5 Tips for FASTER Renders in Blender Cycles

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  • Опубликовано: 10 янв 2025

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  • @KaizenTutorials
    @KaizenTutorials  10 месяцев назад +5

    This video just got a major update with new settings, optimized for Blender 4.0+! Check it out here; ruclips.net/video/Jv1vk8YWCsQ/видео.html

    • @FD33-tp2ir
      @FD33-tp2ir 10 месяцев назад

      Hi, wonderful video ! Could it be possible to get the test file with the tree ? It could seem stupid but i find that the backgroung colors (light grey + light green from the tree) + "white lighting" is very attractive. I tried to do mine but i can't manage to get the same effects ! Best. Francis

  • @tristanwegner
    @tristanwegner 2 года назад +943

    Next time when comparing one image against the other, please cut directly from one to the other and don't insert black frames. With a direct transitions, small changes seem to blink, which helps spot areas of difference.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +150

      Noted, thanks for the feedback!

    • @cryptospectr
      @cryptospectr 2 года назад +5

      Agreed, or better still would be to slice them in half and put them side by side imo 👍

    • @itellyouforfree7238
      @itellyouforfree7238 2 года назад +19

      it's made on purpose to conceal the differences. at 12:00 you can see that the fast image is significantly worse in terms of lighting

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +33

      I hve a pinned comment with all images on imgur. So you can check out at your leisure. Yes the quality is worse and yes the lighting changes! That’s why I tell everyone to choose whether or not the time is worth the tradeoff in quality. I (try) to hide nothing and be transparent!

    • @itellyouforfree7238
      @itellyouforfree7238 2 года назад +13

      @@KaizenTutorials I'm not blaming you, it's not your fault, but rather the complexity of the problem itself. However, increasing the noise threshold this much significantly reduces the quality of the image (as can be seen in the grass in the shade) and introduces extremely visible artifacts due to non-temporal denoising. Also, reducing the max bounce to 1 completely kills the global illumination and destroys the lifelike appealing of the image. I simply do not believe that the proposed one is a workable solution. Sure, you get an image out in 1/50th of the time, but that image is useless garbage. At that point you should rather use a non path tracing render engine, such as Eevee or Unreal, the latter being realtime and producing stunning images. Sawing off Cycles' legs is not the right anwers, it's a path that leads to trash images

  • @mrkgrmn3
    @mrkgrmn3 2 года назад +378

    One of the most helpful blender tips videos I've ever watched. I reduced the render time of the animation video I was working on from 2.5 hours to 10 minutes with no noticeable decrease in quality. Thank you!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +25

      That’s super awesome! Thanks a lot for sharing. This was exactly what I was hoping to achieve with this video :-)

    • @S9universe
      @S9universe 2 года назад +5

      wow

    • @佐久-b6k
      @佐久-b6k 2 года назад +2

      Wtf it's still the worst Render Engine I've ever Seen It only making shit uglier

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +10

      Cycles??

    • @clswtz
      @clswtz 2 года назад +7

      @@佐久-b6k what lol

  • @modernschool_music
    @modernschool_music 2 года назад +345

    One thing that was not mentioned: Go to SOLID VIEV in 3D Viewport when You start rendering. I sometimes catch myself on keeping Rendered View while rendering. That slows render time alot especially in animations.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +45

      That’s a very good one! Staying in rendered view when hitting the render button you are eating up VRAM, CPU and RAM, thus limiting your optimal render speed 👍🏻

    • @drkastenbrot
      @drkastenbrot 2 года назад +19

      Only if blender is still actively rendering in the viewport. I think they should just make it stop viewport rendering once an output render is started.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +11

      Yeah that makes sense to me aswell! Auto switch to solid view when you start a render.

    • @jozsefk9
      @jozsefk9 2 года назад +4

      I render in CLI. That's the fastest for me.

    • @ashenbonfire
      @ashenbonfire 2 года назад +8

      @@drkastenbrot There's a setting for this, "Lock Interface" under the Render dropdown in the top left corner.

  • @JDGuio
    @JDGuio 2 года назад +116

    Just went from an 8 hours render to a 6 minutes one, thank you man.

