Holy, i didn‘t know that color grading is even possible in unity! I love doing it in premiere pro for video projects, being able to do it for my game too is just amazing. Thank you!
Hey, please explain what youre doing there when you change the color-space. That can lead to unwanted results for bigger projects. Also you should mention the different impacts on performance for each post-processing step. This video title should not be called "all you need to know"... rather that should be claimed as a newbie guide
Were deving an indie game, I'm a 3D artist and a UE guy, but my programmer is using Unity, I guess I'm switching engine for now :P great vids, it's same with post-process with UE but in Unity you have the option to not use the other.
I always found thsi kind of texture beautiful and simple at the same time. I didn't what kind of texture/graphics I wanted and when I saw a game similar to this style I searched how to do it. Surprisingly this video showed exactly the kind of visual I was searching for.
Hey man, i have been watching your videos about art, and really like everything. I am a programmer and new to art, and i love the art style of no rest for the wicked, do you now how can i learn to make something like that ? Tanks a lot!
Please check out my game to support the channel: singlemindedryan.itch.io/soul-delivery Also if you want to learn how to make games with me, please consider taking my course: www.udemy.com/course/project-little-adventurer-learn-to-create-a-3d-action-game/?couponCode=29F8C50F27DF8A185229
Thank you for asking, my friend, so far the course does not include mobile input control, but I think it's a good idea to add it to the course in future. Have a nice day.👍
I was wondering the same thing. Like how to make it HD but compatible for phones also (like if it's possible to just do some short changes to make another mobile version without having to do huge changes also)
There is some post processing that is expensive (like ambient occulision) and some that is not (don't have an example) you can research the parts that are cheap and add those
It solely depends on the game and how you handle things. I am using virtually every post processing option there is and still hit 50fps with limited optimizations yet.
@@ggshout3019 PostProcess is not as expensive versus lighting and linear transforms. Only expensive parts of PP might be AO. Everything else is linear transformations which can actually be done with LUTs as well to make it even faster
Hey I want to use unity but i hear so many bad things about it graphic and you have great graphics I don’t want to make realistic games but more like yours or even like those phone rpg but fps or 3d idk what’s it call sorry but I definitely wanna make a fps game with your graphic
You can make visually stunning graphics in Unity, at the level of any AA game with enough time, skill and good assets. The problem is that many small "asset flip" type games just use very basic default settings or overblow post processing setting, making the games look bad. That then gets blames on Unity, even though Unity is just a tool. Unreal is smarter in that regard by having decent default settings at the start, so beginners have good looking scenes right when working on their first project.
i mean did you expect anything else? you’re increasing the quality of your game, and in one of the most expensive ways, lighting. did you expect to keep your performance the same?
Wow! For a programmer like me, all of this was black magic. Very informative video; thank you for sharing these tips!
For an artist like me, all of this was black magic. XD
Haha@@naejimba
Amazing video especially helpful for my horror game as tonemapping with a little bit of adjustment creates a perfectly lit atmoshpere
Good and informative video with not too much obvious filler! Excellent!
Thanks my friend, I'm glad the video is helpful. :D
Holy, i didn‘t know that color grading is even possible in unity! I love doing it in premiere pro for video projects, being able to do it for my game too is just amazing. Thank you!
It really makes it compete with unreal engine i think
little suggestion : bake lights for more ambient lighting
this is the best tutorial I have used on unity, thanks
Nice to see you uploading again after such a long time!
Thanks my old friend, I'll try to be more active from now on :D
you are a hero, my hero.
Looking great! But was is the clouds/haze thing running over the scene?
Simple yet important. A good reminder
Thanks my friend
Great video with some really good tips! Much appreciated!
Wow! Nice! Definitely buying the course!
I'm so glad you like it, please let me know if you have another question following the course, I'd like to help 😆
Hey, please explain what youre doing there when you change the color-space. That can lead to unwanted results for bigger projects. Also you should mention the different impacts on performance for each post-processing step. This video title should not be called "all you need to know"... rather that should be claimed as a newbie guide
amazing! I was just suffering from my very gray castle walls ... just what I need now!
Were deving an indie game, I'm a 3D artist and a UE guy, but my programmer is using Unity, I guess I'm switching engine for now :P great vids, it's same with post-process with UE but in Unity you have the option to not use the other.
Thanks man good tips just started working with unity and was wondering how to make things look better awesome!!!
Thanks my friend
Thanks for this tutorial! Post processing is one of my weakest points
I don't see that rendering option in my camera.
You need to Install and integrate Universal Render Pipeline
@@soulweightstudios Ah, you mean I need to throw performance to the trash can, good.
Can you make a Udemy tutorial on how to make 3D game assets like this game from scratch from modeling and texturing to animating to Unity please?
Great video, what a great result with just a few steps.
Thanks my friend, I hope this video could be helpful :D
Thumbs up, great video! Do you have a similar recipe to achieve similar looks but for mobile respectively highly performance optimized?
Great video, very helpful introduction to colorgrading
Thank you so much ❤❤
I always found thsi kind of texture beautiful and simple at the same time. I didn't what kind of texture/graphics I wanted and when I saw a game similar to this style I searched how to do it. Surprisingly this video showed exactly the kind of visual I was searching for.
How many drawcalls?
