Plasticity 3D Beginner Lofting Technique Tutorial
HTML-код
- Опубликовано: 4 авг 2024
- ✅ Master Plasticity with these courses and bundles:
nikitakapustin.com/courses/
_______________________________________________________________________________________________
Get Plasticity here:
www.plasticity.xyz/
💸 10% Discount Plasticity License (Checkout)
"NIKITA"
📚[PDF Download]
Surface Modeling Guide + Plasticity Shortcuts:
nikitakapustin.com/surface-mo...
____________________________________________________________________________________________
What video about:
Welcome to my latest tutorial on 3D modeling in Plasticity! In this video, I'll be showcasing the incredible new program called Plasticity, which is revolutionizing the way 3D artists create 3D models. With its lightning-fast speed and intuitive interface, Plasticity is quickly becoming a go-to tool for artists who specialize in concepting and 3D design.
In this tutorial, you will learn how to use some lofting techniques to connect two pieces smoothly together.
____________________________________________________________________________________________
⌚Timestamps
00:00 - Introduction to Hair Dryer Modeling and Course Announcement
01:20 - Starting with a New File and Creating the Main Body
02:05 - Adding Details to Secondary Pieces and Merging
03:01 - Adjusting Loft Shapes for a Unified Model
04:17 - Mirroring Techniques for Symmetry in Design
07:10 - Boolean Operations for Clean Cuts and Edges
08:14 - Patching Holes and Creating Solids for Thickness
____________________________________________________________________________________________
👉 All my Courses
nikitakapustin.com/courses
💰Do you want to learn how you can monetize your creative skills through RUclips & Online Courses? Watch the Free Training where I share everything what I've learned and how I made $70.000 in my first year:
nikitakapustin.com/free-train...
📩 Email/Business nikita@nikitakapustin.com
#plasticity #plasticity3d #productdesign #cadmodeling #lofting #tutorial
This guy and his JUICY fillets. 😂😂
Juicy fillets for life 😁
@@nikita.kapustin😂😂😂
Some very solid and practical tips in here, never would have figured out that hollow discontinuity! thanks for posting
I just completed this model. Super cool technique. Thanks for showing us how to use Plasticity. Such a nice program.
lots of great tips in such a short video,amazing work!
Thanks Xuan!:)
Very juicy tutorial! Danke!
I have been enjoying your videos, thank you for your work. I like option B for the course.
Nice tip with the patch and hollow method!
Definitely option B. The headphone are more detailed with more learning opportunities. The hero render looked nice too!
Thanks! It will be the headphones:)
Great tips! ❤❤❤Thanks
Thanks for watching!
I like Option B better as it's more complex and you'll have a lot of different techniques to show off. Thanks for the videos, they're great! I'm loving Plasticity!
Great to hear! Thanks for the feedback
Different techniques to show off? What? Hobbyist alert?
Amazing videos!
Really well done!
Thank you! Cheers!
option B ! many thanks for sharing
Amazing videos! Keep going this way please
Thanks, a lot of tutorials already in the pipeline:)
Im subscribed. Thank you!!
Nice video, also I think option B is more fun
i really enjoyed learning this from you. Im a old maya user and was familiar with the NURBS workflow but it is not as fast or overall just better in plasticity. thank you for showing me the way. Option B please.
Excellent - showed me how to do an 'obvious' fix that had been bothering me for some time.
great!!
Fantastic Technique. Nikita, it reminds me of how I use a Lattice modifier in Blender
Also Option B
Yeah Plasticity has a lot of similarities with Blender:)
Thanks for your vote !
Impressive!
Great tutorial! The Loft tool has its difficulties if you don't know it well. I did not understand why sometimes the curves are not connected or did not take the profiles to give it the form you need. I choose The Option B. It seems more challenging. Thanks
Yeah I agree. The possibilities of lofting are huge. We have to play, experiment and use it to get the "feel" for it:)
And the course about the headphones will come
Nice video again. For the guid curves of the loft, it would probably be easier to create the second profile first, so you can snap the guide curves to them immediately. Those little disconnected curves, can be difficult to troubleshoot. I like option A better, just because it suits what I do better.
