Rigor Mortis Tortoise
Rigor Mortis Tortoise
  • Видео 92
  • Просмотров 393 046
How I Design Game Art Without Photoshop | Design Game UI with Me! 🐢
Welcome friends! Let's learn how to make game art and game UI with...wait for it...Figma! Most game artists use Photoshop, but not everyone has the patience or the hefty fee to pay for Adobe.
🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion)
👾 Join the Discord! discord.gg/MYAujpE4xG
🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise)
~ Contact ~
📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise)
⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise)
💌 Email: [hello@rigormortistortoise.com](mailto:hello@rigormortistortoise.com)
🐢Website: [rigormortistortoise.com](rigormortistor...
Просмотров: 978

Видео

How to Use PREFABS in Unity | 3 Ways to Use Them
Просмотров 473Месяц назад
Let's learn how to use prefabs in Unity! Today, I'll be walking you through a simple example to illustrate the potential and power of using prefabs. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram:...
WIREFRAMING my Frog Game 🐸 | Frogimari Devlog #2
Просмотров 4662 месяца назад
Hey friends! Let's learn how to wireframe in game design. Wireframing can be super helpful when you don't know how to make game decisions, or you want to get a general feel of a level before fully committing to an idea. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMo...
How to Build and Publish your Unity Game to Itch.io (Updated 2024)
Просмотров 1,1 тыс.2 месяца назад
Let's learn how to build and upload your Unity game to itch.io in 2024! For this tutorial, I'll teach you how to upload a game to itch.io so you can play it as a browser game or HTML game using the WebGL build. If you aren't able to figure out how to install WebGL, no worries! We'll walk through it together. If you are interested in creating a PC game with a desktop shortcut, you'll also be abl...
How to Add a TRAIL to Objects in Unity | Updated 2024
Просмотров 3173 месяца назад
Let's learn how to add a trail behind your objects in Unity 2D (also works in 3d). 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise) ⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise) 💌 Email: [he...
How to Change a SPRITE Image with Script | Unity C# Tutorial (Updated 2024)
Просмотров 1,1 тыс.3 месяца назад
Let's learn how to change a sprite image with script using C# and Unity! 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise) ⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise) 💌 Email: [hello@rigorm...
Adding JIGGLE PHYSICS to My Frog Game 🐸 | Frogimari Devlog #1
Просмотров 2,5 тыс.4 месяца назад
🐸 FROGIMARI 🐸 Hello friends! Welcome to my new devlog series about creating a Katamari-inspired game...but it's Frogs! I'm going to be making this game in Unity, and I hope to see you follow along for the journey! In this episode, I'm tackling jiggle physics, vertex deformation, and softbody physics. ~ Creators Mentioned in Video~ Maana: ruclips.net/video/Kwh4TkQqqf8/видео.htmlsi=bM9oUSRvL0tD7z...
Unity PUSH NOTIFICATION Tutorial: iOS and ANDROID + Icons
Просмотров 2,9 тыс.4 месяца назад
I recently launched my mobile game, Origami Match, and I struggled to figure out how to create a push notification system for iOS and Android, so I wanted to put this tutorial together to show you how I did it! 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tor...
7 Most ANTICIPATED Unity Assets of 2024
Просмотров 3,2 тыс.5 месяцев назад