Great video, thanks for sharing!
i dont have the tonemapping thing? its just not there. same with the option in the camera for post processing
this tutorial blows and doesnt cover built-in renderer of unity
some of this also works well for VRChat worlds!
Hope to see more videos!
Thanks my friend, I'll try to post one video per week
What is responsible for moving shadows in the viewport? seems like they are moving by default
For some reason, when I add second directional light, nothing happens. It doesn't affect light in scene at all.
Hey man, i have been watching your videos about art, and really like everything. I am a programmer and new to art, and i love the art style of no rest for the wicked, do you now how can i learn to make something like that ? Tanks a lot!
Great video, but I must say it is REALLY quiet compared to other media so I had to crank my volume way up from 22 to 76
I can't add "volume" component. I can only add postprocess since adding 3D object. Any ideas?
I believe it depends if you're using HDRP or URP for your project, it's a bit different in both how to handle this.
My camera settings is totaly different. What type of project is it?
You need to Install and integrate Universal Render Pipeline
is this gonna work on mobile games ? and how about the performance issue ?
how to get camera like this angle n stuff
great video, 10x man
Great video,what render pipeline u used?
I used Universal Render Pipeline
Thanks ! Is this tutorial on URP or HDRP ?
Hi, this is on URP
okay... i thought I knew all this... haha just quietly bookmarking this 😅
how would i do this using a first person controller?
Please check out my game to support the channel:
singlemindedryan.itch.io/soul-delivery
Also if you want to learn how to make games with me, please consider taking my course:
www.udemy.com/course/project-little-adventurer-learn-to-create-a-3d-action-game/?couponCode=29F8C50F27DF8A185229
hi iwant to make a game that its graphic is the same as manhunt 1...does it need high gpu graphic card for rendering?is rtx 3050 enough for it?
That game looks ancient, a 3050 should be fine. If you haven't bought it yet get an AMD gpu, WAY better for the price at that range
thank you!
You're welcome!
Course looks good , does it includes mobile input controller tutorial as well ?
if it has the mobile touch pad controller , i would happily buy this
Thank you for asking, my friend, so far the course does not include mobile input control, but I think it's a good idea to add it to the course in future. Have a nice day.👍
Do you have a tutorial for the cloud shadows effect that you're using here?
I made that effect using Shader Graph, think it's a good idea to make a tutorial about it in the future
@@Single-mindedRyan Absolutely, it's a small effect that adds so much depth to the scene, looking forward to it!
You could set the light's cookie texture, and then animate its offset. Works great and is fully supported by all shaders without modifying anything.
when are u adding sound and audio to this game
my camera does not have all those options like post proccessing, does someone know what should i do?
you need to be using universal render pipeline (urp) for your project.
mi secret formular, eeek ek ek ek ek ek ek
SO COOL
Awesome
But how about moblie? Cause post processing will cost much.
I was wondering the same thing. Like how to make it HD but compatible for phones also (like if it's possible to just do some short changes to make another mobile version without having to do huge changes also)
There is some post processing that is expensive (like ambient occulision) and some that is not (don't have an example) you can research the parts that are cheap and add those
bro all those settings are missing on my 2022.3.22f1 version ;;;
switch to URP
subscribed buddy, would love to see what you create and promote
Thanks for the sub! My new course will come out today!
Looks good. But we can't use something like that on mobile: linear color space decrease performance + post processing is performance killer :)
Nah you totally can. Just don't go nuts and understand everything has a performance cost and you have to sacrifice something else.
It solely depends on the game and how you handle things. I am using virtually every post processing option there is and still hit 50fps with limited optimizations yet.
@@ggshout3019 PostProcess is not as expensive versus lighting and linear transforms. Only expensive parts of PP might be AO. Everything else is linear transformations which can actually be done with LUTs as well to make it even faster
Now you can play the game with 1fps
All that for 20$? Hell yeah
Hey I want to use unity but i hear so many bad things about it graphic and you have great graphics I don’t want to make realistic games but more like yours or even like those phone rpg but fps or 3d idk what’s it call sorry but I definitely wanna make a fps game with your graphic
Hello, Unity can easily produce good-looking games, but of course, this is some learning curves.
You can make visually stunning graphics in Unity, at the level of any AA game with enough time, skill and good assets. The problem is that many small "asset flip" type games just use very basic default settings or overblow post processing setting, making the games look bad. That then gets blames on Unity, even though Unity is just a tool.
Unreal is smarter in that regard by having decent default settings at the start, so beginners have good looking scenes right when working on their first project.
nothing works
thank you for the tutorial.
If you me to make ya models in blender for free let me know, and you can have all mine I made already.
fix your audio
Yeah, it looks nice and all but applying this philosophy to every 15m chunk of your game is going to eat your hardware alive.
And that's how you turn your game from fully playable on midrange hardware to completely unplayable :)
i mean did you expect anything else? you’re increasing the quality of your game, and in one of the most expensive ways, lighting. did you expect to keep your performance the same?
A settings menu is not that revolutionary of an idea is it fellas?
It doesn't even have those hardware-heavy settings like HQ texture, bloom, motion blur, depth of field. What are you talking about?
My PC over locks at like 2.5 ghz
5:14
Unity 2021 LTS has liner enabled by defult and you forgot the light baking step 😁
You are right, I'm so glad Unity team did this 😁
That was great. Really helpful. Thanks man.