How To Render 2 Million Objects At 120 FPS

Поделиться
HTML-код
  • Опубликовано: 25 мар 2023
  • Project files: github.com/Matthew-J-Spencer/...
    Let's discover the true potential of Unity by pushing its limits. In this video, we'll explore a variety of techniques, from straightforward tweaks like data-oriented design, to more advanced methods such as direct GPU rendering and compute shaders. Join us as we uncover the power and flexibility that Unity has to offer!
    Some techniques used:
    Unity DOTS (burst, jobs, ecs)
    RenderMeshInstanced
    DrawMeshInstancedIndirect
    Data-Oriented Design
    Avoiding extern calls
    ❤️ Become a Tarobro on Patreon: / tarodev
    =========
    🔔 SUBSCRIBE: bit.ly/3eqG1Z6
    🗨️ DISCORD: / discord
    ✅ MORE TUTORIALS: / tarodev

Комментарии • 432

  • @Tarodev
    @Tarodev  Год назад +76

    Let me know if you'd like to see anything else benched, or whatever else you'd like me to cover :)
    My specs:
    Ryzen 9 5950X 16-core
    GeForce RTX 3090
    64GB Memory

    • @sima19995
      @sima19995 Год назад +7

      How about the forgotten Quaternions?

    • @gemidytwins
      @gemidytwins Год назад +4

      Sure, mesh baking vs instances vs gpu instances, material batching, light baking, all these stuff. Also triplanar mapping with 3 textures, with 6 textures (albedo+normal), simple vs. with blending. LOD solutions: unity lod, vs other solution (like progressive mesh) + billboard + impostors. All these are very interesting.

    • @fourthgearvibez4343
      @fourthgearvibez4343 Год назад +1

      There's no way my laptop with 12 fps on blender has quadruple your space with half of it being free and STILL only runs at 12-25 fps on blender.

    • @ChronoCZ
      @ChronoCZ Год назад

      Hey, cool video. I think you could squeeze out more performance out of mono behavior game objects by parenting them to some object.
      Maybe add that as a benchmark case. I believe that incorrect hierarchy might cause a few % slowdown.

    • @pieTone
      @pieTone Год назад

      Wait, I don't get it. Are you mental checkpoint?

  • @purplexy
    @purplexy Год назад +277

    I love how you prepare all these scenes to make them look so appealing and eye-catching for us. Good stuff, keep this up! 😛

    • @Tarodev
      @Tarodev  Год назад +32

      The poor bitrate couldn't keep up when it reached 90k cubes ><
      Glad you enjoy the visuals :)

  • @fabiencrescent6503
    @fabiencrescent6503 Год назад +69

    Increased Performance Strategies :
    1:30 - Manager script instead of monobehaviours (only 1 Update() call)
    2:49 - Reducing external calls (Caching position instead of asking repeatedly the transform position)
    3:50 - GPU Instancing
    5:21 - Multi-threading (Unity "Jobs" & "Burst")
    6:58 - ECS (part of Unity Dots)
    8:29 - GPU Instancing Indirect
    13:09 - Camera Cache

    • @Tarodev
      @Tarodev  Год назад +1

      Awesome. Thanks ❤️

    • @fabiencrescent6503
      @fabiencrescent6503 Год назад +1

      You're welcome and thanks for helping Unity devs ! 😉
      I'm having trouble with rendering 9 chunks of 16x16x10 cubes for a simple prototype (I didn't find the way to implement simple GPU instancing..) so I don't know yet how to use all the work you did but it seems really great !

  • @lavisch837
    @lavisch837 Год назад +123

    Man, I really want to get into DOTS. Really seems like it's the future of Unity development.

    • @Tarodev
      @Tarodev  Год назад +51

      More performance than you could ever really need, to be honest

    • @mrslake7096
      @mrslake7096 Год назад +10

      I think it's not worth the cost of time & complexity for most projects

    • @Tarodev
      @Tarodev  Год назад +43

      @@mrslake7096 Yup, 90% of indie games will never need to touch it. The ones which do will most likely only need jobs & burst.
      Even for a game like vampire survivors, ECS is not really a requirement.

