What are the Unity render pipelines and which to use? | HDRP vs URP 2022

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  • Опубликовано: 22 май 2024
  • What is the Unity render pipeline? What is a scriptable render pipeline (SRP)? Today we talk about the Built-in renderer, High definition render pipeline (HDRP), and Universal Render Pipeline (URP) and which one you should use. I also talk about the different Unity templates that are available when starting a new project.
    0:00 Introduction and Templates
    0:45 HDRP or URP Summarized
    1:12 The Built-In Renderer and Scriptable Render Pipeline (SRP)
    2:04 Why use Built-In Renderer Templates
    3:01 HDRP vs URP
    5:31 Real-world examples of HDRP and URP
    LTS Download Page ► bit.ly/31ITBmR
    URP Roadmap ► bit.ly/3neASXL
    HDRP Roadmap ► bit.ly/3q8RBh4
    Upgrade to HDRP ► bit.ly/3f92IQN
    Upgrade to URP ► bit.ly/335Bat9
    HDRP Docs ► bit.ly/34sCTcg
    URP Docs ► bit.ly/3rnteMb
    Examples of HDRP and URP
    LEGO Builder's Journey ► bit.ly/3faKQ84
    Morbid Metal ► bit.ly/3tiF9NF
    H.I.C.H. ► bit.ly/32Xwshb
    Death in the water 2 ► bit.ly/3qaSBRF
    Siamese Fighter Fish ► bit.ly/332Lp1n
    Project Ferocious ► bit.ly/34s1PAC
    *****************ASSET STORE*****************
    A couple of my favorite Unity assets (Affiliate)
    Odin Inspector ► bit.ly/3nnPMs8
    Beautify 2 ► bit.ly/3neOYFB
    *******************SUPPORT*******************
    Twitter ► / brendandickins
    Instagram ► / _brendandickinson
    My RUclips Gear ► kit.co/BrendanDickinson/brend...
    Merch ► merch.streamelements.com/bren...
    #unity #hdrp #urp #srp #unity3d
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Комментарии • 42

  • @pwhv
    @pwhv Год назад +7

    loved how you showed examples of URP and HDRP, just what i was looking (your video title described it)

  • @Shadowsphere1
    @Shadowsphere1 11 месяцев назад +18

    Personally, I use HDRP for my stylized game simply because it has many lighting features that I prefer over URP. These kinds of features are not restricted to "realistic" graphics games at all. In fact, I've found the performance overhead to be way better using HDRP's native volumetrics over implementing multiple 3rd party "fake" volumetrics in URP, while achieving a superior natural look.
    These videos are definitely helpful, but it pays new users to know that HDRP isn't just for realistic graphics and URP isn't just for toony stylized graphics.

    • @SilverDreamweaver
      @SilverDreamweaver 19 часов назад

      This is precisely what I was looking for. I appreciate your comment.

  • @dontforgetthegame
    @dontforgetthegame Год назад

    Nicely broke down. Thank you!

  • @hvesuk
    @hvesuk 2 года назад

    Very high quality video, thank you

  • @jcruz6888
    @jcruz6888 10 месяцев назад

    the example selection is great

  • @koko-nl5tp
    @koko-nl5tp Год назад +1

    It is Clear. thank you.

  • @Felxaga
    @Felxaga 2 года назад +5

    Isn't deferred rendering for URP in the tech stream and not included in the LTS? I would expect to have to wait for the next LTS version for that feature to be available for production use.

  • @MaxMakesGames
    @MaxMakesGames Год назад +6

    Really cool video, thanks !
    I have never really used Unity for 3D, only unreal engine and I'm surprised how good unity is now. I remember everything looking so bland. They really stepped up their game with these pipelines !

  • @panickal
    @panickal 2 года назад +2

    Nice video

  • @GouShin1
    @GouShin1 7 месяцев назад

    Even for 2D I'm using HDRP, mainly for the extra shader, fog, sso, and lighting features over urp.

  • @huttarl
    @huttarl Год назад

    Very helpful and informative video!
    Near the beginning (1:19) you mentioned BRP vs. SRP, then seemed to transition to URP vs. HDRP. What happened to SRP? Toward the end it sounded like maybe URP and HDRP are both types of SRP. Is that right?

  • @Andrew-tl9gk
    @Andrew-tl9gk 2 года назад +5

    This lego scenes looks amazing. I wonder if they are not possible to look the same with URP?

    • @leftyfourguns
      @leftyfourguns Год назад +1

      The Lego game uses ray-traced lighting, which is only supported on HDRP and also only supported on a select few Nvidia GPUs. Every other graphical feature should be achievable in URP

  • @pop2147
    @pop2147 Год назад

    Now we can use shadergraph in Built in Render Pipeline. I thought it gonna be deprecated.

