579
    @funnyanimalworld7579 4 года назад

    Thank you for this really informative video

  • @erfansh1925
    @erfansh1925 5 лет назад

    Dude this was mind blowing

  • @brauliojorgealmeida
    @brauliojorgealmeida 5 лет назад

    You are a Jedi master in scene ilumination, friend!!

  • @MEGA_TREE
    @MEGA_TREE 3 года назад

    beautiful

  • @chinmaysahoo6822
    @chinmaysahoo6822 4 года назад

    [PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848].
    Can anybody tell what's the error?

  • @wilsongeorge7373
    @wilsongeorge7373 Год назад

    thanks bro for the videoo

  • @xynonreal
    @xynonreal 5 лет назад +1

    great , thank you

  • @fortres008
    @fortres008 5 лет назад

    Love your tutorials dude

  • @designjunki
    @designjunki 5 лет назад

    great tutorial sir, very well done indeed, bravo

  • @thanos_n9s145
    @thanos_n9s145 5 лет назад

    Ooooo....
    Unity tutorials and Indian mate, nice...
    *SUBSCRIBED*

    • @UGuruz
      @UGuruz  5 лет назад

      Welcome bro..

  • @manueltripero
    @manueltripero 5 лет назад

    This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace).
    It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse.
    For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes".
    At least the GPU lightmapper is kinda working now.

  • @sabrango
    @sabrango 4 года назад

    EXCELLENT! THANKS!

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 2 года назад

    excellent

    • @UGuruz
      @UGuruz  2 года назад

      Many many thanks

  • @starchaser28
    @starchaser28 4 года назад

    Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?

    • @UGuruz
      @UGuruz  4 года назад +1

      I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.

  • @kosta1570
    @kosta1570 5 лет назад +1

    Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?

    • @UGuruz
      @UGuruz  5 лет назад

      I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.

  • @ivagunj6346
    @ivagunj6346 5 лет назад

    Great tutorial 🙌

    • @UGuruz
      @UGuruz  5 лет назад

      Thanks 😀

  • @JoanToh
    @JoanToh 4 года назад

    can this be used for WebGL version?

  • @EarthisaCylinder
    @EarthisaCylinder 5 лет назад

    Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)

  • @JasonJason210
    @JasonJason210 5 лет назад

    I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?

    • @UGuruz
      @UGuruz  5 лет назад

      Yes you can turn off realtime GI.

  • @coloneljcd6041
    @coloneljcd6041 5 лет назад

    Great tutorial!

  • @enriquemartindelpomarleon
    @enriquemartindelpomarleon 4 года назад

    13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!

  • @brunnersamuel4615
    @brunnersamuel4615 5 лет назад

    Use Next Gen Soft Shadow, it will blow you mind how good its look

  • @abhaysingh960
    @abhaysingh960 4 года назад

    thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.

    • @UGuruz
      @UGuruz  4 года назад +1

      You're welcome bro..

    • @abhaysingh960
      @abhaysingh960 4 года назад

      @@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.

  • @xdanngi
    @xdanngi 5 лет назад

    love to gurus!

  • @swaponislam8287
    @swaponislam8287 5 лет назад

    thank you so much guru..

    • @UGuruz
      @UGuruz  5 лет назад

      You're welcome.

  • @trgamer3193
    @trgamer3193 5 лет назад +1

    AMAZING! What is your pc specs?

    • @UGuruz
      @UGuruz  5 лет назад +1

      I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.

  • @mikviz007
    @mikviz007 4 года назад

    Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?

    • @mikviz007
      @mikviz007 4 года назад +1

      Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now

  • @HouariMohamedAmine
    @HouariMohamedAmine 5 лет назад

    hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?

    • @UGuruz
      @UGuruz  5 лет назад +1

      Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.

  • @vishaldeshwal9892
    @vishaldeshwal9892 4 года назад

    Thx bro 🙏.
    But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated.
    How to solve plz help

    • @UGuruz
      @UGuruz  4 года назад

      Check light map compression settings.