  • @z-beeblebrox
    @z-beeblebrox 2 года назад +177

    Something to note about Noise Threshold: if you have a clean daylight scene like the example, you can really go wild with it. But if you have any kind of higher key/darker shadows or just a lower light scene, increasing Noise Threshold is gonna kick your ass pretty quick. If your scene is fairly dark, even going from 0.01 to 0.05 could end up giving you horrible results. So keep that in mind.
    And remember, even if a single image has blotches subtle enough you think you can live with them, NONE of Blender's denoising options are temporal, so those "subtle" blotches are gonna get kind of obvious the moment you render an animation.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +11

      I don't think this is necessarily a noise threshold issue, but more of a denoiser issue. Once we get better temporal denoising, this should fix (or at least improve) this issue. But yeah all things considered using less samples (or a higher noise threshold) is always rough on darker scenes.

    • @z-beeblebrox
      @z-beeblebrox 2 года назад +18

      @@KaizenTutorials yeah, to be clear this is not a problem with Noise Threshold itself, it's just that this is how weaknesses with denoising can rear their head

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +8

      For sure! Thanks for pointing it out 💪🏻

    • @kirkanos771
      @kirkanos771 Год назад +5

      For night scenes, you can put the threshold at 1.0 and double your resolution. Unless you have insane details that could potentially cause artefacts.
      It's a three component trick anyway: noise threshold + sample count + resolution to denoise. It's faster to shrink a render from a high resolution that denoising a small image with many details.
      As always, test yourself. Blender will stop rendering a pixel at the first limit reached (sample or noise threshold).
      Larger is the image, easier it is to not care about noise threshold.

    •  Год назад

      @@kirkanos771 Great tips!

  • @hoapham7389
    @hoapham7389 2 года назад +2

    When I was searching for this guide you weren't showing up. Now you just popped up into suggestions, better late than never!!!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Damn you YT algorithm! ;-) Well like you said; better late than never. Thanks!

  • @KaizenTutorials
    @KaizenTutorials  2 года назад +88

    How much time did you manage to save on your render? Leave a comment!
    I made an oopsie; please disable CPU in the system preferences if that’s possible. It makes renders slower than having ONLY the GPU enabled.
    Also because the images in this video might be a bit small to compare, here are all the full size images per timestamp;
    imgur.com/a/mDzecBm

    • @vishisht8688
      @vishisht8688 2 года назад +9

      Being honest... the last image looks more realistic and all then the one at the beginning which took more than 6 mins.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Well that’s a BIG win then right, haha? Looks better + saves you well over 6 minutes in reder time! 💪🏻

    • @vishisht8688
      @vishisht8688 2 года назад +2

      @@KaizenTutorials for sure... tree bark and shadows are so real and it kinda gives that vibe onto the ground as well... so hands down awesome.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 года назад +9

      Nice vid, I'm using a 5800X with 64GB of RAM and a 6800XT.
      The biggest performance boost for my renders was switching to Linux. I'm not sure what's running in the background of windows but while doing 2000 frames animations it adds up! Linux runs super stable (I hadn't ANY crashes yet, which is awesome) and pretty fast as well. With the exact same settings and hardware I could reduce the render time from 1min and 35 sec to 38 sec. With the exact same render settings (migrated project file). That's huge!

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 года назад +3

      @@vishisht8688 I'd the the last before the last looks the best, super deep shadows :D

  • @ajtatosmano2
    @ajtatosmano2 2 года назад +27

    If your scene is too dark after these settings, you can change it in post production or increase the light paths. With trasparent materials like glass, you can increase the relevant bounces to get rid of artefacts.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +6

      Yes, exactly! Always fit the Light Path Bounces to your scene. If you need more bounces, definitely use them. It would be a waste to create something awesome and for it to look ugly just to save a bit of time on rendering!

  • @MrTheTuxedo
    @MrTheTuxedo 2 года назад +77

    Couple more ideas:
    Close Blender and render via command line. Will free up some GPU cycles and memory from not displaying Blender, especially if you have a busy viewport open.
    Learn to use the Light Paths node to take shortcuts through some objects. For example, using the Shadow Ray output on volumetrics or refractive objects to swap in a Transparent shader to let Shadow Rays through unimpeded.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +6

      That’s some very deep knowledge! Thanks for sharing these insights 💪🏻

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 года назад +1

      @@KaizenTutorials baking your stuff also helps with render time ^^

    • @JorgeSilva-ot1hq
      @JorgeSilva-ot1hq 2 года назад +4

      hi! Is there any video tutorial u recommend to learn how to render via command line?? thanks in advance!

