The secret to how to make your game look good in Unity | all you need to know about post processing

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  • Опубликовано: 3 дек 2024

Комментарии • 110

  • @Salmontres
    @Salmontres Год назад +59

    Wow! For a programmer like me, all of this was black magic. Very informative video; thank you for sharing these tips!

    • @naejimba
      @naejimba Год назад +3

      For an artist like me, all of this was black magic. XD

    • @blacknwhite1313
      @blacknwhite1313 2 месяца назад

      Haha​@@naejimba

  • @CurseOfSeaPuppy
    @CurseOfSeaPuppy 10 месяцев назад +4

    Amazing video especially helpful for my horror game as tonemapping with a little bit of adjustment creates a perfectly lit atmoshpere

  • @BoosterCrackClips
    @BoosterCrackClips 2 года назад +17

    Good and informative video with not too much obvious filler! Excellent!

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад +3

      Thanks my friend, I'm glad the video is helpful. :D

  • @HipBlooD
    @HipBlooD Год назад +12

    Holy, i didn‘t know that color grading is even possible in unity! I love doing it in premiere pro for video projects, being able to do it for my game too is just amazing. Thank you!

    • @GameDev-Rainbow
      @GameDev-Rainbow 3 месяца назад

      It really makes it compete with unreal engine i think

  • @wassilchoujaa3478
    @wassilchoujaa3478 6 месяцев назад +5

    little suggestion : bake lights for more ambient lighting

  • @Im_Trustworthy
    @Im_Trustworthy Год назад +1

    this is the best tutorial I have used on unity, thanks

  • @TheSast
    @TheSast 2 года назад +2

    Nice to see you uploading again after such a long time!

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад +3

      Thanks my old friend, I'll try to be more active from now on :D

  • @nibiruimagineering
    @nibiruimagineering 2 месяца назад

    you are a hero, my hero.

  • @BlueGooGames
    @BlueGooGames Год назад +5

    Looking great! But was is the clouds/haze thing running over the scene?

  • @generativeSculpting
    @generativeSculpting 2 года назад +1

    Simple yet important. A good reminder

  • @zapador
    @zapador Год назад +3

    Great video with some really good tips! Much appreciated!

  • @AkashGameDev
    @AkashGameDev 2 года назад +1

    Wow! Nice! Definitely buying the course!

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад +1

      I'm so glad you like it, please let me know if you have another question following the course, I'd like to help 😆

  • @lln6123
    @lln6123 10 месяцев назад +2

    Hey, please explain what youre doing there when you change the color-space. That can lead to unwanted results for bigger projects. Also you should mention the different impacts on performance for each post-processing step. This video title should not be called "all you need to know"... rather that should be claimed as a newbie guide

  • @halivudestevez2
    @halivudestevez2 2 месяца назад

    amazing! I was just suffering from my very gray castle walls ... just what I need now!

  • @pawpotsRS
    @pawpotsRS 4 месяца назад

    Were deving an indie game, I'm a 3D artist and a UE guy, but my programmer is using Unity, I guess I'm switching engine for now :P great vids, it's same with post-process with UE but in Unity you have the option to not use the other.

  • @jamesjohnson3365
    @jamesjohnson3365 2 года назад +3

    Thanks man good tips just started working with unity and was wondering how to make things look better awesome!!!

  • @HapiGamesDev
    @HapiGamesDev 7 месяцев назад

    Thanks for this tutorial! Post processing is one of my weakest points

  • @kinggarithos888
    @kinggarithos888 Год назад +7

    I don't see that rendering option in my camera.

    • @soulweightstudios
      @soulweightstudios Год назад

      You need to Install and integrate Universal Render Pipeline

    • @tiranito3715
      @tiranito3715 7 дней назад

      @@soulweightstudios Ah, you mean I need to throw performance to the trash can, good.

  • @hocineache7033
    @hocineache7033 Год назад +3

    Can you make a Udemy tutorial on how to make 3D game assets like this game from scratch from modeling and texturing to animating to Unity please?

  • @Lyn-ft7rw
    @Lyn-ft7rw 2 года назад +2

    Great video, what a great result with just a few steps.

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад

      Thanks my friend, I hope this video could be helpful :D

  • @stormed_moba
    @stormed_moba 8 месяцев назад +1

    Thumbs up, great video! Do you have a similar recipe to achieve similar looks but for mobile respectively highly performance optimized?

  • @ruka1973
    @ruka1973 Год назад

    Great video, very helpful introduction to colorgrading

  • @Nothing-qm2cz
    @Nothing-qm2cz 2 месяца назад +1

    Thank you so much ❤❤

  • @2killnspray9
    @2killnspray9 9 месяцев назад +1

    I always found thsi kind of texture beautiful and simple at the same time. I didn't what kind of texture/graphics I wanted and when I saw a game similar to this style I searched how to do it. Surprisingly this video showed exactly the kind of visual I was searching for.

