How to Add Interaction in Godot 4

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  • Опубликовано: 8 сен 2024

Комментарии • 103

  • @superandreluizduarte
    @superandreluizduarte 20 дней назад +5

    A tutorial video that doesn't FEEL like a tutorial is my thing, great video!

  • @strandedoutput2916
    @strandedoutput2916 20 дней назад +2

    Only halfway through the video but I gotta say this tutorial is top notch my man. I was pulling my hair out trying to get this stuff working but you've clarified so many things for me.

  • @Keallan
    @Keallan 9 дней назад +1

    bro TYSM for these tutorials!
    i never found any tutorials that are as interesting as yours tbh

  • @amirosman8797
    @amirosman8797 3 месяца назад +12

    This is amazing, great video man and welcome back, I hope you are planning on making more tutorials

  • @Insan_gaming01
    @Insan_gaming01 Месяц назад +3

    Thank you, friend, for explaining more about what I've been confused about all this time

  • @grzegorzpedrycz2630
    @grzegorzpedrycz2630 3 месяца назад +6

    Awasome piece of knowlage !

  • @malplex
    @malplex 2 месяца назад +3

    Just want to say that your tutorials are great, they helped me a lot to learn Godot, thank you

  • @_xome4ok_348
    @_xome4ok_348 3 месяца назад +5

    Dude, your guides are great, keep up the good work, I'm looking forward to your videos about godot :)

  • @mrjshzk
    @mrjshzk 3 месяца назад +3

    I've been watching Godot tutorials for a while but this one is very interesting! I never thought about using an animation tree for a door!

  • @NekotoArts
    @NekotoArts 3 месяца назад +2

    The King returns! Also really great resource! Some of this stuff they updated in Godot 4 confused me haha, but it made sense after watching the video.

  • @amegatron07
    @amegatron07 2 месяца назад +1

    Thanks for the video) Was going to make exactly such interactions, except that I was planning to have multiple "features" of objects, one of which would be "Interactable".

  • @dazarianwilliams4253
    @dazarianwilliams4253 3 месяца назад +1

    Love your videos, I was worried you were gone after the long time since the last one great to see you're still at it

  • @asdfghjkl-jk6mu
    @asdfghjkl-jk6mu 3 месяца назад +9

    did you create the assets yourself or got them from somewhere? they look so nice!

    • @NagiDev
      @NagiDev  3 месяца назад +6

      Yeah, I made them myself for these tutorials. I'm glad you like it!

  • @vishnuviswanathan4763
    @vishnuviswanathan4763 3 месяца назад +3

    welcome back dude

  • @HakanBacon
    @HakanBacon 2 месяца назад +2

    Well made video! Thank you

  • @DuhKoreGames
    @DuhKoreGames Месяц назад

    lol just found your channel like 2-3 days ago and was translating all the interaction stuff from godot 3 video to my 4.2 version XD could of just clicked on your channel to find this updated one smh either way im gonna watch it!

  • @mannythepirate
    @mannythepirate 2 месяца назад +1

    Hey Nagi! I like your videos. Keep it up!

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 месяца назад +1

    Excellent content bro. Sub’d within a minute. Look forward to your upcoming videos; will catch-up with your catalogue.

  • @ruumroom.
    @ruumroom. 3 месяца назад +1

    amazing video mr nagi keep em coming

  • @bartimusprimed
    @bartimusprimed 3 месяца назад +1

    Your videos are great, keep up the good work!

  • @jamesrivettcarnac
    @jamesrivettcarnac 2 месяца назад +1

    This is really well done

  • @MerabaAbiYT
    @MerabaAbiYT 2 месяца назад +1

    Amazing work. Keep it up.

  • @MrGD49
    @MrGD49 3 месяца назад +2

    You the GOAT no cap

  • @Float212
    @Float212 3 месяца назад +5

    Duuuude where have you beeen?!
    Great video, also, can you do a video about enemy movement and animation?
    If you do I'll subscribe :)

  • @hallo2955
    @hallo2955 3 месяца назад +1

    Thank you for your tutorial. The textures in your videos look amazing. Do you create them yourself? Could you please share your workflow? How do you create the normal maps?

