5 Tips for FASTER Renders in Blender Cycles

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  • Опубликовано: 6 май 2024
  • This video has recently gotten an update with new and improves settings, explanations and info on attaining the FASTEST renders possible in Cycles. Watch it here; • The FASTEST Cycles Ren...
    ⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
    We've had Cycles X for a while now and although it's been a major improvement, sometimes you'll still run into SLOW and SLUGGISH renders. In this video I'll give you 5 TIPS for faster rendering in Cycles! Let's get started and let's get into it.
    #b3d #blender3d #kaizentutorials #blendercycles
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    Start rendering faster with this Cycles Startup file;
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    Chapters:
    00:00 Intro
    00:15 Explaining the workflow
    00:38 Tip 1 - Render Device
    02:39 Tip 2 - Noise Threshold
    05:13 Tip 3 - Light Paths
    06:21 Tip 4 - Performance
    08:33 Tip 5 - World Settings
    10:15 Bonus Tip - Fast GI Approximation
    11:52 Summary - Image comparison & timestamps
    12:11 Final Thoughts on render times
    12:00 Outro
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    blender cycles, make cycles faster, make cycles render faster, blender rendering tutorial, blender render settings, best render settings blender, best render settings blender 3.0 cycles, best render settings blender 3.0, blender render tips, blender 3.0 render tips, cycles x render settings, cycles x render tutorial, cycles x cpu rendering, blender cycles x render settings, blender cycles render settings, blender cycles render, blender quick render
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Комментарии • 1,2 тыс.

  • @KaizenTutorials
    @KaizenTutorials  2 месяца назад +1

    This video just got a major update with new settings, optimized for Blender 4.0+! Check it out here; ruclips.net/video/Jv1vk8YWCsQ/видео.html

    • @FD33-tp2ir
      @FD33-tp2ir Месяц назад

      Hi, wonderful video ! Could it be possible to get the test file with the tree ? It could seem stupid but i find that the backgroung colors (light grey + light green from the tree) + "white lighting" is very attractive. I tried to do mine but i can't manage to get the same effects ! Best. Francis

  • @tristanwegner
    @tristanwegner Год назад +884

    Next time when comparing one image against the other, please cut directly from one to the other and don't insert black frames. With a direct transitions, small changes seem to blink, which helps spot areas of difference.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +139

      Noted, thanks for the feedback!

    • @cryptospectr
      @cryptospectr Год назад +5

      Agreed, or better still would be to slice them in half and put them side by side imo 👍

    • @itellyouforfree7238
      @itellyouforfree7238 Год назад +16

      it's made on purpose to conceal the differences. at 12:00 you can see that the fast image is significantly worse in terms of lighting

    • @KaizenTutorials
      @KaizenTutorials  Год назад +31

      I hve a pinned comment with all images on imgur. So you can check out at your leisure. Yes the quality is worse and yes the lighting changes! That’s why I tell everyone to choose whether or not the time is worth the tradeoff in quality. I (try) to hide nothing and be transparent!

    • @itellyouforfree7238
      @itellyouforfree7238 Год назад +12

      @@KaizenTutorials I'm not blaming you, it's not your fault, but rather the complexity of the problem itself. However, increasing the noise threshold this much significantly reduces the quality of the image (as can be seen in the grass in the shade) and introduces extremely visible artifacts due to non-temporal denoising. Also, reducing the max bounce to 1 completely kills the global illumination and destroys the lifelike appealing of the image. I simply do not believe that the proposed one is a workable solution. Sure, you get an image out in 1/50th of the time, but that image is useless garbage. At that point you should rather use a non path tracing render engine, such as Eevee or Unreal, the latter being realtime and producing stunning images. Sawing off Cycles' legs is not the right anwers, it's a path that leads to trash images

  • @JDGuio
    @JDGuio Год назад +100

    Just went from an 8 hours render to a 6 minutes one, thank you man.

  • @mrkgrmn3
    @mrkgrmn3 Год назад +369

    One of the most helpful blender tips videos I've ever watched. I reduced the render time of the animation video I was working on from 2.5 hours to 10 minutes with no noticeable decrease in quality. Thank you!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +24

      That’s super awesome! Thanks a lot for sharing. This was exactly what I was hoping to achieve with this video :-)

    • @S9universe
      @S9universe Год назад +5

      wow

    • @user-rv1iv7nc3s
      @user-rv1iv7nc3s Год назад +2

      Wtf it's still the worst Render Engine I've ever Seen It only making shit uglier

    • @KaizenTutorials
      @KaizenTutorials  Год назад +10

      Cycles??

