Hey guys! This was my very first attempt using my new microphone and doing an English voice over. It's a bit hard to speak English for me since it's not my native language and I don't speak it at all. But like everything else in the world, it can be improved by practice :)
Best Tutorial on PolyBrush on RUclips. Glad I found it. I love how you explained every option in detail and it was super easy to follow. Only thing that is bugging me is the missing option to align prefabs based on their original orientation (Tilted trees), because the problem with you solution is, that all trees get the same Y rotation when you change them like you did... Really silly that this feature is not there already in PolyBrush ...
Thanks! I think you missed something. I shoved that to fix trees at an angle; you need to reset only X and Z axis Rotation to 0. And don't touch the Y-axis, which later I showed how to randomly rotate using Polybrush.
@@LMHPOLY Yes, I did it exaclty as you showed in the video, but all trees get the same Y rotation. This can also be seen in your video, becuase the "---" is removed for the Y rotation when you change the X rotation and a value of "-1.888" is shown. This means all your marked trees have a Y rotation of -1.888°. As a solution for this problem I used a parent game object for all trees with a script attached that loops through all child objects (=trees) and ONLY resets the X and Z rotation. Really dumbthat we have to do it like this to really get only a random Y rotation...
Best poybrush tutorial, thank you. FYI, the polybrush vertex shader is not working on Oculus Quest2. Noticed it after I finished a 500 x 500 terrain. ;-)
Great tutorial, one of the only tutorials for polybrush I could follow, but is there anyway for me to get a larger terrain like the one in the prefab, its small, and I wanted to make a larger world, thanks for the vid though
painting vertex colors don't work. I have the correct shader imported, my project is in normal unity 3d and I imported the standard package but paint doesn't show. Help
@@LMHPOLY yes, I have the correct shader on the material, which is on the object. In theory everything should work, everything with the materials, objects and shaders should be the correct ones.
Hi! Thank you so much for the tutorial, my terrain looks absolutely fantastic! The only problem is that my character keeps going through the terrain parts that are not flat. Is there any way to fix the issue?
Awesome video! But I have a question... when I added the last scene, copy the object and such. As soon as I hit play, it switches back to the cube mesh and deleted all the other stuff I added later. How to fix that?
Sounds that you have a very strange issue. I've never had this problem before. What version of Unity are you using? Are you using the latest Polybrush version from the package manager? I found that someone had a ver similar problem: forum.unity.com/threads/polybrush-changes-disappear-after-playing-the-scene-only-net-4-x.525929/
Well to do that you need to add more polygons to the mesh. By default, you can't do that with Unity. I personally would do that in 3d modeling software like Blender.
It really depends on the platform you want to run the game and how big the terrain you want to build. But the subdivided terrain plane I used in this video is 2456 tris and it's 100x100m size. Here I use the non-LOD version. My Unity Low Poly Modular Terrain Pack has 3 LOD levels per mesh terrain, that means this exact MT_Terrain plane for example has 3-LODs (LOD0 = 2456 tris, LOD1 = 1227 tris, LOD2 = 245 tris), so it's really great for PC and pretty great for mobile too.
bro help me when i try to use vertex color or texture paint it doesn't work and as u said in the video to change the shader material to standardVertex Color, i tried but it isn't there and when i looked in the console its saying can't upgrade Polybrush vertex color
Hi there. Did you imported those shaders as I shoved in the video when importing Polybrush? Make sure you import the right ones, for example if your Unity project is HDRP, import HDRP shaders.
@@LMHPOLY btw can u pls make a tutorial on how to spread grass and trees on a big plane at random places in bunch as it is taking so much to spread it all over the plane one by one
@@LMHPOLY Well, i dont know what was the problem. since i watched a video here on your channel i switched to URP and there it works. thanks man and keep up your great work!
@@boncret It might be that you imported the wrong Polybrush shaders I showed at 0:35. For example, if you are using URP, you must import only (Universal RP) shaders.
You can't have a flat-shaded (low poly) look using Unity terrain. Also, Polybrush is very useful if you want to texture paint any object or scatter prefabs on any object.
it's rare you find a tutorial that's so easy to understand and actually fun to watch.
