Basics of Lightmapping in Unity. How baking light in Unity?

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  • Опубликовано: 20 сен 2024

Комментарии • 33

  • @fadema
    @fadema Год назад +4

    Thank you so much. It's so hard to find simple and to the point lighting tutorials for unity.

  • @sharesquid
    @sharesquid Год назад +2

    Very helpful! Thanks for breaking this topic down and providing examples of how the lighting settings modify the scene. I subscribed!

  • @IslamAudioStation
    @IslamAudioStation Год назад +1

    One of the most complicated topics in unity, lighting. You explained it very good , thanks.

  • @dragoneelyuu
    @dragoneelyuu Год назад +1

    it is one of the best tutorial i saw

  • @Urtello
    @Urtello Год назад +4

    Great overview! Thanks!

  • @stigmamax9996
    @stigmamax9996 11 месяцев назад +3

    Every time I've tried to bake my lights, it either takes days or crashes the editor. Unity 2022.3

  • @Sovereing2027
    @Sovereing2027 Год назад +1

    Велком Руслан, лет ми спик фром май харт, блиает!

  • @xanestudios
    @xanestudios 4 месяца назад

    This is one of the best

  • @aeon_zero
    @aeon_zero Год назад +4

    Lightning and lighting are 2 different things mate

  • @smoonknight
    @smoonknight 5 месяцев назад

    thank you, nice video!

  • @morybest
    @morybest Год назад +3

    very good ✌

  • @aliabid2839
    @aliabid2839 Год назад +1

    great tutorial

  • @Sovereing2027
    @Sovereing2027 Год назад +3

    Это конечно замечательно, но давай по русски. Что делать с overlapping UV's когда я кроме стандартных юнити мешей (кубы, сферы и тд.) ничего не использую, почему оно вообще выдаёт это предупреждение при запекании?

  • @csongorzih5094
    @csongorzih5094 Год назад +1

    Ah yes the "lightning panel". Classic.

  • @OmPuter
    @OmPuter Год назад

    1:29 wait what? sorry why did you rotate and scale the point light object? is there any purpose that we don't aware about it? please let us know.

  • @maya_gameworks
    @maya_gameworks Год назад +2

    Enlighten is used for backward compatibility? It's a dynamic GI baking tool. It works, it was updated around 1 year ago for HDRP. It allows to move lights after the static meshes were baked and to have GI from moved lights updated in realtime. Awesome feature, you should've covered it.

    • @jeffmccloud905
      @jeffmccloud905 Год назад +2

      "Enlighten Baked Global Illumination is deprecated (unlike Enlighten Realtime Global Illumination)." Also, "Enlighten is deprecated, and will soon be removed"... ref: Unity docs

    • @maya_gameworks
      @maya_gameworks Год назад

      @@jeffmccloud905 dude, "unlike Enlighten Realtime Global Illumination" :)

    • @jeffmccloud905
      @jeffmccloud905 Год назад +2

      @@maya_gameworks this video is about light baking

    • @maya_gameworks
      @maya_gameworks Год назад +1

      @@jeffmccloud905 ok.

  • @FlashySenap
    @FlashySenap Год назад

    Is there any tutorial out there specifically forr Bonelabs SDK?
    I am having a big issue with making the light look right.

  • @joeturgeon3873
    @joeturgeon3873 Год назад

    I've made custom light maps in 3ds max, separate from the base uv maps for textures. Do I still have to check "generate light maps" to have unity read them? Or will that over write my custom light maps?

    • @MrSnowy665
      @MrSnowy665 Год назад +1

      If you generate light map uvs in unity it will override the uvs you made in max.

  • @TheMeanArena
    @TheMeanArena 2 месяца назад

    In 15 years of using Unity, I've never been able to make lightmaps look anything like the realtime lighting I've designed. Not a single time. I refuse to use baked lightmaps.

  • @gameplaystories4130
    @gameplaystories4130 4 месяца назад

    Который час в Лондоне не подскажете

  • @thvk98
    @thvk98 Год назад +1

    My baked light with shadow in room is tooooooooooo dark plz help

    • @Mixall.studio
      @Mixall.studio  Год назад

      Hello! Do you have a point lights in room? If no, You should add it.

    • @thvk98
      @thvk98 Год назад

      @@Mixall.studio i dont need any additional light because there is no any lamp or light needed please any other solution???

    • @Brickwhut
      @Brickwhut Год назад +1

      @@thvk98 Dont try to grasp onto every light needing a Physical source in an environment. For example: I add 3/4 baked lights to a room, with only 1 Physical torch present

    • @mostwantedsol
      @mostwantedsol 4 месяца назад

      @@Brickwhut thanks, just what I needed to hear

  • @zakat-fh7dw
    @zakat-fh7dw Год назад

    точно не русский

  • @АртурБруховецкий-ч7к

    Ну слышен же сильнейший акцент намекающий что диктор русскоговорящий. Зачем усложнять то.

    • @shapudan8469
      @shapudan8469 Год назад

      ну на англоговорящую аудиторию записывает, чо сделаешь