How to MAKE YOUR GAME LOOK GOOD!

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  • Опубликовано: 23 ноя 2024

Комментарии • 865

  • @avocadopicture
    @avocadopicture 4 года назад +1449

    "..you can't always control.."
    *shows a clip from Control
    This is the level of quality i'm looking out for.

    • @felixgeorgescu2230
      @felixgeorgescu2230 4 года назад +24

      Lol, exactly when I was reading this comment he said this

    • @4g3v
      @4g3v 4 года назад +25

      @@felixgeorgescu2230 I get this so often it's starting to get creepy

    • @sushicolada6463
      @sushicolada6463 4 года назад +7

      @@4g3v ye me too, its the youtube algorithm that is watching us

    • @NStripleseven
      @NStripleseven 4 года назад +1

      Yes

    • @monkeyrobotsinc.9875
      @monkeyrobotsinc.9875 3 года назад +1

      just dont make games with a "girl" with very ugly big pointy man chin and a curly mop head. lol. especially if its just ripping off starwars force powers.

  • @purple_fox_arts
    @purple_fox_arts 4 года назад +626

    Brackeys ever know what I need at the moment.

    • @Sylfa
      @Sylfa 4 года назад +20

      It's the subtle brainwashing, don't worry about it

    • @bevvy.bee9
      @bevvy.bee9 4 года назад +1

      I agree

    • @AN-ou6qu
      @AN-ou6qu 4 года назад +1

      Ever? Do you mean never?

    • @cmdrblaze6487
      @cmdrblaze6487 4 года назад +11

      @@AN-ou6qu I think he means always, but it's not really clear

    • @jaz5997
      @jaz5997 4 года назад

      F

  • @Solesteam
    @Solesteam 4 года назад +139

    Things that slowly float up and down in a small space tend to say "collect meee" in my mind

    • @xd1712
      @xd1712 3 года назад +24

      Self-procalimed "Free Thinkers" when an object floats up and down in a small space:

  • @NyxDiscordia33
    @NyxDiscordia33 4 года назад +24

    Gotta be 100% honest, that whole framing trick with the composition lines really blew my mind.
    I would consider myself to be relatively savvy to what game designers are trying to do, but never once did I actively question why I would look in a certain direction, like with that screenshot of Inside.
    Bravo.

  • @Khud0
    @Khud0 3 года назад +51

    When I watched this video for the first time: "Wow, that's nice! But also... Obvious?"
    When I re-watched it again: "Damn, there were so many things me from the past didn't understand at all."
    This is a gem, really. These advice are simple, but if you remember and apply them regularly - they will do magic for you.

  • @thefynn
    @thefynn 3 года назад +18

    One thing I find very important is making the design consistent. So finding a style and than using it for everything instead of having different styled assets in your Game

  • @PhoenixWrites2309
    @PhoenixWrites2309 4 года назад +34

    I love that the example is literally just you iterating towards Thomas Was Alone. That game somehow looks incredible with a really simple art style.

  • @RomainDelmaire
    @RomainDelmaire 4 года назад +193

    Mario Maker level creators be like
    "Put an arrow pointing at the box"

  • @Womper2
    @Womper2 4 года назад +2167

    Brackeys: How to make a game look good
    Me: UNITY'S PARTICLE SYSTEM

  • @grayson-nerd
    @grayson-nerd Год назад +7

    I’d say the one thing left unfixed would be the pushable block. It looks just like the environment, and it wasn’t obvious enough that it could be moved.

  • @abddulrahmanas
    @abddulrahmanas 4 года назад +125

    Can you make a 2D lighting tutorial like 5:35

    • @adityansah
      @adityansah 4 года назад +2

      I'd like to see how its done

    • @hm4266
      @hm4266 4 года назад +7

      He already made one dude

    • @abddulrahmanas
      @abddulrahmanas 4 года назад +1

      @@hm4266
      Can u give me the link then?

    • @hm4266
      @hm4266 4 года назад +17

      ruclips.net/video/nkgGyO9VG54/видео.html

    • @hm4266
      @hm4266 4 года назад +7

      Just add Shadow Caster component to the object you want to have shadows

  • @knowndisc
    @knowndisc 4 года назад +708

    My cubes look so hyperrealistic that I've sold pictures of it to people online!

