Why Aren’t Games Full Of Squishy Things?

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  • Опубликовано: 1 фев 2025

Комментарии • 1,3 тыс.

  • @quincesalty9297
    @quincesalty9297 4 месяца назад +761

    0:15 "Hello, i think i got the attention of that ship over there! I can lower this platform and get us down there, hold tight until i can bring this platform back up."

    • @BombaRusa
      @BombaRusa 4 месяца назад +62

      Huh?

    • @b2stud
      @b2stud  4 месяца назад +126

      I agree with Bomba, huh?

    • @AmelpsXett
      @AmelpsXett 4 месяца назад +4

      What

    • @marmedwyaneb.carillo2984
      @marmedwyaneb.carillo2984 4 месяца назад +60

      Explanation: It's a reference about a game in roblox "Guts & Blackpowder"

    • @dfprod.
      @dfprod. 4 месяца назад +13

      BARRYYYY

  • @the6278
    @the6278 4 месяца назад +1787

    this video is 60% educational, 30% comedy and 10% fever dream

    • @FauzanARB
      @FauzanARB 4 месяца назад +11

      10%? Ha 😂

    • @ChesterManfred
      @ChesterManfred 4 месяца назад +16

      For a 10% fever dream this looks quite tame. Instead of eldritch horrors chasing you, you've got funny fish

    • @imrune4089
      @imrune4089 4 месяца назад +1

      10%? For me looks like 100000%

    • @RedDeadDegenerate
      @RedDeadDegenerate 3 месяца назад +2

      I just had a fever dream yesterday and I can confirm

    • @ymhyhybaybay1958
      @ymhyhybaybay1958 2 месяца назад

      60% educational, 30% comedy, 9% fever dream, 00.2% booba, 0.38% circle fanfic, 0.39% confusion and 00.1% burp.

  • @umbralbushido8636
    @umbralbushido8636 4 месяца назад +4861

    Interesting thumbnail you got there

  • @ottlight
    @ottlight 4 месяца назад +918

    nice stress balls

  • @klutch0339
    @klutch0339 3 месяца назад +255

    6:28 i don’t know Rick, sounds really complicated…

    • @Mop20077
      @Mop20077 2 месяца назад +1

      😂

    • @MakriaMicronation
      @MakriaMicronation 2 месяца назад +4

      I read this is mortys voice😂

    • @zwingler
      @zwingler 11 дней назад

      Oh Jeez Rick, this stuff is really complex huh ?

  • @meltedyakkystick3891
    @meltedyakkystick3891 4 месяца назад +2877

    Anyone else notice bro getting more and more unhinged with each video. This trajectory is concerning.

    • @giligamesh
      @giligamesh 4 месяца назад +46

      Why's it matter, we get content

    • @Well-Rounded_Wildcard
      @Well-Rounded_Wildcard 4 месяца назад +255

      this is the natural progression of any game dev or mod developer

    • @jorge69696
      @jorge69696 4 месяца назад +106

      It's called character growth.

    • @Rtificer
      @Rtificer 4 месяца назад +9

      ​@@Well-Rounded_Wildcardfrfr

    • @Sirpwnsalot
      @Sirpwnsalot 4 месяца назад +28

      @@Well-Rounded_Wildcard He is indeed very slowly losing his marbles

  • @landofbol1098
    @landofbol1098 4 месяца назад +879

    6:29 "Morty, you gotta take each **belch** entry in the dataset and add it to the goddamn tree, Morty!"

    • @UniversesUnited
      @UniversesUnited 4 месяца назад +105

      “Morty! I turned myself into a soft body model Morty! I’m soft body riiiick!!!”

    • @Dollibet
      @Dollibet 4 месяца назад +13

      "this'll generate the same tree structure we saw with the numbers, morty"

    • @SaltpeterTaffy
      @SaltpeterTaffy 4 месяца назад +21

      "That's the difference between you and me, Morty! I spam dot products when I need to! You're all too happy to be rigid and never achieve any interesting physics!"