    • @redbeansnotrice
      @redbeansnotrice Год назад +7

      @@user-rv1iv7nc3s what lol

  • @modernschool_music
    @modernschool_music Год назад +324

    One thing that was not mentioned: Go to SOLID VIEV in 3D Viewport when You start rendering. I sometimes catch myself on keeping Rendered View while rendering. That slows render time alot especially in animations.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +43

      That’s a very good one! Staying in rendered view when hitting the render button you are eating up VRAM, CPU and RAM, thus limiting your optimal render speed 👍🏻

    • @drkastenbrot
      @drkastenbrot Год назад +18

      Only if blender is still actively rendering in the viewport. I think they should just make it stop viewport rendering once an output render is started.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +10

      Yeah that makes sense to me aswell! Auto switch to solid view when you start a render.

    • @jozsefk9
      @jozsefk9 Год назад +4

      I render in CLI. That's the fastest for me.

    • @ashenbonfire
      @ashenbonfire Год назад +7

      @@drkastenbrot There's a setting for this, "Lock Interface" under the Render dropdown in the top left corner.

  • @z-beeblebrox
    @z-beeblebrox Год назад +168

    Something to note about Noise Threshold: if you have a clean daylight scene like the example, you can really go wild with it. But if you have any kind of higher key/darker shadows or just a lower light scene, increasing Noise Threshold is gonna kick your ass pretty quick. If your scene is fairly dark, even going from 0.01 to 0.05 could end up giving you horrible results. So keep that in mind.
    And remember, even if a single image has blotches subtle enough you think you can live with them, NONE of Blender's denoising options are temporal, so those "subtle" blotches are gonna get kind of obvious the moment you render an animation.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +11

      I don't think this is necessarily a noise threshold issue, but more of a denoiser issue. Once we get better temporal denoising, this should fix (or at least improve) this issue. But yeah all things considered using less samples (or a higher noise threshold) is always rough on darker scenes.

    • @z-beeblebrox
      @z-beeblebrox Год назад +18

      @@KaizenTutorials yeah, to be clear this is not a problem with Noise Threshold itself, it's just that this is how weaknesses with denoising can rear their head

    • @KaizenTutorials
      @KaizenTutorials  Год назад +8

      For sure! Thanks for pointing it out 💪🏻

    • @kirkanos771
      @kirkanos771 11 месяцев назад +5

      For night scenes, you can put the threshold at 1.0 and double your resolution. Unless you have insane details that could potentially cause artefacts.
      It's a three component trick anyway: noise threshold + sample count + resolution to denoise. It's faster to shrink a render from a high resolution that denoising a small image with many details.
      As always, test yourself. Blender will stop rendering a pixel at the first limit reached (sample or noise threshold).
      Larger is the image, easier it is to not care about noise threshold.

    • @FranciscoGalarraga
      @FranciscoGalarraga 6 месяцев назад

      @@kirkanos771 Great tips!

  • @MrTheTuxedo
    @MrTheTuxedo Год назад +75

    Couple more ideas:
    Close Blender and render via command line. Will free up some GPU cycles and memory from not displaying Blender, especially if you have a busy viewport open.
    Learn to use the Light Paths node to take shortcuts through some objects. For example, using the Shadow Ray output on volumetrics or refractive objects to swap in a Transparent shader to let Shadow Rays through unimpeded.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +6

      That’s some very deep knowledge! Thanks for sharing these insights 💪🏻

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Год назад +1

      @@KaizenTutorials baking your stuff also helps with render time ^^

    • @JorgeSilva-ot1hq
      @JorgeSilva-ot1hq Год назад +4

      hi! Is there any video tutorial u recommend to learn how to render via command line?? thanks in advance!

    • @The_NSeven
      @The_NSeven Год назад

      @@JorgeSilva-ot1hq Would like to know as well :)

  • @KaizenTutorials
    @KaizenTutorials  Год назад +89

    How much time did you manage to save on your render? Leave a comment!
    I made an oopsie; please disable CPU in the system preferences if that’s possible. It makes renders slower than having ONLY the GPU enabled.
    Also because the images in this video might be a bit small to compare, here are all the full size images per timestamp;
    imgur.com/a/mDzecBm

    • @vishisht8688
      @vishisht8688 Год назад +8

      Being honest... the last image looks more realistic and all then the one at the beginning which took more than 6 mins.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Well that’s a BIG win then right, haha? Looks better + saves you well over 6 minutes in reder time! 💪🏻