    • @The_NSeven
      @The_NSeven Год назад

      @@JorgeSilva-ot1hq Would like to know as well :)

  • @mitchblack5096
    @mitchblack5096 2 года назад +52

    Buddy, thanks.
    For us seasoned computer graphics artists it’s great to have you youngens ripping the hood off blender and diving into things we just don’t have time to explore in the studio.
    RUclipsrs such as yourself are an invaluable resource for us, and this tutorial in particular is a great example of how you help the community improve our production flow.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +3

      Wow, love the comment! Thanks a lot, appreciate the kind words and I’m glad this helped 🙏🏻

  • @yasharrakei2563
    @yasharrakei2563 Год назад +6

    This was one of the best blender tips videos I've ever seen. The tips in this video made a huge difference in the render time of my project. From 20 minutes to just 27 seconds, Woow. For me, this means that my project was saved from certain death because the project I am working on is only 1 day away from the deadline. Thank you so much for this useful video.

  • @alexmcgreal836
    @alexmcgreal836 2 года назад +9

    4 minutes in and already my render time is insanely fast without even doing the rest yet.
    This is awesome, thanks so much for making this video dude, saved me a ton of time and super simple to follow!!

  • @HarnaiDigital
    @HarnaiDigital 2 года назад +19

    Dude this is wild. With just Adaptive Sampling of 0.01 I decreased my render time from 3 mins to 13 seconds with no noticeable difference. Thank you so much for that. I would use the rest of the setting for my next renders. You deserve more subscribers.

  • @amdrewgamer
    @amdrewgamer 2 года назад +6

    i have watched many videos with this premise, and this is BY FAR the best one. lots of settings i had never heard of, and you showed the renders ad render time that each each change caused so i could decide what worked best!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thanks a lot! Glad you found the setup like this useful 👍🏻

  • @funnyones...
    @funnyones... 2 года назад +12

    This is perhaps the most important Blender video that's out there... the sheer amount of the collective community time saved here would worth of millions for the artists in here... BIG BIG thanks man, you're awesome!! 👍🏽👍🏽👍🏽🙏🏼🙏🏼🙏🏼

  • @Marsterrrr
    @Marsterrrr 2 года назад +2

    Amazing stuff!

  • @qibli3927
    @qibli3927 Год назад +12

    Oh my goodness gracious me, my render was originally taking 17 minutes per frame and I was accepting my fate with a 4 day render but now I can look forward to seeing my render tomorrow morning which will be done in approximately 5 hours. This is really a godly tutorial and will help me achieve so much more in future

  • @TarekAlShawwa
    @TarekAlShawwa 2 года назад +69

    Recap for those that want to use these settings in the future and want to copy paste in their notes
    1. Make sure you use GPU Compute in your Render Properties tab (assuming you have a decent Graphics Card) & in your blender Preferences > System, make sure you're using your GPU.
    + additional note in my personal experience, sometime turning OFF your CPU completely and only rendering with your GPU instead of both can be faster (i have a 3080ti and a 5950x and this surprised me because I've never seen people discuss how using only GPU instead of both can be faster)
    2. Increase noise threshold for the render (from 0.01 to 0.1 or 0.5) this makes the biggest difference out of all the settings but might reduce final image quality depending on how high you sent the value
    3. in Render Properties > Light Paths, reduce max bounces for all (may reduces light bounce quality and only speeds up render a little bit)
    4. in Render Properties > Performance > Acceleration Structure, if you have enough ram, turn ON "use curves bvh" and turn OFF "use compact bvh"
    5. in Render Properties > Performance > Final Render, turn ON persistent data
    6. (this one might actually increase render time so maybe don't use this tip lmao) World settings > Settings > Surface, decrease map resolution from 1024 to 512 (again this might make render speed worse so test and see what works for your scene)
    7. in Render Properties > Light Paths > turn ON "Fast GI approximations" (will reduce light bounce accuracy and can can change how the final render lighting will look)
    Nothing is free in life so all those combined can and will reduce your render quality in exchange for render speed (example of before and after at 11:25)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +6

      Thanks for this concise summary! A great short version of what I’m explaining :-) also you can compare images via the link in the pinned comment. Here you can see all full res images!

    • @sysbofh
      @sysbofh 2 года назад +3

      About point 1:
      I have a 5600X and a (just bought) 3060 12GiB. Tested the GPU with Blender too - and found out the same: it is MUCH faster using only GPU render. With both CPU and GPU the thing gets quite slower.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Ok, good to know! Thanks for sharing 🙌🏻

    • @netflixandchinchilla
      @netflixandchinchilla 2 года назад +4

      I can confirm disabling the CPU and only using the GPU shaved off 2-3 seconds of render time even with an Intel i7 12700K with 20 threads.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yep, I added this to the pinned comment. Using only GPU is better!