    • @vishaldeshwal9892
      @vishaldeshwal9892 4 года назад

      Thx for your reply 🙏
      I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.

  • @yanketov8024
    @yanketov8024 5 лет назад

    If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.

  • @leenaharani6067
    @leenaharani6067 4 года назад

    where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

    • @UGuruz
      @UGuruz  4 года назад

      It's not available in newer versions of Unity. It's deprecated now.

    • @PyroOfZen
      @PyroOfZen 3 года назад

      @@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.

  • @kabeerlove49
    @kabeerlove49 4 года назад

    Sir I'm from delhi
    And I want to learn unity for interior designing
    Can you suggest me any institute in delhi where I can learn it easily
    And sir one more thing
    I want to know that
    Which is more easy and good to learn for interior designing unity or unreal engine

    • @UGuruz
      @UGuruz  4 года назад

      Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.

  • @blackhilldeeagle6882
    @blackhilldeeagle6882 5 лет назад

    Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?

    • @UGuruz
      @UGuruz  5 лет назад

      That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity

  • @juihhg77
    @juihhg77 4 года назад

    this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?

    • @UGuruz
      @UGuruz  4 года назад

      No, its also available in free version. Do you have any errors in your console ?

  • @lauch8844
    @lauch8844 5 лет назад

    When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...

    • @UGuruz
      @UGuruz  5 лет назад

      Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.

  • @andreagallina4089
    @andreagallina4089 5 лет назад

    Nice video... can you do something similar for an esterior environment? ^^

    • @UGuruz
      @UGuruz  5 лет назад

      Sure. I am working on it.

  • @crazyhq270
    @crazyhq270 4 года назад

    I don't see scene settings in the rendering context menu

    • @UGuruz
      @UGuruz  4 года назад +1

      If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume

  • @lauch8844
    @lauch8844 5 лет назад

    so, for an open world game with day and night cycle i can only use "realtime GI", right?

    • @UGuruz
      @UGuruz  5 лет назад

      Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.

  • @avirtualdesigner6396
    @avirtualdesigner6396 3 года назад

    any idea why my light doesn't pass throught the glass of the windows?

    • @UGuruz
      @UGuruz  3 года назад

      You can turn off glass object while baking lighting.

    • @avirtualdesigner6396
      @avirtualdesigner6396 3 года назад

      @@UGuruzthanks for the answer :) but... how do I bake the light? :)

  • @gamecorn864
    @gamecorn864 5 лет назад

    amazing

  • @tusharhegde8174
    @tusharhegde8174 5 лет назад

    Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??

    • @UGuruz
      @UGuruz  5 лет назад

      Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.

    • @tusharhegde8174
      @tusharhegde8174 5 лет назад +1

      @@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir

  • @Oliver-km1sy
    @Oliver-km1sy 5 лет назад

    I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?

    • @UGuruz
      @UGuruz  5 лет назад

      I thinks its the HDRI sky exposure/multiplier.

  • @parmarpraful608
    @parmarpraful608 4 года назад

    Hi I don't have scene setting option ?

    • @UGuruz
      @UGuruz  4 года назад

      It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume

  • @mshah1092
    @mshah1092 4 года назад

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!!
    any help will be great

    • @UGuruz
      @UGuruz  4 года назад

      Watch my video about making of car render demo in which I have explained the whole process.

    • @mshah1092
      @mshah1092 4 года назад

      @@UGuruz Thanks a lot !!!

  • @lauch8844
    @lauch8844 5 лет назад

    I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.

    • @UGuruz
      @UGuruz  5 лет назад

      Did you also imported the "Shadow Caster" object ?

    • @HarshSharma-ln6xq
      @HarshSharma-ln6xq 4 года назад

      @@UGuruz where can i find the shadow caster object?

