How to EXPORT MATERIALS from Blender to Unity 2023 (Updated)

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  • Опубликовано: 21 сен 2024

Комментарии • 214

  • @CarlosAMaldonado
    @CarlosAMaldonado Год назад +128

    Some optimization tips, try to reduce the amount of materials you use, in the example of your mushroom it was made of 3 parts with 3 different materials, it'd been better to use just one material to the whole mushroom (so it must've been uv unwrapped the 3 parts into just one map) if you select all the parts in this case the 3 objects that conform your mushroom and all the materials got the same image texture node selected you can bake all to the same png image. Other lil tip to make your images lighter, if you're not using transparencies in your image (blender can't bake transparency anyway) uncheck the "Alpha" box because your are creating a whole new channel on that image that you're not going to use. Finally, when baking your image always try to use the gpu rendering (you have to activate your gpu on blender system settings) and then select GPU bellow the cycles option on the rendering tab, and if you're just baking diffuse you can just use 1 sample (in the video you used 300 samples, but unless you're baking lighting like direct or indirect light, more than 1 sample will be useless bc is gonna render the same 300 times) so if you're baking just diffuse, emissive, roughness, normal, position or uv just use 1 sample and that will save a lot of bake time ;)

    • @RigorMortisTortoise
      @RigorMortisTortoise  Год назад +17

      This is awesome, thank you so much for sharing!!

    • @matheussetinacio7910
      @matheussetinacio7910 Год назад +13

      Probably one of the most informative extra info on a comment I've ever seen

    • @michaeljulians
      @michaeljulians 9 месяцев назад +2

      Wow thanks a lot!!

    • @sydneyculshaw1379
      @sydneyculshaw1379 7 месяцев назад +1

      What about baking metallic map for unity do you have any tips for that?

    • @CarlosAMaldonado
      @CarlosAMaldonado 7 месяцев назад

      @@sydneyculshaw1379 you can make it in many ways, but my 2 to go are: for both you have to bake in 1 image metallic and 1 image for roughness, i method 1.- export your model in .fbx from blender and open it in substance painter, then import both your metallic and roughness textures, make a fill layers, activate only metallic and roughness channels and drag your metallic texture into the metallic channel and your roughness texture into the roughness channel, finally export your textures with unity urp export template. Method 2: in photoshop or any photo editing program that let's you use alpha channel drag your metallic texture, and then making an alpha mask drag your roughness texture, this can vary depending on the program you use, but the point is that you gotta make a texture that in the red channel got your metallic and in alpha channel got your roughness, blue and green channels ard ignored, so you can have your metallic in all rgb, this method being the red channel the metalness and alpha smoothness works only on built-in render pipelines and URP.

  • @LuanOliveira-kk9hb
    @LuanOliveira-kk9hb Год назад +15

    This is definitely the best video I've seen so far, I always had this doubt about how to export texture from blender to unity without losing quality. Perfect, congratulations, I'm already following your channel.

  • @bobwreath7117
    @bobwreath7117 Год назад +41

    Would definitely be interested in that video on a more streamlined process proposed at ~5:09 as many assets I'm working on contain a lot of tiny bits that sometime use the same material (but unwrap differently) or the same shape but use different mats. Just spent way longer than I should have doing every bit individually! Regardless though, thank you for your tutorial as the tutorials I looked at previously were ~quite~ a bit out of date :)

  • @alongal407
    @alongal407 Год назад +16

    Absolutely amazing tutorial, crazy how its hard to find good tutorials on texture baking

  • @MrJbenn
    @MrJbenn 10 месяцев назад +4

    Would love to see more tutorials on the Blender -> Unity pipeline, especially explaining External Data, packing / unpacking of resources, libraries, and textures, and exporting complex and/or rigged models. Thanks!

  • @mrdavefordays9446
    @mrdavefordays9446 Месяц назад +1

    Thank you! You saved me here. Couldnt get the other tutorials to work.

  • @Nomi_901
    @Nomi_901 14 дней назад

    This is exactly what I needed for my project! Thank you!

  • @jennifervercezes
    @jennifervercezes 8 месяцев назад +4

    You are a savior, I spent so long trying to find a proper workflow for this!

