3ds Max has been the one and only 3d software I like and I've tried a few others. Plasticity seems to be the first one I'm actually interested in learning besides Max. The tools seem to work so well and it produces so clean geometry. Also the booleans work so well, I always felt I would have liked to model with booleans but with Max they were never that good. Everything in Plasticity seems to work well, it is intuitive and somehow it feels like this is what 3d modeling just should be. If only these models would transfer seamlessly to other programs.
I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!
In the groups on the left there is one toggle that lets you make the empty unable to be selected. You can also select the empty. Hit M and change its opacity so you can see through it.
@@nikita.kapustin I’m having difficulties in rendering jewellery diamonds and animation. I wish to do renders like Artpix (RUclips) and yours but unable to achieve quality. Also it would be helpful if you could help in Lighting and rendering.
Awesome tutorials, thank you very much! ❤ could you make a tutorial how to create parametric models with fitting dimensions for 3d printing? I have no idea hiw to model 1:1 scale fitting parts.
Thanks for the feedback!😁 Unfortunately I don't have any experience (yet) with 3D printing and modeling for manufacturing purposes. At the moment I am mooing mostly conceptual modeling. Might change in the future
Btw I do modeling since the 90 There is a lot of what polygon subd sculpting modeling can go nurbs or solid modeling cannot That’s why I use blender and Fusion360
Oh man I agree. I also wasn't interested in CAD so much before. But after this program I don't use polygon modeling at all anymore :) Let me know if you have any questions. And one question to you. What software are you usually working with and are you doing it professionally or as a hobby?
@@nikita.kapustin mainly using maya and dabbling in zbrush mostly as a hobby, nowhere near proficient with either to do it pro. I've tried blender a few times, but i just can't get to grips with it. I'd love to get into 3d printing, but i'd need a printer first :P and this definitely looks like it'd be useful for HS and mech modeling/printing. Hopefully the devs will continue to add more features to it.
Yeah I also can't wrap my head around Blender:D Exciting, that you are interested in 3D printing. That has a lot of future potential in my opinion. So you can directly start with Plasticity and practice so when you have your 3D printer you can directly print and experiment around :)
Loved it sooooo much❤❤❤❤couldn't take my eyes off u modelling. Cad modelling vs Polygon Modelling. Why my ractangle is not around the world origin when pressed Tab key??? Thanks❤
@@nikita.kapustinthanks for getting back to me so quickly. I did it yesterday while I was following along with your YT tutorial... I can see the greyed out lines on the left side, not uniformly, however I confirm with right click and the ractangle is appear only on the right hand side of world origin for some reason... Thanks, 😊I give them a try over n over... I am a new subscriber to your channel, by the way. Thanks for your valuable YT tutorials to give us all a mental compass to navigate... ❤❤❤❤
Hi, very good tutorials! Could you make a new one using only real sizes? For example in this video the microphone lenght is 4 meters. I'd like to understand if using exclusively numerical input works fine to create models compatible with other cad programs.
@@nikita.kapustin DCC is referring to Digital Content Creation (max,maya,c4d, houdini,etc etc) i want to look at the exported mesh, not how to export the file. 😁 thanks anyway 🤟
Question, at 8:00 min you cut thee cylinder and get not round. The original mic is also round in the cutted hole like smaler cylinder. Hm cant explain better cause english not native
Sorry. I don't understand if you ask a question or you want to hint me at something. I think it's pretty clear what I did. Giving a chamfer and than fillet the hard edges.
Nice tutorial! At the 7:32 mark, I can't get the fillet applied to all the unselected edges. I'm not seeing any extra setting in the Fillet dialogue. UPDATE: My bad - I didn't round the array curves. Once I rounded them, it was able to perform the filet on the continuous edges.
Thank you for a nice tutorial. Coming from 20+ years of using Alias, Maya, Rhino, and a basket full of CAD applications like Solidworks and Fusion 360, I am very much interested in what Platicisty has to offer in the mix... Is direct editing of surface contours possible with Plasticity? Is automotive surfacing a reasonable expectation?