    • @ruchdaneabiodun
      @ruchdaneabiodun 4 года назад +14

      XD

    • @danielbrazell
      @danielbrazell 4 года назад +16

      How much are you making, bro? I want to get in on this gig.

    • @Rainy_R
      @Rainy_R 4 года назад +3

      *hold up*

    • @No-yr9rs
      @No-yr9rs 4 года назад +8

      *S T O N K S*

    • @KushagraPratap
      @KushagraPratap 4 года назад +24

      @nio2edward looks like u didnt get the joke

  • @loganjones5537
    @loganjones5537 4 года назад +134

    Yesss I just looked this up yesterday!

    • @laszlovajda9865
      @laszlovajda9865 4 года назад +1

      Meanwhile 10PM here... :D

    • @mohammedabdulqareeb
      @mohammedabdulqareeb 4 года назад +2

      And you saw Thomas brush’s tutorial.

    • @sirdoosh5935
      @sirdoosh5935 4 года назад +2

      Please can we spam these videos for another lighting tutorial all the lighting tutorials are two three years old and so much has changed please can we have a newer tutorial as your last one was 2017

    • @OfficialNukeDukem
      @OfficialNukeDukem 4 года назад +1

      @@sirdoosh5935 Agreed. They've been doing too many C# tutorials that are already covered in depth by hundreds, if not thousands, of other sources. Meanwhile, many of their tutorials about actually useful things are aging out due to changes. Sadly, even Unity themselves have this issue. Many of their docs/tutorials are also years out of date. Fingers crossed.

  • @prosamis
    @prosamis 4 года назад +177

    Wow
    It's amazing how you turned such a bland level into something so engaging yet natural

  • @AcridDragoon
    @AcridDragoon 4 года назад +53

    Wdym you baked the lights? I tried baking some lights in my oven and they just exploded

    • @PotatoTheProgrammer
      @PotatoTheProgrammer 3 года назад +5

      no he meant there’s a bake lights button in unity, press it
      do NOT r/woooosh me, I get the joke and replied ironically

    • @AcridDragoon
      @AcridDragoon 3 года назад +8

      @@PotatoTheProgrammer r/wOoOOsH lmao jk

    • @hacked7595
      @hacked7595 3 года назад

      d d dani meme or noo

  • @JackWilliamson-ql9qb
    @JackWilliamson-ql9qb 7 месяцев назад +1

    I have watched this video 3 to 4 times and i still find something new that helps me in game dev. Nice job Brackeys!

  • @mehmedcavas3069
    @mehmedcavas3069 4 года назад +11

    just talked with a friend how to polish a game and now this came out :3

  • @crxe7251
    @crxe7251 4 года назад +2

    This dude helped me a lot! I started game development with his videos and made a game that downloaded more than 50.000.000!!! Love you man, appropriated!

    • @exoticbutters8171
      @exoticbutters8171 4 года назад +1

      What is your Game?

    • @crxe7251
      @crxe7251 4 года назад

      Patelniczek . It is an mobile game called draw car! We published that one with voodoo and it went huge! My first video is about that game check it out!

    • @exoticbutters8171
      @exoticbutters8171 4 года назад +1

      @@crxe7251 With VOODOO?! Oh god you should be more popular!

  • @goldenpiece7087
    @goldenpiece7087 4 года назад +63

    😥 Brackeys is my most favourite youtube channel ever. I was going to take photo with you in brackeys studio some day. Good bye man! You really hit my heart as a teacher.

  • @jademonass2954
    @jademonass2954 3 года назад +1

    the vignette thing, as an artist its a tool i use is pretty much every art i do, it just does something subcontiously that makes it look better

  • @Arkku123
    @Arkku123 4 года назад +326

    How to make your game look good,
    Brackeys: Detailed 13 Minute Video.
    Dani: *Post Processing, Unity's Particle System*

  • @TK-sr2hz
    @TK-sr2hz 4 года назад

    For years - YEARs I've been reading comments about people saying they wanted this info and you just made it, but now I finally understand.

  • @Break.
    @Break. 4 года назад +5

    12:17 Nice a blender guru shoutout!
    I've always wanted you 2 to do a collab together because the master of blender and the master of unity could really make some cool stuff together!

  • @bubberiffic
    @bubberiffic 4 года назад +6

    Brackeys I really appreciate what you do, you help out the game dev community so much. You also never give up and are just amazing.

