I had a hard time recording this one, please bare with my awful narration and the cuts...I hope the information is still clear ! the process you see here is exactly the one i use for my claxyels characters ( and generally anything unity) : twitter.com/i/events/1309884034407895041 the fun part is that i almost never modify the default unity directional light...because i just forget lol But i think it shows that : for a good looking visual, the lights objects themselves are not important. For lighting, less is more ! I would also suggest looking into lighting theory for cinema or photography, its very useful (the concept of key light, rim light, fill light,...) next tutorial will probably be about rigging, but will be coming in a few months as i want to take my time to approach on how to explain it the best way i can !
Literally finished your modeling tutorial series and was wondering about how to learn the lighting ! And this video pops up when I open up YT. Thank you, I haven't done much in 3D modeling or lighting with Unity (mainly 2D games), and you just got me started on both! And it sucks that the animation tutorial will not be out soon, but please take your time, eagerly waiting for it :)
Thanks a lot! I do post some tips and will probably continue to do over twitter, making tutorial is long but i might show some anim tips over twitter to while preparing the next one !
Very good tutorial, I've been using Unity for 10+ years (mostly coding, but still) and I learned something new :) You should do a video about the lightmapper!
thanks a lot ! happy you learn something :) there are already a lot of great ressource on lightmapping, the more i go, the more i think i would like to focus this channel on the fundamental of game dev! (like the VERY basics of animations for example) because i dont see a lot of tutorial explaining the core fundamentals
Used unity a while back with a friend, if we come back now I know what to do first, working with some better lightning from the start makes you feel better :D
How To Get Rid of Unity Default Skybox Look ! | Unity Tutorial Great Tutorial , Without i will Never Knew about those Things! and Thanks you Very Much for Sharing the Shader
Man you're awesome!! Thanks a lot for this tutorial with brilliant explanations !! I came here to see how to get rid of the skybox and found lots of other useful lighting information.
Good Tutorial. When bake the Reflection Probes. you should change your skybox settings back to Worldspace to avoid strange artifacts in your skybox reflection. because what the reflectionprobes are doing is creating a cubemap by rendering an image to each side from the reflectionprobe origin or the center of the world. So every side have your screenspace skybox setting.
Great tutorial! Most of my previous gamedev work is 2D but I always wanted to jump into 3D stuff, and both this tutorial and the Clayxels ones had been the perfect opportunity for me. As a side note, I think it would be really valuable if you could link to the finished tutorial project in the description, that way I'd have a reference to check and compare if something goes wrong in my project while following you. Just a though. Looking forward to your next video!
Great tutorial! Default settings look so bad :( And it's so obscure how to change it to something better. I think a lot of beginners were scared away from Unity3d because of that.
Merci pour cette vidéo c'est la première fois que je mets les mains dans les Lights & Post-process sur Unity c'est incroyable comment le rendu est mieux d'un coup Et c'est super bien expliqué aussi J'ai juste bien galéré 1-2h à faire fonctionner le post-process par contre, je suppose que des mises à jour ont changé les choses chez moi rien n'a marché sauf finalement de créer dans la scène un Volume > Global Volume
Thanks! They are useful for interiors (a reflection probe for a room for example) or large ones in an exterior. The great thing is that reflection blend smoothly between them !
@@AlexStrook Thank you! There seems to be a gap in my knowledge with this stuff. Like how do you know which materials should be reflective but I think that might be the case of just googling the material and seeing then building it based on that? 🤔🤔🤔
Wow this explains a lot why my items were pitch black by default. :P I still have a lot to learn as a beginner. Will these skybox and lighting tutorials also work for VR?
The effect of environment lighting is mostly visibl where there is no direct lighting, like in the shadows...yes its not 100% correct to say that, but keep in mind im simplifying here
Really great info here! I understand that you mention that this tutorial is not for Unity 2020. I happen to be using Unity 2020 and when I disable my lights and clear the baked data/auto generate is off my scene is not totally black like yours. Is there anything else that I can check? Thanks very much!
Maybe I missed something, but I cannot get my scene to a starting position the way you do. I cannot get my scene view to display all shadows until my. I can still see my environmental game objects (in scene view and in the game view) even though I've turned all lights off.
Ok dumb question but at around 24:20, the reflection of the sphere seems to be "wrong"? The sphere is at the front and you look at it from the front, but it shows the reflection of objects that are behind it or am I missing something?
