Interior Lighting in URP (Universal Render Pipeline) | Unity 2020.2
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- Опубликовано: 22 май 2024
- Learn how to render an Interior Scene in Universal Render Pipeline (URP) in Unity 2020.2. This method can also be used for mobile devices.
⭐️Interior Lighting in HDRP (Patreon) : bit.ly/3sTB6VE
✅Pack Gesta Furniture #1 Pack (Affiliate): bit.ly/3pbfGAV
✅Download HDRI :- hdrihaven.com/
✅Lightmapping in Unity:- • Basics of Lightmapping...
✅Teaser - Light and Shadows in URP :- • Teaser - Light and Sha...
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☑️Quick Links :☑️
Introduction - 00:00
Import Assets in Unity 00:35
Upgrade to URP 01:17
Camera and Light Setup 03:00
Lighting Settings and Baked Lighting 06:00
Environment and HDRI Settings 08:08
Addition Light Setup 11:32
Post Processing Setup 13:40
Final Result 15:43
Thanks to Patrons 16:02
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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📱Social Links:📱
🔸 Discord / discord
🔸 Twitter: / u_guruz
🔸 Facebook: / uguruzyt
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
bit.ly/2ZNTjaY
absolutely one of the best demonstrations i’ve seen so far for lighting in urp.
Thanks
Wow, best 16 minutes I spent on any tutorial so far, this will put few more stars on my work. Thanks
This is so amazing tutorial, Thank you so much for sharing and explains every-steps of the workflow to working with Universal Render Pipeline.
One of the best tutorials out there! Thank You!
Very Good demonstrations
Awesome tutorial, simple, clear, no bs, thank you very much for your work !
You're welcome!
i've needed this for quite some time, thanks!
You are one of the best Unity tutorial makers out there right now! Big thumbs up!
Wow, thanks!
This video is fantastic. Thanks for the tutorial!
I love your videos, especially this one, thanks for the great content
omg thank you for mentioning the "generate lightmap UVs" option on the model import settings. No other troubleshooting guide I found mentioned that and it turns out that's the reason none of my baked lights were working (as that option wasn't checked for any of the assets I'd imported)
AMAZING! Learned a lot.. thank you!!
Awesome tutorial! Thank you so much!!
i love your videos pls dont stop, i am working with URP
Awesome video. Thanks for sharing
I teached my studies about Lightmapping on URP last weekend and I wish I have watched your video earlier, there was a lot of things that I didn't cover for them.
Glad it was helpful!
thank you, you make my first months of work in my new profession so much easier. Thanks
You are so welcome!
Keep it up .please make a playlist for unity light setting and light baking .
This tutorial is what I needed most, thanks a lot
You're welcome!
Awesome tutorial. I leant a lor of new skill.
THIS right here is why i love urp with post proccesing
After Brackeys you are the only person who helped me alot.
Thanks for this nice tutorial
Glad to hear that
Thank u very much 😊!! This is what I wanted!!
You're welcome 😊
thanks for your perfect tutorial ☻♥ hope u the best
Wow, thank you for your using my asset :D
Extremely Valuable content and you Provided it for free.
You are an Asset for Unity Developers..💌💌💌
Like it! Right to the point!
Are you an angel here to guide us lost game artists? I'm not joking! I think you are. O_O
Great tutorial! thanks.
High quality tutorial, keep em coming
Thanks, will do!
thanks a lot, i wasn't sure on how to use the area light :) great video
Glad I could help!
Very good walkthrough need more!
Thanks
Good tutorial 🙏
thank youuuu so much.!! i really love your tutorial.. best regards
You're very welcome!
Thanks for the video, you can make better shadows in the window if you put Render face:both .To see the two face, because the form of the shadows is generated base on the back face
Thanks for the tip.
great😊 thanx a lot, friend.
Newbie to URP here! I was so confused by the fact that after switching pipeline everything tends to be darker, and this tutorial saved me! It was caused by the Gamma color space, and after change the option it returned to normal. Thanks a lot!
Glad it was helpful!
You're the next brackeys!
I appreciate your videos a lot ! Not to much bla bla and full of information. You make the best Unity tutorials on RUclips. Thumbs up !!! Maybe you have a tip for me as well. In my scene, the shadows are perfect if I check the baked lightmap in scene view but if I change back to shaded view, the shadows are gone. Any idea what could this cause ?
Bro Thku you for such helpful videos
love from Pakistan
Welcome
thanks for the nice presentation.. could use a great tip. great tutorial video
You are welcome!
Top tutorial ever, Thank You
You're welcome!
Great video, thanks. You can fix the incorrect shadow from the window by changing its material to double sided.
Thanks for the info!
I was precisely looking for this comment, that was driving me mad. Thank you!
So good
youre my hero
Use 4 shadow cascades to get maximum realtime shadow quality. Cool video.
Very nice tutorial!
Thank you!
OMG This Video ist just a life safer!!! Thanks!!
Welcome
Thankyou so much now just gotta get this lighting to work with probuilder, maybe do a tutorial on this
Nice video, thanks.
Thank you too!
wow good job
thanks :3
Wonderful
Thank you
Hi, using your tutorial I could achieve outstanding results, amazingly explained,
I did light settings of my scene, the only problem I am facing is the red burns on the walls. I am not sure why it is so, can you give me some suggestions for it?