Wow, 20 years+ of experience in the 3D field. Interesting to see that you are interested in Plasticity. I think it's something really new, unique and fresh in the space. I don't think so that it's possible to edit surface contours at the moment and you can check Kuechmeister Swagger Tutorials on creating car models
Hi, would be very interesting to see more parameter-based workflow, as I understand there's no "sketches" in app, but does it has constraints for distance from line, parallel constraint etc. Also is it possible to import svg/dwg sketches from autocad/librecad.
Hi Anton, Unfortunately, I don't have any experience in autocad/librecad and with svg/dwg. I just use it to create products and designs from a more "artistic" standpoint
You could select with the face mode [3] -> the faceyou want to make thinner and just make it smaller. With basic shapes it should work without problems
@@nikita.kapustin I'm coming from 123D Design. Are you saying I still need to use it to add text? - Al least for now? Thanks I'm learning a lot from your videos.
@@nikita.kapustin ja, schade. Würde vielleicht auch noch mehr deutsche Nutzer auf diese geniale Software aufmerksam machen. Aber ich vermisse die Funktion rückgängig machen, oder ich habe sie nicht gefunden. Werde definitiv deine Videos verfolgen 👌
@@torstenfievet7087 ich bin mir sicher, dass auch englische Videos für Aufmerksamkeit bei den Deutschen sorgen werden:) Ist halt größtenteils englischsprachig der Content für Plasticity. Rückgängig kannst du immer mit CTRL+Z wenn ich das richtig verstanden habe. Ansonsten hat Plasticity keine "Historie" im Moment wie andere CAD Software
From Beginner to Pro in 1 video, excellent tutorial ✨
Great tutorial. I've been using 3ds Max professionally for about 15 years. I think I will be adding Plasticiity to my workflow.
Amazing how people with so much experience are interested in Plasticity.
It just feels new, fresh and innovative.
I also use 3ds Max but in many many cases Plasticity is better than 3d Max.
3ds Max has been the one and only 3d software I like and I've tried a few others.
Plasticity seems to be the first one I'm actually interested in learning besides Max.
The tools seem to work so well and it produces so clean geometry.
Also the booleans work so well, I always felt I would have liked to model with booleans but with Max they were never that good.
Everything in Plasticity seems to work well, it is intuitive and somehow it feels like this is what 3d modeling just should be.
If only these models would transfer seamlessly to other programs.
I'm halfway through this tutorial, watching this at 4am, with no sound and I am in AWE! 🫨 NEW SUB! AMAZING Work! 💐 Bravo!
Glad you find it useful even without sound 😷🥇
I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!
You're very welcome!
In the groups on the left there is one toggle that lets you make the empty unable to be selected. You can also select the empty. Hit M and change its opacity so you can see through it.
Awesome. Thanks!
You have so much fun, when you make it and i so much laughing how it's simple compared poly modeling. So cool, thanks for this tutor.
I know right. Poly-modeling seems like a joke after Plasticity 😁
That "hit space bar for temporary viewport/construction plane" is pretty handy!
Man, you have mastered so many different techniques so quicky, nice work!
Thanks man!
How ever I am still learning and just share my progress here on RUclips with you :) Still far away from mastery
Absolutely stunning tutorial, Nikita! Amazing program, I like it🔥🔥🔥
Thanks!
Enjoy Plasticity. It's truly amazing
unbelievable the power of the mathematic kernel.
I know right. It's crazy.
PARASOLID from Siemens. Literally the best kernel in this world
click on image and there is a disable slection in viewport option on the left menu pane
Thanks!
EXCELLENT LESSON! Thanks for your time!
Glad you liked it!
Plasticity is the way to go and I'm enjoying the workflow. Thanks so much for the tuts and keep them coming.
Glad you like them!
How are you using Plasticity? For games, product rendering, just as a hobby or something else?
@@nikita.kapustin Product renders and hobby. Love the way you have taught me the basics through this tutorial. It helped me a lot. Thanks mate.
@@irshadsait3814 Awesome!
What kind of videos would you like to see?
@@nikita.kapustin I’m having difficulties in rendering jewellery diamonds and animation. I wish to do renders like Artpix (RUclips) and yours but unable to achieve quality. Also it would be helpful if you could help in Lighting and rendering.
@@irshadsait3814 What software/renderer are you using?
Love your enthusiasm in your videos. Greetings from germany ;)
Danke, grüße zurück nach DE 🚀
Awesome tutorials, thank you very much! ❤ could you make a tutorial how to create parametric models with fitting dimensions for 3d printing? I have no idea hiw to model 1:1 scale fitting parts.