I've been scouring the Unity asset store for some interesting assets these past couple of weeks, and I have a lot of exciting assets to show you! ~ Product Links ~ Cozy Weather 3: prf.hn/click/camref:1100lFmGB/destination:assetstore.unity.com/packages/tools/utilities/cozy-stylized-weather-3-271742 Free Fire VFX: prf.hn/click/camref:1100lFmGB/destination:assetstore.unity.com/packages/vfx/particl...
I recreated Japan’s HARDEST game in 24 HOURS
Просмотров 8176 месяцев назад
I recreated Japan’s HARDEST game in 24 HOURS
Day in the Life of a GAME DEVELOPER: Finish my Game with me!
Просмотров 2 тыс.6 месяцев назад
Day in the Life of a GAME DEVELOPER: Finish my Game with me!
How to Add a Custom Splash Screen in Unity (Updated 2023)
Просмотров 1,2 тыс.7 месяцев назад
How to Add a Custom Splash Screen in Unity (Updated 2023)
How to Control SHADERS with SCRIPTS (Updated 2023)
Просмотров 9847 месяцев назад
How to Control SHADERS with SCRIPTS (Updated 2023)
Procedural Generation: Endless Runner Unity Tutorial (Updated 2023)
Просмотров 18 тыс.8 месяцев назад
Procedural Generation: Endless Runner Unity Tutorial (Updated 2023)
Creating My Adorable Frog Game | Frogimari Devlog #0
Просмотров 7538 месяцев назад
Creating My Adorable Frog Game | Frogimari Devlog #0
TOP ASSETS OF SEPTEMBER 2023 | Animated Text, DeepVoice AI, Vegetation Engine | Unity Asset Store
Просмотров 4949 месяцев назад
TOP ASSETS OF SEPTEMBER 2023 | Animated Text, DeepVoice AI, Vegetation Engine | Unity Asset Store
SUBWAY SURFER Curved World Shader Graph (Updated 2023)
Просмотров 12 тыс.10 месяцев назад
SUBWAY SURFER Curved World Shader Graph (Updated 2023)
Aesthetic Unboxing: Google Pixel 7 Pro, Watch, and Pixel Buds + First Impressions
Просмотров 42110 месяцев назад
Aesthetic Unboxing: Google Pixel 7 Pro, Watch, and Pixel Buds First Impressions
DAVE THE DIVER REVIEW -- Better than Stardew Valley?
Просмотров 68110 месяцев назад
DAVE THE DIVER REVIEW Better than Stardew Valley?
Animal Crossing Curved World Shader Unity (UPDATED 2023)
Просмотров 3,9 тыс.10 месяцев назад
Animal Crossing Curved World Shader Unity (UPDATED 2023)
Unity Shader Graph - How to Update Shaders in Code
Просмотров 3,1 тыс.11 месяцев назад
Unity Shader Graph - How to Update Shaders in Code
How to Make a Dissolve Shader Unity (Updated 2023)
Просмотров 7 тыс.11 месяцев назад
How to Make a Dissolve Shader Unity (Updated 2023)
Unity Render Pipelines | What are they and which one to use UPDATED 2023
Просмотров 8 тыс.Год назад
Unity Render Pipelines | What are they and which one to use UPDATED 2023
I Remade Redfall and it Still Sucks
Просмотров 632Год назад
I Remade Redfall and it Still Sucks
How I would learn Game Development (if I could start over)
Просмотров 6 тыс.Год назад
How I would learn Game Development (if I could start over)
Aesthetic Desk Setup as an Indie Game Developer | PC Specs | Unboxing | Cable Management
Просмотров 884Год назад
Aesthetic Desk Setup as an Indie Game Developer | PC Specs | Unboxing | Cable Management
Spawn Objects at Random Positions in Unity 2023 (Updated)
Просмотров 3,1 тыс.Год назад
Spawn Objects at Random Positions in Unity 2023 (Updated)
How to Spawn Objects in Unity 2023 (Updated)
Просмотров 2,9 тыс.Год назад
How to Spawn Objects in Unity 2023 (Updated)
How to EXPORT MATERIALS from Blender to Unity 2023 (Updated)
Просмотров 146 тыс.Год назад
How to EXPORT MATERIALS from Blender to Unity 2023 (Updated)
How to add Custom FONTS to Unity 2023 (Updated) | Unity Tutorial
Просмотров 16 тыс.Год назад
How to add Custom FONTS to Unity 2023 (Updated) | Unity Tutorial