  • @zyadamrsamir
    @zyadamrsamir 3 года назад +243

    "how to make a game look good"
    milk and unity's particle system

    • @daanielrebonen6353
      @daanielrebonen6353 3 года назад +7

      Also bloom meter go brrrrrr

    • @hacked7595
      @hacked7595 3 года назад +4

      this is going on dani’s redet

    • @ItsZedK
      @ItsZedK 3 года назад +6

      Oh, you don't know what Karlson is?

    • @ItsZedK
      @ItsZedK 3 года назад +4

      @Stratdan Well, it's just a little game i'm working on, which is currently the most 20th wishlisted game on Steam, so smash wishlist now, gamers!

    • @KushagraPratap
      @KushagraPratap 3 года назад +3

      @@ItsZedK fake, not enough distortion

  • @kahluaandsam
    @kahluaandsam 4 года назад +5

    I really needed this, I am starting to get into coding and I needed the answer to this question. Thank you

    • @zahhym
      @zahhym 4 года назад +1

      If you are starting, dont try to make a game look good. Make it work, then put the graphics on top

    • @David-vz4yk
      @David-vz4yk 4 года назад

      red ghost 101 bro, not related, but id suggest to improve your thumbnails

    • @zahhym
      @zahhym 4 года назад

      @@David-vz4yk I know, Me too lazy, I just put it up there cos why not

  • @PRodi_
    @PRodi_ 4 года назад +5

    Adobe Color is my new favorite tool - thanks for that! :D

  • @gfujigo
    @gfujigo 9 месяцев назад

    Brackeys: One of the best to ever do game development tutorials. Period.

  • @Algorhythmic
    @Algorhythmic 3 года назад +2

    Love the details in this video. Color is especially hard to get right. My problem with the box being the same color as the background is that I didn’t know it was interactive. Even a subtle difference would go a long way.

  • @Lemon-zs2lv
    @Lemon-zs2lv 4 года назад +1

    Thanks for the tips, this gave me ideas on how to create great visuals in my levels!

  • @eugene719
    @eugene719 4 года назад +8

    Brackeys always pushing out tutorials exactly when we need them

  • @Elec.Balloon
    @Elec.Balloon 4 года назад +11

    Funny how I was thinking of making a script of sorts as to why I love the color wheel. This video really helps and is indeed entertaining & good to look at! Nice job!

  • @emmanuelgili4024
    @emmanuelgili4024 4 года назад

    My favorite unity guy endorses my favorite blender guy's channel

  • @GuardingPearSoftware
    @GuardingPearSoftware 9 месяцев назад

    I am a little sad that I did not find out earlier about your videos. But still so thankful for keeping them up! They are incredible learning resources!

  • @SkorgeSlaps
    @SkorgeSlaps 3 года назад +15

    yo so im kinda high rn, but when he drew those jagged ceiling pieces, and the entire scene changed to focus on the box, my brain imploded.

    • @XoIoRouge
      @XoIoRouge 3 года назад +1

      IDK I'm the opposite. When he added that jagged ceiling, I just felt claustrophobic. My attention wasn't really brought to the box (it was still on the coins) and if I played this level, I'd have not realized it was a box until I accidentally pushed it.

  • @Ducky-pk3yb
    @Ducky-pk3yb 4 года назад +14

    me : has massive problems in a game and abiut to give up
    brackeys : Hold my tea.....

  • @gelis07
    @gelis07 4 года назад +67

    i wont use core untill brackeys make a tutorial with core

    • @ac-js5fz
      @ac-js5fz 4 года назад +4

      It sucks people don't like Lua because their arrays start with one and not 0
      *atleast thats how counting works*

    • @jsonzu3277
      @jsonzu3277 4 года назад

      Lol i think core is using Unreal Not Unity.

    • @richiebee33
      @richiebee33 4 года назад +10

      @@ac-js5fz Quiet, you! You have *one* idea what you are talking about.

    • @gelis07
      @gelis07 4 года назад +1

      @@jsonzu3277 core is core what do you mean

    • @ac-js5fz
      @ac-js5fz 4 года назад

      @@richiebee33 damn bruh just wow 😅 i didnt mean like that😅😅😅

  • @Maggiethegsd
    @Maggiethegsd 4 года назад +32

    How to make a game look good
    Me : *raises post processing effects to max*

  • @YapGD
    @YapGD 3 года назад +1

    thank you Brackys, you give me the spirit to make games more interesting to look, thank you

  • @Smoothie128
    @Smoothie128 4 года назад +2

    Never have thought about how design influence the gameplay. Thanks for changing my mind!