    • @NagiDev
      @NagiDev  3 месяца назад +1

      I'm glad you like them! Yes, I make them using Gimp and Krita. I hand paint all the textures and roughness map. For the normal maps, I draw the depth map (black is deep, white is shallow) and use the normal map filter in Krita to generate the final result.

    • @NagiDev
      @NagiDev  3 месяца назад +1

      I should probably stream my workflow someday lol.

  • @clashofclans9783
    @clashofclans9783 3 месяца назад +4

    Nagi when the player collides with a physical object, the physical object penetrates the wall or the ground. How can I fix this?

    • @NagiDev
      @NagiDev  3 месяца назад

      CharacterBody vs RigidBody collisions tend to be that way. I haven't found an all-in-one fix for it, but depending on your game, you can make both the player and the object be either both rigidbodies or both characterbodies. You can also try the Jolt physics plugin but I'm not sure if it'll fix the issue.

    • @clashofclans9783
      @clashofclans9783 3 месяца назад +1

      @@NagiDev jolt physics didn't fix anything the last solution make player and the object with rigidbody
      Thx Nagi😊🙏🏿♥️

  • @nettorb_
    @nettorb_ 3 месяца назад +1

    Very nice video, the animations a pretty cool :D
    Btw, when you set in the code to show what button to press, how can I make it show the mouse buttons like LMB or RMB?
    The code shows any other button, but the mouse ones it onlu shows "[]"
    This is the code i'm referring to:
    action.as_text_physical_keycode()

    • @NagiDev
      @NagiDev  3 месяца назад +1

      Heyo! So sorry for the late reply, but I found the solution!
      You should update the code in Interactable.gd like so:
      if action is InputEventKey:
      key_name = action.as_text_physical_keycode()
      break
      elif action is InputEventMouseButton:
      key_name = action.as_text()
      Hope this helps! Also, I'll push this code to the github repo. Thanks for the question!

    • @nettorb_
      @nettorb_ 3 месяца назад +1

      @@NagiDev No problem, thank you so much! that really helps! :D

  • @KelpDev
    @KelpDev Месяц назад

    hey bro, can you make a graph edit and graph node tutorial, because I have an idea to make a game engine with godot with visual script as the script component.

  • @Thewallrunner749
    @Thewallrunner749 Месяц назад

    Could you make a tutorial for a pick up and drop system similar to granny ?

  • @gwrgrw4077
    @gwrgrw4077 2 месяца назад +2

    you should make a 3D dialogue tutorial pls

    • @NagiDev
      @NagiDev  2 месяца назад +1

      Already working on that lol

    • @gwrgrw4077
      @gwrgrw4077 2 месяца назад +1

      @@NagiDev thank you I love you nagidev i hope both sides of your pillow are cold tonight

  • @HappyCucco.
    @HappyCucco. 23 дня назад +1

    You made a causality dilemma because where do keys come from? And if you need a key to open a chest then where do you get the key to open a locked door? 🤯

    • @NagiDev
      @NagiDev  21 день назад +3

      I did not sign up for this 😭

  • @yc5882
    @yc5882 2 месяца назад

    I have a quick question: If I wanted to make it so that you had to hold down an action key for a certain amount of time and have a progress bar on the screen that shows how far along the interaction is, how would I go about that?

  • @nobisstudio8497
    @nobisstudio8497 2 месяца назад +1

    Can show the blue border live player interacting with object

    • @NagiDev
      @NagiDev  2 месяца назад

      Sorry, I don't understand the question

  • @DuhKoreGames
    @DuhKoreGames Месяц назад

    do you know how to implement a mouse click into this? ive tried to do replace E with LMB or RMB and it shows up invisible

  • @juanpablobarreto2414
    @juanpablobarreto2414 7 дней назад

    Everything was going well until the 04:31 label was not projected.

    • @NagiDev
      @NagiDev  7 дней назад

      Hi! can you please share in detail the issues you're facing?