    • @vishisht8688
      @vishisht8688 Год назад +2

      @@KaizenTutorials for sure... tree bark and shadows are so real and it kinda gives that vibe onto the ground as well... so hands down awesome.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Год назад +9

      Nice vid, I'm using a 5800X with 64GB of RAM and a 6800XT.
      The biggest performance boost for my renders was switching to Linux. I'm not sure what's running in the background of windows but while doing 2000 frames animations it adds up! Linux runs super stable (I hadn't ANY crashes yet, which is awesome) and pretty fast as well. With the exact same settings and hardware I could reduce the render time from 1min and 35 sec to 38 sec. With the exact same render settings (migrated project file). That's huge!

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Год назад +3

      @@vishisht8688 I'd the the last before the last looks the best, super deep shadows :D

  • @funnyones...
    @funnyones... Год назад +12

    This is perhaps the most important Blender video that's out there... the sheer amount of the collective community time saved here would worth of millions for the artists in here... BIG BIG thanks man, you're awesome!! 👍🏽👍🏽👍🏽🙏🏼🙏🏼🙏🏼

  • @ajtatosmano2
    @ajtatosmano2 Год назад +26

    If your scene is too dark after these settings, you can change it in post production or increase the light paths. With trasparent materials like glass, you can increase the relevant bounces to get rid of artefacts.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +6

      Yes, exactly! Always fit the Light Path Bounces to your scene. If you need more bounces, definitely use them. It would be a waste to create something awesome and for it to look ugly just to save a bit of time on rendering!

  • @mitchblack5096
    @mitchblack5096 Год назад +48

    Buddy, thanks.
    For us seasoned computer graphics artists it’s great to have you youngens ripping the hood off blender and diving into things we just don’t have time to explore in the studio.
    RUclipsrs such as yourself are an invaluable resource for us, and this tutorial in particular is a great example of how you help the community improve our production flow.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Wow, love the comment! Thanks a lot, appreciate the kind words and I’m glad this helped 🙏🏻

  • @amdrewgamer
    @amdrewgamer Год назад +6

    i have watched many videos with this premise, and this is BY FAR the best one. lots of settings i had never heard of, and you showed the renders ad render time that each each change caused so i could decide what worked best!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks a lot! Glad you found the setup like this useful 👍🏻

  • @TarekAlShawwa
    @TarekAlShawwa Год назад +66

    Recap for those that want to use these settings in the future and want to copy paste in their notes
    1. Make sure you use GPU Compute in your Render Properties tab (assuming you have a decent Graphics Card) & in your blender Preferences > System, make sure you're using your GPU.
    + additional note in my personal experience, sometime turning OFF your CPU completely and only rendering with your GPU instead of both can be faster (i have a 3080ti and a 5950x and this surprised me because I've never seen people discuss how using only GPU instead of both can be faster)
    2. Increase noise threshold for the render (from 0.01 to 0.1 or 0.5) this makes the biggest difference out of all the settings but might reduce final image quality depending on how high you sent the value
    3. in Render Properties > Light Paths, reduce max bounces for all (may reduces light bounce quality and only speeds up render a little bit)
    4. in Render Properties > Performance > Acceleration Structure, if you have enough ram, turn ON "use curves bvh" and turn OFF "use compact bvh"
    5. in Render Properties > Performance > Final Render, turn ON persistent data
    6. (this one might actually increase render time so maybe don't use this tip lmao) World settings > Settings > Surface, decrease map resolution from 1024 to 512 (again this might make render speed worse so test and see what works for your scene)
    7. in Render Properties > Light Paths > turn ON "Fast GI approximations" (will reduce light bounce accuracy and can can change how the final render lighting will look)
    Nothing is free in life so all those combined can and will reduce your render quality in exchange for render speed (example of before and after at 11:25)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +6

      Thanks for this concise summary! A great short version of what I’m explaining :-) also you can compare images via the link in the pinned comment. Here you can see all full res images!

    • @sysbofh
      @sysbofh Год назад +3

      About point 1:
      I have a 5600X and a (just bought) 3060 12GiB. Tested the GPU with Blender too - and found out the same: it is MUCH faster using only GPU render. With both CPU and GPU the thing gets quite slower.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Ok, good to know! Thanks for sharing 🙌🏻

    • @netflixandchinchilla
      @netflixandchinchilla Год назад +4

      I can confirm disabling the CPU and only using the GPU shaved off 2-3 seconds of render time even with an Intel i7 12700K with 20 threads.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yep, I added this to the pinned comment. Using only GPU is better!

