Plasticity 3D Beginner Lofting Technique Tutorial

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  • Опубликовано: 24 дек 2024

Комментарии • 160

  • @chimpana
    @chimpana Год назад +18

    This guy and his JUICY fillets. 😂😂

  • @elissitdesign
    @elissitdesign Год назад +4

    Definitely option B. The headphone are more detailed with more learning opportunities. The hero render looked nice too!

  • @spacep0d
    @spacep0d Год назад +1

    Very juicy tutorial! Danke!

  • @gediba
    @gediba Год назад +5

    Nice video, also I think option B is more fun

  • @toddspeck9415
    @toddspeck9415 Год назад +1

    I just completed this model. Super cool technique. Thanks for showing us how to use Plasticity. Such a nice program.

  • @ABentPaperclip
    @ABentPaperclip Год назад +2

    Some very solid and practical tips in here, never would have figured out that hollow discontinuity! thanks for posting

  • @greyareaRK1
    @greyareaRK1 Год назад

    Excellent - showed me how to do an 'obvious' fix that had been bothering me for some time.

  • @xuanfox7287
    @xuanfox7287 Год назад +2

    lots of great tips in such a short video,amazing work!

  • @keyframe0074
    @keyframe0074 7 месяцев назад

    Nice tip with the patch and hollow method!

  • @briantriesart
    @briantriesart Год назад

    Thank you very much! I have a question: Is the bevels editable after a few operations? Can you come back to the edges and change the amount of bevel? thanks

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      Yes. In most cases it's possible if you select the bevel with face mode and then you should be able to adjust it if the geometry is not too complex

    • @briantriesart
      @briantriesart Год назад

      @@nikita.kapustin :) Thank you very muchhhh! this is exactly what I was looking for, my client is changing the bevel all time XD

  • @Gichanasa
    @Gichanasa Год назад

    Nice tutorial. Is it possible to edit the shape of the surfaces via control points after they have been created?

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Not yet. I am sure it will be possible in the future

  • @takerefuge3d
    @takerefuge3d Год назад +1

    Fantastic Technique. Nikita, it reminds me of how I use a Lattice modifier in Blender

    • @takerefuge3d
      @takerefuge3d Год назад

      Also Option B

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Yeah Plasticity has a lot of similarities with Blender:)
      Thanks for your vote !

  • @Brocknoviatch
    @Brocknoviatch Год назад

    In ear headphones for my vote!
    Can you Boolean curves? Like a circle and a rectangle?

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      You can loft curves. From circle to rectangle no problem with both selected and "L" key.
      YOu can boolean solids/bodies. Just select a sphere and a cube and press "Q" for different boolean operations

  • @jeroenbeltman515
    @jeroenbeltman515 10 месяцев назад

    The Octane rendering add-on, is that to your tutorial course or actually an add-on to Plasticity?

    • @joeschmoe3815
      @joeschmoe3815 7 месяцев назад

      Plasticity currently has no addons.
      There are plugins for different CAD software like Cinema4D, etc.
      There's also Octane Studio but I don't know if that's a stand-alone version.

  • @svst3934
    @svst3934 Год назад +1

    option B ! many thanks for sharing

  • @craigmushens4789
    @craigmushens4789 Год назад

    Really well done!

  • @yasirjaved6677
    @yasirjaved6677 Год назад

    how many years you have experience with this software.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Particularly with Plasticity I am working 1 month or so.

    • @yasirjaved6677
      @yasirjaved6677 Год назад

      @@nikita.kapustin Great skills in very short time right now you can do anything impressive.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      @@yasirjaved6677 Thanks! A lot of practice and enthusiasm makes it possible

    • @yasirjaved6677
      @yasirjaved6677 Год назад

      if possible can you share software link?

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      @@yasirjaved6677 plasticity.xyz
      alternatively: Just type Plasticity in Google. It's the first link.

  • @filipcza
    @filipcza Год назад

    How did you get the faces to join in the end so there are no lines visible?

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      The exact point in time do you mean?
      Alternatively you can join our support group and post your Plasticity file so I can have a look on it:
      www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640

    • @filipcza
      @filipcza Год назад

      8:51 the model is grey and you can see lines (edges) in it.
      8:56 the model is red and it has no visible edges anymore.
      If I turn on the rendering, I still have edges showing.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Press "F" search for "Viewport toggle edges" -> Assign shortcut@@filipcza

  • @StoneCut
    @StoneCut Год назад

    Thank your for another great video.
    Can you show how to wrap a textured design around a cylinder or similar? Like the diamond shapes on a thumb screw, for example.

