Lumen for Archviz | An Unreal Engine 5 Course

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  • Опубликовано: 9 июл 2024
  • Hey Everyone, It's good to be back!
    This intermediate course is focused on achieving realistic results using Lumen GI and Reflections.
    The main focus of the course will revolve around Lumen, there are however sections where I cover the general workflow- these won't be in too much detail. Let me know if you would like to see tutorials about these topics separately!
    Check out ReaWote Here!
    www.reawote.com/
    Trailer: • Lumen for Archviz | An...
    -- LINKS --
    3D assets I use: dimensiva.com/
    Materials: www.reawote.com/
    Poly Haven: polyhaven.com/
    Texel Density: bit.ly/3FLqu2Q
    William Faucher's Lighting for Beginners tutorial: • Lighting in Unreal Eng...
    Song: creatormix.com/album/moody-bl...
    -- SOCIALS --
    Instagram: / wessel.huizenga
    LinkedIn: / wessel-huizenga-43b7ba129
    ArtStation: www.artstation.com/wessel
    -- TIMESTAMPS --
    00:00 - Intro
    01:34 - Project Preparation
    02:36 - Lumen Card Placement
    04:24 - Architecture Setup
    06:02 - Unwrapping
    07:36 - Shadow Box
    07:59 - Export
    09:19 - Unreal Project Creation
    10:39 - Import
    12:10 - Creating The Environment Light
    14:14 - Adding a Post Process Volume
    18:17 - Materials And The Power Of ReaWote
    21:31 - Adding Assets
    22:52 - Artificial Lighting
    26:09 - Setting Up A Render Camera And Sequence
    29:28 - Rendering With The Movie Render Queue
    31:43 - Outro
  • КиноКино

Комментарии • 208

  • @WesselHuizenga
    @WesselHuizenga  Год назад +26

    on 9:00 set smoothing to face not normal!

    • @luisjalabert8366
      @luisjalabert8366 Год назад +3

      so it's done? real time photorealistic graphics are a reality. I've been waiting for this moment since I was a kid and the 3dfx voodoo 1 just appeared on the market.

    • @mrlightwriter
      @mrlightwriter Год назад

      Hi Wessel! I've been following your tutorial on ArtStation - Complete Archviz in Unreal 4. There you use the GPU lightmass method, and here you use Lumen. Which one do you recommend now, for animations and/or VR?

  • @plop4493
    @plop4493 2 месяца назад +9

    32 mins of pure info - no filler, no "uhhhs" and "umms", and some insight into your thought process when messing with the settings. Really great job, thank you for sharing this with us!

  • @belgianwolfie
    @belgianwolfie Год назад +2

    fantastic tutorial. in depth + not needlessly long and elaborate = fantastic. Ty for sharing.

  • @SaadViz
    @SaadViz Год назад +17

    Has to be the best tutorial on arch viz workflow so far. short, concise and filled with lots of goodies!
    Welldone!

  • @Nartex3D
    @Nartex3D Год назад +6

    Man, you're a legend. Exactly the kind of content I have been looking for.

  • @silvaright
    @silvaright 11 месяцев назад

    I am loving this, you go straight to the point and for us intermediate users its exactly what we need!

  • @OMARALJONAID
    @OMARALJONAID 11 месяцев назад +2

    I'm really grateful since this is the best UE 5 tutorial I've ever seen.

  • @aston81
    @aston81 Год назад +1

    Thank you for making this tut. The concept of a shadowbox was new to me - helped a lot!

  • @sami-studio
    @sami-studio 10 месяцев назад

    This is the best tutorial I have ever seen up to now. Thank you so much.

  • @RaneezRaheem
    @RaneezRaheem Год назад +1

    Great tutorial. Thanks for taking the time to create it and sharing your knowledge. All the best! :)

  • @Node-3D-om5zc
    @Node-3D-om5zc 2 месяца назад

    Thanks a ton for dropping all that knowledge in such a short timeframe! Your wisdom and experience are like a treasure trove. Keep sharing-it's making a real impact!