  • @alexmcgreal836
    @alexmcgreal836 Год назад +9

    4 minutes in and already my render time is insanely fast without even doing the rest yet.
    This is awesome, thanks so much for making this video dude, saved me a ton of time and super simple to follow!!

  • @HarnaiDigital
    @HarnaiDigital Год назад +18

    Dude this is wild. With just Adaptive Sampling of 0.01 I decreased my render time from 3 mins to 13 seconds with no noticeable difference. Thank you so much for that. I would use the rest of the setting for my next renders. You deserve more subscribers.

  • @qibli3927
    @qibli3927 11 месяцев назад +10

    Oh my goodness gracious me, my render was originally taking 17 minutes per frame and I was accepting my fate with a 4 day render but now I can look forward to seeing my render tomorrow morning which will be done in approximately 5 hours. This is really a godly tutorial and will help me achieve so much more in future

  • @yasharrakei2563
    @yasharrakei2563 Год назад +5

    This was one of the best blender tips videos I've ever seen. The tips in this video made a huge difference in the render time of my project. From 20 minutes to just 27 seconds, Woow. For me, this means that my project was saved from certain death because the project I am working on is only 1 day away from the deadline. Thank you so much for this useful video.

  • @himawari_254
    @himawari_254 Год назад +4

    that's a massive tip, thankyou for even going into details man👊

  • @synthbendati
    @synthbendati Год назад +3

    Wow this changes really increased my render speed so much, Thanks for great tutorial

  • @ginho3848
    @ginho3848 8 месяцев назад +2

    Super useful. Literally see the picture rendered in a small fraction of the time before, no quality loss... This is dope work, Dude! Thank you for doing the research for us.

  • @firewulfz
    @firewulfz Год назад +1

    This is great I think I’ve heard most of these tips before, but this is by far the most concise, and easy to understand video on the subject. Will definitely be sharing.

  • @maglerdon
    @maglerdon Год назад +3

    Awesome video and there are some awesome tips in the comments as well. This is a gold mine for render speed tips

  • @cheapnate9277
    @cheapnate9277 Год назад +4

    This was very useful for a starter blender user I finally can render things faster and won't wait 2 hole days thank you.

  • @Unohana.Yachiru
    @Unohana.Yachiru Год назад +1

    bro this is the first vid I saw for you and you're amazing thank you so much this helped a LOT like hell A LOT

  • @blakecasimir
    @blakecasimir Год назад +2

    Essential video for all blender users. No hyperbole. Amazing stuff Kaizen thank you.

  • @HaveYouHeardOfManedWolves
    @HaveYouHeardOfManedWolves Год назад +12

    I think "Blender has a pretty good denoiser these days" is a bit of an understatement, the denoiser is good enough to reasonably use 16 max samples (for 1080p) without any clearly visible quality loss in some situations (although fine details might make 16 too little)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +5

      Haha, you might be right on that! The denoiser is great. But when doing volumetric stuff it can still result in very noisy animations with loads of artefacts in the final render!

    • @mrlightwriter
      @mrlightwriter Год назад +3

      For still images I agree with you, but those are very few samples for animations, especially interior archviz animations.

  • @rehanabdullah7626
    @rehanabdullah7626 10 месяцев назад +4

    The main problem with noise threshold is artifacts. But if you turn up the resolution in output settings, you can seriously get better results

  • @TheMisbegottenOphanim
    @TheMisbegottenOphanim 5 месяцев назад +2

    Thanks for the tips! I've been working on a somewhat realistic "Fire Monkey" project, but I had trouble with the super slow rendering.

  • @hoapham7389
    @hoapham7389 Год назад +2

    When I was searching for this guide you weren't showing up. Now you just popped up into suggestions, better late than never!!!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Damn you YT algorithm! ;-) Well like you said; better late than never. Thanks!

  • @brant-bi8563
    @brant-bi8563 6 месяцев назад +3

    Thank you, very helpful! I'm a 2D artist and I'm very noob with 3D software, my rendering went from 24 minutes to 40 seconds with your tips. 🙏❤

  • @rhomis
    @rhomis Год назад +7

    Doing an animation, you saved me one hell of a lot of time. THANKS!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      That’s awesome to hear! Thanks for sharing 🙏🏻

  • @karstenclaes9527
    @karstenclaes9527 6 месяцев назад +1

    From 10 hours to 10 minutes.
    As a complete noob to blender this is just what I needed! It was super hard to find this information.
    Thank you so much man!