    • @MuhammadHosny0
      @MuhammadHosny0 Год назад

      not worth it unfortuantely

    • @maxfun6797
      @maxfun6797 Год назад +9

      ​@@MuhammadHosny0 it's absolutely worth it if you want to make games with multiplayer and mlagent ai. Infact it is necessary, my game lags so much without it, and I used a small count of very simple ai.
      Yes without these 2 things, it's probably not worth it. BUT... dots isn't actually hard to figure out. The hardest thing imo in unity is multiplayer (but only because my game is complex), everything else takes a day to learn.

  • @gamecreatorc
    @gamecreatorc Год назад +1

    I'll have to keep this in mind. Love what you do for the community!

  • @KonaiNobi
    @KonaiNobi Год назад +1

    WOW!! This was a fantastic video. I've been dabbling in learning Jobs+Burst but this demo was just amazing, gonna have to put more effort into getting my head around that .

  • @MidasButSilver
    @MidasButSilver Год назад +5

    Your vids are amazing; fun to watch, very interesting and always filled with info.
    Also love that you always include similar scenarios with the different tools we have available to show their drawbacks/advantages

  • @minhmino6445
    @minhmino6445 Год назад +1

    your video is really great , help me learn a lot, and seeing 10k objects on screen at the same time with high fps is so awesome and fun to watch

  • @VEETEEGameStudio
    @VEETEEGameStudio Год назад +1

    I love these new test and experiment videos , keep it up man💜

  • @Jalechah
    @Jalechah Год назад +1

    wow! This blows my mind, and gives me a lot to think about and research. Cheers mate. great Vid.

  • @stevennassef
    @stevennassef Год назад +1

    GREAT VIDEO!. i really like these comparison videos.
    very useful and descriptive thank you!

  • @simoncodrington
    @simoncodrington 7 месяцев назад +4

    This one was fascinating mate, really liked the visually focused explanations, showcasing the tangible FPS improvement along the way.

  • @COL4NTUOMO
    @COL4NTUOMO Год назад +1

    Man! I think you are one of the best unity creators in yt..
    Your explanation is clear and you really know what you talking about
    I would love to watch a serie where you create a game from scratch using all those techniques

  • @MrZtapp
    @MrZtapp 6 месяцев назад

    Every time I watch your videos I learn something new. A lot to try to understand but this is uber usable for my next project, Bookmark. Thanks.

  • @Astoaria
    @Astoaria Год назад

    Great work! One of the best gamedev videos I stumbled upon in a while!

  • @xanderlinhares
    @xanderlinhares Год назад +1

    That was rad. Keep up the awesome work!

  • @jujhar.
    @jujhar. Год назад +5

    You're one of the best devs in the pass it on challenge, awesome work man

  • @orangejuicetech-qdtgs6669
    @orangejuicetech-qdtgs6669 Год назад +1

    So love your channel Taro ❤ it could touch my feeling again about development industry

  • @OG_Space_Viking
    @OG_Space_Viking 8 месяцев назад +1

    This is massive, I'm making a satellite tracker that I've been trying to optimize forever and this is what I've been looking for, thank you.

  • @antijulius
    @antijulius Год назад +2

    Absolutely love this content. Thanks for taking the time to systematically clear these things up and visually show the difference.

    • @Tarodev
      @Tarodev  Год назад

      No problem, it was a lot of fun 😊

  • @talal2245
    @talal2245 Год назад +1

    Legend mate. Very insightful!

  • @supairo6539
    @supairo6539 6 месяцев назад +2

    This is actually very helpful. I am currently working on a Game that has to update the position of many thousands of GameObjects. I will definetly try to implement some of these things to boost the performance.

