Unity Tutorial - Sculpt, Texture & Paint Assets on the Mesh (Polybrush)

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  • Опубликовано: 8 фев 2025

Комментарии • 86

  • @thenameofxavier
    @thenameofxavier 3 года назад +27

    it's rare you find a tutorial that's so easy to understand and actually fun to watch.

    • @LMHPOLY
      @LMHPOLY  3 года назад +2

      Thank you so much!

  • @LMHPOLY
    @LMHPOLY  4 года назад +49

    Hey guys!
    This was my very first attempt using my new microphone and doing an English voice over. It's a bit hard to speak English for me since it's not my native language and I don't speak it at all. But like everything else in the world, it can be improved by practice :)

    • @tahuangkasa
      @tahuangkasa 4 года назад +6

      you are doing great! keep the videos coming

    • @lavimahal8290
      @lavimahal8290 4 года назад +4

      First time hearing your voice

    • @IndieGameHustle
      @IndieGameHustle 4 года назад +3

      Awesome job! You sound great bro. Keep them coming.

    • @mauricetourangeau6661
      @mauricetourangeau6661 2 года назад +1

      Very good english. I understand everything and English is not my native language either.

  • @lokosstratos7192
    @lokosstratos7192 Год назад +1

    Thank you for still helping us after all these years

  • @CosmicComputer
    @CosmicComputer 4 года назад +6

    You were very easy to understand and this was a great video, going to use polybrush in my project now, thank you!

  • @konigrobertix.vontarocia3878
    @konigrobertix.vontarocia3878 3 года назад

    Thanks for the tutorial. It's the best Polybrush tutorial I could find so far. It helped me a lot.

  • @cbuckington2933
    @cbuckington2933 2 года назад +2

    Insanely helpful and insightful tutorial! Thanks a lot!

  • @chinaemeremnwachukwu3502
    @chinaemeremnwachukwu3502 4 года назад +1

    I see you going far with youtube just keep up the great work

  • @Backurio
    @Backurio 3 года назад

    Best Tutorial on PolyBrush on RUclips. Glad I found it. I love how you explained every option in detail and it was super easy to follow.
    Only thing that is bugging me is the missing option to align prefabs based on their original orientation (Tilted trees), because the problem with you solution is, that all trees get the same Y rotation when you change them like you did... Really silly that this feature is not there already in PolyBrush ...

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Thanks!
      I think you missed something. I shoved that to fix trees at an angle; you need to reset only X and Z axis Rotation to 0. And don't touch the Y-axis, which later I showed how to randomly rotate using Polybrush.

    • @Backurio
      @Backurio 3 года назад +1

      @@LMHPOLY Yes, I did it exaclty as you showed in the video, but all trees get the same Y rotation. This can also be seen in your video, becuase the "---" is removed for the Y rotation when you change the X rotation and a value of "-1.888" is shown. This means all your marked trees have a Y rotation of -1.888°.
      As a solution for this problem I used a parent game object for all trees with a script attached that loops through all child objects (=trees) and ONLY resets the X and Z rotation. Really dumbthat we have to do it like this to really get only a random Y rotation...

  • @TheDaltonsUk
    @TheDaltonsUk 3 года назад +1

    Thankyou ! Very simple and useful best i have seen :D

  • @WilliamKubischta
    @WilliamKubischta 4 года назад

    Great tutorial and you speak very well and are easy to understand! :) keep it up, thank you!

  • @mauricetourangeau6661
    @mauricetourangeau6661 2 года назад

    So thorough. I want you to be my only teacher. Noriu, kad tu būtum vienintelis mano mokytojas.

  • @newgoogleaccount3526
    @newgoogleaccount3526 3 года назад

    Thanks man, very detailed tutorial and useful assets to learn with.

  • @KlezHistory
    @KlezHistory 3 года назад

    Damn man simple english is advantage you easily explain and not oveehelm us thank u

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Thank you! Since English is not my native language, I try to make everything simple, so It's easier for me to understand and explain everything.

  • @JaviCoder
    @JaviCoder 4 года назад +1

    very nice tutorial, and audio is good too

  • @L3MION
    @L3MION 3 года назад +2

    Me:I want to make a low poly Terrain Without Blender
    Rest Of The RUclips: No
    LMHPOLY: Yes

  • @karthiknaidu4240
    @karthiknaidu4240 3 года назад

    Thanks a lot! Exactly the tutorial i was looking for😀🔥

  • @meizikia1259
    @meizikia1259 9 месяцев назад +1

    Thansks for this, also like how slow is it, easy to understand for begginers like me

  • @jean-michel.houbre
    @jean-michel.houbre 4 года назад +3

    Great video, very interesting and well done. Don't worry about English, it was very good (for once I understand a non-French speaking youtubber ^^).

