That's a very good tutorial, earlier I was implementing the post process for urp randomly. I'll make sure to implement this in my current project the way you explained. Thanks!
I think you are the first IT guy with an Indian accent I can listen to. Your voice is Indian but the quality of your videos are just amazing, like, some Brackeys level stuff here.
For people who can't afford the ambient occlusion pack, u don't need to buy it. simply select your Universal Render Pipeline Renderer (not Asset) then click "Add Renderer Feature" and select Screen Space Ambient Occlusion, simple! :)
@@UGuruz hi thanks for the rply, I want to assemble a computer for unity software to work and render fast, so what is the requirements of the system I should take care of in terms of motherboad, GFX card etc please suggest me Thankyou
Great tutorial! I have URP Post Processing working in my project, but I'm trying to figure out how to apply post processing to only certain layers. Any idea how to do this?
Very good congrats, I have one question URP work well at mobile like you said that's great, so Can I use URP + PostProcessing on mobile and have a good performance ? let's say as minimum hardware iphone 6, samsung S6 and Oculus Go/Quest. Because on the previus version they not recomment use post process at mobile and didn't work well.
I FR*** LOVE YOU MAN! been struggling to get this to work all day, thank you!
Thanks
This is the only thing I could find that even mentioned the URP and how to do PP using that. Thanks! Very simply too!
You're welcome!
Ive been looking for video like this so long and now you are my new god........
The best introduction tutorial on PP in URP I've found. Great job! Very helpful!
Great to hear!
Why do u make so good tutorials xD love your tutorials
I have no idea 😉
Thank you, i was looking for this video
HUGE HELP!! Keep keep these great video coming.
Thanks, will do!
That's a very good tutorial, earlier I was implementing the post process for urp randomly. I'll make sure to implement this in my current project the way you explained. Thanks!
Glad it was helpful!
I F*ckn love your tutorials! I learned unity with your videos! You are insane!
Glad you like them!
Very good tutorial. You are an excellent teacher! Keep them coming!
I love this channel, thanks ! :)
Thank you too!
The most helpful tutorial on this topic for real!! Thank you
You're very welcome!
Thanks, I have no intention to use URP right now, but this is nicely edited and informative!
thanks
That's awesome tutorial. U deserve to be subscribed..😀👍
How do you fix the light bleeding to the shadows that is visible in your project at 6:50 (on the shop stand / ground behind the stand)?
Great tutorial, it helped me a lot. Thank you!!!
You're welcome!
Amazing brother :)
Thanks ✌️
I can't get Differed setup flr camera using URP + Post Processing. It doesn't show up as an option and it causes lighting glitches which suck.
Thanks, for this amazing video🙃 it realy helped me.
You're welcome 😊
informative and useful techniques!
Thanks
Btw you need to aktivate on your Camera under Rendering POST PROCESSING so you can use POSTPROCESSING!
Thank you so much!!!!
Why there is no ssr in urp? M frustrated with reflection probes
I did not enjoy migrating to URP to find my 200 terrain objects needed updating one at a time because the upgrade failed to work.
i have unity 2019.3 but post processing not work
How can I add post processing to just one object? I can't seem to find any tutorials on this 🤔
Local volume is not working ??
thanks bro :D
when post processing applied camera does not render anything in mobile unity sir kindly help me
Sorry I have never tested it on mobile.
Can we use this VR development for oculus quest 2
can we get toon effect by post processing?
Real GURU
Thank you
I cant see the changes i make in Scene view, but when i play the game i can... Any tips? :D
**EDIT** Answer to my own question, press the button to the right of the Light button UNDER scene tab
I think you are the first IT guy with an Indian accent I can listen to. Your voice is Indian but the quality of your videos are just amazing, like, some Brackeys level stuff here.
Thank you so much 😀
I'm Using Cinemachine Camera Where Rendering Option Is Not Showing
Use the regular main camera post processing button
I don't have the option to enable post processing on the camera.
Any error in the console window ?
@@UGuruz Nope. It seems to be a more common issue.
ur a saint
For people who can't afford the ambient occlusion pack, u don't need to buy it. simply select your Universal Render Pipeline Renderer (not Asset) then click "Add Renderer Feature" and select Screen Space Ambient Occlusion, simple! :)
Where's the add render feature? i'm in project settings - graphics - URP global settings, cant see anything to add renderer feature?
How to make ui blur in urp?
If build scene in webgl, these all effects works ?
I think it will work.
Where is the link to the FPS you use in the video?
Link added.
What about performance after adding these effects. Especially in mobile. Is the render performance same or reduce?
That will definitely decrease specially with DOF and AO but you can optimize that.
What about ambient occlusion?
At this time AO is not included in URP. If want need you can purchase any addition package from Unity Asset Store.
what is the hdr ?
How to work screen space reflection
Screen Space reflections are not supported in URP. Check my HDRP videos.
thanks bro can you make video about new input system in unity
Bro please help me with the computer machine requirements.
OK. Tell me how may I help you ?
@@UGuruz hi thanks for the rply, I want to assemble a computer for unity software to work and render fast, so what is the requirements of the system I should take care of in terms of motherboad, GFX card etc please suggest me Thankyou
Great tutorial! I have URP Post Processing working in my project, but I'm trying to figure out how to apply post processing to only certain layers. Any idea how to do this?
I think you can do camera stacking
A very informative tutorial about urp lightning, do you give courses in Udemy ?
it didnt work
2021.1.23f1
Very good congrats, I have one question URP work well at mobile like you said that's great, so Can I use URP + PostProcessing on mobile and have a good performance ? let's say as minimum hardware iphone 6, samsung S6 and Oculus Go/Quest. Because on the previus version they not recomment use post process at mobile and didn't work well.
I haven't try actually but I think it will work well.
Can using it for unity 2020.1?
Yes
This is mobile friendly?
Yes
where is the ambient occlusion did they remove it? :/
It was not present in the old builds of urp I think it is present in the latest build of urp
In android...Post Processing is cause of the lagging...Can you please make a Separate video on this topic...How to fix lagging on android devices😐
Well 1. Maybe ur device is wear.
2. You have to use the profiler to see how you can improve ur performance :)
Thx
When you teach someone to overuse PP
Kinda bummed because ambient occlusion is a paid feature T_T
No it isn't?
👍🏾👍🏾👍🏾
5:38 Realistic? 🤨🤨 really?
Just joking. Great video helped me a lot
Yeah okay good tutorial but the part where you use a 20 DOLLAR unity asset is dumb af.