Unity INTERIOR Lighting for Noobs | URP

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  • Опубликовано: 19 июн 2024
  • Learn how to create beautiful and realistic interior lighting in Unity with URP! This beginner-friendly tutorial will show you just how easy it is to achieve stunning lighting effects for your game or project. Perfect for beginners looking to level up their lighting skills.
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    Interior House Assets | URP Asset Pack:
    assetstore.unity.com/packages...
    Background Image:
    Photo by Pixabay from Pexels: www.pexels.com/photo/green-gr...
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    For doubts and stuff, join our discord club👇
    / discord
    Check out my Instagram for MORE TIPS 👇
    / anandev.0
    TIMESTAMPS🔍
    0:00 Intro
    0:31 Project Setup
    1:53 Installing URP
    3:21 Convert Standard Materials to URP Materials
    4:21 Creating Lighting Settings
    4:49 Just a head's up
    5:03 When there is Light from the Outside?
    6:15 When Lights Have Mechanics Involved
    7:31 Lighting Settings
    10:09 Adding Procedural Skybox
    11:00 Placing Lights
    13:03 Initial Bake Test to Check for Errors
    13:53 Playing Around With Lighting (Important)
    17:09 Adding Light Probes Manually
    18:56 Adding Reflection Probes
    19:46 Post Processing URP
    22:31 Final Thoughts
    #unitytutorial #gamedevelopment #unity3d #indiegamedev #lighting
    If you have any questions, comment below, and I will try to answer them to the best of my knowledge.
    Thank you for watching the video and reading this description. Take care.

Комментарии • 34

  • @antonipikul6482
    @antonipikul6482 День назад +1

    Good tutorial. Bless you.

    • @anandev
      @anandev  День назад

      Thanks, you too! 😁

  • @mrjey2417
    @mrjey2417 27 дней назад +2

    thanks dude ... great tutorials

    • @anandev
      @anandev  27 дней назад

      Yay! I'm glad you like them!

  • @ilypavan
    @ilypavan Месяц назад +1

    This is amazing

    • @anandev
      @anandev  Месяц назад

      Thank you so much 😊

  • @TheSatzy6699
    @TheSatzy6699 Месяц назад +2

    Amazing content and explanation

    • @anandev
      @anandev  Месяц назад

      Thank you so much! 😊 I'm happy the video helped!

  • @devratgames
    @devratgames 3 месяца назад +1

    Best indoor light tutorial I've seen so far, great job!

    • @anandev
      @anandev  3 месяца назад

      Wow, thanks! I'm glad the video was helpful! ☺️

  • @loliplayguitar8601
    @loliplayguitar8601 2 месяца назад +4

    You’ve earned yourself a subscriber, I don’t usually comment on videos but my god, you’re a brilliant individual, many videos I’ve stumbled upon have a mediocre teaching style completely sidelining the intuition behind doing things a certain way. You’ve brought that intuition along phenomenally. Kudos to you and thank you so much. Looking forward to more videos.
    Edit: I’d personally love a video on post processing, and the reasons behind choosing post processing layers attached to the camera versus using overrides with global volumes, can’t quite wrap my head around that yet.

    • @anandev
      @anandev  2 месяца назад

      Woah! Thank you so much for your kind words! This made my day! 😊❤️and welcome aboard!
      For the post processing, I will try my best to make a video on it. Would you prefer one with URP or the Default Rendering Pipeline?
      PP Layers attached to the camera is quite straight-forward, and it affects things that are rendered through that camera. It works very similar to global, but only for that specific camera. Other cameras in the scene remain unaffected. Useful, if you want to make things like security cams, and apply an effect over those cameras, or when you want things simple and straightforward, and you only have one camera throughout the game.
      Volumes are used to add post-processing effects to "specific areas" on your scene. You can have one room, when you enter it, everything goes black-and-white, or add chromatic abberation to make things look weird and distorted. You generally use one global volume, with effects you may want consistently throughout the scene, and higher priority local volumes for specific areas in your scene. This requires more work, blending is also a topic of concern. You can however optimize effects for specific areas with local volumes, reducing overall resource usage.
      In my opinion:
      If your scene requires consistent post-processing effects across the entire environment and you’re not concerned about fine-tuning, using the post-processing layer attached to the camera is efficient.
      If you need localized adjustments, different effects in specific areas, or want to optimize performance, consider using overrides with global volumes.
      Hope this helps! Cheers! 😊

    • @loliplayguitar8601
      @loliplayguitar8601 2 месяца назад +1

      Thank you so much, this helps out a lot, even your written explanations are impeccable. And I’d love a video on PP for the Univeral Rendering pipeline. It’d help immensely.

    • @anandev
      @anandev  2 месяца назад +1

      On it! 😎 Also I'm glad I could help!

    • @anandev
      @anandev  2 месяца назад

      Oh by the way, I forgot, URP doesn't have any post processing layers that can be attached to cameras. It uses the volume framework only, but I will show you how to customize pp for specific cameras, in the video, that I will start recording as soon as possible.

    • @loliplayguitar8601
      @loliplayguitar8601 2 месяца назад

      @@anandev oh really? So is that concept solely applicable to the standard and HDRP pipelines ?

  • @dusklightcreations3951
    @dusklightcreations3951 4 месяца назад +2

    Hii Anand. It took me a while to get this video a watch, but it was worth it. The way you explained the theory behind lighting interiors was done so perfectly and was really simple to make sense of it. In all it got me so excited to work with lights. Can you throw a quick video on lighting interiors for getting a spooky and horror vibe. As always have great day. 😇

    • @anandev
      @anandev  4 месяца назад +1

      Hm, I could try that 😅 I did try to make a horror game before, and the lighting went terrible that it wasn't scary at all 😂 I'll see what I can do about it. But have a go at it yourself that is the best way to learn.

  • @AyushSharma-wq8ew
    @AyushSharma-wq8ew 4 месяца назад +1

    Hey brother your videos are best ❤❤❤

    • @anandev
      @anandev  4 месяца назад

      Thank you so much 😀 It means a lot ♥️

    • @AyushSharma-wq8ew
      @AyushSharma-wq8ew 4 месяца назад +1

      @@anandev Brother you are senior to me...Mai bhi ese hi kabhi depression m hota hu as a game dev ki wajah se...But aapko dekhkar mai bhi motivate hora hu. 🥺

    • @anandev
      @anandev  4 месяца назад

      Never give in brother, keep grinding, stay alive, start sharing stories 😭❤️ The journey will be hard, but you'll be proud of yourself for doing 😭❤️❤️

  • @trapmixer6349
    @trapmixer6349 4 месяца назад +1

    please make a tutorial for a multiplayer game shooting game

    • @anandev
      @anandev  4 месяца назад +1

      I'll look into how multiplayer works, I have only used photon before, I didn't really like it. I'll look into it

  • @trapmixer6349
    @trapmixer6349 4 месяца назад +1

    make a video on the topic UnityEvents ,actions, scriptable object and shader graphs

    • @anandev
      @anandev  4 месяца назад +1

      I haven't really used shader graphs a lot, but I'll make one for everything else 😊

    • @dusklightcreations3951
      @dusklightcreations3951 4 месяца назад +2

      Yeah I would really like to see videos dedicated to this topics. Since each topic is too intense and has its own use cases.

    • @anandev
      @anandev  4 месяца назад +1

      I agree. Will add to my priority list :)

  • @crazycarsim
    @crazycarsim 4 месяца назад +1

    Can you make unity beginner tut

    • @anandev
      @anandev  4 месяца назад +1

      On what topic? Making a game?