  • @JiKayPh
    @JiKayPh 2 месяца назад +1

    Can you give me more videos explaining the buttons in detail in Godot?

    • @NagiDev
      @NagiDev  2 месяца назад

      What parts would you like to know more about?

    • @JiKayPh
      @JiKayPh 2 месяца назад

      @@NagiDev You can teach the necessary knowledge or use in a platform-style game

    • @NagiDev
      @NagiDev  2 месяца назад +1

      I've shared all the necessary information about the button in this video. However, I can understand I didn't explain some of the Godot features thoroughly. You can watch my Godot 3 interaction video for some clarity or there's also plenty of videos on RUclips explaining Godot raycasts, area3D and signals (3 of the Godot features used in this video).
      But yeah, I plan on making much smaller videos in the future explaining these concepts for beginners. Cheers!

    • @JiKayPh
      @JiKayPh 2 месяца назад

      @@NagiDev Thanks you so much ❤

  • @baraka74
    @baraka74 18 дней назад

    Great tutorial, if someone can help me out tho, how would I make a door without a button? So u can just interact with the door itself.

    • @NagiDev
      @NagiDev  18 дней назад +1

      You add an Area3D node to the door scene, and add a CollisionShape to the Area3D. Then attach the interactable.gd script to the Area3D, connect the signals to the door script.
      Boom!
      Profit.

    • @baraka74
      @baraka74 18 дней назад

      @@NagiDev Ty so much man!

  • @LilFishowo2.0
    @LilFishowo2.0 10 дней назад

    5:58 i added the if collider is Interactable: line but now it wont show any prompt messages but it wont work without the line
    im on 4.2.2 is that why it no longer works?

    • @NagiDev
      @NagiDev  9 дней назад +1

      can you please check if you set the raycast to ignore its parent. Because in most cases, it turns out that the raycast is constantly detecting the player's collisionShape, hence no prompt message. This setting might be different for 4.2.2, I'm not sure.

  • @BreezyDefrag
    @BreezyDefrag 3 месяца назад +1

    Ok, so I am not a code guru or anything so I more just want to ask a question. Couldn't you just use an Enumerator Variable and then just add the code together? Is there a better reason why you use a Custom Class, rather than an Enumerator? And could someone explain what case states would be good for Custom Class VS. Enumerator?

    • @NagiDev
      @NagiDev  3 месяца назад

      To be frank, I'm not that bright myself, so maybe your approach would work just as well, if not better. Can you tell me more about the Enumerator approach a bit?

    • @BreezyDefrag
      @BreezyDefrag 3 месяца назад +1

      @@NagiDev Well with an Enumerator, and I am only touching surface level stuff here as I am still new to coding, but as I understand it you could create an Export Enumerator String Variable with a list of object names then use a Match script in it's own function that will automatically set variables, Names, and Interact buttons, etc. under each match case. Example match string (string Var): "String name": set variables to values. Then you just put that script onto an interactable object which will then show a dropdown in the Inspector. And when you change that Enum String to whatever the object is whether it's a "Button", "Switch", "Key", etc. and each can have it's own functions, calls, and variable sets. under each match state, so you could make the key update a key count var elsewhere, or use the toggle system. This is just a rough breakdown of how I would do this. That's in part why I am asking for some case states for why you would use a custom class over an enum. Hope that makes sense. ^^ Great video though.

    • @NagiDev
      @NagiDev  3 месяца назад +1

      @@BreezyDefrag well, that seems like an interesting way to handle it. However, from my past experiences (read, blunders) I try to steer away from putting all the code in one file. With the custom class, Interactable.gd can have all the code that would be common among all the interactive objects (prompt message, interaction logic, etc),
      while any logic specific to an interactive object can remain in its own script. Say, you want the button to play a press animation when interacted with. That code would only remain in the button's script. Hope you see my point of view.
      And yes, for a very basic use case, the enumerator method seems more easier to make, I'm just trying to make the system capable of being extended and customized.