  • @synthbendati
    @synthbendati 2 года назад +3

    Wow this changes really increased my render speed so much, Thanks for great tutorial

  • @ginho3848
    @ginho3848 Год назад +2

    Super useful. Literally see the picture rendered in a small fraction of the time before, no quality loss... This is dope work, Dude! Thank you for doing the research for us.

  • @maglerdon
    @maglerdon 2 года назад +3

    Awesome video and there are some awesome tips in the comments as well. This is a gold mine for render speed tips

  • @AishaSelime
    @AishaSelime 2 месяца назад

    Thats one of the greatest tips video ever.For two days I have been struggling with lack of memory problems and big black squares in renders , this video helped me a lot!Thank you!

  • @HaveYouHeardOfManedWolves
    @HaveYouHeardOfManedWolves 2 года назад +12

    I think "Blender has a pretty good denoiser these days" is a bit of an understatement, the denoiser is good enough to reasonably use 16 max samples (for 1080p) without any clearly visible quality loss in some situations (although fine details might make 16 too little)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +5

      Haha, you might be right on that! The denoiser is great. But when doing volumetric stuff it can still result in very noisy animations with loads of artefacts in the final render!

    • @mrlightwriter
      @mrlightwriter 2 года назад +3

      For still images I agree with you, but those are very few samples for animations, especially interior archviz animations.

  • @mr.sandman1217
    @mr.sandman1217 2 года назад +6

    Lowering the tiling size helps with any memory issues. Default is 2048 reducing this to 1024 alongside the tips here can greatly help speed up your renders.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Good tip! Thanks for sharing.

    • @ahmadzuhri6190
      @ahmadzuhri6190 2 года назад +1

      Hello, I'm kinda confused, shouldn't cycles X work better without tiling?

    • @mr.sandman1217
      @mr.sandman1217 2 года назад +1

      @@ahmadzuhri6190 adjusting tiling is mainly for saving memory usage.

    • @fived9424
      @fived9424 Год назад

      @@ahmadzuhri6190What these people forgot to mention is that it helps with the GPU vram memory not CPU ram memory

  • @thegoldenboah3343
    @thegoldenboah3343 11 месяцев назад +2

    amazing video , amazing work ! thank you !!

  • @furax6907
    @furax6907 2 года назад +3

    Thanks dude ! My render was on CPU, it took about 4 minutes to render a frame!
    I changed it to GPU (so it used my RTX 2070) and it took 30 secondes to render one single frame!
    I went from 4 days rendering to 2 days ! Thank you so much

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Great to hear! I think you could get it down even further, if you want it to by using the other tips aswell!

  • @karstenclaes9527
    @karstenclaes9527 Год назад +1

    From 10 hours to 10 minutes.
    As a complete noob to blender this is just what I needed! It was super hard to find this information.
    Thank you so much man!

  • @kiralykata9866
    @kiralykata9866 Год назад +1

    omg u helped me so much (using blender for over 3 yrs and never thought that it could be this quick thank you so much)

  • @brant-bi8563
    @brant-bi8563 Год назад +4

    Thank you, very helpful! I'm a 2D artist and I'm very noob with 3D software, my rendering went from 24 minutes to 40 seconds with your tips. 🙏❤

  • @emileravenet
    @emileravenet 2 года назад +2

    never thought i'd be able to use cycles like today. thank you.!!

  • @himawari_254
    @himawari_254 2 года назад +4

    that's a massive tip, thankyou for even going into details man👊

  • @heitorcorrea4206
    @heitorcorrea4206 2 года назад +2

    this helped me A LOT. I was rendering an animation that would take like 2 full days for render everything. Now I'm already rendering it all in like 3 hours and with now damage to the quality of it. thank you!!

  • @waschkadse
    @waschkadse 2 года назад +4

    Thank you so much. I am working on a animation for university and wanted to avoid using a render farm. With your tips and some fiddling around I got from over 2minutes per image to roughly 30seconds!

  • @DeepakDombale
    @DeepakDombale 2 года назад +1

    thanks man the setting you show is really good and it really pretty fast with my animation. thanks man

  • @cheapnate9277
    @cheapnate9277 2 года назад +3

    This was very useful for a starter blender user I finally can render things faster and won't wait 2 hole days thank you.

  • @blakecasimir
    @blakecasimir 2 года назад +2

    Essential video for all blender users. No hyperbole. Amazing stuff Kaizen thank you.