    • @Neitheradentist
      @Neitheradentist 4 месяца назад

      Bruh, idk why but it started selling after that

    • @spamtonneo3513
      @spamtonneo3513 4 месяца назад +2

      I was hoping that someone would make a joke out of it and I'm happy now

  • @kylemorris5338
    @kylemorris5338 4 месяца назад +1231

    8:29 ... who was that speaking? A collaborator? A family member? A fancy AI-generated voice? B2, after intensive vocal training?

    • @NobOdy-dl8jv
      @NobOdy-dl8jv 4 месяца назад +215

      No he was just talking normally there?

    • @tino_-td7ok
      @tino_-td7ok 4 месяца назад +740

      I love how you left the possibility of a girlfriend off the list

    • @JovenDecarne
      @JovenDecarne 4 месяца назад +39

      It's zyger

    • @juanmacias5922
      @juanmacias5922 4 месяца назад +237

      @@tino_-td7ok come on man, we all know getting a gf is harder than solving NP complete...

    • @supercyclone8342
      @supercyclone8342 4 месяца назад +27

      _why didn't I even question this?_

  • @Wizzkidwas
    @Wizzkidwas 4 месяца назад +236

    There was something incredibly unhinged about this video, especially by the end when we had stressballs and hard-to-soft appendages
    and i loved it

  • @tyleredenburn8919
    @tyleredenburn8919 4 месяца назад +448

    Hands down the absolute best patreon plug to be witnessed by man.

  • @Kero-zc5tc
    @Kero-zc5tc 4 месяца назад +684

    My life needs more squishy things

  • @phreeesubz
    @phreeesubz 4 месяца назад +242

    *The correct, official name for the dancing air dudes is:*
    "Wacky waving inflatable arm flailing tube man"

    • @TheMysteriousQui
      @TheMysteriousQui 4 месяца назад +11

      Came down here to say this. A man of culture I see.

    • @MadocComadrin
      @MadocComadrin 3 месяца назад +7

      You can get some at Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse on Route 2 in Weekapaug!

    • @CornbreadFish
      @CornbreadFish 3 месяца назад +4

      Yes it is I even got the search button for it

  • @andreas1132
    @andreas1132 4 месяца назад +134

    I would've liked a computational comparison between the "hard" and soft bodies. Something along the lines of "hard bodies only need to make 1 colission check while the soft body has to do(for squre example, 64 colission checks and 174 spring force calculations" And then showcase the limit before it start lagging with hard bodies and compare it with softbodies.
    Anyway great video. I like this new type of video.

    • @b2stud
      @b2stud  4 месяца назад +57

      That's a good observation. You can actually see the frame-rate dip below 60 in a few sections if you really look for it. In sections that featured multiple soft-bodies (mainly the ending shots) I actually remove them completely once the camera leaves to save performance. The stress balls (yes I know...) contain ~600 particles and ~7000 spring connections alone. I've used GPUs to get a set of 10,000 springs working above >150 fps in real-time, but didn't want to redo it for this project.

    • @b2stud
      @b2stud  4 месяца назад +32

      I'm glad you liked the video, AI is always interesting but there's so much other stuff to explore

  • @4kleidisc
    @4kleidisc 4 месяца назад +193

    i love you b2 studios i fear youre too iconic for this world

    • @b2stud
      @b2stud  4 месяца назад +87

      I love you

    • @jmvr
      @jmvr 4 месяца назад +44

      ​@@b2stud man I love parasocial relationships ❤❤❤

    • @sewerside01142
      @sewerside01142 4 месяца назад +2

      Is that a threat?

    • @4kleidisc
      @4kleidisc 4 месяца назад +2

      @@sewerside01142 i believe the only threat involved is b2 changing the definition of the word diva to their name

    • @ron133.
      @ron133. 4 месяца назад

      ​@@4kleidisc b2diva

  • @Ftq_Adusuzmx
    @Ftq_Adusuzmx 3 месяца назад +115

    9:24 sure... stress balls.

    • @Destroyer.2000
      @Destroyer.2000 3 месяца назад +15

      I mean... to the right person they can be...
      I hate myself.