  • @Waqar_Naqshbandi
    @Waqar_Naqshbandi Год назад +4

    This is by far the most comprehensive Blender to Unreal Archviz guide I have seen. I do it in Blender but recently wanted to move to UE5 and no one seems to be giving a proper process unless you pay them a couple hundred dollars.
    Thanks Man.

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 8 месяцев назад +3

    Wow, this tutorial is gold. I didn't know about the line command in Unreal to see how light reflects over walls, I simply highballed the result and I wondered how much single wall panels and thickness influenced the final result. Such a useful information. Subscribed, looking forward to see more videos, thank you man!

  • @dainjah
    @dainjah Год назад +1

    What a great tutorial. This is basically all I need to transfer my blender projects to UE.

  • @VRDivision
    @VRDivision Год назад +2

    ohhh yeah! 32mins of goodness

  • @envivomedia
    @envivomedia Год назад +2

    Awesome tutorial! Thanks!!

  • @samircastro1298
    @samircastro1298 Год назад +1

    Dude, this content is really good, thanks for that!!!

  • @RAM_industrial_death_metal
    @RAM_industrial_death_metal Год назад

    This is an excellent tutorial video. Thank you!

  • @peterallely5417
    @peterallely5417 Год назад +3

    Yes please, would love detailed videos on modelling and unwrapping etc

  • @johnnyblade1707
    @johnnyblade1707 Год назад +1

    A big thank to you, your video answers a lot of questions that prevented me from moving forward in my projects... Thumbs up of course ;)

  • @isanaser8338
    @isanaser8338 Год назад

    Great content, looking forward to the next lesson

  • @someoneontheweb4303
    @someoneontheweb4303 6 месяцев назад

    Thanks for making this fellow Dutchie! Gonna be a huge help for my next project.

  • @user-mb3bc2em9l
    @user-mb3bc2em9l 11 месяцев назад +5

    This is a great tutorial. Great work! One thing I would like to add for anyone struggling with this @23:00 the strange noise pattern on the couch and curtains is called "moire effect" and you can avoid it by making sure your textures are square and at the power of 2 (512x512, 1024x1024, 2048x2048, etc) GL!

    • @WesselHuizenga
      @WesselHuizenga  11 месяцев назад

      Thanks!!
      This particular moire effect is generated by the camera lenses, angle and focal length. Changing these can also help with this effect! Due to camera position and tiling it creates a third pattern (moire)
      Having a tiling texture with a power of 2 is definitely a must- great addition, thanks for sharing!

  • @antoniosuarez7881
    @antoniosuarez7881 Год назад +1

    really usefull tips, but in general grate tutorial bro, thanks and congratulations!

  • @huhuhuh525
    @huhuhuh525 4 месяца назад

    I m only 12 mins in
    But already learnt way more than other videos I have watched previously! Thank yoh

  • @nicolsd4413
    @nicolsd4413 Год назад

    thank you for the course. if i may, the only thing giving it away in the beginning is the camera shake, mostly it's consistent pattern. On top of usually being filmed with cam stabilizators or maybe even dolly cams, interior footage can also be software stabilised, which in result makes it look extremely smooth. what i notice most often in my footage is usually the travel path being less smooth than the camera orientation, which is usually almost perfect. meanwhile the travel path inconsistency is explained by the operators balance as they walk on their two feet

  • @drendir
    @drendir Год назад +16

    Man this has everything in '30 minutes I was looking for. Some pple are already experienced and need a fast way into UE5 now that everything's stepping up in quality. Thank you for walsing through this project in such a short time. I'd rather watch this 5x over then watching a 6houre course and fall asleep. Just ONE thing missing I was really hoping you'd make a short 10 sec animation and show the settings for that because "still images" is not why in the end arch viz artists will move to UE. It'll be for animations and real time walkthroughs. In any case, I'm already forever grateful you did these, I'm applying them in our R&D atm.. Thanks

    • @WesselHuizenga
      @WesselHuizenga  Год назад +2

      Thanks for the feedback!
      Animation and walkthrough are on the schedule- I felt like these topics deserver there own spotlight!

