Unity 2020 Tutorial - Lighting And Post-Processing Low Poly Scene

Поделиться
HTML-код
  • Опубликовано: 2 фев 2025

Комментарии •

  • @LMHPOLY
    @LMHPOLY  4 года назад +25

    It was the most requested tutorial to recreate for the new version of Unity, so here it's! www.lmhpoly.com/tutorials/unity-2020-tutorial-lighting-and-post-processing-low-poly-scene

    • @Soulsspark
      @Soulsspark 4 года назад +1

      Love this thank you!
      Could you recreate one with volumetric lighting? :D

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      @@Soulsspark I will ;)

    • @beri4138
      @beri4138 4 года назад

      How do you do post processing with Cinemachine camera?

    • @LMHPOLY
      @LMHPOLY  4 года назад

      @@beri4138 Hm, I actually didn't try that. Is this approach didn't work?

    • @beri4138
      @beri4138 4 года назад

      @@LMHPOLY I couldn't get it to work. Using URP and Cinemachine in my 2D game.

  • @dancrat3979
    @dancrat3979 3 года назад +52

    This video is a treasure.

  • @ZahhibbDev
    @ZahhibbDev 4 года назад +16

    Already 3 minutes in you've shown more on how to make things actually look nice than I've seen from others' entire videos. Very nice job mate!

  • @henek1243
    @henek1243 2 года назад +11

    I rarely leave comments, but I simply have to thank you! This video is amazing, very informative and easy to follow, and you brother have made my day as well as saved my game. Thank you!

  • @Brainyplanet
    @Brainyplanet 4 года назад +19

    the voice of this man and the background music is so satisfying and the best and simplest tutorial!

    • @LMHPOLY
      @LMHPOLY  4 года назад +4

      Thanks! I don't know about my voice lol

  • @awwad222
    @awwad222 3 года назад +3

    Your discribtion and way of talk is straight forward and very good. Very good information. That is exactly what I wanted. Thank you so much sir :)

  • @joelkorhonen6346
    @joelkorhonen6346 4 года назад +11

    This is the type of asmr I'd like to watch (listen to) :D

  • @Tinkyowo
    @Tinkyowo 3 года назад +18

    Holy shit, his voice is so calming XD

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Holy shit, thanks 😁😅

  • @saqibmohd9041
    @saqibmohd9041 4 года назад +5

    I Have zero knowledge of 3d , I wasted me previous 2 moths in useless tutorials , you helped me a lot buddy 😊 , this is my last two moths , I have to finish a game , it doesn't matter how small it is but if I am not able to do that my father won't allow me to do game dev , thanks for these tutorials.

    • @LMHPOLY
      @LMHPOLY  4 года назад +2

      Thank you so much for watching! I hope you will finish your game, good luck! ;)

    • @saqibmohd9041
      @saqibmohd9041 4 года назад

      @@LMHPOLY hey buddy I have a request could you make a tutorials on mobile lighting plzz

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      @@saqibmohd9041 I have it on my list and it will happen in the future ;)

    • @saqibmohd9041
      @saqibmohd9041 4 года назад

      @@LMHPOLY thanks 😊 Aloott

    • @dvlzstare6419
      @dvlzstare6419 3 года назад

      @@saqibmohd9041 did you finished your game ?

  • @nullptryt
    @nullptryt 4 года назад +2

    I thought there was something wrong with my lighting and colors until I saw this! THANK YOU!!

  • @lolking1693
    @lolking1693 3 года назад +9

    I really suggest give this a try, it literally made my *stupid little scene* to *a Scene that shows i know what i am doing..*
    Anyways great Video!!

  • @standardLit
    @standardLit Год назад +1

    This video is invaluable!

  • @thorbjrnmorsing394
    @thorbjrnmorsing394 4 года назад +4

    Wow, thank you so much. This what all i have been looking for for like a month:)

  • @NabPunk
    @NabPunk 2 года назад

    Damn! My dull and boring scene has come to life, thanks to you! I don't care that it tanked my performance, I am gonna try and bake shadows and try out other strategies to make it fast, no way I am gonna go back to the old scene!

  • @tasiamasliuk6037
    @tasiamasliuk6037 4 года назад +5

    Was waiting for this so mush. Thx!

  • @benedwards7617
    @benedwards7617 3 года назад +1

    I always come back to this video when sorting Post-Pro, you make it so easy to get a nice feel. Great work!

  • @ninjaser6449
    @ninjaser6449 4 года назад +4

    Now I can control the sun 🌞 thanks

  • @themocfactory2605
    @themocfactory2605 4 года назад +2

    thanks alot! this was by far the best tutorial i have ever seen, i subbed!