Good idea!
Definitely better option. However I think it's good that I showed this way so I explicitly emphasized that the point has to be connected to another curve.
Because often lofting is not working because one thinks the point is connected to the curve but zoomed in, it's not.
And regarding option A. What do you do usually?
so mark, what do you think of plasticity? i have seen your videos before and comments on rhino and Solidworks. thanks
@@nikita.kapustin Yes, I agree that showing why loft will fail is very valuable in a tutorial. That is a fair point. I do built profiles first and connect with guide curves as a general workflow
@@ourwaystudio6204 I have only downloaded the trial so far and am really liking the workflow and UI. Unfortunately for me, I do designs that need to be manufactured and currently plasticity is lacking features needed for accurate/precise modeling. This is not a knock on plasticity since it's aimed at concept artists, but if accurate modeling features are added, I will definitely add this to my toolbox.
@@marklandsaat3696 Hey, thanks for the reply, yes i agree and i hope that CAD for manufacturing is integrated better. It is fun to play with and has lots of room for improvement.
Option b....thank you for theese tuts
Thanks for watching ✌🏼
Very usefull tut.
Great tutorial! Thank you very much. I prefer A first because it's easy to follow😄. Then B.
Thanks!
B will be also easy to follow, as I will describe every step in detail (as always) so every one can follow :)
@@nikita.kapustin OK. I choose B. I can learn more from the complex one.
бест оф зе бест )))) респектуха братуха )))
Nice vids, Nikita!
I vote for B
Nice tutorial. Is it possible to edit the shape of the surfaces via control points after they have been created?
Not yet. I am sure it will be possible in the future
Thank your for another great video.
Can you show how to wrap a textured design around a cylinder or similar? Like the diamond shapes on a thumb screw, for example.
Awesome suggestion!! I will look into it and make a tutorial. Thanks!
@@nikita.kapustin Thank you!
Thank you very much! I have a question: Is the bevels editable after a few operations? Can you come back to the edges and change the amount of bevel? thanks
Yes. In most cases it's possible if you select the bevel with face mode and then you should be able to adjust it if the geometry is not too complex
@@nikita.kapustin :) Thank you very muchhhh! this is exactly what I was looking for, my client is changing the bevel all time XD
Hi Nikita,
Great tutorial, thank you.
Some of the features doesn't work on my mac.
e.g.:
1. holding Shift to create a construction/ guide line - doesn't work
2. Shift+F doesn't bring up the control point curve.
I use the latest 1.0.11 version. Is there any specific keybinding you use (like Blender or Maya)
Or the mac OS version just lagging behind?
Thanks.
and Option B please :)
Hi Akos,
Unfortunately, I never used a Mac so I am not sure where the problem might be.
Regarding the control point curve: Go with the mouse over the curve button on the right and see what shortcut it shows you.
I also use the standard key bindings. Nothing custom.
For better support, maybe write an email to the developer Nick.
nick@plasticity.xyz
Great tutorials my friend
BTW Option B..................... BUT option A & B is my preference :)
Thanks!🙏🏼
I think option A would be cool as a RUclips course, and I would pay for B as a private course.
Thanks for the suggestion
Excellent video. Option B please.
In ear headphones for my vote!
Can you Boolean curves? Like a circle and a rectangle?
You can loft curves. From circle to rectangle no problem with both selected and "L" key.
YOu can boolean solids/bodies. Just select a sphere and a cube and press "Q" for different boolean operations
Option b is way more visually interesting!
Awesome!
Check out 2nd link in the description. It's already launched
Thanks a lot i would like both A-B :)
I like the headphone tutorial option.
The Octane rendering add-on, is that to your tutorial course or actually an add-on to Plasticity?
Plasticity currently has no addons.
There are plugins for different CAD software like Cinema4D, etc.