  • @RefractArt
    @RefractArt 6 месяцев назад +1

    How many drawcalls?

  • @XRCADIA
    @XRCADIA Год назад

    Great video, thanks for sharing!

  • @idoblenderstuffs
    @idoblenderstuffs Год назад +2

    i dont have the tonemapping thing? its just not there. same with the option in the camera for post processing

  • @akiraakiraakiraakira
    @akiraakiraakiraakira 2 месяца назад

    some of this also works well for VRChat worlds!

  • @random_precision_software
    @random_precision_software 2 года назад +1

    Hope to see more videos!

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад

      Thanks my friend, I'll try to post one video per week

  • @happydeathtv150
    @happydeathtv150 2 месяца назад

    What is responsible for moving shadows in the viewport? seems like they are moving by default

  • @itttofficial
    @itttofficial 4 месяца назад

    For some reason, when I add second directional light, nothing happens. It doesn't affect light in scene at all.

  • @RomeuFuchs
    @RomeuFuchs 5 месяцев назад

    Hey man, i have been watching your videos about art, and really like everything. I am a programmer and new to art, and i love the art style of no rest for the wicked, do you now how can i learn to make something like that ? Tanks a lot!

  • @ChipboardDev
    @ChipboardDev Год назад +3

    Great video, but I must say it is REALLY quiet compared to other media so I had to crank my volume way up from 22 to 76

  • @WiktoruS
    @WiktoruS Год назад +2

    I can't add "volume" component. I can only add postprocess since adding 3D object. Any ideas?

    • @ggshout3019
      @ggshout3019 Год назад +2

      I believe it depends if you're using HDRP or URP for your project, it's a bit different in both how to handle this.

  • @sergejssehonins7629
    @sergejssehonins7629 Год назад +2

    My camera settings is totaly different. What type of project is it?

    • @soulweightstudios
      @soulweightstudios Год назад

      You need to Install and integrate Universal Render Pipeline

  • @asepSyaru
    @asepSyaru День назад

    is this gonna work on mobile games ? and how about the performance issue ?

  • @BenjaminConstant-g1o
    @BenjaminConstant-g1o Год назад

    how to get camera like this angle n stuff

  • @cgimadesimple
    @cgimadesimple 3 месяца назад

    great video, 10x man

  • @manhlinh153
    @manhlinh153 Год назад +1

    Great video,what render pipeline u used?

  • @DarkEagle26
    @DarkEagle26 3 месяца назад

    Thanks ! Is this tutorial on URP or HDRP ?

  • @knifeyonline
    @knifeyonline 8 месяцев назад

    okay... i thought I knew all this... haha just quietly bookmarking this 😅

  • @TomasPower123
    @TomasPower123 Год назад

    how would i do this using a first person controller?

  • @Single-mindedRyan
    @Single-mindedRyan  Год назад

    Please check out my game to support the channel:
    singlemindedryan.itch.io/soul-delivery
    Also if you want to learn how to make games with me, please consider taking my course:
    www.udemy.com/course/project-little-adventurer-learn-to-create-a-3d-action-game/?couponCode=29F8C50F27DF8A185229

  • @batmanjoker-mb1ed
    @batmanjoker-mb1ed Месяц назад

    hi iwant to make a game that its graphic is the same as manhunt 1...does it need high gpu graphic card for rendering?is rtx 3050 enough for it?

    • @beeswall1291
      @beeswall1291 Месяц назад

      That game looks ancient, a 3050 should be fine. If you haven't bought it yet get an AMD gpu, WAY better for the price at that range

  • @Val-kj5wn
    @Val-kj5wn Год назад +1

    thank you!

  • @Raju-lz6in
    @Raju-lz6in 2 года назад +2

    Course looks good , does it includes mobile input controller tutorial as well ?
    if it has the mobile touch pad controller , i would happily buy this

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад +1

      Thank you for asking, my friend, so far the course does not include mobile input control, but I think it's a good idea to add it to the course in future. Have a nice day.👍

  • @animal9633
    @animal9633 2 года назад +1

    Do you have a tutorial for the cloud shadows effect that you're using here?

    • @Single-mindedRyan
      @Single-mindedRyan  2 года назад +4

      I made that effect using Shader Graph, think it's a good idea to make a tutorial about it in the future

    • @animal9633
      @animal9633 Год назад +1

      @@Single-mindedRyan Absolutely, it's a small effect that adds so much depth to the scene, looking forward to it!

    • @AurelioProvedo
      @AurelioProvedo Год назад +1

      You could set the light's cookie texture, and then animate its offset. Works great and is fully supported by all shaders without modifying anything.

  • @SajjadAhmed-lc2dr
    @SajjadAhmed-lc2dr Год назад

    when are u adding sound and audio to this game

  • @gabrielsolis8218
    @gabrielsolis8218 Год назад

    my camera does not have all those options like post proccessing, does someone know what should i do?