  • @rdius4822
    @rdius4822 4 года назад +5

    Thanks for this! I was waiting! Thanks again! :)

  • @dandrg8421
    @dandrg8421 3 года назад

    You literally saved our sanity, thank you

  • @noxmetrica35
    @noxmetrica35 2 года назад +1

    Great tutorial, fixed my game right up, thanks!

  • @nikkiyoder7541
    @nikkiyoder7541 Год назад +1

    Thank you! This was 100% what I needed and, like others said, easy to follow and understand!

  • @AviSnow
    @AviSnow 3 года назад +1

    Thank you, I couldn't figure out how to brighten my game, but this helped.

  • @alexandrecoutinho9468
    @alexandrecoutinho9468 4 года назад +1

    I will never forget to subscribe such great content! Keep up the great work man.

  • @ReikoTennosaar
    @ReikoTennosaar 3 года назад

    Learned a lot! Thanks.

  • @АртемАндреев-в4э
    @АртемАндреев-в4э 10 месяцев назад +1

    best video about rendering❤

  • @pixelpawshub
    @pixelpawshub 3 года назад +2

    Thank you for your efforts dude. That was really quick and simple.

  • @brandonjacksoon
    @brandonjacksoon 3 года назад +2

    Thank you dude, really awesome tutorial! Please more tutorials like this one))

  • @jonasRedStar
    @jonasRedStar 2 года назад +1

    you gained one sub, thank you so much !

  • @lpenn
    @lpenn 3 года назад +5

    That was so quick and simple. some videos over complicate it. awesome :) thank you

  • @codingportfolio7760
    @codingportfolio7760 4 года назад +2

    THANK YOU SO MUCH I SUBSCRIBED FINALLY GOT THIS TO WORK

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      Thank you for the support!

  • @le_m_marinecfd
    @le_m_marinecfd 2 года назад +1

    amazing tutorial it's crystal clear

  • @spurgis6280
    @spurgis6280 3 года назад +1

    Thanks so much I didnt know what to do with those shadows but bcs of your video they disspered(I know I am not that good at englis but THANKS :3)

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Thank toy for watching! Nice to hear that my video helped you out :)

  • @John_Macaroni
    @John_Macaroni 3 года назад +1

    You are the man! amazing tutorial!

  • @ace280671
    @ace280671 2 года назад +1

    Excellent! Nicely designed to show how to enhance a scene, much appreciated

  • @hdhwkq
    @hdhwkq 4 года назад +3

    Man this just inspires me to 3d

  • @donilofreedom692
    @donilofreedom692 2 года назад

    "I grew up at war. Dis means nothing to me!" )) Thank You

  • @projectaroid
    @projectaroid 4 года назад +2

    Great video, a lot of useful information. Thanks!

  • @Herdetzy
    @Herdetzy 4 года назад +1

    This was great just to learn how to use lighting! Thank you!

  • @evsucksatcode2726
    @evsucksatcode2726 4 года назад +1

    Yours came out so much better then mine lol

    • @LMHPOLY
      @LMHPOLY  4 года назад +2

      It depends on your scene, and especially the colors of the assets themselves. If your assets use dark colors they won't look the same using these post-processing settings. Practice makes perfect ;)

  • @KhaledAhmedYounes
    @KhaledAhmedYounes 2 года назад +1

    This is probably the shortest time it took me to subscribe to a channel after seeing the first 8 seconds of the video

    • @LMHPOLY
      @LMHPOLY  2 года назад +1

      Wow, thank you very much for subscribing !

  • @dhkim1106
    @dhkim1106 3 года назад +2

    good!! awesome!! very very thank you:)

  • @batuhanoktay
    @batuhanoktay 2 года назад +1

    This tutorial helped me so much thank you \m/

  • @wrench2022
    @wrench2022 3 года назад

    Bruh you are a God, Thank you!

  • @duckman1824
    @duckman1824 3 года назад +1

    Very nice Video! Thank You

  • @backitdev
    @backitdev 3 года назад

    Thanks so much, very awesome tutorial! Keep up the good work!

  • @StarLuson
    @StarLuson 3 года назад

    This video is gold. Thank you!!!

  • @Jarzykk
    @Jarzykk 2 года назад

    Thank you. You're a genius!

  • @andreyskuridin
    @andreyskuridin 3 года назад

    Thank you! Amazing tips that made my game match more beautiful ))

  • @calebbc1700
    @calebbc1700 4 года назад +3

    This Is PERFECT :D

  • @downpp2255
    @downpp2255 3 года назад +1

    My god, thank you . So easy to follow and such amazing results for a noob like me :D

  • @jandebesta952
    @jandebesta952 3 года назад

    Very informative video, thank you very much! Liked and subscribed!

  • @RobertGercia
    @RobertGercia 3 года назад

    This is a brilliant tutorial. Thanks!!

  • @suhagursoy1945
    @suhagursoy1945 3 года назад +2

    Thanks so much!