Thanks for the feedback!😁
Unfortunately I don't have any experience (yet) with 3D printing and modeling for manufacturing purposes.
At the moment I am mooing mostly conceptual modeling.
Might change in the future
Btw I do modeling since the 90
There is a lot of what polygon subd sculpting modeling can go nurbs or solid modeling cannot
That’s why I use blender and Fusion360
@27:54 this is where Fusion360's constraints would be handy, a tangent constraint would be handy to get a perfect curve.
I agree. Maybe it's possible somehow and I missed how to do it the right way.
@@nikita.kapustin But still amazing you could fillet. Fusion360 would just refuse I think.
Super Tutorial!...Danke!....👌👍👍👍👍
Sehr gerne!
Great tutorial. Thanks. Love to see more like this!
More to come!
Just beautifully done!!👏👏👏
great as always
great tutorial, very clear and well explained. Many thanks!
Glad it was helpful!
Nice tutorial, i don't really get into CAD modeling much, but this program certainly looks interesting.
Oh man I agree. I also wasn't interested in CAD so much before. But after this program I don't use polygon modeling at all anymore :)
Let me know if you have any questions.
And one question to you.
What software are you usually working with and are you doing it professionally or as a hobby?
@@nikita.kapustin mainly using maya and dabbling in zbrush mostly as a hobby, nowhere near proficient with either to do it pro. I've tried blender a few times, but i just can't get to grips with it. I'd love to get into 3d printing, but i'd need a printer first :P and this definitely looks like it'd be useful for HS and mech modeling/printing. Hopefully the devs will continue to add more features to it.
Yeah I also can't wrap my head around Blender:D
Exciting, that you are interested in 3D printing. That has a lot of future potential in my opinion.
So you can directly start with Plasticity and practice so when you have your 3D printer you can directly print and experiment around :)
Top!
Loved it sooooo much❤❤❤❤couldn't take my eyes off u modelling. Cad modelling vs Polygon Modelling.
Why my ractangle is not around the world origin when pressed Tab key??? Thanks❤
Hm. First click and draw that rectangle. Then press tab and it should draw it around the center
@@nikita.kapustinthanks for getting back to me so quickly. I did it yesterday while I was following along with your YT tutorial... I can see the greyed out lines on the left side, not uniformly, however I confirm with right click and the ractangle is appear only on the right hand side of world origin for some reason... Thanks, 😊I give them a try over n over... I am a new subscriber to your channel, by the way. Thanks for your valuable YT tutorials to give us all a mental compass to navigate... ❤❤❤❤
@10.42 why don't you just use grid array??
Is there a way to deform front net 14:33 by simpler shape? Like lattice works in Blender.
the best 3D modelling software.
Agree 🛠
Hi, very good tutorials! Could you make a new one using only real sizes? For example in this video the microphone lenght is 4 meters. I'd like to understand if using exclusively numerical input works fine to create models compatible with other cad programs.
Hi Gabriele.
I don't have a lot of experience of "precision" modeling in other CAD software. I just use it more as an "artistic" standpoint.
I really like this video, but I miss an export and import in a DCC, for looking at the conversion to poly/ topology.
YOu can export the 3D object in Plasticity as a OBJ and create a mesh.
Don't know what a DCC is
@@nikita.kapustin DCC is referring to Digital Content Creation (max,maya,c4d, houdini,etc etc) i want to look at the exported mesh, not how to export the file. 😁 thanks anyway 🤟
Question, at 8:00 min you cut thee cylinder and get not round. The original mic is also round in the cutted hole like smaler cylinder. Hm cant explain better cause english not native
Sorry. I don't understand if you ask a question or you want to hint me at something.
I think it's pretty clear what I did. Giving a chamfer and than fillet the hard edges.
after i make the woven wire the' 'x' delete key doesn't work anymore
Let it cut completely through. Wait a bit till you cut it.
Otherwise try CTRL+SHIFT+R to reload Plasticity
Nice tutorial! At the 7:32 mark, I can't get the fillet applied to all the unselected edges. I'm not seeing any extra setting in the Fillet dialogue. UPDATE: My bad - I didn't round the array curves. Once I rounded them, it was able to perform the filet on the continuous edges.