    • @Scriptz66
      @Scriptz66 2 месяца назад +6

      Well, squeeze that "stress balls" is really anti-strees

  • @atruepanda1782
    @atruepanda1782 4 месяца назад +1077

    10:07
    This is a Wacky Wavy Inflatable Tube Man. That is the only name you are permitted to call it. Nothing more, nothing less. It is a Wacky Wavy Inflatable Tube Man.

    • @acherrysodacan
      @acherrysodacan 4 месяца назад +301

      wacky waving inflatable *arm-flailing* tube man. you can't forget the arms.

    • @HotCrossB1S
      @HotCrossB1S 4 месяца назад +80

      ​@@acherrysodacan Was just about to make the crucial correction. Good thing there are appropriately-cultured random internet strangers 'round here. 😤😤😤

    • @Dizzula
      @Dizzula 4 месяца назад

      *Wacky waving inflatable arm-flailing tube man.
      Don't spread misinformation, otherwise you're the news :p

    • @ChuckSploder
      @ChuckSploder 4 месяца назад +3

      Balloon Guy

    • @unreservedly9850
      @unreservedly9850 4 месяца назад +1

      Is this a zeronium reference

  • @benwaffleiron
    @benwaffleiron 4 месяца назад +112

    maybe im just sleep deprived but this video feels so much more unhinged than all the ones youve made before

  • @zabianreubens4989
    @zabianreubens4989 4 месяца назад +67

    10:18 Why its a whacky wavy inflatable arms flailing tube man

  • @jakint0sh
    @jakint0sh 4 месяца назад +41

    I love that he not only left a burp in the video, but also put it in the captions too. Dude could not be bothered to re-record XD

  • @kingillager
    @kingillager 4 месяца назад +959

    Now I get why youtube didn’t like some stuff in your video

  • @strangeanimations2518
    @strangeanimations2518 4 месяца назад +485

    "this is hard" well yeah then it obviously isn't squishy...

  • @lynxathome677
    @lynxathome677 3 месяца назад +58

    8:29 did you have a cold for this part?

  • @ponderbird
    @ponderbird 4 месяца назад +17

    perfect combination of jokes and actual talk that makes the video entertaining the whole way through

  • @BinaryHedgehog1
    @BinaryHedgehog1 4 месяца назад +25

    Ragdolls + Softbodies = An amazing time. Could make for a fun filler video

  • @enda0man
    @enda0man 4 месяца назад +107

    BeamNG: "Am I a joke to you?"

    • @Somerandofurry
      @Somerandofurry 4 месяца назад +14

      Slime Rancher watching from the corner:

    • @evaluator8906
      @evaluator8906 4 месяца назад +15

      Mesh deformation and softbodies are two completely different things

    • @Expunged-fnf
      @Expunged-fnf 4 месяца назад +5

      Human fall flat: YOU DIDNT INVITE MEEE

    • @combycat
      @combycat 4 месяца назад

      @@Somerandofurryomg a slime rancher fan

    • @Damian-cilr2
      @Damian-cilr2 4 месяца назад +4

      @@evaluator8906 it still uses soft body physics underneath the visible part,its not like flatout 2 where everything is a rigidbody with mesh deformation
      It uses soft body physics,using a special physics mesh (.jbeam format) and the beams connecting the nodes act as springs
      So,the game uses the soft body physics to (very simply put) deform the meshes,so they are completely different things,yes but in beamng they are connected to each other

  • @Tvngsten
    @Tvngsten 4 месяца назад +15

    Now I know you're a real game dev. You're getting crazier by the minute

  • @SirKiller50
    @SirKiller50 4 месяца назад +25

    I'm gonna be so sad if we don't get an 'AI Learns Trampolining' video in the future after watching this.

  • @bymovingimages
    @bymovingimages 4 месяца назад +211

    Wacky inflatable tube man is the name >:(

    • @chargle
      @chargle 4 месяца назад +33

      wacky inflatable flailing arm tube man*

    • @Dizzula
      @Dizzula 4 месяца назад +3

      Wacky waving inflatable arm-flailing tube man!

