It was the most requested tutorial to recreate for the new version of Unity, so here it's! www.lmhpoly.com/tutorials/unity-2020-tutorial-lighting-and-post-processing-low-poly-scene
I rarely leave comments, but I simply have to thank you! This video is amazing, very informative and easy to follow, and you brother have made my day as well as saved my game. Thank you!
I Have zero knowledge of 3d , I wasted me previous 2 moths in useless tutorials , you helped me a lot buddy 😊 , this is my last two moths , I have to finish a game , it doesn't matter how small it is but if I am not able to do that my father won't allow me to do game dev , thanks for these tutorials.
Damn! My dull and boring scene has come to life, thanks to you! I don't care that it tanked my performance, I am gonna try and bake shadows and try out other strategies to make it fast, no way I am gonna go back to the old scene!
It depends on your scene, and especially the colors of the assets themselves. If your assets use dark colors they won't look the same using these post-processing settings. Practice makes perfect ;)
It's funny because *Auto Generate* was always enabled by default, but now Unity decided that it should be disabled for some reason. And because of that ambient color is not generated and everything is black. So every time someone new creates the first Unity project they all get confused why the hell everything is so dark.
I used my Low Poly Modular Terrain Pack and Low Poly Rocks Pack to create those, asset links in the description. You can watch my previous video on how I made this whole scene: ruclips.net/video/961rUx4FFIw/видео.html
Original Unity Post-Processing effects are mostly too heavy for mobile devices and can impact performance a lot. For example, effects like Ambient Occlusion, Depth of Field, Motion Blur, and Screen Space Reflections. Other effects like Color Grading, can be used in mobile devices without a big impact on performance. As always, the best thing to do is try it by yourself and test on your own device how it impacts performance.
Hey ! I love your content and I'm currently binge-watching a lot of your videos ahah But should I use this video or the URP one ? I mean I see everywhere that I should use almost exclusively URP (and HDRP) instead of the built-in renderer.
Thank you for watching! Appreciate that you are spending your time watching my videos :) It really depends on the project you are working on. -Basically if you are making a game targeted for mid-high end PCs (I think more for high end) - HDRP has the best features in terms of high-quality graphics. -URP is more targeted for low-end PCs mobile or VR devices in terms of features. -And Standard pipeline is the middle ground which you can use for any project basically. And I think it's still the most popular pipeline for game production, and it's the most polished one. But it doesn't have new features like Shader graph, VFX graff, new post-processing stack, and so on. Before, there were no HDRP or URP pipelines. There was only one and only standard pipeline. I have used Unity for years, so I'm used to the standard pipeline which is also the most polished for production.
i cant even find online if its possible, but the problem i have is sky ambient light is leaking into example the house, and if the house pitch black, its blue cause the sky is blue basically, i know using probes fixes it but i want to know if its possible without probes and still have that sky ambient light outside the house
I just want to stick with 1 game engine - and it's Unity ;) I don't want to waste my time by learning all engines like UE4 and Godot, I know they are really good, but I'm with the Unity gang!
Make sure that all meshes have a second UV map for the lightmap. You can generate the UV map for the lightmap in Unity. Open the Project tab, and select your 3d model asset, inside the Inspector enable *Generate Lightmap UVs* and press apply to generate Lightmap UV map for that mesh. Another problem could be that you need to clear Baked data and rebake it "4:13". (Disable Auto Generate when doing that).
@@mazinsawdi1858 One is CPU the other is GPU, which means one baking method uses CPU and the other GPU. GPU baking method can be much faster than CPU, but that depends on the GPU you have. I would recommend to use Progressive CPU if you have any problems baking. It's the most stable option right now.
It was the most requested tutorial to recreate for the new version of Unity, so here it's! www.lmhpoly.com/tutorials/unity-2020-tutorial-lighting-and-post-processing-low-poly-scene
Love this thank you!
Could you recreate one with volumetric lighting? :D
@@Soulsspark I will ;)
How do you do post processing with Cinemachine camera?
@@beri4138 Hm, I actually didn't try that. Is this approach didn't work?
@@LMHPOLY I couldn't get it to work. Using URP and Cinemachine in my 2D game.
This video is a treasure.
💯
Already 3 minutes in you've shown more on how to make things actually look nice than I've seen from others' entire videos. Very nice job mate!
I rarely leave comments, but I simply have to thank you! This video is amazing, very informative and easy to follow, and you brother have made my day as well as saved my game. Thank you!
the voice of this man and the background music is so satisfying and the best and simplest tutorial!