  • @riddheshzaveri8103
    @riddheshzaveri8103 4 года назад +1

    Just one video and a lot of things to learn. He is not only a great developer but also a great explainer.

  • @BitsofJoshua
    @BitsofJoshua 3 года назад

    I think this is the best tutorial I've ever seen for any subject, in any field. Wonderful. Thank you!

  • @maayanon1247
    @maayanon1247 4 года назад

    I knew composition in art because of andrew's videos, but i haven't knew that it can be also applied to games.
    Great Video!

  • @dr0nks201
    @dr0nks201 4 года назад +1

    Plz make more c# Tutorial you have been one of the big reasons why I can do basic c# I love your channel ❤ 💖

  • @monsterboyx7076
    @monsterboyx7076 4 года назад +1

    u don't have enough likes and views and your channel is very slow but you will stay in our hearts as the greatest game development teacher

  • @cammasgv
    @cammasgv 4 года назад +2

    Can you make a tutorial on how to make a crosshair flash on a selectable item?

  • @HE360
    @HE360 3 года назад +4

    Another way that I make color pallettes is I find my favorite game that creates the type of emotion that I want, I screenshot it, I open a paint program called paint (dot) net, Aesprite, or any program with the eyedropper tool; I get the eyedropper tool, I abstract the general COLORS of the scene, and then use those colors; not the items, but I use those COLORS to create my sprites, etc. Even though I make my own sprites, the colors I use conveys the same emotion that my favorite game conveys. I might make my own tutorial about this where I explain this is in more detail.

  • @swine13
    @swine13 4 года назад

    It's interesting how significant some fine art concepts are in game design. I mean it makes sense, but it's still interesting.

  • @beuja2847
    @beuja2847 4 года назад +79

    How to make a game look cool?
    Me an intellectual: *unity's particle system*

    • @InnerEagle
      @InnerEagle 4 года назад +7

      Is it me or that Cube looks kinda..... T H I C C ?

    • @jan-lukas
      @jan-lukas 4 года назад +2

      T H I C C

    • @hacked7595
      @hacked7595 3 года назад

      this is going on redet

    • @shadedcycle
      @shadedcycle 3 года назад +1

      Dani approves

  • @carterjean
    @carterjean 4 года назад

    ive been looking for a video like this. i love low poly, and seeing Brackeys explain how to make games look good is a dream come true. thanks man

  • @LuanaSantos-rl4sb
    @LuanaSantos-rl4sb 3 года назад

    all this for free, this channel is a blessling in my life

  • @videojuekichba6371
    @videojuekichba6371 2 года назад

    Starts like a video of good-looking games and finishes treating topics of how to conveying goals, roles and meanings in the level. Just awesome dude, high quality👌💯💯

  • @lifeofyusufkerem
    @lifeofyusufkerem 4 года назад +7

    We need a unity particle system tutorial like this one. Thanks a lot for this video Brackeys! i have been struggling with making my games look aesthetic for a long time

  • @sgotach_7581
    @sgotach_7581 4 года назад +3

    legit watched this for core specifically haha

  • @pilotofgames8979
    @pilotofgames8979 2 года назад

    The cabailities of Unity is endless... Stunning.

  • @A-tip
    @A-tip Год назад +1

    We miss you Brackeys

  • @tj3603
    @tj3603 2 года назад

    This was incredibly useful, thank you.

  • @xtosio
    @xtosio 4 года назад

    Brackeys I really want to say thank you cuz me and my team were really trying to make a game called Neon Abyss and you were the one who helped us with alll of this and now we have a game called Neon Abyss it is already out

  • @devlogger3036
    @devlogger3036 4 года назад +25

    Me: My games are looking kinda dull how can make them look better
    Brackeys: Don't worry mate I got you covered

    • @FusionDeveloper
      @FusionDeveloper 4 года назад +1

      the : strikes again

    • @Yazan_Majdalawi
      @Yazan_Majdalawi 4 года назад +2

      And now.. your games are looking kinda...
      *T H I C C*

    • @devlogger3036
      @devlogger3036 4 года назад

      @@Yazan_Majdalawi Everywhere I go I see it....
      T H I C K...
      😂😂

  • @azgan123
    @azgan123 4 года назад

    Holy shit. Awesome tips for free! Thanks so much.