    • @danielsmokesmids
      @danielsmokesmids 4 месяца назад +1

      @@chargle*wacky waving inflatable arm-flailing tube men

    • @punishedgwynie
      @punishedgwynie 4 месяца назад +49

      @@chargle *wacking waving inflatable arm flailing tube man

    • @KodiakDunne
      @KodiakDunne 4 месяца назад +4

      wacky wavey arm inflatable tube man

  • @12gurkensalat
    @12gurkensalat 4 месяца назад +224

    The burp at 6:29 😂

    • @angeloid_
      @angeloid_ 4 месяца назад +21

      then, morty, like before *burp* we can take each entry...

    • @andreww4751
      @andreww4751 4 месяца назад +1

      it's cringe

    • @Bullsquid592
      @Bullsquid592 4 месяца назад +16

      ^ so are you 😊

    • @thederpydude2088
      @thederpydude2088 4 месяца назад +3

      Me reading this comment right as I'm about to release one myself 💀

    • @oscaranderson5719
      @oscaranderson5719 4 месяца назад +1

      what an absolute legend

  • @fluffsquirrel
    @fluffsquirrel 4 месяца назад +786

    2:53 what is that redeem card?

    • @Jademalo
      @Jademalo 4 месяца назад +34

      There's another one too 👀

    • @coolkatboy6991
      @coolkatboy6991 4 месяца назад +19

      what is it? i see discord, but i don't know what to do with it

    • @fluffsquirrel
      @fluffsquirrel 4 месяца назад +46

      @@coolkatboy6991 No idea! I assume it has something to do with his Patreon group? Maybe they have a "spot the card" challenge where they get Nitro or something.

    • @fluffsquirrel
      @fluffsquirrel 4 месяца назад +6

      @@Jademalo Ah good eye!

    • @Tylorean
      @Tylorean 4 месяца назад

      @@coolkatboy6991theres a bot you can use to create your own fish, and these redeem codes give you points for the shop

  • @BassRemedy
    @BassRemedy 4 месяца назад +8

    the thing at the end, i always heard people call it the "wacky arm-flailing inflatable tube man" and despite how comically long of a name that is, its accurate enough so thats what ive been calling it too 🤣

  • @SomeSpicyCheese
    @SomeSpicyCheese 4 месяца назад +545

    8:30 WOMAN JUMPSCARE

    • @FireBlast2.0
      @FireBlast2.0 4 месяца назад +6

      it was zyger

    • @cvjlmaker9890
      @cvjlmaker9890 4 месяца назад +7

      @@FireBlast2.0who is zyger?

    • @FireBlast2.0
      @FireBlast2.0 4 месяца назад +5

      @@cvjlmaker9890 a game developer

    • @roelieboy204
      @roelieboy204 4 месяца назад +13

      I was so scared 😢

    • @BluntSam
      @BluntSam 4 месяца назад

      literally went to comment the same thing

  • @dynogamergurl
    @dynogamergurl 4 месяца назад +4

    Seeing this reminded me of just how complex the misaligned and open vertices were in Mario 64 and all its invisible walls, floors, and death planes.
    I can only imagine the chaos that would’ve ensued if there were soft body physics in that game

  • @-Dygex
    @-Dygex 4 месяца назад +117

    10:20 wacky wavey inflatable arm flailing tube man!

    • @2bitnerd
      @2bitnerd 4 месяца назад +4

      Yeah Family Guy named these way back in the day.

    • @kadealicious
      @kadealicious 4 месяца назад

      Incorrect it is a blowdaddy

    • @CYXNIGHT
      @CYXNIGHT 4 месяца назад

      FUCK
      YOU BEAT ME

    • @alonk1060
      @alonk1060 4 месяца назад +8

      Did you just say wacky waving inflatable arm flailing tube man?

    • @HopelessCT
      @HopelessCT 4 месяца назад

      hahaha

  • @DaMedicWhoSezNi
    @DaMedicWhoSezNi 4 месяца назад +97

    I love you left the huge belch in it was hilarious

  • @MSCDonkeyKong
    @MSCDonkeyKong 4 месяца назад +3

    1:12 As a fighting game player, I believe that they are trying to go in and out of their opponent's attack range, baiting the other to do an attack, only for them to swing and miss, to hit them with an attack of their own.
    This is known as "whiff punish baiting" and is an important element of the neutral game.