    • @LMHPOLY
      @LMHPOLY  4 года назад

      Haha, Thank you! ^^

  • @phellippemottarini
    @phellippemottarini 3 года назад

    Great video, Brazilllll!

  • @barax9462
    @barax9462 3 года назад +1

    im using unity 2020 and i cannot find Polybrush > Standard Vertex Color

  • @pepe-gamer
    @pepe-gamer 3 года назад

    So nice to learn about this feature (and great tutorial!). I only wanted to have an option to disable the smoothing angle it gives to the mesh :(

  • @ApexPredatorM82
    @ApexPredatorM82 3 года назад

    Ohh buddy you are great

  • @davidhultquist9199
    @davidhultquist9199 4 года назад

    Good tutorial, thanks

  • @vargusch
    @vargusch 4 года назад

    Best poybrush tutorial, thank you. FYI, the polybrush vertex shader is not working on Oculus Quest2. Noticed it after I finished a 500 x 500 terrain. ;-)

    • @LMHPOLY
      @LMHPOLY  4 года назад

      Thank you! That's a shame :/ Lesson learned test things early ;D

  • @soldawn121
    @soldawn121 4 года назад

    You're the best.

  • @kdpixels
    @kdpixels 4 года назад +1

    This was very helpful, thank you. Would you do one with polar landscape, ice and water all around? I would like to see how you do it 🙂

  • @ValeGoG
    @ValeGoG 7 месяцев назад

    10/10

  • @sergjisulypa6406
    @sergjisulypa6406 2 года назад

    Great video, but i have 1 question:
    When i build my project to Android my terrain just white without any colors, how can i fix it?

  • @polyfoxgames9006
    @polyfoxgames9006 4 года назад

    Awesome video! Is there anyway to paint based on height? Like your using a splat map. Or anyway to paint and scultp at the same time?

    • @LMHPOLY
      @LMHPOLY  4 года назад

      For now, Polybrush doesn't have that feature. Unity built-in terrain tool can use heightmaps.

  • @san-go_drops
    @san-go_drops 2 года назад

    why my unity doesnt have that Tools menu

  • @jaredrobins6286
    @jaredrobins6286 3 года назад

    Great tutorial, one of the only tutorials for polybrush I could follow, but is there anyway for me to get a larger terrain like the one in the prefab, its small, and I wanted to make a larger world, thanks for the vid though

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Thanks!
      You can edit the mesh using ProBuilder from the Unity Package Manager.

  • @Elias-xp3bs
    @Elias-xp3bs 3 года назад

    painting vertex colors don't work. I have the correct shader imported, my project is in normal unity 3d and I imported the standard package but paint doesn't show. Help

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Did you apply the shader to the material on the object which you want to paint?

    • @Elias-xp3bs
      @Elias-xp3bs 3 года назад

      @@LMHPOLY yes, I have the correct shader on the material, which is on the object. In theory everything should work, everything with the materials, objects and shaders should be the correct ones.

  • @barax9462
    @barax9462 3 года назад

    the model are pink when uploaded them

  • @katerynabrekhunenko8205
    @katerynabrekhunenko8205 3 года назад

    Hi! Thank you so much for the tutorial, my terrain looks absolutely fantastic! The only problem is that my character keeps going through the terrain parts that are not flat. Is there any way to fix the issue?

  • @Hinkel84
    @Hinkel84 3 года назад

    Awesome video! But I have a question... when I added the last scene, copy the object and such. As soon as I hit play, it switches back to the cube mesh and deleted all the other stuff I added later. How to fix that?

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Sounds that you have a very strange issue. I've never had this problem before.
      What version of Unity are you using?
      Are you using the latest Polybrush version from the package manager?
      I found that someone had a ver similar problem:
      forum.unity.com/threads/polybrush-changes-disappear-after-playing-the-scene-only-net-4-x.525929/

  • @SkourneGaming
    @SkourneGaming 3 года назад

    How can you make the mesh more granular? If I want to scale it up 200x and not have massive polygons, how can I accomplish this?

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Well to do that you need to add more polygons to the mesh. By default, you can't do that with Unity. I personally would do that in 3d modeling software like Blender.

  • @baulator
    @baulator 2 года назад

    HI. Is it possible to do this with my own mesh, imported from Blender (.fbx)? Great Video.