  • @prodchronic
    @prodchronic 3 года назад +2

    That leaf village castle really got me excited 😂

  • @dbhlnn
    @dbhlnn 4 года назад +2

    excuse you how did you make that spotlight shadow effect?

  • @thibauthanson7670
    @thibauthanson7670 4 года назад +1

    And the main gameplay element, aka the moving crate, is still ground color...
    Adding a light that barely changes anything (green in jungle) can be a perf hog.
    Dont get me wrong, I liked the video. It's just that in all the audience, someone might forget that *all* gameplay elements should have a highlight and that in game development, you can't add lights just for the principle.

  • @badradish2116
    @badradish2116 3 года назад

    the other reason that the guide lines emphesize the box is because the playable space is narrow enough that you cannot move your eyes through it without noticing the box. the big empty ceiling allowed the box to look like floor, but the cramped hallway made it clear that the box was anomalous.

  • @jared4080
    @jared4080 4 года назад +1

    Thanks your the best keep it up!

  • @BackwardsCombatable
    @BackwardsCombatable 4 года назад

    Great tutorial! I would also add that the cube is still not looking interactible and is blending with the environment. I would add a simple texture on to the cube just to make it clear it can move, something like a cracked rock texture.

  • @DJcatamount
    @DJcatamount 4 года назад

    Hey brackeys, I started off learning unity last month due to the free time i got from this whole pandemic situation, and your videos have been soo helpful! Thank you for this!!

    • @thiagoh2005
      @thiagoh2005 4 года назад +1

      Keep going bro, make some cool games for us

    • @DJcatamount
      @DJcatamount 4 года назад +1

      @@thiagoh2005 Thanks! Sure thing 😄✌️

  • @ahmedthegreat3973
    @ahmedthegreat3973 4 года назад

    Thanks For Brackeys Game Jam. 😊😃

  • @nervenzelle9930
    @nervenzelle9930 4 года назад

    This video shows that game design is actually a real science

  • @kingbananagaming
    @kingbananagaming 2 года назад +1

    How did you add the lighting. I need to know. I NEED TO KNOW.

  • @shoelariat
    @shoelariat 4 года назад

    Adobe color is a godsend, you know how many times I looked up complimentary colors and manually checked how they looked next to each other?
    Can't believe it never came up once when I was searching around.

  • @romanglinnik8073
    @romanglinnik8073 4 года назад

    Just some lil tipps, allways keep your vision for the game in mind, only a few art styles can work for your game for example but only one can convey the emotions you wanna create inside of the players mind. So pick/create the artstyle, which works for your game. But at the same time keep artistic vision vs. playablility in mind. The more experimental you go, the more likely you'll come up with an artstyle not that nice for the eyes or bad for the gameplay. Of course this depends on your game genre and the type of players playing it. But especially people with glasses or any other vision problem will have a hard time enjoying your game when the artstyle is just a mess of distortion or so. Allways think as the player and the gamedev when making the asthetics. And less is more so come with with a handful of core concepts for the artstyle and just add some lil details, keep things simple.

  • @juschu85
    @juschu85 4 года назад +2

    Did you add the green light with a light component on a gameobject? Wouldn't it make more sense to tint the ambient light a little bit green? I mean if you're in the jungle, green-tinted light is coming from everywhere.

  • @gilangagsuroaldiapala5172
    @gilangagsuroaldiapala5172 4 года назад

    Thanks for wonderful tips regarding game design, bro.

  • @tristanheck2209
    @tristanheck2209 3 года назад

    really good video. and the adobe colors is a huge tip. i already created colors i like for my prototype, by feel. i will play around more soon. thank you

  • @zaidmermam2524
    @zaidmermam2524 4 года назад +27

    Hey this is the dani 2020 game jam
    The theme is : THICC

  • @최영수-r3m
    @최영수-r3m 3 года назад

    Awesome video!!!! Thank you Brakeys!

  • @wyguy5386
    @wyguy5386 2 года назад

    Awesome, very informative! That adobe color looks very useful!