It's because its using the reflection from the reflection probe, wich is an baked approximation and not a realtime reflection The reflection is baked from the position of the probe, this is actually common in game, and most of the time it does the jobs good enough! A totally smooth reflective surface will look a bit weird for sure if you want real reflection, try to look into other solution like Screen space reflection (post process), or even Ray tracing if you can allow the performance cost
Thank you for the great tutorial again! I have a question though. I disabled the skybox and directional light, but my characters are still visible, like it is dusk. What could I have done wrong? Is there a good way to find out where the rest of the light is coming from? many thanks!
Hey! it might be coming from either the environment lighing or the reflections check if you environment lighting is set to Sky, or has a very bright color. If its from sky you can clear the baked data (arrow next to Generate Lighting button), hopefully that helps!
Did you clear lighting too? Are you sure you disabled the Directionnal light gameobject, and not used the lighbulb button on the scene view top toolbar?
Great video Alex!
Thanks ! Im sure you already knew all of that tho 😁
Best lighting tutorial I have ever seen. Wonderful structure and pacing! Really appreciate you using basic spheres to demonstrate it.
thanks a lot !
I had a hard time recording this one, please bare with my awful narration and the cuts...I hope the information is still clear !
the process you see here is exactly the one i use for my claxyels characters ( and generally anything unity) : twitter.com/i/events/1309884034407895041
the fun part is that i almost never modify the default unity directional light...because i just forget lol
But i think it shows that : for a good looking visual, the lights objects themselves are not important. For lighting, less is more ! I would also suggest looking into lighting theory for cinema or photography, its very useful (the concept of key light, rim light, fill light,...)
next tutorial will probably be about rigging, but will be coming in a few months as i want to take my time to approach on how to explain it the best way i can !
So excited for the animation tutorial ... i hope it comes soon ... thank you very much this tutorial is very helpful
@@abedmerhi96 thanks and glad it was useful ! I wrote the structure of the animation tutorial, i will start recording soon :)
Will it be claxyell animation or the normal unity one ?
@@abedmerhi96 normal unity one, as everything clayxels anim i make just use basic animation tricks !
Awsom alex ... so excited 🤩!!!!!
Wow, this is such an extremely efficient tutorial! You packed so much info into 25 min and I love your pacing and narration; thanks for making this!!
Thanks a lot!
Literally finished your modeling tutorial series and was wondering about how to learn the lighting ! And this video pops up when I open up YT. Thank you, I haven't done much in 3D modeling or lighting with Unity (mainly 2D games), and you just got me started on both!
And it sucks that the animation tutorial will not be out soon, but please take your time, eagerly waiting for it :)
Thanks a lot! I do post some tips and will probably continue to do over twitter, making tutorial is long but i might show some anim tips over twitter to while preparing the next one !
Very good tutorial, I've been using Unity for 10+ years (mostly coding, but still) and I learned something new :) You should do a video about the lightmapper!
thanks a lot ! happy you learn something :)
there are already a lot of great ressource on lightmapping, the more i go, the more i think i would like to focus this channel on the fundamental of game dev! (like the VERY basics of animations for example) because i dont see a lot of tutorial explaining the core fundamentals
Thank you! As a beginner with Unity it was just what I needed.
Merveilleux! J'adore tes tutoriels! Très complet et simple à comprendre!
Je me disais bien qu’il avait un accent français
amazing video! the title doesnt show how much valuable information there is here. Thanks!
This is the best lighting tutorial i've ever seen. You explain everything from scratch, and very clear. Thank you.
Glad it was helpful!!
I like that u zoom in and move around. Really neat man
Thanks, glad to know its appreciated
Used unity a while back with a friend, if we come back now I know what to do first, working with some better lightning from the start makes you feel better :D
This is exactly what I was looking for, thank you for making this video!
Great tutorial, very easy to follow. Can't imagine the amount of editing that went into this, so many useful notes and highlights on top of the video.
thank you ! its a bit of work, but i really want to make the information as clear as possible, i know how hard it can be to digest everything !
How To Get Rid of Unity Default Skybox Look ! | Unity Tutorial
Great Tutorial , Without i will Never Knew about those Things!
and Thanks you Very Much for Sharing the Shader
Truly the best tutorial. Thank you
Man you're awesome!! Thanks a lot for this tutorial with brilliant explanations !! I came here to see how to get rid of the skybox and found lots of other useful lighting information.