  • @NubberNoob
    @NubberNoob 4 месяца назад +111

    9:23 actually made my jaw drop

    • @b____oobies
      @b____oobies 4 месяца назад +32

      did it go boioioioing

    • @hrishikeshaggrawal
      @hrishikeshaggrawal 4 месяца назад +30

      Ooga booga neuron activation

    • @idkdude6665
      @idkdude6665 4 месяца назад +30

      Vtubers when they move 1 centimeter

    • @Twodoor1
      @Twodoor1 4 месяца назад +7

      ​@@b____oobies jiggle physics 💀

    • @dranreb9176
      @dranreb9176 4 месяца назад +6

      Time to become a programmer

  • @sethharpenger607
    @sethharpenger607 4 месяца назад +6

    You can solve most of jiggle physics on a character by rigging the giggly part to a ball constrained to a spring. The ball collides with the hard portions of the parent mesh or the skeleton.
    Another way is to have a physics active set of bones that are spring tied to the intended animation and the collisions/sudden jolts effect the child mesh

  • @froodlenoodle
    @froodlenoodle 4 месяца назад +6

    this is my favourite video of yours so far, i love game dev nerdy stuff and would LOVE to see more

    • @b2stud
      @b2stud  4 месяца назад +1

      you're in for a treat

    • @froodlenoodle
      @froodlenoodle 4 месяца назад

      @@b2studFIRE EMOJI🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @SotraEngine4
    @SotraEngine4 4 месяца назад +6

    If you have your cube with a Shane in each corner and add one in the center of the cube, you have the bcc crystal structure, which room temperature iron uses

  • @Lothyde
    @Lothyde 4 месяца назад +13

    This video is really fun and engaging, I would normally get bored with these topics, but the animations and humor helped me keep hooked and interested!

    • @b2stud
      @b2stud  4 месяца назад +3

      I'm glad you enjoyed it!

    • @micros5004
      @micros5004 4 месяца назад

      @@b2studyo ma

  • @Lumiesfinetoo
    @Lumiesfinetoo 4 месяца назад +130

    so thats what the community post was about…

    • @di-riso
      @di-riso 4 месяца назад

      What

  • @CommodoreDuck
    @CommodoreDuck 3 месяца назад +13

    00:53 I had a heart attack when you said that name.

  • @selectionn
    @selectionn 4 месяца назад +7

    this guy sounds like he's going to break down and scream in pain at any moment

  • @xiles100
    @xiles100 4 месяца назад +4

    +3 props points lmao, 1 for keeping the burp in, 2 for each stressball

  • @bigolbearthejammydodger6527
    @bigolbearthejammydodger6527 4 месяца назад +7

    I've been faking water and cloth recently in unreal materials - because doing the real maths is too much complexity for a giant water world and a lot of sailing ships.
    rather than 'springs' between verts I've been using dampened and shifted sign waves.
    Works quite well, gives the illusion of cloth and water waves with a fraction of the maths.
    This soft body demo was very cool man, might have to use something similar for various flora and fauna.

    • @Deerifius
      @Deerifius 16 дней назад

      Just curious- how do you give the illusion of buoyancy in this case? Assuming water world's mean many floating things.
      I'm not a coder at all, so forgive me if this question is trivial

    • @bigolbearthejammydodger6527
      @bigolbearthejammydodger6527 16 дней назад

      @@Deerifius no problem. Simple answer: im using the plugin for buoyancy mechanics, but using my own materials for the water visuals to avoid the physical fluid dynamics calcs, Im using a lot of vertex offsets in the material to give the appearance of movement(client side).. but collision wise and network wise its just a simple plane.
      complex answer: there is a plane for the water surface and actors colliding with that plane have points of buoyancy defined on them. These points are relative to the actor origin and in each case cause an upforce, this upforce is multiplied by how deep the point is. this causes things to float, bob in the water then find a natural equilibrium.
      A boat for example may have say 10 points of buoyancy.. so thats 10 calcs vs 1 plane compared to modeling millions of water 'particles' or using gersian waves or full on fluid dynamics and transmitting that data across the net. By adding variety to the upforce you can simulate rougher water.. its not perfect obviously but its orders of magnitude less calculation and network traffic.
      btw.. definitely NOT a trivial question, you have a keen analytical mind, if you can think to ask this question I bet you could be a decent coder if you wanted.