  • @user-sb3jy2gs4f
    @user-sb3jy2gs4f 3 месяца назад +1

    13:25 when make the gamestate?

    • @NagiDev
      @NagiDev  3 месяца назад +1

      Yeah, we made the gamestate autoload in the previous tutorial.

    • @nan0core25
      @nan0core25 Месяц назад

      ​ @NagiDev Hey, thanks for the awesome tutorial! Can you share the link of this tutorial? I'm stuck on this part too

    • @NagiDev
      @NagiDev  Месяц назад

      @nan0core25 Click on my name under the video to open my channel page, go to the videos tab, and you'll find the video "How to Code Player Health And Fall Damage in Godot 4"
      ruclips.net/video/X6gfjdXckpA/видео.htmlsi=eWXttE4eFze7ZGxp

  • @LilFishowo
    @LilFishowo Месяц назад

    So im getting an error after typing
    if collider is interactable:
    Prompt.text = collider.prompt_message
    Its rhe if statements thats not working its giving me a couldnt not parse global class error

    • @NagiDev
      @NagiDev  Месяц назад +1

      is the class name interactable (with a small i) or Interactable (with a capital I) in your interactable.gd script?

    • @LilFishowo
      @LilFishowo Месяц назад

      @@NagiDev with a capital I for both

    • @NagiDev
      @NagiDev  Месяц назад

      Are you using capital i in your condition as well?
      If so, have you saved to interactable.gd script?
      Try to save and retry.

  • @mimadm4832
    @mimadm4832 Месяц назад

    My game immediately crashes whenever I lok at any non-interactable object once I input the code from 7:23, the replacement of interact with collider.prompt_input. I got no clue on ohow to fix this, pls help
    also, the game just crashes whenever I press on any surface that isnt interactable

    • @NagiDev
      @NagiDev  Месяц назад

      can you share the error Godot shows on crashing?

    • @mimadm4832
      @mimadm4832 Месяц назад +1

      I have just decided to copy and paste your code to not bother with the headache, thabk you for the video and everything tho, once I open my pc I will tell the error message

  • @damnthishandleistaken
    @damnthishandleistaken 4 дня назад

    What if I want to open the door by directly interacting with it?

    • @NagiDev
      @NagiDev  4 дня назад +1

      I mentioned it in another reply, but basically you add an Area3D node to the door scene, add a CollisionShape to it, add the interactable script to the area, and finally connect the signals like in the video.

    • @damnthishandleistaken
      @damnthishandleistaken 4 дня назад

      @@NagiDev Oh, that seems pretty obvious haha I'm so dumb. Thank you so much for the quick reply!

    • @NagiDev
      @NagiDev  4 дня назад

      @damnthishandleistaken calling people dumb is not allowed (especially when that person is yourself). You're still learning, it's okay.

  • @queworldwow6262
    @queworldwow6262 Месяц назад

    I have a question, what can make Raycast3D not rotate with parent object?

    • @NagiDev
      @NagiDev  Месяц назад +1

      If you don't want to rotate the raycast with the parent, you can set it as top level in the inspector, and then set it's position the same as the parent in the physics process function.

    • @queworldwow6262
      @queworldwow6262 Месяц назад +1

      @@NagiDev thank you! I fixed it by myself yesterday, turns out my Raycast3D was actually working, it was just inside Area3D and aftwr moving it's origin a little bit away, everything got fixed

  • @Vstudios_Official
    @Vstudios_Official 7 дней назад

    I am getting an error - 'GameState' not defined.
    Where do i define it?

    • @NagiDev
      @NagiDev  7 дней назад

      Gamestate is an autoload we coded in the previous tutorial. You can either watch that or simply copy the code from the link in the description.

    • @Vstudios_Official
      @Vstudios_Official 7 дней назад +1

      Thankyou ​@@NagiDev

  • @drawtheword7590
    @drawtheword7590 Месяц назад

    a little too fast for me i 'll just to watch it a few times. but seems really info

  • @tigergamespl2713
    @tigergamespl2713 Месяц назад

    for some reason my raycast doesn't detect like at all

    • @NagiDev
      @NagiDev  Месяц назад

      Enable debug collision shapes from the debug menu and check if the ray cast may be detecting the player body itself. Or maybe you've set the collision layer of the raycast/collision object to some other value?