I was hoping to see something more advanced. Neertheless this is a great tutorial. Super helpful for beginners.
So great! Sending this to my local game dev group
Absolutely amazing explanation. If I wasn't colorblind this would greatly improve my lighting.
Thanks, Skybox Shader was helpful!
Thank you for the explanation! I needed this to understand the lighting system in unity 👏
great tutorial, one can really follow and have better lighting for their scene with a few steps.
Ty !!
Thank you Alex for sharing your knowledge! I liked your tips on playing around with certain settings to explore and flex our creativity.
thank you, glad you liked it ! I really try to make people understand and experiment, rather than just giving a step by step to mindlessly follow
Thanks for post-processing this video with all those effects!
Thank you so much for taking your time with such detailed explanation:) 🎉❤
Excellent tutorial. You explain this so much better than the unity docs. thanks!
You're very welcome!
Good Tutorial.
When bake the Reflection Probes. you should change your skybox settings back to Worldspace to avoid strange artifacts in your skybox reflection.
because what the reflectionprobes are doing is creating a cubemap by rendering an image to each side from the reflectionprobe origin or the center of the world.
So every side have your screenspace skybox setting.
I never thought about this but you are totally right, it makes a lot of sense 😅
@@AlexStrook happy to help :-) but apart from that. I like your stuff, keep on sharing!
Cool! All those lighting settings are a bit confusing, thanks for shinning a light (wink wink) on them!
glad to help ! this settings are a bit obscure for sure
supeeeer helpful ive been struggling with this
happy to help!
Exactly what I was looking for. Amazing! Thanks!
This video is great! You've earned my sub for sure!
Great introduction to lighting in Unity. Thanks!
SUPER USEFUL
Nice Lighting Video. Awesome Love it
Thank you for this excellent tutorial. Hopefully I can make my scenes will look a lot better now.
Great video ... your skybox shader is super easy and awesome! Thanks
thank you so much, it was extremely helpful!!!!
Thanks this was super helpful it made my game look really good
So great clearly explained, pls make more lighting shading tutorial for us. Thanks so much.
glad you enjoyed!
Excellent video. Thanks!
Great video, mate. I did flow for the video little by little, adding information in my work. Thanks.
Glad it helped
Great tutorial Alex. Thanks a lot for your time and effort you put into making this video so helpful and informative. Keep up the good work 💪
Amazing!! Thank you so much
Great video, Alex! I love the tips. I would love to see a realtime lighting tutorial
thanks! thats a good idea,
I love this video! Learned a lot. Thanks!! Please do make more
Thanks for this tutorial! very helpful! Keep going on the great work
thx man , super !
simply the best vid
Great tutorial!
Most of my previous gamedev work is 2D but I always wanted to jump into 3D stuff, and both this tutorial and the Clayxels ones had been the perfect opportunity for me.
As a side note, I think it would be really valuable if you could link to the finished tutorial project in the description, that way I'd have a reference to check and compare if something goes wrong in my project while following you. Just a though.
Looking forward to your next video!
excellent tutorial
thank you!
man thanks for the shader and tutorial. I learnt alot
Very helpful, thanks!
Great tutorial! Default settings look so bad :( And it's so obscure how to change it to something better. I think a lot of beginners were scared away from Unity3d because of that.
i agree, glad it could be helpful
please keep these coming great tutorials !
More to come!
Thanks Alex, this tutorial is very helpful
still good in 2023! (even though some changes are there in newer unity :))
wooow, perfect video!!! nice way to explain
thanks :D
Merci pour cette vidéo c'est la première fois que je mets les mains dans les Lights & Post-process sur Unity c'est incroyable comment le rendu est mieux d'un coup
Et c'est super bien expliqué aussi
J'ai juste bien galéré 1-2h à faire fonctionner le post-process par contre, je suppose que des mises à jour ont changé les choses chez moi rien n'a marché sauf finalement de créer dans la scène un Volume > Global Volume
merci!
Oui en effet, le workflow pour les post process a changé et est different pour URP/HDRP!
Wow, great video!
thank you
Thats what i need..