  • @moodl3d856
    @moodl3d856 3 месяца назад +2

    "why aren't games full of squishy things?"
    every anime game ever:

  • @fedethegreat88
    @fedethegreat88 4 месяца назад +10

    1:11 Don't let the Heavy know your location...

  • @Iionios
    @Iionios 3 месяца назад +1

    Small factoid: The "Air Dancer" (US Patent US6186857B1) is officially referred to as an "inflated undulating figure". Peter Minshall came up with the idea, and Doron Gazit helped realize it, then patented the design without Minshall. They were created for the 1996 Summer Olympics and are known by several names, which include: FlyGuy, Tube Man, Sky Dancer, Tall Boy, Inflatable Man, and (my favourite) "Wacky Waving Inflatable Arm-Flailing Tube-Man".

  • @jumpsneak
    @jumpsneak 2 месяца назад +3

    6:35 I laughted so hard at the burp😂

  • @jujda7
    @jujda7 3 месяца назад +2

    i may not understand all of this math stuff but as a 3d artist i gotta say these videos are awesome. from the editing to the jokes and the actual information. keep it up :3

  • @jacksonstein809
    @jacksonstein809 4 месяца назад +9

    Part of why I love World of Goo and WOG 2, super underrated!

  • @keneola
    @keneola 2 месяца назад

    NGL, that particle total looks like what you would expect a dude named Shane to look like. That jerk keeps borrowing money from me and takes his sweet time paying me back and is like "I totally got you man..."

  • @Thorniepanda
    @Thorniepanda 2 месяца назад +1

    I came to RUclips for safety. Too high and very scared. Why was this fever dream recommended to me?

  • @LineOfThy
    @LineOfThy 4 месяца назад +66

    4:11 goddamit it's always the little details

    • @tiziogrigio0
      @tiziogrigio0 4 месяца назад +1

      The loading screen?

    • @emrekocabas8509
      @emrekocabas8509 13 дней назад

      Can someone tell me from which game is this loading animation is? I swear I have seen it before but cant make it from which game. It's driving me crazy!

  • @chargytheproducer
    @chargytheproducer 4 месяца назад +7

    It’s a Wacky Wacky Inflatable Tube Man.

  • @swordofkings128
    @swordofkings128 4 месяца назад +119

    9:57 this implies 4/5 men are either constantly hard or soft forever

    • @frog_king6517
      @frog_king6517 4 месяца назад +9

      I thought he was talking about ED

    • @GreenJalapenjo
      @GreenJalapenjo 4 месяца назад +5

      @@frog_king6517 more than 1/5 of men have had times in their life where they didn't experience ED I'm pretty sure

    • @frog_king6517
      @frog_king6517 4 месяца назад +1

      @@GreenJalapenjo True, I don't know the percentage. That's just how I saw the joke.

    • @ExplodingSteve
      @ExplodingSteve 4 месяца назад

      no i think this is a joke about someone seeing a trap…

    • @swordofkings128
      @swordofkings128 4 месяца назад

      @@ExplodingSteve wait would that imply 4/5 men are into it then?

  • @fabyr_
    @fabyr_ 4 месяца назад +6

    the jokes in this video go hard, literally

  • @theIargedude
    @theIargedude 4 месяца назад +29

    2:13 i did not consent to being touched like this... my lawyers will be in contact...

  • @aande1
    @aande1 4 месяца назад +9

    "stress balls" - uh huh😉

  • @TheSummerChu
    @TheSummerChu 2 месяца назад

    You have forced me to recall my computer modelling course rather than my artificial intelligence course for today, and I am equally confused and amused by the explanations I used to understand. How dare you, and good on you, dude.
    I wrote a paper trying to explain these concepts. Man, I sucked at it.

  • @insanospaz
    @insanospaz 2 месяца назад

    8:30 Idk why or for what about, but that voice hit something in my brain. I was genuinely afraid of what was happening for a split second there.