Thanks! I don't know about my voice lol
Your discribtion and way of talk is straight forward and very good. Very good information. That is exactly what I wanted. Thank you so much sir :)
This is the type of asmr I'd like to watch (listen to) :D
lol
Holy shit, his voice is so calming XD
Holy shit, thanks 😁😅
I Have zero knowledge of 3d , I wasted me previous 2 moths in useless tutorials , you helped me a lot buddy 😊 , this is my last two moths , I have to finish a game , it doesn't matter how small it is but if I am not able to do that my father won't allow me to do game dev , thanks for these tutorials.
Thank you so much for watching! I hope you will finish your game, good luck! ;)
@@LMHPOLY hey buddy I have a request could you make a tutorials on mobile lighting plzz
@@saqibmohd9041 I have it on my list and it will happen in the future ;)
@@LMHPOLY thanks 😊 Aloott
@@saqibmohd9041 did you finished your game ?
I thought there was something wrong with my lighting and colors until I saw this! THANK YOU!!
I really suggest give this a try, it literally made my *stupid little scene* to *a Scene that shows i know what i am doing..*
Anyways great Video!!
This video is invaluable!
Wow, thank you so much. This what all i have been looking for for like a month:)
Damn! My dull and boring scene has come to life, thanks to you! I don't care that it tanked my performance, I am gonna try and bake shadows and try out other strategies to make it fast, no way I am gonna go back to the old scene!
Was waiting for this so mush. Thx!
I always come back to this video when sorting Post-Pro, you make it so easy to get a nice feel. Great work!
Now I can control the sun 🌞 thanks
thanks alot! this was by far the best tutorial i have ever seen, i subbed!
Thanks for this! I was waiting! Thanks again! :)
You literally saved our sanity, thank you
Great tutorial, fixed my game right up, thanks!
Thank you! This was 100% what I needed and, like others said, easy to follow and understand!
Thank you, I couldn't figure out how to brighten my game, but this helped.
I will never forget to subscribe such great content! Keep up the great work man.
Learned a lot! Thanks.
best video about rendering❤
Thank you for your efforts dude. That was really quick and simple.
Thank you dude, really awesome tutorial! Please more tutorials like this one))
you gained one sub, thank you so much !
That was so quick and simple. some videos over complicate it. awesome :) thank you
THANK YOU SO MUCH I SUBSCRIBED FINALLY GOT THIS TO WORK
Thank you for the support!
amazing tutorial it's crystal clear
Thanks so much I didnt know what to do with those shadows but bcs of your video they disspered(I know I am not that good at englis but THANKS :3)
Thank toy for watching! Nice to hear that my video helped you out :)
You are the man! amazing tutorial!
Excellent! Nicely designed to show how to enhance a scene, much appreciated
Man this just inspires me to 3d
"I grew up at war. Dis means nothing to me!" )) Thank You
Great video, a lot of useful information. Thanks!
This was great just to learn how to use lighting! Thank you!
Yours came out so much better then mine lol
It depends on your scene, and especially the colors of the assets themselves. If your assets use dark colors they won't look the same using these post-processing settings. Practice makes perfect ;)
This is probably the shortest time it took me to subscribe to a channel after seeing the first 8 seconds of the video
Wow, thank you very much for subscribing !
good!! awesome!! very very thank you:)
This tutorial helped me so much thank you \m/
Bruh you are a God, Thank you!
Very nice Video! Thank You
Thanks so much, very awesome tutorial! Keep up the good work!
This video is gold. Thank you!!!
Thank you. You're a genius!
Thank you! Amazing tips that made my game match more beautiful ))
This Is PERFECT :D
My god, thank you . So easy to follow and such amazing results for a noob like me :D
Very informative video, thank you very much! Liked and subscribed!
This is a brilliant tutorial. Thanks!!
Thanks so much!
very helpful tutorial learned a lot, thank you good sir.
Lovely man , thankyou.
I was already WOW at 0:48 :)
It's funny because *Auto Generate* was always enabled by default, but now Unity decided that it should be disabled for some reason. And because of that ambient color is not generated and everything is black. So every time someone new creates the first Unity project they all get confused why the hell everything is so dark.
Amazing tutorial sir. Thanks
Thank you! You helped me a lot!
Great tutorial, thanks a lot!
Where are the background cliffs from? They are awesome
I used my Low Poly Modular Terrain Pack and Low Poly Rocks Pack to create those, asset links in the description.
You can watch my previous video on how I made this whole scene: ruclips.net/video/961rUx4FFIw/видео.html
Thank you so much :) This video amazing!
Dude, thank you so much!!