    • @haneetkhanna1883
      @haneetkhanna1883 Год назад +1

      @@WesselHuizenga hi wessel. thanks for these tutorials. may i ask how do you get so clean display inside viewport? are there any settings for viewport like screen percentage etc?
      i get bad GI and flickering even if i use ur lumen and raytarcing settings.

  • @zatlanibrahim5438
    @zatlanibrahim5438 Год назад +2

    thanks straight to the point, the idea of helper which was also in william faucher's tut is really great wassel, I sometimes have trouble measuring light by eye only, so will start to use that ! hope you can make exterior realistic lighting tutorial one day cause that's really harder than interior to my opinion, I find people do amazing jobs with interiors, less with exteriors

  • @arleyo1
    @arleyo1 Год назад +4

    Excelente tutorial my friend, espero sigas haciendo más tutoriales de iluminación, saludos desde Colombia.

  • @lz4090
    @lz4090 Год назад

    Thank you showing the different mesh setup to get the best lumen output. As well as making a mesh to obscure light. These were rarely mentioned in other tutorials i tackled. I am using lumen for my game. I like it but i hate seeing those light leaking problem. Other important points that i always overlook is having a uniform texel density. Thank you so much. More of this blender to unreal workflow.

  • @Blender_MMJ
    @Blender_MMJ 3 месяца назад

    Nice work dude! I subscribed to your channel.🤗

  • @mata6273
    @mata6273 Год назад

    Excellent stuff.

  • @keidanelaura
    @keidanelaura Год назад +1

    Much appreciated, thanx! :)

  • @moncef0147
    @moncef0147 9 месяцев назад +1

    Thanks man, this is actually beautiful and very useful.
    Will you ever make videos about exterior archviz ? i really like your style and way of explaining things.
    Thanks again!

  • @UnrealNabil
    @UnrealNabil Год назад +1

    you are a legend _ thank you

  • @norlin_visualization
    @norlin_visualization 8 месяцев назад

    Awesome Wes

  • @hafizmtariq
    @hafizmtariq Год назад

    Awesome tutorial. Very systematic approch to archviz in unreal engine. Hope for the advance tutorial as well. Wish you best of luck and thanks.

  • @freedom80ful
    @freedom80ful 3 месяца назад

    tihis is best Tutorial so far

  • @aZbrushLife
    @aZbrushLife 4 часа назад

    My God, this is great!!!. Thanks.

  • @wersweiswerias
    @wersweiswerias Год назад +1

    Thank you very much 🙏🏻

  • @abcreations3298
    @abcreations3298 10 месяцев назад +1

    Great Video Sir, I am inspired to learn Unreal Engine...

  • @pimmiecreeper4459
    @pimmiecreeper4459 Год назад

    You got my sub! Great Video!

  • @babugeorge7413
    @babugeorge7413 Год назад

    Thank you. it is very valued..

  • @ramonacosta1866
    @ramonacosta1866 Год назад

    Muy buen tutorial!! EXCELENTEE!!!

  • @fuzzyhenry2048
    @fuzzyhenry2048 Год назад

    This video is worth a lot

  • @kenedyjr8439
    @kenedyjr8439 Год назад

    Fantástico!!! Obrigado por compartilhar o conhecimento.

  • @I_Never_Lie
    @I_Never_Lie Год назад

    Great tut as always. I'm wondering how much of space normally a project with similar scale will take up?

  • @tianlongwang1868
    @tianlongwang1868 Год назад

    I LOVE IT

  • @gallystops
    @gallystops Год назад

    This rocks!

  • @vaibhavdesai9754
    @vaibhavdesai9754 Год назад

    Excelente aporte programa trabajando 100% Gracias!!

  • @navidumardaraz7163
    @navidumardaraz7163 11 месяцев назад

    Awesome awesome awesome.!

  • @anestakos83
    @anestakos83 Год назад

    Hey Wessel, thanks for sharing! Really helpful video, I was wondering if you had any tips for dealing with GI splotches and reflection glitches.
    Thanks!