  • @MiniTigra
    @MiniTigra 4 месяца назад +4

    I wish all my physics lectures were like this

  • @WUDZ_780
    @WUDZ_780 2 месяца назад +4

    4:11 Not the loading screen 💀

    • @xzpython
      @xzpython 2 месяца назад

      I GOT AN AD RIGHT WHEN I READ THIS COMMENT LMAO

  • @rheginnkuznetsov6769
    @rheginnkuznetsov6769 3 месяца назад +1

    I've got a question. For more complex 3D objects would it be more effective to create add a few points to the outer plains and then smaller, simpler, more rigid version of the same shape on the inside that all the surface points can connect to (alongside the extra spring joints)? Or even multiple layers of decreasing rigidity, rather than creating several matrixes that cause arbitrarily flexible shapes based on how many planes of points are used?
    Or would effectively re-calculating the same shape over and over eat more resources than the method you showed in this video?

    • @ssvis2
      @ssvis2 26 дней назад

      That's great thinking! For some scenarios that would be a fantastic way to do semi-soft body physics. Think about how many things have a skeleton covered in flexible layers. Combine it with traditional spring-damper joint modeling for the internals and you could create some very realistic behaviors with low computational costs. It could also give much better control over specialized deformations.

  • @nicholas-dv1mg
    @nicholas-dv1mg 4 месяца назад +4

    how could you forget the wacky wavy inflatable arm flailing tube man?

  • @CoreOfBella
    @CoreOfBella 4 месяца назад +2

    The editing and jokes here and there make this incredibly enjoyable to watch. So much so that i subscribed and commented!

  • @horrorsofthenight8751
    @horrorsofthenight8751 3 месяца назад +2

    Time to make a game with PLENTY of squishy things.........

  • @milandavid7223
    @milandavid7223 2 месяца назад

    An elegant way of testing whether a point is inside an enclosed N dimensional surface is to cast a ray in a random direction starting at the point, and seeing how many times the ray intersects the surface. Each time the ray intersects the surface it has to cross over from inside to outside or vica versa, meaning that if there are an odd number of intersections then the point must have been on the inside.
    Though the binary tree method scales better with complex meshes

  • @FlumpyTripod
    @FlumpyTripod 4 месяца назад +1

    Very well explained. Easy to understand and fun visuals. I'm impressed

  • @benjidaniel5595
    @benjidaniel5595 4 месяца назад +3

    Came for the thumbnail, stayed for the amazing storytelling and animation 👌💯

  • @DarkDax
    @DarkDax 4 месяца назад +1

    What a bloody brilliant video - love it as always!

  • @CoffeeHype7356
    @CoffeeHype7356 4 месяца назад +14

    Luncheon kingdom vibes

    • @b2stud
      @b2stud  4 месяца назад +6

      Any relation to existing environments is purely coincidental

  • @creatorglitch
    @creatorglitch 3 месяца назад +1

    this man didnt think the thumbnail mixed with the title through

  • @inkinsidegame
    @inkinsidegame 3 месяца назад

    VERY awesome video. Informational, and hilarious as always! Thanks for making it!
    If you're interested, we took a completely separate approach to soft body physics in our game, INK INSIDE.
    Basically, we baked soft body "squash & stretch" movements into fixed animations. This took a fairly complicated animation rig to pull off, but it saved us massively on performance hits as no physics calculations are done when characters are getting hit by physics objects. Instead, every animation is "pre-made" to perform as if it was a soft body all along. The animation is "canned," but we use a variation of them with minor adjustments so the action appears organic.
    However, the only reason we can get away with it is because of our art style. (Cal arts / Saturday Morning cartoons).
    But I figured it was worth mentioning as an option when it comes to making rigid things squash & stretch in a game :)

  • @FoxingAboutAndStuff
    @FoxingAboutAndStuff 4 месяца назад +1

    I love the little loading title that popped up at the bottom of the screen. 4:07
    I really feels like your going through an interactive experience. Good work

  • @anstheram
    @anstheram 4 месяца назад +2

    If I ever see anyone IRL call a Wacky Waving Inflatable Arm Flailing Tube Man an "Air-Dancer" it's immediate hands. Anyway, good video!