Awesome!
Exactly. When the edge has already fillets than you just can select one. Otherwise all edges have to be selected. Glad you figured it out
I am not able to navigate in the software. Is there a key for that?
There is a mouse for that 😁
So may be some weapon modelling? 😊
I will be more focused on products.
Thank you for a nice tutorial. Coming from 20+ years of using Alias, Maya, Rhino, and a basket full of CAD applications like Solidworks and Fusion 360, I am very much interested in what Platicisty has to offer in the mix... Is direct editing of surface contours possible with Plasticity? Is automotive surfacing a reasonable expectation?
Wow, 20 years+ of experience in the 3D field.
Interesting to see that you are interested in Plasticity. I think it's something really new, unique and fresh in the space.
I don't think so that it's possible to edit surface contours at the moment and you can check Kuechmeister Swagger Tutorials on creating car models
Hi, would be very interesting to see more parameter-based workflow, as I understand there's no "sketches" in app, but does it has constraints for distance from line, parallel constraint etc. Also is it possible to import svg/dwg sketches from autocad/librecad.
Hi Anton,
Unfortunately, I don't have any experience in autocad/librecad and with svg/dwg.
I just use it to create products and designs from a more "artistic" standpoint
The reference image imported at 18:09 is missing from the files provided in GDrive. Other than that, the tutorial is really good.
Thanks! Updated
@@nikita.kapustin RAR file for the reference images won't open
Is there also a way to do a curved mesh, like you see on f.e. a Blue Yeti microphone?
Yes sure, with a bit more advanced techniques with surface modeling.
I will do some tutorials on that in the future.
is there a way to edit a solid? for example, if you wanted to make part of the cylinder thinner, how would you do that?
You could select with the face mode [3] -> the faceyou want to make thinner and just make it smaller.
With basic shapes it should work without problems
Hey man what program do you use to show your shortcuts? The letters that appear on the screen? Would be appreciated to know
Carnac
@@nikita.kapustin Thank you
Thanks for another great tutorial. Are there any more in the works? It's easy to get addicted :D
Absolutely :)
No import & export STL… 😢
I am sure that will come in the near future
At 1:20 shows a label. How do we add text? Thanks
The usual way to achieve it, is to create this with your render engine. (texture etc..)
@@nikita.kapustin I'm coming from 123D Design. Are you saying I still need to use it to add text? - Al least for now? Thanks I'm learning a lot from your videos.
Which software it is?
Plasticity
diese Tutorials auf Deutsch, wären spitze :)
Leider bleiben die Tutorials auf Englisch. Ich hoffe du kannst trotzdem draus lernen
@@nikita.kapustin ja, schade. Würde vielleicht auch noch mehr deutsche Nutzer auf diese geniale Software aufmerksam machen.
Aber ich vermisse die Funktion rückgängig machen, oder ich habe sie nicht gefunden.
Werde definitiv deine Videos verfolgen 👌
@@torstenfievet7087 ich bin mir sicher, dass auch englische Videos für Aufmerksamkeit bei den Deutschen sorgen werden:)
Ist halt größtenteils englischsprachig der Content für Plasticity.
Rückgängig kannst du immer mit CTRL+Z wenn ich das richtig verstanden habe.
Ansonsten hat Plasticity keine "Historie" im Moment wie andere CAD Software
Is it open-source software like blender or paid?
Test it for 30 days and then you can purchase a perpetual licence for 99$ or studio licence for 299$:
Check out pricing at plasticity.xyz
interestingly enough the code for Plasticity itself is open source (LGPL), but it uses a commercial kernel.
No "Juicy Fillets"?😢
😂😂
Soon... :)
Price?
For what exactly?
@@nikita.kapustin I mean the exact price of plasticity, so I can allocate my saving from now to purchase this software.
@@elangasadullah101 check out the pricing structure on the official website plasticity.xyz
You can get a perpetual license already for just 99$
@@nikita.kapustin thank you for the info.
👍
Das ganze jetzt noch Mal auf Deutsch, das Englisch ist leider nicht so gut.
Ich finde es OK
going way to fast
but is not free.. blender yes...
brother no se puede hacer array? o hacer una linea desde el comienzo? eres novato verdad?