  • @magnusm4
    @magnusm4 4 года назад

    Light is underrated in my opinion. There's 4 kinds of light in my opinion that are most important for any game:
    Real time lighting.
    Baked lighting.
    Colored lighting.
    and Light probes.
    There's scenes with static lights where baked lighting is best, looks great and saves performance, what's not to love. Real time should be scarce and not as detailed but it moves so yay.
    There's also pre calculated baked lighting which is a simulated moving light, though you still can't pre bake lighting and shadows from leafs going up and down.
    Colored lighting is a peeve of mine. Imagine an artwork or movie where the streets are grey but in the shade of the night they turn blue.
    Or a blue dark road turns purple. It affects the setting a lot, though I have trouble figuring out how to make these blends or how to make them work in a game well.
    Finally light probes. Want objects and the player to take in detailed light effects bouncing from the surroundings but you can't use real time lighting? Light probes.
    Small balls that collect data from their surroundings and when the player comes into the area then the data is used to simulate the lighting effects.
    Emission is pre baked and sadly it looks so good. But you most likely, i'm not sure. But you should be able to use light probes to still get the effect to work on the player and other moving objects even though they are exclusively made for static objects as baked lighting.

  • @ProperDev
    @ProperDev 3 года назад +2

    Fantastic video. You really know how to get points across. :)

  • @natalius
    @natalius 4 года назад +2

    Can you please make a tutorial on how to make those 2d "lights" the ones where they're completely blocked if there's an object there?

  • @flygtur7784
    @flygtur7784 3 года назад

    11:50 I would recomend adding some light pulsing on the torch just to make the scene more alive.

  • @donguyen4801
    @donguyen4801 4 года назад

    Thank you very much. Can you make a video of combo player attack on one button ?

  • @owencoopersfx
    @owencoopersfx 4 года назад

    Wow this is excellent. Simple and informative. Thanks!

  • @T0t3k
    @T0t3k 4 года назад +1

    How have you made the effect of the light that interacts with objects and modifies the shape of the light?

  • @Plapp_
    @Plapp_ 3 года назад

    Wow dude adobe color is the GOAT, thanks brackeys!

  • @wiv_ian
    @wiv_ian 4 года назад

    Great tips, lights and composition are topics that are always underestimated and you explained them in the simplest way possible from the game developer's point of view 👏👏👏

  • @alfonzo6320
    @alfonzo6320 7 месяцев назад

    one thing i will remember for sure: Adobe colors. Thanks a lot for that!

  • @rad6626
    @rad6626 Год назад

    that ceiling trick kinda blew my mind lol

  • @acid3719
    @acid3719 4 года назад +1

    1,post processing
    2.unitys particles system
    3.post processing

  • @Rioni
    @Rioni 4 года назад +1

    How did you make that 2D lights? Is it possible to do that using URP?

  • @kdev3235
    @kdev3235 4 года назад

    Yay old brackeys BACK

  • @emiriye
    @emiriye 3 года назад +1

    9:17 "So let's add some animation to *him* aswell"
    Shape Game lore?!?!

  • @KushagraPratap
    @KushagraPratap 4 года назад +5

    12:54 That awww.

  • @jaspertucker4263
    @jaspertucker4263 4 года назад

    This is incredible man, really really helpful thank you!

  • @nickpomilorides5991
    @nickpomilorides5991 4 года назад

    I love your videos! They inspire to become a game programmer in the future😁👍

  • @blankie340
    @blankie340 4 года назад

    you're blessed my man, your gamedev knowledge is sick

  • @kaustubh01_
    @kaustubh01_ 4 года назад +4

    Finally they are back

  • @umarshahid1107
    @umarshahid1107 4 года назад +20

    Brackeys make a video "how to put sound effects on each character in simple and easy way"

    • @confusedsnail6457
      @confusedsnail6457 4 года назад +4

      use Audio Sources

    • @subliminalcastillo2126
      @subliminalcastillo2126 4 года назад +4

      ^ What Paraic said.
      Use a game object with an "Audio Source" component attached to it.
      In your script, create a reference to the audio source.
      either by dragging the audio source component over the reference box in inspector,
      or doing something like
      audiosource = GetComponent();
      Then in your script type audiosource.Play();
      and it will play the sound effect on queue with the code.

  • @gregoryhaddock5395
    @gregoryhaddock5395 4 года назад

    This is a great tutorial. Thanks!