  • @rehanabdullah7626
    @rehanabdullah7626 Год назад +4

    The main problem with noise threshold is artifacts. But if you turn up the resolution in output settings, you can seriously get better results

  • @alainbuschenrieder6024
    @alainbuschenrieder6024 2 месяца назад +1

    Wow your tree scene is beautiful. Right now I don't have such beautiful shadows inside the tree, for the part with leaves. So much things to learn.

  • @rhomis
    @rhomis 2 года назад +7

    Doing an animation, you saved me one hell of a lot of time. THANKS!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      That’s awesome to hear! Thanks for sharing 🙏🏻

  • @Nitinsingh_sith
    @Nitinsingh_sith 2 года назад +2

    As a new learner who won't switch to cycles to rendering everything in cycles is crazy thanks man < 3

  • @MrDebkumarbasu
    @MrDebkumarbasu Год назад +3

    Either this man is a human RUclips algorithm or RUclips itself is getting better at reading my mind. Just when I think that there is no video covering my particular problem, this man comes in and saves my day! Perhaps one of the best channels for me with the likes of Polyfjord, Blender Guru and Ducky3D

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Wow, thanks for the big praise! Very kind of you and I'm glad you found my vid useful.

  • @novanexus9112
    @novanexus9112 2 года назад +1

    Finally a proper explanation of noise threshold!! Thank you finally know how to use it properly

  • @Layston
    @Layston 2 года назад +7

    It should be added that rendering an animation with little sample (Or a large noise treshold) along with a denoiser will cause artifacts like flickering. There'sa new temporal OptiX denoiser that makes the flickering almost a thing of the past. I'd recommend to look into it if any of you want to render an animation with cycles.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Yeah thats true! And thanks for sharing this info.

    • @kooale3252
      @kooale3252 2 года назад +1

      Dont use the optix denoiser. Use the superimagedenoise addon instead. Its much better quality with less flickering

    • @mrlightwriter
      @mrlightwriter 2 года назад +1

      I wholeheartedly agree with you. Nevertheless, for interior animations I recommend starting with 4096 samples and 0.01 Noise Threshold and decreasing this last value until it looks right. There's no magic bullet...

    • @Layston
      @Layston 2 года назад +1

      @@kooale3252 Did you try the OptiX temporal denoiser? I got pretty good results last time I used it.

    • @kooale3252
      @kooale3252 2 года назад +2

      @@Layston yep and superimagedenoise still preserved more details.

  • @firewulfz
    @firewulfz Год назад +1

    This is great I think I’ve heard most of these tips before, but this is by far the most concise, and easy to understand video on the subject. Will definitely be sharing.

  • @mehildemeh1648
    @mehildemeh1648 2 года назад +4

    Very good tutorial on "under the hood" Blender tuning. You have made my subscription list. One request - a video on settings to speed up cycles viewport updates when modeling.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Thanks a lot, welcome to the club! 💪🏻 I’ll take it into consideration. Been thinking about doing a viewport performance increase video!

  • @clarissapleiades248
    @clarissapleiades248 Год назад +1

    4 hours to 2:30 mins for a fluffy .3ds file. Hardly noticeable. Thanks! You're a life saver :)

  • @paridoesupcycling
    @paridoesupcycling Год назад +2

    thank you so much for this! it saves me a tons of time... i'd been waiting 12 hours to render 40 frames of animation... and i have 200frames now it's rendering a lot faster

  • @Fley1965
    @Fley1965 2 года назад +41

    In your tip with the Noise Threshold, you lost a lot of detail in the grass. Probably not a problem in an animation, but I would very much prefer the first image as a still. But, as you told already, the artist has to choose which compromises are worth it.

    • @axe_fx
      @axe_fx 2 года назад +1

      just decrease the threshold much lower then, 0.001 or 0.0001

    • @mrlightwriter
      @mrlightwriter 2 года назад +4

      Actually, increasing the Noise Threshold as a major impact in animation quality. Unfortunately, values like 0.01 and lower are needed to avoid excessive noise reduction artifacts (woobling) in animations.

    • @avatr7109
      @avatr7109 2 года назад

      Do studios do that compromise?

    • @axe_fx
      @axe_fx 2 года назад +1

      @@mrlightwriter wobbling can now be reduced by temporal optix denoising

    • @mrlightwriter
      @mrlightwriter 2 года назад +1

      @@axe_fx As far as I know, only SID uses temporal optix denoising, or am I wrong?