  • @itsmoonlight9649
    @itsmoonlight9649 3 года назад

    very helpful tutorial learned a lot, thank you good sir.

  • @USBEN.
    @USBEN. 3 года назад

    Lovely man , thankyou.

  • @eraydemir3527
    @eraydemir3527 4 года назад

    I was already WOW at 0:48 :)

    • @LMHPOLY
      @LMHPOLY  4 года назад

      It's funny because *Auto Generate* was always enabled by default, but now Unity decided that it should be disabled for some reason. And because of that ambient color is not generated and everything is black. So every time someone new creates the first Unity project they all get confused why the hell everything is so dark.

  • @eniocc
    @eniocc 4 года назад

    Amazing tutorial sir. Thanks

  • @periquitoperiquito7449
    @periquitoperiquito7449 3 года назад

    Thank you! You helped me a lot!

  • @mazswojejzony
    @mazswojejzony 3 года назад

    Great tutorial, thanks a lot!

  • @ThePixelitomedia
    @ThePixelitomedia 4 года назад +4

    Where are the background cliffs from? They are awesome

    • @LMHPOLY
      @LMHPOLY  4 года назад +3

      I used my Low Poly Modular Terrain Pack and Low Poly Rocks Pack to create those, asset links in the description.
      You can watch my previous video on how I made this whole scene: ruclips.net/video/961rUx4FFIw/видео.html

  • @menesekinci
    @menesekinci 3 года назад

    Thank you so much :) This video amazing!

  • @gustavokuze
    @gustavokuze Год назад

    Dude, thank you so much!!

  • @stylizedart668
    @stylizedart668 3 года назад

    Great tutorial!

  • @Seestral
    @Seestral 3 года назад

    super well made.

  • @WilkoGRACZ
    @WilkoGRACZ 3 года назад

    Superb Sir! :))

  • @Agent-zg5ec
    @Agent-zg5ec 4 года назад +1

    Thanks for making updated tutorial on lighting.

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      No problem, thank you for watching :)

  • @dayls8545
    @dayls8545 3 года назад +2

    Is there a tutorial for creating the same beautiful lighting but for Android?

  • @반포애비
    @반포애비 2 года назад

    큰 도움이 됐습니다 정말 감사합니다!!

  • @McVandef
    @McVandef 2 года назад

    thank you for this tutorial ;)

  • @Wertop78
    @Wertop78 3 года назад +1

    YES JUST YES

  • @eldanridley7
    @eldanridley7 4 года назад

    thank you! this helped a lot

  • @FishMan102
    @FishMan102 3 года назад

    You is best !!!!!(Thank you)

  • @dimavlasiuk4220
    @dimavlasiuk4220 3 года назад +1

    "It can cause some artifacts"
    Stalker fans: okay im learning unity now

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Год назад

    terrific tutorial! are these settings too heavy (build size and hardware resources) or do they work well on reasonably recent mobile devices?

    • @LMHPOLY
      @LMHPOLY  Год назад

      Original Unity Post-Processing effects are mostly too heavy for mobile devices and can impact performance a lot. For example, effects like Ambient Occlusion, Depth of Field, Motion Blur, and Screen Space Reflections. Other effects like Color Grading, can be used in mobile devices without a big impact on performance.
      As always, the best thing to do is try it by yourself and test on your own device how it impacts performance.

  • @monikauhrinova81
    @monikauhrinova81 4 года назад

    I like it so much!

  • @Ladymoo78
    @Ladymoo78 3 года назад

    Amazing, thank you

  • @jfcomposition
    @jfcomposition 3 года назад +2

    One Question:
    how can you know all this stuff ?????😂😂 you safed my life with this video 👍

    • @LMHPOLY
      @LMHPOLY  3 года назад

      I learned from paid video courses, books, forums, and practice mainly.

  • @황정연-x9u
    @황정연-x9u Год назад

    Thanks! Your video helped me a lot. Anyway, can I ask what kind of shader is used for these objects?

    • @LMHPOLY
      @LMHPOLY  Год назад

      Glad you find it helpful! All of the objects in the scene use the default Unity Standard shader.

  • @chinaemeremnwachukwu3502
    @chinaemeremnwachukwu3502 4 года назад +2

    Thx :)

  • @Moon_Moon2
    @Moon_Moon2 3 года назад

    I Love Unity

  • @kyleli4736
    @kyleli4736 3 года назад +2

    I am curious, without HDRP, would it possible to make the scene darker near the camera and brighter towards the sun(moon) light? Thanks!

  • @ginick
    @ginick Год назад

    THANK YOU

  • @tetra0000
    @tetra0000 3 года назад

    great video

  • @mrrutabaga
    @mrrutabaga 3 года назад

    Hey ! I love your content and I'm currently binge-watching a lot of your videos ahah
    But should I use this video or the URP one ? I mean I see everywhere that I should use almost exclusively URP (and HDRP) instead of the built-in renderer.