Комментарии

  • @jamienotamy9952
    @jamienotamy9952 Час назад

    I'm not even sure if I want to do game development, I'm just an artist exploring every medium as I figure out my career. But I love this advice. It's applicable to pretty much any artistic endeavor. Making art is painful because when we make something we love and it fails, doesn't turn out the way we wanted, or gets ignored, it hurts like a real rejection does. It's really really hard to get past this. So thank you for sharing <3

  • @n_mckean
    @n_mckean День назад

    There is a massive game in the market for a video that defers asking for permission until we provide a custom message overlay which sells the value of enabling notifications and if they say "Yes" opens the native consent dialog and if they say no, closes the message. This is especially valuable because IOS only lets you ask once. But you also need to check if consent has been given, without doing something that triggers the consent dialog and that is what is causing me so much pain right now.

  • @HypothiusPicturehouse
    @HypothiusPicturehouse День назад

    Thank you so much!

  • @did3d523
    @did3d523 День назад

    The script don't inherit a native class that can manage

  • @did3d523
    @did3d523 2 дня назад

    where is the script

  • @jonathansuarez7464
    @jonathansuarez7464 2 дня назад

    Awesome video games and are you going to go making it on your new video games in the future?

  • @thesupergirlplays857
    @thesupergirlplays857 2 дня назад

    Whaat about the exact opposite?

  • @Lord_Piccolo
    @Lord_Piccolo 3 дня назад

    Thank you!

  • @brunoIsmyname
    @brunoIsmyname 3 дня назад

    I just found your channel and i'm impressed. You gave the inspiration i was looking for. I'm going to see all your past videos and hope to see more in the future. You're a very talented artist and programmer. Cheers from Brazil!

  • @fishrim
    @fishrim 5 дней назад

    worked well very cool👍🥛

  • @ghostradiogames
    @ghostradiogames 5 дней назад

    I'm so fascinated by your day, like, you live completely different from me. I'm also a gamedev, and a production engineer during the day, and my day is so different from yours. I mean there's like four things in my fridge, mostly I just eat out. I come back and I work on...work, or gamedev. I own some stuff, but it's pretty barren. I'm a little jealous honestly, your whole world looks so full and colorful, and I'm barely a sack of bones in a box. D=

  • @Azyee_
    @Azyee_ 8 дней назад

    it always comes out black did i do something wrong in my settings did anyone else have this problem?

  • @AchildGamer
    @AchildGamer 9 дней назад

    Why whenever I play my game it’s on an older version?

  • @gabrieleymat6332
    @gabrieleymat6332 10 дней назад

    The shorts videos are always the best. Thank you so much

  • @lusreviews8231
    @lusreviews8231 10 дней назад

    Thanks so much!

  • @user-xv8xl6xj7n
    @user-xv8xl6xj7n 11 дней назад

    Is creating and destroying paths okay and not overloading my game, compared to using object pooling?

  • @olek10M.
    @olek10M. 13 дней назад

    when I launch the game in the browser, it freezes my browser

  • @PixelPunchline415
    @PixelPunchline415 13 дней назад

    i dont understand when i download my game it sends me to the PF_build folder! btw i didnt name the folder that

  • @LishaV81
    @LishaV81 14 дней назад

    Thank you sooooo much for this tutorial!! My husband and I are making a game together (I'm making the assets) and I have been having such a hard time with "baking," but the way you explained it was so easy to understand! I'm wondering if you (or anyone reading this, lol!) can help me out a bit, I am trying to make a log wall for our game. I got it looking pretty good, I have a texture connected to a "Bump" node and those are the only things plugged into my BSDF. But when I bake it, the texture image shows up, but the Bump doesn't show up, so it looks completely flat. I have no idea why it's doing this!

  • @franciscooteiza
    @franciscooteiza 14 дней назад

    Why doesn’t “PIXEL-PAINTER”, SOF @Shanndah ever mention the painted pixels in Kiely Rodni’s photos!?

  • @ayyanabdullahyasmin
    @ayyanabdullahyasmin 15 дней назад

    SHIT IT WASN'T WORKING COZ I ATTACHED THE COIN COLLECTION SCRIPT TO THE COIN INSTEAD OF THE PLAYER 🥲 tHANKS FOR THE VID THOUHG IT HELPED A LOT

  • @ayyanabdullahyasmin
    @ayyanabdullahyasmin 15 дней назад

    I had to do this I don't know about you guys but I was going trough the coin until I di this: using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinCollection : MonoBehaviour { private int Coin = 0; private void OnTriggerEnter(Collider other) { // Check if the object that entered the trigger zone is the player if (other.CompareTag("Player")) { Coin++; Debug.Log(Coin); Destroy(gameObject); // Destroy the coin } } }

