LIGHT BAKING in Unity (URP Version)

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  • Опубликовано: 19 июн 2024
  • 🎮 Master Unity's Light baking in the Universal Render Pipeline (URP) with this Comprehensive Guide! Learn how to set up baked lighting, optimize lightmap settings, and create stunning scenes. 🕹️
    📝 About This Video:
    In this tutorial, we take you on a step-by-step journey through the intricacies of setting up baked lighting in Unity. Starting with the basics of placing light sources and using emissive materials, we delve into the importance of baked lighting for realistic and optimized game environments. We cover essential topics like lightmapping setup, UV issues, and advanced settings to give you a complete understanding of Unity's light baking features. Whether you're a beginner or an experienced developer, this guide offers valuable insights to elevate your Unity lighting skills.
    URP deep dive: • Harnessing Light with ...
    🔹Asset Links🔹
    1️⃣ Statue Asset: goo.by/mcdnxx
    2️⃣ Torch asset: goo.by/eHosmF
    3️⃣ Floor Texture: goo.by/rHQPfh
    🔗 Quick Links:
    URP Deep Dive: • Harnessing Light with ...
    🗿 Statue Asset: goo.by/mcdnxx
    🔥 Torch Asset: goo.by/eHosmF
    🏢 Floor Texture: goo.by/rHQPfh
    ⏰ Timestamps:
    00:00 Introduction
    01:30 Placing Light Sources
    02:30 Emissive Materials
    03:03 The Importance of Baked Lighting
    03:35 Conditions for Baking
    03:46 Static Objects in Lighting
    03:58 Lightmapping Setup
    04:12 Resolving Lightmap UV Issues
    04:40 Lightmapping Settings Explained
    05:07 Baking Process
    05:24 Direct Samples
    05:49 Indirect Samples
    06:35 Environmental Samples
    06:47 Lightmap Resolution
    07:04 Lightmap Filtering
    07:51 Ambient Occlusion
    08:02 Lightmap Size
    08:24 Advanced Lightmap Settings
    08:37 Lightmap Compression
    08:55 Lightmap Scaling
    09:45 Final Baking Settings
    09:49 Post-Processing
    09:58 Final Bake & Outro
    👍 Like this video? Hit the thumbs up! Your support enables us to produce high-quality tutorials. Don't forget to share with fellow game developers!
    🔔 Subscribe and ring the bell to stay updated on our latest Unity tutorials, tips, and tricks.
    🏷️ Tags:
    #UnityTutorial #BakedLighting #GameDevelopment #Unity3D #Lightmapping #gamedesign #IndieDev #3DModeling #URP #UnityRendering #GameAssets #GameOptimization #GameDevTips #UnityTips #UnityGuide #LevelDesign #IndieGameDev #UnityBasics

Комментарии • 30

  • @Tester13565
    @Tester13565 День назад +1

    Thk URP Light Bake Tutorial! AWESOME

  • @Soundy777
    @Soundy777 9 месяцев назад +1

    This is really well presented & information as hell! Love it! More PLEASE!

  • @BergerBrush
    @BergerBrush 7 месяцев назад +2

    Bro this video is mad good. I understand lighting better in 10minutes than my teacher taught me in a month lolw.

  • @killian7155
    @killian7155 8 месяцев назад +2

    You got some nice explainations, keep going your tutorials they're good

  • @Anton_Solovyov
    @Anton_Solovyov 7 месяцев назад +1

    Very good tutorial! Thanks you!

  • @Medal71
    @Medal71 9 месяцев назад +2

    Nice! Thanks :)

  • @RobLang
    @RobLang 7 месяцев назад +2

    Wonderful video! Very helpful, well presented and no waffle. Sub'd.

  • @robertmalzan6724
    @robertmalzan6724 8 месяцев назад

    Is there anything you can't play? AWESOME!

  • @JordanGrantDev
    @JordanGrantDev Месяц назад +1

    Nice Job!

  • @shashankrajpoot7782
    @shashankrajpoot7782 7 месяцев назад

    HI, Can you please explain the light layers/light linking OR Rendering layers in URP 14 and above.
    Thanks

  • @pushingpandas6479
    @pushingpandas6479 4 месяца назад

    How to use Ambient Okklusion in URP?

  • @randommonk1
    @randommonk1 6 месяцев назад +1

    yo. im on vr. and in game it dosent show any baked data. i do not have anything in sun source. could that be the problem?. or is it the camera that lets u see in game.

    • @gamedevblueprint
      @gamedevblueprint  6 месяцев назад

      well I would start with the light sources, it might set to realtime only, so when you bake the lighting data it doesn't use those light sources, set it to baked of mixed if you need some the light for both. Then don't forget to set non moving objects to static. Then rebake it in the lighting settings. That would be my first guess.

    • @randommonk1
      @randommonk1 6 месяцев назад

      @@gamedevblueprint im using a directional light. could that be the reason?

    • @gamedevblueprint
      @gamedevblueprint  6 месяцев назад

      @@randommonk1 umm you need to change the directional light to mixed lighting mode

    • @randommonk1
      @randommonk1 6 месяцев назад

      @@gamedevblueprint k

    • @randommonk1
      @randommonk1 6 месяцев назад

      @@gamedevblueprint how tho

  • @nwotyzarc
    @nwotyzarc 23 дня назад +1

    When I use Shadow Mask Distance mode and use Cascades, how does this affect the baking?

    • @gamedevblueprint
      @gamedevblueprint  23 дня назад

      As much as I know it’s only applies to realtime lighting. You can set the quality of the bake on an object with the scale in lightmap in the mesh renderer individually.