  • @iparadigm
    @iparadigm 2 месяца назад

    hollow 3d cube connected by spring joints shearing apart to form a 2d 3d-looking cube is so trippy.

  • @pajamas3068
    @pajamas3068 4 месяца назад +2

    Bro just burped outta nowhere and proceeds as if nothing happened LMAO

  • @MoneyMiner9
    @MoneyMiner9 4 месяца назад +12

    4:13 loading had me ROLLING 😅

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 2 месяца назад +2

    3:11 Those middle springs and that ball make my brain have a complete meltdown ☠☠

  • @ChesterManfred
    @ChesterManfred 4 месяца назад +4

    2:39 love this part

  • @dmanisss
    @dmanisss 4 месяца назад +2

    giving a thumbs up just for having the nerve to burp right in the middle of a educational video. absolutely feral

  • @Somebodythatyouneverknew
    @Somebodythatyouneverknew 3 месяца назад

    Meanwhile every single anime game: “Jiggle physics? That’s the easiest shit to ever learn. Very rewarding too.”

  • @Otherversian
    @Otherversian 4 месяца назад +1

    "Air Dancer" sure is a weird way to say "Wibbly Wobbly Inflatable Arm Tube Man"

  • @useless4692
    @useless4692 4 месяца назад +4

    Great video. Only complaint is that this video about softbodies gave me ptsd about trying to develop one before giving up.

  • @coltynstone-lamontagne
    @coltynstone-lamontagne 4 месяца назад +2

    Quality plus unhinged and educational is a beautiful trifecta!

  • @CodedBitRate
    @CodedBitRate 3 месяца назад +3

    9:38 This feels like a callout post especially considering I already did

  • @Regigigas_YT
    @Regigigas_YT Месяц назад

    The Atlyss dev making every player character 75% softbody:

  • @austencope
    @austencope 4 месяца назад +4

    1:34 SECRET THRID OPTION: friendzone

  • @Dr.HeinzDoofenshmirtz-yc3vj
    @Dr.HeinzDoofenshmirtz-yc3vj Месяц назад

    Hates this topic so much that he takes it without a bit of seriousness, he even burps and doesn’t cut it out! Absolutely amazing content

  • @yalesbin
    @yalesbin 2 месяца назад +3

    5:36 homestuck reference

  • @salisburybavo
    @salisburybavo 3 месяца назад

    really like this style of content! As a small hint/request: it would be interesting and funny to see programming mistakes that lead to funny outcomes. Not too much, but just some unexpected gags or cool visual things

  • @domtoretto6493
    @domtoretto6493 2 месяца назад

    8:29 I was violently dragged back to a memory of a sphere turning inside out

  • @clover_13_
    @clover_13_ 4 месяца назад +5

    i just lost and gained braincells

  • @MiserableLunacy
    @MiserableLunacy 4 месяца назад +6

    1:20
    they just don't want to be awkward
    like they respect eachothers personal space but also don't want to stand too far away so they're just dancing back and forth cuz they didn't expect the other one to do the same :D

  • @RubyPiec
    @RubyPiec 4 месяца назад +4

    this viddeo is so good wtf

    • @b2stud
      @b2stud  4 месяца назад +2

      I appreciate you

    • @RubyPiec
      @RubyPiec 4 месяца назад +2

      @@b2stud and i appreciate your content. keep cooking

    • @Alastorsbigshinyforehead
      @Alastorsbigshinyforehead 4 месяца назад

      I just discovered your channel and I love your videos! I am 13 and im learning news things without decaying from boredom,I think my school sehould do this because I would actually be interested ​@@b2stud

  • @1v1mefool
    @1v1mefool Месяц назад

    “Soft bodies are hard to make”
    *Procedes to code and animate 60*

  • @Harrison-y8t
    @Harrison-y8t 2 месяца назад

    it's nice that the video before this on the channel fit into one area.

  • @DevByBoba
    @DevByBoba 3 месяца назад +1

    POV: you watched this but have still no idea how to code this