    • @tigergamespl2713
      @tigergamespl2713 Месяц назад

      my bad, i guess i have to make it a child node of the camera so it would go with my screen since i guess that's how I set up my code

  • @Thewanderer-ym9xs
    @Thewanderer-ym9xs 3 месяца назад

    If I only wanted to add the crosshair to the UI part, do I have to add script to the control node?

    • @NagiDev
      @NagiDev  3 месяца назад +2

      If you only want the basic crosshair, you don't really have to add any script.

    • @Thewanderer-ym9xs
      @Thewanderer-ym9xs 3 месяца назад

      @@NagiDev thanks!

  • @alambogamer4204
    @alambogamer4204 18 дней назад

    Is anyone else unable to find the "Interacted" signal?

    • @NagiDev
      @NagiDev  18 дней назад

      This could be due to a few reasons:
      - you might've forgotten to define it in the interactable.gd script
      - maybe you named the signal differently in the script
      - maybe the script if not attached to the node
      - maybe you haven't saved the script yet, so the signal is not showing up in the inspector
      Please let me know if I can help, I'd be happy to do so

    • @alambogamer4204
      @alambogamer4204 17 дней назад

      Oh wow, I found the fix. I overlooked 8:04... Sorry about that. Thank you so much for your help tho! you are def unrated!

  • @quiet5445
    @quiet5445 2 месяца назад

    bro where are u are u dead ???

  • @renatorossarola
    @renatorossarola 3 месяца назад +3

  • @quiet5445
    @quiet5445 3 месяца назад +1

    bro i wanna say it still feels kinda with all of this much and stuff in scene can u please make a simplified vedio for this again just implementing these systems simple scene altho it seems really goodd for future proof but as a beginner its hard pleaseeeeeee make easy and simplified one 🥲🙏🙏🙏🙏

    • @NagiDev
      @NagiDev  2 месяца назад

      Sure. Can you share which parts were hard to understand?

    • @quiet5445
      @quiet5445 2 месяца назад +1

      @@NagiDev i wont say the whole vedio but for me the whole part for adding functinallity to button were difficult cuse according to me there was so much going on i could wrap my head around most of the things thats why i need a simplified verison and yeaaa overallllll great vedioooooo will ceratinly help me in future also can u make a simplified version for pickables stuff like torch will be gratefull for that 🥲🙏

    • @NagiDev
      @NagiDev  2 месяца назад

      @quiet5445 ah got it. So the thing is, you can define custom signals in a script which shows up in the node tab (beside the inspector) when you have the node with that script selected. In this video I created a custom signal "interacted" and connected it through the node tab to various functions in other scripts. So for example,
      button (Interactable.gd) -> interacted signal -> do_something() (function)
      Basically when the interactRay interacts with an Interactable node, the node emits the interacted signal, this signal can be connected to any number of functions in any script. So, when the interacted signal is emitted by that node, all the connected functions are called, and we can put the code we want to run inside these functions like we did in the video.
      I hope this helps you understand what's going on in the interaction system. If you still have doubts, feel free to contact me over at Discord @nagidev. Also, I would suggest you to learn more about Godot signals since they are really powerful for all sorts of things.

    • @quiet5445
      @quiet5445 2 месяца назад +1

      @@NagiDev thanku very much im just starting on this 3d project and your tutorial be of so much of help as there arent much tutorial on godot 4 on top of that you might not find what youre looking for altho interaction isnt that specific but still there isnt any vedio on youtube other than u that actually helped plus your the only one that replies tbh since getting replies from youtube channels nowdays is next to impossible until unless you comment on a recent vedio surely i would follow u on discord

    • @Papajoofable
      @Papajoofable 17 дней назад

      Hi bro, your videos are really cool, I can see how much you put into each of them. I would like to ask you about shapecast nodes, what get_collider index does ask for? I really need help😢