Thanks so much within two minutes, you'd already solved a problem of moving the camera a few minutes more I found exactly the solution I was looking for. It helped!
Bro thanks for existing😊. This video made it so simple to grasp the post-processing concepts. Never thought it would be so straightforward to setup, so I always tend to corner from it but thanks to you man. Also I have a question what if I want to override the local effect over the global one,how could it be achieved. Do I need to always have global volume like base for local volume or I can just work with local volume as well. I know this questions are pretty noob, but there's were you come to rescue. Let's get next video on scriptable objects and object pooling. Have a great Anand😇.
Yo man! I'm glad the video is useful!! To override the global volume completely with local volume, one way to do it would be to create a custom script, and because local volumes use triggers, we can do OnTriggerEnter, get the Volume component of the Global Volume, and set the weight of that volume to zero. I don't know if there is another way to do it. Probably we could deactivate the GameObject, but to blend it, it might be better to animate the weight slider, that's why I showed animating the weight slider in the video. I should have talked about why I included that in the video now that I think about it. Having a Global Volume is much better because you can easily tweak things. If you have multiple local volumes, then you may have to tweak it for each Post Processing Profile. If you need Post Processing only on specific areas, then I think it's best to create one local volume, and then add multiple Box Colliders (each set to Trigger). Now you only need to tweak it in one place. Or you can re-use the same PP Profile. Also thanks for the reminder I completely forgot about about making the video on Scriptable Objects and Pooling!! Currently I'm a bystander in the hospital, (one of my family member is hospitalized)... I'll start making it as soon as I get back!! 😀 Have a good day buddy ♥️
Thanks so much within two minutes, you'd already solved a problem of moving the camera a few minutes more I found exactly the solution I was looking for. It helped!
You're welcome! 🤗 Glad it helped!
Bro thanks for existing😊. This video made it so simple to grasp the post-processing concepts. Never thought it would be so straightforward to setup, so I always tend to corner from it but thanks to you man. Also I have a question what if I want to override the local effect over the global one,how could it be achieved. Do I need to always have global volume like base for local volume or I can just work with local volume as well. I know this questions are pretty noob, but there's were you come to rescue. Let's get next video on scriptable objects and object pooling. Have a great Anand😇.
Yo man! I'm glad the video is useful!! To override the global volume completely with local volume, one way to do it would be to create a custom script, and because local volumes use triggers, we can do OnTriggerEnter, get the Volume component of the Global Volume, and set the weight of that volume to zero. I don't know if there is another way to do it. Probably we could deactivate the GameObject, but to blend it, it might be better to animate the weight slider, that's why I showed animating the weight slider in the video. I should have talked about why I included that in the video now that I think about it.
Having a Global Volume is much better because you can easily tweak things. If you have multiple local volumes, then you may have to tweak it for each Post Processing Profile.
If you need Post Processing only on specific areas, then I think it's best to create one local volume, and then add multiple Box Colliders (each set to Trigger). Now you only need to tweak it in one place. Or you can re-use the same PP Profile.
Also thanks for the reminder I completely forgot about about making the video on Scriptable Objects and Pooling!! Currently I'm a bystander in the hospital, (one of my family member is hospitalized)... I'll start making it as soon as I get back!! 😀 Have a good day buddy ♥️
@@anandev Thanks for the detailed explanation, it would very much help in future endeavors.
I'm happy I could help! ☺️