  • @oheybom
    @oheybom 9 месяцев назад +2

    GOOD TUTORIAL THANKS was searching the entire web about something to help me with exporting textures

  • @ObsequiousV4
    @ObsequiousV4 Год назад +3

    Great tutorial. Touches on a few things I was unsure about and doesn't waste any time faffing about. 10/10

  • @crazyconan28
    @crazyconan28 10 месяцев назад +2

    Thank you for the video. I extracted the portion I needed for understanding how a exported Blender Object's material can be applied in Unity.

  • @MrOwen1231
    @MrOwen1231 Год назад +4

    You are awesome! I've spent the last 3 hours trying to figure this out!

  • @KillerGameDev
    @KillerGameDev Год назад +1

    Wow. Like... Seriously Ive been doing unity and blender for years and EVERYONE has always said I can only do flat, basic materials. Youve seriously changed my life today. Alright - earned a subscribe. Thanks! =)

  • @RS4G
    @RS4G Год назад +4

    Would love to see a complet guide on how to transfer everything, including normal maps for instance! :)

  • @benjaminlehmann
    @benjaminlehmann Год назад +10

    Hey. That was so helpful. Please do make a more in depth tutorial - would love to wattch and learn. Thanks!

  • @lifson22
    @lifson22 Год назад +8

    Seriously helpful! I am just starting to dive into blender the last couple weeks, and today was trying to get some stuff imported into unity and could not figure out how to get textures. I'm working with some slightly more complicated node setups and am still running into a couple roadblocks. Would love to see how to deal with a bit more complex setups.

  • @rodrigopaillet
    @rodrigopaillet Год назад +2

    Thx you Tortoise for helping me in my gamedev journey. Was struggling a lot with this and after the video I was able to do it in the first try !!!

  • @SY-Dev
    @SY-Dev 2 месяца назад

    WOW I just spent days trying to figure this out, and you made it so crystal clear. Thanks for saving the day!!!

  • @carolinam.cabala6323
    @carolinam.cabala6323 11 месяцев назад +2

    Those are the most beautiful mushrooms I’ve ever seen in my entire life 😭😭😭💕

  • @zeyneptopuz6779
    @zeyneptopuz6779 8 месяцев назад +1

    Thank you very muchh. I'm just starting out with 3d modeling and everything is difficult for me. I had a problem today and your video saved me.😭

  • @DarkParadice
    @DarkParadice Год назад +1

    my god that was so to the point and exactly what I wanted (what you titled the video) without 20 &$%#!@$ minutes of some dude rambling. Thank for you an accurate and concise video. My brother and law and I were trying to figure this out and kept having issues with the image being black or one thing or another going wrong.

  • @MrNaperonable
    @MrNaperonable Год назад +5

    Hello, thanks for the great tutorial!
    I would be very, very interested to see an in depth tutorial with normal maps, roughness and so on. Exporting to Unity has been a surprisingly clunky and unpleasant process ans all help is very appreciated!

  • @luderezeus
    @luderezeus 2 месяца назад

    What's funny is I wasn't even looking to do what was done in this tutorial.
    I just wanted to see if you can have separate texture files/images for different parts of a mesh instead of haveing a massive one that encompases the whole mesh.
    Because Im making a VTuber model, it has loads of separate parts, so its good to know its possible.
    Thank you for indirectly helping me👌

  • @Get2KnowOli
    @Get2KnowOli Год назад +3

    !Thank you so much! would love a more detailled tutorial :3

  • @xejiks
    @xejiks 2 месяца назад

    You're the best!!!! I spent an 6 hour to save obj with my textures from texture paint and i have a trauble with that, but YOU save me, THANK YOU SO MUCH ❤❤❤❤❤❤❤❤

  • @alyson_lupo
    @alyson_lupo 6 месяцев назад +1

    You can leave Properties/Sampling/Render/Max Samples = 1
    It won't affect baking quality but will speed up the process

  • @twoninetwo8557
    @twoninetwo8557 10 месяцев назад +1

    Thanks I finally found the solution to my problem! your a life saverr!