  • @DeepakDombale
    @DeepakDombale Год назад +1

    thanks man the setting you show is really good and it really pretty fast with my animation. thanks man

  • @mehildemeh1648
    @mehildemeh1648 Год назад +4

    Very good tutorial on "under the hood" Blender tuning. You have made my subscription list. One request - a video on settings to speed up cycles viewport updates when modeling.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thanks a lot, welcome to the club! 💪🏻 I’ll take it into consideration. Been thinking about doing a viewport performance increase video!

  • @waschkadse
    @waschkadse Год назад +4

    Thank you so much. I am working on a animation for university and wanted to avoid using a render farm. With your tips and some fiddling around I got from over 2minutes per image to roughly 30seconds!

  • @novanexus9112
    @novanexus9112 Год назад +1

    Finally a proper explanation of noise threshold!! Thank you finally know how to use it properly

  • @sophiemendoza687
    @sophiemendoza687 Год назад +1

    This saved my ass. Thank you for giving an explanation and not just saying "move this, move that". I appreciate your effort!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      That's great to hear. Glad this video was useful to you! :-D

  • @justsomeguyinnc473
    @justsomeguyinnc473 Год назад +6

    And another point worth mentioning is that, even if not fully used (and abused) for the final render, this tip is crazy effective for iteration/interactive renders/viewport etc. See my post below for another example of render times using the tips in the video.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Exactly this! If you want to make a final render it's oftentimes (especially profesionally speaking) to just take the hit of having a 15 hour render or so. But for iteration/look dev, quick renders are a lifesaver in my opinion.

  • @fmtdamian
    @fmtdamian Год назад +3

    I rendered one of my scenes according to your tips and the render time decresed 2 times even when I used 256 render samples 👍👍😁😁 good job

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Nice work! The best thing I could've hoped for; saving all of you some rendering time!

  • @kiralykata9866
    @kiralykata9866 10 месяцев назад +1

    omg u helped me so much (using blender for over 3 yrs and never thought that it could be this quick thank you so much)

  • @furax6907
    @furax6907 Год назад +3

    Thanks dude ! My render was on CPU, it took about 4 minutes to render a frame!
    I changed it to GPU (so it used my RTX 2070) and it took 30 secondes to render one single frame!
    I went from 4 days rendering to 2 days ! Thank you so much

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Great to hear! I think you could get it down even further, if you want it to by using the other tips aswell!

  • @MrDebkumarbasu
    @MrDebkumarbasu 11 месяцев назад +3

    Either this man is a human RUclips algorithm or RUclips itself is getting better at reading my mind. Just when I think that there is no video covering my particular problem, this man comes in and saves my day! Perhaps one of the best channels for me with the likes of Polyfjord, Blender Guru and Ducky3D

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад +1

      Wow, thanks for the big praise! Very kind of you and I'm glad you found my vid useful.

  • @emileravenet
    @emileravenet Год назад +2

    never thought i'd be able to use cycles like today. thank you.!!

  • @SourceAwareness
    @SourceAwareness Год назад +1

    Thanks again, my Brother, you are Awesome. Wishing you your Best Year Yet for 2023, my Friend!! 🙏🏾

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thanks a lot my friend! 🖤 all the best to you as well.

    • @SourceAwareness
      @SourceAwareness Год назад

      @@KaizenTutorials Hey man, very welcome, and many thanks!! Much Love, Bro

  • @mr.sandman1217
    @mr.sandman1217 Год назад +6

    Lowering the tiling size helps with any memory issues. Default is 2048 reducing this to 1024 alongside the tips here can greatly help speed up your renders.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Good tip! Thanks for sharing.

    • @ahmadzuhri6190
      @ahmadzuhri6190 Год назад +1

      Hello, I'm kinda confused, shouldn't cycles X work better without tiling?

    • @mr.sandman1217
      @mr.sandman1217 Год назад +1

      @@ahmadzuhri6190 adjusting tiling is mainly for saving memory usage.

    • @fived9424
      @fived9424 6 месяцев назад

      @@ahmadzuhri6190What these people forgot to mention is that it helps with the GPU vram memory not CPU ram memory

  • @TheMineShack
    @TheMineShack Год назад +3

    Tip for you! I think you may need to turn down gain a decent bit using the top knob on the back of your Yeti. Should make the mic a lot more crisp and clear :)
    Awesome tutorial, thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks! Yeah not sure what went wrong in recording the audio for this vid. I'll try to get it sorted for the next one!