  • @flynnmc9748
    @flynnmc9748 10 месяцев назад

    Insanely helpful to see these steps broken down like this, thanks for the video :)

  • @vdvgames
    @vdvgames 11 месяцев назад +1

    Great vid! :) Was always undecided over individual scripts compared to a single loop.

  • @airONAIR
    @airONAIR Год назад +1

    Amazing video, thank you so much for making this!

  • @TaAnderson-Google
    @TaAnderson-Google Год назад +2

    Yes, it was fun and yes, I learned something.
    This is to be expected from Tarodev, but NEVER taken for granted.
    Thank you Sir. Stellar as always.

    • @Tarodev
      @Tarodev  Год назад

      Good to see you're still here, Tristan 😊

  • @TurboMakesGames
    @TurboMakesGames Год назад +1

    Awesome performance comparison man!! Very thorough 💪💪

    • @Tarodev
      @Tarodev  Год назад +1

      The DOTS 🐐 has landed

  • @iHeartGameDev
    @iHeartGameDev Год назад +28

    Taro, you explained all of this so well!! I admittedly don't know a single thing about ECS, Dots, GPU instancing but even from that position, I came out of this seeing the real benefits of those systems. Awesome job and love having you back making vids :)

    • @Tarodev
      @Tarodev  Год назад +1

      Ahh, thanks Nicky ❤️

  • @Hazzel31337
    @Hazzel31337 Год назад +1

    i knew from jason weinmanns gamedev show that you should do your own game loop instead of the monobeheaviours and that ECS ist fast, but your video is like a massiv sun shinning light on this topic and helping me understand, 100/10 quality content! thank you so much

  • @YouCodeThings
    @YouCodeThings Год назад +1

    Fantastic - great examples!

  • @yaarrghmematey
    @yaarrghmematey 6 месяцев назад +1

    Thank you! Thank you! Thank you! I never knew of GPU Instancing Indirect! Bloody hell, that is a game changer for our Voxel Engine, so glad to have found your video and can't wait to implement this indirect instancing. 😊

  • @Tharky
    @Tharky Год назад +1

    Amazing video again, I was wondering how to do gpu instancing and this really helped :)

  • @Blushter
    @Blushter Год назад +22

    You're the programmer with a great teaching and visualization skill sir. You're fantastic, After Breakkeys i kind of lost hope in tutorials but after discovering your channel you're indeed a blessing for Unity developers.

    • @Goomero
      @Goomero Год назад

      dis foo stuck in tutorial hell

  • @smittywerbenjj1
    @smittywerbenjj1 Год назад +2

    This is really good. Please more!

  • @riddheshzaveri8103
    @riddheshzaveri8103 Год назад +1

    Wow, its so mind blowing that often its not about the engine but the developer himself regarding how much can you extract the performance out of the engine.

  • @alaslipknot
    @alaslipknot Год назад +45

    Very insightful as usual, thanks a lot!
    there is really not a lot of good in depth resources about doing GPU Instancing, it would be amazing if you can a video exclusively about that.

    • @Tarodev
      @Tarodev  Год назад +27

      I can do that :)

    • @Louis-nh1ei
      @Louis-nh1ei Год назад +1

      @@Tarodev Please do good sir :)

    • @YoupiMatos2
      @YoupiMatos2 5 месяцев назад +1

      @@Tarodev I'm gonna second this suggestion, the lack of resources is really sad, it feels like there's an abyss between a mid level Unity developer and an advanced one, because these techniques are only shown through examples but barely explained in detail. Please do! Thanks in advance!

  • @agustinlado
    @agustinlado Год назад +2

    What an excellent video! Advanced concepts, smooth implementation and succinct.
    I'd love to have this exact same thing for Unreal Engine and to be able to compare both, but I see you focus exclusively on Unity.I've got a bit to learn about Unreal and shaders before I can do this but I definitely will at some point.
    Thanks for sharing your knowledge!