Thank you so much!
Hey guys!
This was my very first attempt using my new microphone and doing an English voice over. It's a bit hard to speak English for me since it's not my native language and I don't speak it at all. But like everything else in the world, it can be improved by practice :)
you are doing great! keep the videos coming
First time hearing your voice
Awesome job! You sound great bro. Keep them coming.
Very good english. I understand everything and English is not my native language either.
Thank you for still helping us after all these years
You were very easy to understand and this was a great video, going to use polybrush in my project now, thank you!
Thanks for the tutorial. It's the best Polybrush tutorial I could find so far. It helped me a lot.
Insanely helpful and insightful tutorial! Thanks a lot!
I see you going far with youtube just keep up the great work
Best Tutorial on PolyBrush on RUclips. Glad I found it. I love how you explained every option in detail and it was super easy to follow.
Only thing that is bugging me is the missing option to align prefabs based on their original orientation (Tilted trees), because the problem with you solution is, that all trees get the same Y rotation when you change them like you did... Really silly that this feature is not there already in PolyBrush ...
Thanks!
I think you missed something. I shoved that to fix trees at an angle; you need to reset only X and Z axis Rotation to 0. And don't touch the Y-axis, which later I showed how to randomly rotate using Polybrush.
@@LMHPOLY Yes, I did it exaclty as you showed in the video, but all trees get the same Y rotation. This can also be seen in your video, becuase the "---" is removed for the Y rotation when you change the X rotation and a value of "-1.888" is shown. This means all your marked trees have a Y rotation of -1.888°.
As a solution for this problem I used a parent game object for all trees with a script attached that loops through all child objects (=trees) and ONLY resets the X and Z rotation. Really dumbthat we have to do it like this to really get only a random Y rotation...
Thankyou ! Very simple and useful best i have seen :D
Great tutorial and you speak very well and are easy to understand! :) keep it up, thank you!
So thorough. I want you to be my only teacher. Noriu, kad tu būtum vienintelis mano mokytojas.
Thanks man, very detailed tutorial and useful assets to learn with.
Damn man simple english is advantage you easily explain and not oveehelm us thank u
Thank you! Since English is not my native language, I try to make everything simple, so It's easier for me to understand and explain everything.
very nice tutorial, and audio is good too
Me:I want to make a low poly Terrain Without Blender
Rest Of The RUclips: No
LMHPOLY: Yes
Thanks a lot! Exactly the tutorial i was looking for😀🔥
Thansks for this, also like how slow is it, easy to understand for begginers like me
Great video, very interesting and well done. Don't worry about English, it was very good (for once I understand a non-French speaking youtubber ^^).
Haha, Thank you! ^^
Great video, Brazilllll!
im using unity 2020 and i cannot find Polybrush > Standard Vertex Color
So nice to learn about this feature (and great tutorial!). I only wanted to have an option to disable the smoothing angle it gives to the mesh :(
Ohh buddy you are great
Good tutorial, thanks
Best poybrush tutorial, thank you. FYI, the polybrush vertex shader is not working on Oculus Quest2. Noticed it after I finished a 500 x 500 terrain. ;-)
Thank you! That's a shame :/ Lesson learned test things early ;D
You're the best.
This was very helpful, thank you. Would you do one with polar landscape, ice and water all around? I would like to see how you do it 🙂
10/10
Great video, but i have 1 question:
When i build my project to Android my terrain just white without any colors, how can i fix it?
Awesome video! Is there anyway to paint based on height? Like your using a splat map. Or anyway to paint and scultp at the same time?
For now, Polybrush doesn't have that feature. Unity built-in terrain tool can use heightmaps.
why my unity doesnt have that Tools menu
Great tutorial, one of the only tutorials for polybrush I could follow, but is there anyway for me to get a larger terrain like the one in the prefab, its small, and I wanted to make a larger world, thanks for the vid though
Thanks!