  • @sophiemendoza687
    @sophiemendoza687 2 года назад +1

    This saved my ass. Thank you for giving an explanation and not just saying "move this, move that". I appreciate your effort!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      That's great to hear. Glad this video was useful to you! :-D

  • @justrl3k
    @justrl3k 2 года назад +6

    And another point worth mentioning is that, even if not fully used (and abused) for the final render, this tip is crazy effective for iteration/interactive renders/viewport etc. See my post below for another example of render times using the tips in the video.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Exactly this! If you want to make a final render it's oftentimes (especially profesionally speaking) to just take the hit of having a 15 hour render or so. But for iteration/look dev, quick renders are a lifesaver in my opinion.

  • @aubreypullman8847
    @aubreypullman8847 2 года назад +1

    Thanks!

  • @bosse-1760
    @bosse-1760 2 года назад +3

    Thank you very much, With your technics I could go from a ~18h long render to a 1 min and 27s fast rendering time UNBELIEVABLE!!! I have a GeForce GTX 750 (Display)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      That’s awesome! Thanks for sharing 💪🏻

  • @maeshh
    @maeshh 7 месяцев назад +1

    I was doing passion projects and this saves me lots of time! Thank you

  • @doltdolt7773
    @doltdolt7773 2 года назад +8

    If your Light Passes are set to only a total of 1 it doesn't matter if your Transmission and Transparency are at 2, you will only get one rendered Light Pass. The total should be equal to the highest number of passes, in your case- 2.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yes! I added a text frame explaining this. I did change it in the render but apparently didn’t record that, so that’s why I had to add the text frame. Thanks for bringing extra attention to it since it is important to know though! 🙏🏻

  • @AhoyFromPicardy
    @AhoyFromPicardy 2 года назад +2

    Like everyone else, saved me hours. Thank you for making this!!

  • @fmtdamian
    @fmtdamian 2 года назад +3

    I rendered one of my scenes according to your tips and the render time decresed 2 times even when I used 256 render samples 👍👍😁😁 good job

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Nice work! The best thing I could've hoped for; saving all of you some rendering time!

  • @charliemcgrain
    @charliemcgrain Год назад +1

    Excellent work. I always combine increasing the noise threshold with increasing the resolution. I go up to 4k from HD, for example, which I then down-sample to HD again for delivery. This helps sharpen any loss of detail from the higher noise threshold.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      That's a good trick! I use it too and really helps with the detail indeed, without increasing render time by a lot.

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian 2 года назад +4

    I suppose the 11 seconds per frame result is very much usable if you’re animating a toon/anime style scene.
    Nicely done bro. Thanks for the tutorial.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Yes it does! It can save you hours on longer animations :-)

  • @creeperYT9824
    @creeperYT9824 2 года назад +1

    THANK YOU Just changing the noise threshhold improved it alot

  • @JJHazy
    @JJHazy 2 года назад +3

    2:10 you should uncheck the CPU, when it's checked with GPU it enables hybrid rendering, even if you select GPU compute on the render tab. It's way slower than just GPU rendering.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      I just checked and you’re right! Thanks for letting me know. I will add it to the 📌 comment! :-)

    • @EnJFilmz
      @EnJFilmz 2 года назад

      I have CPU unchecked, but when rendering the Windows task manager shows CPU & GPU usage, CPU actually hits 100%...any suggestions? 🤔

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Well the Windows task manager is not really a good tool for monitoring your hardware. Please try to use a tool created by the manufacturer of your GPU. For example I use Aorus Engine, since I have a Gigabyte GPU.
      If then still you’re using 100%, you’ll have to lower the specs on your render settings and maybe texture quality, scene polygons etc.
      Hope that helps!

    • @EnJFilmz
      @EnJFilmz 2 года назад +1

      @@KaizenTutorials Thanks! 👍

  • @Unohana.Yachiru
    @Unohana.Yachiru 2 года назад +1

    bro this is the first vid I saw for you and you're amazing thank you so much this helped a LOT like hell A LOT

  • @TheMineShack
    @TheMineShack 2 года назад +3

    Tip for you! I think you may need to turn down gain a decent bit using the top knob on the back of your Yeti. Should make the mic a lot more crisp and clear :)
    Awesome tutorial, thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thanks! Yeah not sure what went wrong in recording the audio for this vid. I'll try to get it sorted for the next one!

  • @jj481012
    @jj481012 Год назад +1

    Thank you so much for this! You saved my final architecture project 🙏🏽

  • @Dartr
    @Dartr 2 года назад +6

    Great tutor, but it would be better to stack render shots together without black screen to understand the difference)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yeah haha you're not the first ot mention this! I did it because the images were to similar in my opinion and I couldn't tell when the image changes myself lol. I've added a pinned comment containing a link to all high-res renders, so you can REALLY compare them!