  • @raflimaulanaputra9787
    @raflimaulanaputra9787 Год назад

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @jonerogan7537
    @jonerogan7537 Год назад +1

    Thanks man! Helped! God bless you.

  • @bosse-1760
    @bosse-1760 Год назад +3

    Thank you very much, With your technics I could go from a ~18h long render to a 1 min and 27s fast rendering time UNBELIEVABLE!!! I have a GeForce GTX 750 (Display)

  • @Fley1965
    @Fley1965 Год назад +41

    In your tip with the Noise Threshold, you lost a lot of detail in the grass. Probably not a problem in an animation, but I would very much prefer the first image as a still. But, as you told already, the artist has to choose which compromises are worth it.

    • @axe_fx
      @axe_fx Год назад +1

      just decrease the threshold much lower then, 0.001 or 0.0001

    • @mrlightwriter
      @mrlightwriter Год назад +4

      Actually, increasing the Noise Threshold as a major impact in animation quality. Unfortunately, values like 0.01 and lower are needed to avoid excessive noise reduction artifacts (woobling) in animations.

    • @avatr7109
      @avatr7109 Год назад

      Do studios do that compromise?

    • @axe_fx
      @axe_fx Год назад +1

      @@mrlightwriter wobbling can now be reduced by temporal optix denoising

    • @mrlightwriter
      @mrlightwriter Год назад +1

      @@axe_fx As far as I know, only SID uses temporal optix denoising, or am I wrong?

  • @mdoz
    @mdoz Год назад +1

    What a great video!! learned a lot of new things from you.

  • @Layston
    @Layston Год назад +7

    It should be added that rendering an animation with little sample (Or a large noise treshold) along with a denoiser will cause artifacts like flickering. There'sa new temporal OptiX denoiser that makes the flickering almost a thing of the past. I'd recommend to look into it if any of you want to render an animation with cycles.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Yeah thats true! And thanks for sharing this info.

    • @kooale3252
      @kooale3252 Год назад +1

      Dont use the optix denoiser. Use the superimagedenoise addon instead. Its much better quality with less flickering

    • @mrlightwriter
      @mrlightwriter Год назад +1

      I wholeheartedly agree with you. Nevertheless, for interior animations I recommend starting with 4096 samples and 0.01 Noise Threshold and decreasing this last value until it looks right. There's no magic bullet...

    • @Layston
      @Layston Год назад +1

      @@kooale3252 Did you try the OptiX temporal denoiser? I got pretty good results last time I used it.

    • @kooale3252
      @kooale3252 Год назад +2

      @@Layston yep and superimagedenoise still preserved more details.

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf Год назад +3

    I like it so much sir thank you so nice man

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thanks a lot! Appreciate the kind words. 🙏🏻

  • @switch2324
    @switch2324 Год назад +2

    I like the idea of starting all light paths on 1 then working your way up. I normally half all of them. Although transparency has caught me out a couple of times.
    Making sure all other programs are closed also helps. Kind of obvious but can forget when your busy.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yeah I think it might me a bit more tweaking this way. But if you get everything set up nice you’ll gain a lot in speed!
      Good tip on the other software though! Definitely helps. E.g. chrome can be a major RAM glutton, so closing down chrome can help a lot!

  • @maciejzee474
    @maciejzee474 Год назад +1

    nice one, straight to the point, really useful - thank you man

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian Год назад +4

    I suppose the 11 seconds per frame result is very much usable if you’re animating a toon/anime style scene.
    Nicely done bro. Thanks for the tutorial.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Yes it does! It can save you hours on longer animations :-)

  • @Polyarchives
    @Polyarchives Год назад +3

    Great tips ! I'm gonna try use them in my Backrooms video and upgrade my quality !

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Awesome! Let me know how that turns out 💪🏻

  • @exhorts
    @exhorts Год назад +1

    Great Video, I learned so much! Keep up with the awesome job! :)

  • @thegoldenboah3343
    @thegoldenboah3343 3 месяца назад +2

    amazing video , amazing work ! thank you !!

  • @kashOptix
    @kashOptix Год назад +6

    nice tips to try out. I noticed you used an 8k hdr though... if its just for lighting might I suggest a 1k version instead. Lighting info should be exactly the same & saves more on render time

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thanks! Yes if you were to optimize it it’s definitely worth using a lower res HDRI. Great tip!

  • @Dartr
    @Dartr Год назад +6

    Great tutor, but it would be better to stack render shots together without black screen to understand the difference)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yeah haha you're not the first ot mention this! I did it because the images were to similar in my opinion and I couldn't tell when the image changes myself lol. I've added a pinned comment containing a link to all high-res renders, so you can REALLY compare them!