  • @alexandre3d967
    @alexandre3d967 Год назад

    wowww best tutorial

  • @andiinzinger9688
    @andiinzinger9688 Год назад +1

    Another great tutorial Wessel! Is there any reason why your are choosing the BP_LightStudio over the HDRI Backdrop?

  • @3dvisit
    @3dvisit Год назад +3

    Awesome tutorial! Can you possibly do something similar for external renders in the future?

  • @ric-greenman
    @ric-greenman 10 месяцев назад +1

    Thanks for the wonderful tutorial.
    I can't find the explanation where to use the shadow box. Did I miss it or it is missing? I will watch it one more time.
    Thanks again!

  • @seriecortometrajeanunakis1977
    @seriecortometrajeanunakis1977 Год назад +1

    SOS UN GENIO RE BIEN EXPLICADO DESDE ARGENTINA

  • @tianlongwang1868
    @tianlongwang1868 Год назад

    Good Job!

  • @designbot_aj
    @designbot_aj Год назад

    ​@Wessel Huizenga This video will help us for sure. And I want to add one piece of information with the fabrics. Using the MIP map levels we can enhance the look of fabric. I used in my project.

  • @michaelkukula5926
    @michaelkukula5926 9 месяцев назад

    That’s for the great video! I’m wondering what you do if you’d like to have rounded edges on the corners of your walls and still use the flat planes like you explain in this video. Would you have to stick with 2nd best option?

  • @cgimadesimple
    @cgimadesimple Год назад

    great video :)

  • @mistelko
    @mistelko Год назад

    Great tutorial! Just wanna ask why didn’t you use Pathtracer on this one?

  • @RaGaZzAcCiO23
    @RaGaZzAcCiO23 8 месяцев назад

    Thank you for the amazing tutorial! Would you mind telling me the advantage of using BP Light Studio over HDRI Backdrop?

  • @unreal_archviz
    @unreal_archviz Год назад

    Hi Wessel! Amazin tutorial, thank you for that!
    How long did it take you to render those shots? Does Lumen take much longer for you to render than rendering a pre-baked scene did?

  • @danimordecai7611
    @danimordecai7611 11 месяцев назад

    Cool tutorial. Curious how long did this project process take from start to finish please?

  • @nicolaspojmaevich
    @nicolaspojmaevich Год назад

    Hi this is fantastic, in my case i want to combine Lumen with realistic refractions / reflections, either via hardware raytrace or via lumen, it will be great to have a Coloring instance in Davinci resolve on ACES.

  • @joshjen1129
    @joshjen1129 Год назад +2

    This is amazing! I’m having issues with artefacts and really need help with it! I have a beautiful interior scene with the light moving slightly. I’m not sure what I did wrong - I’m path tracing

    • @zatlanibrahim5438
      @zatlanibrahim5438 7 месяцев назад

      I have that too , you know the problem with all people posting awesome tutorials , they don't tell you about this flickering, artificats ,light leaks, lights fireflies, it's awful like , at the end when you render with MRQ on Path tracing or even lumen you end up with these problems and no one either knows or explains why. Got tired of UE because of it. of course a tutorial will show the great result the same as a showcase video, the idea of helpers and card placement is good but those are not really what people struggle with the most, I followed his logic of shadow box and still got issues.

  • @mrlightwriter
    @mrlightwriter Год назад

    Hi there! Are the shadow boxes necessary when we used the solid walls method? You said also to close the top and bottom - is that made by extending the planes that represent the floor and ceiling until the reach the shadow box?

  • @gallystops
    @gallystops Год назад

    Great tutorial! Just wondering, Why not use Datasmith import?

  • @woody3d697
    @woody3d697 5 месяцев назад

    Very good tutorial, thank you. A question. Why is Unreal used and not everything done in Blender? What is the advantage?

  • @Kevin-rb7rz
    @Kevin-rb7rz 3 месяца назад

    Great Course! Would it require a lot of extra work to make this scene walkable in real time?

    • @WesselHuizenga
      @WesselHuizenga  3 месяца назад +1

      Nope. Just drag and drop in a character controller and a collision if not imported already!

