WIREFRAMING my Frog Game 🐸 | Frogimari Devlog #2

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  • Опубликовано: 27 сен 2024
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Комментарии • 6

  • @foxhollowgames
    @foxhollowgames 5 месяцев назад

    Thanks for sharing your progress and process! One thing I’m noticing in the footage you showed of Katamari is that their camera angle is a lot higher up than the current wire framed camera angle. That restricts a lot of the field of view a lot more and contributes to that sense of growth and surprise when you zoom out more.

  • @strangeboltz
    @strangeboltz 5 месяцев назад

    cool earrings , and cute froggy game

  • @mrzaphkielYT
    @mrzaphkielYT 5 месяцев назад

    Intresting game, reminds me of Tales From Space: Mutant Blobs Attack (same idea but 2D).
    The cardbox idea is good imo, it can helps a lot with optimalization as the cardbox will act as a ocluder. Once you reach a specific size you can load the next stage and just animate out the barrier walls.

  • @Michael-oc8ly
    @Michael-oc8ly 5 месяцев назад

    Cool devlogs! Maybe you can change the camera FOV as well as zooming out when froggy gets bigger

  • @gusmoore7576
    @gusmoore7576 5 месяцев назад +1

    Frog!

  • @Zephyrs_Domain
    @Zephyrs_Domain 5 месяцев назад

    Great work on this, it’s coming along together! This reminds me of a game but I don’t remember the name. 😊