  • @FilmSpook
    @FilmSpook 2 года назад +1

    Thanks again, my Brother, you are Awesome. Wishing you your Best Year Yet for 2023, my Friend!! 🙏🏾

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Thanks a lot my friend! 🖤 all the best to you as well.

    • @FilmSpook
      @FilmSpook 2 года назад

      @@KaizenTutorials Hey man, very welcome, and many thanks!! Much Love, Bro

  • @kashOptix
    @kashOptix 2 года назад +6

    nice tips to try out. I noticed you used an 8k hdr though... if its just for lighting might I suggest a 1k version instead. Lighting info should be exactly the same & saves more on render time

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Thanks! Yes if you were to optimize it it’s definitely worth using a lower res HDRI. Great tip!

  • @switch2324
    @switch2324 2 года назад +2

    I like the idea of starting all light paths on 1 then working your way up. I normally half all of them. Although transparency has caught me out a couple of times.
    Making sure all other programs are closed also helps. Kind of obvious but can forget when your busy.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yeah I think it might me a bit more tweaking this way. But if you get everything set up nice you’ll gain a lot in speed!
      Good tip on the other software though! Definitely helps. E.g. chrome can be a major RAM glutton, so closing down chrome can help a lot!

  • @davidcheng3573
    @davidcheng3573 2 года назад +3

    Your tips make my 3070Ti work as fast as 4090, and save me a ton of money. Thanks a lot!

  • @brennacook6022
    @brennacook6022 2 года назад +1

    I was so frsutrate because my renders were taking sooooo long, and it had been like 2 hours and only 11 frames had rendered, but the second tip you did literally saved me from the painful wait. Thank you SO much!!!

  • @valtabohm
    @valtabohm 2 года назад +3

    subbed & liked! You save my ass. Went from an hour render to 4 minutes. Holy shit bro.

  • @AlexKeher
    @AlexKeher Год назад +1

    You are the best, my friend. I watched dozens of videos trying to get my GPU to stop freezing and reduced my render time from 16 minutes to 1. Thank you so much."

  • @kat74809
    @kat74809 2 года назад +9

    Do you know if cycles-x rendering is faster or slower than the newest 3.2.2 version? I want to download the version with the faster cycle render time.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Good question! As far as I know ALL versions of Blender, up from 3.0, come with Cycles X. Cycles X was just a complete rewrite of the render engine, making it tons faster. So using any of the newer Blender builds will automatically give you access to this newer version of Cycles. :-)

  • @TeeJayGaming
    @TeeJayGaming Год назад +1

    You are a savior man, you just saved me a hell lot of time in rendering my animation. I loved it

  • @FrancisBourgouin
    @FrancisBourgouin 2 года назад +8

    Cool tips ! Would've been nice to see a zoomed in part of the tree when comparing the images though

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +3

      That’s a good idea. I’ll upload all images separately somewhere and put a link in a pinned comment. Thanks!

    • @FrancisBourgouin
      @FrancisBourgouin 2 года назад +1

      @@KaizenTutorials thanks for following up!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +3

      @@FrancisBourgouin Just added an imgur link containing all high-res images with timestamps and settings per image :-)

  • @redmart9449
    @redmart9449 2 года назад +1

    Wow this changes really increased my render speed so much, Thanks for great tutorial I like so much I love it

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 года назад +3

    I like it so much sir thank you so nice man

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Thanks a lot! Appreciate the kind words. 🙏🏻

  • @DPAndre
    @DPAndre Год назад +2

    worked, thank you, really, thank you so much

  • @TheOnlyKaas
    @TheOnlyKaas Год назад +31

    MY RENDERER WAS SET TO NONE!!!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +4

      Damn, such a common issue but it always sucks to hear!

    • @pulkitgupta5277
      @pulkitgupta5277 9 месяцев назад +1

      Mine too lamo, I got to know it after my motherboard got some issues from overheating

    • @lsdinc
      @lsdinc 6 месяцев назад +3

      Mine too LAMO!!! Should make that a lot clearer in software.

  • @zacvidyasagar8208
    @zacvidyasagar8208 2 года назад +1

    the noise threshold tip ALONE dropped my render times from 2 minutes to 30 seconds

  • @Polyarchives
    @Polyarchives 2 года назад +3

    Great tips ! I'm gonna try use them in my Backrooms video and upgrade my quality !