There's also Octane Studio but I don't know if that's a stand-alone version.
opt B for sure!
Option "B" I look forward to a detailed tutorial, aimed at people who know nothing about Octane.
OKay sounds good. I will do the ear phones and the Octane part will be super beginner friendly and easy to follow. (Like always:))
Option B
It's already launched!:)
You can check it here:
nikitakapustin.com/courses/
I think you might have caused the trouble whereby the model was given irregular surfaces when you went to fill in the solid. By manually relocating the end points of each of your curves, you negated the purpose of drawing them out to meet with the construction plane you introduced moments before. Maybe if, instead of drawing the rectangle some arbitrary distance from the end points, you draw it in place where it needs to be - coplanar with the points - the issue you demonstrated would be resolved.
Does Plasticity have an option for drawing a rectangle not from the center, but from a corner? I realize the end points of your curves don't describe the corners of a rectangle, but rather the mid-points of the edges--I imagine though, that it wouldn't be much trouble to create the necessary vertex from which the rectangle could be drawn out. If that's an issue, perhaps as an alternative you could connect a line between a pair or end points, either vertically or horizontally. Use the midpoint of this line to draw a "center rectangle" exactly where it needs to be. At least insofar as being coplanar to the end points of the curves. And with that being the case, resizing it to the exact dimensions needed should be as easy as snapping some part of it to an end point, since everything shares the same plane. No?
In another thread I see you make the point of there being a benefit in showing how to correct for issues which may arise for new users. There is some benefit there, I agree. However, being the pragmatist that I am, I would much rather be shown a sensible way to avoid causing issues for myself and my workflow, rather than learning what I might do to clean up the mess I made--which didn't necessarily have to happen in the first place. That's just my two cents though..
Option B, the IEM headphoens. Great tips, I understood right at the end the meaning of the guidlines, It'd have been better maybe if you also explain why you do what you do while constructing. Not necessary though. Thanks!
I tried to explain everything exactly a possible. Do you have maybe a suggestion how exactly I could make the explanations more understandable?:)
And if you are interested in the course, I've launched it a few weeks ago where I explain everything in detail.
Have a look here:
nikitakapustin.com/courses
@@nikita.kapustin First of don't get me wrong, your explanation was very well. What I think could be beneficial is while you draw something, like the guidelines, you could speak about what in the future is going to benefit from it, or as some of us come from parametric CAD design, what is the equivalent in terms of those software so we can relate. So instead of "do this then this" - "we make those connection lines so later we can control the routing shape of the loft just like guidelines from SW or Fusion".
OMG, there's a "revolve" button!
Guess I didn't need to spend all those hours duplicating and resizing circles with a guidelines in between lol.
I feel you. Did the same in the beginning lol. You can also press "F" and search for all available commands if you dont find something or you don't know if there is such an option.
would love to buy octane product lighting and basic to simple product shapes tutorials.
Thanks for the suggestion. What "basic product shapes" do you mean exactly?
@@nikita.kapustin like air buds Galaxy buds headphones android watches, and other gadgets etc
I FINALLY UNDERSTAND HOW TO USE LOFT, AND WHAT I WERE DOING WRONG. the color of the point lines in red purple its a sign theres is no connection iand i cannot use loft... , and when they arre connected it turns in green.
option B
Thanks for your feedback
headphones for the win!
Option B please.
Yes, will be the earphones:)
How did you get the faces to join in the end so there are no lines visible?
The exact point in time do you mean?
Alternatively you can join our support group and post your Plasticity file so I can have a look on it:
www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
8:51 the model is grey and you can see lines (edges) in it.
8:56 the model is red and it has no visible edges anymore.
If I turn on the rendering, I still have edges showing.
Press "F" search for "Viewport toggle edges" -> Assign shortcut@@filipcza
Throughout the whole video I really fillet that I loft it from beginning to the end.
Option B looks like something I would actually model outside of tutorials, so I think I would choose course B.