  • @mailmaxxxx
    @mailmaxxxx 6 месяцев назад

    I literally gave up on exporting from Blender to Unity for my purposes and tried to use ProBuilder in Unity directly, because the learning curve was too steep (or, rather, too time consuming as I would just use trial and error). Either the materials didn't come across, or looked wrong, or the normals were wrong, the rotation, scale, etc. were wrong.
    When ProBuilder proved problematic for more than the most basic of cases I did some more searching and found this.
    This is another nugget of information in the whole process.
    I would LOVE a complete
    Create a simple (but not too simple) model in Blender, with multiple materials including normal maps etc.
    Export to Unity and use in multiple projects.
    It sounds like the kind of thing that, if I understood it, I could automate, too!

  • @Glados44
    @Glados44 11 месяцев назад +1

    Thank you very much lady. Youndont know how much time i was looking for this explanation

  • @FroggyInTheBoggy
    @FroggyInTheBoggy 8 месяцев назад +2

    saved my game. gl on your projects.

  • @paradiselander8072
    @paradiselander8072 3 месяца назад

    Thank you! One of the best tutorials. Wish I had seen this last night and saved myself a few hours!☺

  • @lexy5490
    @lexy5490 6 месяцев назад +1

    Very usefull, you really helped me. So, you shoude say about Baking settings one more thing, i'm needed to bake roughness, so if you need it too, just select roughness Instead defuse.

  • @bbproductions8975
    @bbproductions8975 Год назад +1

    Omg I’ve looked for a video like this for so long!

  • @soominlee4906
    @soominlee4906 8 месяцев назад +1

    What a clean explanation. Thank you very much.

  • @AnnaGlin
    @AnnaGlin 8 месяцев назад +1

    straight to the point and easy to understand. thank you! subscribed :)

  • @marekcermak3843
    @marekcermak3843 11 месяцев назад +1

    Nice video, thx. P.S. For anyone having issues, set metalic to 0!

  • @LtsVapor
    @LtsVapor Год назад +3

    this is great and you should def make more tutorials like this

  • @dimitrigameiro2276
    @dimitrigameiro2276 Год назад +1

    Thank you very much, it was clear and fast 💯💯

  • @househikephotography
    @househikephotography 10 месяцев назад +1

    This was really helpful. Thank you!

  • @christianweller4288
    @christianweller4288 Год назад +1

    Thanks. Straightforward and easy to follow.

  • @tommytek_bs
    @tommytek_bs Год назад +1

    your the most useful girl in this world thank you so much❤

  • @tonybrutal
    @tonybrutal 6 месяцев назад

    Very nice. Had to do it slightly differently to make it work with ucupaint but still works. Just had to link the image texture to the ucupaint node first instead of the BSDF node.

  • @zekenebel
    @zekenebel Год назад

    Just wanted to say thanks cus I follow 9 videos and none of them worked , after following your tutorial it worked first time

  • @sheikhhasan523
    @sheikhhasan523 Год назад

    mam u r awesome .ur way of teaching is simple and understandable . i will use it later on.

  • @aesjifds
    @aesjifds Год назад +1

    this was great - thank you!

  • @mathieuRakoto
    @mathieuRakoto Год назад +2

    Thank you so much for this tuto' ! Thanks to you I could import my boss in my game :D

  • @pedronvitoriano
    @pedronvitoriano Год назад +1

    You saved me! Thank you so much!

  • @游峰碩-e7v
    @游峰碩-e7v Год назад +1

    Thank you for your sharing, it helps a lot!

  • @betapotataOld
    @betapotataOld 7 месяцев назад

    well paced easy to follow guide, thank you! also love your username rhyming names are the best (;

  • @shinonkagura1476
    @shinonkagura1476 Год назад +1

    Please make an indeppt tutorial. Because i have difficultys with this .. mostly with chars

  • @AssasinSpike
    @AssasinSpike Месяц назад

    THANK YOU!🔥

  • @Ranoluq
    @Ranoluq Год назад +1

    Thank you for this

  • @muhammadowais4618
    @muhammadowais4618 3 месяца назад

    Thanks It works.