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Awesome! Let me know how that turns out 💪🏻

  • @maciejzee474
    @maciejzee474 Год назад +1

    nice one, straight to the point, really useful - thank you man

  • @phalhappy8612
    @phalhappy8612 2 года назад +3

    I think you should increase transparency path to 8 when rendering leaves

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      That's definitely an option which can increase the realism!

  • @BroSender
    @BroSender 6 месяцев назад +1

    Thankyou so much, I've been able to reduce my animations renders by an hour or two which this so thank you so much ❤

  • @abibackground
    @abibackground 2 года назад +3

    super helpful..

  • @giuliopurino1430
    @giuliopurino1430 5 месяцев назад

    i know the video is 2 years old, but you just safed me soooooooooo much time :D i want to say THANK YOU!

    • @KaizenTutorials
      @KaizenTutorials  4 месяца назад

      And here's some better news still; there's an updated version of this vid that will further improve it for sure! ;-)

  • @MegaBidness
    @MegaBidness 2 года назад +4

    When you compare, pls don’t fade to black. Just immediately cut or, better yet, wipe back and forth. Thanks

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      I had that at first but there was so little change that it was impossible to notice when the image changed haha especially after YT compression 😂

  • @azurah485
    @azurah485 Год назад +1

    dude seriously thank you for this video, it took my render for a music video 4 days (at 41% LEFT) to getting to that point in less than an hour!!!

  • @HEYPictures-legacy
    @HEYPictures-legacy 2 года назад +3

    Sound is heavily clipping. Great video though

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Yep, sorry about that. Can’t seem to get my audio balance right :-(

  • @giftofficial5587
    @giftofficial5587 2 года назад +2

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @PoollShietz
    @PoollShietz 2 года назад +4

    Disable CPU If your CPU slower than the GPU So the GPU could Use it 100% capability.
    Learn about creating linked scenes layer. Where you can Render the character,mesh,prop,world,etc.. in different samples or Render engine (Eevee Useful for Transparent Bloom).
    So you won't have to bother to render everything or render viewlayer with 4096 samples With 8k textures all at once.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Great tips here! Especially seperating the objects and rendering each with it's own settings can save you a bunch of time. Just be wary of shadows and reflections though. These might not be included properly!

    • @PoollShietz
      @PoollShietz 2 года назад +2

      @@KaizenTutorials Best way for my Gtx1050ti to handle stuff around My Cpu is just useless. When camera doesn't move and only the character does I just use 512samples and the background 64samples. Or unlink Collection light to only affect the character faces.

    • @PoollShietz
      @PoollShietz 2 года назад +2

      @@KaizenTutorials My english suck. soz

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      No worries, you good! Thanks for the insights 💪

  • @exhorts
    @exhorts 2 года назад +1

    Great Video, I learned so much! Keep up with the awesome job! :)

  • @amanda.collaud
    @amanda.collaud 2 года назад +2

    Thank you. I love blender, I love my new Pc, I love your chanel ;)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Haha, thanks! I love all those things aswell ;-)

  • @dennisthompson7921
    @dennisthompson7921 Год назад +1

    IT WORKS went from a render time of 1:53:00:00 to 00:01:48:00 Thank you!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Awesome!

    • @dennisthompson7921
      @dennisthompson7921 Год назад

      I keep coming back to this video every time I experience slow renders, cuts a lot of render time out. Thank You!@@KaizenTutorials

  • @khagey
    @khagey 2 года назад +1

    Hey man, It works great and without any problems.

  • @patt_onthemove6289
    @patt_onthemove6289 Год назад

    Thank you so much man, From 10 hours to 2 hours this save me a lot of time !

  • @gogoRetro914
    @gogoRetro914 2 года назад +2

    Ah, thankyou so much for this. Im quite new to blender so still learning quite alot especially with render speeds too. Ps.. You are very good looking so helps me concentrate and listen attentively too!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Thank you! Appreciate the kind words, haha. 🤗

  • @anashasnawi2009
    @anashasnawi2009 2 года назад +1

    What a great demonstration, thank you for sharing

  • @RaizarYT
    @RaizarYT Год назад +1

    Bro, you helped a lot, after accomplishing your instructions, it had me anxious when it said 21 mins remaining, and it seemed slow, but i looked away for like a sec and i saw it leap, from 12% to a 100% in like 2 mins

  • @Arturian.music.official
    @Arturian.music.official 2 года назад

    Thank you so much for covering all these settings. As someone learning blender and never made my preference settings,, I started with my landscape render at 1:40:00 (1 hour 40 minutes) and after your video it is now 0:00:28!! (28 seconds) LOL

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Haha wow that’s crazy fast compared to the original! Glad these tips helped you :-)