  • @redmart9449
    @redmart9449 Год назад +1

    Wow this changes really increased my render speed so much, Thanks for great tutorial I like so much I love it

  • @RaizarYT
    @RaizarYT 7 месяцев назад +1

    Bro, you helped a lot, after accomplishing your instructions, it had me anxious when it said 21 mins remaining, and it seemed slow, but i looked away for like a sec and i saw it leap, from 12% to a 100% in like 2 mins

  • @abibackground
    @abibackground Год назад +3

    super helpful..

  • @davidcheng3573
    @davidcheng3573 Год назад +3

    Your tips make my 3070Ti work as fast as 4090, and save me a ton of money. Thanks a lot!

  • @andrew87773
    @andrew87773 Год назад +1

    Useful tutorial 👌 👍. Thanks for uploading.

  • @anashasnawi2009
    @anashasnawi2009 Год назад +1

    What a great demonstration, thank you for sharing

  • @valtabohm
    @valtabohm Год назад +3

    subbed & liked! You save my ass. Went from an hour render to 4 minutes. Holy shit bro.

  • @doltdolt7773
    @doltdolt7773 Год назад +8

    If your Light Passes are set to only a total of 1 it doesn't matter if your Transmission and Transparency are at 2, you will only get one rendered Light Pass. The total should be equal to the highest number of passes, in your case- 2.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yes! I added a text frame explaining this. I did change it in the render but apparently didn’t record that, so that’s why I had to add the text frame. Thanks for bringing extra attention to it since it is important to know though! 🙏🏻

  • @ianwilson725
    @ianwilson725 Год назад +1

    Thank you for those great tips, helped a great deal

  • @ytHollie
    @ytHollie Год назад +1

    A very good tutorial, I will try to change all of these default settings to see what it means to my scenes.
    Thx

  • @FrancisBourgouin
    @FrancisBourgouin Год назад +8

    Cool tips ! Would've been nice to see a zoomed in part of the tree when comparing the images though

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      That’s a good idea. I’ll upload all images separately somewhere and put a link in a pinned comment. Thanks!

    • @FrancisBourgouin
      @FrancisBourgouin Год назад +1

      @@KaizenTutorials thanks for following up!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      @@FrancisBourgouin Just added an imgur link containing all high-res images with timestamps and settings per image :-)

  • @JJHazy
    @JJHazy Год назад +3

    2:10 you should uncheck the CPU, when it's checked with GPU it enables hybrid rendering, even if you select GPU compute on the render tab. It's way slower than just GPU rendering.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      I just checked and you’re right! Thanks for letting me know. I will add it to the 📌 comment! :-)

    • @Harrythomas7
      @Harrythomas7 Год назад

      I have CPU unchecked, but when rendering the Windows task manager shows CPU & GPU usage, CPU actually hits 100%...any suggestions? 🤔

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Well the Windows task manager is not really a good tool for monitoring your hardware. Please try to use a tool created by the manufacturer of your GPU. For example I use Aorus Engine, since I have a Gigabyte GPU.
      If then still you’re using 100%, you’ll have to lower the specs on your render settings and maybe texture quality, scene polygons etc.
      Hope that helps!

    • @Harrythomas7
      @Harrythomas7 Год назад +1

      @@KaizenTutorials Thanks! 👍

  • @meetyourdreams6714
    @meetyourdreams6714 Год назад +1

    thankyou so much Mr it was a really great knowledge session ... very very good thanks once again

  • @brennacook6022
    @brennacook6022 Год назад +1

    I was so frsutrate because my renders were taking sooooo long, and it had been like 2 hours and only 11 frames had rendered, but the second tip you did literally saved me from the painful wait. Thank you SO much!!!

  • @kat74809
    @kat74809 Год назад +9

    Do you know if cycles-x rendering is faster or slower than the newest 3.2.2 version? I want to download the version with the faster cycle render time.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Good question! As far as I know ALL versions of Blender, up from 3.0, come with Cycles X. Cycles X was just a complete rewrite of the render engine, making it tons faster. So using any of the newer Blender builds will automatically give you access to this newer version of Cycles. :-)

  • @phalhappy8612
    @phalhappy8612 Год назад +3

    I think you should increase transparency path to 8 when rendering leaves

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      That's definitely an option which can increase the realism!