  • @RandomDBZfan287
    @RandomDBZfan287 11 месяцев назад

    thank you so much this was so helpful

  • @rhodondendron
    @rhodondendron 6 месяцев назад

    Great video! I see a lot of blender video's about using Eevee. Why do we need to use cycles? Also, what things are not possible to export to unity? I see a lot of beautiful tutorials for grass for example but I can't seem to find a way to change hair particles to something that unity understands.

  • @unDeadGod69
    @unDeadGod69 4 месяца назад

    This help me a lot. Thanks for the video

  • @OvernightOats1
    @OvernightOats1 8 месяцев назад

    I would love to see a more in depth tutorial that includes normal maps and more textures! :))

  • @Rev-X-Films
    @Rev-X-Films Год назад +1

    I definitely need the texture with the normal maps. I am struggling to find it anywhere and it is driving me crazy.

  • @TaMereLArtichaut
    @TaMereLArtichaut Год назад +1

    Omg thank you so much you've helped me a lot on this!! I seriously needed it

  • @megaipks
    @megaipks 7 месяцев назад +1

    For everyone who as me getting the error “Not valid objects selected” - make sure you have “Selected to active” flag unchecked!

  • @rustiverse
    @rustiverse Год назад

    no bs tutorial. Thanks!

  • @ranxian6649
    @ranxian6649 10 месяцев назад

    you know, there are some gltf extensions for Unity. So just export your object as gltf file from blender, then import it into unity. gltf is based on PBR, so it gonna work for both blender and unity.

  • @Domnyus
    @Domnyus Год назад

    This will be useful to me soon. Good video

  • @mrmarph
    @mrmarph Год назад +2

    Thanks for this tutorial! I get to the unwrap > smart uv project step at 2:20 but then nothing happens. I made sure I was tabbed into edit mode and pressed a to select all. My left pane is looking like yours but then when I unwrap nothing changes but a little smart uv project menu shows in the left corner. If you have any hunches I would greatly appreciated them thanks!

    • @mrmarph
      @mrmarph Год назад +2

      Wow you have to have cursor clicked on the right pane when you unwrap. Then it works. Yeesh!

    • @RigorMortisTortoise
      @RigorMortisTortoise  Год назад +2

      @@mrmarph Blender can be so finnicky sometimes, but glad you figured it out and I'm sure your comment will help someone!

  • @fishrim
    @fishrim 3 месяца назад

    worked well very cool👍🥛

  • @J_fsp
    @J_fsp 2 месяца назад

    Do you have a tutorial for importing glass like material into unity?

  • @lizzymasters7469
    @lizzymasters7469 Год назад

    Thank you miss. You saved me.

  • @alexanderkulaev541
    @alexanderkulaev541 4 месяца назад +1

    Thank you for the video tutorial! It's really easy to follow and it's an important topic for me.
    But I have issues, right after I created the texture for the first part of the model. Something goes wrong on the stage where I add the second image texture node.
    When I repeat the steps I did to create another texture, for the second part of the model, the new texture is for some reason the same I created for the first part of the model, and so it gets glitched because it's applied to the wrong part of the model, this second part.
    So how do you manage to add several image texture nodes and get perfect results with it? I can add only one without glitches, sadly.

  • @LishaV81
    @LishaV81 3 месяца назад

    Thank you sooooo much for this tutorial!! My husband and I are making a game together (I'm making the assets) and I have been having such a hard time with "baking," but the way you explained it was so easy to understand!
    I'm wondering if you (or anyone reading this, lol!) can help me out a bit, I am trying to make a log wall for our game. I got it looking pretty good, I have a texture connected to a "Bump" node and those are the only things plugged into my BSDF. But when I bake it, the texture image shows up, but the Bump doesn't show up, so it looks completely flat. I have no idea why it's doing this!

  • @ccl1195
    @ccl1195 Год назад

    Great. Thank you. Blender tutorials are only hard when someone can't be bothered to speak and explain at a normal pace. Which is always. 😆 👍

  • @zarguitooo
    @zarguitooo 10 месяцев назад

    ty so much

  • @harpernicholson1
    @harpernicholson1 Год назад

    had to login just to give a thumbs up

  • @alan112223
    @alan112223 Год назад

    Thanks! Subscribed

  • @bodyhanger7137
    @bodyhanger7137 Год назад

    You have a new subscriber. TYSM…👍🏻

  • @ImmortalArcsHeaven
    @ImmortalArcsHeaven 8 месяцев назад

    Thank you!