    • @Tarodev
      @Tarodev  Год назад +1

      I would absolutely love to see an Unreal comparison. UE is looking INSANE recently.

  • @mertkalak3730
    @mertkalak3730 Год назад +1

    Awesome content, thank you!

  • @gemidytwins
    @gemidytwins Год назад +1

    Subscribed, just another very cool content. Thank you.

  • @bluzenkk
    @bluzenkk Год назад +6

    I learned something.
    Thanks.
    I love your videos. very informative.
    looking forward to your next video.
    DOTS are hard.
    Amazing how you can write them as if its nothing.
    I hope I can become a great coder like you one day~
    if possible, please make more video on dots in the future.
    or other performance related topics are fine too.

    • @Tarodev
      @Tarodev  Год назад +7

      More DOTS? Can do!

  • @twinjuke
    @twinjuke Год назад

    Now subscribed, very useful stuff here! Thank you.

  • @paulmeynckens6676
    @paulmeynckens6676 10 месяцев назад

    Waouh! What an amazing and instucting video ! Thank you so much.

  • @xaldioDev
    @xaldioDev Год назад +1

    Love these tests!

  • @beardordie5308
    @beardordie5308 Год назад

    Some big surprises here, thanks!

  • @DLPLORD
    @DLPLORD 10 месяцев назад

    This video is pure gold 🥇, thank you❕

  • @rolandinnamorato1953
    @rolandinnamorato1953 Год назад +2

    love this style of incremental enhancement.

  • @the0neskater
    @the0neskater 8 месяцев назад

    Incredible video, well done!

  • @chosencode5881
    @chosencode5881 Год назад +2

    Thank you so much! This is so helpful!!

  • @stevenpike7857
    @stevenpike7857 2 дня назад +1

    WOW! I downloaded the code, loaded it und followed you on this video. Can't believe it was this easy to follow along with you. Excellent set up of the software, easy to understand. :)
    Awesome video!

    • @Tarodev
      @Tarodev  2 дня назад +1

      Welcome aboard ❤️

  • @hoody4289
    @hoody4289 Год назад +1

    I will treasure this video like Golum treasures the ring.
    Thank you so much, the visuals and explanations are perfect !

  • @DarkSmugLoser
    @DarkSmugLoser Год назад +1

    Solid work, subscribing.

  • @D-Dev
    @D-Dev Год назад +1

    Really impresive experiment!

  • @bkky9
    @bkky9 6 месяцев назад +2

    Awesome video! It reminds me of Dyson Sphere Program, the devs offload everything they can to the GPU to get insane performance out of Unity

  • @thisisKushagr
    @thisisKushagr 6 месяцев назад

    This is so well explained, omg I didn't even know that half the things I was already doing were optimizations in the first place.

  • @user-uk9er5vw4c
    @user-uk9er5vw4c 8 месяцев назад +1

    terrific video! subbed

    • @Tarodev
      @Tarodev  8 месяцев назад

      Welcome aboard 😊

  • @Banaaani
    @Banaaani Год назад

    Insane how big difference some of these technologies make. It really opens up options for new games or features while keeping really good performance.

  • @edmundjr.salcedo7854
    @edmundjr.salcedo7854 Год назад +1

    This is the best AD for Dots and ECS

  • @GrayFoxware
    @GrayFoxware Год назад +2

    Man, I missed you!
    This video is Amazing!

  • @aliengarden
    @aliengarden Год назад +1

    Yessss a new TaroDev video, instant like.

  • @jubinjajoria2870
    @jubinjajoria2870 Год назад +28

    Can we expect some ECS DOTS Tutorials?