  • @paridoesupcycling
    @paridoesupcycling 8 месяцев назад +2

    thank you so much for this! it saves me a tons of time... i'd been waiting 12 hours to render 40 frames of animation... and i have 200frames now it's rendering a lot faster

  • @yungpeaz05
    @yungpeaz05 5 дней назад +1

    Instant improvement, thank you

  • @heitorcorrea4206
    @heitorcorrea4206 Год назад +2

    this helped me A LOT. I was rendering an animation that would take like 2 full days for render everything. Now I'm already rendering it all in like 3 hours and with now damage to the quality of it. thank you!!

  • @Deezsirrer
    @Deezsirrer Год назад +4

    Disable CPU If your CPU slower than the GPU So the GPU could Use it 100% capability.
    Learn about creating linked scenes layer. Where you can Render the character,mesh,prop,world,etc.. in different samples or Render engine (Eevee Useful for Transparent Bloom).
    So you won't have to bother to render everything or render viewlayer with 4096 samples With 8k textures all at once.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Great tips here! Especially seperating the objects and rendering each with it's own settings can save you a bunch of time. Just be wary of shadows and reflections though. These might not be included properly!

    • @Deezsirrer
      @Deezsirrer Год назад +2

      @@KaizenTutorials Best way for my Gtx1050ti to handle stuff around My Cpu is just useless. When camera doesn't move and only the character does I just use 512samples and the background 64samples. Or unlink Collection light to only affect the character faces.

    • @Deezsirrer
      @Deezsirrer Год назад +2

      @@KaizenTutorials My english suck. soz

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      No worries, you good! Thanks for the insights 💪

  • @HEYPictures-legacy
    @HEYPictures-legacy Год назад +3

    Sound is heavily clipping. Great video though

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Yep, sorry about that. Can’t seem to get my audio balance right :-(

  • @patt_onthemove6289
    @patt_onthemove6289 5 месяцев назад

    Thank you so much man, From 10 hours to 2 hours this save me a lot of time !

  • @kiwirooms7971
    @kiwirooms7971 Год назад

    Wow, your video has given me back the desire to use blender, nobody gave me solutions as good as you. Thank you

  • @TheOnlyKaas
    @TheOnlyKaas 4 месяца назад +7

    MY RENDERER WAS SET TO NONE!!!

    • @KaizenTutorials
      @KaizenTutorials  4 месяца назад

      Damn, such a common issue but it always sucks to hear!

    • @pulkitgupta5277
      @pulkitgupta5277 Месяц назад

      Mine too lamo, I got to know it after my motherboard got some issues from overheating

  • @MegaBidness
    @MegaBidness Год назад +4

    When you compare, pls don’t fade to black. Just immediately cut or, better yet, wipe back and forth. Thanks

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      I had that at first but there was so little change that it was impossible to notice when the image changed haha especially after YT compression 😂

  • @creeperYT9824
    @creeperYT9824 Год назад +1

    THANK YOU Just changing the noise threshhold improved it alot

  • @ultravioolet
    @ultravioolet Год назад +1

    That setting was so use full🤩

  • @crehenge2386
    @crehenge2386 4 месяца назад +1

    This actually worked! Thank you!

  • @jkatelier
    @jkatelier 11 месяцев назад +1

    Oh this helped me a lot with animation rendering thanks😊

  • @jj481012
    @jj481012 5 месяцев назад +1

    Thank you so much for this! You saved my final architecture project 🙏🏽

  • @shanes5671
    @shanes5671 Год назад +1

    This was incredible information! Thank you

  • @TeeJayGaming
    @TeeJayGaming 8 месяцев назад +1

    You are a savior man, you just saved me a hell lot of time in rendering my animation. I loved it

  • @alanhuang8165
    @alanhuang8165 Год назад +2

    Thanks for this video!It's so helpful for me!

  • @MadaraUchiha12321
    @MadaraUchiha12321 Год назад +1

    Thanks bro
    it's working 🤩🔥
    and you earned my subscribe 😜

  • @fuzokuhlemagudulela6850
    @fuzokuhlemagudulela6850 Год назад +2

    Thank you for this!

  • @the_stray_cat
    @the_stray_cat 8 месяцев назад +1

    damn thanks for this! it is still usefull even today.

  • @rofgar
    @rofgar Год назад +1

    This is actually very helpful, thank you very much!

  • @mohammedfawzi9144
    @mohammedfawzi9144 Год назад +2

    Thank you for this wonderful tutorial. I appreciate it

  • @fearlessgeek1288
    @fearlessgeek1288 Год назад +1

    Thanks for the tips good stuff!!