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      Awesome suggestion!! I will look into it and make a tutorial. Thanks!

    • @StoneCut
      @StoneCut Год назад

      @@nikita.kapustin Thank you!

  • @neoneil9377
    @neoneil9377 Год назад

    would love to buy octane product lighting and basic to simple product shapes tutorials.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Thanks for the suggestion. What "basic product shapes" do you mean exactly?

    • @neoneil9377
      @neoneil9377 Год назад

      @@nikita.kapustin like air buds Galaxy buds headphones android watches, and other gadgets etc

  • @marklandsaat3696
    @marklandsaat3696 Год назад +6

    Nice video again. For the guid curves of the loft, it would probably be easier to create the second profile first, so you can snap the guide curves to them immediately. Those little disconnected curves, can be difficult to troubleshoot. I like option A better, just because it suits what I do better.

    • @nikita.kapustin
      @nikita.kapustin  Год назад +3

      Good idea!
      Definitely better option. However I think it's good that I showed this way so I explicitly emphasized that the point has to be connected to another curve.
      Because often lofting is not working because one thinks the point is connected to the curve but zoomed in, it's not.
      And regarding option A. What do you do usually?

    • @ourwaystudio6204
      @ourwaystudio6204 Год назад +1

      so mark, what do you think of plasticity? i have seen your videos before and comments on rhino and Solidworks. thanks

    • @marklandsaat3696
      @marklandsaat3696 Год назад

      @@nikita.kapustin Yes, I agree that showing why loft will fail is very valuable in a tutorial. That is a fair point. I do built profiles first and connect with guide curves as a general workflow

    • @marklandsaat3696
      @marklandsaat3696 Год назад +1

      @@ourwaystudio6204 I have only downloaded the trial so far and am really liking the workflow and UI. Unfortunately for me, I do designs that need to be manufactured and currently plasticity is lacking features needed for accurate/precise modeling. This is not a knock on plasticity since it's aimed at concept artists, but if accurate modeling features are added, I will definitely add this to my toolbox.

    • @ourwaystudio6204
      @ourwaystudio6204 Год назад

      @@marklandsaat3696 Hey, thanks for the reply, yes i agree and i hope that CAD for manufacturing is integrated better. It is fun to play with and has lots of room for improvement.

  • @3DEnthusiast-z5d
    @3DEnthusiast-z5d 4 месяца назад

    Very usefull tut.

  • @curiousity271
    @curiousity271 Год назад

    Great tips! ❤❤❤Thanks

  • @grootproductions9773
    @grootproductions9773 Год назад

    I like the headphone tutorial option.

  • @Ale3dGl
    @Ale3dGl Год назад

    Great tutorial! The Loft tool has its difficulties if you don't know it well. I did not understand why sometimes the curves are not connected or did not take the profiles to give it the form you need. I choose The Option B. It seems more challenging. Thanks

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      Yeah I agree. The possibilities of lofting are huge. We have to play, experiment and use it to get the "feel" for it:)
      And the course about the headphones will come

  • @akosvenesz231
    @akosvenesz231 Год назад

    Hi Nikita,
    Great tutorial, thank you.
    Some of the features doesn't work on my mac.
    e.g.:
    1. holding Shift to create a construction/ guide line - doesn't work
    2. Shift+F doesn't bring up the control point curve.
    I use the latest 1.0.11 version. Is there any specific keybinding you use (like Blender or Maya)
    Or the mac OS version just lagging behind?
    Thanks.
    and Option B please :)

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Hi Akos,
      Unfortunately, I never used a Mac so I am not sure where the problem might be.
      Regarding the control point curve: Go with the mouse over the curve button on the right and see what shortcut it shows you.
      I also use the standard key bindings. Nothing custom.
      For better support, maybe write an email to the developer Nick.
      nick@plasticity.xyz

  • @iiandreio4228
    @iiandreio4228 Год назад

    Option b is way more visually interesting!