    • @Tarodev
      @Tarodev  Год назад +19

      This could be in the cards

    • @Louis-nh1ei
      @Louis-nh1ei Год назад +1

      @@Tarodev I was going to ask the same thing ! Just want to push this haha

    • @gavintantleff
      @gavintantleff 9 месяцев назад

      ECS DOTS is dead. It’s never coming out. I promise you. Not worth investing in

    • @jubinjajoria2870
      @jubinjajoria2870 9 месяцев назад

      @@gavintantleff I respect your opinion, but you can't just put your opinion as facts. I would like to hear some stats/facts/ research that can back your answer.

    • @gavintantleff
      @gavintantleff 9 месяцев назад

      @@jubinjajoria2870 the fact that most dots libraries are not getting any real work done, there are no updates or information about dots, deadlines missed significantly. Of course I can’t know that Unity is dropping it, but it sure seems to me like they are. Why they don’t just come out and say it, I have no clue.
      The only dots related feature that seems like it’s being kept is tasks and burst

  • @saqibbro5297
    @saqibbro5297 Год назад +1

    Amazing Video !!

  • @chuteapps1
    @chuteapps1 7 месяцев назад +1

    Really great and intelligent video, I can tell you really know what you're doing which is refreshing to see on youtube :)

    • @Tarodev
      @Tarodev  7 месяцев назад

      Glad you enjoyed ❤️

  • @publicalias8172
    @publicalias8172 9 дней назад

    Thank you for just getting to the point.. my attention span is fried I was reluctant to even watch this, but you drew me in with the up-front examples this was awesome!

    • @Tarodev
      @Tarodev  9 дней назад

      I'm catering to people like myself (and you), who don't want to hear the life story of the dev

  • @enitalp
    @enitalp 9 месяцев назад +1

    Very nice video, this is the way I always work, Test everything , learn the best practices, from actual experimentation. I’m caching everything, coded for years on mobile/ switch, and those caches have an impact on a 10 to 20 times, slower Cpu. Input. For exemple is costly, more on some hardware. Plus it’s not just the call of an external function, taking time, it’s also the need for the cpu to trash the data and code cache. Making the functions coming after slower, because of it

  • @ewwitsantonio
    @ewwitsantonio Год назад +1

    You just converted me to a DOTS believer. I didn't really care until this video + knowing some stable release seems to be on the horizon... :) I'm diving in!!

  • @swalscha
    @swalscha Год назад +11

    Thanks for this insight on performance! It's a huge aspect of development I'm personally interested in :D
    If you need new topics, you could share tips to reduce the final data volume used by the build (sometimes I see games that take so many Go that I don't even understand how they have reached so much! Even considering a lot of textures midmaps and full assets integration).

    • @Tarodev
      @Tarodev  Год назад +12

      Damn, that's a great video idea. It's something I could also learn a bit about, too. I've done this a few times on previous project deployments, but I feel there's a lot to learn.

  • @TextGuy
    @TextGuy Год назад

    Thanks for the video, very informative.

  • @kaasronald3623
    @kaasronald3623 Год назад +1

    great video as always. super useful to get started choosing optimisation techniques. It's so tempting to implement ECS once it enters 1.0, even for just the sub-scenes, but it's probably way too risky for games that release within 12 months... >:(

  • @user-vd5pw4du2f
    @user-vd5pw4du2f 9 месяцев назад

    Amazing!! Thank you!

  • @flurinjenal374
    @flurinjenal374 3 месяца назад +1

    Crazy, top video!

  • @bonecircuit9123
    @bonecircuit9123 9 месяцев назад

    great content! thanks mate

  • @jonasRedStar
    @jonasRedStar Год назад +1

    thank you, I have learned A LOT

  • @TedThomasTT
    @TedThomasTT Год назад +2

    Great video 👏 It would be interesting comparing these techniques to using VFX graph.

  • @FADIK1987
    @FADIK1987 7 месяцев назад

    cool, thanks for this benchmark

  • @libiroli
    @libiroli Год назад

    Video idea related to this: how to properly benchmark & profile. Recently there are new tools like memory profiling. A deep dive especially by you who has shipped actual titles would be very interesting. Thank you again!