Great tutorial!
super well made.
Superb Sir! :))
Thanks for making updated tutorial on lighting.
No problem, thank you for watching :)
Is there a tutorial for creating the same beautiful lighting but for Android?
큰 도움이 됐습니다 정말 감사합니다!!
thank you for this tutorial ;)
YES JUST YES
thank you! this helped a lot
You is best !!!!!(Thank you)
"It can cause some artifacts"
Stalker fans: okay im learning unity now
terrific tutorial! are these settings too heavy (build size and hardware resources) or do they work well on reasonably recent mobile devices?
Original Unity Post-Processing effects are mostly too heavy for mobile devices and can impact performance a lot. For example, effects like Ambient Occlusion, Depth of Field, Motion Blur, and Screen Space Reflections. Other effects like Color Grading, can be used in mobile devices without a big impact on performance.
As always, the best thing to do is try it by yourself and test on your own device how it impacts performance.
I like it so much!
Amazing, thank you
One Question:
how can you know all this stuff ?????😂😂 you safed my life with this video 👍
I learned from paid video courses, books, forums, and practice mainly.
Thanks! Your video helped me a lot. Anyway, can I ask what kind of shader is used for these objects?
Glad you find it helpful! All of the objects in the scene use the default Unity Standard shader.
Thx :)
I Love Unity
I am curious, without HDRP, would it possible to make the scene darker near the camera and brighter towards the sun(moon) light? Thanks!
THANK YOU
great video
Hey ! I love your content and I'm currently binge-watching a lot of your videos ahah
But should I use this video or the URP one ? I mean I see everywhere that I should use almost exclusively URP (and HDRP) instead of the built-in renderer.
Thank you for watching! Appreciate that you are spending your time watching my videos :)
It really depends on the project you are working on.
-Basically if you are making a game targeted for mid-high end PCs (I think more for high end) - HDRP has the best features in terms of high-quality graphics.
-URP is more targeted for low-end PCs mobile or VR devices in terms of features.
-And Standard pipeline is the middle ground which you can use for any project basically. And I think it's still the most popular pipeline for game production, and it's the most polished one. But it doesn't have new features like Shader graph, VFX graff, new post-processing stack, and so on.
Before, there were no HDRP or URP pipelines. There was only one and only standard pipeline. I have used Unity for years, so I'm used to the standard pipeline which is also the most polished for production.
That's so cool. I don't understand why unity settings on default not like that.
thanx man
when I change the Color space from the gamma to linear Unity crashes. can someone help?
edit:- nvm I got it after I closed all applications it worked
tu é veri bom meu
Hello, thanks for this amazing tutorial. Is it possible to use it for a 3D mobile game ?
Post-Processing is too heavy on performance for mobile devices. I would personally use color grading only if possible, depending on the game itself.
@@LMHPOLY Sir, please make a video on Lighting for mobile games, specially for Hyper Casual Games, Please 🙏
for some reason when i turn on baked global illumination it just breaks the lighting in the scene, everything just goes dark
Thanks :)
i cant even find online if its possible, but the problem i have is sky ambient light is leaking into example the house, and if the house pitch black, its blue cause the sky is blue basically, i know using probes fixes it but i want to know if its possible without probes and still have that sky ambient light outside the house
You can change the ambient color to any custom color you want. Or you can bake house lightmap.
Thanks
Thanks!
thank you sir
10/10
Hi, you should also check out the SDFGI and volumetric fog of Godot 4.0. ;)
I just want to stick with 1 game engine - and it's Unity ;)
I don't want to waste my time by learning all engines like UE4 and Godot, I know they are really good, but I'm with the Unity gang!
Ty
Aide, I did everything in the video, but after the baking process was finished, black spots appeared in the still figure.
Is there a solution please
Make sure that all meshes have a second UV map for the lightmap. You can generate the UV map for the lightmap in Unity. Open the Project tab, and select your 3d model asset, inside the Inspector enable *Generate Lightmap UVs* and press apply to generate Lightmap UV map for that mesh.
Another problem could be that you need to clear Baked data and rebake it "4:13". (Disable Auto Generate when doing that).
@@LMHPOLY
I tried two things, but still the problem
What is the difference between Progessive CPU and Progessive (Preview)?!
When using Progessive (Preview) an error occurs and the program closes itself. I don't know why
@@mazinsawdi1858 One is CPU the other is GPU, which means one baking method uses CPU and the other GPU. GPU baking method can be much faster than CPU, but that depends on the GPU you have. I would recommend to use Progressive CPU if you have any problems baking. It's the most stable option right now.