You can edit the mesh using ProBuilder from the Unity Package Manager.
painting vertex colors don't work. I have the correct shader imported, my project is in normal unity 3d and I imported the standard package but paint doesn't show. Help
Did you apply the shader to the material on the object which you want to paint?
@@LMHPOLY yes, I have the correct shader on the material, which is on the object. In theory everything should work, everything with the materials, objects and shaders should be the correct ones.
the model are pink when uploaded them
Hi! Thank you so much for the tutorial, my terrain looks absolutely fantastic! The only problem is that my character keeps going through the terrain parts that are not flat. Is there any way to fix the issue?
Awesome video! But I have a question... when I added the last scene, copy the object and such. As soon as I hit play, it switches back to the cube mesh and deleted all the other stuff I added later. How to fix that?
Sounds that you have a very strange issue. I've never had this problem before.
What version of Unity are you using?
Are you using the latest Polybrush version from the package manager?
I found that someone had a ver similar problem:
forum.unity.com/threads/polybrush-changes-disappear-after-playing-the-scene-only-net-4-x.525929/
How can you make the mesh more granular? If I want to scale it up 200x and not have massive polygons, how can I accomplish this?
Well to do that you need to add more polygons to the mesh. By default, you can't do that with Unity. I personally would do that in 3d modeling software like Blender.
HI. Is it possible to do this with my own mesh, imported from Blender (.fbx)? Great Video.
Hi there, yes! You can edit any mesh with a polybrush :)
@@LMHPOLY thanks
If you were to have a whole bunch of these tiles the size of a terrain how performant would it be!
It really depends on the platform you want to run the game and how big the terrain you want to build. But the subdivided terrain plane I used in this video is 2456 tris and it's 100x100m size. Here I use the non-LOD version. My Unity Low Poly Modular Terrain Pack has 3 LOD levels per mesh terrain, that means this exact MT_Terrain plane for example has 3-LODs (LOD0 = 2456 tris, LOD1 = 1227 tris, LOD2 = 245 tris), so it's really great for PC and pretty great for mobile too.
how to export textures from mesh in unity
bro help me when i try to use vertex color or texture paint it doesn't work and as u said in the video to change the shader material to standardVertex Color, i tried but it isn't there and when i looked in the console its saying can't upgrade Polybrush vertex color
Hi there. Did you imported those shaders as I shoved in the video when importing Polybrush? Make sure you import the right ones, for example if your Unity project is HDRP, import HDRP shaders.
@@LMHPOLY oh i almost forgot sorry to disturb you
@@LMHPOLY btw can u pls make a tutorial on how to spread grass and trees on a big plane at random places in bunch as it is taking so much to spread it all over the plane one by one
@@ChetanSaini420 I just showed how to do that in this tutorial. I painted trees and rocks on the mesh. You can use the grass to do the same.
So i try to import a terrain FBX from Blender and paint on it with both ways and shaders, texture and vertex, but it doenst work. Any Ideas?
Does your model has UV map?
@@LMHPOLY Well, i dont know what was the problem. since i watched a video here on your channel i switched to URP and there it works. thanks man and keep up your great work!
@@boncret It might be that you imported the wrong Polybrush shaders I showed at 0:35. For example, if you are using URP, you must import only (Universal RP) shaders.
@@LMHPOLY In the Standart RP i thought i picked the right ones but i dont mind since i switched to URP and it worked :)
How is this better than just using a terrain?
You can't have a flat-shaded (low poly) look using Unity terrain. Also, Polybrush is very useful if you want to texture paint any object or scatter prefabs on any object.
@@LMHPOLY oh nice, thank you
btw wait what project is this urp or or normal
This is standard 3D project. Polybrush works on URP and HDRP too.
Its greyed out for me i cant click on ex colour
Timestamp?
@@LMHPOLY nevermind i fixed it
Heey, how did you make the starting mesh?
I made it in Blender using terrain addon, displacement & decimate modifiers + sculpting tool.
@@LMHPOLY Thanks :)
Guys. Please, use Terrain Game Object instead of sculpting mesh of plane geometry.
Unity Terrain doesn't support flat shading (low poly look) That's the reason of using mesh terrain.