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Awesome!
      Check out 2nd link in the description. It's already launched

  • @i20010
    @i20010 Год назад

    Very good tutorials and channel! One thing I struggle with, is the transition to polygons for Maya/Blender. The shapes look bad, maybe 50% of the quality and precision is gone, with a lot of work and effort going into retopology iterations.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      What exactly do you mean with "The shapes look bad, maybe 50% of the quality and precision is gone"

    • @i20010
      @i20010 Год назад

      @@nikita.kapustin The model is perfect in Plasticity. Once I export, and import to Maya, I have to retopologies it, to Uv it, shade it, etc. The Reto, wether "auto" or manual, is the stage where artifacts come in. Plasticity is just 50% of the work...

    • @overseastom
      @overseastom Год назад

      ​​@i20010 hiya mate. Nikita has a video about exporting objects here: ruclips.net/video/JDyZV6Yl0CY/видео.htmlsi=8uCKgPh7X5HEDmBv
      Also, the creator of Plasticity has a video about exporting too, but it's 5 months old as of now (nearing Sept 2023) so may have some slight differences in the current version's options. Here ya go:
      ruclips.net/video/9jw5Rk8hqPU/видео.htmlsi=FWxW6wu8woTtouhb

  • @alanokamura6250
    @alanokamura6250 Год назад +1

    Option B please.

  • @fotenks
    @fotenks Год назад +1

    I think option A would be cool as a RUclips course, and I would pay for B as a private course.

  • @Monkykungphu
    @Monkykungphu Год назад +6

    I like Option B better as it's more complex and you'll have a lot of different techniques to show off. Thanks for the videos, they're great! I'm loving Plasticity!

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Great to hear! Thanks for the feedback

    • @edenassos
      @edenassos Год назад

      Different techniques to show off? What? Hobbyist alert?

  • @robertocassettari198
    @robertocassettari198 Год назад

    Option b....thank you for theese tuts

  • @RicheUK
    @RicheUK Год назад

    Great tutorials my friend
    BTW Option B..................... BUT option A & B is my preference :)

  • @JoshuaMerrill042
    @JoshuaMerrill042 Год назад

    I have been enjoying your videos, thank you for your work. I like option B for the course.

  • @PCBWay
    @PCBWay Год назад

    Impressive!

  • @Starfieldman
    @Starfieldman Год назад

    Excellent video. Option B please.

  • @zooeyheit
    @zooeyheit Год назад +1

    Option B

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      It's already launched!:)
      You can check it here:
      nikitakapustin.com/courses/

  • @mjayzeng
    @mjayzeng Год назад

    Amazing videos!

  • @MoAvW
    @MoAvW Год назад

    Option B, the IEM headphoens. Great tips, I understood right at the end the meaning of the guidlines, It'd have been better maybe if you also explain why you do what you do while constructing. Not necessary though. Thanks!

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      I tried to explain everything exactly a possible. Do you have maybe a suggestion how exactly I could make the explanations more understandable?:)
      And if you are interested in the course, I've launched it a few weeks ago where I explain everything in detail.
      Have a look here:
      nikitakapustin.com/courses

    • @MoAvW
      @MoAvW Год назад

      ​@@nikita.kapustin ​ First of don't get me wrong, your explanation was very well. What I think could be beneficial is while you draw something, like the guidelines, you could speak about what in the future is going to benefit from it, or as some of us come from parametric CAD design, what is the equivalent in terms of those software so we can relate. So instead of "do this then this" - "we make those connection lines so later we can control the routing shape of the loft just like guidelines from SW or Fusion".

  • @1989johno
    @1989johno Год назад

    Is thickness a bug??

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      No But in this particular example, thicken a sheet worked better

  • @MrDrimakus
    @MrDrimakus Год назад

    Nice vids, Nikita!
    I vote for B

  • @dovahkinnn
    @dovahkinnn Год назад

    i really enjoyed learning this from you. Im a old maya user and was familiar with the NURBS workflow but it is not as fast or overall just better in plasticity. thank you for showing me the way. Option B please.

  • @csgregorium
    @csgregorium Год назад

    opt B for sure!

  • @yakusa_3dart
    @yakusa_3dart 6 месяцев назад

    great!!

  • @ianwong8891
    @ianwong8891 Год назад

    Great tutorial! Thank you very much. I prefer A first because it's easy to follow😄. Then B.

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      Thanks!
      B will be also easy to follow, as I will describe every step in detail (as always) so every one can follow :)

    • @ianwong8891
      @ianwong8891 Год назад

      @@nikita.kapustin OK. I choose B. I can learn more from the complex one.