On the way - 08.05.23 :)
Finding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching disoFinding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching discord for Plasticty. It should not be this hard to update a program. Can anyone please help provide a link to update the home version without going to the github area where there are dozens of oddly named files to who knows what?
Is thickness a bug??
No But in this particular example, thicken a sheet worked better
Hi cool lofting technique tutorial 👍 A for vidéo youtube and B for a course 😉
Course for B is already in the pipeline!:)
I’m a beginner so A would be more my speed, but both look great.
Thanks.
However both versions will be easy to follow as I the courses I describe everything down to the detail:)
I like how the shortcuts are similar to blender.
You can choose what kind of shortcuts you want while first time booting up the program.
how many years you have experience with this software.
Particularly with Plasticity I am working 1 month or so.
@@nikita.kapustin Great skills in very short time right now you can do anything impressive.
@@yasirjaved6677 Thanks! A lot of practice and enthusiasm makes it possible
if possible can you share software link?
@@yasirjaved6677 plasticity.xyz
alternatively: Just type Plasticity in Google. It's the first link.
Very good tutorials and channel! One thing I struggle with, is the transition to polygons for Maya/Blender. The shapes look bad, maybe 50% of the quality and precision is gone, with a lot of work and effort going into retopology iterations.
What exactly do you mean with "The shapes look bad, maybe 50% of the quality and precision is gone"
@@nikita.kapustin The model is perfect in Plasticity. Once I export, and import to Maya, I have to retopologies it, to Uv it, shade it, etc. The Reto, wether "auto" or manual, is the stage where artifacts come in. Plasticity is just 50% of the work...
@i20010 hiya mate. Nikita has a video about exporting objects here: ruclips.net/video/JDyZV6Yl0CY/видео.htmlsi=8uCKgPh7X5HEDmBv
Also, the creator of Plasticity has a video about exporting too, but it's 5 months old as of now (nearing Sept 2023) so may have some slight differences in the current version's options. Here ya go:
ruclips.net/video/9jw5Rk8hqPU/видео.htmlsi=FWxW6wu8woTtouhb
Octane in plasticity?
No, separately
I want to like this program, but in Shapr3d this same item can be made in about 15 clicks. Very convoluted work flow, i hope it gets better
at 4.22 - snapping and dragging or hitting shift does not work for me.
hover with the mouse pointer over another point (which is on the line) and press shift. You should get a supporting/construction line
@@nikita.kapustin- ok well that is not what you said,,,you said 'click on the point' and hit shift... I'll try this method.
the other thing i cant do is click on the cube and go to front view - it takes me to the back view. ...any shortcuts to 'front' view ?
In-ear plugs please
Check the course out here:
(Scroll down to Beginner courses section)
Enjoy!
nikitakapustin.com/courses/
My answer: YES
"YES" to what exactly?
@@nikita.kapustin to both models:) although I agree option B is more fun
@@tigranillo OK awesome! Thanks for your feedback
@@nikita.kapustin - ITS A JOKE .. IF YOU WANT IT ALL - YOU JUST SAY YES.
@@MichaelFlynn0 😂👌
Как его установить? Скачал бесплатную версию,установил, требуется имейл и пароль , ввожу, пишет ошибку!(( Помоги плиз 😊
Write an email to nick@plasticity.xyz
He can help you.
@@nikita.kapustin thanks)
B
Headphones
HEADPHONES
Thanks!
I'm just now aware of this software what keys are you typing? Need to show that onscreen also you are talking really fast can't keep up need step by step showing what you are doing.
B , ,
Thanks!
how does it compare to blender, I hate blender, its so complex
Nice and useful. I just beg you to stop using "like" every two words, this is breaking my nerves ! Beside this, your videos are pretty useful, thanks for sharing.
Giving my best
2nd options and less “like” in your sentences.
Thanks for the feedback. And the courses are released now.
nikitakapustin.com/courses/
I think your explanations are not detailled enough. You just tell what you are doing and even too fast.
Option B
B
Thanks!
Option B
Thanks!