  • @MandyLeeYT
    @MandyLeeYT Год назад +1

    Great job

  • @Tristan559
    @Tristan559 2 месяца назад

    Excellent video!

  • @sgtghost17
    @sgtghost17 Год назад +1

    Awesome videos!

  • @ryancollins4243
    @ryancollins4243 Год назад +1

    This dude always exploring the actually important shit. Thanks duder.

  • @Trashloot
    @Trashloot 6 месяцев назад

    I haven't programmed anything in Years and never used unity but this video was still auper interesting:D. Amazing presentation:D

  • @user-uz7cv7uf2o
    @user-uz7cv7uf2o 5 месяцев назад

    Im an indie game dev, who was working on a voxel game, and my biggest issue was rendering. This will definitely help. Thanks!

  • @nikosnikolaidis3762
    @nikosnikolaidis3762 5 месяцев назад

    mind blowing . great video

  • @notDreadful
    @notDreadful Год назад +1

    Absolutely amazing

  • @WeslomPo
    @WeslomPo Год назад +3

    Caching variable does make a difference. Especially on mobile devices, where we don't have much rich instruments to optimize our projects, and we need to be sure that it work across multiply devices.

  • @Bergosaurus
    @Bergosaurus Год назад +1

    Another great vid. Would love more coverage of Jobs / burst.
    eg similar but instead of a single cube maybe a raycast car (casting rays on each wheels) etc. Really hoping the doco/framework starts to cement abit this year

  • @bryanhooi9132
    @bryanhooi9132 Год назад +2

    i not very good in English but the way you teach ..wow .! thank a lot Tarodev ..i love your video

    • @Tarodev
      @Tarodev  Год назад +1

      Glad you enjoyed ❤️

  • @GoldSwordKiller
    @GoldSwordKiller 6 месяцев назад

    The numbers just feel so good to look at because the font you use is the supercell font, which is just hilarious. Makes me think 12 fps is good.

  • @brandenimmerzeel8182
    @brandenimmerzeel8182 Год назад +1

    tarodev is the real MVP

  • @Dominik-K
    @Dominik-K Год назад

    This was very interesting and I didn't know those APIs in Unity for GPU instancing yet

  • @felfurion8624
    @felfurion8624 Год назад +1

    Thank you for everything that you do

    • @Tarodev
      @Tarodev  Год назад

      You are most welcome

  • @AINovelGenerator
    @AINovelGenerator Год назад

    It's beautiful!

  • @JohnK68
    @JohnK68 Год назад +1

    Great video, needs a follow up!!!

  • @mfaxyz
    @mfaxyz 6 месяцев назад

    The most underrated technical tutorial.

  • @timurradman3999
    @timurradman3999 Год назад +1

    Dude, that's crazy :,)
    I can see myself using it for bullets in my top-down shooter game

  • @typhereus
    @typhereus 9 месяцев назад

    This is mind blowing.

  • @JJNincorporated
    @JJNincorporated Месяц назад

    Fantastically educational

  • @kylebanks
    @kylebanks Год назад +1

    Fantastic video, thanks!

    • @kylebanks
      @kylebanks Год назад +1

      FWIW I do the same with Camera.main, transform, etc. But I've never gotten around to testing if it still makes a difference in a build with IL2CPP as that presumably takes away a large portion of the extern call cost

    • @Tarodev
      @Tarodev  Год назад +2

      @@kylebanks The benchmarks in this video were all within an IL2CPP build :)

    • @kylebanks
      @kylebanks Год назад +1

      @@Tarodev Ah cool, well that answers that then :)

  • @r8teful
    @r8teful Год назад +1

    Absolute god tier content.

  • @MafiaSniper
    @MafiaSniper Год назад +1

    Hey Tarodev! Your videos are amazing!
    Can you do a video on performance for mobile games? That'd be great.

  • @Mendogology
    @Mendogology 5 месяцев назад

    Amazing!