  • @floyd1411
    @floyd1411 Год назад

    Octane in plasticity?

  • @BD-js5vr
    @BD-js5vr Год назад

    Amazing videos! Keep going this way please

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Thanks, a lot of tutorials already in the pipeline:)

  • @carloso5599
    @carloso5599 7 месяцев назад

    Im subscribed. Thank you!!

  • @MichaelFlynn0
    @MichaelFlynn0 Год назад

    at 4.22 - snapping and dragging or hitting shift does not work for me.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      hover with the mouse pointer over another point (which is on the line) and press shift. You should get a supporting/construction line

    • @MichaelFlynn0
      @MichaelFlynn0 Год назад

      @@nikita.kapustin- ok well that is not what you said,,,you said 'click on the point' and hit shift... I'll try this method.

    • @MichaelFlynn0
      @MichaelFlynn0 Год назад

      the other thing i cant do is click on the cube and go to front view - it takes me to the back view. ...any shortcuts to 'front' view ?

  • @okamichamploo
    @okamichamploo Год назад

    headphones for the win!

  • @willssilva
    @willssilva 8 месяцев назад

    I FINALLY UNDERSTAND HOW TO USE LOFT, AND WHAT I WERE DOING WRONG. the color of the point lines in red purple its a sign theres is no connection iand i cannot use loft... , and when they arre connected it turns in green.

  • @Streamcatcher
    @Streamcatcher Год назад

    Throughout the whole video I really fillet that I loft it from beginning to the end.

  • @sqworkshop
    @sqworkshop Месяц назад

    4:25 не получается так же сделать, что бы от кривой была напрвавляющая

  • @fahim618
    @fahim618 Год назад +1

    option B

  • @user-rd8xr2ty2p
    @user-rd8xr2ty2p 11 месяцев назад

    бест оф зе бест )))) респектуха братуха )))

  • @rubberjohnny5
    @rubberjohnny5 Год назад

    Option B

  • @apu55555
    @apu55555 Год назад

    I like how the shortcuts are similar to blender.

    • @kaiwardinofficial9686
      @kaiwardinofficial9686 Год назад +1

      You can choose what kind of shortcuts you want while first time booting up the program.

  • @jeroenbeltman515
    @jeroenbeltman515 7 месяцев назад

    In-ear plugs please

    • @nikita.kapustin
      @nikita.kapustin  7 месяцев назад

      Check the course out here:
      (Scroll down to Beginner courses section)
      Enjoy!
      nikitakapustin.com/courses/

  • @yasirjaved6677
    @yasirjaved6677 Год назад

    Thanks a lot i would like both A-B :)

  • @mikeekim2532
    @mikeekim2532 Год назад

    Finding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching disoFinding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching discord for Plasticty. It should not be this hard to update a program. Can anyone please help provide a link to update the home version without going to the github area where there are dozens of oddly named files to who knows what?

  • @SineEyed
    @SineEyed Год назад

    I think you might have caused the trouble whereby the model was given irregular surfaces when you went to fill in the solid. By manually relocating the end points of each of your curves, you negated the purpose of drawing them out to meet with the construction plane you introduced moments before. Maybe if, instead of drawing the rectangle some arbitrary distance from the end points, you draw it in place where it needs to be - coplanar with the points - the issue you demonstrated would be resolved.
    Does Plasticity have an option for drawing a rectangle not from the center, but from a corner? I realize the end points of your curves don't describe the corners of a rectangle, but rather the mid-points of the edges--I imagine though, that it wouldn't be much trouble to create the necessary vertex from which the rectangle could be drawn out. If that's an issue, perhaps as an alternative you could connect a line between a pair or end points, either vertically or horizontally. Use the midpoint of this line to draw a "center rectangle" exactly where it needs to be. At least insofar as being coplanar to the end points of the curves. And with that being the case, resizing it to the exact dimensions needed should be as easy as snapping some part of it to an end point, since everything shares the same plane. No?
    In another thread I see you make the point of there being a benefit in showing how to correct for issues which may arise for new users. There is some benefit there, I agree. However, being the pragmatist that I am, I would much rather be shown a sensible way to avoid causing issues for myself and my workflow, rather than learning what I might do to clean up the mess I made--which didn't necessarily have to happen in the first place. That's just my two cents though..