  • @MrKiraBR
    @MrKiraBR 11 месяцев назад

    Thanks a bunch!

  • @timo3767
    @timo3767 10 месяцев назад

    You are amazing thank you so so much

  • @PetersExcapades
    @PetersExcapades 6 месяцев назад

    How would one go about baking with normal maps and other stuff?

  • @gears257
    @gears257 Год назад +1

    Does anyone else have the issue where you switch from Eevee to Cycles and the mesh is all black? Looks fine in Eevee but in Cycles my material is not rendering and it's all black?

    • @Elisei_
      @Elisei_ 10 месяцев назад

      Change the metallic value to 0

    • @Fulleraut0
      @Fulleraut0 4 месяца назад +1

      @@Elisei_ Thank you

  • @kaputtccinoccino9046
    @kaputtccinoccino9046 Год назад

    Thank you🎉

  • @sabakunoxs7182
    @sabakunoxs7182 Месяц назад

    thanks

  • @freddy_n_friendz
    @freddy_n_friendz Год назад

    thank you very much😄

  • @oldlarry
    @oldlarry 9 месяцев назад

    hell yeah

  • @ya-fj2ri
    @ya-fj2ri 6 месяцев назад

    This was Great! only problem is that my roughness doesnt appear to show up. Any fixes?

  • @诺里德
    @诺里德 Год назад

    thank you,this is useful to me

  • @nihl2204
    @nihl2204 8 месяцев назад

    thank you so much

  • @RyDaCol
    @RyDaCol Год назад

    Tysm!

  • @lucasribeiro3292
    @lucasribeiro3292 Год назад

    Very good tutorial

  • @Seilor_12
    @Seilor_12 8 месяцев назад

    Great video but i got stuck on the principled BSDF my material doesn't have it, there is no other way?

  • @kyojin_.
    @kyojin_. 2 месяца назад

    What if my object has noise and bump mapping?
    I followed your instructions but couldnt bake the noise along with the bump mapping

  • @yihaobaofeng
    @yihaobaofeng 24 дня назад

    Could you please assist me? I followed the steps to bake onto a material, but the color gradient doesn't appear correctly in the material (it only shows a solid color). Could you advise me on what steps I should take to resolve this?

  • @PokerJesus
    @PokerJesus Год назад

    My girl and I both like your shrooms.

  • @hobbykind4433
    @hobbykind4433 Год назад

    Sehr schön 👏🏻👏🏻👏🏻 bist abonniert ✔️

  • @yagizarslan7851
    @yagizarslan7851 Год назад

    You are the best

  • @senariot
    @senariot Год назад

    thats cuty shrooms !

  • @peedonyou
    @peedonyou Год назад +1

    i keep getting an error when i try to bake the model i followed all the steps ( the error reads "uninitialized image "reflectroom.jpg" from object "testmat1")

  • @yassboss8172
    @yassboss8172 9 месяцев назад

    hello, this tutorial was very helpful but when the final result turns out to be all black and the texture wouldn't show.

    • @Among1
      @Among1 3 месяца назад

      I have the same problem, don´t know what to do

  • @TheHeadlessMario
    @TheHeadlessMario Месяц назад

    its not rendering the noise texture, and it has a lighter color than usually.

  • @capmayonesa
    @capmayonesa Год назад

    Thx you save me

  • @_MKVA_
    @_MKVA_ Год назад

    I'm very curious about your over experience level and expertise within different aspects of development. You mentioned creating a game about finding mushrooms, are you also a scripter?

    • @RigorMortisTortoise
      @RigorMortisTortoise  Год назад +1

      I am! I try to cover a lot of aspects of game dev on my channel--sometimes it's the visual side and sometimes it's the coding side :)

    • @_MKVA_
      @_MKVA_ Год назад

      @@RigorMortisTortoise How many years experience do you have in Unity? and are you a freelancer by chance?