  • @mistermelancholy7698
    @mistermelancholy7698 16 дней назад

    Lol youre spot on with this topic 😂 we all be making a game hell yeah

  • @aebrar_
    @aebrar_ 17 дней назад

    Thanks, clear explanation

  • @STEMPEdu
    @STEMPEdu 17 дней назад

    Bake

  • @msx9037
    @msx9037 17 дней назад

    Thanks for the tutorial! --- If anyone have already have forward running character, or you don't want the platforms that sliding backward, you can try this: Mine SectionTrigger from this tutorial script looks like that: public class SectionTrigger : MonoBehaviour { public float moveStep; //lenght of platform offset on trigger = full exact lenght of platform(fills from inspector) public int stepCount = 0; //multipler for each next offset(counter of triggers) public GameObject roadSection; void OnTriggerEnter(Collider other) { if(other.gameObject.CompareTag("Trigger")) { stepCount += 1; Instantiate(roadSection, new Vector3(0, 0, moveStep * stepCount), Quaternion.identity); } } }

  • @juliadomschke8927
    @juliadomschke8927 18 дней назад

    This is awesome, thanks alot!🥰

  • @prettytroubles2240
    @prettytroubles2240 19 дней назад

    it works fine but when I build it, it doesnt glow!

  • @Rafix
    @Rafix 20 дней назад

    awesome video!

  • @FromPc-bj9ew
    @FromPc-bj9ew 20 дней назад

    thank you mam you are best Developer

  • @BoomSki-pn9lb
    @BoomSki-pn9lb 21 день назад

    Your tutoial didn't work as it left me with black spots of no texture on my model still. The best solution i found was to just add a flat plane of that texture and then save it and use on model

    • @NolansReality
      @NolansReality День назад

      How do you do that because I am having the same problem

    • @BoomSki-pn9lb
      @BoomSki-pn9lb День назад

      @@NolansReality You do the same thing as in the video, but instead of doing it on your object, you do it by applying the texture on a flat plane. So the texture will cover the whole square with no gaps.

    • @NolansReality
      @NolansReality 23 часа назад

      @@BoomSki-pn9lb I am super new at this so I'm not sure how to do that

  • @user-qd6vh7qt5i
    @user-qd6vh7qt5i 22 дня назад

    Perfect for my Death Star Run idea

  • @monkey199vr
    @monkey199vr 24 дня назад

    How Did This Not Get More Views?

  • @MrKiraBR
    @MrKiraBR 24 дня назад

    How would you apply this design in Unity?

  • @MrKiraBR
    @MrKiraBR 24 дня назад

    Beautiful and smart! Date me :)

  • @muhammadowais4618
    @muhammadowais4618 26 дней назад

    Thanks It works.

  • @shivangipriya4153
    @shivangipriya4153 27 дней назад

    Thank you. Can help to change FBX from website to vrm ??

  • @unDeadGod69
    @unDeadGod69 27 дней назад

    This help me a lot. Thanks for the video

  • @emz6133
    @emz6133 28 дней назад

    I don't like the built-in splash screen because you cannot execute any initialization code while it's active

  • @jvugaming
    @jvugaming 29 дней назад

    feel so fresh to watch a new game developer

  • @mlpironatto
    @mlpironatto 29 дней назад

    Muito bom !!! Obrigado !!

  • @MrSvenn00
    @MrSvenn00 Месяц назад

    Absolutely fantastic tutorial! As a student in animation and VFX tutorials like this that go straight to the point are golden!

  • @BlackShotGames
    @BlackShotGames Месяц назад

    Thank you very much, I am creating an RPG in the style of Final Fantasy 6 with Octopath Traveler graphics, and one of the cutscenes needed to make the world curved, but I didn't know how to do it.

  • @JimAndcco
    @JimAndcco Месяц назад

    hi, what software did you use to make your art work

  • @xxzz195
    @xxzz195 Месяц назад

    Ty very much! Is very helpful.

  • @VRandAugmentedTraining
    @VRandAugmentedTraining Месяц назад

    How would I dissolve an object with multiple materials?

  • @michaelhuppe3293
    @michaelhuppe3293 Месяц назад

    Hey, I'm not sure if you can call it a mistake but at least it wasn't the effect that I was expecting. In the coroutine since you set the currentValue and LERP with it, thus it's actually arriving at the destined target value then it's supposed to be (because the difference shrinks with each time you LERP. To combat this you can simple introduce another variable "lastValue" which stays constant during the LERP. Then at the end you set the lastValue to targetValue not current :). For me it renders a much more smoother result and the one that I expected :)

  • @popay0163
    @popay0163 Месяц назад

    ♥️♥️♥️

  • @popay0163
    @popay0163 Месяц назад

    Thanks for information ♥️

  • @freefaregaming6174
    @freefaregaming6174 Месяц назад

    Great video, subbed