  • @edferguson1388
    @edferguson1388 Год назад +2

    Option "B" I look forward to a detailed tutorial, aimed at people who know nothing about Octane.

    • @nikita.kapustin
      @nikita.kapustin  Год назад +1

      OKay sounds good. I will do the ear phones and the Octane part will be super beginner friendly and easy to follow. (Like always:))

  • @Fux-jn6cc
    @Fux-jn6cc Год назад

    Как его установить? Скачал бесплатную версию,установил, требуется имейл и пароль , ввожу, пишет ошибку!(( Помоги плиз 😊

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Write an email to nick@plasticity.xyz
      He can help you.

    • @Fux-jn6cc
      @Fux-jn6cc Год назад

      @@nikita.kapustin thanks)

  • @KayleLang
    @KayleLang Год назад

    Option B looks like something I would actually model outside of tutorials, so I think I would choose course B.

  • @redherring5532
    @redherring5532 Год назад

    I want to like this program, but in Shapr3d this same item can be made in about 15 clicks. Very convoluted work flow, i hope it gets better

  • @okamichamploo
    @okamichamploo Год назад +1

    OMG, there's a "revolve" button!
    Guess I didn't need to spend all those hours duplicating and resizing circles with a guidelines in between lol.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      I feel you. Did the same in the beginning lol. You can also press "F" and search for all available commands if you dont find something or you don't know if there is such an option.

  • @RunningRunner46
    @RunningRunner46 2 месяца назад

    Why not use the match face feature 😭

  • @jmichealj0495
    @jmichealj0495 Год назад

    I’m a beginner so A would be more my speed, but both look great.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Thanks.
      However both versions will be easy to follow as I the courses I describe everything down to the detail:)

  • @tigranillo
    @tigranillo Год назад

    My answer: YES

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      "YES" to what exactly?

    • @tigranillo
      @tigranillo Год назад

      @@nikita.kapustin to both models:) although I agree option B is more fun

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      @@tigranillo OK awesome! Thanks for your feedback

    • @MichaelFlynn0
      @MichaelFlynn0 Год назад

      @@nikita.kapustin - ITS A JOKE .. IF YOU WANT IT ALL - YOU JUST SAY YES.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      @@MichaelFlynn0 😂👌

  • @sebastienmorere6925
    @sebastienmorere6925 Год назад

    Hi cool lofting technique tutorial 👍 A for vidéo youtube and B for a course 😉

  • @davidreininger9602
    @davidreininger9602 Год назад +2

    Nice and useful. I just beg you to stop using "like" every two words, this is breaking my nerves ! Beside this, your videos are pretty useful, thanks for sharing.

  • @raymondstpaul4913
    @raymondstpaul4913 7 месяцев назад

    I'm just now aware of this software what keys are you typing? Need to show that onscreen also you are talking really fast can't keep up need step by step showing what you are doing.

  • @kmanL3G3N3D
    @kmanL3G3N3D Год назад

    Headphones

  • @raulgomez8523
    @raulgomez8523 Год назад

    B

  • @madarauchiha5433
    @madarauchiha5433 Год назад

    how does it compare to blender, I hate blender, its so complex

  • @MichaelFlynn0
    @MichaelFlynn0 Год назад

    HEADPHONES

  • @gokhanersan8561
    @gokhanersan8561 2 месяца назад

    Why is plasticity so easy to create with? Don’t let Adobe see this video:)

    • @nikita.kapustin
      @nikita.kapustin  2 месяца назад +1

      I konw right 👍🏼

    • @gokhanersan8561
      @gokhanersan8561 2 месяца назад

      @@nikita.kapustin yeah. They would buy it and…. discontinue:(

  • @wingmansion
    @wingmansion Год назад

    2nd options and less “like” in your sentences.

    • @nikita.kapustin
      @nikita.kapustin  Год назад

      Thanks for the feedback. And the courses are released now.
      nikitakapustin.com/courses/

  • @ahmadshishani1195
    @ahmadshishani1195 Год назад

    B , ,

  • @nowinowi9232
    @nowinowi9232 Год назад

    I think your explanations are not detailled enough. You just tell what you are doing and even too fast.

  • @othmanalghafri9821
    @othmanalghafri9821 Год назад

    Option B

  • @nelsonpereira1932
    @nelsonpereira1932 Год назад

    B