Hi, good tutorial. ONe question, do I have to bake multiple time to get the final result?
Great video. I would love to see a tutorial for lighting an interior that doesnt have an outside light source, no windows, fully indoors.
Agreed, it's definitely much harder to get looking nice.
Thank you for the great tutorial, can the rendering settings you used in this tutorial be used in mobile games???
Thanks for posting! This highlights how the problem with why my 3D games look mediocre has way less to do with the quality of the models than the lighting. Will definitely try this stuff out. Hope you keep creating content!
One question: The light sort of flickers in the bottom side of the window when you're moving around - is that intentional or a byproduct of some reflection setting?
I think that is because I was running it inside Unity Editor.
Very Gooooooood👌👌👌🌹
Thanks a lot
I liked it before the post process
This is a great video. But when I tried to follow the steps, I didn't know why the lighting of ceiling and walls were always unnatural as there were clear separations between them. I am using Unity 2022.3.10f1. Are there any possible reasons?
tq 😀😀😀
Very useful
Thanks a lot
Can you do a tutorial on Volumetric Lighting for URP?
Very good 👌👌.. Does anyone have problems when using unity2020.. Like when you launch there is another window running in the background.. Like an instance..
Thank you 100% pro
Welcome 👍
cool
Hi Uguruz ive integrated that in my project but not getting shadows any ideas ?
This is the best lighting tutorial I have ever seen.
Although one thing: The light sort of flickers when you move around. Try taking down the post-processing effects a little.
Why Changes in SKYBOX not affecting the scene in URP?
I made a custom HDRP for my scene. But, any changes after that not getting reflected in my scene.
Thaaaaanks
QUESTION : in lightning, my skybox is good, when i change the undirect effect of the sun on the walls, nothing happend... wwhy ? The settings are good, the appartment is on the 2 good layers you show... I don't get it. Nothing change in the intensity of the walls.... cheers
3:20 What shortcut did you use to "go to the scene vivew"?
Hey man. I had a question. My specs are:
RAM: 12 GB
GPU: Intel HD Graphics
Processor: Intel i3 Core
So, what would be the best parameters to use for the best results? I am aiming for graphics like your scene.
box projection does not work in URP
I got major pop in when it comes to shadows for some reason its dark in my current area but not farther out I don't know how to fix this.
Nice
Thanks
super
Thank you
Only the furniture in my room shows up in the baked lightmap, not the room itself. The models have the same settings as far as I can see
How can i take a 2d HD image of this render for google play store screenshot?
I'm using Unity 2021, and I'm getting light bleeding through the ceiling on the top of the walls and the bottom of the front window to the floor. How do I fix this?
I love the way you're showing the workflow at a nice pace. Something that irks me greatly is that the windowframes are not correctly casting shadows onto the floor. Can that be fixed?
If you select the window, then in the Inspector under 'Lighting', set 'Cast Shadows' to 'Two Sided', that should fix it :)
Thanks for the tutorial, But I wonder how to fix the shadow of the window's frame?
15:00 the shadow of the window's frame looks too thin, looks so strange.
and I got wired light on the left wall when the camera move backward.
After I switch platform to WebGL, problems of frame's shadow and light on the left wall are both gone.
It seens everything perfect, I donn't know what happened. @@
My lightmap baking is taking a lot of time. Can you help?
hey, can you do a tutorial for night time with moonlight and stuffs? thanks buddy, aww shucks, you're the best!
How to get render image for a client ? , in 3ds max you can get render picture please sir reply or make one video about that
Failed to present D3dLL swapchain error
Any help on this man please
Apart from disabling intel
I don’t got nvidia
Pleas help me
Can you do the lighting in outer space?
Have you published any ios games?
What's wrong with the shadows around the light the windows let through? If you compare the original lightmap to your baked result, it's as if the window frames don't cast shadows.
Set the window frame material to Double Sided.
My unity did not have the render pipeline in edit so i instead had to go to window click rendering and then render pipeline converter and convert the first two options
Thanks!!!
if I bake lighting at high lightmap resolution (4k) and high shadow resolution (4K) with ambient and baked reflection probs. Does This Impact performance on mobile device?
I think it will because mobile devices have limited memory however it may work for small scenes like this.
Your try both methods and find what works best for you.
Great tutorial, but yo... How did you get Box projection? It's disabled in URP.
I am finding same question answer !!
@@hardikbsha yo I ended up just buying Bakery add on. It's great
Hey great video 😀. Can you please tell your pc specifications?
Core i9 9900K, GTX 1050TI, 32 GB RAM
@@UGuruz great 👍👍
Can you enable the CC? I am Deaf here :D
please and thank you.
How did you get the normal maps to bake into the lightmap?
Use Directional Lightmaps in Lighting Settings.
How do you fix the light leaks form the window geometry?
I would like to know this as well! This was bothering me!
You did not fix the shadows at all at 12:55, only made them smoother, but then at 15:54 (or in the thumbnail) they look fine. How did you actually fix them?
Make the window material double sided.
Can you make any new video for normal 3D lighting?????
Plzzz answer..
Love your Videos
Same tutorial can be used for the normal 3D lighting.
@@UGuruz thank you UGuruz
@@UGuruz are you making more videos for terrain system.
Plzzz tell
7:24
This made me laugh!
why you disable subtitles?