    • @LMHPOLY
      @LMHPOLY  2 года назад

      Hi there, yes! You can edit any mesh with a polybrush :)

    • @baulator
      @baulator 2 года назад

      @@LMHPOLY thanks

  • @polyfoxgames9006
    @polyfoxgames9006 4 года назад

    If you were to have a whole bunch of these tiles the size of a terrain how performant would it be!

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      It really depends on the platform you want to run the game and how big the terrain you want to build. But the subdivided terrain plane I used in this video is 2456 tris and it's 100x100m size. Here I use the non-LOD version. My Unity Low Poly Modular Terrain Pack has 3 LOD levels per mesh terrain, that means this exact MT_Terrain plane for example has 3-LODs (LOD0 = 2456 tris, LOD1 = 1227 tris, LOD2 = 245 tris), so it's really great for PC and pretty great for mobile too.

  • @ShashankThePro
    @ShashankThePro 3 года назад

    how to export textures from mesh in unity

  • @ChetanSaini420
    @ChetanSaini420 4 года назад

    bro help me when i try to use vertex color or texture paint it doesn't work and as u said in the video to change the shader material to standardVertex Color, i tried but it isn't there and when i looked in the console its saying can't upgrade Polybrush vertex color

    • @LMHPOLY
      @LMHPOLY  4 года назад +1

      Hi there. Did you imported those shaders as I shoved in the video when importing Polybrush? Make sure you import the right ones, for example if your Unity project is HDRP, import HDRP shaders.

    • @ChetanSaini420
      @ChetanSaini420 4 года назад

      ​@@LMHPOLY​ oh i almost forgot sorry to disturb you

    • @ChetanSaini420
      @ChetanSaini420 4 года назад

      @@LMHPOLY btw can u pls make a tutorial on how to spread grass and trees on a big plane at random places in bunch as it is taking so much to spread it all over the plane one by one

    • @LMHPOLY
      @LMHPOLY  4 года назад

      @@ChetanSaini420 I just showed how to do that in this tutorial. I painted trees and rocks on the mesh. You can use the grass to do the same.

  • @boncret
    @boncret 4 года назад

    So i try to import a terrain FBX from Blender and paint on it with both ways and shaders, texture and vertex, but it doenst work. Any Ideas?

    • @LMHPOLY
      @LMHPOLY  4 года назад

      Does your model has UV map?

    • @boncret
      @boncret 4 года назад

      @@LMHPOLY Well, i dont know what was the problem. since i watched a video here on your channel i switched to URP and there it works. thanks man and keep up your great work!

    • @LMHPOLY
      @LMHPOLY  4 года назад

      @@boncret It might be that you imported the wrong Polybrush shaders I showed at 0:35. For example, if you are using URP, you must import only (Universal RP) shaders.

    • @boncret
      @boncret 4 года назад

      @@LMHPOLY In the Standart RP i thought i picked the right ones but i dont mind since i switched to URP and it worked :)

  • @zbarba
    @zbarba 3 года назад

    How is this better than just using a terrain?

    • @LMHPOLY
      @LMHPOLY  3 года назад +1

      You can't have a flat-shaded (low poly) look using Unity terrain. Also, Polybrush is very useful if you want to texture paint any object or scatter prefabs on any object.

    • @zbarba
      @zbarba 3 года назад

      @@LMHPOLY oh nice, thank you

  • @Ryfor.
    @Ryfor. 3 года назад

    btw wait what project is this urp or or normal

    • @LMHPOLY
      @LMHPOLY  3 года назад

      This is standard 3D project. Polybrush works on URP and HDRP too.

  • @cubezy5759
    @cubezy5759 3 года назад

    Its greyed out for me i cant click on ex colour

    • @LMHPOLY
      @LMHPOLY  3 года назад

      Timestamp?

    • @cubezy5759
      @cubezy5759 3 года назад

      @@LMHPOLY nevermind i fixed it

  • @Kulbaru
    @Kulbaru 3 года назад

    Heey, how did you make the starting mesh?

    • @LMHPOLY
      @LMHPOLY  3 года назад

      I made it in Blender using terrain addon, displacement & decimate modifiers + sculpting tool.

    • @Kulbaru
      @Kulbaru 3 года назад

      @@LMHPOLY Thanks :)

  • @hldfgjsjbd
    @hldfgjsjbd Год назад

    Guys. Please, use Terrain Game Object instead of sculpting mesh of plane geometry.

    • @LMHPOLY
      @LMHPOLY  Год назад

      Unity Terrain doesn't support flat shading (low poly look) That's the reason of using mesh terrain.