    • @Yehowahy
      @Yehowahy 11 месяцев назад +1

      you need to be using universal render pipeline (urp) for your project.

  • @me_owe_ski
    @me_owe_ski Год назад +1

    mi secret formular, eeek ek ek ek ek ek ek

  • @devlmou
    @devlmou 8 месяцев назад

    SO COOL

  • @vocheseleon
    @vocheseleon 5 месяцев назад

    Awesome

  • @yangya9249
    @yangya9249 Год назад +4

    But how about moblie? Cause post processing will cost much.

    • @2killnspray9
      @2killnspray9 9 месяцев назад +1

      I was wondering the same thing. Like how to make it HD but compatible for phones also (like if it's possible to just do some short changes to make another mobile version without having to do huge changes also)

    • @DogOnRock
      @DogOnRock 3 месяца назад

      There is some post processing that is expensive (like ambient occulision) and some that is not (don't have an example) you can research the parts that are cheap and add those

  • @dibel3669
    @dibel3669 8 месяцев назад

    bro all those settings are missing on my 2022.3.22f1 version ;;;

  • @muhammadjamal347
    @muhammadjamal347 9 месяцев назад

    subscribed buddy, would love to see what you create and promote

    • @Single-mindedRyan
      @Single-mindedRyan  9 месяцев назад

      Thanks for the sub! My new course will come out today!

  • @igorlopatin
    @igorlopatin 2 года назад +2

    Looks good. But we can't use something like that on mobile: linear color space decrease performance + post processing is performance killer :)

    • @SkylorBeck
      @SkylorBeck Год назад +2

      Nah you totally can. Just don't go nuts and understand everything has a performance cost and you have to sacrifice something else.

    • @ggshout3019
      @ggshout3019 Год назад

      It solely depends on the game and how you handle things. I am using virtually every post processing option there is and still hit 50fps with limited optimizations yet.

    • @Kantuva
      @Kantuva Год назад

      @@ggshout3019 PostProcess is not as expensive versus lighting and linear transforms. Only expensive parts of PP might be AO. Everything else is linear transformations which can actually be done with LUTs as well to make it even faster

  • @burakgidelim
    @burakgidelim 8 месяцев назад +1

    Now you can play the game with 1fps

  • @hghmnds
    @hghmnds 22 дня назад

    All that for 20$? Hell yeah

  • @ususually8609
    @ususually8609 Год назад +1

    Hey I want to use unity but i hear so many bad things about it graphic and you have great graphics I don’t want to make realistic games but more like yours or even like those phone rpg but fps or 3d idk what’s it call sorry but I definitely wanna make a fps game with your graphic

    • @Single-mindedRyan
      @Single-mindedRyan  Год назад +2

      Hello, Unity can easily produce good-looking games, but of course, this is some learning curves.

    • @vast634
      @vast634 Год назад +3

      You can make visually stunning graphics in Unity, at the level of any AA game with enough time, skill and good assets. The problem is that many small "asset flip" type games just use very basic default settings or overblow post processing setting, making the games look bad. That then gets blames on Unity, even though Unity is just a tool.
      Unreal is smarter in that regard by having decent default settings at the start, so beginners have good looking scenes right when working on their first project.

  • @lucutes2936
    @lucutes2936 8 месяцев назад

    nothing works

  • @Stinger-rq4gy
    @Stinger-rq4gy Год назад +1

    thank you for the tutorial.
    If you me to make ya models in blender for free let me know, and you can have all mine I made already.

  • @swrcPATCH
    @swrcPATCH Год назад

    fix your audio

  • @bovineox1111
    @bovineox1111 Месяц назад

    Yeah, it looks nice and all but applying this philosophy to every 15m chunk of your game is going to eat your hardware alive.

  • @cl-backstage
    @cl-backstage Год назад +50

    And that's how you turn your game from fully playable on midrange hardware to completely unplayable :)

    • @o2Hayden
      @o2Hayden Год назад +20

      i mean did you expect anything else? you’re increasing the quality of your game, and in one of the most expensive ways, lighting. did you expect to keep your performance the same?

    • @moe4b
      @moe4b Год назад +15

      A settings menu is not that revolutionary of an idea is it fellas?

    • @jilmerjohncariaso6825
      @jilmerjohncariaso6825 Год назад +11

      It doesn't even have those hardware-heavy settings like HQ texture, bloom, motion blur, depth of field. What are you talking about?

    • @GameMakerGuy
      @GameMakerGuy 11 месяцев назад +1

      My PC over locks at like 2.5 ghz

    • @longfenglin6225
      @longfenglin6225 10 месяцев назад +5

      5:14

  • @AvstractIndustries
    @AvstractIndustries 2 года назад +1

    Unity 2021 LTS has liner enabled by defult and you forgot the light baking step 😁

  • @benjaminlehmann
    @benjaminlehmann 8 месяцев назад

    That was great. Really helpful. Thanks man.