  • @ryanweaver1337
    @ryanweaver1337 Год назад

    Can you identify where the HDRP forest footage at 3:30 is from? Thank you

    • @matadordeleoes
      @matadordeleoes Год назад +2

      if I am not mistaken , it is from the book of the dead scene. You can not find in asset store anymore ( currently depracated ) but I believe that you can find in torrent websites

  • @yourmajesty9025
    @yourmajesty9025 2 года назад +6

    If I use a URP, does that mean I'll have the exact same graphics I get in the editor on mobile as well?

    • @BrendanDickinsonUnity
      @BrendanDickinsonUnity  2 года назад +8

      Yes

    • @yourmajesty9025
      @yourmajesty9025 2 года назад +1

      @@BrendanDickinsonUnity cool! Thanks!

    • @opafritzsche
      @opafritzsche 11 месяцев назад

      @@BrendanDickinsonUnity it s a Year ago.
      How do you stand today to this ?
      After Unreal 5 is coming, and even me, a marryed Unity fan, is on the point to change.

  • @danieltabares6669
    @danieltabares6669 Год назад

    ayuda !!!!Hola Brendan, pregunto: puedo poner en el oculus 2 el sample HDRP que viene con Unity (el que tiene 3 ambientes y aparece una bolo dorada con el logo de Unity)Y EDITARLO Y CARGARLO EN EL Oculus??? gracias

  • @dunc5623
    @dunc5623 Год назад +1

    URP is a mess. I keep thinking I'm missing something and switching my projects over to it, tweaking for about 2 days, and just give up switching back to built in. The performance sucks out of the box, most assets are incompatible or at the very least require quite some tweaking to work with URP, and the settings are so spread out and ratted away in different panels it's a huge annoyance to change stuff in it. Fun to experiment with but overall I find it a waste of time and effort.

  • @danieltabares6669
    @danieltabares6669 Год назад

    please ! S.O.S

  • @everythingcouldbesimplify818
    @everythingcouldbesimplify818 9 месяцев назад

    If you are developing 3D for mobile use built in still the fastest and more easy to work with

  • @iftieaqmurshed3277
    @iftieaqmurshed3277 Год назад

    If I use HDRP and the game doesn't perform well, will I be able to switch back to URP?

    • @MichoSchmidt
      @MichoSchmidt Год назад

      It can be a pain to go back to URP, but it's possible. The material is a different between HDRP vs URP, the shaders is different too.

    • @leezhieng
      @leezhieng 8 месяцев назад

      too many things need to be changed, might break you game and you'll need a lot of time to make it work again

  • @PeterSedesse
    @PeterSedesse 2 года назад +30

    Honestly, the truth is that if you are asking this question, then you should just use the 3d built-in render pipeline (not URP or HDRP). 1. Probably 80% of the assets you get from the asset store have not been updated for SRP ( URP or HDRP) so will need a large amount of adjustments to make them useful for URP or HDRP. Any assets that have custom shaders will be completely broken etc. 2. You won't know how to use the SRP anyway (it is not a beginner or intermediate feature). 3. You will need a beast computer to make and run a game using HDRP. But just my opinion, if you are not an advanced Unity developer working on a real professional project, just skip the headache and don't bother with URP or HDRP now.. the built-in rp will give you all you need.

    • @nimzsakrajz6101
      @nimzsakrajz6101 2 года назад

      Is build in rp hard to use? If I hire a graphic designer to make a level will that work on urp or build in rp?

  • @LuzuVlogsGamer
    @LuzuVlogsGamer 9 месяцев назад

    HDRP supports Camera Stacking they updated it before 2 years.

  • @tech.curiosity
    @tech.curiosity Год назад

    Checking if player is grounded with this: (controller.isGrounded) does not work in urp version but do in core version, the point here is that it could be some scripting syntax differences too (isGrounded is not known in urp version).

    • @TheThr0s
      @TheThr0s Год назад +3

      isGrounded exists and works in urp

    • @tech.curiosity
      @tech.curiosity Год назад

      @@TheThr0s Thanks for the answer, i did not use unity since then but will reinstall an recheck to see what was wrong the first time.

  • @BrendanDickinsonUnity
    @BrendanDickinsonUnity  2 года назад +5

    Which Render Pipeline are you going to use?

    • @skydragon601
      @skydragon601 Год назад

      URP in 2D games
      HDRP in 3D games

    • @dunc5623
      @dunc5623 Год назад

      Built in. URP is a waste of time and effort unless.

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 10 месяцев назад

    Are you THE Bruce Dickinson ???

  • @Zeemis
    @Zeemis 8 месяцев назад

    So basically HDRP is a slug fest lol, got it xD

  • @leftyfourguns
    @leftyfourguns Год назад +1

    Ray tracing really is an irrelevant feature. It's so hardware limited that it doesn't have any practical application outside of pre-rendered visuals. So at this point I think HDRP is really only suitable for pre-rendered projects.

  • @Genebriss
    @Genebriss 11 месяцев назад

    Why even make video on the subject you are clueless at?