    • @UGuruz
      @UGuruz  4 года назад +1

      @@HarshSharma-ln6xq It's in the project.

  • @ngontri9921
    @ngontri9921 4 года назад

    i have unity 2018.3 and cant find scene setting

    • @UGuruz
      @UGuruz  4 года назад

      Have you properly implemented the HDRP ? Make sure you have no error in the console window

  • @14hil81
    @14hil81 4 года назад

    can u make a scifi lighting for lab

  • @switchblade3868
    @switchblade3868 4 года назад

    will i need a good pc for this

    • @UGuruz
      @UGuruz  4 года назад +1

      Not really.

  • @chenfutsai
    @chenfutsai 5 лет назад

    There is no Light/Scene Settings option when I right click. any help?

    • @UGuruz
      @UGuruz  5 лет назад

      Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".

    • @lawrencelawine9082
      @lawrencelawine9082 5 лет назад

      @@UGuruz I dont have this "Volume", how can I fix this?

  • @ayrtonolvera4222
    @ayrtonolvera4222 5 лет назад

    Nice! :D

  • @zentergames1622
    @zentergames1622 5 лет назад +1

    👏👏

  • @aussieraver7182
    @aussieraver7182 5 лет назад

    1:39
    Is there a way to avoid having to manually link up all the textures to each material?
    My scene has wayyy too many textures to manually apply.

    • @UGuruz
      @UGuruz  5 лет назад

      You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?

    • @aussieraver7182
      @aussieraver7182 5 лет назад

      @@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay

    • @UGuruz
      @UGuruz  5 лет назад

      Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.

    • @aussieraver7182
      @aussieraver7182 5 лет назад +1

      @@UGuruz Yes, Maya has the same Embed media option.
      Thanks for the help but I did find a workaround.
      I import my FBX into a non HDRP project on Unity.
      Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials.
      The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.

    • @AmanKumar-tu2og
      @AmanKumar-tu2og 5 лет назад +1

      @@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.

  • @Capybara6042
    @Capybara6042 3 года назад +1

    Hi mehen

  • @akshaypandey1819
    @akshaypandey1819 5 лет назад

    WHAT IS THE SCALE OF OF YOUR SCENE

    • @UGuruz
      @UGuruz  5 лет назад

      Its in centimeters I guess. I have attached the source files you can check in that.

    • @akshaypandey1819
      @akshaypandey1819 5 лет назад

      @@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance

    • @UGuruz
      @UGuruz  5 лет назад

      Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.

  • @cgarchitekt
    @cgarchitekt 5 лет назад +5

    I would strongly advise you to speak much more slowly and above all to take breaks. You don't have to win a Formula 1 race.
    Otherwise a very invormative and instructive video

    • @UGuruz
      @UGuruz  5 лет назад +2

      Ha ha 😁
      I am working on it. :)

    • @jacekfr3252
      @jacekfr3252 5 лет назад

      No offence, but if I have 15 minutes space I would see more more than less in that time. It's not a problem to slow down by myself, pause or repeat etc.

    • @cgarchitekt
      @cgarchitekt 5 лет назад

      @@jacekfr3252:
      t is about a good presentation, which can be viewed and understood without interruption through forward and backward winding. And for this it is simply necessary to speak slower and with pauses.
      What you say shows that you have no experience with presentations. of course you can stop the video and rewind or rewind it. But that disturbs the whole flow and doesn't make it easy to follow the whole flow.
      I have several years of live presentation experience and know exactly what i'm talking about. This is not a live presentation but it is important to orientate yourself to it in order to have a good presentation.

    • @tomaszjanik858
      @tomaszjanik858 5 лет назад

      @@cgarchitekt Yeah a little bit to quick. But I play his videos on 0.75 of speed. :) It helps a lot.

    • @laurenjill4810
      @laurenjill4810 5 лет назад

      You know, that's why they make the playback speed option, right? The tutorial was perfect.