    • @LMHPOLY
      @LMHPOLY  3 года назад +1

      Thank you for watching! Appreciate that you are spending your time watching my videos :)
      It really depends on the project you are working on.
      -Basically if you are making a game targeted for mid-high end PCs (I think more for high end) - HDRP has the best features in terms of high-quality graphics.
      -URP is more targeted for low-end PCs mobile or VR devices in terms of features.
      -And Standard pipeline is the middle ground which you can use for any project basically. And I think it's still the most popular pipeline for game production, and it's the most polished one. But it doesn't have new features like Shader graph, VFX graff, new post-processing stack, and so on.
      Before, there were no HDRP or URP pipelines. There was only one and only standard pipeline. I have used Unity for years, so I'm used to the standard pipeline which is also the most polished for production.

  • @20mi
    @20mi 3 года назад

    That's so cool. I don't understand why unity settings on default not like that.

  • @skipperico2710
    @skipperico2710 3 года назад

    thanx man

  • @justacasualgamer1957
    @justacasualgamer1957 4 года назад +2

    when I change the Color space from the gamma to linear Unity crashes. can someone help?
    edit:- nvm I got it after I closed all applications it worked

  • @HericksOFC
    @HericksOFC 2 года назад

    tu é veri bom meu

  • @tedkossoko3747
    @tedkossoko3747 4 года назад +1

    Hello, thanks for this amazing tutorial. Is it possible to use it for a 3D mobile game ?

    • @LMHPOLY
      @LMHPOLY  4 года назад +2

      Post-Processing is too heavy on performance for mobile devices. I would personally use color grading only if possible, depending on the game itself.

    • @custodydrama9693
      @custodydrama9693 3 года назад +2

      @@LMHPOLY Sir, please make a video on Lighting for mobile games, specially for Hyper Casual Games, Please 🙏

  • @_hallowed_
    @_hallowed_ 3 года назад +1

    for some reason when i turn on baked global illumination it just breaks the lighting in the scene, everything just goes dark

  • @ErtBaran
    @ErtBaran 3 года назад

    Thanks :)

  • @JonelKingas
    @JonelKingas Год назад +1

    i cant even find online if its possible, but the problem i have is sky ambient light is leaking into example the house, and if the house pitch black, its blue cause the sky is blue basically, i know using probes fixes it but i want to know if its possible without probes and still have that sky ambient light outside the house

    • @LMHPOLY
      @LMHPOLY  Год назад

      You can change the ambient color to any custom color you want. Or you can bake house lightmap.

  • @mr.creature1252
    @mr.creature1252 Год назад

    Thanks

  • @imbananacrazy
    @imbananacrazy 4 года назад

    Thanks!

  • @ahmadamir8521
    @ahmadamir8521 3 года назад

    thank you sir

  • @ValeGoG
    @ValeGoG 7 месяцев назад

    10/10

  • @danylbekhoucha6180
    @danylbekhoucha6180 4 года назад +1

    Hi, you should also check out the SDFGI and volumetric fog of Godot 4.0. ;)

    • @LMHPOLY
      @LMHPOLY  4 года назад +3

      I just want to stick with 1 game engine - and it's Unity ;)
      I don't want to waste my time by learning all engines like UE4 and Godot, I know they are really good, but I'm with the Unity gang!

  • @ahmedal-saedi
    @ahmedal-saedi 2 года назад

    Ty

  • @mazinsawdi1858
    @mazinsawdi1858 4 года назад +1

    Aide, I did everything in the video, but after the baking process was finished, black spots appeared in the still figure.
    Is there a solution please

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      Make sure that all meshes have a second UV map for the lightmap. You can generate the UV map for the lightmap in Unity. Open the Project tab, and select your 3d model asset, inside the Inspector enable *Generate Lightmap UVs* and press apply to generate Lightmap UV map for that mesh.
      Another problem could be that you need to clear Baked data and rebake it "4:13". (Disable Auto Generate when doing that).

    • @mazinsawdi1858
      @mazinsawdi1858 4 года назад

      @@LMHPOLY
      I tried two things, but still the problem

    • @mazinsawdi1858
      @mazinsawdi1858 4 года назад

      What is the difference between Progessive CPU and Progessive (Preview)?!

    • @mazinsawdi1858
      @mazinsawdi1858 4 года назад

      When using Progessive (Preview) an error occurs and the program closes itself. I don't know why

    • @LMHPOLY
      @LMHPOLY  4 года назад

      @@mazinsawdi1858 One is CPU the other is GPU, which means one baking method uses CPU and the other GPU. GPU baking method can be much faster than CPU, but that depends on the GPU you have. I would recommend to use Progressive CPU if you have any problems baking. It's the most stable option right now.