  • @johnym9051
    @johnym9051 7 месяцев назад

    Hello Wessel, thank you for your tutorials. You are very talented and your tutorials are very informative and easy to follow. I would like to ask you if you have plan to make a video about setting up "final" high quality video sequence with Lumen. I would like to know what other console variables you are using when making animations. Thanks. :)

  • @CsokaErno
    @CsokaErno 6 месяцев назад

    This is perfect. Really, really good. I miss only one thing. How is it possible to erase flickering effect, the flashing on surfaces?

  • @nakhoul10452
    @nakhoul10452 Год назад

    great tutorial, same variables used for animations? or you have another tutorial?

  • @Conversion108
    @Conversion108 9 месяцев назад

    can you show how to make a room lightly light or dimmed, a more night like environment?

  • @blackshealdgaming3045
    @blackshealdgaming3045 3 месяца назад

    wow grate video

  • @javenu
    @javenu 2 месяца назад

    Brilliant! Question: how do we use the shadowbox in Unreal Engine?

    • @WesselHuizenga
      @WesselHuizenga  2 месяца назад

      ruclips.net/video/Six556dL01A/видео.html
      I explain it a little bit here in this video
      My appoligize for the bad quality the video is outdated!
      Let me know if this cleraed things up! if not i will find another way to make sure it wil be understood :)

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 Год назад

    Can you do a tutorial on interior animation. Lile camera animation in general for Archviz

  • @YOGA4ARCH
    @YOGA4ARCH 9 месяцев назад

    great

  • @miizzomohd2276
    @miizzomohd2276 7 месяцев назад +1

    hi, thank you so much for your useful effort. But i'm facing an issue, ican't add the HDRI to the cubemap of sunlight ! any suggesion please ? thanks alot

  • @MelizzanoDaquila
    @MelizzanoDaquila 2 месяца назад

    @WesselHuizenga I have a doubt, I noticed that you didn't use Nanite in your project (I saw that Nanite doesn't behave well with Glass or emissive materials), so, what are the disadvantages or advantages of using Nanite for Archviz?

  • @vfxart1994
    @vfxart1994 Год назад +21

    Please do a video on costing and charging for such work to client, like business side of things how this skill can be use to generate passive income.

    • @eyouelkassahun369
      @eyouelkassahun369 Год назад +1

      Grate question I also would like to know?

    • @madheeh
      @madheeh Год назад +1

      Duration over amount of work, cut down to individual asset creation time vs buying online models, compare prices to these, set a rate of work per hour. Only personal work speed and time spent In an hour is determined by you. Set a rate. And compare those to online services, like fiver or freelancer. And salary ranges on jobs. I hope you got an idea of it. Or at least a starting point.

    • @amirhoseini3563
      @amirhoseini3563 10 месяцев назад +1

      Wow great answer

  • @Stvan19
    @Stvan19 Год назад +1

    Has the shadow box the same material as the walls? Thanks, great video ✨🙌

    • @WesselHuizenga
      @WesselHuizenga  Год назад

      Shadow ox doesn’t need a material. you could give it anything you like. If you can see it from the window I would suggest a simple brick material

  • @mangoplukker
    @mangoplukker Год назад +1

    Yes, we are interested in the details 🙂😮

  • @user-fl2fw7ro3h
    @user-fl2fw7ro3h Год назад +1

    Thank you so much! Very valuable content.
    Can you tell us your specs?
    Thank you so much!

  • @user-py7tk7ii3k
    @user-py7tk7ii3k 11 месяцев назад

    Thank you for the lecture.
    Can you give me a character setting course following the current course? The game mode setting keeps failing.

  • @RamsterOMG
    @RamsterOMG 3 месяца назад

    Hi! i am currently trying to do the same way and can't understand what happened at 19:17. Did you modfied someting in lights? my scene gets so much expossure and can't adjust to have good light inside. Thanks!