❤️❤️❤️❤️
Thank you! Really useful tutorial.
my skybox is just black :(
Edit: Fixed it, I just had to turn on skybox again haha, thanks for actually putting that in the vid
So simple but so important!
Thank youuuuu this was veeryy helpful in a special way
very helpful, i subbed
Great tutorial ! Thanks a lot :)
glad you liked it !
Great tutorial
thanx, that's what I need :)
Awesome tutorial! :)
Great stuff thanks
Great video
Great tutorial!
Really useful video, very clear :)
Glad it was helpful!
Cool video! Could you make a simple walkthrough of how to replicate the simple skybox shader using Shader Graph?
Amazing.
thank you!
Brilliant video! edited really nicely.
The one issue I have getting my head around is when to use reflection probes! :(
Thanks! They are useful for interiors (a reflection probe for a room for example) or large ones in an exterior. The great thing is that reflection blend smoothly between them !
@@AlexStrook Thank you! There seems to be a gap in my knowledge with this stuff. Like how do you know which materials should be reflective but I think that might be the case of just googling the material and seeing then building it based on that? 🤔🤔🤔
Yes, usually when making realistic PBR materials the metallic map defines reflective areas
@@AlexStrook Thank you! :)
brah this is amazing
So helpful 😊.
amazing
Wow this explains a lot why my items were pitch black by default. :P I still have a lot to learn as a beginner. Will these skybox and lighting tutorials also work for VR?
Yes they should! Not familiar with VR but i guess its using the same rendering
thank you so much
Wow thank you
Mercii chef c'est TOP
thx
😍 😍 😍
you're constantly saying the ambient light is only applied in the shadow, but that's ofcourse incorrect, it's applied everywhere
The effect of environment lighting is mostly visibl where there is no direct lighting, like in the shadows...yes its not 100% correct to say that, but keep in mind im simplifying here
For me the lighting menu is greyed out, can't uncheck mixed lighting
I like your french accent.
thanks!!!
Really great info here! I understand that you mention that this tutorial is not for Unity 2020. I happen to be using Unity 2020 and when I disable my lights and clear the baked data/auto generate is off my scene is not totally black like yours. Is there anything else that I can check? Thanks very much!
Why would my shadows and sphere be tinted blue when I open a 3D project and add a sphere on a plane? 😢
Maybe I missed something, but I cannot get my scene to a starting position the way you do. I cannot get my scene view to display all shadows until my. I can still see my environmental game objects (in scene view and in the game view) even though I've turned all lights off.
This is hard to debug like this, could you share a screenshot via drive or something?
Do you have the lightbulb icon toggled on on the scene view?
Thanks for the great video but I have a doubt:
How to change the bottom color in the skybox gradient through the script?
one way would be (Im not sure):
RenderSettings.skybox.SetColor("_Top", myColor);
RenderSettings.skybox.SetColor("_Bottom", myColor);
@@AlexStrook Yaa thank you for the reply & great video... I found changing different skyboxes through script...
Finally.
ahah loving the french accent ! great tuto ! thx !
Ok dumb question but at around 24:20, the reflection of the sphere seems to be "wrong"? The sphere is at the front and you look at it from the front, but it shows the reflection of objects that are behind it or am I missing something?
It's because its using the reflection from the reflection probe, wich is an baked approximation and not a realtime reflection
The reflection is baked from the position of the probe, this is actually common in game, and most of the time it does the jobs good enough! A totally smooth reflective surface will look a bit weird for sure
if you want real reflection, try to look into other solution like Screen space reflection (post process), or even Ray tracing if you can allow the performance cost
Thank you for the great tutorial again! I have a question though. I disabled the skybox and directional light, but my characters are still visible, like it is dusk. What could I have done wrong? Is there a good way to find out where the rest of the light is coming from? many thanks!
Hey! it might be coming from either the environment lighing or the reflections
check if you environment lighting is set to Sky, or has a very bright color.
If its from sky you can clear the baked data (arrow next to Generate Lighting button), hopefully that helps!
@@AlexStrook Thank you!
Maybe I'm blind but I can't find the skybox shader link in your description.
damn i totally forgot LOL ... its there now
My objects aren't quite black like yours at the very beginning, even if i disable lighting they are greyish, am i missing something?
Did you clear lighting too? Are you sure you disabled the Directionnal light gameobject, and not used the lighbulb button on the scene view top toolbar?