"Realistic accuracy and cover system" mod for OpenXCOM
HTML-код
- Опубликовано: 24 авг 2024
- Features:
* new, more predictable, shooting spread. Shots won't fly miles away from target, and in case when you've taken really good aim and missed - your bullet will zip an inch above targets ear
* "Chance to hit" number now precisely correct - it works like rolling dice in D&D. If you get 5% accuracy number, it means that game rolls 1-100 and if it's less or equal 5 - you hit. If you get 100% shot accuracy - you'll get it one hundred percent sure.
* If you see the target - you can shoot it. Now for aimed shot or kneeled position x-com operative will raise his weapon to the eyes level. That means you can shoot above stone fence while kneeled.
* Shot accuracy highly depends on how much of a target is exposed. If you've got just the tip of your head over the fence - that pesky muton have a merely 5% to shoot you. Generally it works in both ways, but you'll get additional 2% for kneeling (aliens can't do that). You can fire a single snap shot while kneeled, triggering enemy's return fire which he will most probably miss, then stand up for full height and shoot with better accuracy.
* Units aim to the middle of the exposed part, so shots spread around that point.
* Similar to "off-center shooting" option, firing unit will check three lines of fire, shifting weapon slightly left and right, and select variant where its target is more exposed
* Due to a less shooting spread, missed shots will often hit your cover, often destroyng it, which makes you exposed for next shots. So pay attention to that, some objects are more sturdy and can endure more damage
* If distance to a target is 10 tiles or less - you'll get additional 10% accuracy multiplier per tile. Same for snap/auto, but it's 5 tiles and +20% per tile
* If that is not enough to get 100% shot accuracy for a tile adjanced to enemy - instead of multiplier, as a bonus you'll get the difference between your accuracy and 100%, divided by number of tiles
IN TOP LEFT CORNER, YOU CAN SEE ACCURACY CALCULATIONS
Acc - basic accuracy, which is shown in fire mode selection
Exposure - how much % of target was visible to the shooter unit
Dist - distance in tiles
Total - final accuracy
Check - random number in 1-100 range
HIT - if check is less or equal to a final accuracy, shot hit the target
Ths is absolutely amazing!! I always dreamed of this for old XCOM but never thought it'd be done. Thank you!
It’s in the process… I’m trying to fix bugs right now… that was 5th sleepless night
I can run this mod with 32 bits?
I don't even know what that means )
This is Brutal AI version btw, my accuracy mod is integrated. So you can get it and play.