  • @marmorris5027
    @marmorris5027 5 месяцев назад

    Hello! This really helps and looks amazing In my project but I’m having issues with mirrors. With these settings how do you make a mirror look good and not a blurry low poly rough reflection ? Thanks

  • @designworks7347
    @designworks7347 Год назад

    keep making tutorial your good on it

  • @somacrafet3553
    @somacrafet3553 Год назад +2

    Thank you I needed to explain the standard object settings before exporting it from blender
    But I didn't understand the shadow box trick a minute 7:35

    • @mrlightwriter
      @mrlightwriter Год назад

      I didn't understand the shadow box trick...could someone help?

  • @sotal6009
    @sotal6009 Год назад

    Could u share the used hardwares
    And render time for this frame

  • @blitzcrank4747
    @blitzcrank4747 Год назад +1

    Your stuff looks really good. Did you try some exterior scenes as well? Until now i worked with 3ds max and corona but i really would like to give unreal a serious try. May i ask what pc setup you use. Would you say an rtx 3060 with 12 gb vram would be enough at first?

    • @WesselHuizenga
      @WesselHuizenga  Год назад

      Thanks! Did some small stuff with exterior that I want to share in the future. It’s not really worth using unreal for exterieur. For now the workflow in max is superieur and you achieve better results. Unreal is best when you really use the real-time capability like building a configurator or clone. 3060 is more then enough!! I used to to everything with a 1060 6GB

  • @leon.3d
    @leon.3d Год назад +1

    hi @wessel Huizinga, with using the texel density don't you have issues with f.e. furniture that has the uv layout going outside of the boundries of the 2k plane?

    • @WesselHuizenga
      @WesselHuizenga  Год назад +2

      Great Question! As long as we use tileable textures it won't matter. The tileable textures won't have any seams when working outside the boundary box.
      Let's say there is a logo or tag with letters on any given object- that has a texture. Make sure to de-select its faces when increasing the texel density- this way it will stay true to its original form.
      The reason we work outside this 1:1 format is so al our objects work with all the same material scales within a project file- this way we can make quick changes without ever having to adapt the material to a certain mesh

    • @leon.3d
      @leon.3d Год назад +1

      @@WesselHuizenga thanks for the clear answer! I thought as much, but wanted to make sure. love the vids, keep it up! groeten, Leon

  • @zatlanibrahim5438
    @zatlanibrahim5438 Год назад

    Hey wassel, curious about your GPU ? when I put ur console commands it crashes the GPU I'm using (out of ram) .

  • @madlove2339
    @madlove2339 Год назад

    any idea how to remove the flickers from the sequences

  • @saimon1987
    @saimon1987 Год назад +2

    Although the tutorial is quite good, I must say that you tend to use old workflows, which are very commom among old users of Unreal Engine. But nowadays, there are better options for lighting a scene (come on, BP_studio? Outdated as hell) and old FBX importing (come on, thats the worst aproach possible for iteration purposes).
    Feels as a lot of knowledge in there, and very useful for sure. But I think you should update those workflows and you would be even better as a "teacher". As teachers, instructors, or youtube tutorial makers, we should keep updated, always.

    • @WesselHuizenga
      @WesselHuizenga  Год назад +4

      Thanks for your feedback! Feel free to leave any suggestions!
      The reason these ‘old’ techniques are being used is that they simply give better results over ‘new’ techniques. The reason for the BP_lightstudio over using environmental light mixer or HDRI backdrop plugin is that the BP gives the best GI results for interior rendering! I suggest trying out the options and see the results.
      Yes there are different ways then FBX but fbx is and has been the foundation for years. I think it’s important to teach new learners some of the foundation. As they grow comfortable with their workflow they will experiment and expand to their needs (like mentioned in all my vids)

  • @fikargeonet2658
    @fikargeonet2658 Год назад

    would you shre the bp for zoom and focus? thanks

  • @efk8085
    @efk8085 Год назад

    do you ever use datasmith and what do you think about it ?

  • @karmapolice3335
    @karmapolice3335 10 месяцев назад

    Please can someone guide me to te tutorials where i can learn how to do trace the outline of blueprint?

  • @fuzzyhenry2048
    @fuzzyhenry2048 Год назад +1

    28:23, I think the top material's metallic is 1.